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:''"Shin Onigashima" redirects here. For the universe, see [[List of minor Nintendo universes#Shin Onigashima|Shin Onigashima]] | :''"Shin Onigashima" redirects here. For the universe, see [[List of minor Nintendo universes#Shin Onigashima|Shin Onigashima]] |
Revision as of 03:33, January 26, 2023
- "Shin Onigashima" redirects here. For the universe, see Shin Onigashima
This is a list of music tracks in Super Smash Bros. Brawl placed in the Nintendo category of the Sound Test. This and the Super Smash Bros. series are the only 2 series to not always order the track in the order of what stage they play on in the Sound Test.
Ice Climber
Ice Climber | |
---|---|
Track title | Ice Climber |
Universe | Ice Climber |
Debut game | Ice Climber |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Summit |
Availability | Default |
Link | [1] |
Origin
This track is a remixed medley of music pieces from Ice Climber. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the Summit stage; however, later loops will desynchronize the track, as will altering the gameplay speed and pausing the game.
Composition & Arrangements
Arrangement Supervisor: Toshiyuki Sudo,
Composer: Nintendo
Arranger: Nintendo
Japanese title: アイスクライマー, Ice Climber
Other Uses
- If Classic or All-Star modes are completed with the Ice Climbers, this track will play during the Character Roll Call following the mode.
- This track plays while venturing through the first section of The Glacial Peak in the Subspace Emissary.
- In The Great Maze level of the Subspace Emissary, this track will also play when fighting the False Ice Climbers.
Balloon Trip
Balloon Trip | |
---|---|
Track title | Balloon Trip |
Universe | Balloon Fight |
Debut game | Balloon Fight |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Summit |
Availability | Default |
Link | [2] |
Origin
This track is a light arrangement of the music that would play in Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original 8-bit version of this track appeared as a music piece in Super Smash Bros. Melee, and is one of the few music pieces in Melee not to return in Brawl.
Composition & Arrangements
Arrangement Supervisor: Koji Hayama,
Composer: Nintendo
Japanese title: バルーントリップ, Balloon Trip
Shin Onigashima
Shin Onigashima | |
---|---|
Track title | Shin Onigashima |
Universe | Shin Onigashima |
Debut game | Famicom Mukashibanashi Shin Onigashima |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Summit |
Availability | Default |
Link | [3] |
Origin
This track is in fact a full medley, remixing sub-sections from the NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen, a very short track that originally played on the title screen of Shin Onigashima, and then At Home, a track which played in Shin Onigashima when the player was in the sunken hearth room of the old couple's home in Chapter 1. The overall music piece then plays a remix of Neighboring Village, which in Shin Onigashima, played during most Chapter 4, except when Donbe, one of the protagonists, is swimming underwater. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.
Origin Video
Composition & Arrangements
Arrangement: Masafumi Takada,
Composer: Nintendo
Japanese title: 新・鬼ヶ島, New Demon Island
Clu Clu Land
Clu Clu Land | |
---|---|
Track title | Clu Clu Land |
Universe | Clu Clu Land |
Debut game | Clu Clu Land |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Summit |
Availability | Unlockable |
Link | [5] |
Origin
This track is a medley of music pieces from the NES game of the track's title, Clu Clu Land. The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original 8-bit form. Next, the song transitions into the Level Theme, which would originally play when Bubbles explored a regular level. Following this, the Time Running Out Theme plays, which in Clu Clu land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.
Composition & Arrangements
Arrangement Supervisor: Keigo Ozaki,
Composer: Nintendo
Arranger: GAME ARTS Co., Ltd.
Japanese title: クルクルランド, Clu Clu Land
How to Unlock
If a player can hit the Sandbag past 1200ft (400m) in the Home-Run Contest, they will receive the CD containing this track.
Mario Bros.
Mario Bros. | |
---|---|
Track title | Mario Bros. |
Universe | Mario |
Debut game | Mario Bros. |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Mario Bros. |
Availability | Default |
Link | [6] |
Origin
This track is a remix of two music pieces that play in the arcade game Mario Bros. The first sub-section is the excerpt that played upon starting a new game in Mario Bros., which in turn is an excerpt of Mozart's classical piece Eine kleine Nachtmusik, and the second sub-section is a remix of the music that would play on the title screen of the NES version of Mario Bros., in the last section of this track another remix of the excerpt that plays upon starting a new game is played.
Composition & Arrangements
Arrangement Supervisor: Shogo Sakai
Composer: Nintendo
Arranger: HAL Laboratory, Inc.
Japanese title: マリオブラザーズ, Mario Bros.
Gyromite
Gyromite | |
---|---|
Track title | Gyromite |
Universe | R.O.B. |
Debut game | Gyromite |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Mario Bros. |
Availability | Unlockable |
Link | [7] |
Origin
This track serves as a collection of short music pieces from NES games Stack-Up and Gyromite. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes Stack-Up Test Mode, a piece that plays on the key prompt in the test mode of Stack-Up. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. Quite why the track is named Gyromite, and makes no mention of Stack-Up is unclear, but it is most likely due to the fact that R.O.B. borrows more traits from his usage in Gyromite than from Stack-Up as a playable character in Brawl.
Composition & Arrangements
Arrangement Supervisor: Kenichi Okuma
Composer: Nintendo
Japanese title: ブロック&ジャイロ, Block & Gyro
Other Uses
If Classic or All-Star modes are completed with the R.O.B., this track will play during the Character Roll Call following the mode.
How to Unlock
Collect a random CD containing this track.
Famicom Medley
Famicom Medley | |
---|---|
Track title | Famicom Medley |
Universe | Mario, Wrecking Crew, Excite, Punch-Out!!, Soccer, Devil World, Joy Mech Fight, Duck Hunt, Donkey Kong, Detective Club, Urban Champion |
Debut game | Various |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Mario Bros. |
Availability | Default |
Link | [8] |
Origin
This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The first of which is the introductory notes to the Hammer Bros. Battle Theme from Super Mario Bros. 3 (Koji Kondo), a track that would play whenever Mario fought Hammer Bros., or a related species such as a Boomerang Bro in a restricted area. The Bonus Round Theme, originating from Wrecking Crew (Hirokazu Tanaka) will then play, a track that would play whenever Mario attempted a bonus round in said game will then play next, before transitioning into the Title Screen Theme from Excitebike (Akito Nakatsuka), which as the name would imply, would play on the Title screen of Excitebike. After this, a sub-track will play that has been split into two halves across this overall piece. The first half of the Punch-Out!! Training Theme will play at this point of the track, a music piece that originally played during the Training cutscene of Punch-Out!! (Yukio Kaneoka and Kenji Yamamoto). Gameplay music from Soccer (Koji Kondo) will play afterwards before moving onto Title Screen Theme from Devil World (Koji Kondo and Akito Nakatsuka), a music piece which, as the title would imply, plays on the title screen of Devil World. The second half of the Punch-Out!! Training Theme will play following on from Joy Mech Fight Menu Theme before playing the Title Screen Theme from Duck Hunt (Hirokazu Tanaka). The arrangement keeps up a trend of Title Screen Themes from this point, as the music from said parts of a game will play, first from Donkey Kong Jr. (Yukio Kaneoka), and then Famicom Tantei Club Part II (Kenji Yamamoto). The overall track then finally ends with the Urban Champion Victory Theme, a small soundbyte that would play in Urban Champion (Hirokazu Tanaka) whenever the player won a match. The arrangement will then loop back to the start of the track.
Origin Video
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
Japanese title: ファミコン・メドレー, Famicom Medley
Power-Up Music
Power-Up Music | |
---|---|
Track title | Power-Up Music |
Universe | Wrecking Crew |
Debut game | Wrecking Crew |
Stage of usage | Mario Bros. |
Availability | Default |
Link | [10] |
Origin
This track is a direct 8-bit port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
Japanese title: BGM B:パワーアップ (レッキングクルー), BGM B: Power-Up (Wrecking Crew)
Other Uses
When a character acquires the Golden Hammer item in either Brawl or Smash 4, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.
Douchuumen (Nazo no Murasamejo)
Dochuumen (Nazo no Murasomejo) | |
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Track title | Dochuumen (Nazo no Murasomejo) |
Universe | The Mysterious Murasame Castle |
Debut game | The Mysterious Murasame Castle |
Stage of usage | Mario Bros. |
Availability | Unlockable |
Link | [11] |
Origin
This track is a direct, 8-bit port of the main theme from Famicom Disk System title The Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom's limited audio hardware to a high standard.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
Japanese title: 道中面 (謎の村雨城), Roadside (The Mysterious Murasame Castle)
How to Unlock
Collect a random CD containing this track.
Flat Zone 2
Flat Zone 2 | |
---|---|
Track title | Flat Zone 2 |
Universe | Game & Watch |
Debut game | Super Smash Bros. Brawl |
Stage of usage | Flat Zone 2 |
Availability | Unlockable |
Link | [12] |
Origin
Flat Zone 2 is an original music piece, designed solely for Super Smash Bros. Brawl, though the game credits the track as originating from Game & Watch Gallery. The piece uses its own melody, later using a guitar, but the track has many Game & Watch-style sound effects playing over the top of this. While overall sounding very different, this track uses the same bassline as Super Smash Bros. Melee's Flat Zone music track.
Composition & Arrangements
Composer: Kenichi Okuma.
Japanese title: フラットゾーン2, Flat Zone 2
Other Uses
If Classic or All-Star modes are completed with Mr. Game & Watch, this track will play during the Character Roll Call following the mode.
How to Unlock
Unlock Flat Zone 2.
Chill (Dr. Mario)
Chill (Dr. Mario) | |
---|---|
Track title | Chill (Dr. Mario) |
Universe | Mario |
Debut game | Dr. Mario |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Flat Zone 2 |
Availability | Unlockable |
Link | [13] |
Origin
In Dr. Mario, players are given the choice of two songs when beginning a game. This track is a rock remix of the second song, "Chill".
Composition & Arrangements
Arrangement: Masaaki Iwasaki,
Composer: Nintendo
Japanese title: Chill (ドクターマリオ), Chill (Dr. Mario)
How to Unlock
Collect a random CD containing this track.
PictoChat
PictoChat | |
---|---|
Track title | PictoChat |
Universe | Nintendo DS |
Debut game | Super Smash Bros. Brawl |
Stage of usage | PictoChat |
Availability | Default |
Link | [14] |
Origin
This track is an original, piano-based piece based around sound effects from the original Nintendo DS menu, the Wii menu, and most prominently, PictoChat. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving PictoChat, loading the Wii Menu, and typing noises from both systems.
Composition & Arrangements
Composition Supervisor: Shogo Sakai
Composer: HAL Laboratory, Inc.
Japanese title: ピクトチャット, PictoChat
Mii Channel
Mii Channel | |
---|---|
Track title | Mii Channel |
Universe | Nintendo hardware |
Debut game | Mii Channel |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [15] |
Origin
Every Wii system comes preloaded with software called the Mii Channel, which has one recognizable music track play on it, though slightly differently during the creation of a Mii. The Mii Channel track in Brawl is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu.
Composition & Arrangements
Composition Supervisor: Shogo Sakai
Composer: HAL Laboratory, Inc.
Japanese title: 似顔絵チャンネル, Caricature Channel
How to Unlock
Collect a random CD containing this track.
Wii Shop Channel
Wii Shop Channel | |
---|---|
Track title | Wii Shop Channel |
Universe | Nintendo hardware |
Debut game | Wii Shop Channel |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [16] |
Origin
Another channel that a Wii comes pre-loaded with is the Wii Shop Channel. This has one music track that plays throughout, and the track Wii Shop Channel in Brawl is a direct port of said music.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
Japanese title: Wii ショッピングチャンネル, Wii Shopping Channel
How to Unlock
Collect a random CD containing this track.
Shaberu! DS Cooking Navi | |
---|---|
Track title | Shaberu! DS Cooking Navi |
Universe | Shaberu! DS Oryōri Navi |
Debut game | Shaberu! DS Oryōri Navi |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [17] |
Origin
In Japan, a Nintendo DS game called Shaberu! DS Oryōri Navi was released to serve as a food recommendation and cookbook service. In NTSC regions, the game's sequel is known as Personal Trainer: Cooking, while in PAL regions, it is called Cooking Guide: Can't Decide What to Eat?. The name of this music track uses the game's Japanese title, likely because the music piece in Brawl features Japanese speech. That speech plays at the beginning of the track, where the phrase "Let's have a Brawl" is spoken in said language. The music itself originally played during the title screen and tutorial sections of the game.
Composition & Arrangements
Arrangement Supervisor: Toshiyuki Sudo
Composer: Nintendo
Arranger: Nintendo.
Japanese title: しゃべる!DS お料理ナビ, Chatter! DS Cooking Navi
How to Unlock
Collect a random CD containing this track.
Trivia
In PAL versions of Brawl, this track is called Shaberu! DS Oryouri Navi, as this is the full Japanese title of the game.
Brain Age: Train Your Brain in Minutes a Day
Brain Age: Train Your Brain in Minutes a Day | |
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Track title | Brain Age: Train Your Brain in Minutes a Day |
Universe | Brain Age |
Debut game | Brain Age: Train Your Brain in Minutes a Day |
Stage of usage | PictoChat |
Availability | Default |
Link | [18] |
Origin
This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training. This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
Japanese title: 脳を鍛える大人のDSトレーニング, DS Training for Adult Brains
Trivia
To coincide with the PAL name of the game, this track is called Brain Training: How Old is Your Brain? in PAL versions of Brawl.
Opening Theme (Wii Sports)
Opening (Wii Sports) | |
---|---|
Track title | Opening (Wii Sports) |
Universe | Wii Sports |
Debut game | Wii Sports |
Stage of usage | PictoChat |
Availability | Default |
Link | [19] |
Origin
Despite the title of the track, this music piece is a medley of sorts, taking tracks from Wii launch title, Wii Sports. This track begins with the opening sound effect of Boxing, before then playing a loop of the Title Screen Theme. The next portion of the track plays a loop of the "Main Menu Theme" before looping back to the title screen music.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
Japanese title: オープニングテーマ / セレクト (Wii Sports), Opening Theme / Select (Wii Sports)
Charge! (Wii Play)
Charge! (Wii Play) | |
---|---|
Track title | Charge! (Wii Play) |
Universe | Wii Play |
Debut game | Wii Play |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [20] |
Origin
This track originates from Wii Play, a Wii game with 9 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece will play during gameplay of Charge!
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
Japanese title: 牛ダッシュ (はじめてのWii), Cow Dash (Your First Step to Wii)
How to Unlock
Collect a random CD containing this track.
Lip's Theme (Panel de Pon)
Lip's Theme (Panel de Pon) | |
---|---|
Track title | Lip's Theme (Panel de Pon) |
Universe | Panel de Pon |
Debut game | Panel de Pon / Tetris Attack |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [21] |
Origin
In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial.
Composition & Arrangements
Arrangement: Masafumi Takada,
Composer: INTELLIGENT SYSTEMS.
Japanese title: リップのテーマ (パネルでポン), Lip's Theme (Panel de Pon)
How to Unlock
Collect a random CD containing this track.
Tetris: Type A
Tetris: Type A | |
---|---|
Track title | Tetris: Type A |
Universe | Tetris |
Debut game | Tetris |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Luigi's Mansion |
Availability | Unlockable |
Link | [22] |
Origin
Nikolay Nekrasov was a Russian poet during the 1800's who wrote a poem called Korobeiniki. The poem gained popularity and was turned into a Russian folk song. The song was later arranged in the Game Boy game Tetris where it was offered as one of the three available music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This track's arrangement in Brawl is more similar to Korobeiniki than the Tetris arrangement of Korobeiniki.
Origin Video
Composition & Arrangements
Arrangement Supervisor: Yoko Shimomura
Composer: Russian Folksong
Arranger: Midiplex Co., Ltd.
Courtesy of The Tetris Company.
Japanese title: テトリス:TypeA, Tetris: Type A
How to Unlock
Unlock Luigi's Mansion.
Tetris: Type B
Tetris: Type B | |
---|---|
Track title | Tetris: Type B |
Universe | Tetris |
Debut game | Tetris |
Stage of usage | Luigi's Mansion |
Availability | Unlockable |
Link | [24] |
Origin
This track is a mariachi-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called Type B. This remix also features vocal chanting.
Composition & Arrangements
Arrangement: Masafumi Takada,
Composer: Nintendo
Courtesy of The Tetris Company.
Japanese title: テトリス:TypeB, Tetris: Type B
How to Unlock
Collect a random CD containing this track.
Title (3D Hot Rally)
Title (3D Hot Rally) | |
---|---|
Track title | Title (3D Hot Rally) |
Universe | Mario |
Debut game | Famicom Grand Prix II: 3D Hot Rally |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Mario Circuit |
Availability | Unlockable |
Link | [25] |
Origin
This track is a remix of the music that would play on the title screen of the NES game Famicom Grand Prix II: 3D Hot Rally.
Description
This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment.
Composition & Arrangements
Arrangement Supervisor: Kentaro Ishizaka,
Composer: Nintendo
Arranger: HAL Laboratory, Inc.
Japanese title: タイトル (3Dホットラリー), Title (3D Hot Rally)
How to Unlock
Once Target Smash!! Level 5 is cleared for the first time, the CD containing this track will be unlocked.
Tunnel Scene (X)
Tunnel Scene (X) | |
---|---|
Track title | Tunnel Scene (X) |
Universe | X |
Debut game | X |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Lylat Cruise |
Availability | Unlockable |
Link | [26] |
Origin
This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel.
Composition & Arrangements
Arrangement Supervisor: Yusuke Takahama,
Composer: Nintendo
Arranger: TARGET ENTERTAINMENT INC.
Japanese title: トンネルシーン (エックス), Tunnel Scene (X)
How to Unlock
Collect a random CD containing this track.
Mario Tennis / Mario Golf
Mario Tennis / Mario Golf | |
---|---|
Track title | Mario Tennis / Mario Golf |
Universe | Mario |
Debut game | Mario Power Tennis, Mario Golf: Toadstool Tour |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Mario Circuit |
Availability | Default |
Link | [27] |
Origin
This medley is an arrangement of two music tracks from Mario sports titles for the GameCube. The first track is a remix of the title screen theme of Mario Power Tennis, while the second track in this arrangement is a faithful rendition of the title screen theme from Mario Golf: Toadstool Tour.
Composition & Arrangements
Arrangement: Motoi Sakuraba,
Composer: Motoi Sakuraba.
Japanese title: マリオテニス / マリオゴルフ, Mario Tennis / Mario Golf
Marionation Gear
Marionation Gear | |
---|---|
Track title | Marionation Gear |
Universe | Chōsōjū Mecha MG |
Debut game | Chōsōjū Mecha MG |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Norfair |
Availability | Default |
Link | [28] |
Origin
In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track.
Composition & Arrangements
Arrangement: Masafumi Takada
Composer: Grasshopper Manufacture
Japanese title: マリオネーションギア, Marionation Gear
Title (Big Brain Academy)
Title (Big Brain Academy) | |
---|---|
Track title | Title (Big Brain Academy) |
Universe | Big Brain Academy |
Debut game | Big Brain Academy |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Distant Planet |
Availability | Default |
Link | [29] |
Origin
This track is a remix of the music that would play on the title screen of the Nintendo DS game Big Brain Academy, as well as its Wii sequel Big Brain Academy: Wii Degree. This remix has a new upbeat and fast-paced approach.
Composition & Arrangements
Arrangement Supervisor: Toru Minegishi,
Composer: Nintendo
Arranger: Nintendo
Japanese title: タイトル (やわらかあたま塾), Title (Soft Head Academy)
Golden Forest (1080° Snowboarding)
Golden Forest (1080° Snowboarding) | |
---|---|
Track title | Golden Forest (1080° Snowboarding) |
Universe | 1080° |
Debut game | 1080° Snowboarding |
Stage of usage | Port Town Aero Dive |
Availability | Unlockable |
Link | [30] |
Origin
This track originates from Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.
Composition & Arrangements
Composition and arrangements Copyright Nintendo. (Kenta Nagata)
Japanese title: Golden Forest (テン・エイティ スノーボーディング), Golden Forest (1080 Snowboarding)
How to Unlock
Collect a random CD containing this track.
Battle Scene / Final Boss (Golden Sun)
Battle Scene / Final Boss (Golden Sun) | |
---|---|
Track title | Battle Scene / Final Boss (Golden Sun) |
Universe | Golden Sun |
Debut game | Golden Sun: The Lost Age |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Norfair |
Availability | Unlockable |
Link | [31] |
Origin
This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, the sequel to Golden Sun. The first sub-track is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle that occurred while Felix was in the party. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the Doom Dragon. Due to the two tracks in the medley originating from Golden Sun: The Lost Age, the title of this track is somewhat misleading, as the first game takes the simple title of Golden Sun.
Composition & Arrangements
Arrangement: Motoi Sakuraba
Composer: Motoi Sakuraba
Japanese title: 戦闘シーン / 最終ボス戦 (黄金の太陽), Battle Scene / Final Boss Battle (Golden Sun)
How to Unlock
Collect a random CD containing this track.
Trivia
- Oddly, the track does not loop back to the standard Battle Theme and instead loops back to the Final Boss Theme. The reason for this is unknown.
Excite Truck
Excite Truck | |
---|---|
Track title | Excite Truck |
Universe | Excite |
Debut game | Excite Truck |
Stage of usage | Mario Circuit |
Availability | Unlockable |
Link | [32] |
Origin
This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
Japanese title: エキサイト トラック, Excite Truck
How to Unlock
If Target Smash!! Level 2 is cleared in under 19 seconds, the player will receive the CD containing this track.
Ice Climber universe | |
---|---|
Fighter | Ice Climbers (SSBM · SSBB · SSBU) |
Stages | Icicle Mountain · Summit |
Items | Vegetables |
Enemies | Polar Bear · Topi |
Other | Condor |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB) · Stickers · Spirits |
Music | Brawl · Ultimate |
Masterpiece | Ice Climber |
R.O.B. universe | |
---|---|
Fighter | R.O.B. (SSBB · SSB4 · SSBU) |
Enemies | R.O.B. Squad (R.O.B. Blaster · R.O.B. Launcher · R.O.B. Sentry) |
Other | Ancient Minister · Isle of the Ancients |
Trophies, Stickers, and Spirits | Trophies (SSBB · SSB4) · Spirits |
Music | Gyromite |
Game & Watch universe | |
---|---|
Fighter | Mr. Game & Watch (SSBM · SSBB · SSB4 · SSBU) |
Stages | Flat Zone · Flat Zone 2 · Flat Zone X |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Flat Zone · Flat Zone 2 |