Villager (SSBU)/Neutral special
Overview[edit]
Villager reaches their hand out and pockets projectiles.
At first glance, Pocket seems like a great pseudo-reflector as it has a high 1.9x multipler to projectiles Villager uses from pocket. However, despite the incredible damage multipler, Pocket is mainly used to take away single use items such as R.O.B.s Gyro, Diddy Kongs Banana Peel, Links Remote Bomb, and Bowser Jr.s Mechakoopa. Pocketing a single use item substantially warps the game in villagers favor, and can severely impair characters, especially Diddy Kong, who heavily relies on Banana to achieve KOs. The pocketed item remains in Villagers pocket for the duration of their stock, forcing characters with single use items to use caution when throwing them towards Villager.
Pocket can also be used as a surrogate airdodge thanks to its brief intangiblity briefly before and during the grab portion of the move, that can be used in combination with B-reversing for mobility mixups. Although the move is somewhat laggy when whiffed.
Overall, Pocket is a very polarizing move, being insanely powerful and forcing a degree of respect from the opponent, lest their loose their item, however, in some matchups, it is rather useless beyond being a surrogate airdodge.
Timing[edit]
Pocket[edit]
Intangible | 5-23 |
---|---|
8-23 | |
Interruptible | 51 |
Animation length | 63 |
Pocket throw[edit]
Not every projectile is active as soon as its out. Some like Villager's Bowling Ball are active a few frames after they're generated.
Item thrown | 9 |
---|---|
Interruptible | 31 |
Animation length | 35 |
Lag time |
Vulnerable |
Absorb |
Intangible |
Prop event |
Interruptible |
|