Super Smash Bros. Ultimate

List of updates (SSBU)/10.1.0 changelog

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

This is the list of known changes in version 10.1.0 of Super Smash Bros. Ultimate. It should be noted that while the update claims Olimar was adjusted in this update, the adjustment was officially introduced in version 10.0.0.

Stages[edit]

  • Bug fix Fixed the lava floor in Super Mario Maker sometimes not damaging or launching fighters.

Fox[edit]

The change in Fox's Forward Air multihit.
The change in Fox's Down Air multihit.
The change in Fox's Down Air launcher.
  • Buff Forward aerial's first four hits have received various adjustments that allow the move to connect more reliably:
    • Buff The hitboxes on Fox's foot are larger (3.0u → 3.5u).
    • Change The ground-only hitboxes deal less knockback (hit 1: 60 base/130 scaling → 50/110, hits 2-4: 60 base/150 scaling → 50/130).
      • Buff This makes it easier for them to connect into aerial hits against opponents on platforms.
      • Nerf This noticeably reduces their previously surprisingly strong knockback, worsening their KO potential when landing with the move, especially the fourth kick.
  • Buff Down aerial has received various adjustments that allow it to connect more reliably:
    • Buff The looping hits' hitboxes are larger (3.0u/3.2u → 4.0u/4.2u), and the hitbox on Fox's foot have less base knockback (65 → 15).
    • Buff The last hit's hitbox on Fox's body is larger (4.5u → 5.0u).

Luigi[edit]

  • Buff Dash attack has received various adjustments that allow the move to connect more reliably:
    • Buff All four hits have less base knockback (hits 1-3: 51/74 → 38/60, hit 4: 51/74 → 24/48).
    • Buff The fourth hit sends at higher angles (0° → 15°/10°). This causes aerial opponents that slip from an edge to be hit by the final hit.
    • Change The last two hits are now weight independent. As a result, the last hit deals more knockback to heavier opponents and KOs them earlier, but deals less knockback to lighter ones and KOs them later.

Zelda[edit]

The change in Zelda's Forward Smash's launcher.
  • Buff Forward smash has received various adjustments that allow the move to connect more reliably:
    • Buff The first four hits send at an autolink angle (25°/165 → 366° (both)) and have more set knockback (40/50 → 60 (both)).
      • Nerf This tends to pull opponents toward the center of the near hitbox. In the majority of cases, this marginally reduces the move's KO potential compared to before.
    • Buff The last hit's hitbox at Zelda's arm is slightly larger (5.5u → 5.7u).
    • Buff All hits have received a -100% trip chance, preventing them from tripping opponents and missing subsequent hits due to the trip's intangibility.

Pichu[edit]

The change in Pichu's Forward Smash.
  • Buff Forward smash's last hit's hitbox is larger (5.3u → 5.8u), with its vertical displacement compensated (Y-offset: 4.7 → 5.2). This allows it to connect better from the looping hits.

Young Link[edit]

The change in Young Link's aerial Spin Attack's first front hit.
The change in Young Link's aerial Spin Attack's fourth front hit.
  • Buff Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
    • Buff The first front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 10.5—8.5 → 11.5—7.5), sends at a vertical angle (367° → 80°) and has more set knockback (107 → 110). This sends opponents higher, setting them up for the following hits.
    • Change The first front hit's pre-existing hitbox no longer sends at an autolink angle (367° → 80°), but has less set knockback (107 → 76).
    • Change The third front hit no longer sends at an autolink angle (367° → 65°), but has less set knockback (107 → 70).
    • Buff The fourth front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6.5u → 4u), positioned differently (Y-offset: 9.5—8.5 → 9—6, Z-offset: 10.5—8.5 → 5.5—7), sends at a more vertical angle (70° → 74°) and has less set knockback (72 → 60). This sets them up for the final hit.
    • Buff The fourth front hit's pre-existing hitbox sends at an altered angle (70° → 98°) and has less set knockback (72 → 62).

Toon Link[edit]

The change in Toon Link's aerial Spin Attack's first hit.
  • Buff Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
    • Buff The first front hit has a new ground-only hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 13.5—7.5 → 14.5—6.5) and more set knockback (83 → 107). This sends opponents higher, setting them up for the following hits.
    • Change The third and fourth hits no longer use an autolink angle (367° → 84°). This allows them to connect more reliably if Toon Link is moving forwards, but less reliably if he is moving backwards.
    • Buff All of its hitboxes no longer check for the opponent's position to determine where the opponent is sent, instead sending the opponent in front of Toon Link consistently. This especially improves the final hit's consistency drastically, as it can no longer send opponents behind Toon Link.

Rosalina & Luma[edit]

The change in Rosalina & Luma's Forward Air's multihit.
The change in Rosalina & Luma's Forward Air's launcher.
  • Buff The first hits of Rosalina's forward aerial have received various adjustments that allow the move to connect more reliably:
    • Buff The first hit has been split into ground-only and aerial-only hitboxes, with the aerial-only hitbox having less base knockback (90 → 50).
    • Buff Two of the looping hits' hitboxes (ID 2 and 3) have altered displacements (Y-offset: -3.8—-6.2 → -5.8—-6.2), extend further during the last two frames (X-offset: 1.7—8 → 1.7—10), and now send at an autolink angle throughout their entirety (115° (frames 11-18)/36 (frames 19-20) → 366° (frames 11-20)).
    • Buff Three of the looping hits' hitboxes (ID 2, 3 and 4) have less base knockback (36/36/72 → 20/20/60).
    • Buff One of the looping hits' hitboxes is smaller (ID 1: 4.0u → 3.5u). While this technically reduces the move's range close to Rosalina, it allows the hitboxes with the autolink angles to connect more consistently.
    • Buff The final hit is larger (8.0u → 9.0u).

Mii Gunner[edit]

  • Buff Up throw has received various adjustments that allow the move to connect more reliably:
    • Change The throw sends at a marginally altered angle (90° → 91°) and deals marginally increased knockback (75 base/53 scaling → 76/54).
    • Buff The two shots have a larger hitbox (4.0u → 5.6u), allowing them to connect easier from the throw itself.

Duck Hunt[edit]

  • Buff Forward smash's first two hits have received various adjustments that allow the move to connect more reliably:
    • Buff Both hits have lower hitlag (1.0x (both) → 0.75x (hit 1)/0.5x (hit 2)).
    • Buff The second hit sends at a lower angle (45° → 30°) and has lower set knockback (70 → 60).

Cloud[edit]

  • Change Cloud obtains a new variant of his Final Smash, Omnislash Ver. 5, if the player chooses one of his Advent Children (P2, P4, P6 and P8) costumes.
  • Change Cloud got his spirit updated to his Final Fantasy VII artwork instead of reusing his Ultimate artwork but Cloud’s spirit for his Advent Children alt remains unchanged.

Bayonetta[edit]

  • Change Bayonetta now turns her head during her left-inputted victory pose in the Japanese version of the game, matching the animation on the Global version.