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Super Smash Bros. Ultimate

Music (SSBU): Difference between revisions

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(Found the official/English name of this song (Ghost's n Goblins theme) on the remake's soundtrack.)
(Fixed all of the dead links in the "Tracks only used in trailers" section.)
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While most of the songs used in the trailers (both for fighters and for Mii costumes) are available in-game, there are a few exceptions.
While most of the songs used in the trailers (both for fighters and for Mii costumes) are available in-game, there are a few exceptions.
*''Super Smash Bros.''
*''Super Smash Bros.''
**''[https://www.youtube.com/watch?v=oC83pBZ0Z2I Main Theme (E3 2018 Version)]''
**''[https://www.youtube.com/watch?v=oHStT6UAVNI Main Theme (E3 2018 Version)]''
*''Super Mario Bros.''
*''Super Mario Bros.''
**''[https://www.youtube.com/watch?v=fsKfKhDy7bY Two Worlds Collide]''
**''[https://www.youtube.com/watch?v=fsKfKhDy7bY Two Worlds Collide]''
Line 7,063: Line 7,063:
**''[https://www.youtube.com/watch?v=kt4iOA2-Aog The Spirit Dais]''
**''[https://www.youtube.com/watch?v=kt4iOA2-Aog The Spirit Dais]''
*''Animal Crossing''
*''Animal Crossing''
**''[https://www.youtube.com/watch?v=O-s_1n1W1N4 Town Hall]''
**''[https://www.youtube.com/watch?v=Ux7LNm71yaY Town Hall]''
*''Xenoblade Chronicles''
*''Xenoblade Chronicles''
**''[https://www.youtube.com/watch?v=ER-r6zAhUiE Drifting Soul (Violin Version)]''
**''[https://www.youtube.com/watch?v=ER-r6zAhUiE Drifting Soul (Violin Version)]''
Line 7,077: Line 7,077:
*''FATAL FURY'' / [[SNK]]
*''FATAL FURY'' / [[SNK]]
**''[https://www.youtube.com/watch?v=uJqpm6YPrTo THE KING OF FIGHTERS '94 Opening (Title)]''
**''[https://www.youtube.com/watch?v=uJqpm6YPrTo THE KING OF FIGHTERS '94 Opening (Title)]''
**''[https://www.youtube.com/watch?v=wxAFf1PSaW4 ART of FIGHT]'' [original version]
**''[https://www.youtube.com/watch?v=d086Bs0m_4c ART of FIGHT]'' [original version]
**''[https://www.youtube.com/watch?v=U40sIsBStCY Banquet of Nature]'' [original version]
**''[https://www.youtube.com/watch?v=U40sIsBStCY Banquet of Nature]'' [original version]
**''[https://www.youtube.com/watch?v=84vPDrLutNo Stormy Saxophone 2]'' [original version]
**''[https://www.youtube.com/watch?v=84vPDrLutNo Stormy Saxophone 2]'' [original version]
*''ARMS''
*''ARMS''
**''[https://www.youtube.com/watch?v=SVFSGlev_Dk ARMS Grand Prix Official Theme Song]'' [original version]
**''[https://www.youtube.com/watch?v=Nbjzb79sLjY ARMS Grand Prix Official Theme Song]'' [original version]
*''Tekken''
*''Tekken''
**''[https://www.youtube.com/watch?v=3GMBEerbfL0&t Dist Thins Out]'' [original version]
**''[https://www.youtube.com/watch?v=BJQv8VWOCxI Dist Thins Out]'' [original version]
*''KINGDOM HEARTS''
*''KINGDOM HEARTS''
**''[https://www.youtube.com/watch?v=KGidvt4NTPI/ Hikari -KINGDOM Orchestra Instrumental Version-]''
**''[https://www.youtube.com/watch?v=KGidvt4NTPI/ Hikari -KINGDOM Orchestra Instrumental Version-]''

Revision as of 10:00, September 3, 2022

The music in Super Smash Bros. Ultimate includes a wide variety of tracks. It consists of pieces taken directly from other Nintendo games and games with third-party representation, nearly all of the remixes from previous Super Smash Bros. titles, and brand new arrangements. In total (including DLC), there are 1,068 tracks available to listen to in the Sounds menu, making Ultimate's library the largest in the series, and in fact, larger than every other games' libraries combined.

Music can be listened to in the game using the Sounds feature. Much like in Brawl and SSB4, the Sounds menu is accessible by default and does not need to be unlocked. However, several tracks must be unlocked themselves via various methods. Others only appear in the list after specific DLC purchases are made, and one song (Dearly Beloved -Swing Version-) requires the player to own a Challenger Pack (11) and have save data from a separate game (Kingdom Hearts Melody of Memory).

Super Smash Bros.

The first 5 tracks (from Lifelight (JP) to Final Destination) are listed on top of the Sound Test list, then followed by the Super Mario Bros. series. All the other tracks (Mob Smash onwards) are listed on the bottom, right after the Other category.

Mario

Mario Kart

Donkey Kong

The Legend of Zelda

Metroid

Yoshi

Kirby

Star Fox

Pokémon

F-Zero

EarthBound

Fire Emblem

Game & Watch

Kid Icarus

Wario

Pikmin

Animal Crossing

Wii Fit

Punch-Out!!

Xenoblade Chronicles

Splatoon

Metal Gear

Sonic

Mega Man

PAC-MAN

Street Fighter

FINAL FANTASY VII

Bayonetta

Castlevania

Persona

DRAGON QUEST

Banjo-Kazooie

FATAL FURY

ARMS

Minecraft

Tekken

KINGDOM HEARTS

Other

Tracks not listed in Sounds

The following tracks are present in the game, but are not listed in the Sounds menu. Note that some of the names may not be official. Besides the tracks listed below, there are also 52 victory themes available in the game.

Title Link Composition Availability Notes
WarioWare minigame themes [1,069] Brawl Remix Six tracks from WarioWare, Inc.: Mega Microgame$! and two tracks from WarioWare: Touched!Crazy Cars, Sole Man, Arrow Space, Kitty Cover, Crack Down, The Maze That Pays, Blowin' Up, and Losin' Your Marble—as well as an original track titled Taunt can be heard on WarioWare, Inc., where they play during microgames should the music be set to WarioWare, Inc.. Source: WarioWare, Inc.: Mega Microgame$! / WarioWare: Touched!
Ground Theme - Super Mario Bros. 3 [1,070] Original The original Ground Theme ported directly from Super Mario Bros. 3. Appears as part of the Ground Theme - Super Mario series track, but not as a standalone song. This was not the case in Smash 4 and appears to be an oversight. Source: Super Mario Bros. 3
Composer: Koji Kondo
Ground Theme (Hurry Up!) - Super Mario Bros. [1,071] Original Whenever the music is set to Ground Theme - Super Mario Bros., either when playing on Mushroom Kingdom or during a Spirit Battle, the "Hurry Up!" version of the track will play during the last 30 seconds of a timed match, sudden death, a stock match where a player has only one stock in a one-on-one situation, or a stamina match where a player has 1/3 of their HP or less remaining in a one-on-one situation. Source: Super Mario Bros.
Composer: Koji Kondo
Street Fighter II critical themes [1,072] Original Whenever any music directly ported from Street Fighter II or Super Street Fighter II plays, either on Suzaku Castle or during a Spirit Battle, the corresponding "critical" track will play during the last 30 seconds of a timed match, sudden death, a stock match where a player has only one stock in a one-on-one situation, or a stamina match where a player has 1/3 of their HP or less in a one-on-one situation. Source: Street Fighter II / Super Street Fighter II
Composer: Yoko Shimomura
Hammer [1,073] Original Used whenever a fighter is using a Hammer. Unlike previous games, it now use the original arcade version of the jingle rather than the NES port's version. Source: Donkey Kong
Composer: Yukio Kaneoka
Golden Hammer [1,074] Original Used whenever a fighter is using a Golden Hammer. The composition is slightly different from the original piece, which is available in Sounds as Power-Up Music - Wrecking Crew. Source: Wrecking Crew
Composer: Hirokazu Tanaka
Starman 0:10 Original Used whenever a fighter is under the effect of a Super Star. Directly ported from the NES Super Mario Bros. Source: Super Mario Bros.
Composer: Koji Kondo
Tourney: Winner Announcement (No Intro) [1,075] Original The same as the original Tourney: Winner Announcement theme, except the fanfare at the beginning is removed. Plays after returning to a tournament bracket after viewing a replay of a match in Online Tourney. Added during update 5.0.0. Source: Super Smash Bros. Ultimate
Arrangement Supervisor: Katsuro Tajima

Additionally, the individual songs found in the Ground Theme / Underwater Theme - Super Mario 3D Land, Paper Mario Medley, and Kirby Retro Medley tracks are treated as separate in-game, and can play individually under certain circumstances, such as spirit battles.

Tracks that do not return

While a majority of the music tracks from previous installments return, there are a small number of tracks which do not return in Ultimate.

Tracks only used in trailers

While most of the songs used in the trailers (both for fighters and for Mii costumes) are available in-game, there are a few exceptions.

Trivia

  • Compared to Super Smash Bros. 4, in which songs from past Smash titles and other games were abridged for space compression (such as DK Rap and Gaur Plain), many songs in Ultimate are notably included uncut, and can last much longer as a result. This is especially noticeable with the Challenger Packs, which include uncut vocal tracks such as The Edge of Dawn (Seasons of Warfare) (four minutes and 55 seconds) and Advent: One-Winged Angel (just over six minutes, the longest track in the series).
    • According to Masahiro Sakurai, this was because the game's improved compression technology allows for tracks to take only a quarter of a space they did previously, while keeping their original quality.[1] Despite this, the abridged tracks from SSB4 were not reverted to their full-length versions.
  • The Mario Kart, Wario, Star Fox, Ice Climber, Game & Watch, Kid Icarus, Punch-Out!!, Sonic the Hedgehog, and Bayonetta franchises are the only series from previous games to have not received any new remixes. The Pac-Man series could also be counted if the other new Namco remixes are excluded.
    • However, the Sonic the Hedgehog series' own music style influenced two new remixes made in Ultimate by Sonic's two main composers, Jun Senoue and Tomoya Ohtani, as stated by them on Sonic's official Japanese website.
    • Final Fantasy and Xenoblade Chronicles previously lacked new remixes until the release of Sephiroth and Pyra/Mythra, respectively.
    • Of the aforementioned franchises, Wario, Ice Climber, Game & Watch, Kid Icarus, Punch-Out!!, and Bayonetta are the only series to have received no new music tracks altogether. The Pac-Man series could also be counted if the other new Namco tracks are excluded.
    • Excluding victory themes, Dragon Quest and Kingdom Hearts are the only series represented by a fighter without any Smash original remixes in Ultimate.
  • ARMS is the only series to take all its music from a single source, while it, Final Fantasy, and Kingdom Hearts, are the only series to take all of their music compositions from a single game of origin, as all other single-game universes belong to the "Other" category. Prior to Challenger Pack 8, Final Fantasy also held the distinction of all music originating from the same source.
  • The Fatal Fury franchise has the most new remixes out of the universes introduced as DLC, with there being 17 total.
  • MEGALOVANIA, Floral Fury, and Burning Town are the only DLC music tracks to be included with a Mii outfit (Sans, Cuphead, and Shantae, respectively).
    • Incidentally, these are all songs from indie games.
  • Fatal Fury has by far the most music tracks of any third-party series in both Ultimate and the entire series in general, with 50 total.
  • Sonic the Hedgehog, with music originating from 16 different games, has the most titles of its own series represented by music of any third-party series in both Ultimate and the series in general.
  • This is the first game since the original in which none of the new remixes are unlockable.
  • With 10 vocal songs, Sonic the Hedgehog has more vocal tracks than any other series in both Ultimate and the series in general.
  • Sonic the Hedgehog, Final Fantasy VII and UNDERTALE are the only series in Ultimate and in Smash as a whole whose remixes are not owned by Nintendo. Instead, they are owned by Sega, Square Enix, and Toby Fox, respectively.
    • Metal Gear and Street Fighter also have certain remixes owned by their owners, Konami and Capcom U.S.A., respectively. However, all other remixes from those series are owned by Nintendo.

References