Villager (SSBU)
Villager in Super Smash Bros. Ultimate | |
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Universe | Animal Crossing |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Dream Home |
Tier | C- (69) |
Villager (むらびと, Murabito) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Villager is classified as Fighter #45, the first fighter number of the Super Smash Bros. 4 veterans.
Villager is ranked 69th out of 82 on the current tier list, placing him in the C- tier. This is a significant drop from his 25th out of 54 placement in SSB4.
How to unlock
Complete one of the following:
- Play Vs. matches, with Villager being the 6th character to be unlocked.
- Clear Classic Mode with Pikachu or anyone in its unlock tree, being the 1st character unlocked.
- Have Villager join the player's party in World of Light.
With the exception of the third method, Villager must be defeated on Smashville. In World of Light, he is fought on Final Destination.
Attributes
Villager is a middleweight (weighing the same as Lucario, Wolf, Mythra, and Steve) with low gravity, slow falling speed, and somewhat below average air speed and air acceleration. Villager is among the most unorthodox characters on the roster with several unique moves, including multiple standard attacks that are actually projectiles, similar to Mega Man.
Villager possesses a strong camping game. His forward and backward aerials are long-ranged slingshot attacks which, in combination with Lloid Rocket, are great for harassing opponents from a distance. Opposing projectiles can either be Pocketed or blocked by a tree; Pocket can also be used to "steal" character-generated items such as R.O.B.'s Gyro, preventing them from being used as long as Villager keeps them and thus further weakening the opponent's ability to compete with him at range. One caveat, though, is that Villager is a character of below-average mobility; in particular, he has the fourth slowest dashing speed in the game, so once the opponent closes the gap it can be difficult for Villager to create space again. Despite this, Villager possesses a reliable sex kick in his neutral aerial that has very quick startup at frame 3, giving him a relatively easy time knocking away an enemy if they approach to point blank range.
Should camping not be desirable, Villager's projectiles can also serve as good approach tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to punish their reaction. Using his forward and back aerials in a short hop is also a good approach option, as they are reasonably safe disjointed attacks with little lag.
Despite being a middleweight character, Villager possesses a surprisingly flexible recovery thanks to Balloon Trip. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to gimp; although the balloons can be popped to render Villager helpless, hitting Villager himself will allow him to simply use the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be reflected.
Villager is also a very potent edgeguarder, with a wealth of options to threaten recovering foes. His forward smash allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent to avoid provided that they are recovering low. If the opponent's recovery is slow enough or a tree is set up beforehand, Timber can also be used from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful meteor smash should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the blast line, and is generally the best choice against an opponent recovering high. Many of his aerials are sex kicks as well which, when combined with his extremely long-ranged recovery, allows him to gimp opponents fairly easily.
However, Villager's ability to set up edgeguards in the first place is hampered by his slow grab. Although his net has relatively long range, it has exceptionally high ending lag that makes it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to shield-grab is quite limited, although he does have other good out of shield options, such as his neutral aerial and up smash.
Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a neutral situation. His forward smash, while powerful, is a laggy and short-ranged attack when used onstage. Up smash is a potent KO option, but is very punishable as well and is susceptible to opponents falling out of the move entirely due to its multihit nature. Lloid Rocket has relatively high KO power when ridden, but is very slow and easy to punish. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires Villager to stand in one place. Villager's up aerial is a strong juggling move and can score KOs off the upper blast line, but is somewhat luck-based and can be reasonably difficult to land. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at mid percentages and instantly shatter full shields, but this is matchup-dependent and will not be easily allowed by a smart opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities.
Overall, Villager is a somewhat polarizing glass cannon character. Villager excels at keeping opponents away with projectiles to allow enough time to set up traps. Villager does particularly well offstage, where he can easily edgeguard and gimp most of the cast while being able to easily recover from nearly any distance. Due to his array of projectiles and Pocket, Villager also has great counterplay to zoners. However, Villager does not have much in terms of close-range encounters and can be easily overwhelmed by many rushdown characters.
Changes from Super Smash Bros. 4
Villager has received a mix of buffs and nerfs in his transition to Ultimate; he received relatively few direct changes, resulting in his core playstyle remaining relatively unchanged with an easier learning curve. However, while objectively buffed, the indirect changes to Ultimate's engine have pronounced his nerfs more while noticeably toning down his playstyle's efficacy. Overall, Villager has been significantly nerfed in the transition.
Villager's camping abilities have been considerably improved. Pocket not only now stores projectiles and items indefinitely, but also has less ending lag after pocketing them, and Villager can now pocket items with a grab. Lloid Rocket has notably increased knockback at low percentages, allowing Villager to win the neutral game easier. The universal reduction on landing lag benefits all of Villager's aerials, and down aerial now has a sweetspot that always meteor smashes, instead of doing it if he uses three turnips; these changes further improve his dominant air game. Villager's ground and grab games have seen a few improvements as well. Neutral attack now a rapid jab and a finisher, significantly improving its safety and damage racking ability; down tilt's sourspot is stronger; his dash attack is much faster; his up smash connects better and is more powerful; and down smash has increased range and is more reliable for burying and harder to escape from. Villager's grabs are much faster and can pocket items, while his throws have both better edge guarding potential (forward and back throws) and combo potential (down throw).
Some of the universal changes to gameplay benefit Villager; aside from lower landing lag on his aerials, his previously mediocre mobility has been improved, with faster ground and air speeds and a universal 3-frame jumpsquat improving his combo potential, notably with his throws. The changes made to air dodging also noticeably benefit Villager, as he can more easily punish opponents after a mistake, giving his aerial attacks further utility and notably improving their edge-guarding ability; and he can use one to recover with ease thanks to his floatiness.
Villager also received some notable direct nerfs, though. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on his forward smash and all tilt attacks; notably, up tilt is no longer among the strongest of its kind. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to neutral attack remove its ability to reliably jab cancel and removes his KO confirms from SSB4, most infamously to Timber's axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for Balloon Trip now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability.
However, Villager is significantly harmed by the indirect changes to gameplay mechanics, likely more than any other character. Villager's moveset's lower raw power is exacerbated by the weakening of rage and combined with his lower weight, he is less capable of making use of it as effectively, forcing Villager to rely much more on edge-guarding to take a stock. The biggest nerf from gameplay mechanics, however, is the universal increase in mobility. Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged from SSB4, fare worse with the universal increase in mobility, which prioritizes faster-paced, more aggressive gameplay; this makes it easier for many characters to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. Combined with the aforementioned nerfs to his raw power and the weakening of rage, several characters are now capable of overcoming (and in some cases, overwhelming) Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed.
Overall, Villager's gameplan is largely the same as in SSB4 as a result of receiving less direct changes than most of the cast; however, the significantly changed environment has effectively crippled his defensive playstyle, forcing Villager to shift to a more offensive playstle that's far less effective. Despite receiving buffs by game updates, they do not properly compensate for the gameplay changes making his kit less effective. Egregiously, most veterans have received various buffs to varying degrees, with melee-based characters benefitting more from the increased mobility and projectile-based veteran characters receiving buffs that address some of their issues against opposing camping. Lastly, Ultimate has introduced newcomers such as Simon, Hero and Min Min that have zoning abilities that are just as strong, alongside greater range, outclassing Villager in competitive play. All in all, despite his buffs, Villager fares drastically worse in Ultimate than in SSB4 by sole virtue of gameplay changes.
Aesthetics
- Due to the aesthetic used in Ultimate, Villager's model features a more subdued color scheme. His facial features appear less realistic and "faded"; the shadow of his hair has been adjusted, and his skin tone is slightly darker. Additionally, his clothing features subtle detailing. These changes are also expressed in all of Villager's costumes.
- Villager's seventh and eighth alternate costumes now have a dark skin tone.
- Villager always faces the screen regardless of which direction he turns, causing all of his animations to be mirrored while altering some.
- Villager's dash animation has been altered.
- Clothing such as Villager's shorts have more movement while fighting.
- Villager now blinks during the clapping animation on the results screen.
Attributes
- Like all characters, Villager's jumpsquat animation only takes three frames to complete (down from 5).
- Villager is lighter (97 → 92), weighing the same as Ice Climbers. This worsens his survivability.
- Villager dashes faster (1.27 → 1.397).
- Villager's initial dash is faster (1.5 → 1.815).
- Villager's traction has been increased (0.06 → 0.131).
- Villager's spot dodge has slightly less ending lag (FAF 28 → 26).
- Spot dodge has a slightly shorter duration (frames 3-18 → 3-17).
- Forward roll has slightly reduced ending lag (FAF 31 → 30).
- Forward roll has a shorter duration (frames 4-17 → 4-15).
- Backward roll has slightly more startup (frame 4 → 5) and ending lag (FAF 31 → 35).
- Backward roll has a shorter duration (frames 4-17 → 5-16).
- Neutral air dodge's intangibility lasts for two more frames (frames 3-28 → 3-30).
- Neutral air dodge has significantly increased ending lag (FAF 34 → 58).
- Neutral air dodge has less landing lag (22 frames → 10).
Ground attacks
- Neutral attack:
- Villager's jab is a neutral infinite and has a finisher, a straight jab. This significantly improves it damage racking ability and makes it safer.
- Neutral attack has received several changes to connect more reliably:
- Both hits have higher hitstun modifiers (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).
- The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.
- The first hit uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.
- The second hit has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).
- The jab to axe kill confirm Villager had in Smash 4 is no longer possible due to the new finisher, removing their jab cancel mixups.
- Dash attack:
- Dash attack has noticeably less startup (frame 13 → 9) and much less ending lag (FAF 55 → 45).
- Forward tilt:
- Forward tilt deals much less knockback scaling, but much more base knockback (30 base/90 scaling → 80/50). This makes it safer on hit at low percents, but significantly hinders its KO potential at higher percents.
- Forward tilt launches at a higher angle (361° → 45°), further reducing its KO potential.
- Up tilt:
- Up tilt's animation has been altered; Villager swings the stick back and forth rather than in a circular motion.
- It has less ending lag (FAF 50 → 48).
- The move grants intangibility on Villager's head and arm during frames 7-25, giving it better anti-air utility.
- The first hit has a reduced hit lag multiplier (1x → 0.8x), making it harder to escape from.
- The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.
- It has significantly smaller hitboxes (4u/6u/6u → 3.8u/4u/4u (hit 1), 6u/4u → 5u/4u (hit 2)).
- It has its damage values reversed (6% → 5% (hit 1), 5% → 6% (hit 2)).
- However, its damage wasn't compensated enough for its lower knockback scaling (160 → 140), dealing less knockback overall.
- Down tilt:
- Down tilt's sourspot deals more damage (8% → 10%) and more knockback (40 base/90 scaling → 50/95), improving its KO potential.
- It has a slightly longer duration (frames 9-10 → 9-11).
- It has more ending lag (FAF 35 → 38).
- The sweetspot deals less damage (13% → 12%), albeit with knockback compensated (40 base/90 scaling → 50/95).
- The sweetspot launches at a lower angle (80° → 75°), slightly hindering its KO potential.
- It has a small patch of dirt underneath the weed before Villager pulls it from the ground.
- Forward smash:
- Forward smash's bowling ball lingers for a moment after landing on the ground.
- It has less knockback scaling (100 → 95).
- Its damage multiplier for fully charging is lower (1.4x → 1.2x).
- Up smash:
- Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) and the final hit has more knockback scaling (205 → 220), noticebly improving its KO potential.
- The multihits have had their large hitbox replaced with four smaller ones (7u → 2.8/2.8u/2.8u/2.8u), increasing their range.
- The first hit and final hit have smaller hitboxes (6u/6u → 4u/6u (hit 1), 10u → 9u (final)).
- Down smash:
- Down smash has more range (Z offset: 10u/9u → 13u/12u (hit 1), -10u/-9u → -13u/-12u (hit 2)).
- It has more base knockback (0 → 30), increasing the duration of its bury effect.
- It is unable to jab lock, removing Villager’s infinite combo.
- It has slightly more ending lag (FAF 48 → 50), although this is compensated by the higher knockback if it connects.
Aerial attacks
- All aerials have less landing lag: (14 frames → 8 (neutral), 23 → 14 (forward/back), 15 → 12 (up/down)).
- Forward aerial/Back aerial
- Forward and back aerial's pellets arc downwards.
- Forward and back aerial have smaller initial auto-cancel windows (1-7/1-9 frames → 1-2), and back aerial auto-cancels later (frame 25 → 30).
- All hitboxes of forward and back aerial's pellets have negative shield damage, dealing half the usual damage to shields.
- Up aerial:
- Up aerial deals more base knockback (30 → 40).
- Down aerial:
- Down aerial has a hitbox on the clean hit that will always meteor smash, regardless of how many turnips are used, greatly increasing its reliability and edgeguarding potential.
- It has a larger initial auto-cancel window (frames 1-7 → 1-10).
- It has less ending lag (FAF 46 → 43).
- Down aerial has more startup lag (frame 8 → 11), no longer being one of the fastest meteor smashes in the game.
Throws and other attacks
- Grab:
- Villager has a shocked expression when missing a grab.
- Grab has a unique SFX rather than sharing it with up tilt.
- Standing grab has slightly less startup lag (frame 15 → 14).
- All grabs have slightly longer durations (frames 15-16 → 14-16 (standing), 16-17 → 16-18 (dash), 17-18 → 17-19 (pivot)).
- All grabs have significantly less ending lag (FAF 56 → 44 (standing), 70 → 48 (dash), 66 → 45 (pivot)).
- Grab can pocket items.
- Dash grab and especially pivot grab have significantly less range (Z2 offset: 16.9u → 13u (dash), -23.5u → -14.0u (pivot)).
- Forward throw:
- Forward throw releases the opponent later (frame 10 → 15), reducing its end lag by five frames, but giving the opponent more time to DI.
- Forward throw has more base knockback (102 → 108), improving its ability to get opponents offstage.
- Back throw:
- Back throw releases the opponent slightly later (frame 10 → 11) with its total duration unchanged, reducing its ending lag.
- Back throw has much more base knockback but much less knockback scaling (18 base/110 scaling → 46/88), making it safer at lower percents, and leaving its KO percentage right at the ledge largely unchanged, but noticeably weakening its KO potential from further away.
- Up throw:
- Up throw has increased base knockback, but reduced knockback scaling (105 base/40 scaling → 114/34).
- Down throw:
- Down throw has more base knockback, but lower knockback scaling (60 base/80 scaling → 78/60). Overall, it loses its combo potential earlier.
- Down throw releases the opponent later (frame 16 → 18) with its duration unchanged, reducing its ending lag by two frames, further improving its combo potential.
Special moves
- Pocket:
- Pocketed projectiles no longer vanish after 30 seconds and can be kept indefinitely.
- Pocket throw has more startup lag (frame 5 → 9).
- This gives the move one less frame ending lag since its duration was not fully compensated (FAF 27 → 30).
- Similarly to Monado Arts, while Villager has a pocketed item or projectile, the item/projectile will appear in a display above the damage meter, making Pocket easier to use but also allowing opponents to know what item is pocketed.
- Lloid Rocket:
- Lloid Rocket has slightly less ending lag (FAF 38 → 36).
- Lloid has a shocked expression when hit.
- Lloid has increased base knockback, but reduced knockback scaling (30 (base)/100 (scaling) → 65/75), making it safer on hit and increasing its KO potential at center stage, but reducing it near the ledge.
- Lloid launches at a slightly higher angle (55° → 60°), hindering its edgeguarding potential.
- Balloon Trip:
- Balloon Trip recharges helium slower, and if the helium is low enough it will only spawn one balloon instead of two, slowing Villager's ascent and making them more susceptible to edgeguarding.
- Timber:
- The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).
- Planting close to a ledge is much easier.
- The axe gained additional hitboxes on frame 8 to compensate the axe going away from the playing field.
- The axe deals more base knockback (30 → 36) and shield damage (6 → 9).
- The tree bounces once on the ground before disappearing.
- Just like down tilt, Timber has a patch of dirt underneath the sapling in the move's first stage.
- The sprinkler water's windbox deals less set knockback (FKB 60 → 25), significantly weakening its utility
- The axe has increased ending lag when cutting the tree. (FAF 32 → 50)
- As a consequence of this, Pocket is no longer possible to perform safely if the tree is reflected.
- Dream Home:
- Dream Home has the house rotate while Tom Nook, Timmy and Tommy build it. Tom Nook also throws furniture into the building more rapidly.
- Dream Home has a longer pause before the final explosion.
Update history
Villager received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. The universal projectile shield damage nerf in Version 3.0.0 affected Villager more than most other characters do to much of the moveset utilizing projectiles. Version 3.1.0 buffed down smash overall to hit more reliably, but slightly over-corrected to the point of it being unreliable again. This was fixed in Version 4.0.0. Up smash was given increased knockback to combo out of buried opponents more easily, and Version 7.0.0 made the shield larger.
Version 8.0.0 offered a suite of buffs and the removal of the Lloid Jacket. Neutral attack was given multiple buffs to hit more reliably, included higher hitstun multipliers, larger hitboxes and more of them, and more range overall to mitigate missing opponents under certain conditions. Up tilt was granted intangibily and a hitstun modifier to be better at an anti-air. Up smash became more powerful, Up aerial has more knockback, and Down aerial starts faster. Timber was made safer to use, easier to break the opponent's shield, and the Axe was made more powerful. Version 11.0.0 had a minor update to homogenize the crumpling state across the cast.
Overall, whether Villager fares better or worse since launch is debatable. The projectile nerfs negatively affected the keep away aspect of Villager's gameplan, though this was at least partially if not fully compensated with improved trapping capabilities and stuffing out slower opponents.
- Dream Home grants Villager invulnerability after the last hit.
- Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.
- Slingshot Crash Glitch fixed.
- Forward aerial deals less shield damage (0 → -3.5/-2/-1 (early/mid/late)).
- Back aerial deals less shield damage (0 → -4.5/-2.5/-1.5 (early/mid/late)).
- Lloid Rocket deals less shield damage (0 → -3.5/-2.5 (impact, clean/late), -6 (explosion)).
- The lean glitch performed on sloped stages with Lloid Rocket has been fixed.
- Fixed Lloid Rocket being deployed incorrectly.
- Up smash's hits connect more reliably.
- This change boosted the firework launcher's base knockback to connect to the explosion more reliably. However, it was increased so much that it can sometimes launch the opponent out of the explosion, making the move miss entirely.
- Up smash's hits connect more reliably, fixing the issue patch 3.1.0 introduced.
- Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.
- Overall shield size has been increased.
- Neutral attack has received several changes to connect more reliably:
- Both hits have higher hitstun modifiers (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).
- The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.
- The first hit uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.
- The second hit has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).
- Up tilt:
- The move grants intangibility on Villager's head and arm during frames 7-25, giving it better anti-air utility.
- The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.
- Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) with no compensation on knockback, improving its KO potential.
- Up aerial deals more base knockback (30 → 40).
- Down aerial has less startup lag (frame 14 → 11), with its total duration reduced as well (FAF 46 → 43).
- Timber:
- The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).
- The axe deals more base knockback (30 → 36) and shield damage (6 → 9).
- The axe gained additional hitboxes on frame 8 to compensate the axe going away from the playing field.
- Lloid Jacket fixed.
- Changed the length of vulnerability when crumpling to be consistent with other fighters.
Moveset
- Villager can wall jump.
For a gallery of Villager's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | Left Punch (左パンチ) / Right Punch (右パンチ) / Finish Punch (フィニッシュパンチ) | 1% (loop), 2% (final hit) | A quick series of alternating punches with boxing gloves that end with a strong straight jab at the end. It can no longer jab cancel because of the new finisher. However, it can rack up a great amount of damage quickly. This is a possible nod to the playable Punch-Out NES game in the original Animal Crossing. | |
Forward tilt | Umbrella (かさ) | 9% | Swings a Paw Umbrella (using its design from Wild World/City Folk) horizontally. Good disjointed range. | |
Up tilt | Wooden Stick (きのぼう) | 5% (hit 1), 6% (hit 2) | Waves a stick upwards in an arc above their head, swinging it back and forth thrice. Hits twice, with very long duration and the second hit having vertical knockback that can KO at high percentages. The back hit typically misses smaller characters. | |
Down tilt | Weed Pluck (草ぬき) | 12% (weed), 10% (shockwave) | Pulls a weed out of the ground, knocking foes upwards. Decently fast, coming out on frame 9. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is the strongest close-up. | |
Dash attack | Flower Pot (うえきばち) | 10% (clean), 6% (late) | Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edge guarding option. However, the potted sapling will disappear after traveling a set distance. | |
Forward smash | Bowling Ball (ボウリングのたま) | 15% (early), 17% (clean) | Leans forwards and drops a bowling ball. It is safe on shield and has enough knockback to KO reliably around 95% (60% fully charged). However, it has a poor horizontal range and noticeable startup as well as high-end lag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point-blank range. | |
Up smash | Fireworks (はなび) | 3% (hit 1), 1.5% (hits 2 - 5), 4.6% (hit 6) | Detonates a Fountain Firework from Animal Crossing: New Leaf, creating an explosion above themself. It has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%. Interestingly, the blast can be reflected, though Villager won't take any damage due to the hitbox height. | |
Down smash | Dig (穴ほり, Hole Dig) | 6% (clean), 3% (further opponents on the ground) | Takes out a shovel and digs in front, then behind themself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. It has moderate ending lag, and it can follow-up into Village's strongest attacks like forward smash if the opponent is at high percentages. | |
Neutral aerial | Forward Somersault (前転 | 9% (clean), 5% (late) | Does a cartwheel. Acts as a decently long sex kick that deals good knockback in the first frame. Has a very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection. | |
Forward aerial | Front Slingshot (前パチンコ | 7% (clean), 4% (mid), 2.5% (late) | Fires a slingshot pellet from Animal Crossing: Wild World that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet does moderate knockback at point-blank range, which is deadly especially offstage. | |
Back aerial | Back Slingshot (後パチンコ | 9% (clean), 5% (mid), 3% (late) | Like the forward aerial, but aimed backward. It has a slightly slower startup but deals more knockback and damage compared to their forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use. | |
Up aerial | Upward Turnips (上カブ | One: 8% (clean), 4% (late) Two: 10% (clean), 5% (late) Three: 13% (clean), 6% (late) |
Randomly swings one, two, or three turnips upward. Damage depends on the number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6. Villager will swing three turnips in Home-Run Contest. | |
Down aerial | Downward Turnips (下カブ | One: 8% (clean), 4% (late) Two: 10% (clean), 5% (late) Three: 13% (clean), 6% (late) |
Randomly swings one, two, or three turnips downwards. The same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with any amount of turnips can meteor smash if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if it is used while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean. Villager will swing three turnips in Home-Run Contest. | |
Grab | Net (あみ) | — | Traps opponents in a net with an overhead swing. Long-range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net. | |
Pummel | Net Tightening (あみ締め) | 1.2% | Yanks the net backward to damage the opponent inside. | |
Forward throw | Forward Net Throw (前あみ投げ) | 9% | Swings net overhead again, tossing the opponent out. High base knockback but very low knockback growth. | |
Back throw | Back Net Throw (後あみ投げ) | 11% | Turns around swinging their net horizontally. One of the strongest back throws in the game, KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. It's also very effective for edge guards due to its altered knockback. | |
Up throw | Up Net Throw (上あみ投げ) | 10% | Flips net over and tosses opponent upwards. Good for juggling. | |
Down throw | Down Net Throw (下あみ投げ) | 6% | Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percentages. A good way to combo into a pocketed projectile. | |
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | The Villager gets up then swings with a stick in front and then back of themself. | ||
Floor attack (back) Floor getups (back) |
7% | Same as their frontal floor attack. | ||
Floor attack (trip) Floor getups (trip) |
5% | Does a low kick with both feet ahead of and then behind themselves. | ||
Edge attack Edge getups |
9% | Climbs the ledge then does an inverted leg sweep. | ||
Neutral special | 1.9× pocketed projectile | Villager grabs a nearby projectile or item, stowing it away; using the move again will release the projectile or item with greatly increased damage and knockback, acting as a delayed reflector. Villager is granted brief intangibility during the first few frames of this move. Any pocketed items or projectiles are shown in a little display above the damage meter. | ||
Side special | Lloid Rocket | Riding Lloid: 15.4% (early), 11% (late), 18% (explosion) Not riding Lloid: 7% (early), 5% (late), 12% (explosion) |
Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless after disembarking unless the rocket explodes from hitting an opponent or damageable object. Additionally, if the Lloid hits a wall, runs out of fuel, or is hit by a strong enough move, it will explode much more powerfully than normal, doing high flame damage and knockback. This fiery explosion can kill quite early, even on heavy characters. | |
Up special | Balloon Trip | — | Villager dons a helmet with two balloons (both of a set color determined by the player's number) attached to it. Rapidly tapping or holding the special button will cause Villager to flap their arms and gain height, while not pressing the button will cause them to lose height. Tapping the special button less rapidly will cause them to float at a constant height. Holding a direction while it is active results in Villager travelling in said direction. After a few seconds (or by pressing the standard attack button), the balloons will detach from Villager, leaving them helpless. The balloons can also be popped by opponents' attacks. Popping one balloon impairs Villager's potential vertical gain, and popping both renders him helpless, however, if Villager is hit in the process of his balloons being popped they will regain their ability to act. After using Balloon Trip, there is a period in which the balloon's helium has to recharge before it can be used to the full effect once more; if the helium is too low, then only one balloon will spawn and the move's duration will be diminished. When the balloons detach from Villager, they float toward the top of the stage. This can occasionally cause them to interrupt moves or extend moves' hitboxes, especially when they detach after Villager grabs the ledge. | |
Down special | Timber | 13% (growing tree, top), 18% (growing tree, trunk), 25% (falling tree, clean), 15% (falling tree, late), 3% (woodchip), 14% (axe) | A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The ax can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down. | |
Final Smash | Dream Home | 45.5% (entire), 10% (collateral loop), 15% (collateral explosion) | When activated, Tom Nook and the Nooklings come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, doing high knockback and damage. |
Announcer call
English
Japanese/Chinese
Korean
On-screen appearance
- The Villager comes out of their house cheering before it shrinks into a puff of smoke.
Taunts
- Up Taunt: Faces the screen and cheers twice.
- Side Taunt: Performs a shortened version of the Shrunk Funk Shuffle.
- Down Taunt: Bends down and scrapes the ground with a stick.
Idle poses
- Puts their hand on their face while tapping their foot. This is the animation used when they access their inventory in the Animal Crossing games.
- Scratches the side of their head.
Crowd cheer
Cheer (German) | Cheer (Spanish) | Cheer (Russian) | Cheer (Korean) | |
---|---|---|---|---|
Cheer | (♂) (♀) |
(♂) (♀) |
(♂) (♀) |
|
Description | Be - woh - ner! (♂) Be - woh - nerin! (♀) |
Aaaaal - de - a - no! *claps 5 times* (♂) Aaaaal - de - a - na! *claps 5 times* (♀) |
Zhi - tel! Zhi - tel! (♂) Zhi - tel - ni - tsa! (♀) |
Maaaaa'eul Jumin! *claps 5 times* |
Victory poses
- Left: Catches a Horned Dynastid with their net and shows it off.
- Up: Digs up a fossil and shows it off.
- Right: Does a Dance Spin then poses in their SSB4 artwork pose.
In competitive play
Most historically significant players
See also: Category:Villager players (SSBU)
- JAVI ON EARTH - The best Villager player in the United States. Placed 5th at InfinityCON Tally 2021, 9th at Just Roll With It! 2022, 13th at both CEO Dreamland 2020 and CEO 2021, and 17th at Let's Make Moves Miami with wins over players such as Kola, Anathema, and Goblin.
- kept - The best Villager player in the world. Placed 4th at Sumabato SP 8, 7th at Umebura SP 5, 9th at both Umebura SP 6 and Maesuma TOP 6, and 13th at Super Smash Con 2019 with wins over players such as Gackt, Atelier, and Dark Wizzy.
Tier placement and history
In the early metagame, players noted that the changes to game mechanics, which increases the pace of the game and encourages more aggressive gameplay over camping, harmed Villager's campy playstyle by one of his biggest strengths less effective. As such, opinions on Villager have been low for most of Ultimate's lifespan. Although the character has seen solid runs from players such as kept and JAVI ON EARTH, their results are often hindered by inconsistency (kept) or a lack of out-of-region results (JAVI ON EARTH), leaving the character with limited results at majors and representation that consistently ranks in the bottom 20. As a result, Villager is currently ranked 69th on the current tier list, near the end of the lower-mid tier, with some players believing the character should be ranked lower.
Classic Mode: Mistake to Underestimate
Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager not being included in Brawl.[1]
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Villager (x6) | Town and City | Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World | Horde Battle. If any of the alternate costumes are used by the player, the default Villager takes their place. |
2 | Pokémon Trainer | Saffron City | Road to Viridian City - Pokémon Red / Pokémon Blue | |
3 | Ness and Lucas | Onett | Onett Theme / Winters Theme | |
4 | Dr. Mario | New Donk City Hall | New Donk City | |
5 | Wii Fit Trainer (x2) | Wii Fit Studio | Main Menu - Wii Fit | |
6 | Isabelle | Smashville | Title Theme - Animal Crossing | |
Bonus Stage | ||||
Final | Master Hand | Final Destination | Master Hand (Less than 7.0 intensity) Master Hand / Crazy Hand (Intensity 7.0 or higher) |
On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand. |
Credits roll after completing Classic Mode. Completing it as Villager has Title Theme - Animal Crossing accompany the credits.
Role in World of Light
The default male Villager was among the fighters that were summoned to fight against the army of Master Hands. He was also present on the cliffside when Galeem unleashed its beams of light. He is seen panicking alongside Duck Hunt and a composed Wii Fit Trainer. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.
During the mode itself, the default male Villager can be unlocked early on shortly after rescuing Mario, where the player arrives at a crossroads and has the choice to rescue him, Marth or Sheik. If one of the others is rescued first, Villager's path will be blocked by a force field created by Master Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.
Fighter Battle
No. | Image | Name | Type | Power | Stage | Music |
---|---|---|---|---|---|---|
45 | Villager | 2,500 | Final Destination | Final Destination |
Spirits
Villager Boy's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 300 Gold, but only after Villager has been unlocked. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Villager Girl also has a fighter spirit of her own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit Battles
As the main opponent
Spirit | Battle parameters | Inspiration | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | Character |
33 | Toadette | Captain Toad: Treasure Tracker Series | •Villager •Mii Brawler (Moveset 2231, Toad Hat, Toad Outfit, High Voice, Type 7) |
2,600 | The Great Cave Offensive (Battlefield form) | N/A | •The enemy is easily distracted by items | Plucky Pass Beginnings | |||
139 | Stanley | Donkey Kong Series | •Villager | 3,700 | 75m | N/A | •The enemy starts the battle with a Gust Bellows | Donkey Kong / Donkey Kong Jr. Medley | |||
211 | Tingle | The Legend of Zelda Series | •Villager •Young Link |
9,000 | Great Bay | •Uncontrollable Speed •Slippery Stage |
•Defeat the main fighter to win •All fighters move faster and can't stop quickly after a little while •The enemy loves to taunt |
Termina Field (Remix) | Ankle (purple costume) and Knuckle (yellow costume) | ||
250 | Aryll | The Legend of Zelda Series | •Villager •Toon Link |
9,000 | Wuhu Island (Swaying Bridge) | N/A | •The enemy has increased attack power | The Great Sea / Menu Select | |||
377 | Tac | Kirby Series | •Villager Team ×4 | 4,200 | The Great Cave Offensive | N/A | •Timed battle (1:30) •The enemy can deal damage by dashing into you •The enemy has increased move speed |
The Great Cave Offensive | |||
566 | Ana | EarthBound Series | •Villager (100 HP) •Ness (80 HP) |
9,200 | Magicant (hazards off) | N/A | •Stamina battle •The enemy heals over time |
Pollyanna (I Believe in You) | |||
567 | Lloyd | EarthBound Series | •Villager (160 HP) •R.O.B. (160 HP) |
9,200 | Magicant (hazards off) | •Bob-omb Festival | •Defeat the main fighter to win •Bob-ombs will rain from the sky after a little while •Stamina battle |
Bein' Friends | |||
572 | Paula | EarthBound Series | •Villager (120 HP) •Ness (120 HP) |
13,300 | Onett | •Sudden Final Smash | •The enemy will suddenly have a Final Smash •The enemy's PSI attacks have increased power •Stamina battle |
Smiles and Tears | |||
637 | Alm & Celica (Young) | Fire Emblem Series | •Villager | 2,500 | Skyloft (hazards off) | N/A | •Timed battle (1:00) •The enemy tends to avoid conflict |
Those Who Challenge Gods | Alm (cyan costume) Celica (pink costume) | ||
767 | Paz Ortega Andrade | Metal Gear Solid Series | •Villager •Giant R.O.B. |
3,500 | Gaur Plain (Battlefield form) | •Bob-omb Festival | •Bob-ombs will rain from the sky after a little while •The enemy is giant |
Main Theme - METAL GEAR SOLID PEACE WALKER | |||
830 | Timmy & Tommy | Animal Crossing Series | •Tail Villager ×2 | 2,600 | Smashville | N/A | •The enemy is easily distracted by items | Town Hall and Tom Nook's Store - Animal Crossing: Wild World | |||
844 | Lloid | Animal Crossing Series | •Villager •Isabelle |
1,600 | Mushroomy Kingdom | N/A | •The enemy favors side specials | Title Theme - Animal Crossing | |||
849 | Blathers | Animal Crossing Series | •Villager | 9,700 | Smashville | •Hazard: Slumber Floor | •The floor is sleep-inducing •Items will be pulled toward the enemy |
Title Theme - Animal Crossing: Wild World | |||
868 | Roll | Mega Man Series | •Villager •Mega Man |
9,800 | Living Room | N/A | •Defeat the main fighter to win •Timed battle (2:00) •The enemy heals over time |
Mega Man Retro Medley | |||
1,082 | Iris Archwell Ella Mentree |
StreetPass Mii Plaza Series | •Villager •Mii Brawler (Moveset 1222, Wild West Hat, Butler Outfit) |
3,600 | Luigi's Mansion | •Invisibility | •All fighters are invisible after a little while | On the Hunt -Gloomy Manor Ver.- (Instrumental) | |||
1,124 | Balloon Fighter | Balloon Fight Series | •Villager Team ×4 | 4,500 | Balloon Fight | N/A | •Timed battle (1:30) •The enemy favors up specials •The enemy has increased jump power |
Balloon Fight Medley | |||
1,138 | Ayumi Tachibana | Famicom Tantei Club Series | •Villager | 2,300 | Town and City | •Item: Smoke Ball •Hazard: Fog |
•The stage is covered in fog | Route 10 - Pokémon Black / Pokémon White | |||
1,141 | Yakuman Player | Yakuman | •Villager Team ×4 | 2,000 | Tomodachi Life | •Item: Daybreak Parts | •The enemy is easily distracted by items | Yūyūki Medley | |||
1,149 | Dr. Wright | SimCity Series | •Villager Team | 9,500 | New Donk City Hall (Ω form) | •Assist Trophy Enemies (Dr. Wright) | •Hostile assist trophies will appear •Defeat an army of fighters |
Light Plane (Original) | Civilians | ||
1,154 | Dion, Max, & Jack | Marvelous: Mouhitotsu no Takarajima | •Villager •Luigi •Wario |
1,800 | Tortimer Island | •Item: Beastball | •Take your strongest team into this no-frills battle | Village of the Blue Maiden | Dion | ||
1,156 | Girl from Hajimari no Mori | Hajimari no Mori | •Villager •Ness |
2,300 | Duck Hunt (Battlefield form) | •Hazard: Fog | •The stage is covered in fog •The enemy favors down specials |
Yūyūki Medley | |||
1,176 | Magical Vacation Protagonists | Magical Vacation Series | •Villager | 3,800 | Smashville | N/A | •The enemy is easily distracted by items | Attack - Soma Bringer | Boy (yellow costume) Girl (green costume) | ||
1,191 | Pocket Football Player | Calciobit Series | •Tiny Villager Team ×11 | 3,900 | Pokémon Stadium 2 (Ω form) | •Item: Soccer Ball | •The enemy's kicks and knee strikes have increased power •The enemy is easily distracted by items •Defeat an army of fighters |
Wii Sports Series Medley | |||
1,259 | Sakura Samurai Hana Samurai |
Sakura Samurai: Art of the Sword Hana Samurai: Art of the Sword |
•Villager | 3,700 | Suzaku Castle | N/A | •The enemy starts the battle with a Killing Edge •The enemy has increased jump power |
Boss 1 - Sakura Samurai: Art of the Sword | |||
1,315 | Haru Okumura | Persona Series | •Villager •Giant Daisy |
2,300 | Tomodachi Life (Ω form) | •Item Tidal Wave | •Defeat the main fighter to win •Certain items will appear in large numbers after a little while |
Last Surprise | |||
1,393 | Hilda (Fire Emblem) | Fire Emblem Series | •Villager •Byleth |
2,400 | Garreg Mach Monastery (Bridge) | •Attack Power ↑ | •The enemy gets a major stat boost when badly damaged | Paths That Will Never Cross | |||
1,410 | Daisy Mae | Animal Crossing Series | •Villager •Clear Peach |
1,900 | Town and City | N/A | •Defeat the main fighter to win •The enemy favors down air attacks •The enemy is invisible |
Tour - Animal Crossing: New Leaf | |||
1,422 | Tressa & Cyrus | OCTOPATH TRAVELER | •Villager •Robin |
9,400 | Luigi's Mansion | •Item: Battering Items •Hazard: Heavy Wind |
•Dangerously high winds are in effect after a little while | Battle Scene / Final Boss - Golden Sun | Tressa | ||
1,488 | Sakuna | Sakuna: Of Rice and Ruin | •Villager | 8,200 | Gaur Plain (Battlefield form) | •Item Tidal Wave •Attack Power ↑ |
•The enemy has increased attack power •The enemy starts the battle with a Death's Scythe |
Shin Onigashima Medley |
As a minion
Spirit | Battle parameters | Inspiration | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | Character |
733 | 9-Volt & 18-Volt | WarioWare Series | •Incineroar •Villager |
9,000 | Gamer (Battlefield form) | •Assist Trophy Enemies (Sheriff) •Item: Boss Galaga |
•Hostile assist trophies will appear •The enemy is easily distracted by items |
WarioWare, Inc. | 9-Volt | ||
831 | DJ K.K. | Animal Crossing Series | •Duck Hunt •Villager |
3,900 | Fourside | •Assist Trophy Enemies (Squid Sisters) •Temporary Invincibility |
•Defeat the main fighter to win •The enemy will occasionally be invincible after a little while •Hostile assist trophies will appear after a little while |
2:00 a.m. - Animal Crossing: Wild World | Villager | ||
835 | Rover | Animal Crossing Series | •Sheik •Villager |
8,800 | Spirit Train | N/A | •Take your strongest team into this no-frills battle | Title Theme - Animal Crossing: Wild World | Villager | ||
842 | Joan | Animal Crossing Series | •Peach •Villager |
3,800 | Town and City | N/A | •The enemy favors down specials | Town Hall and Tom Nook's Store - Animal Crossing: Wild World | Villager | ||
852 | Brewster | Animal Crossing Series | •Falco •Villager •Isabelle |
8,800 | Luigi's Mansion | •Item Tidal Wave (Food) | •Defeat the main fighter to win •Reinforcements will appear during the battle •Certain items will appear in large numbers after a little while |
The Roost - Animal Crossing: Wild World | Villager | ||
856 | Frillard | Animal Crossing Series | •Wario •Isabelle •Villager |
2,400 | Town and City | N/A | •The enemy loves to taunt | Town Hall and Tom Nook's Store - Animal Crossing: Wild World | Villager | ||
1,130 | Donbe & Hikari | Famicom Mukashibanashi Series | •Young Link •Villager •Falco •Diddy Kong •Duck Hunt |
3,500 | Duck Hunt (hazards off) | N/A | •Defeat an army of fighters | Shin Onigashima Medley | Hikari | ||
1,139 | Goku & Chao | Famicom Mukashibanashi Series | •Diddy Kong •Villager |
1,600 | Town and City | •Item: Golden Hammer | •Reinforcements will appear during the battle •The enemy is easily distracted by items |
Yūyūki Medley | Chao | ||
1,189 | Yama | SimTower SP | •Luigi •Villager ×2 |
2,000 | Tomodachi Life | •Item: Ore Club •Hazard: Heavy Wind |
•Dangerously high winds are in effect after a little while •The enemy is easily distracted by items |
Title Theme - NES Remix 2 | Tenants | ||
1,212 | Ashley Robbins Ashley Mizuki Robins |
Trace Memory Series Another Code Series |
•Isabelle •Clear Villager |
3,700 | Luigi's Mansion | N/A | •The enemy is invisible | Main Theme - Luigi's Mansion (Brawl) | Daniel Edward | ||
1,238 | Looksley | Looksley's Line Up Tales in a Box: Hidden shapes in perspective! |
•Isabelle •Villager |
1,500 | Paper Mario | •Invisibility •Item: Smoke Ball |
•All fighters are invisible | Freakyforms: Your Creations, Alive! Medley | Silhouette | ||
1,284 | Wonder-Blue | The Wonderful 101 | •Chrom •Villager |
1,800 | New Donk City Hall | N/A | •Defeat the main fighter to win •The enemy's melee weapons have increased power •Defeat an army of fighters |
ST01: Roll Out, Wonderful 100! | Recruitable citizens | ||
1,373 | Leon | Resident Evil Series | •Fox (150 HP) •Villager Team ×3 ×3 ×3 (60 HP) |
3,800 | Gerudo Valley (hazards off) | •Item: Exploding Types | •Defeat the main fighter to win •Stamina battle •The enemy favors neutral specials |
Psycho Bits | Ganado | ||
1,390 | Seteth | Fire Emblem Series | •Dr. Mario •Villager |
4,200 | Garreg Mach Monastery (Cathedral) | N/A | •Timed battle (1:00) •Reinforcements will appear after an enemy is KO'd •The enemy has increased power for the first part of the battle |
Chasing Daybreak | Flayn |
Alternate costumes
Gallery
Villager using their watering can on Ivysaur on 3D Land.
Villager riding Lloid Rocket on Onett.
Villager flying past Duck Hunt on Mario Galaxy.
A male Villager dancing alongside a female Villager on Tortimer Island.
Villager trying to catch a shrunken Bayonetta on Tortimer Island.
Villager fighting against Bowser Jr. on Boxing Ring.
Villager taking out King K. Rool's pocketed crown on Tortimer Island.
Villager getting hit by the Mii Swordfighter's dash attack on Hyrule Castle.
Villager using their neutral aerial on Palutena on Gaur Plain.
Villager digging up a turnip for Peach on Gaur Plain.
Villager and Sonic struck by Robin's down smash on Wily Castle.
Villager caught by the Arcade Bunny's claw on Green Hill Zone.
Villager and King Dedede during the Squid Sisters' concert on Mario Galaxy.
Villager during their on-screen appearance on Town and City.
Villager, Falco and Wii Fit Trainer buried by Shovel Knight on Garden of Hope.
With Mario, Donkey Kong, Link, Samus, Ice Climbers, Pit and Inkling on Battlefield.
Villager, Samus, Palutena, and Shovel Knight fighting on Find Mii Ω with the Moon about to crash into the stage.
Preparing to grab Banjo & Kazooie.
Fighter Showcase Video
Trivia
- Villager is the first SSB4 newcomer to be confirmed for Ultimate. Coincidentally, Villager was the first newcomer revealed for SSB4.
- Villager is the only SSB4 newcomer to appear on the game's boxart.
- Villager's body and lighting on the boxart for Ultimate is flipped when compared to his appearance in the panorama, with only his face facing the same direction.
- Villager is the only SSB4 newcomer to appear on the game's boxart.
- In the E3 demo of the game, Villager's portrait, strangely, used his in-game model as opposed to the render made for the final game. This was also the case with Link, Mario and Pikachu. This has since been fixed.
- Coincidentally, all four of these characters were playable in the Super Smash Bros. for 3DS demo.
- In the demo for Super Smash Bros. Ultimate, Villager's 7th and 8th costumes had a light skin tone, just like in SSB4. However, in the final game, the skin was changed to be a darker tone.
- In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" (respectively, "el Aldeano"/"la Aldeana", "der Bewohner"/"die Bewohnerin", "l'Habitant"/"l'Habitante", "le Villageois"/"la Villageoise", and "l'Abitante"). This trait is shared with Wii Fit Trainer, Inkling, Pokémon Trainer, Hero, the Ice Climbers, Zombie, Enderman, and the Mii Fighters.
- When Villager uses his Up Special, the color of the balloons that appear depends on who controls the character (gray for CPU, red for P1, blue for P2, etc.). Isabelle also shares this trait.
- Similar to Wario's Chomp, characters trapped in Villager's grab appears to have the upper half of their models removed, presumably so that even large characters can fit inside the net. This also happens with Isabelle.
References
Animal Crossing universe | |
---|---|
Fighters | Villager (SSB4 · SSBU) · Isabelle (SSBU) |
Assist Trophies | Mr. Resetti · Isabelle · Kapp'n |
Stages | Smashville · Tortimer Island · Town and City |
Items | Pitfall · Beehive |
Other | K.K. Slider · Lloid · Timmy & Tommy · Tom Nook |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |