Super Smash Bros.
This article's title is unofficial.

Music (SSB)

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Revision as of 20:56, April 27, 2019 by Smashbrosfan99 (talk | contribs) (→‎6: Kongo Jungle: Expanding.)
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The Sound Test in SSB selecting what type of music

The music of Super Smash Bros. comprises one remixed track for each VS Mode stage as well as several original compositions. Hirokazu Ando, an employee of HAL Laboratory, arranged all the remixes in SSB and composed the game's original music. All of the music except the Character Select theme can be played in the Sound Test.

1: Opening

Opening
Track title Opening
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [1]

Usage

The music is played during the opening movie for Super Smash Bros.. Parts of this track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in Super Smash Bros. Melee.


Composition & Arrangements

Original Composer: Hirokazu Ando

2: How to Play

How to Play
Track title How to Play
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [2]

Usage

Plays during the How to Play video which begins if the player waits long enough on the title screen.

Composition & Arrangements

Original Composer: Hirokazu Ando

3: Records

Records
Track title Records
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [3]

Usage

Plays in the Character Data and VS Records sub-menus.

Composition & Arrangements

Original Composer: Hirokazu Ando

4: Menu

Menu
Track title Menu
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [4]

Usage

Plays on the main menu screen.

Composition & Arrangements

Original Composer: Hirokazu Ando

N/A: Character Select

Character Select
Track title Character Select
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [5]

Usage

Plays on the character selection screen.

Composition & Arrangements

Original Composer: Hirokazu Ando

5: Peach's Castle

Peach's Castle
Track title Peach's Castle
Universe Mario
Debut game Super Mario Bros.
Link [6]

Origin

The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES.

Usage

Plays on Peach's Castle. The stage and music would later return as DLC if the player purchased Peach's Castle (64) in Super Smash Bros. 4.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

6: Kongo Jungle

Kongo Jungle
Track title Kongo Jungle
Universe Donkey Kong
Debut game Donkey Kong Country
Link [7]

Origin

The track is a remix of Jungle Groove (also known as DK Island Swing) from Donkey Kong Country on the SNES.

Usage

Plays on Congo Jungle. Both the music and the stage were later reused in Super Smash Bros. Melee, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: David Wise

7: Hyrule Castle

Hyrule Castle
Track title Hyrule Castle
Universe Zelda
Debut game The Legend of Zelda
Link [8]

Origin

A remix of the overworld theme from The Legend of Zelda for the NES. This track sounds very similar to the version played in The Legend of Zelda: A Link to the Past.

Usage

Plays on the stage Hyrule Castle. Both the music and the stage would return as DLC in Smash 4 if the player purchases Hyrule Castle (64).

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

8: Planet Zebes

Planet Zebes
Track title Planet Zebes
Universe Metroid
Debut game Metroid
Link [9]

Origin

A remix of the theme used in Brinstar from Metroid for the NES.

Usage

Plays on the stage Planet Zebes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Hirokazu Tanaka

9: Yoshi's Island

Yoshi's Island
Track title Yoshi's Island
Universe Yoshi
Debut game Yoshi's Story.
Link [10]

Origin

A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.

Usage

Plays on Yoshi's Island. Both the music and the stage were later reused in Super Smash Bros. Melee, and the music was reused again as an available track in Super Smash Bros. for Wii U for Melee's Yoshi's Island stage.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

10: Dream Land

Dream Land
Track title Dream Land
Universe Kirby
Debut game Kirby Super Star
Link [11]

Origin

A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.

Usage

Plays on Dream Land. Both the music and the stage were later reused in Super Smash Bros. Melee, and again in Smash 4 if the player purchases the Dream Land (64) DLC.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

11: Sector Z

Sector Z
Track title Sector Z
Universe Star Fox
Debut game Star Fox 64
Link [12]

Origin

The track is a remix of Star Fox 64's main theme.

Usage

Plays on Sector Z.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

12: Pokémon Theme

Pokémon Theme
Track title Pokémon Theme
Universe Pokémon
Debut game Pokémon Red & Blue
Link [13]

Origin

An orchestration of the traditional Pokémon title theme.

Usage

Plays on Saffron City.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

13: Mushroom Kingdom

Mushroom Kingdom
Track title Mushroom Kingdom
Universe Mario
Debut game Super Mario Bros.
Link [14]

Origin

A near-perfect preservation of the original 8-bit Overworld theme from Super Mario Bros.

Usage

Plays on Mushroom Kingdom. Only the music returned in Super Smash Bros. Melee for that game's Mushroom Kingdom stage.

Composition & Arrangements

Original Composer: Koji Kondo

14: Mushroom Kingdom (Finale)

Mushroom Kingdom (Finale)
Track title Mushroom Kingdom (Finale)
Universe Mario
Debut game Super Mario Bros.
Link [15]

Origin

A near-perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in Super Mario Bros.

Usage

Plays on Mushroom Kingdom when only 30 seconds remain on the timer and during Sudden Death.

Composition & Arrangements

Original Composer: Koji Kondo

15-24: Victory themes

Main article: Victory theme

25: Results Screen

Results Screen
Track title Results Screen
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [16]

Origin

Remix of "Break the Targets" (track 33).

Usage

Plays on the match complete screen after the fanfare track plays for the winning fighter.

Composition & Arrangements

Original Composer: Hirokazu Ando

26: Hammer

Hammer
Track title Hammer
Universe Donkey Kong
Debut game Donkey Kong
Link [17]

Origin

The original 8-bit theme that played in Donkey Kong when the player picked up a hammer.

Usage

Plays when a player picks up a Hammer.

Composition & Arrangements

Original Composer: Yukio Kaneoka

27: Starman

Starman
Track title Starman
Universe Mario
Debut game Super Mario Bros.
Link [18]

Origin

A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.

Usage

Plays when a player picks up the Starman during a match.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

28: Training

Training
Track title Training
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [19]

Usage

Plays during the game's Training Mode.

Composition & Arrangements

Original Composer: Hirokazu Ando

29: 1P Intro

1P Intro
Track title 1P Intro
Universe Super Smash Bros.
Debut game Super Smash Bros.

Usage

Plays before the player enters a battle in 1P Game.

Composition & Arrangements

Original Composer: Hirokazu Ando

30: Master Hand 1P Intro

Master Hand 1P Intro
Track title Master Hand 1P Intro
Universe Super Smash Bros.
Debut game Super Smash Bros.

Usage

Plays right before the player enters the battle with Master Hand.

Composition & Arrangements

Original Composer: Hirokazu Ando

31: Master Hand Appearance

Master Hand Appearance
Track title Master Hand Appearance
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [20]

Usage

Plays while Master Hand makes his on-screen appearance.

Composition & Arrangements

Original Composer: Hirokazu Ando

32: Master Hand

Master Hand
Track title Master Hand
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [21]

Usage

Climactic battle music heard in the final battle against Master Hand.

Composition & Arrangements

Original Composer: Hirokazu Ando

33: Break the Targets

Break the Targets
Track title Break the Targets
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [22]

Usage

Plays on any Break the Targets or Board the Platforms stages, and in Race to the Finish.

Composition & Arrangements

Original Composer: Hirokazu Ando

34: 1P Victory

1P Victory
Track title 1P Victory
Universe Super Smash Bros.
Debut game Super Smash Bros.

Usage

Plays upon completion of a 1P Game battle.

Composition & Arrangements

Original Composer: Hirokazu Ando

35: 1P Clear

1P Clear
Track title 1P Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [23]

Usage

Plays on the score display screen following the Master Hand battle.

Composition & Arrangements

Original Composer: Hirokazu Ando

36: Bonus Clear

Bonus Clear
Track title Bonus Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [24]

Usage

Plays after the player succeeds to complete a Bonus Stage round and during the score display screen that follows.

Composition & Arrangements

Original Composer: Hirokazu Ando

37: Bonus Failed

Bonus Failed
Track title Bonus Failed
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [25]

Usage

Plays during the score display screen after the player fails to complete a Bonus Stage round.

Composition & Arrangements

Original Composer: Hirokazu Ando

38: Fighting Polygon Team

Fighting Polygon Team
Track title Fighting Polygon Team
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [26]

Usage

Plays during the match against the Fighting Polygon Team on Battlefield.

Composition & Arrangements

Original Composer: Hirokazu Ando

39: Metal Mario

Metal Mario
Track title Metal Mario
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [27]

Usage

Plays during the battle against Metal Mario on Meta Crystal in 1P Game.

Composition & Arrangements

Original Composer: Hirokazu Ando

40: Challenger Approaching

Challenger Approaching
Track title Challenger Approaching
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [28]

Usage

Plays on the "Challenger Approaching" screen. This track is nearly identical to 1P Intro (track 29), with a minor change in pitch.

Composition & Arrangements

Original Composer: Hirokazu Ando

41: Reward

Reward
Track title Reward
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [29]

Usage

Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.

Composition & Arrangements

Original Composer: Hirokazu Ando

42: 1P Clear

1P Clear
Track title 1P Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [30]

Usage

Plays after a player completes 1P Game and the victorious character flops down onto a table like a plush doll.

Composition & Arrangements

Original Composer: Hirokazu Ando

43: Continue?

Continue?
Track title Continue?
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [31]

Usage

Plays on the Continue screen when the defeated character flops down like a plush doll.

Composition & Arrangements

Original Composer: Hirokazu Ando

44: Game Over

Game Over
Track title Game Over
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [32]

Usage

Plays if the player decides to exit and select "No" on the Continue screen, resulting in a Game Over.

Composition & Arrangements

Original Composer: Hirokazu Ando

45: Credits

Credits
Track title Credits
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [33]

Usage

Plays throughout the ending credits. It has been remixed in Super Smash Bros. Melee, Super Smash Bros. Brawl and Smash 4.

Composition & Arrangements

Original Composer: Hirokazu Ando

Trivia

  • There is an additional unused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.