Stage music: Difference between revisions
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In the ''Super Smash Bros.'' series, each stage has one | In the ''Super Smash Bros.'' series, each stage has at least one music track assigned to it. Depending on the game, stages may only have one or two songs, or several different songs to choose between. | ||
''[[Super Smash Bros. | ==Alternate music== | ||
'''Alternate music''' pieces are music tracks that sometimes play in particular stages in ''[[Super Smash Bros. Melee]]'' and in all stages in {{for3ds}}. These tunes can be triggered by unlocking a certain stage or extra or holding down a certain button combination; they also can be triggered randomly. | |||
==My Music== | |||
{{main|My Music}} | |||
The [[My Music]] feature introduced in ''[[Super Smash Bros. Brawl]]'' gives each stage a pool of songs and allows players to manually adjust each song's probability. This feature returns in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. In ''Ultimate'', stages from the same series share the same pool of music; when starting a match, the player can also predetermine which song will play. | |||
==In ''Super Smash Bros.''== | ==In ''Super Smash Bros.''== | ||
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==In ''Super Smash Bros. Melee''== | ==In ''Super Smash Bros. Melee''== | ||
===Stage music=== | |||
''Melee'' was the first ''Smash Bros.'' game to introduce more than one song for each stage, in the form of [[alternate music]]. Every time a stage is loaded, there is a 12.5% the alternate music will play; however, if all human players hold L or R when the stage loads, the alternate music will always play. | ''Melee'' was the first ''Smash Bros.'' game to introduce more than one song for each stage, in the form of [[alternate music]]. Every time a stage is loaded, there is a 12.5% the alternate music will play; however, if all human players hold L or R when the stage loads, the alternate music will always play. | ||
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|[[Battlefield (SSBM)|Battlefield]]||''{{MeleeMusic|Battlefield}}''||''{{MeleeMusic|Multi-Man Melee 1}}'' | |[[Battlefield (SSBM)|Battlefield]]||''{{MeleeMusic|Battlefield}}''||''{{MeleeMusic|Multi-Man Melee 1}}'' | ||
|- | |- | ||
|[[Final Destination (SSBM)|Final Destination]]||''{{MeleeMusic|Final Destination}}''||''{{MeleeMusic|Multi-Man Melee 2}}'' | |[[Final Destination (SSBM)|Final Destination]]||''{{MeleeMusic|Final Destination}}''||''{{MeleeMusic|Multi-Man Melee 2}}''<br>''{{MeleeMusic|Poké Floats}}''<ref name="classic">{{SSBM|Classic Mode}} only</ref> | ||
|- | |- | ||
|[[Mushroom Kingdom]]||''{{MeleeMusic|Mushroom Kingdom}}''||''{{MeleeMusic|Dr. Mario}}'' | |[[Mushroom Kingdom]]||''{{MeleeMusic|Mushroom Kingdom}}''||''{{MeleeMusic|Dr. Mario}}'' | ||
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|[[Kongo Jungle (SSB)]]||''{{MeleeMusic|Kongo Jungle N64}}''||— | |[[Kongo Jungle (SSB)]]||''{{MeleeMusic|Kongo Jungle N64}}''||— | ||
|- | |- | ||
|[[Great Bay]]||''{{MeleeMusic|Great Bay}}''||''{{MeleeMusic|Saria's Theme}}'' | |[[Great Bay]]||''{{MeleeMusic|Great Bay}}''||''{{MeleeMusic|Saria's Theme}}''<br>''{{MeleeMusic|Fire Emblem}}''<ref name="classic" /> | ||
|- | |- | ||
|[[Temple]]||''{{MeleeMusic|Temple}}''||''{{MeleeMusic|Fire Emblem}}'' | |[[Temple]]||''{{MeleeMusic|Temple}}''||''{{MeleeMusic|Fire Emblem}}''<br>''{{MeleeMusic|Saria's Theme}}''<ref name="classic" /> | ||
|- | |- | ||
|[[Brinstar]]||''{{MeleeMusic|Brinstar}}''||— | |[[Brinstar]]||''{{MeleeMusic|Brinstar}}''||— | ||
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|[[Yoshi's Island (SSBM)|Yoshi's Island]]||''{{MeleeMusic|Yoshi's Island}}''||''{{MeleeMusic|Super Mario Bros. 3}}'' | |[[Yoshi's Island (SSBM)|Yoshi's Island]]||''{{MeleeMusic|Yoshi's Island}}''||''{{MeleeMusic|Super Mario Bros. 3}}'' | ||
|- | |- | ||
|[[Yoshi's Story]]||''{{MeleeMusic|Yoshi's Story}}''|| | |[[Yoshi's Story]]||''{{MeleeMusic|Yoshi's Story}}''||''{{MeleeMusic|Yoshi's Island N64}}''<ref name="classic" /> | ||
|- | |- | ||
|[[Yoshi's Island (SSB)]]||''{{MeleeMusic|Yoshi's Island N64}}''||— | |[[Yoshi's Island (SSB)]]||''{{MeleeMusic|Yoshi's Island N64}}''||— | ||
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|[[Venom]]||''{{MeleeMusic|Venom}}''||— | |[[Venom]]||''{{MeleeMusic|Venom}}''||— | ||
|- | |- | ||
|[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}''||''{{MeleeMusic|Battle Theme}}'' | |[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}''||''{{MeleeMusic|Battle Theme}}''<br>''{{MeleeMusic|Poké Floats}}''<ref name="classic" /> | ||
|- | |- | ||
|[[Poké Floats]]||''{{MeleeMusic|Poké Floats}}''||— | |[[Poké Floats]]||''{{MeleeMusic|Poké Floats}}''||— | ||
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|[[Flat Zone]]||''{{MeleeMusic|Flat Zone}}''||— | |[[Flat Zone]]||''{{MeleeMusic|Flat Zone}}''||— | ||
|} | |} | ||
{{reflist}} | |||
==={{SSBM|Adventure Mode}} stage music=== | |||
In Adventure Mode, each stage also has music assigned to it; some VS. Mode stages play unique music exclusive to Adventure Mode. Like the main stages, alternate music can play on Adventure Mode stages, as well. On the intro screen to each stage, if Player 1 holds down L or R then presses Start, the alternate music will play. However, it only works for the first stage in each area: for example, on the [[F-Zero Grand Prix]], only the first level will have the special music, not the fight with Captain Falcon. Like the normal stages, there is also a 12.5% chance of the alternate music playing automatically. | |||
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;" | |||
|- | |||
!Stage!!Adventure Mode Music!!Alternate Music | |||
|- | |||
|{{b|Mushroom Kingdom|Adventure Mode}}||''{{MeleeMusic|Princess Peach's Castle}}''||''{{MeleeMusic|Super Mario Bros. 3}}'' | |||
|- | |||
|[[Princess Peach's Castle]]||''{{MeleeMusic|Rainbow Cruise}}''||— | |||
|- | |||
|[[Underground Maze]]||''{{MeleeMusic|Temple}}''||''{{MeleeMusic|Fire Emblem}}'' | |||
|- | |||
|[[Temple]]||''{{MeleeMusic|Great Bay}}''||— | |||
|- | |||
|[[Brinstar]]||''{{MeleeMusic|Brinstar}}''||''{{MeleeMusic|Brinstar Depths}}'' | |||
|- | |||
|[[Brinstar Escape Shaft]]||''{{MeleeMusic|Warning Siren}}''||— | |||
|- | |||
|[[Green Greens]]||''{{MeleeMusic|Green Greens}}''||''{{MeleeMusic|Fountain of Dreams}}'' | |||
|- | |||
|[[Giant Kirby]] battle||''{{MeleeMusic|Dream Land N64}}''||— | |||
|- | |||
|[[Corneria]] (part 1)||''{{MeleeMusic|Venom}}''||— | |||
|- | |||
|[[Corneria]] (part 2)||''{{MeleeMusic|Corneria}}''||— | |||
|- | |||
|[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}''||''{{MeleeMusic|Battle Theme}}'' | |||
|- | |||
|[[F-Zero Grand Prix]]||''{{MeleeMusic|Big Blue}}''||''{{MeleeMusic|Mach Rider}}'' | |||
|- | |||
|[[Mute City (SSBM)|Mute City]]||''{{MeleeMusic|Mute City}}''||— | |||
|- | |||
|[[Onett]]||''{{MeleeMusic|Mother}}''||''{{MeleeMusic|Mother 2}}'' | |||
|- | |||
|[[Icicle Mountain]]||''{{MeleeMusic|Icicle Mountain}}''||''{{MeleeMusic|Balloon Fight}}'' | |||
|- | |||
|[[Battlefield (SSBM)|Battlefield]]||''{{MeleeMusic|Battlefield}}''||''{{MeleeMusic|Multi-Man Melee 1}}'' | |||
|- | |||
|[[Final Destination (SSBM)|Final Destination]]||''{{MeleeMusic|Final Destination}}''||— | |||
|- | |||
|{{SSBM|Giga Bowser}} battle||''{{MeleeMusic|Giga Bowser}}''||— | |||
|} | |||
===[[All-Star Mode]] stage music=== | |||
In All-Star Mode, the first character in each round will determine the stage and the music. In several cases, alternate music will be used, including songs that aren't accessible regularly. | |||
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;" | |||
|- | |||
!Character!!Stage!!Music | |||
|- | |||
|{{SSBM|Mario}}||[[Rainbow Cruise]]||''{{MeleeMusic|Rainbow Cruise}}'' | |||
|- | |||
|{{SSBM|Donkey Kong}}||{{SSBM|Kongo Jungle}}||''{{MeleeMusic|Kongo Jungle}}'' | |||
|- | |||
|{{SSBM|Link}}||[[Great Bay]]||''{{MeleeMusic|Great Bay}}'' | |||
|- | |||
|{{SSBM|Samus}}||[[Brinstar]]||''{{MeleeMusic|Brinstar}}'' | |||
|- | |||
|{{SSBM|Yoshi}}||[[Yoshi's Story]]||''{{MeleeMusic|Yoshi's Story}}'' | |||
|- | |||
|{{SSBM|Kirby}}||[[Green Greens]]||''{{MeleeMusic|Green Greens}}'' | |||
|- | |||
|{{SSBM|Fox}}||[[Corneria]]||''{{MeleeMusic|Corneria}}'' | |||
|- | |||
|{{SSBM|Pikachu}}||[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}'' | |||
|- | |||
|{{SSBM|Luigi}}||{{SSBM|Mushroom Kingdom}}||''{{MeleeMusic|Mushroom Kingdom}}'' | |||
|- | |||
|{{SSBM|Ness}}||[[Onett]]||''{{MeleeMusic|Onett}}'' | |||
|- | |||
|{{SSBM|Captain Falcon}}||{{SSBM|Mute City}}||''{{MeleeMusic|Mute City}}'' | |||
|- | |||
|{{SSBM|Jigglypuff}}||[[Poké Floats]]||''{{MeleeMusic|Poké Floats}}'' | |||
|- | |||
|{{SSBM|Peach}}||[[Princess Peach's Castle]]||''{{MeleeMusic|Princess Peach's Castle}}'' | |||
|- | |||
|{{SSBM|Bowser}}||{{SSBM|Yoshi's Island}}||''{{MeleeMusic|Super Mario Bros. 3}}'' | |||
|- | |||
|{{SSBM|Ice Climbers}}||[[Icicle Mountain]]||''{{MeleeMusic|Icicle Mountain}}'' | |||
|- | |||
|{{SSBM|Zelda}}||[[Temple]]||''{{MeleeMusic|Temple}}'' | |||
|- | |||
|{{SSBM|Dr. Mario}}||[[Mushroom Kingdom II]]||''{{MeleeMusic|Dr. Mario}}'' | |||
|- | |||
|{{SSBM|Pichu}}||[[Fourside]]||''{{MeleeMusic|Battle Theme}}'' | |||
|- | |||
|{{SSBM|Falco}}||[[Venom]]||''{{MeleeMusic|Venom}}'' | |||
|- | |||
|{{SSBM|Marth}}||[[Fountain of Dreams]]||''{{MeleeMusic|Fire Emblem}}'' | |||
|- | |||
|{{SSBM|Young Link}}||[[Jungle Japes]]||''{{MeleeMusic|Saria's Theme}}'' | |||
|- | |||
|{{SSBM|Ganondorf}}||[[Brinstar Depths]]||''{{MeleeMusic|Brinstar Depths}}'' | |||
|- | |||
|{{SSBM|Mewtwo}}||{{SSBM|Battlefield}}||''{{MeleeMusic|Poké Floats}}'' | |||
|- | |||
|{{SSBM|Roy}}||{{SSBM|Final Destination}}||''{{MeleeMusic|Fire Emblem}}'' | |||
|- | |||
|{{SSBM|Mr. Game & Watch}}||[[Flat Zone]]||''{{MeleeMusic|Flat Zone}}'' | |||
|} | |||
===Alternate music in [[Target Test]]=== | |||
The music can also be changed for any character's Target Test, but only by Player 1. By holding either L or R while the stage is loaded (even when restarting via the [[Pause]] menu), the character's [[Credits]] music will play instead of the ''{{MeleeMusic|Targets!}}'' theme. This excludes the {{SSBM|Ice Climbers}}, where the [[Icicle Mountain]] theme will automatically play while the alternate music function is unavailable. | |||
==In ''Super Smash Bros. Brawl''== | ==In ''Super Smash Bros. Brawl''== | ||
===Stage music=== | |||
With [[My Music]], each stage (except [[Hanenbow]]) has a pool of two to twelve songs to choose from. '''Bolded''' tracks must be unlocked. | With [[My Music]], each stage (except [[Hanenbow]]) has a pool of two to twelve songs to choose from. '''Bolded''' tracks must be unlocked. | ||
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==In ''Super Smash Bros. for Wii U''== | ==In ''Super Smash Bros. for Wii U''== | ||
My Music returns from ''Brawl'', and each stage has a greater variety of music to choose from. Unlike ''Brawl'', certain stages also share songs between them. '''Bolded''' tracks must be unlocked. | My Music returns from ''Brawl'', and each stage has a greater variety of music to choose from. Unlike ''Brawl'', certain stages also share songs between them. '''Bolded''' tracks must be unlocked. | ||
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==In ''Super Smash Bros. Ultimate''== | ==In ''Super Smash Bros. Ultimate''== | ||
The My Music feature returns in ''Super Smash Bros. Ultimate''. It has been adjusted so that stages from the same series share the same pool of music; additionally, the default settings for each stage have one song set to the highest and another song set slightly lower, in effect giving them default and alternate music. | The My Music feature returns in ''Super Smash Bros. Ultimate''. It has been adjusted so that stages from the same series share the same pool of music; additionally, the default settings for each stage have one song set to the highest and another song set slightly lower, in effect giving them default and alternate music. | ||
Revision as of 18:20, April 14, 2019
In the Super Smash Bros. series, each stage has at least one music track assigned to it. Depending on the game, stages may only have one or two songs, or several different songs to choose between.
Alternate music
Alternate music pieces are music tracks that sometimes play in particular stages in Super Smash Bros. Melee and in all stages in Super Smash Bros. for Nintendo 3DS. These tunes can be triggered by unlocking a certain stage or extra or holding down a certain button combination; they also can be triggered randomly.
My Music
The My Music feature introduced in Super Smash Bros. Brawl gives each stage a pool of songs and allows players to manually adjust each song's probability. This feature returns in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. In Ultimate, stages from the same series share the same pool of music; when starting a match, the player can also predetermine which song will play.
In Super Smash Bros.
Super Smash Bros. is the only game without alternate music, so all stages only play their single assigned song.
In Super Smash Bros. Melee
Stage music
Melee was the first Smash Bros. game to introduce more than one song for each stage, in the form of alternate music. Every time a stage is loaded, there is a 12.5% the alternate music will play; however, if all human players hold L or R when the stage loads, the alternate music will always play.
Unlike future iterations, only a set amount of stages have alternate music. Additionally, the songs must be unlocked. Temple and Great Bay gain their alternate music when Marth and Young Link are respectively unlocked; all others are only available upon unlocking every character.
Adventure Mode stage music
In Adventure Mode, each stage also has music assigned to it; some VS. Mode stages play unique music exclusive to Adventure Mode. Like the main stages, alternate music can play on Adventure Mode stages, as well. On the intro screen to each stage, if Player 1 holds down L or R then presses Start, the alternate music will play. However, it only works for the first stage in each area: for example, on the F-Zero Grand Prix, only the first level will have the special music, not the fight with Captain Falcon. Like the normal stages, there is also a 12.5% chance of the alternate music playing automatically.
All-Star Mode stage music
In All-Star Mode, the first character in each round will determine the stage and the music. In several cases, alternate music will be used, including songs that aren't accessible regularly.
Alternate music in Target Test
The music can also be changed for any character's Target Test, but only by Player 1. By holding either L or R while the stage is loaded (even when restarting via the Pause menu), the character's Credits music will play instead of the Targets! theme. This excludes the Ice Climbers, where the Icicle Mountain theme will automatically play while the alternate music function is unavailable.
In Super Smash Bros. Brawl
Stage music
With My Music, each stage (except Hanenbow) has a pool of two to twelve songs to choose from. Bolded tracks must be unlocked.
In Super Smash Bros. for Nintendo 3DS
In 3DS, each stage has a default track and an alternate track. Alternate music has a 15% chance of playing under ordinary circumstances, or can be forced to play by holding the R button while selecting a stage.
In Super Smash Bros. for Wii U
My Music returns from Brawl, and each stage has a greater variety of music to choose from. Unlike Brawl, certain stages also share songs between them. Bolded tracks must be unlocked.
In Super Smash Bros. Ultimate
The My Music feature returns in Super Smash Bros. Ultimate. It has been adjusted so that stages from the same series share the same pool of music; additionally, the default settings for each stage have one song set to the highest and another song set slightly lower, in effect giving them default and alternate music.