Hitbox visualization showing Toon Link's up smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 13.0% 0   Standard 43 94 0   6.0 top 0.0 6.0 8.0 1.0× 1.0× 0%               Toon Link Hit   All All            
1 0 0 13.0% 0   Standard 43 94 0   4.0 sword2 5.5 0.0 -1.0 1.0× 1.0× 0%               Toon Link Hit   All All            
2 0 0 13.0% 0   Standard 43 94 0   3.0 arml 1.2 0.0 0.0 1.0× 1.0× 0%               Toon Link Hit   All All            
Mid hit
0 0 0 13.0% 0   Standard 30 93 0   4.0 sword2 2.0 0.0 -1.0 1.0× 1.0× 0%               Toon Link Hit   All All            
1 0 0 13.0% 0   Standard 43 94 0   4.0 sword2 5.5 0.0 -1.0 1.0× 1.0× 0%               Toon Link Hit   All All            
2 0 0 13.0% 0   Standard 43 94 0   3.0 arml 1.2 0.0 0.0 1.0× 1.0× 0%               Toon Link Hit   All All            
The late hit reduces all hitboxes' damage to 10.0%.

TimingEdit

Charges between 4-5
Clean hit 11
Mid hit 12-13
Late hit 14-15
Interruptible 43
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible