Toon Link (SSBU)
Toon Link in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triforce Slash |
Toon Link (トゥーンリンク, Toon Link) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable alongside his predecessor Young Link and the rest of veterans on June 12th, 2018. As in Super Smash Bros. Brawl, he is unlockable, instead of being available from the start. Toon Link is classified as Fighter #43.
As in Brawl and Super Smash Bros. 4, Sachi Matsumoto's portrayal of Toon Link from The Legend of Zelda: The Wind Waker were repurposed for Ultimate.
How to unlock
Complete one of the following:
- Play VS. matches, with Toon Link being the 44th character to be unlocked.
- Clear Classic Mode with Link or any character in his unlock tree, being the last character unlocked after Richter.
- Have Toon Link join the player's party in World of Light.
With the exception of the third method, Toon Link must then be defeated on Pirate Ship.
Attributes
Toon Link is a middleweight, yet boasts above-average dashing speed and air acceleration, as well as the ability to wall jump. However, his air speed is average and his falling and fast falling speeds are both slow, while his gravity is low. Although they differ on the majority of their attributes, Toon Link and Link both have above-average walking speeds. Like Link, he also wields his respective version of the Master Sword and possesses two shields, instead of just one. The Master Sword grants Toon Link disjointed range, while the Hero's Shield blocks opposing projectiles if he is standing still or walking. Overall, Toon Link's attributes render him as a fairly quick, yet fairly floaty character.
As he a zoning-orientated character, Toon Link possesses a number of projectiles. His Hero's Bow, Boomerang and Bomb enable him to not only force approaches, but also camp effectively. In addition to these strengths, Boomerang and Bomb boast combo potential, with the latter being his most varied and useful combo starter. Thanks to its explosion no longer damaging Toon Link upon contact with an opponent, Bomb now grants him a number of follow-ups at varying percentages. With precise usage, it can be followed by his up smash or forward aerial even at high percentages, both of which are good KOing options.
Toon Link's grab game is also very good. Coupled with his tether recovery, each of his grabs have long durations, lower ending lag, and are now capable of grabbing airborne opponents. Toon Link's throws can supplement his projectiles, as he can use them to launch an opponent into the trajectory of a previously thrown Boomerang or Bomb, such as up throw into a descending Bomb. Aside from this, his up throw can also combo into a short hopped up aerial at low percentages. Toon Link's back throw is one of his most viable KOing options.
However, Toon Link has some weaknesses. Toon Link's grabs have considerable start-up and ending lag, although such a flaw is typical of tether grabs. His floatiness makes him particularly susceptible to strong vertical attacks, and renders his recovery quite predictable in spite of its improvements. Unlike other floaty characters, however, Toon Link cannot use his floatiness to perform long aerial combos because of his aerials' considerable ending lag. Toon Link's disjointed range is somewhat offset by his short size, Lastly, the faster pace of Ultimate makes his defensive, projectile-based game less effective compared to previous titles.
Toon Link is a zoner character, as his long-distance projectiles make him play somewhat defensively for much of the match, and camp with projectiles. Toon Link was initially thought to fare worse in competitive play than in Brawl and SSB4 due to the changes and other veterans being buffed to varying degrees, with most top professionals ranking him as a mid-tier, and usually lower than the two other Links. However, as the metagame has progressed, many dedicated Toon Link professionals such as Hyuga, Ri-ma, Sigma, Tsuna and Xcal have seen some strong results with him; as a result, opinions of him have been more positive than before, with most professionals now ranking him closer to the other two Links, and potentially as a high-tier character once more.
Toon Link is overall a very balanced fast fighter with a plethora of attack options via his projectile use, tether grab/recovery, and decent frame data. The combination of low endlag on his forward and backward aerial with his low fall speed allow Toon Link to dominate in the air with combos, and moderately fast and powerful tilts and smash attacks to allow for relatively easy KO's. His low weight and slow fall speed make him easier to combo and KO, but it's generally agreed that his strengths outweigh his weaknesses by a fair margin.
Changes from Super Smash Bros. 4
Toon Link has received a notable mix of buffs and nerfs in the transition from SSB4 to Ultimate. Many of his standard attacks have been improved, but the general pace of Ultimate, combined with the worsening of his camping tools, seem to counterbalance this. As a result, it's difficult to determine whether Toon Link has been buffed or nerfed overall.
Several of Toon Link's attacks where he uses the Master Sword have been notably improved, alleviating one of his weaker points from SSB4. Particularly, Toon Link now boasts a vastly buffed grounded game compared to SSB4: neutral attack's first two hits can now lock, and the third hit now has the tech-chasing ability his adult counterpart has. Forward tilt has less ending lag and all hitboxes send opponents in front of him; the changes to the Sakurai angle allow down tilt to launch aerial opponents lower, improving its tech chasing potential; dash attack is much faster, has more range, less endlag and the sweetspots outprioritize the sourspot; up smash is more consistent on landing the sweetspot; and down smash now has consistent KO potential on both sides of the move instead of pulling opponents into a second hit. Toon Link's aerial game, while seeing less buffs, has also become more useful; additionally, his neutral aerial has more range, forward aerial can once again autocancel if performed in a short hop, back aerial is faster and has regained some of its old combo potential, and up aerial is notably much safer to use due to its altered animation. Finally, Toon Link's Spin Attack has received the most improvements, with the grounded version now being one of the best out of shield options in the game due to it being much faster and gaining KO potential, while the aerial version's power and safety has improved.
However, Toon Link also received some noticeable nerfs. One of his biggest nerfs was to his forward smash; the move no longer has a second hit, while its single hit instead is slightly slower, has a much lower damage potential, possesses no mixup or spacing potential, and has a debatably worse hitbox that fails to strike short opponents or ones hanging on an edge. His other major nerf was to his Bombs, which no longer beat weak projectiles and continue on, instead bouncing off of them; this massively worsens their potential in trade and projectile situations. Other nerfs to his camping ability include his item throws having more ending lag, which worsens his combo game via his Bombs; and his grab aerial now bouncing off of the first projectile or hurtbox it makes contact with, instead of piercing through. Aside from forward smash, a few of his sword-based moves also received some nerfs. Up tilt has slightly inferior combo potential at high percentages due to the changes to knockback, his up smash has fewer active frames, and his back aerial dealing lower damage, which removes its KO potential in favor of more combo potential.
The universal changes to gameplay mechanics are overall mixed for Toon Link. The reduced landing lag makes it easier for him to combo, and safer to land if his aerials hit. The ability to use any attack out of a run also allows Toon Link more access to his now respectable grounded game. On the other hand, the changes to shieldstun make his grounded moveset much safer, though it also means shielding opponents are now more likely to punish mispaced aerials as easily. The nerfs to shield grabbing alleviate the negative changes from shieldstun, but combined with other characters also having reduced landing lag, and the changes to shieldstun, this notably worsens his grab game, despite his grabs' much lower ending lag. Finally, the universal increase to mobility further contributes to Toon Link's grounded game (due to his faster walking and dashing speeds) and improves his camping ability if he has the advantage (despite his worsened grab aerial and Bombs), but also allows more mobile opponents to close in on the distance to him and/or stay away from him easier.
Overall, both Toon Link's buffs and nerfs are equally notable, as while he has much more utility in his sword-based attacks, his worsened camping tools and the faster pace of Ultimate makes his defensive, projectile-based game less effective compared to previous titles. This noticeably changes his playstyle, shifting from primarily a zoner and counter-zoner, to a more movement and pressure-based playstyle that utilizes his sword attacks more. Initially, Toon Link was initially thought to fare worse in competitive play than in Brawl and SSB4 due to the changes and other veterans being buffed to varying degrees, with most top professionals ranking him as a mid-tier, and usually lower than the two other Links. However, as the metagame has progressed, many dedicated Toon Link professionals such as Hyuga, Ri-ma, Sigma, Tsuna and Xcal have seen some strong results with him; as a result, opinions of him have been more positive than before, with most professionals now ranking him closer to the other two Links, and potentially as a high-tier character once more.
Aesthetics
- As with all veterans returning from Smash 4, Toon Link's model features a more subdued color scheme. His clothing now features simple woven and stitched detailing, similar to his design in Brawl, though his hair remains clay-like. Visually, it better resembles his model in The Legend of Zelda: The Wind Waker HD.
- Some of the textures of Toon Link's face have been modified: his brow is more furrowed, the outline in his eyes aren’t fully connected similar to the official artworks from the The Wind Waker and his mouth is now represented by a black dash, making it look less organic. Overall, he appears more cartoonish as a result.
- Toon Link's hair is now affected by gravity and wind. His hat also now has more physics-based movement than before.
- Like many other returning characters, Toon Link is more expressive. He is now more consistently angry and serious to match the other Links. In general, he now has a wide variety of expressions in his animations.
- Several of Toon Link's animations have been altered to further distinguish him from the other Links.
- While jumping, he raises his shield more.
- During his falling animation, he spreads his legs apart. His helpless animation is also different, now leaning more forward as he falls. However, he reuses his falling animations from Smash 4 when moving forward or backward while falling.
- His double jump animation is now an upward flip similar to Roy and Ganondorf.
- Toon Link's sword attacks now use a set of new, cartoonish slash sound effects when they land.
- Toon Link's taunts have all been modified:
- His up taunt now faces the screen regardless of the direction he is facing.
- His side taunt has a more surprised expression and pose. The fairy also now disappears in a Wind Waker style puff of smoke.
- His down taunt now has him visibly sweating. Like his up taunt, it now faces the screen regardless of the direction he's facing.
- Toon Link's victory pose where he conducts with the Wind Waker has been modified to be more in line with his official art from The Legend of Zelda: The Wind Waker and its HD version.
Attributes
- Like all characters, Toon Link's jumpsquat animation takes three frames to complete (down from 5).
- Toon Link is slightly lighter (93 → 91), now being the same weight as Palutena. This slightly hinders his endurance.
- Toon Link walks slightly faster (1.2265 → 1.288).
- Toon Link dashes faster (1.7325 → 1.906).
- Toon Link's air speed has been increased (0.94 → 1.05).
- Toon Link's falling speed has been increased (1.28 → 1.38).
- His fast fall speed has also been increased (2.048 → 2.208), making him harder to juggle.
- Due to his higher falling speed, Toon Link's air time is shorter (SH timing: 41 → 40), (FH timing: 63 → 56).
- Toon Link's sidestep has increased startup on his invincibility (2-15 → 3-16), but less ending lag (25 → 20), now being tied for the third fastest.
- Toon Link's back roll has slightly increased invincibility (4-14 → 4-15), but much more ending lag (27 frames → 34).
- Toon Link's forward roll has slightly longer duration (FAF 27 → 29).
- Toon Link can now Z-drop items such as his Bombs without releasing the Hookshot. This vastly improves its versatility and utility as a tactic, mixup, combo and disadvantage tool. This also sees the return of the Invincibomb technique.
- This change no longer allows Toon Link to Z-drop and use hookshot at the same time.
- The mechanical change to Tethers removes Toon Link's ability to cancel his airdodge into his hookshot, removing an option from his kit and vastly nerfing his recovery mixup potential.
- Toon Link is still able to Tether to ledge while holding a bomb, by simply pressing Grab without holding a direction.
Ground attacks
- Neutral attack:
- Neutral attack's first hit has faster startup (frame 6 → 5).
- Neutral attack's first hit does slightly less damage (3% → 2%).
- Neutral attack's third hit has fewer active frames (frame 6-10 → 6-7), reducing consistency and utility.
- Neutral attack's third hit deals more base knockback but less knockback scaling (55 base/100 scaling → 70/75) and sends opponents at a lower angle (48° → 30°), granting it tech chase setups.
- Toon Link strikes a pose at the end of his third neutral attack.
- As with nearly every other character, Toon Link's first and second neutral attack can now lock opponents.
- Neutral attack's first hit (3.5u/4.2/3.8u → 1.8u/1.8u/1.8u/1.8u) and second (3.5u/4.2u/4u → 2.5u/3.2u/3.2u/3.2u) hits have had their three larger hitboxes replaced with four smaller ones, and the third hit has lost one of its hitboxes altogether (4.2u/4.2u/3u → 4.5u/3.5u).
- Neutral attack's first hit has faster startup (frame 6 → 5).
- Forward tilt:
- Forward tilt has an altered animation. The hitboxes start further behind Toon Link, but don't hit as high.
- Forward tilt has less ending lag (FAF 34 → 30), improving its safety and utility.
- Forward tilt's frame 9 hit now has its farthest hitbox launch opponents in the direction he is facing (361° → 38°), improving its consistency and trap potential.
- Forward tilt has more base knockback, but less knockback scaling (25 base/102 scaling → 45/83), improving its safety on hit at lower percents but hindering its KO potential.
- Down tilt:
- Down tilt has a lower knockback angle, increasing its tech chase and setup potential.
- Down tilt has an altered animation where Toon Link's sword doesn't stay pointed outwards for both frames of the active hitbox, reducing its effective duration.
- Dash attack:
- Dash attack has less startup (frame 9 → 7) and ending lag (FAF 40 → 29), making it much more useful and safer in landing trap situations.
- Both sweetspot hitboxes now have priority over the sourspot.
- Dash attack's hitboxes are larger (3.5u/4u/3u → 4.2u/4u/3.5u).
- Forward smash:
- Toon Link has a new forward smash: a single upward swing. It resembles the final hit of Toon Link's sword animation when moving from The Legend of Zelda: The Wind Waker.
- Toon Link is now silent when performing the move.
- Forward smash now has slightly more startup (15 frames → 16) and has decreased damage due to the removal of the second hit (21% → 14%).
- Due to the removal of the second swing, Toon Link is also no longer able to use this move to space or mix up his opponent.
- Forward smash's new animation has Toon Link swipe upwards and lunge farther, improving its vertical range.
- The new animation also makes hitting grounded opponents more inconsistent, and no longer able to hit opponents hanging at the ledge.
- It has reduced knockback values compared to his old forward smash's second hit (25/32 base / 130 scaling → 25/20 / 110) to compensate for its increased damage (12% → 14%).
- Up smash:
- Up smash has a slightly altered animation. Toon Link slightly turns after leaping.
- Due to the altered animation, the sourspot hitbox is harder to land, improving its consistency and KO potential.
- Up Smash has fewer active frames (frame 11-17 → 11-15).
- Down smash:
- Down smash has a tweaked animation.
- Down smash's front hitbox no longer sends opponents behind Toon Link; instead, each swing has strong knockback on its own.
- This means Toon Link can no longer use down smash to send opponents behind him. The overall damage output for hitting the front hitbox has also been reduced (14% (both hits) → 12%).
- Down smash has less ending lag (FAF 50 → 47). Also, each hit of down smash does more damage (6%/7% → 12% (front)/13% (back)) and can KO on either side of Toon Link.
- This also vastly improves the consistency of the move and prevents grounded opponents from escaping between hits. Aerial opponents also are now hit with the regular hitbox as opposed to the aerial-only hitbox, which had reduced damage and altered knockback.
Aerial attacks
- All aerials have less landing lag (12 frames → 7 (neutral), 18 → 11 (forward), 17 → 8 (back), 21 → 13 (up), 40 → 23 (down)).
- Neutral aerial:
- Both of neutral aerial's hits have larger hitboxes (3u/3.6u/4u/2.5u → 4u/4.5u/4.5u/2.5u)
- Forward aerial:
- Forward aerial auto-cancels significantly earlier (frame 51 → 39), matching its interruptibility. This also allows it to auto-cancel out of a short hop like in Brawl.
- Forward aerial's large hitbox has been replaced with three smaller ones (7.5u → 5u/5u/4u) that are attached to his arm and sword.
- These new hitboxes follow the sword hitbox more closely, allowing forward aerial to hit opponents above Toon Link on frame 15.
- Back aerial:
- Back aerial has less startup (frame 7 → 6).
- Back aerial has far less ending lag (FAF 46 → 36), allowing Toon Link to double jump out of a short hop with it once again.
- Back aerial auto-cancels earlier (frame 38 → 34).
- Back aerial deals less damage (11% → 8%) without full compensation for its base knockback (18 → 24), losing its already poor KO potential.
- Back aerial's lowered knockback and less ending lag has vastly improved its combo and setup potential.
- Up aerial:
- Up aerial has an altered animation where Toon Link ducks more. This lowers his hurtbox and allows him to hit opponents beneath him more effectively, similar to Link's up aerial.
- Down aerial:
- Down aerial's hitboxes are slightly smaller (5.6u (clean)/5.3u (late) → 5.5u/5u) and higher up (Y offset: -3 → -1.1), reducing its range.
- Grab aerial:
- Grab aerial has less ending lag (FAF 75 → 74).
- Grab aerial can only hit one opponent or projectile. Once it collides with something, it bounces off and the hitbox is disabled.
Throws and other attacks
- All grabs have less ending lag (FAF 62 → 53 (standing), 72 → 61 (dash), 72 → 56 (pivot)).
- Toon Link has an altered down throw animation where he jumps much higher in the air before tackling his opponent. This helps him avoid projectiles close to the ground (especially his own bombs), but opens him to projectiles in the air.
- Up throw's collateral has a much shorter duration (26-30 → 27), hindering its range.
- Back throw has less knockback growth (120 → 110), reducing its KO potential.
- Toon Link now faces the opposite direction when using down throw.
- All of Toon Link's item tosses have more ending lag, reducing the potency of his item throws and followups (20 → 24 (forward/back), 20 → 23 (up), 19 → 20 (down)).)
Special moves
- Hero's Bow:
- Arrows can no longer be held indefinitely upon reaching full charge, now automatically firing if held for more than three seconds.
- Boomerang:
- Boomerang appears to have a new model, featuring a more simplistic design.
- A Boomerang performed with a smash input has increased damage and slightly increased knockback compared to a Tilt input (8% (near)/5% (mid) → 9.6%/6%).
- Boomerang now has a clanking animation where it bounces quickly before falling and disappearing.
- Boomerang is unavailable during this clanking animation, reducing Boomerang's utility in trade situations.
- Boomerang has less duration on the returning hitbox. This reduces the potential of the returning boomerang, but the Boomerang now reappears in Toon Link's hands more quickly.
- Boomerang has different physics when bouncing against surfaces in certain situations, most notably on return, altering the utility of returning boomerang.
- Spin Attack:
- Spin Attack's sword trails are blue, now matching how they were in The Legend of Zelda: The Wind Waker. In addition, the grounded version's animation was altered a bit. Toon Link no longer holds the sword perfectly parallel to the ground while he spins.
- Grounded Spin Attack has less startup lag (frame 9 → 6) and its duration was compensated (FAF 81 → 78), increasing its utility and safety.
- Grounded Spin Attack's final hit has significantly increased knockback scaling (141 → 180) and launches at a lower angle (55° → 48°), granting it KO potential.
- Grounded Spin Attack always knocks opponents in the direction Toon Link is facing, giving Toon Link the ability to control where his opponent is sent.
- Aerial Spin Attack now has multiple hitboxes behind Toon Link, improving its safety and utility, and also increasing damage output on large targets caught in the attack.
- Aerial Spin Attack now allows Toon Link to retain much more horizontal drift after the final hitbox, improving its spacing and recovery potential.
- Aerial Spin Attack no longer takes away Toon Link's midair jump if he is interrupted before recovering, granting him more recovery mixups.
- Toon Link strikes a slightly different pose during the final hit of Aerial Spin Attack, closely matching Link's new pose during his Aerial Spin Attack as well.
- Bomb:
- Toon Link now pulls out the Bomb slightly quicker (FAF 40 → 37).
- Bomb no longer does differing damage based on direct contact (4%) or the explosion (5%-8%). Both damage values have been homogenized, and the only factor to the bombs damage is the velocity before impact.
- Bombs overall do less damage (4%-8% → 4.2%-6.5%). However, the lower damage betters bomb combo potential.
- Bombs launch at a higher angle (70° → 75°), and have altered knockback (42 (base)/70 (scaling) → 40/80).
- Bombs no longer beat weak projectiles, instead bouncing at the point of contact and falling to the ground. This massively reduces the potency of bombs in trade situations.
- Bombs now always explode against fire-based attacks, regardless of how much damage the move does. While this removes their potential to absorb fire-based projectiles, it also allows Toon Link to force an opponent to blow up a bomb in his favor.
- Triforce Slash:
- Triforce Slash has had its activation range massively increased, allowing Toon Link to chase down targets across Final Destination, like Link's iteration from Brawl and Smash 4.
Update history
Toon Link has been slightly buffed overall from game updates.
- Fixed the Invisible Bomb glitch.
- Forward aerial auto-cancels earlier (frame 51 → 39), matching the move's interruptibility and allowing it to auto-cancel out of a short hop.
- Shortened the amount of time the player can't grab ledges after using his back aerial (68 frames → 60).
- Boomerang deals less shield damage (0 → -4/-2.5/-1.5 (clean/late/return)).
- Neutral attack 1 connects into neutral attack 2 more reliably.
- Boomerang teleportation glitch fixed.
- Toon Link can now shield SDI if a projectile hits his Hero's Shield.
- Down aerial no longer has its downward movement disabled when used out from of hitstun.
- Dash attack has less ending lag (FAF 31 → 29), improving its combo potential.
- Down smash has more knockback scaling (83 → 90 (hit 1), 79 → 85 (hit 2)).
- Back aerial:
- Back aerial has less startup lag with a longer hitbox duration (frames 7-9 → 6-9).
- The stronger "attack connect" HD rumble no longer triggers.
- Down aerial's late hit deals more damage (12% → 14%) with knockback scaling not fully compensated (100 → 98), drastically improving its KO potential.
- Grab aerial has a longer hitbox duration (frames 11-18 → 11-20).
- Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
- The first front hit has a new ground-only hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 13.5—7.5 → 14.5—6.5) and more set knockback (83 → 107). This sends opponents higher, setting them up for the following hits.
- The third and fourth hits no longer use an autolink angle (367° → 84°). This allows them to connect more reliably if Toon Link is moving forwards, but less reliably if he is moving backwards.
- All of its hitboxes no longer check for the opponent's position to determine where the opponent is sent, instead sending the opponent in front of Toon Link consistently. This especially improves the final hit's consistency drastically, as it can no longer send opponents behind Toon Link.
Moveset
- While standing still, walking, or crouching, incoming projectiles that hit Toon Link's Hero's Shield will deal no damage and simply push him back. It can block any amount of projectiles regardless of power.
- Toon Link can wall jump.
- Toon Link possesses a tether attack and grab.
For a gallery of Toon Link's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2% | An outward slash, followed by an inward slash, and concluded with a forward thrust. The first 2 hits can lock. Thanks to its semi-spike angle, the third hit is useful to set-up tech-chases. | ||
2% | ||||
4% | ||||
Forward tilt | 9% | A quick downward slash with the Master Sword. Moderate startup at frame 9, with low ending lag and decent knockback, making it fast for its power. The hilt and the middle of the swords are semi-spikes, while the tip launches at the Sakurai angle. Its hitboxes at the beginning of the animation reach far enough back for Toon Link to hit opponents behind him. | ||
Up tilt | Half-Moon Slash | 5% | A slash in an upward arc with the Master Sword. Thanks to its frame 8 startup and very low ending lag, it's one of Toon Link's best combo starters. Can combo into itself at low percentages, and at later percents, it can combo into his neutral, forward, back and up aerials. | |
Down tilt | 7% | A crouching inward slash. Can cause opponents to trip at low percents with a 50% trip chance and comes out on frame 9 with very minimal ending lag, making it very good for set-ups and tech-chases as well as being able to lock. At higher percents, it launches opponents away at a horizontal angle. | ||
Dash attack | 8% (sweetspot), 6% (sourspot) | A quick, lunging outward slash. It has fast startup at frame 7 and very little ending lag (19 frames), making it safe on shield despite its lack of shieldstun. It's a good combo starter thanks to its mostly vertical angle, but has a sourspot on Toon Link's arm that deals less damage | ||
Forward smash | 14% | Winds up and swings the Master Sword in an upward arc. Moves Toon Link slightly forwards. The duration of this move's hitbox is deceptively shorter that the duration of the swing (frames 8 and 9). As such, the move's range is also deceptively short and will fail to damage those above Toon Link beginning at frame 10. | ||
Up smash | 13% | An upward arcing slash. Can hit behind Toon Link. | ||
Down smash | 12% (front), 13% (back) | A sweeping slash in front, and then behind himself. | ||
Neutral aerial | Two Part Slash | 8.5% (front), 7% (back) | A quick, spinning slash that hits in front, and then in back. Has a chance to trip (30% trip chance) grounded opponents at low percents. Can also be used to lock, or as a combo starter. It can autocancel at the peak of a short hop. | |
Forward aerial | 13% | A spinning outward slash in front of himself. Has noticeable startup at frame 14, but it has low ending lag, can autocancel in a short hop and has respectable damage and great knockback, being able to KO at higher percents. | ||
Back aerial | 8% | Turns around and performs an upward slash behind himself. Almost identical to forward aerial, but trades power for faster startup, being tied with neutral aerial for the fastest startup of his aerials, at frame 6. It has rather low knockback, making it unable to KO reliably, unlike in SSB4, but it's a good option for comboing. It can autocancel in a short hop. | ||
Up aerial | 14% (clean), 11% (late) | The Up Thrust. Possesses sex kick properties. The clean hit has high knockback and can KO off the upper blast line at high percents, and the late hit can be used as a combo starter until high percents. | ||
Down aerial | Sword Plant | 16% (clean), 14% (late) , 5%(landing) | A stall-then-fall version of the Down Thrust. Has a powerful meteor smash at the start of the descent, and weak windboxes on landing, while also having a small hitbox that deals 5% when Toon Link takes out his sword. Extremely risky to use offstage, as it has a long duration and Toon Link will not bounce off of any opponents he hits. | |
Grab aerial | Midair Hookshot | 4% | Shoots his Hookshot forward. Can be used to grab stage ledges. | |
Grab | Hookshot | — | Fires his Hookshot straight forward. It functions as a Tether Grab, and and be used for tether recovery. | |
Pummel | 1% | Quickly hits the opponent with the pommel of the Master Sword. | ||
Forward throw | 3% (hit), 4% (throw) | A shoulder tackle. Nearby opponents will take damage. Decent knockback, but it's not the best KO throw, KOing middleweights at around 173% at the ledge of Final Destination. | ||
Back throw | 7% | Performs the tomoe nageDI. | , a judo throw. This is Toon Link's main KO throw. A strong KO throw, as it can KO middleweights at around 138% at the ledge of Final Destination with good||
Up throw | 5% (hit), 2% (throw) | Tosses the opponent up into the air and performs a spinning upwards slash. KOing middleweights at around 185% on Final Destination. | ||
Down throw | 3% (hit), 4% (throw) | Pins the opponent to the ground and performs an elbow drop. KOs middleweights at around 234% on Battlefield with Toon Link facing away the edge. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Slashes in front and behind himself while getting up. | ||
Floor attack (back) Floor getups (back) |
7% | Slashes in front and behind himself while getting up. | ||
Floor attack (trip) Floor getups (trip) |
5% | Slashes in front and behind himself while getting up. | ||
Edge attack Edge getups |
9% | Performs an outwards slash while climbing up. | ||
Neutral special | Hero's Bow | 4% (uncharged), 12% (fully charged) | Equips his Hero's Bow to fire an arrow. It can be charged up for more power and range. The arrows move much slower than the arrows that Link or Young Link fire, making them easier to avoid. However, this also means that the arrows remain active for longer. It can also lock at low percents. | |
Side special | Boomerang | 8% (near), 9.6% (smash attack), 5% (far), 3% (return), | Throws his Boomerang forward. Spins vertically when thrown, then spins horizontally when returning. Can be aimed via directional input. Does more damage at the start and has additional range when inputted as a smash attack. | |
Up special | Spin Attack | 1% (uncharged hits 1-10), 3% (uncharged hit 11), 1.6% (charged hits 1-10), 4% (charged hit 11), 4% (aerial hit 1), 2% (aerial hits 2-4) 4% (aerial hit 5) | Spins with his sword outwards, slashing opponents nearby. The last hit launches opponents horizontally. The aerial version can carry opponents to the upper blast line, and KO them there if they're at a high enough percent. A very good out of shield option. | |
Down special | Bomb | 5.4%-7% | Pulls out a Bomb. | |
Final Smash | Triforce Slash | 56.2% | Uses the Triforce of Courage to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them and any bystanders. |
On-screen appearance
- A cartoony explosion appears on-screen. As the smoke fades, Toon Link appears and equips the Master Sword and Hero's Shield.
Taunts
- Up taunt: Sheaths the Master Sword and places the Hero's Shield on his back and conducts with the Wind Waker.
- Side taunt: Sheaths the Master Sword and places the Hero's Shield on his back and watches a fairy fly around.
- Down taunt: Swings the Master Sword in front of himself while yelling in a panicked tone, ending with him becoming exhausted and catching his breath.
Idle poses
- Looks around cautiously
- Taps his foot on the ground
Victory poses
- Left: Waves the Wind Waker, ending in a pose similar to his official artwork from The Legend of Zelda: The Wind Waker.
- Up: Chases a pig. Upon catching the pig, he holds it above his head. Whilst balancing on one foot, he occasionally starts to lose balance before retaining it again.
- Right: Tries to catch a pig, but ends up tripping and falling on his bottom. He then proceeds to rub his bottom for the rest of the victory pose while sheepishly smiling.
In competitive play
Toon Link is seen as one of the most underrated and underrepresented characters in the game, due to being overshadowed by the return of Young Link and Link's new Breath of the Wild design. In the early months of Ultimate's release, he was seen as a mid tier and the worst of the three Link's. But in Japan, Toon Link's representation stayed very strong, through players such as Ri-ma, Sigma, and Lv.1. These players have been consistently getting Top 8 and Top 16 at some of the biggest tournaments there, including the 2nd largest Japanese tournament, Umebura Japan Major 2019, and several Sumabato and Umebura events.
Because of this, Toon Link is notably viewed as a high tier among select top players, such as ESAM, Goblin, and Nairo, with the former notably placing him as the best of the three Link's through his consistent damage output, KO confirms through his projectiles, and his results in Japan. Later, Patch 7.0.0 gave him new combo opportunities, with less endlag on Dash attack, fixing his Back aerial's blindspot, improving Grab aerial, and stronger knockback on Down smash and Down aerial. These quality of life improvements allow him more viability in the current meta of Ultimate, with more players seeing his strengths over the other two Link's.
Notable players
Active
- Ang - One of the best Toon Link players in Mexico. Placed 5th at BIT MASTER MTY 3rd IMPACT, 9th at both BIT MASTER MTY 6 and Delfino Maza 2, and 17th at WeTecThose 9. Has wins over Wonf.
- Hyuga - One of the best Toon Link players in Mexico. Placed 5th at Ragnarok, Encuentro Mítico, WeTecThose 9, and 9th at Smash Factor 8.
- JoJoDaHoBo - The best Toon Link player in Washington. Placed 17th at Emerald City 8 and 33rd at Don't Park On The Grass 2018. Ranked 6th on the Washington Power Rankings. Has wins over Pandarian, Konga, pokepen, and Biggymouth.
- kev_aROS - Placed 9th at MONZA Ignition Speed Festival, 13th at Return to Subspace 2, and 25th at Overclocked Ultimate IV. Has wins over SMB, Kiwi, and Nuggetz.
- Kunai KazeKun - The best Toon Link player in Europe following Tsuna's retirement, placed 5th at Luxembourg Gaming Xperience 2019 and 13th at DoKomi 2019. Has wins over players such as Space, Snormanda, and otek.
- Lv.1 - One of the best active Toon Link players in the world. Placed 5th at Umebura SP 7 with solo Toon Link, 7th at Sumabato SP 5, 9th at Sumabato SP 10, and 49th at Umebura Japan Major 2019 with both Toon Link and Isabelle.
- Manzoku - One of the best Toon Link players in Japan. Placed 9th at Maesuma TOP 4 and 13th at Kagaribi. Has wins over tk3, shachi, Shirayuki, and OKD.
- Marvelous_Marco - Placed 7th at DreamHack Anaheim 2020, 25th at 2GG: All In, and 65th at 2GG: Kongo Saga. Has wins over Nito, KiraFlax, Player-1, and Ketchup.
- Ri-ma - One of the best Toon Link players in the world who has him as a secondary to his Joker. Placed 5th at Sumabato SP 4, 7th at Umebura Japan Major 2019, and 9th at Sumabato SP with solo Toon Link, as well as 13th at Umebura SP 4 and 25th at EVO Japan 2020 alongside Joker. Has wins over Nietono, Zackray, Somé, and YOC with the character.
- Sigma - The best Toon Link player in the world. Placed 1st at both Karisuma SP 5 and Karisuma SP 6, 3rd at Sumabato SP 12, 4th at Sumabato SP 2, 5th at Sumabato SP 7, 7th at Sumabato SP, 13th at Umebura Japan Major 2019, and 17th at EVO Japan 2020. Has wins over HIKARU, ZAKI, akasa, and komorikiri.
- Xcal - The best Toon Link player in North America. Placed 1st at Frostfire 2020, 3rd at Polybash 2019, 5th at DreamHack Montreal 2019, and 7th at Rising Stars at EGLX 2019. Has wins over Blacktwins, Jw, and Venom.
Inactive
- Jtails - Played Toon Link as a secondary. Placed 5th at Don't Park on the Grass 2018 and 17th at Super Splat Bros. Has since retired from competitive play.
- Tsuna - The best Toon Link player in Europe prior to retiring. Placed 3rd at DoKomi 2019 and 5th at Brussels Challenge Major Edition 2019.
Classic Mode: The Teamwork of Courage
Toon Link fights alongside two CPU Toon Link teammates in all of his battles, likely referencing The Legend of Zelda: Tri Force Heroes. Toon Link fights characters from different universes in each stage.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Mario, Luigi, Peach, and Yoshi | 3D Land | Ground Theme / Underwater Theme - Super Mario 3D Land | Toon Link (x2) are CPU allies. If either of these costumes are being used by the player, the default Toon Link takes their place. |
2 | Villager and Isabelle | Tortimer Island | Kapp'n's Song | |
3 | R.O.B. (x3) | 75m (Battlefield form) | Stack-Up/Gyromite | |
4 | Squirtle, Ivysaur, and Charizard | Pokémon Stadium | Battle! (Trainer) - Pokémon Sun / Pokémon Moon | |
5 | Inkling (x4) | Moray Towers | Now or Never! | |
6 | Giant Ganondorf | Great Plateau Tower (Battlefield form) | Main Theme - The Legend of Zelda: Tri Force Heroes | |
Bonus Stage | ||||
Final | Ganon | Sacred Land | Calamity Ganon Battle - Second Form | Toon Link (x2) are CPU allies. If either of these costumes are being used by the player, the default Toon Link takes their place. |
Note: When fighting Squirtle, Ivysaur, and Charizard, their respective Pokémon Trainers are absent.
Credits roll after completing Classic Mode. Completing it as Toon Link has Hyrule Main Theme accompany the credits.
Role in World of Light
Although Toon Link does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Toon Link is unlocked in the Forest Hill sub-area of The Light Realm. To awaken him, the player must activate a nearby switch which extends the bridge and defeat the spirit of Zelda (Breath of the Wild) that's in front of him.
Fighter Battle
No. | Image | Name | Type | Power | Stage | Music |
---|---|---|---|---|---|---|
43 | Toon Link | 7,500 | Wuhu Island (volcano) | Main Theme - The Legend of Zelda: Tri Force Heroes |
Spirits
Toon Link's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Toon Link in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, this incarnation of Link and others under the same artstyle appear in a few primary and support spirits.
In Spirit battles
As the main opponent
Spirit | Battle parameters | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music |
246 | Tetra | The Legend of Zelda Series | •Toon Link | 9,800 | Pirate Ship | •Item: Bullet Bill •Hazard: Heavy Wind |
•Dangerously high winds are in effect •The enemy is easily distracted by items |
The Great Sea / Menu Select | ||
256 | Ezlo | The Legend of Zelda Series | •Toon Link | 3,700 | Distant Planet | •Hazard: Left Is Right, Right Is Left •Giant |
•The enemy is giant •Left and right controls will suddenly reverse after a little while |
Village of the Blue Maiden | ||
260 | Alfonzo & Engineer Link | The Legend of Zelda Series | •Toon Link •Captain Falcon |
3,600 | Spirit Train | •Attack Power ↑ | •The enemy's dash attacks have increased power •The enemy has increased attack power after a little while •The enemy can deal damage by dashing into you |
Full Steam Ahead | ||
262 | Totem Link | The Legend of Zelda Series | •Toon Link (×3) () | 3,500 | Hyrule Castle | •Item: The Legend of Zelda | •The enemy favors smash attacks | Main Theme - The Legend of Zelda: Tri Force Heroes | ||
1,293 | Bomberman | Bomberman Series | •Toon Link | 9,700 | Wrecking Crew (Battlefield form) | •Assist Trophy Enemies (Bomberman) •Item: Exploding Types |
•The enemy's explosion and fire attacks have increased power •Hostile assist trophies will appear |
Bomb Man Stage | ||
1,322 | Link (Link's Awakening) | The Legend of Zelda Series | •Toon Link | 9,400 | Tortimer Island (Two palm trees, two regular trees) |
•Assist Trophy Enemies (Chain Chomp) | •Hostile assist trophies will appear | Tal Tal Heights | ||
1,427 | King Olly | Paper Mario Series | •Toon Link •Giant Metal Pac-Man |
9,700 | Princess Peach's Castle (Ω form) | N/A | •Defeat the main fighter to win •The enemy favors air attacks •The enemy is metal |
Attack and Run! |
As a minion
Spirit | Battle parameters | Inspiration | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | Character |
250 | Aryll | The Legend of Zelda Series | •Villager •Toon Link |
9,000 | Wuhu Island (Swaying Bridge) | N/A | •The enemy has increased attack power | The Great Sea / Menu Select | Link (Wind Waker) | ||
253 | Beedle | The Legend of Zelda Series | •Shulk •Toon Link |
2,600 | Gaur Plain (Battlefield form) | •Item: Beetle | •Items will be pulled toward the enemy | Dragon Roost Island | Link (Wind Waker) | ||
257 | Linebeck | The Legend of Zelda Series | •Luigi •Toon Link |
9,000 | Wuhu Island (The boat) | •Buoyancy Reduced | •No one knows how to swim | The Great Sea / Menu Select | Link (Phantom Hourglass) | ||
263 | Madame Couture | The Legend of Zelda Series | •Rosalina & Luma •Toon Link (×3) () |
3,300 | Skyloft | N/A | •Defeat the main fighter to win •Reinforcements will appear during the battle |
Main Theme - The Legend of Zelda: Tri Force Heroes | Links (Tri Force Heroes) |
Alternate costumes
Gallery
On Arena Ferox.
Toon Link confronting Bowser on the Bridge of Eldin.
Performing his up taunt on Tortimer Island.
Toon Link with Purple Link, Red Link and Blue Link on The Great Cave Offensive.
Attacking Ganondorf with Triforce Slash.
Toon Link getting hit by Duck Hunt's neutral infinite on The Great Cave Offensive.
Getting attacked by Jigglypuff on 3D Land.
Advancing towards Meta Knight on Kongo Falls.
Taunting alongside Robin on Wii Fit Studio.
With all playable The Legend of Zelda veterans on the Great Plateau Tower.
Piranha Plant using Poison Breath on Toon Link on the Mushroom Kingdom stage.
Character Showcase Video
Trivia
- Toon Link is the only Zelda character playable in Ultimate who:
- Shares his Final Smash with another character.
- Did not receive a new or updated Final Smash.
- Did not receive any kind of redesign in his appearance.
- Did not have his Palutena's Guidance conversation changed.
- Did not receive any new voice clips.
- Did not receive any new or changed alternate costumes.
- Is not the main opponent of a Legend-class Spirit Battle in his series and in general.
- Toon Link is the only character who travels to 3D Land in Classic Mode.
- Toon Link and Diddy Kong are the only characters who gain a CPU ally in every round of their Classic Mode (excluding the Bonus Game).
- Toon Link is one of five characters whose unlocking battle in World of Light is not on either Final Destination or a Ω form. The other four are Peach, Daisy, King K. Rool, and Mii Gunner.
- Toon Link is among the few voiced fighters in Ultimate whose voice clips are sourced from their own games rather than specifically recorded for a Smash game. He shares this trait with Bowser Jr. and the Koopalings, Daisy, Rosalina & Luma, Yoshi, Inkling, Sonic, Banjo & Kazooie, Young Link and Min Min.
- While holding a small item, Toon Link reuses his facial expressions from Super Smash Bros. for Wii U in his idle animation.
- Despite Toon Link's down aerial no longer bouncing off opponents, his character files still have data for the 8% damage hitbox used after a bounce, which is labeled as "AttackAirLw2Attack". This was also the case in Smash 4.
- Toon Link is the only variant of Link who does not fight a dark version of himself in his Classic Mode route.
- Toon Link is the only variant of Link in Ultimate whose design does not potentially expose his knees, like either Link (when wearing his Wild set-based alternate costume) or Young Link (outside of his light blue costume, which gives him beige trousers).
- In his Ultimate trailer, his sword attacks use punching sounds when they hit: this is different from the actual game, where they use slashing sounds.
- In World of Light, Toon Link is one of the few fighters who is not affiliated with Dharkon in any way, as all of his encounters as himself or as a puppet fighter are all in association with Galeem. Roy, Olimar, Wii Fit Trainer, Little Mac, Squirtle, Ivysaur, Mii Gunner, and Pokémon Trainer all share this distinction as well.
- Toon Link is one of only five characters to predominantly use his left hand to wield his weapon, sharing this trait with Young Link, Sephiroth, Ice Climbers, and Rosalina & Luma.
Notes
- 1.^ translates to "Circle Throw"