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Hitbox visualization showing Villager's down special, Timber, when the tree grows.
Hitbox visualization showing Villager's down special, Timber, when the tree falls.
Hitbox visualization showing Villager's down special, Timber, when using the axe.
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Overview[edit]
This move comes in three phrases.
The first phase has the Villager planting a sprout into the ground. The sprout lasts for 840 frames, or 14 seconds.
The second phase has him using a watering can on the sprout. The water that comes from the can can push away opponents.
In the third phase, the water from the watering can is used to make the sprout bounce up into a tree, which is extremely powerful. The tree lasts for 600 frames, or 10 seconds. It has 30 HP. The third phase also lets him attack with an axe that has a lot of ending lag but is very powerful. Hitting the tree with the axe twice makes it fall down, which has short range but is extremely powerful. There is a chance that the tree falling down will cause a small stump to bounce out and be used like an item. It can be thrown for small damage and disappears afterwards.
Update History[edit]
8.0.0
- The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).
- The axe deals more base knockback (30 → 36) and shield damage (6 → 9).
- The axe gained additional hitboxes on frame 8 to compensate the axe going away from the playing field.
Hitboxes[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Water
|
0 |
0 |
0 |
0.0% |
0 |
|
Forward |
0 |
100 |
25 |
|
2.9 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
None |
|
All |
All |
|
|
|
|
|
|
Tree growth (clean)
|
0 |
0 |
0 |
18.0% |
6.0 |
|
Standard |
30 |
100 |
0 |
|
7.0 |
tree |
0.0 |
12.0 to 5.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Tree growth (late)
|
0 |
0 |
0 |
13.0% |
6.0 |
|
Standard |
30 |
100 |
0 |
|
9.0 |
tree |
0.0 |
11.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Falling tree
|
0 |
0 |
0 |
25.0% |
6.0 |
|
Standard |
30 |
100 |
0 |
|
7.0 |
tree |
0.0 |
17.5 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
25.0% |
6.0 |
|
Standard |
30 |
100 |
0 |
|
5.5 |
tree |
0.0 |
10.0 |
5.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
25.0% |
6.0 |
|
Standard |
30 |
100 |
0 |
|
5.5 |
tree |
0.0 |
10.0 |
-5.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Axe (early)
|
0 |
0 |
0 |
14.0% |
9.0 |
|
Standard |
36 |
100 |
0 |
|
5.0 |
haver |
0.0 |
6.5 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
14.0% |
9.0 |
|
Standard |
36 |
100 |
0 |
|
3.0 |
haver |
0.0 |
1.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Axe (late)
|
0 |
0 |
0 |
14.0% |
9.0 |
|
Standard |
36 |
100 |
0 |
|
5.0 |
haver |
0.0 |
6.5 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
14.0% |
9.0 |
|
Standard |
36 |
100 |
0 |
|
3.0 |
haver |
0.0 |
1.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
14.0% |
9.0 |
|
Standard |
36 |
100 |
0 |
|
5.0 |
top |
0.0 |
5.5 |
11.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
14.0% |
9.0 |
|
Standard |
36 |
100 |
0 |
|
3.0 |
top |
0.0 |
6.0 |
5.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Growing tree[edit]
Clean hit
|
14-19
|
Late hit
|
20-40
|
Animation length
|
50
|
Falling tree[edit]
The tree has a life of 300 while falling
Hitboxes (early, late)
|
6-7, 8
|
Interruptible
|
48
|
Animation length
|
54
|
|
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Villager's moveset
|
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