List of SSBU Music (Fire Emblem series)
This is a list of music tracks pertaining to the Fire Emblem universe in Super Smash Bros. Ultimate. All tracks listed here are available to play on Castle Siege, Arena Ferox, Coliseum, Garreg Mach Monastery, and, as of the 8.1.0 update, Battlefield, Small Battlefield, Big Battlefield, and Final Destination. Downloading Byleth as part of Challenger Pack 5 adds eleven songs from Fire Emblem: Three Houses on top of the existing 41 Fire Emblem tracks in the base game.
Fire Emblem Theme[edit]
Fire Emblem Theme | |
---|---|
Track title | Fire Emblem Theme |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [1] |
Origin[edit]
An orchestral, lyrical version of the "Fire Emblem Theme" sung in Latin. It bears a strong resemblance to Theme of Fire Emblem, Opera Version, a version of the Fire Emblem main theme used in commercials for Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: The Binding Blade. It also incorporates Fight 2: CP Side Attack theme when an enemy attacks from Fire Emblem: Shadow Dragon and the Blade of Light as well. This arrangement is taken directly from Super Smash Bros. Brawl.
Composition & Arrangements[edit]
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement Supervisor: Shogo Sakai
Lyrics Supervision: Masahiro Sakurai
Lyrics Translation: Taro Yamashita
Soprano: Oriko Takahashi
Tenor: Ken Nishikiori
Composition: INTELLIGENT SYSTEMS
Arrangement: HAL Laboratory, Inc.
Lyrics: Sora Ltd.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement, lyrics and translation Copyright Nintendo
Japanese title: ファイアーエムブレムのテーマ, Fire Emblem Theme
Other uses[edit]
This track was used in Marth's character trailer on the official website and in his Classic Mode credits.
Lyrics[edit]
Latin | English[1] |
---|---|
Fire Emblem iter sine fine |
Fire Emblem, companions walk |
Umbrae labantem invidiae |
In the wavering shadow of spite, |
Ego illam diem commemorabam |
I keep that unforgettable day in my heart |
Fire Emblem, nostrum vinculum numquam frangamur |
Fire Emblem, our bond shall be never broken. |
Ut relicum manendi consistimus |
We hold fast to protect tomorrow |
Fire Emblem, ad insigne summato coheres lux |
Fire Emblem, light gathers on the flag we unfurl. |
Fire Emblem, multa stella |
Fire Emblem, we gaze upon the multitude of stars, |
Umbra terra haud quadam es aura adducere |
If we do not bring light to the darkness in these lands, |
Fire Emblem, de illustra |
Fire Emblem, on whom does the morning sun shine |
Fire Emblem Theme (Heroic Origins)[edit]
Fire Emblem Theme (Heroic Origins) | |
---|---|
Track title | Fire Emblem Theme (Heroic Origins) |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light Fire Emblem Heroes |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [2] |
Origin[edit]
An orchestral rock remix of the Fire Emblem Heroes version of the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light, which plays on the game's title screen. Inverse to the Brawl remix, which added lyrics to an originally-instrumental song, this version is an instrumental take on a song that originally had lyrics, the lead vocals being replaced with an electric guitar and a violin.
Composition & Arrangements[edit]
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement Supervisor: Hideki Sakamoto
Composition: INTELLIGENT SYSTEMS
Arrangement: noisycroak Co., Ltd.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: ファイアーエムブレムのテーマ (Ver,Heroes), Fire Emblem Theme (Ver,Heroes)
Other Uses[edit]
This track was used in Mr. Sakurai Presents "Byleth" when Sakurai explains what the Fire Emblem series is.
Code Name: F.E.[edit]
Code Name: F.E. | |
---|---|
Track title | Code Name: F.E. |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light Code Name: S.T.E.A.M. |
Availability | Default |
Link | [3] |
Origin[edit]
A fast-paced rock remix of the Fire Emblem Theme from Fire Emblem: Shadow Dragon and the Blade of Light, with parts of "Winning Road - Roy's Hope" from Fire Emblem: The Binding Blade incorporated in the later half. It is taken directly from Code Name: S.T.E.A.M., where it plays on the title screen if amiibo have been used to summon Fire Emblem characters.
Composition & Arrangements[edit]
Source: Fire Emblem: Shadow Dragon and the Blade of Light
From Code Name: S.T.E.A.M.
Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Lords-A Chance Encounter[edit]
Lords-A Chance Encounter | |
---|---|
Track title | Lords-A Chance Encounter |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light Code Name: S.T.E.A.M. |
Availability | Unlockable |
Link | [4] |
Origin[edit]
A rock remix of the track "Story 2: The Beginning of Each Map" from Fire Emblem: Shadow Dragon and the Blade of Light. It is taken directly from Code Name: S.T.E.A.M., in which it is played during battles if any Fire Emblem amiibo characters are present and the controlled character is near enemies but they have not been spotted.
Composition & Arrangements[edit]
Source: Fire Emblem: Shadow Dragon and the Blade of Light
From Code Name: S.T.E.A.M.
Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: Lords-邂逅, Lords-Chance Meeting
Unlock method[edit]
Story 5 Meeting[edit]
Story 5 Meeting | |
---|---|
Track title | Story 5 Meeting |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light |
Arrangement debut | Super Smash Bros. Melee |
Availability | Default |
Link | [5] |
Origin[edit]
A medley of two songs from Fire Emblem: Shadow Dragon and the Blade of Light: the recruitment theme "Story 5: Meeting", which is also called "Together, We Ride!", and the Fire Emblem Theme. It uses a synthetic arrangement that takes an upbeat trumpet-led approach for the first half, and a more dramatic, symphonic approach for the second half. This popular arrangement is taken directly from Super Smash Bros. Melee, and was referred to as simply 'Fire Emblem' prior to Ultimate.
Composition & Arrangements[edit]
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement Supervisor: Shogo Sakai
Composition: INTELLIGENT SYSTEMS
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: ストーリー5出会い, Story 5 Meeting
Shadow Dragon Medley[edit]
Shadow Dragon Medley | |
---|---|
Track title | Shadow Dragon Medley |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [6] |
Origin[edit]
A medley of three themes from Fire Emblem: Shadow Dragon and the Blade of Light, heard in the same order that they play when starting most chapters in that game:
- "Battle Map 2: CP Side's Attack", the enemy-phase map theme, which also plays when selecting units to deploy in the map
- "Story 2: The Beginning of Each Map", the theme that plays over every chapter's introductory cutscene
- "Battle Map 1: Player Side's Attack", the player-phase map theme
The overall arrangement is a techno/orchestra hybrid with a steady, driving rhythm. It is taken directly from Brawl.
Composition & Arrangements[edit]
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement Supervisor: Keigo Ozaki
Composition: INTELLIGENT SYSTEMS
Arrangement: GAME ARTS Co., Ltd.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: 暗黒竜メドレー, Dark Dragon Medley
Coliseum Series Medley[edit]
Coliseum Series Medley | |
---|---|
Track title | Coliseum Series Medley |
Universe | Fire Emblem |
Debut game | Fire Emblem (series) |
Arrangement debut | Super Smash Bros. 4 |
Availability | Unlockable |
Link | [7] |
Origin[edit]
A medley of two themes that play during arena battles in various Fire Emblem games:
- "Arena (Match)", the arena theme from Fire Emblem: Genealogy of the Holy War (itself an arrangement of "Battle 1: Player Side's Attack", the player-phase attack theme from Fire Emblem: Shadow Dragon and the Blade of Light)
- "Arena - Battle", the arena theme from Fire Emblem: The Binding Blade (itself an arrangement of "Ally Attack", the player-phase battle theme from Genealogy of the Holy War)
This arrangement uses a drum-and-bass-influenced style and is taken directly from Super Smash Bros. for Wii U.
Composition & Arrangements[edit]
Source: Fire Emblem (Series)
Arrangement: Akari Kaida
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: 闘技場 シリーズメドレー, Arena Series Medley
Unlock methods[edit]
- Purchase from the Shop for 300 gold.
- Obtain as a random drop from Classic Mode.
Trivia[edit]
- In most languages, the source game is listed as "Fire Emblem Series", whereas the Japanese version lists the individual games that are featured in the medley. The same thing happens with the "Meeting Theme Series Medley".
March to Deliverance[edit]
March to Deliverance | |
---|---|
Track title | March to Deliverance |
Universe | Fire Emblem |
Debut game | Fire Emblem Gaiden Fire Emblem Echoes: Shadows of Valentia |
Availability | Default |
Link | [8] |
Origin[edit]
This track is taken directly from Fire Emblem Echoes: Shadows of Valentia, in which it is the player-phase map theme for Alm's army during Act 3. It is an arrangement of "Alm Map 1" from Fire Emblem Gaiden, the game of which Shadows of Valentia is a remake.
Composition & Arrangements[edit]
Source: Fire Emblem Gaiden
From Fire Emblem Echoes: Shadows of Valentia
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 解放への勇進, March of Liberation
With Mila's Divine Protection (Celica Map 1)[edit]
With Mila's Divine Protection (Celica Map 1) | |
---|---|
Track title | With Mila's Divine Protection (Celica Map 1) |
Universe | Fire Emblem |
Debut game | Fire Emblem Gaiden |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [9] |
Origin[edit]
A Spanish flamenco-style remix of Celica's army's player-phase map theme from Fire Emblem Gaiden, with the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light integrated later on. The main instrumentation consists of an acoustic guitar, strings, trumpets, and castanets. This arrangement is taken directly from Brawl.
Composition & Arrangements[edit]
Source: Fire Emblem Gaiden
Arrangement: Noriyuki Iwadare
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: ミラの加護とともに(セリカマップ1), With Mila's Divine Protection (Celica Map 1)
Fight 1 - Fire Emblem Gaiden[edit]
Fight 1 - Fire Emblem Gaiden | |
---|---|
Track title | Fight 1 - Fire Emblem Gaiden |
Universe | Fire Emblem |
Debut game | Fire Emblem Gaiden |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [10] |
Origin[edit]
An orchestral remix of the player-phase battle theme in Fire Emblem Gaiden which prominently features strings. This arrangement is taken directly from Super Smash Bros. for Wii U.
Composition & Arrangements[edit]
Source: Fire Emblem Gaiden
Arrangement: Michiru Yamane
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: 戦い1 (ファイアーエムブレム外伝), Fight 1 (Fire Emblem Side-Story)
Lords-Showdown[edit]
Lords-Showdown | |
---|---|
Track title | Lords-Showdown |
Universe | Fire Emblem |
Debut game | Fire Emblem Gaiden Code Name: S.T.E.A.M. |
Availability | Default |
Link | [11] |
Origin[edit]
A guitar-driven rock medley of "Fight 1" from Fire Emblem Gaiden, later blending into an allusion to Shadow Dragon and the Blade of Light's "Story 5: Meeting" and Mystery of the Emblem's battle theme against Dark Emperor Hardin. This track is taken directly from Code Name: S.T.E.A.M., in which it is played during battles with any Fire Emblem amiibo characters when they are actively engaged in battle with enemies.
Composition & Arrangements[edit]
Source: Fire Emblem Gaiden
From Code Name: S.T.E.A.M.
Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: Lords-決戦, Lords-Decisive Battle
Those Who Challenge Gods[edit]
Those Who Challenge Gods | |
---|---|
Track title | Those Who Challenge Gods |
Universe | Fire Emblem |
Debut game | Fire Emblem Gaiden Fire Emblem Echoes: Shadows of Valentia |
Availability | Unlockable |
Link | [12] |
Origin[edit]
Taken directly from Fire Emblem Echoes: Shadows of Valentia, this is the player-phase battle theme from the start of Act 5 onward in both that game and its original incarnation, Fire Emblem Gaiden. It is a more intense, dramatic version of those games' earlier player-phase battle theme, which was the basis of "Fight 1" in Smash.
Composition & Arrangements[edit]
Source: Fire Emblem Gaiden
From Fire Emblem Echoes: Shadows of Valentia
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 神に抗う者よ, Those Who Resist God
Unlock method[edit]
Under This Banner[edit]
Under This Banner | |
---|---|
Track title | Under This Banner |
Universe | Fire Emblem |
Debut game | Fire Emblem: Mystery of the Emblem |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [13] |
Origin[edit]
This track is an orchestral remix of the player-phase map theme that plays in all but the final chapter of Fire Emblem: Mystery of the Emblem Book 1, which by itself also contains some elements from "Battle Map 1: Player Side's Attack" from Fire Emblem: Shadow Dragon and the Blade of Light. Similar to the "Fire Emblem Theme" arrangement, it also incorporates a choir, while also introducing a marching rhythm. The theme is also known as "The Time to Act" in Fire Emblem: Shadow Dragon.
Composition & Arrangements[edit]
Source: Fire Emblem: Mystery of the Emblem
Arrangement Supervisor: Takeshi Kuramochi
Composition: INTELLIGENT SYSTEMS
Arrangement: INSPION Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: この旗の下に, Under This Flag
Advance[edit]
Advance | |
---|---|
Track title | Advance |
Universe | Fire Emblem |
Debut game | Fire Emblem: Mystery of the Emblem |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [14] |
Origin[edit]
This theme is an orchestral remix of the first player-phase map theme from Fire Emblem: Mystery of the Emblem Book 2. Like the "Fire Emblem Theme" and "Under This Banner" arrangements, it incorporates a choir and a marching rhythm.
Composition & Arrangements[edit]
Source: Fire Emblem: Mystery of the Emblem
Arrangement Supervisor: Takeshi Kuramochi
Composition: INTELLIGENT SYSTEMS
Arrangement: INSPION Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: 進撃, Advance
Fire Emblem: Mystery of the Emblem Medley[edit]
Fire Emblem: Mystery of the Emblem Medley | |
---|---|
Track title | Fire Emblem: Mystery of the Emblem Medley |
Universe | Fire Emblem |
Debut game | Fire Emblem: Mystery of the Emblem |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [15] |
Origin[edit]
A medley of four themes from Fire Emblem: Mystery of the Emblem (one originating from Fire Emblem: Shadow Dragon and the Blade of Light):
- "Advance", the first player-phase map theme in Book 2
- Rock-themed arrangements of "Attack" and "Defense", respectively the in-battle themes for the Book 2 player and enemy phases
- A dramatic remix of the Fire Emblem Theme (from Fire Emblem: Shadow Dragon and the Blade of Light) for its finale
The overall arrangement has an uptempo rock-influenced style, and is taken directly from Super Smash Bros. for Wii U.
Composition & Arrangements[edit]
Source: Fire Emblem: Mystery of the Emblem
Arrangement Supervisor: Jesahm
Composition: INTELLIGENT SYSTEMS
Arrangement: BANDAI NAMCO Studios Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: ファイアーエムブレム 紋章の謎メドレー, Fire Emblem: Mystery of the Emblem Medley
Meeting Theme Series Medley[edit]
Meeting Theme Series Medley | |
---|---|
Track title | Meeting Theme Series Medley |
Universe | Fire Emblem |
Debut game | Fire Emblem (series) |
Arrangement debut | Super Smash Bros. 4 |
Availability | Unlockable |
Link | [16] |
Origin[edit]
A medley of four recruitment themes from various games in the series. All of these themes originally accompanied cutscenes in which the player recruits new characters to fight for their side. Included are:
- The theme which debuted in Fire Emblem: Shadow Dragon and the Blade of Light, "Story 5: Meeting" (variously known as "Come, Join Us" and "Together, We Ride!"), later making appearances in all of that game's direct sequels and remakes, as well as Fire Emblem: The Blazing Blade and Fire Emblem Heroes.
- The second loop of "Story 5: Meeting" transitions into "Comrades," the recruitment theme from Fire Emblem: The Sacred Stones.
- The recruitment theme used in Fire Emblem: Genealogy of the Holy War (under the title "Recruitment") and Fire Emblem: The Binding Blade (in which it is known as "Join Us!")
- Finally, a snippet of "In the Chapter ~ Joining a Group", the recruitment theme from Fire Emblem: Thracia 776, plays before the song loops.
This arrangement has an orchestral, heavily percussive style that incorporates electric guitar, and is taken directly from Super Smash Bros. for Wii U. It was arranged by the composer of many Fire Emblem games, Yuka Tsujiyoko.
Composition & Arrangements[edit]
Source: Fire Emblem (Series)
Arrangement: Yuka Tsujiyoko
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: 出会いのテーマ シリーズメドレー, Encounter Theme Series Medley
Unlock method[edit]
Trivia[edit]
- In most languages, the source game is listed as "Fire Emblem Series", whereas the Japanese version lists the individual games that are featured in the medley. The same thing happens with the "Coliseum Series Medley".
Edge of Adversity[edit]
Edge of Adversity | |
---|---|
Track title | Edge of Adversity |
Universe | Fire Emblem |
Debut game | Fire Emblem: Genealogy of the Holy War |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [17] |
Origin[edit]
This track is an extended, dramatic arrangement of a cutscene theme from Fire Emblem: Genealogy of the Holy War. The theme originally played at the end of Chapter 5 in the climactic Battle of Belhalla, the ending of the game's first generation. This song was rearranged by its original composer, Yuka Tsujiyoko.
Composition & Arrangements[edit]
Source: Fire Emblem: Genealogy of the Holy War
Arrangement: Yuka Tsujiyoko
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: 失意の果て, The Limit of Despair
Beyond Distant Skies - Roy's Departure[edit]
Beyond Distant Skies - Roy's Departure | |
---|---|
Track title | Beyond Distant Skies - Roy's Departure |
Universe | Fire Emblem |
Debut game | Fire Emblem: The Binding Blade |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [18] |
Origin[edit]
A remix of the player-phase map theme that plays in chapters of Fire Emblem: The Binding Blade that are set in Lycia (Chapters 1-8) and Etruria (Chapters 15-16). It has a soaring orchestral arrangement similar to a march.
Composition & Arrangements[edit]
Source: Fire Emblem: The Binding Blade
Arrangement Supervisor: Takeshi Kuramochi
Composition: Yuka Tsujiyoko
Arrangement: INSPION Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: あの空の向こうに(ロイの旅立ち), Beyond the Sky (Roy's Departure)
Other uses[edit]
This track was used in Roy's character trailer on the official website.
Winning Road - Roy's Hope[edit]
Winning Road - Roy's Hope | |
---|---|
Track title | Winning Road - Roy's Hope |
Universe | Fire Emblem |
Debut game | Fire Emblem: The Binding Blade |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [19] |
Origin[edit]
The music piece was used in both Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade, the former of which featured Roy; in both games, whenever victory was guaranteed (such as there being no enemies left to fight), the track would play while the player moved their army and units over the map. This arrangement is taken directly from Brawl.
Composition & Arrangements[edit]
Source: Fire Emblem: The Binding Blade
Arrangement Supervisor: Kentaro Ishizaka
Composition: Yuka Tsujiyoko
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: Winning Road~ロイの希望, Winning Road ~ Roy's Hope
Other uses[edit]
This track was used in Roy's Classic Mode credits.
Attack - Fire Emblem[edit]
Attack - Fire Emblem | |
---|---|
Track title | Attack - Fire Emblem |
Universe | Fire Emblem |
Debut game | Fire Emblem: The Blazing Blade |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [20] |
Origin[edit]
This track is an orchestral remix of two tracks from Fire Emblem: The Blazing Blade also known as simply Fire Emblem: "Strike" and "Rise to the Challenge". The former was used whenever a player's units directly attacked an enemy unit, while the latter was used whenever the player either attacked or was attacked by some of the bosses. It is taken directly from Brawl.
Composition & Arrangements[edit]
Source: Fire Emblem
Arrangement: Kenji Ito
Composition: Yuka Tsujiyoko
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: 攻撃 (烈火の剣), Attack (The Sword of Raging Fire)
Preparing to Advance[edit]
Preparing to Advance | |
---|---|
Track title | Preparing to Advance |
Universe | Fire Emblem |
Debut game | Fire Emblem: The Sacred Stones |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [21] |
Origin[edit]
An arrangement of the theme played on the battle preparations screen in Fire Emblem: The Sacred Stones. This arrangement plays like a remastered orchestral version of the original song, and is taken directly from Brawl.
The arrangement was done by Yuka Tsujiyoko, sound supervisor of Fire Emblem: The Sacred Stones and composer for various other Fire Emblem titles.
Composition & Arrangements[edit]
Source: Fire Emblem: The Sacred Stones
Arrangement: Yuka Tsujiyoko
Composition: Yoshihiko Kitamura
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: 進撃準備, Preparing to Advance
Victory Is Near[edit]
Victory Is Near | |
---|---|
Track title | Victory Is Near |
Universe | Fire Emblem |
Debut game | Fire Emblem: Path of Radiance |
Availability | Default |
Link | [22] |
Origin[edit]
This track is taken directly from Fire Emblem: Path of Radiance, in which it plays at points where certain maps are on the verge of completion.
Composition & Arrangements[edit]
Source: Fire Emblem: Path of Radiance
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: Victory is Near
Other uses[edit]
This track was used in Ike's Classic Mode credits.
Crimean Army Sortie[edit]
Crimean Army Sortie | |
---|---|
Track title | Crimean Army Sortie |
Universe | Fire Emblem |
Debut game | Fire Emblem: Path of Radiance |
Availability | Default |
Link | [23] |
Origin[edit]
This track is taken directly from Fire Emblem: Path of Radiance (originally known as "Crimea Attacks" in that game), in which it is the map theme that plays during Chapters 18 through 25. Like in SSB4, this track is abridged, specifically cutting out the middle section and jumping straight to the end portion.
Composition & Arrangements[edit]
Source: Fire Emblem: Path of Radiance
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: Crimea Army Sortie
Against the Dark Knight[edit]
Against the Dark Knight | |
---|---|
Track title | Against the Dark Knight |
Universe | Fire Emblem |
Debut game | Fire Emblem: Path of Radiance |
Availability | Default |
Link | [24] |
Origin[edit]
This track is taken directly from Fire Emblem: Path of Radiance (originally known as "Against the Black Knight" in that game), in which it is the theme that plays when attacking the Black Knight.
Composition & Arrangements[edit]
Source: Fire Emblem: Path of Radiance
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Power-Hungry Fool[edit]
Power-Hungry Fool | |
---|---|
Track title | Power-Hungry Fool |
Universe | Fire Emblem |
Debut game | Fire Emblem: Path of Radiance |
Availability | Unlockable |
Link | [25] |
Origin[edit]
This track is taken directly from Fire Emblem: Path of Radiance, in which it is a cutscene theme appearing in select scenes featuring the minor antagonist Oliver.
Composition & Arrangements[edit]
Source: Fire Emblem: Path of Radiance
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: Powerhungry Fool
Unlock method[edit]
- Purchase from the Shop for 300 gold.
- Obtain as a random drop from Classic Mode.
Trivia[edit]
The title of this track as seen in the Sound Room of Fire Emblem: Path of Radiance is Power-hungry Fool, with a lowercase letter H, which is capitalized in its appearances in Smash.
Eternal Bond[edit]
Eternal Bond | |
---|---|
Track title | Eternal Bond |
Universe | Fire Emblem |
Debut game | Fire Emblem: Radiant Dawn |
Availability | Default |
Link | [26] |
Origin[edit]
Taken directly from Fire Emblem: Radiant Dawn, this is the map theme for several chapters played from the perspective of Ike and the Greil Mercenaries in Part 3. It is most prominently used in Chapter 4 and the Endgame. This track was referred to as 'Ike's Theme' prior to Ultimate. Like in SSB4, this song is slightly altered, specifically looping to the 0:23 second mark instead of the 0:06 mark like in Brawl.
Composition & Arrangements[edit]
Source: Fire Emblem: Radiant Dawn
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 絆永久に, Bonds, eternal
Other uses[edit]
This track was used in Ike's character trailer on the official website.
The Devoted[edit]
The Devoted | |
---|---|
Track title | The Devoted |
Universe | Fire Emblem |
Debut game | Fire Emblem: Radiant Dawn |
Availability | Default |
Link | [27] |
Origin[edit]
This track is taken directly from Fire Emblem: Radiant Dawn, in which it is the battle theme for the Greil Mercenaries and the Laguz Alliance. It is the player-phase battle theme for all of Ike's chapters until Chapter 11, as well as the enemy-phase battle theme for one chapter in this time period played from Micaiah's perspective.
Composition & Arrangements[edit]
Source: Fire Emblem: Radiant Dawn
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 忠義尽くさん, The devoted
Time of Action[edit]
Time of Action | |
---|---|
Track title | Time of Action |
Universe | Fire Emblem |
Debut game | Fire Emblem: Radiant Dawn |
Availability | Unlockable |
Link | [28] |
Origin[edit]
This track is taken directly from Fire Emblem: Radiant Dawn, in which it is the battle theme for the Apostle's Army. It is used in the later chapters of Part 3, as the player-phase theme for chapters played from Ike's perspective and the enemy-phase theme for those played from Micaiah's perspective.
Composition & Arrangements[edit]
Source: Fire Emblem: Radiant Dawn
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 決起の時, Time of revolution
Unlock method[edit]
Prelude (Ablaze)[edit]
Prelude (Ablaze) | |
---|---|
Track title | Prelude (Ablaze) |
Universe | Fire Emblem |
Debut game | Fire Emblem Awakening |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [29] |
Origin[edit]
A rock arrangement of a player-phase battle theme that appears in the earlier stages of Fire Emblem Awakening, particularly the Prologue. It retains the original song's prominent drumline, using a modern drumkit and electric guitars to contrast the orchestral melody.
Composition & Arrangements[edit]
Source: Fire Emblem Awakening
Arrangement Supervisor: Tetsuya Shibata
Composition: INTELLIGENT SYSTEMS
Arrangement: Unique Note Co., Ltd.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Other Use[edit]
This track was used in the November 2018 Ultimate Direct when showcasing the Tiki and Vince Assist Trophies.
Japanese title: 序幕~炎, Prelude ~ Flame
Duty (Ablaze)[edit]
Duty (Ablaze) | |
---|---|
Track title | Duty (Ablaze) |
Universe | Fire Emblem |
Debut game | Fire Emblem Awakening |
Availability | Unlockable |
Link | [30] |
Origin[edit]
Taken directly from Fire Emblem Awakening, in which it is the player-phase battle theme for some of its earlier chapters, most notably during the chapter in Arena Ferox in which Chrom fights "Marth" and his army. It also plays in the downloadable chapter Anna on the Run in Fire Emblem Fates. This song is abridged, with a few sections throughout being cut short.
Composition & Arrangements[edit]
Source: Fire Emblem Awakening
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 使命~炎, Mission ~ Flame
Unlock method[edit]
As Robin, use a flurry attack to KO a Lv.9 CPU in a 2-player battle. This must be done within 3 minutes, with spirits off, and without handicaps.
Destiny (Ablaze)[edit]
Destiny (Ablaze) | |
---|---|
Track title | Destiny (Ablaze) |
Universe | Fire Emblem |
Debut game | Fire Emblem Awakening |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [31] |
Origin[edit]
A Celtic-themed arrangement of a player-phase battle theme that appears frequently throughout Fire Emblem Awakening. It prominently incorporates instruments such as the fiddle and the tin whistle, as well as a backing electric guitar.
Composition & Arrangements[edit]
Source: Fire Emblem Awakening
Arrangement Supervisor: Akihiro Honda
Composition: INTELLIGENT SYSTEMS
Arrangement: Cygames, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: 宿命~炎, Destiny ~ Flame
Other uses[edit]
This track was used in Lucina's character trailer on the official website.
Conquest (Ablaze)[edit]
Conquest (Ablaze) | |
---|---|
Track title | Conquest (Ablaze) |
Universe | Fire Emblem |
Debut game | Fire Emblem Awakening |
Availability | Default |
Link | [32] |
Origin[edit]
This track is taken directly from Fire Emblem Awakening, in which it is the player-phase battle theme for skirmishes outside the main story. A portion of the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light is incorporated in the later part of the song.
Composition & Arrangements[edit]
Source: Fire Emblem Awakening
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS.
Japanese title: 遠征~炎, Expedition ~ Flame
Id (Purpose) (Remix)[edit]
Id (Purpose) | |
---|---|
Track title | Id (Purpose) |
Universe | Fire Emblem |
Debut game | Fire Emblem Awakening |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [33] |
Origin[edit]
An arrangement of "Id (Purpose)" from Fire Emblem Awakening. Much of this version is very similar to the original Awakening version, although it has a new, abridged opening and a completely different version of the choral "Fire Emblem Theme" (from Fire Emblem: Shadow Dragon and the Blade of Light) portion.
Composition & Arrangements[edit]
Source: Fire Emblem Awakening
Arrangement Supervisor: Takeshi Kuramochi
Composition: INTELLIGENT SYSTEMS
Arrangement: INSPION Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: 「I」~為, "I" ~ Purpose
Other uses[edit]
This track was used in both Robin's character trailer on the official website, Chrom's reveal trailer, and serves as both Robin and Chrom's Classic Mode credits theme.
Trivia[edit]
- This is the only track to be used in the credits for two fighters.
Id (Purpose)[edit]
Id (Purpose) | |
---|---|
Track title | Id (Purpose) |
Universe | Fire Emblem |
Debut game | Fire Emblem Awakening |
Availability | Default |
Link | [34] |
Origin[edit]
This track is taken directly from Fire Emblem Awakening (albeit abridged to jump straight to the portion with the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light after the 1st verse), in which it plays throughout the endgame chapter. It is one of many variations of Robin's "Id" leitmotif. This song is abridged to be about half of its original length, cutting out various middle portions.
Composition & Arrangements[edit]
Source: Fire Emblem Awakening
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 「I」~為, "I" ~ Purpose
Other uses[edit]
This track was used in Chrom's character trailer on the official website and in Lucina's Classic Mode credits.
Lost in Thoughts All Alone (Remix)[edit]
Lost in Thoughts All Alone | |
---|---|
Track title | Lost in Thoughts All Alone |
Universe | Fire Emblem |
Debut game | Fire Emblem Fates |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [35] |
Origin[edit]
This song is a dramatic orchestral remix of "Lost in Thoughts All Alone", the main theme of Fire Emblem Fates, prominently leading with brass and piano. It also incorporates "End of All" in the second half of the song, which is itself an arrangement of the main theme and serves as the final boss theme. It is rearranged by Masato Coda, one of the composers for the game (although he was not the composer of any of the themes featured).
Composition & Arrangements[edit]
Source: Fire Emblem if
Arrangement Supervisor: Masato Coda
Composition: INTELLIGENT SYSTEMS
Arrangement: designwave co.,ltd
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: if~ひとり思う~, if ~Thinking Alone~
Other uses[edit]
This track was used in Corrin's character trailer on the official website.
Lost in Thoughts All Alone (JP)[edit]
Lost in Thoughts All Alone (JP) | |
---|---|
Track title | Lost in Thoughts All Alone (JP) |
Universe | Fire Emblem |
Debut game | Fire Emblem Fates |
Availability | Default |
Link | [36] |
Origin[edit]
Taken directly from Fire Emblem Fates this is the Japanese version of the main theme of the game, where it plays during the credits. The vocals are performed by Renka (蓮花). This track is heavily abridged to be about half of its original length, with a shortened intro and various middle portions being cut.
Composition & Arrangements[edit]
Source: Fire Emblem if
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: if~ひとり思う~, if ~Thinking Alone~
Other uses[edit]
This track was used in Corrin's Classic Mode credits.
Lost in Thoughts All Alone[edit]
Lost in Thoughts All Alone | |
---|---|
Track title | Lost in Thoughts All Alone |
Universe | Fire Emblem |
Debut game | Fire Emblem Fates |
Availability | Default |
Link | [37] |
Origin[edit]
Taken directly from Fire Emblem Fates this is the English version of the main theme of the game, where it plays during the credits. The vocals are performed by Rena Strober. This track is heavily abridged to be about half of its original length, with a shortened intro and various middle portions being cut.
Composition & Arrangements[edit]
Source: Fire Emblem Fates
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Lyrics[edit]
English |
---|
You are the ocean's gray waves, destined to seek |
In the white light, a hand reaches through |
Sing with me a song of birthrights and love |
Life is not just filled with happiness, nor sorrow |
Sing with me a song of silence and blood |
You are the ocean's gray waves, destined to seek |
Lost in Thoughts All Alone (for 3DS / Wii U)[edit]
Lost in Thoughts All Alone (for 3DS / Wii U) | |
---|---|
Track title | Lost in Thoughts All Alone (for 3DS / Wii U) |
Universe | Fire Emblem |
Debut game | Fire Emblem Fates |
Arrangement debut | Super Smash Bros. 4 |
Availability | Unlockable |
Link | [38] |
Origin[edit]
This song is a remix of "Lost in Thoughts All Alone" first heard in SSB4. In contrast with the Ultimate version of the theme, it has a more orchestral rock style with prominent electric and bass guitar.
Composition & Arrangements[edit]
Source: Fire Emblem if
Arrangement Supervisor: Junichi Nakatsuru
Composition: INTELLIGENT SYSTEMS
Arrangement: BANDAI NAMCO Studios Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: if~ひとり思う~ [for], if~Thinking Alone~ [for]
Unlock method[edit]
Gear Up For…[edit]
Gear Up For… | |
---|---|
Track title | Gear Up For… |
Universe | Fire Emblem |
Debut game | Fire Emblem Heroes |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [39] |
Origin[edit]
This track is a remix of the main menu music from Fire Emblem Heroes, rearranged by the game's original composer, Hiroki Morishita. It is arranged similarly to the original and begins identically, but steadily picks up in tempo and incorporates an energetic drumkit, brass, and string sections. It also includes the second half of the Fire Emblem Heroes theme.
Composition & Arrangements[edit]
Source: Fire Emblem Heroes
Arrangement Supervisor: Hiroki Morishita
Composition: INTELLIGENT SYSTEMS
Arrangement: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: ギアアップフォー, Gear Up For
Lord of a Dead Empire[edit]
Lord of a Dead Empire | |
---|---|
Track title | Lord of a Dead Empire |
Universe | Fire Emblem |
Debut game | Fire Emblem Echoes: Shadows of Valentia |
Availability | Default |
Link | [40] |
Origin[edit]
This track is taken directly from Fire Emblem Echoes: Shadows of Valentia. This theme plays in the entirety of the Attack on Rigel Castle, the showdown between Alm's army and Emperor Rudolf. It also plays in a cutscene at the beginning of Act 2, showcasing Celica having a premonition of Alm and Rudolf fighting.
Composition & Arrangements[edit]
Source: Fire Emblem Echoes: Shadows of Valentia
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 亡国の王者, King of a Ruined Country
The Scions' Dance in Purgatory[edit]
The Scions' Dance in Purgatory | |
---|---|
Track title | The Scions' Dance in Purgatory |
Universe | Fire Emblem |
Debut game | Fire Emblem Echoes: Shadows of Valentia |
Availability | Default |
Link | [41] |
Origin[edit]
This track is taken directly from Fire Emblem Echoes: Shadows of Valentia, where it is the theme that plays when attacking Berkut in the final battle against him in Act 5.
Composition & Arrangements[edit]
Source: Fire Emblem Echoes: Shadows of Valentia
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 王の子は煉獄に踊る, The Royal Child Dances in Purgatory
Fire Emblem: Three Houses Main Theme (JP)[edit]
Fire Emblem: Three Houses Main Theme (JP) | |
---|---|
Track title | Fire Emblem: Three Houses Main Theme (JP) |
Universe | Fire Emblem |
Debut game | Fire Emblem: Three Houses |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Downloadable |
Link | [42] |
Origin[edit]
An intense orchestral rock remix of the "Fire Emblem: Three Houses Main Theme", a brief medley of the Fire Emblem Theme (from Fire Emblem: Shadow Dragon and the Blade of Light) and "The Edge of Dawn". This is the Japanese version of the song, featuring lyrics sung by Caro, the vocalist who performed Three Houses' original Japanese versions of the Main Theme and "The Edge of Dawn"
Composition & Arrangements[edit]
Source: Fire Emblem: Three Houses
Arrangement Supervisor: Akihiro Honda
Composition: INTELLIGENT SYSTEMS
Arrangement: Cygames, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: ファイアーエムブレム 風花雪月 メインテーマ, Fire Emblem: Wind, Flower, Snow, Moon Main Theme
Other uses[edit]
This track was used in the Japanese version of Byleth's reveal trailer, and during Mr. Sakurai Presents "Byleth" when explaining what Fire Emblem: Three Houses is.
Fire Emblem: Three Houses Main Theme[edit]
Fire Emblem: Three Houses Main Theme | |
---|---|
Track title | Fire Emblem: Three Houses Main Theme |
Universe | Fire Emblem |
Debut game | Fire Emblem: Three Houses |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Downloadable |
Link | [43] |
Origin[edit]
An English version of the above rock remix of the "Fire Emblem: Three Houses Main Theme", in which the Japanese vocals have been replaced by English ones sung by Buttercup, the vocalist who performed Three Houses' original English versions of the Main Theme and "The Edge of Dawn".
Composition & Arrangements[edit]
Source: Fire Emblem: Three Houses
Arrangement Supervisor: Akihiro Honda
Composition: INTELLIGENT SYSTEMS
Arrangement: Cygames, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Other uses[edit]
This track was used in the English version of Byleth's reveal trailer.
Lyrics[edit]
English |
---|
Faint lights pass through colored glass, in this beloved place |
As joy surrounds, comfort abounds and I can feel I'm breaking free |
Reach for my hand, I'll soar away |
Fódlan Winds[edit]
Fódlan Winds | |
---|---|
Track title | Fódlan Winds |
Universe | Fire Emblem |
Debut game | Fire Emblem: Three Houses |
Availability | Downloadable |
Link | [44] |
Origin[edit]
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme played for most of the story missions in the game's first few chapters (the Prologue, and Chapters 1, 3, 4, and 5).
Composition & Arrangements[edit]
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: フォドラの暁風, Dawn Wind of Fódlan
Other Use[edit]
This track is used in Mr. Sakurai Presents "Byleth" when showcasing Byleth's moves that use the Sword of the Creator and the Areadbhar.
Blue Skies and a Battle[edit]
Blue Skies and a Battle | |
---|---|
Track title | Blue Skies and a Battle |
Universe | Fire Emblem |
Debut game | Fire Emblem: Three Houses |
Availability | Downloadable |
Link | [45] |
Origin[edit]
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the Battle of the Eagle and Lion story mission in Chapter 7.
Composition & Arrangements[edit]
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 鷲獅子たちの蒼穹, Blue Skies of the Eagle and Lion
Tearing Through Heaven[edit]
Tearing Through Heaven | |
---|---|
Track title | Tearing Through Heaven |
Universe | Fire Emblem |
Debut game | Fire Emblem: Three Houses |
Availability | Downloadable |
Link | [46] |
Origin[edit]
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme played during the story missions of chapters toward the end of Part 1 (Chapters 8, 9, and 10).
Composition & Arrangements[edit]
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 天裂く流星, Heaven-Tearing Shooting Star
Other Use[edit]
This track is used in Mr. Sakurai Presents "Byleth" when showcasing the Garreg Mach Monastery stage.
Chasing Daybreak[edit]
Chasing Daybreak | |
---|---|
Track title | Chasing Daybreak |
Universe | Fire Emblem |
Debut game | Fire Emblem: Three Houses |
Availability | Downloadable |
Link | [47] |
Origin[edit]
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the story missions of the first few chapters of Part 2 (Chapters 13-15 in the Crimson Flower route, 13-16 in all other routes).
Composition & Arrangements[edit]
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 野望の地平, The Horizon of Ambition
Between Heaven and Earth[edit]
Between Heaven and Earth | |
---|---|
Track title | Between Heaven and Earth |
Universe | Fire Emblem |
Debut game | Fire Emblem: Three Houses |
Availability | Downloadable |
Link | [48] |
Origin[edit]
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the "To War at Gronder" story mission in Chapter 17 of the Azure Moon and Verdant Wind routes. It is an arrangement of "Blue Skies and a Battle" (as this mission is a darker revisiting of the earlier Battle of the Eagle and Lion) that includes phrases from "The Edge of Dawn".
Composition & Arrangements[edit]
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 天と地の境界, The Boundary of Heaven and Earth
Other Use[edit]
This track is used in Mr. Sakurai Presents "Byleth" when showcasing Byleth's moves that use Amyr and Failnaught.
Paths That Will Never Cross[edit]
Paths That Will Never Cross | |
---|---|
Track title | Paths That Will Never Cross |
Universe | Fire Emblem |
Debut game | Fire Emblem: Three Houses |
Availability | Downloadable |
Link | [49] |
Origin[edit]
This track is taken directly from Fire Emblem: Three Houses, where it plays in Part 2 missions when engaging in combat with playable characters whom the player did not recruit in Part 1 or whom have left the player's roster, with the exception of the Blood of the Eagle and Lion chapter in Azure Moon and Verdant Wind, and To the End of a Dream in Crimson Flower.
Composition & Arrangements[edit]
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: 交わらぬ道, Paths That Do Not Cross
Other uses[edit]
This track was used in Byleth's Classic Mode credits, as well as during Mr. Sakurai Presents "Byleth" when showcasing Byleth's Final Smash and alternate costumes.
The Apex of the World[edit]
The Apex of the World | |
---|---|
Track title | The Apex of the World |
Universe | Fire Emblem |
Debut game | Fire Emblem: Three Houses |
Availability | Downloadable |
Link | [50] |
Origin[edit]
Taken directly from Fire Emblem: Three Houses, this is the final map theme for the Crimson Flower (Chapter 18: To the End of a Dream) and Azure Moon (Chapter 22: Oath of the Dagger) routes, in which the player's army respectively fights Rhea and Edelgard. It is a dramatic arrangement of three other Three Houses tracks: "The Edge of Dawn", "The Crest of Flames", and "Fódlan Winds".
Composition & Arrangements[edit]
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: この世界の頂で, At the Apex of This World
Other Use[edit]
This track is used in Mr. Sakurai Presents "Byleth" when showcasing the included music tracks and Byleth's DLC Spirit Board.
The Edge of Dawn (Seasons of Warfare) (JP)[edit]
The Edge of Dawn (Seasons of Warfare) (JP) | |
---|---|
Track title | The Edge of Dawn (Seasons of Warfare) (JP) |
Universe | Fire Emblem |
Debut game | Fire Emblem: Three Houses |
Availability | Downloadable |
Link | [51] |
Origin[edit]
"The Edge of Dawn", a song sung from the perspective of Edelgard von Hresvelg, is the main anthem of Fire Emblem: Three Houses. The "Seasons of Warfare" version is an intense electronic rendition that accompanies the title screen cinematic. This is the original, full-length Japanese version of the song, sung by Caro.
Composition & Arrangements[edit]
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: フレスベルグの少女~風花雪月~, The Girl of Hresvelg ~Wind, Flower, Snow, Moon~
Trivia[edit]
Only a shortened version of the "Seasons of Warfare" version, using just the first verse, appears in Three Houses itself. The full version had previously been released on albums, but Super Smash Bros. Ultimate is the full version's debut in a video game.
The Edge of Dawn (Seasons of Warfare)[edit]
The Edge of Dawn (Seasons of Warfare) | |
---|---|
Track title | The Edge of Dawn (Seasons of Warfare) |
Universe | Fire Emblem |
Debut game | Fire Emblem: Three Houses |
Availability | Downloadable |
Link | [52] |
Origin[edit]
The original, full-length English version of "The Edge of Dawn (Seasons of Warfare)", sung by Buttercup.
Composition & Arrangements[edit]
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Other uses[edit]
This track is used in Byleth's DLC Spirit Board.
Lyrics[edit]
English |
---|
Reach for my hand, I'll soar away |
Faint lights pass through colored glass, in this beloved place |
As joy surrounds, comfort abounds and I can feel I'm breaking free |
Yet still I hide behind this mask that I have become |
I look to you like a red rose |
As the rain falls on the path, I chase your shadow |
Then you turn to me and I stop before I know |
Cross my heart, making vows I know will be betrayed |
My dearest wish is that you'll know |
The blue moonlight cuts across our sight |
As the wind calms my thoughts |
Open the door and walk away |
Reach for my hand, I'll soar away |
Trivia[edit]
As with the Japanese version, Super Smash Bros. Ultimate is the first time that the full English "Seasons of Warfare" version of "The Edge of Dawn" has appeared in a video game. This full version had previously been released as a single on digital storefronts.
Trivia[edit]
- Fire Emblem: Path of Radiance is the only game in the Fire Emblem series where the Japanese version lists all of the song names in English. With the sole exception of "Victory Is Near" and "Power-Hungry Fool", the Super Smash Bros. series uses the Japanese names of these tracks even in the international versions.
- The English version of Lost in Thoughts All Alone has Fire Emblem Fates listed as its origin, while the Japanese version has Fire Emblem: if (the game's Japanese title) listed as its origin. However, interestingly, both remixes of the track have Fire Emblem: if listed as their origin. The above holds no matter which language the game is set to.
- Those Who Sow Darkness and The Spirit Dais from Fire Emblem: Three Houses are both used during Byleth's reveal trailer, although they don't appear in-game.
- Gear Up For... is the first song to originate from a mobile game, namely Fire Emblem Heroes, preceding Earth from Minecraft Earth.
- Discounting the "Others" section, Fire Emblem, Final Fantasy and Xenoblade Chronicles are the only base game universes to receive additional songs via downloadable content.
- Because of this, Fire Emblem has the second highest amount of tracks after Mario, and it is one of the two universes alongside Xenoblade Chronicles to have all three types of music tracks: default, unlockable, and downloadable.
- Unlike Final Fantasy and Xenoblade Chronicles, which both had their songs included in the base game repositioned to match the order they'd be first heard in their respective games after downloading their respective DLC songs, the DLC songs for Fire Emblem are not repositioned, though this is most likely because Fire Emblem: Three Houses had no songs included in the base game.
- Because of this, Fire Emblem has the second highest amount of tracks after Mario, and it is one of the two universes alongside Xenoblade Chronicles to have all three types of music tracks: default, unlockable, and downloadable.
References[edit]
Fire Emblem universe | |
---|---|
Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |