List of updates (SSBU)/5.0.0 changelog
< List of updates (SSBU)(Redirected from 5.0.0 (SSBU))
This is a list of known changes in version 5.0.0 of Super Smash Bros. Ultimate.
UniversalEdit
- Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing, making it slightly harder to reposition with a roll after recovering with a directional air dodge, but it also prevents the user from unintentionally staling subsequent dodges.
ItemsEdit
- The Smash Ball travels more slowly, and is easier to hit overall.
YoshiEdit
- Yoshi can now buffer a grab after rolling or spotdodging.
PeachEdit
- Peach Parasol's linking hits connect more reliably.
DaisyEdit
- Daisy Parasol's linking hits connect more reliably.
Ice ClimbersEdit
- The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.
VillagerEdit
- Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.
Rosalina & LumaEdit
- Luma is no longer uncontrollable after Rosalina is affected by Hero's Snooze.
Mii BrawlerEdit
- Counter Throw can no longer grab opponents who are invincible/intangible (excluding Banjo & Kazooie's Wonderwing).
JokerEdit
- The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
HeroEdit
- The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
- The final hit of Kafrizz can now be reflected, blocked by passive shields and absorbed.
- Magic Burst's looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.
- Using Zoom while under the effect of a Super Mushroom no longer expire until the end of the move. This prevents cases where Hero would become stuck in the animation indefinitely.
- Fixed multiple issues with the initial hit of Gigaslash not granting opponents intangibility; it is no longer possible to perform the following glitches:
- Fixed an issue that resulted opponents to take damage near a stage hazard, such as lava.
- Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents. It no longer puts opponents in combat with no stocks remaining.
- Fixed an issue that resulted opponents to grapically stuck remain in the Final Smash aura.