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Super Smash Bros. Ultimate

Music (SSBU)

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The music in Super Smash Bros. Ultimate includes a wide variety of tracks. It consists of pieces taken directly from other Nintendo games and games with third-party representation, nearly all of the remixes from previous Super Smash Bros. titles, and brand new arrangements. In total, there are 1,002 tracks available to listen to in the Sounds menu, making Ultimate's library the largest in the series.

Music can be listened to in the game using the Sounds feature.

Sounds track list

Much like in Brawl and Super Smash Bros. for 3DS and Wii U, the Sounds menu is accessible by default and does not need to be unlocked. However, several tracks must be unlocked themselves via various methods. Others only appear in the list if a DLC purchase is made.

Super Smash Bros.

Mario

Mario Kart

Donkey Kong

Yoshi

Wario

The Legend of Zelda

Metroid

Kirby

Star Fox

Pokémon

F-Zero

EarthBound

Fire Emblem

Game & Watch

Kid Icarus

Pikmin

Animal Crossing

Wii Fit

Punch-Out!!

Xenoblade Chronicles

Splatoon

Metal Gear

Sonic

Mega Man

PAC-MAN

Street Fighter

FINAL FANTASY VII

Bayonetta

Castlevania

Persona

DRAGON QUEST

Banjo-Kazooie

FATAL FURY

ARMS

Minecraft

Other

Tracks not listed in Sounds

The following tracks are present in the game, but are not listed in the Sounds menu. Note that some of the names may not be official. Besides the tracks listed below, there are also 50 victory themes available in the game.

Title Link Composition Availability Notes
WarioWare minigame themes Brawl Remix Six tracks from WarioWare, Inc.: Mega Microgame$! and two tracks from WarioWare: Touched!Crazy Cars, Sole Man, Arrow Space, Kitty Cover, Crack Down, The Maze That Pays, Blowin' Up, and Losin' Your Marble—as well as an original track titled Taunt can be heard on WarioWare, Inc., where they play during microgames should the music be set to WarioWare, Inc.. Source: WarioWare, Inc.: Mega Microgame$! / WarioWare: Touched!
Ground Theme - Super Mario Bros. 3 [1,003] Original The original Ground Theme ported directly from Super Mario Bros. 3. Appears as part of the Ground Theme - Super Mario series track, but not as a standalone song. This was not the case in Smash 4 and appears to be an oversight. Source: Super Mario Bros. 3
Composer: Koji Kondo
Ground Theme (Hurry Up!) - Super Mario Bros. [1,004] Original Whenever the music is set to Ground Theme - Super Mario Bros., either when playing on Mushroom Kingdom or during a Spirit Battle, the "Hurry Up!" version of the track will play during the last 30 seconds of a timed match, sudden death, a stock match where a player has only one stock in a one-on-one sitution, or a stamina match where a player has 1/3 of their HP or less remaining in a one-on-one situation. Source: Super Mario Bros.
Composer: Koji Kondo
Street Fighter II critical themes Original Whenever any music directly ported from Street Fighter II plays, either on Suzaku Castle or during a Spirit Battle, the corresponding "critical" track will play during the last 30 seconds of a timed match, sudden death, a stock match where a player has only one stock in a one-on-one situation, or a stamina match where a player has 1/3 of their HP or less in a one-on-one situation. Source: Street Fighter II / Super Street Fighter II / Hyper Street Fighter II
Composer: Yoko Shimomura
Hammer [1,005] Original Used whenever a fighter is using a Hammer. Unlike previous games, it now use the original arcade version of the jingle rather than the NES port's version. Source: Donkey Kong
Composer: Yukio Kaneoka
Golden Hammer [1,006] Original Used whenever a fighter is using a Golden Hammer. The composition is slightly different from the original piece, which is available in Sounds as Power-Up Music - Wrecking Crew. Source: Wrecking Crew
Composer: Hirokazu Tanaka
Starman 0:10 Original Used whenever a fighter is under the effect of a Super Star. Directly ported from the NES Super Mario Bros. Source: Super Mario Bros.
Composer: Koji Kondo
Tourney: Winner Announcement (No Intro) Original The same as the original Tourney: Winner Announcement theme, except the fanfare at the beginning is removed. Plays after returning to a tournament bracket after viewing a replay of a match in Online Tourney. Added during update 5.0.0. Source: Original
Arrangement Supervisor: Katsuro Tajima

Additionally, the individual songs found in the Ground Theme / Underwater Theme - Super Mario 3D Land, Paper Mario Medley, and Kirby Retro Medley tracks are treated as separate in-game, and can play individually under certain circumstances, such as spirit battles.

Tracks that do not return

While a majority of the music tracks from previous installments return, there are several which do not return in Ultimate.

  • Super Mario Bros.
    • Ground Theme 2 (Super Mario Bros.)
  • Donkey Kong
    • Jungle Level (Brawl remix)
    • DK Jungle 1 Theme (Barrel Blast) (Brawl remix)
  • The Legend of Zelda
    • The Great Sea (original version)
    • Molgera Battle (original version)
    • Midna's Lament (original version)
  • Metroid
    • Vs. Parasite Queen (original version)
  • Kirby
    • Checker Knights
    • Forest/Nature Area (original version)
  • Pokémon
    • Battle! (Wild Pokémon) (Pokémon Diamond / Pokémon Pearl) (SSB4 remix)
  • Pikmin
    • Ai no Uta
    • Ai no Uta (French version)
    • Tane no Uta
  • Metal Gear
    • Theme of Solid Snake (original version)
  • PAC-MAN / Namco
    • Yokai Dochuki Retro Medley
    • Bravoman Retro Medley
  • Others
    • Balloon Fight (original version)
    • Opening Theme / Select (Wii Sports) (original version)
    • Famicon Medley (Brawl variation)

Trivia

  • Compared to Super Smash Bros. 4, in which songs from past Smash titles and other games were abridged for space compression (such as DK Rap and Gaur Plain), many songs in Ultimate are notably included uncut, and can last much longer as a result. This is especially noticeable with the Challenger Packs, which include uncut vocal tracks such as The Edge of Dawn (Seasons of Warfare) (four minutes and 55 seconds) and Advent: One-Winged Angel (just over six minutes, the longest track in the series).
    • According to Masahiro Sakurai, this was because the game's improved compression technology allows for tracks to take only a quarter of a space they did previously, while keeping their original quality.[1] Despite this, the abridged tracks from SSB4 were not reverted to their full-length versions.
  • The Mario Kart, Wario, Star Fox, Ice Climber, Game & Watch, Kid Icarus, Punch-Out!!, Xenoblade Chronicles, Sonic the Hedgehog, and Bayonetta franchises are the only series from previous games to have not received any new remixes.
    • Of these franchises, Wario, Ice Climber, Game & Watch, Kid Icarus, Punch-Out!!, and Bayonetta are the only series to have received no new music tracks altogether.
  • ARMS is currently the only universe to take all of its music from a single game, as all other single-game universes belong to the "Others" category. Prior to Challenger Pack 8, Final Fantasy also held this distinction, and still applies if music from the film Final Fantasy VII: Advent Children is excluded.
  • The Fatal Fury franchise currently has the most new remixes out of the universes introduced as DLC, with there being 17 total.
  • "MEGALOVANIA" and "Floral Fury" are currently the only DLC music tracks to be included with a Mii outfit (Sans and Cuphead, respectively).
  • Fatal Fury has by far the most music tracks of any third-party series in both Ultimate and the entire series in general, with 50 total.
  • This is the first game since the original in which none of the new remixes are unlockable.

References