List of SSBB Music (Nintendo series): Difference between revisions
m (→Famicom Medley) |
|||
(96 intermediate revisions by 60 users not shown) | |||
Line 1: | Line 1: | ||
{{Title|List of ''SSBB'' Music (Nintendo series)}} | |||
{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
This is a list of music tracks in ''[[Super Smash Bros. Brawl]]'' placed in the ''[[Nintendo]]'' category of the [[Sound Test]]. | :''"Shin Onigashima" redirects here. For the universe, see [[List of minor Nintendo universes#Shin Onigashima|Shin Onigashima]] | ||
This is a list of music tracks in ''[[Super Smash Bros. Brawl]]'' placed in the ''[[Nintendo]]'' category of the [[Sound Test]]. This game and ''[[Super Smash Bros.]]'' are the only two games in the series to not always order the track in the order of what stage they play on in the [[Sound Test]]. | |||
==Ice Climber== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Ice Climber | |name=Ice Climber | ||
|universe={{uv|Ice Climber}} | |||
|universe= | |||
|debut=''Ice Climber'' | |debut=''Ice Climber'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Summit]] | |stage=[[Summit]] | ||
|availability=Default | |availability=Default | ||
|link=[http://www.youtube.com/watch?v=sm3oGbx8uwo] | |link=[http://www.youtube.com/watch?v=sm3oGbx8uwo] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a remixed medley of music pieces from | This track is a remixed medley of music pieces from ''Ice Climber''. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the ''Bonus Stage Theme'', transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the ''Stage Theme'' before looping back to the start. The music is designed to sync up with the motions of the [[Summit]] stage; however, later loops will desynchronize the track, as will altering the gameplay speed and [[Pause|pausing]] the game. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement Supervisor: Toshiyuki Sudo | Arrangement Supervisor: Toshiyuki Sudo | ||
Composer: Nintendo | Composer: Nintendo | ||
Arranger: Nintendo | Arranger: Nintendo | ||
Japanese title: {{ja|アイスクライマー|Aisu Kuraimā}}, ''Ice Climber'' | |||
===Other Uses=== | ===Other Uses=== | ||
*If [[Classic Mode|Classic]] or [[All-Star Mode|All-Star modes]] are completed with the {{SSBB|Ice Climbers}}, this track will play during the [[Character Roll Call]] following the mode. | *If [[Classic Mode (SSBB)|Classic]] or [[All-Star Mode|All-Star modes]] are completed with the {{SSBB|Ice Climbers}}, this track will play during the [[Character Roll Call]] following the mode. | ||
*This track plays while venturing through the first section of [[The Glacial Peak]] in the [[Subspace Emissary]] | *This track plays while venturing through the first section of [[The Glacial Peak]] in the [[Subspace Emissary]]. | ||
*In [[The Great Maze]] level of the Subspace Emissary, this track will also play when fighting the [[False character|False]] Ice Climbers. | *In [[The Great Maze]] level of the Subspace Emissary, this track will also play when fighting the [[False character|False]] Ice Climbers. | ||
==Balloon Trip== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Balloon Trip | |name=Balloon Trip | ||
| | |universe={{uv|Balloon Fight}} | ||
|debut=''Balloon Fight'' | |debut=''Balloon Fight'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Summit]] | |stage=[[Summit]] | ||
|availability=Default | |availability=Default | ||
|link=[http://www.youtube.com/watch?v=toUEfgniJCs] | |link=[http://www.youtube.com/watch?v=toUEfgniJCs] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a light arrangement of the music that would play in | This track is a light arrangement of the music that would play in ''[[Balloon Fight]]'' during the ''Balloon Trip'' side-game. In ''Balloon Fight'', this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original chiptune version of this track appeared as a music piece in ''[[Super Smash Bros. Melee]]'', and is one of the few music pieces in ''Melee'' not to return in ''Brawl''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement Supervisor: Koji Hayama | Arrangement Supervisor: Koji Hayama | ||
Composer: Nintendo | Composer: Nintendo | ||
Japanese title: {{ja|バルーントリップ|Barūn Torippu}}, ''Balloon Trip'' | |||
==Shin Onigashima== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Shin Onigashima | |name=Shin Onigashima | ||
| | |universe={{uvm|Shin Onigashima}} | ||
|debut=''Famicom Mukashibanashi Shin Onigashima'' | |debut=''Famicom Mukashibanashi Shin Onigashima'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Summit]] | |stage=[[Summit]] | ||
|availability=Default | |availability=Default | ||
|link=[http://www.youtube.com/watch?v=63qEt9OyoUw] | |link=[http://www.youtube.com/watch?v=63qEt9OyoUw] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is in fact a full medley, remixing sub-sections from NES game ''[[wikipedia: | This track is in fact a full medley, remixing sub-sections from the NES game ''[[wikipedia:Shin Onigashima|Famicom Mukashibanashi Shin Onigashima]]'', known more commonly as ''Shin Onigashima''. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are ''Title Screen'', a very short track that originally played on the title screen of ''Shin Onigashima'', and then ''At Home'', a track which played in ''Shin Onigashima'' when the player was in the sunken hearth room of the old couple's home in Chapter 1. The overall music piece then plays a remix of ''Neighboring Village'', which in ''Shin Onigashima'', played during most Chapter 4, except when Donbe, one of the protagonists, is swimming underwater. The entire arrangement is performed via electric guitar with an up-tempo, rock feel. | ||
====Origin Video==== | ====Origin Video==== | ||
[http://www.youtube.com/watch?v=js9Mt6S5OD8] | [http://www.youtube.com/watch?v=js9Mt6S5OD8] | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement: Masafumi Takada | Arrangement: Masafumi Takada | ||
Composer: Nintendo | Composer: Nintendo | ||
Japanese title: {{ja|新・鬼ヶ島|Shin · Onigashima}}, ''New Demon Island'' | |||
==Clu Clu Land== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Clu Clu Land | |name=Clu Clu Land | ||
| | |universe={{uv|Clu Clu Land}} | ||
|debut=''Clu Clu Land'' | |debut=''Clu Clu Land'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Summit]] | |stage=[[Summit]] | ||
|availability=Unlockable | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=O6-RwUWwmQo] | |link=[http://www.youtube.com/watch?v=O6-RwUWwmQo] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a medley of music pieces from the | This track is a medley of music pieces from the NES game of the track's title, ''{{s|wikipedia|Clu Clu Land}}''. The first sub-track this medley remixes is the ''Level Start Theme'', which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original chiptune form. Next, the song transitions into the ''Level Theme'', which would originally play when Bubbles explored a regular level. Following this, the ''Time Running Out Theme'' plays, which in ''Clu Clu land'' would play if the time limit on a level had severely depleted. Afterwards, the ''Completion/Results Screen Theme'' plays, which originally played at the end of each level in ''Clu Clu Land'' when the player's score would be displayed on a results screen. The ''Bonus Round Theme'', the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement Supervisor: Keigo Ozaki | Arrangement Supervisor: Keigo Ozaki | ||
Composer: Nintendo | Composer: Nintendo | ||
Arranger: GAME ARTS Co., Ltd. | Arranger: GAME ARTS Co., Ltd. | ||
Japanese title: {{ja|クルクルランド|Kurukuru Rando}}, ''Clu Clu Land'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
If a player can hit the Sandbag past 1200ft (400m) in the [[Home-Run Contest]], they will receive the [[CD]] containing this track. | If a player can hit the Sandbag past 1200ft (400m) in the [[Home-Run Contest]], they will receive the [[CD]] containing this track. | ||
==Mario Bros.== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Mario Bros. | |name=Mario Bros. | ||
|universe={{uv|Mario}} | |||
|universe= | |debut=''{{b|Mario Bros.|game}}'' | ||
|debut='' | |arrangement=''Super Smash Bros. Brawl'' | ||
|stage= | |stage={{b|Mario Bros.|stage}} | ||
|availability=Default | |availability=Default | ||
|link=[http://www.youtube.com/watch?v=5kQXO2FoTzI] | |link=[http://www.youtube.com/watch?v=5kQXO2FoTzI] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a remix of two music pieces that play in | This track is a remix of two music pieces that play in the arcade game ''{{iw|mariowiki|Mario Bros.|game}}'' The first sub-section is the excerpt that played upon starting a new game in ''Mario Bros.'', which in turn is an excerpt of {{s|wikipedia|Mozart}}'s classical piece {{s|wikipedia|Eine kleine Nachtmusik}}, and the second sub-section is a remix of the music that would play on the [[title screen]] of the NES version of ''Mario Bros.'', in the last section of this track another remix of the excerpt that plays upon starting a new game is played. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement Supervisor: Shogo Sakai | Arrangement Supervisor: Shogo Sakai | ||
Composer: Nintendo | Composer: Nintendo | ||
Arranger: HAL Laboratory, Inc. | Arranger: HAL Laboratory, Inc. | ||
Japanese title: {{ja|マリオブラザーズ|Mario Burazāzu}}, ''Mario Bros.'' | |||
==Gyromite== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Gyromite | |name=Gyromite | ||
| | |universe={{uv|R.O.B.}} | ||
| | |||
|debut=''Gyromite'' | |debut=''Gyromite'' | ||
| | |arrangement=''Super Smash Bros. Brawl'' | ||
|stage={{b|Mario Bros.|stage}} | |||
|availability=Unlockable | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=AZdySs8xxrU] | |link=[http://www.youtube.com/watch?v=AZdySs8xxrU] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track serves as a collection of short music pieces from | This track serves as a collection of short music pieces from NES games ''Stack-Up'' and ''{{b|Gyromite|game}}''. These two games are associated by both being controlled by [[R.O.B.]], hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes ''Stack-Up Test Mode'', a piece that plays on the key prompt in the test mode of ''Stack-Up''. The arrangement moves onto the ''Stack-Up Title Screen Theme'', a piece that plays on the title screen of ''Stack-Up''. ''Stack-Up Memory Mode'' then plays, a music piece that would play during Memory Mode of ''Stack-Up'', before transitioning into ''Stack-Up Direct Mode'', the music that would play during Direct Mode in ''Stack-Up''. The medley then remixes the last segment of the ''Gyromite Level Theme'', which would play just before the overall music loop of any standard platforming level of ''Gyromite'', and finally ''Stack-Up Bingo Mode'', a track that would play during Bingo Mode of ''Stack-Up''. Quite why the track is named ''Gyromite'', and makes no mention of ''Stack-Up'' is unclear, but it is most likely due to the fact that {{SSBB|R.O.B.}} borrows more traits from his usage in ''Gyromite'' than from ''Stack-Up'' as a playable character in ''Brawl''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement Supervisor: Kenichi Okuma | Arrangement Supervisor: Kenichi Okuma | ||
Composer: Nintendo | |||
Japanese title: {{ja|ブロック&ジャイロ|Burokku & Jairo}}, ''Block & Gyro'' | |||
===Other Uses=== | ===Other Uses=== | ||
If [[Classic Mode|Classic]] or [[All-Star Mode|All-Star modes]] are completed with the {{SSBB|R.O.B.}}, this track will play during the [[Character Roll Call]] following the mode. | If [[Classic Mode (SSBB)|Classic]] or [[All-Star Mode|All-Star modes]] are completed with the {{SSBB|R.O.B.}}, this track will play during the [[Character Roll Call]] following the mode. | ||
===How to Unlock=== | ===How to Unlock=== | ||
Collect a random [[CD]] containing this track. | Collect a random [[CD]] containing this track. | ||
==Famicom Medley== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Famicom Medley | |name=Famicom Medley | ||
| | |universe={{uv|Mario}}, {{uv|Wrecking Crew}}, {{uv|Excite}}, {{uv|Punch-Out!!}}, {{uvm|Soccer}}, {{uv|Devil World}}, {{uv|Joy Mech Fight}}, {{uv|Duck Hunt}}, {{uv|Donkey Kong}}, {{uvm|Famicom Detective Club}}, {{uvm|Urban Champion}} | ||
| | |||
|debut=Various | |debut=Various | ||
| | |arrangement=''Super Smash Bros. Brawl'' | ||
|stage={{b|Mario Bros.|stage}} | |||
|availability=Default | |availability=Default | ||
|link=[http://www.youtube.com/watch?v=LpYlJeH3xEc] | |link=[http://www.youtube.com/watch?v=LpYlJeH3xEc] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a medley, combining several short music pieces from popular | This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The medley consists of: | ||
*The introduction of the "[[Hammer Bros.]] Battle Theme" from ''{{s|mariowiki|Super Mario Bros. 3}}'' (Koji Kondo). | |||
*The Bonus Round theme from ''{{b|Wrecking Crew|game}}'' (Hirokazu Tanaka). | |||
*The title theme from {{uv|Excite|Excitebike}} (Akito Nakatsuka). | |||
*The first half of "Jogging" from ''{{b|Punch-Out!!|NES}}'' (Yukio Kaneoka and Kenji Yamamoto). | |||
*Gameplay music from {{uvm|Soccer}} (Koji Kondo). | |||
*The title theme from {{uv|Devil World}} (Koji Kondo and Akito Nakatsuka). | |||
*The second half of "Jogging" from ''{{b|Punch-Out!!|NES}}''. | |||
*The menu theme from {{uv|Joy Mech Fight}}. | |||
*the title theme from {{uv|Duck Hunt}} (Hirokazu Tanaka). | |||
*the title theme from ''{{iw|mariowiki|Donkey Kong Jr.|game}}'' (Yukio Kaneoka). | |||
*the title theme from {{uvm|Famicom Detective Club|Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo}} (Kenji Yamamoto). | |||
*the victory theme from {{uvm|Urban Champion}} (Hirokazu Tanaka). | |||
====Origin Video==== | ====Origin Video==== | ||
[http://www.youtube.com/watch?v=aCVNMh52Rls] | [http://www.youtube.com/watch?v=aCVNMh52Rls] | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and arrangements Copyright Nintendo. | Composition and arrangements Copyright Nintendo. | ||
Japanese title: {{ja|ファミコン・メドレー|Famikon · Medorē}}, ''Famicom Medley'' | |||
==Power-Up Music== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Power-Up Music | |name=Power-Up Music | ||
|universe={{uv|Wrecking Crew}} | |||
|universe= | |||
|debut=''Wrecking Crew'' | |debut=''Wrecking Crew'' | ||
|stage= | |stage={{b|Mario Bros.|stage}} | ||
|availability=Default | |availability=Default | ||
|link=[http://www.youtube.com/watch?v=MeB-GfZXNFc] | |link=[http://www.youtube.com/watch?v=MeB-GfZXNFc] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a direct | This track is a direct chiptune port of the music that would play in ''{{s|mariowiki|Wrecking Crew}}'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and arrangements Copyright Nintendo. | Composition and arrangements Copyright Nintendo. | ||
Japanese title: {{ja|BGM B:パワーアップ (レッキングクルー)|BGM B: Pawāappu (Rekkingukurū)}}, ''BGM B: Power-Up (Wrecking Crew)'' | |||
===Other Uses=== | ===Other Uses=== | ||
When a [[character]] acquires the [[Golden Hammer]] item | When a [[character]] acquires the [[Golden Hammer]] item in either [[Brawl]] or [[Smash 4]], this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up. | ||
==Douchuumen (Nazo no Murasamejo)== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Dochuumen (Nazo no Murasomejo) | |name=Dochuumen (Nazo no Murasomejo) | ||
| | |universe={{uv|The Mysterious Murasame Castle}} | ||
| | |debut=''The Mysterious Murasame Castle'' | ||
|debut='' | |stage={{b|Mario Bros.|stage}} | ||
|stage= | |||
|availability=Unlockable | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=AFqXl7fPHRI] | |link=[http://www.youtube.com/watch?v=AFqXl7fPHRI] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a direct | This track is a direct chiptune port of the main theme from Famicom Disk System title {{uv|The Mysterious Murasame Castle}}. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom's limited audio hardware to a high standard. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and arrangements Copyright Nintendo. | Composition and arrangements Copyright Nintendo. | ||
Japanese title: {{ja|道中面 (謎の村雨城)|Dōchū-men (Nazo no Murasamejō)}}, ''Roadside (The Mysterious Murasame Castle)'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
Collect a random [[CD]] containing this track. | Collect a random [[CD]] containing this track. | ||
{{clr}} | |||
==Flat Zone 2== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Flat Zone 2 | |name=Flat Zone 2 | ||
|universe={{uv|Game & Watch}} | |||
|universe= | |||
|debut=''[[Super Smash Bros. Brawl]]'' | |debut=''[[Super Smash Bros. Brawl]]'' | ||
|stage=[[Flat Zone 2]] | |stage=[[Flat Zone 2]] | ||
|availability= | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=mANdVLqQMlY] | |link=[http://www.youtube.com/watch?v=mANdVLqQMlY] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
''Flat Zone 2'' is an original music piece, designed solely for ''[[Super Smash Bros. Brawl]]'', though the game credits the track as originating from '' | ''Flat Zone 2'' is an original music piece, designed solely for ''[[Super Smash Bros. Brawl]]'', though the game credits the track as originating from ''{{s|wikipedia|Game & Watch Gallery}}''. The piece uses its own melody, later using a guitar, but the track has many [[Game & Watch]]-style sound effects playing over the top of this. While overall sounding very different, this track uses the same bassline as ''[[Super Smash Bros. Melee]]''{{'}}s ''Flat Zone'' music track. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composer: Kenichi Okuma | Composer: Kenichi Okuma | ||
Japanese title: {{ja|フラットゾーン2|Furattozōn 2}}, ''Flat Zone 2'' | |||
===Other Uses=== | ===Other Uses=== | ||
If [[Classic Mode|Classic]] or [[All-Star Mode|All-Star modes]] are completed with {{SSBB|Mr. Game & Watch}}, this track will play during the [[Character Roll Call]] following the mode. | If [[Classic Mode (SSBB)|Classic]] or [[All-Star Mode|All-Star modes]] are completed with {{SSBB|Mr. Game & Watch}}, this track will play during the [[Character Roll Call]] following the mode. | ||
===How to Unlock=== | |||
Unlock [[Flat Zone 2]]. | |||
==Chill (Dr. Mario)== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Chill (Dr. Mario) | |name=Chill (Dr. Mario) | ||
|universe={{uv|Mario}} | |||
|universe= | |||
|debut=''Dr. Mario'' | |debut=''Dr. Mario'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Flat Zone 2]] | |stage=[[Flat Zone 2]] | ||
|availability=Unlockable | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=SK_8OchInaY] | |link=[http://www.youtube.com/watch?v=SK_8OchInaY] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
In | In ''Dr. Mario'', players are given the choice of two songs when beginning a game. This track is a rock remix of the second song, "Chill". | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement: Masaaki Iwasaki | Arrangement: Masaaki Iwasaki | ||
Composer: Nintendo | Composer: Nintendo | ||
Japanese title: {{ja|Chill (ドクターマリオ)|Chill (Dokutā Mario)}}, ''Chill (Dr. Mario)'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
Collect a random [[CD]] containing this track. | Collect a random [[CD]] containing this track. | ||
==PictoChat== | |||
{{Infobox Music | {{Infobox Music | ||
|name=PictoChat | |name=PictoChat | ||
|universe={{uv|Nintendo DS}} | |||
|universe= | |||
|debut=''[[Super Smash Bros. Brawl]]'' | |debut=''[[Super Smash Bros. Brawl]]'' | ||
|stage=[[PictoChat]] | |stage=[[PictoChat]] | ||
Line 224: | Line 260: | ||
|link=[http://www.youtube.com/watch?v=Qlm7c1GwA8Q] | |link=[http://www.youtube.com/watch?v=Qlm7c1GwA8Q] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is an original, piano-based piece | This track is an original, piano-based piece based around sound effects from the original [[Nintendo DS]] menu, the [[Wii]] menu, and most prominently, ''[[wikipedia:PictoChat|PictoChat]]''. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving ''PictoChat'', loading the Wii Menu, and typing noises from both systems. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition Supervisor: Shogo Sakai | Composition Supervisor: Shogo Sakai | ||
Composer: HAL Laboratory, Inc. | Composer: HAL Laboratory, Inc. | ||
Japanese title: {{ja|ピクトチャット|Pikutochatto}}, ''PictoChat'' | |||
{{clr}} | |||
==Mii Channel== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Mii Channel | |name=Mii Channel | ||
| | |universe={{uvm|Nintendo hardware}} | ||
| | |||
|debut=''Mii Channel'' | |debut=''Mii Channel'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[PictoChat]] | |stage=[[PictoChat]] | ||
|availability=Unlockable | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=p5TT-am-KLc] | |link=[http://www.youtube.com/watch?v=p5TT-am-KLc] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
Every [[Wii]] system comes preloaded with software called the '' | Every [[Wii]] system comes preloaded with software called the ''{{s|wikipedia|Mii Channel}}'', which has one recognizable music track play on it, though slightly differently during the creation of a [[Mii]]. The ''Mii Channel'' track in ''Brawl'' is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition Supervisor: Shogo Sakai | Composition Supervisor: Shogo Sakai | ||
Composer: HAL Laboratory, Inc. | Composer: HAL Laboratory, Inc. | ||
Japanese title: {{ja|似顔絵チャンネル|Nigaoe Channeru}}, ''Caricature Channel'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
Collect a random [[CD]] containing this track. | Collect a random [[CD]] containing this track. | ||
==Wii Shop Channel== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Wii Shop Channel | |name=Wii Shop Channel | ||
| | |universe={{uvm|Nintendo hardware}} | ||
| | |||
|debut=''Wii Shop Channel'' | |debut=''Wii Shop Channel'' | ||
|stage=[[PictoChat]] | |stage=[[PictoChat]] | ||
Line 260: | Line 300: | ||
|link=[http://www.youtube.com/watch?v=utipMG8SnKM] | |link=[http://www.youtube.com/watch?v=utipMG8SnKM] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
Every Wii system comes preloaded with software called the ''{{s|wikipedia|Wii Shop Channel}}'', which allowed players to purchase and download digital video game releases through the internet. This has one music track that plays throughout, and the track ''Wii Shop Channel'' in ''Brawl'' is a direct port of said music. | |||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and arrangements Copyright Nintendo. | Composition and arrangements Copyright Nintendo. | ||
Japanese title: {{ja|Wii ショッピングチャンネル|Wii Shoppingu Channeru}}, ''Wii Shopping Channel'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
Collect a random [[CD]] containing this track. | Collect a random [[CD]] containing this track. | ||
==Shaberu! DS Cooking Navi== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Shaberu! DS Cooking Navi | |name=Shaberu! DS Cooking Navi | ||
| | |universe={{uvm|Shaberu! DS Oryōri Navi}} | ||
| | |debut=''Shaberu! DS Oryōri Navi'' | ||
| | |arrangement=''Super Smash Bros. Brawl'' | ||
|stage=[[PictoChat]] | |stage=[[PictoChat]] | ||
|availability=Unlockable | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=Z4_3fI8iNP4] | |link=[http://www.youtube.com/watch?v=Z4_3fI8iNP4] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
In Japan, a [[Nintendo DS]] game called ''Shaberu! DS | In Japan, a [[Nintendo DS]] game called ''Shaberu! DS Oryōri Navi'' was released to serve as a food recommendation and cookbook service. In [[NTSC]] regions, the game's sequel is known as ''{{s|wikipedia|Personal Trainer: Cooking}}'', while in [[PAL]] regions, it is called ''Cooking Guide: Can't Decide What to Eat?''. The name of this music track uses the game's Japanese title, likely because the music piece in ''Brawl'' features Japanese speech. That speech plays at the beginning of the track, where the phrase "Let's have a Brawl" is spoken in said language. The music itself originally played during the title screen and tutorial sections of the game. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement Supervisor: Toshiyuki Sudo | Arrangement Supervisor: Toshiyuki Sudo | ||
Composer: Nintendo | Composer: Nintendo | ||
Arranger: Nintendo. | Arranger: Nintendo. | ||
Japanese title: {{ja|しゃべる!DS お料理ナビ|Shaberu! DS Oryōri Nabi}}, ''Chatter! DS Cooking Navi'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
Collect a random [[CD]] containing this track. | Collect a random [[CD]] containing this track. | ||
Line 291: | Line 336: | ||
In [[PAL]] versions of ''Brawl'', this track is called ''Shaberu! DS Oryouri Navi'', as this is the full Japanese title of the game. | In [[PAL]] versions of ''Brawl'', this track is called ''Shaberu! DS Oryouri Navi'', as this is the full Japanese title of the game. | ||
==Brain Age: Train Your Brain in Minutes a Day== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Brain Age: Train Your Brain in Minutes a Day | |name=Brain Age: Train Your Brain in Minutes a Day | ||
| | |universe={{uv|Brain Age}} | ||
|debut=''Brain Age: Train Your Brain in Minutes a Day'' | |debut=''Brain Age: Train Your Brain in Minutes a Day'' | ||
|stage=[[PictoChat]] | |stage=[[PictoChat]] | ||
Line 300: | Line 345: | ||
|link=[http://www.youtube.com/watch?v=u9EgOcUG1lU] | |link=[http://www.youtube.com/watch?v=u9EgOcUG1lU] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track serves as a medley of music pieces from [[Nintendo DS]] title ''[[wikipedia:Brain Age: Train Your Brain in Minutes a Day|Brain Age: Train Your Brain in Minutes a Day]]'', and its sequel, ''[[wikipedia:Brain Age 2: More Training|Brain Age 2: More Training]]''. This overall track begins with the ''Title Screen Theme''of the original game, and then plays the ''Title Screen Theme'' from the sequel. ''Menu Theme'' from the original title will play afterwards, | This track serves as a medley of music pieces from [[Nintendo DS]] title ''[[wikipedia:Brain Age: Train Your Brain in Minutes a Day|Brain Age: Train Your Brain in Minutes a Day]]'', and its sequel, ''[[wikipedia:Brain Age 2: More Training|Brain Age 2: More Training]]''. This overall track begins with the ''Title Screen Theme'' of the original game, and then plays the ''Title Screen Theme'' from the sequel. ''Menu Theme'' from the original title will play afterwards, concluding the track, as it will loop afterwards. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and arrangements Copyright Nintendo. | Composition and arrangements Copyright Nintendo. | ||
Japanese title: {{ja|脳を鍛える大人のDSトレーニング|Nō o Kitaeru Otona no DS Torēningu}}, ''DS Training for Adult Brains'' | |||
===Trivia=== | ===Trivia=== | ||
To coincide with the [[PAL]] name of the game, this track is called ''Brain Training: How Old is Your Brain?'' in PAL versions of ''Brawl''. | To coincide with the [[PAL]] name of the game, this track is called ''Brain Training: How Old is Your Brain?'' in PAL versions of ''Brawl''. | ||
==Opening Theme (Wii Sports)== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Opening (Wii Sports) | |name=Opening (Wii Sports) | ||
| | |universe={{uv|Wii Sports}} | ||
|debut=''Wii Sports'' | |debut=''Wii Sports'' | ||
|stage=[[PictoChat]] | |stage=[[PictoChat]] | ||
Line 318: | Line 364: | ||
|link=[http://www.youtube.com/watch?v=pBrWfT9zVOU] | |link=[http://www.youtube.com/watch?v=pBrWfT9zVOU] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
Despite the title of the track, this music piece is a medley of sorts, taking tracks from [[Wii]] launch title, '' | Despite the title of the track, this music piece is a medley of sorts, taking tracks from [[Wii]] launch title, ''{{s|wikipedia|Wii Sports}}''. This track begins with the opening sound effect of ''Boxing'', before then playing a loop of the ''Title Screen Theme''. The next portion of the track plays a loop of the "Main Menu Theme" before looping back to the title screen music. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and arrangements Copyright Nintendo. | Composition and arrangements Copyright Nintendo. | ||
Japanese title: {{ja|オープニングテーマ / セレクト (Wii Sports)|Ōpuningu Tēma / Serekuto (Wii Sports)}}, ''Opening Theme / Select (Wii Sports)'' | |||
==Charge! (Wii Play)== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Charge! (Wii Play) | |name=Charge! (Wii Play) | ||
| | |universe=''[[Mii (universe)#Wii Play|Wii Play]]'' | ||
| | |||
|debut=''Wii Play'' | |debut=''Wii Play'' | ||
|stage=[[PictoChat]] | |stage=[[PictoChat]] | ||
Line 333: | Line 380: | ||
|link=[http://www.youtube.com/watch?v=YUoswjz79lo] | |link=[http://www.youtube.com/watch?v=YUoswjz79lo] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track originates from '' | This track originates from ''{{s|wikipedia|Wii Play}}'', a [[Wii]] game with 9 different sub-games. One of these is called ''Charge!'', where the player's Mii rides a hand-sewn cow. This music piece will play during gameplay of ''Charge!'' | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and arrangements Copyright Nintendo. | Composition and arrangements Copyright Nintendo. | ||
Japanese title: {{ja|牛ダッシュ (はじめてのWii)|Ushi Dasshu (Hajimete no Wii)}}, ''Cow Dash (Your First Step to Wii)'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
Collect a random [[CD]] containing this track. | Collect a random [[CD]] containing this track. | ||
==Lip's Theme (Panel de Pon)== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Lip's Theme (Panel de Pon) | |name=Lip's Theme (Panel de Pon) | ||
| | |universe={{uv|Panel de Pon}} | ||
| | |debut=''Panel de Pon'' / ''Tetris Attack'' | ||
| | |arrangement=''Super Smash Bros. Brawl'' | ||
|stage=[[PictoChat]] | |stage=[[PictoChat]] | ||
|availability=Unlockable | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=cx-YoZotlOU] | |link=[http://www.youtube.com/watch?v=cx-YoZotlOU] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
In '' | In ''Panel de Pon'', whenever [[Lip|Lip the Flower Fairy]] was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into ''Tetris Attack'', and the track was used only in the tutorial. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement: Masafumi Takada | Arrangement: Masafumi Takada | ||
Composer: INTELLIGENT SYSTEMS. | |||
Japanese title: {{ja|リップのテーマ (パネルでポン)|Rippu no tēma (Paneru de Pon)}}, ''Lip's Theme (Panel de Pon)'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
Collect a random [[CD]] containing this track. | Collect a random [[CD]] containing this track. | ||
==Tetris: Type A== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Tetris: Type A | |name=Tetris: Type A | ||
| | |universe={{uvm3|Tetris}} | ||
|debut=''Tetris'' | |debut=''Tetris'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Luigi's Mansion]] | |stage=[[Luigi's Mansion]] | ||
|availability= | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=rDCOcqpWTkY] | |link=[http://www.youtube.com/watch?v=rDCOcqpWTkY] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
Nikolay Nekrasov was a Russian poet during the 1800's who wrote a poem called | Nikolay Nekrasov was a Russian poet during the 1800's who wrote a poem called {{s|wikipedia|Korobeiniki}}. The poem gained popularity and was turned into a Russian folk song. The song was later arranged in the Game Boy game ''{{iw|harddrop|Tetris|Game Boy}}'' where it was offered as one of the three available music tracks. ''Tetris'' named this track ''Type A''. The ''Tetris'' arrangement had some changes from the original folk song, however. This track's arrangement in ''Brawl'' is more similar to Korobeiniki than the ''Tetris'' arrangement of Korobeiniki. | ||
====Origin Video==== | ====Origin Video==== | ||
[http://www.youtube.com/watch?v=se2zrwxPcWk] | [http://www.youtube.com/watch?v=se2zrwxPcWk] | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement Supervisor: Yoko Shimomura | Arrangement Supervisor: Yoko Shimomura | ||
Composer: Russian Folksong | Composer: Russian Folksong | ||
Arranger: Midiplex Co., Ltd. | Arranger: Midiplex Co., Ltd. | ||
Line 383: | Line 435: | ||
Courtesy of The Tetris Company. | Courtesy of The Tetris Company. | ||
Japanese title: {{ja|テトリス:TypeA|Tetorisu: Type A}}, ''Tetris: Type A'' | |||
===How to Unlock=== | |||
Unlock [[Luigi's Mansion]]. | |||
==Tetris: Type B== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Tetris: Type B | |name=Tetris: Type B | ||
| | |universe={{uvm3|Tetris}} | ||
|debut=''Tetris'' | |debut=''Tetris'' | ||
|stage=[[Luigi's Mansion]] | |stage=[[Luigi's Mansion]] | ||
Line 392: | Line 447: | ||
|link=[http://www.youtube.com/watch?v=-6hW6zZCblg] | |link=[http://www.youtube.com/watch?v=-6hW6zZCblg] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a mariachi-style remix of the second music track that can be played in the Game Boy game ''Tetris'' during gameplay, where it was called 'Type B''. This remix also features vocal chanting. | This track is a mariachi-style remix of the second music track that can be played in the Game Boy game ''Tetris'' during gameplay, where it was called ''Type B''. This remix also features vocal chanting. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement: Masafumi Takada | Arrangement: Masafumi Takada | ||
Composer: Nintendo | Composer: Nintendo | ||
Courtesy of The Tetris Company. | Courtesy of The Tetris Company. | ||
Japanese title: {{ja|テトリス:TypeB|Tetorisu: Type B}}, ''Tetris: Type B'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
Collect a random [[CD]] containing this track. | Collect a random [[CD]] containing this track. | ||
{{clr}} | |||
==Title (3D Hot Rally)== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Title (3D Hot Rally) | |name=Title (3D Hot Rally) | ||
| | |universe={{uvm|Famicom Grand Prix}} | ||
| | |debut=''Famicom Grand Prix II: 3D Hot Rally'' | ||
|debut=''3D Hot Rally'' | |arrangement=''Super Smash Bros. Brawl'' | ||
|stage= | |stage={{SSBB|Mario Circuit}} | ||
|availability=Unlockable | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=0DklAlK37sc] | |link=[http://www.youtube.com/watch?v=0DklAlK37sc] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a remix of the music that would play on the title screen of | This track is a remix of the music that would play on the title screen of the NES game ''Famicom Grand Prix II: 3D Hot Rally''. | ||
===Description=== | ===Description=== | ||
This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment. | This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement Supervisor: Kentaro Ishizaka | Arrangement Supervisor: Kentaro Ishizaka | ||
Composer: Nintendo | Composer: Nintendo | ||
Arranger: HAL Laboratory, Inc. | Arranger: HAL Laboratory, Inc. | ||
Japanese title: {{ja|タイトル (3Dホットラリー)|Taitoru (3D Hotto Rarī)}}, ''Title (3D Hot Rally)'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
Once [[Target Smash!!]] Level 5 is cleared | Once [[Target Smash!!]] Level 5 is cleared for the first time, the [[CD]] containing this track will be unlocked. | ||
==Tunnel Scene (X)== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Tunnel Scene (X) | |name=Tunnel Scene (X) | ||
| | |universe={{uvm|X}} | ||
|debut=''X'' | |debut=''X'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Lylat Cruise]] | |stage=[[Lylat Cruise]] | ||
|availability=Unlockable | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=npkB-TWFAvg] | |link=[http://www.youtube.com/watch?v=npkB-TWFAvg] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a remix of a music piece in | This track is a remix of a music piece in Game Boy game ''{{iw|wikipedia|X|1992 video game}}''. After finishing the tutorial at the beginning of ''X'', the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement Supervisor: Yusuke Takahama | Arrangement Supervisor: Yusuke Takahama | ||
Composer: Nintendo | Composer: Nintendo | ||
Arranger: TARGET ENTERTAINMENT INC. | Arranger: TARGET ENTERTAINMENT INC. | ||
Japanese title: {{ja|トンネルシーン (エックス)|Tonneru Shīn (Ekkusu)}}, ''Tunnel Scene (X)'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
Collect a random [[CD]] containing this track. | Collect a random [[CD]] containing this track. | ||
==Mario Tennis / Mario Golf== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Mario Tennis / Mario Golf | |name=Mario Tennis / Mario Golf | ||
|universe={{uv|Mario}} | |||
|universe= | |||
|debut=''Mario Power Tennis'', ''Mario Golf: Toadstool Tour'' | |debut=''Mario Power Tennis'', ''Mario Golf: Toadstool Tour'' | ||
|stage= | |arrangement=''Super Smash Bros. Brawl'' | ||
|stage={{SSBB|Mario Circuit}} | |||
|availability=Default | |availability=Default | ||
|link=[http://www.youtube.com/watch?v=sJXrWrsN7wg] | |link=[http://www.youtube.com/watch?v=sJXrWrsN7wg] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This | This medley is an arrangement of three music tracks from {{uv|Mario}} sports titles. The first track is a remix of the title screen theme of ''{{iw|mariowiki|Mario Power Tennis|Nintendo GameCube}}'', the second track is a short piece from ''{{s|mariowiki|Mario's Tennis}}'' for the Virtual Boy that plays during a doubles match, while the third track in this arrangement is a faithful rendition of the title screen theme from ''{{s|mariowiki|Mario Golf: Toadstool Tour}}''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement: Motoi Sakuraba | Arrangement: Motoi Sakuraba | ||
Composer: Motoi Sakuraba | Composer: Motoi Sakuraba | ||
Japanese title: {{ja|マリオテニス / マリオゴルフ|Mario Tenisu / Mario Gorufu}}, ''Mario Tennis / Mario Golf'' | |||
{{clr}} | |||
==Marionation Gear== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Marionation Gear | |name=Marionation Gear | ||
| | |universe={{uvm|Chōsōjū Mecha MG}} | ||
| | |||
|debut=''Chōsōjū Mecha MG'' | |debut=''Chōsōjū Mecha MG'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Norfair]] | |stage=[[Norfair]] | ||
|availability=Default | |availability=Default | ||
|link=[http://www.youtube.com/watch?v=85o94ormyXA] | |link=[http://www.youtube.com/watch?v=85o94ormyXA] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
In Japan-exclusive [[Nintendo DS]] game '' | In Japan-exclusive [[Nintendo DS]] game ''{{s|wikipedia|Chōsōjū Mecha MG}}'', this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement: Masafumi Takada | Arrangement: Masafumi Takada | ||
Composer: Grasshopper Manufacture | |||
Japanese title: {{ja|マリオネーションギア|Marionēshon Gia}}, ''Marionation Gear'' | |||
{{clr}} | |||
==Title (Big Brain Academy)== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Title (Big Brain Academy) | |name=Title (Big Brain Academy) | ||
| | |universe={{uvm|Big Brain Academy}} | ||
|debut=''Big Brain Academy'' | |debut=''Big Brain Academy'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Distant Planet]] | |stage=[[Distant Planet]] | ||
|availability=Default | |availability=Default | ||
|link=[http://www.youtube.com/watch?v=2itUkKWeyFE] | |link=[http://www.youtube.com/watch?v=2itUkKWeyFE] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a remix of the music that would play on the | This track is a remix of the music that would play on the title screen of the [[Nintendo DS]] game ''{{s|wikipedia|Big Brain Academy}}'', as well as its [[Wii]] sequel ''{{s|wikipedia|Big Brain Academy: Wii Degree}}''. This remix has a new upbeat and fast-paced approach, but it also lacks the opening sound effects from the original track. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement Supervisor: Toru Minegishi | Arrangement Supervisor: Toru Minegishi | ||
Composer: Nintendo | Composer: Nintendo | ||
Arranger: Nintendo | Arranger: Nintendo | ||
Japanese title: {{ja|タイトル (やわらかあたま塾)|Taitoru (Yawaraka Atama Juku)}}, ''Title (Soft Head Academy)'' | |||
==Golden Forest (1080° Snowboarding)== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Golden Forest (1080° Snowboarding) | |name=Golden Forest (1080° Snowboarding) | ||
| | |universe={{uvm|1080°}} | ||
|debut=''1080° Snowboarding'' | |debut=''1080° Snowboarding'' | ||
|stage=[[Port Town Aero Dive]] | |stage=[[Port Town Aero Dive]] | ||
Line 510: | Line 581: | ||
|link=[http://www.youtube.com/watch?v=tAUgQp3DWRw] | |link=[http://www.youtube.com/watch?v=tAUgQp3DWRw] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track originates from [[Nintendo 64]] game '' | This track originates from [[Nintendo 64]] game ''{{s|wikipedia|1080° Snowboarding}}'', where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and arrangements Copyright Nintendo. | Composition and arrangements Copyright Nintendo. (Kenta Nagata) | ||
Japanese title: {{ja|Golden Forest (テン・エイティ スノーボーディング)|Golden Forest (Ten · Eiti Sunōbōdingu)}}, ''Golden Forest (1080 Snowboarding)'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
Collect a random [[CD]] containing this track. | Collect a random [[CD]] containing this track. | ||
{{clr}} | |||
==Battle Scene / Final Boss (Golden Sun)== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Battle Scene / Final Boss (Golden Sun) | |name=Battle Scene / Final Boss (Golden Sun) | ||
| | |universe={{uv|Golden Sun}} | ||
|debut=''Golden Sun: The Lost Age'' | |debut=''Golden Sun: The Lost Age'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |||
|stage=[[Norfair]] | |stage=[[Norfair]] | ||
|availability=Unlockable | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=xBHVhDLoRx0] | |link=[http://www.youtube.com/watch?v=xBHVhDLoRx0] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track takes a progressive rock approach to two music tracks from '' | This track takes a progressive rock approach to two music tracks from ''{{s|goldensun|Golden Sun: The Lost Age}}'', the sequel to ''{{s|goldensun|Golden Sun}}''. The first sub-track is the game's standard ''Battle Theme'' (sometimes referred to as ''Felix's Battle Theme''), which would play in any randomly encountered battle that occurred while Felix was in the party. The second sub-track is the ''Final Boss Theme'', the music that would play when the protagonists fought the {{s|goldensun|Doom Dragon}}. Due to the two tracks in the medley originating from ''Golden Sun: The Lost Age'', the title of this track is somewhat misleading, as the first game takes the simple title of ''Golden Sun''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement: Motoi Sakuraba | Arrangement: Motoi Sakuraba | ||
Composer: Motoi Sakuraba | Composer: Motoi Sakuraba | ||
Japanese title: {{ja|戦闘シーン / 最終ボス戦 (黄金の太陽)|Sentō Shīn / Saishū Bosu-sen (Kogane no Taiyō)}}, ''Battle Scene / Final Boss Battle (Golden Sun)'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
Collect a random [[CD]] containing this track. | Collect a random [[CD]] containing this track. | ||
===Trivia=== | |||
* Oddly, the track does not loop back to the standard ''Battle Theme'' and instead loops back to the ''Final Boss Theme''. The reason for this is unknown. | |||
==Excite Truck== | |||
{{Infobox Music | {{Infobox Music | ||
|name=Excite Truck | |name=Excite Truck | ||
| | |universe={{uv|Excite}} | ||
|debut=''Excite Truck'' | |debut=''Excite Truck'' | ||
|stage= | |stage={{SSBB|Mario Circuit}} | ||
|availability=Unlockable | |availability=Unlockable | ||
|link=[http://www.youtube.com/watch?v=Hg7jE3i77Qc] | |link=[http://www.youtube.com/watch?v=Hg7jE3i77Qc] | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a direct port of the music that plays | This track is a direct port of the music that plays during the Results display of the Wii game ''Excite Truck''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and arrangements Copyright Nintendo. | Composition and arrangements Copyright Nintendo. | ||
Japanese title: {{ja|エキサイト トラック|Ekisaito Torakku}}, ''Excite Truck'' | |||
===How to Unlock=== | ===How to Unlock=== | ||
If [[Target Smash!!]] Level 2 is cleared in under 19 seconds, the player will receive the [[CD]] containing this track. | If [[Target Smash!!]] Level 2 is cleared in under 19 seconds, the player will receive the [[CD]] containing this track. | ||
{{Music}} | |||
{{ | |||
{{Ice Climber universe}} | {{Ice Climber universe}} | ||
{{R.O.B. universe}} | {{R.O.B. universe}} | ||
Line 561: | Line 641: | ||
{{Mario universe}} | {{Mario universe}} | ||
[[Category:Music (SSBB)]] | [[Category:Music (SSBB)]] | ||
[[Category:Lists]] |
Latest revision as of 19:20, July 17, 2024
- "Shin Onigashima" redirects here. For the universe, see Shin Onigashima
This is a list of music tracks in Super Smash Bros. Brawl placed in the Nintendo category of the Sound Test. This game and Super Smash Bros. are the only two games in the series to not always order the track in the order of what stage they play on in the Sound Test.
Ice Climber[edit]
Ice Climber | |
---|---|
Track title | Ice Climber |
Universe | Ice Climber |
Debut game | Ice Climber |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Summit |
Availability | Default |
Link | [1] |
Origin[edit]
This track is a remixed medley of music pieces from Ice Climber. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the Summit stage; however, later loops will desynchronize the track, as will altering the gameplay speed and pausing the game.
Composition & Arrangements[edit]
Arrangement Supervisor: Toshiyuki Sudo
Composer: Nintendo
Arranger: Nintendo
Japanese title: アイスクライマー, Ice Climber
Other Uses[edit]
- If Classic or All-Star modes are completed with the Ice Climbers, this track will play during the Character Roll Call following the mode.
- This track plays while venturing through the first section of The Glacial Peak in the Subspace Emissary.
- In The Great Maze level of the Subspace Emissary, this track will also play when fighting the False Ice Climbers.
Balloon Trip[edit]
Balloon Trip | |
---|---|
Track title | Balloon Trip |
Universe | Balloon Fight |
Debut game | Balloon Fight |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Summit |
Availability | Default |
Link | [2] |
Origin[edit]
This track is a light arrangement of the music that would play in Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original chiptune version of this track appeared as a music piece in Super Smash Bros. Melee, and is one of the few music pieces in Melee not to return in Brawl.
Composition & Arrangements[edit]
Arrangement Supervisor: Koji Hayama
Composer: Nintendo
Japanese title: バルーントリップ, Balloon Trip
Shin Onigashima[edit]
Shin Onigashima | |
---|---|
Track title | Shin Onigashima |
Universe | Shin Onigashima |
Debut game | Famicom Mukashibanashi Shin Onigashima |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Summit |
Availability | Default |
Link | [3] |
Origin[edit]
This track is in fact a full medley, remixing sub-sections from the NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen, a very short track that originally played on the title screen of Shin Onigashima, and then At Home, a track which played in Shin Onigashima when the player was in the sunken hearth room of the old couple's home in Chapter 1. The overall music piece then plays a remix of Neighboring Village, which in Shin Onigashima, played during most Chapter 4, except when Donbe, one of the protagonists, is swimming underwater. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.
Origin Video[edit]
Composition & Arrangements[edit]
Arrangement: Masafumi Takada
Composer: Nintendo
Japanese title: 新・鬼ヶ島, New Demon Island
Clu Clu Land[edit]
Clu Clu Land | |
---|---|
Track title | Clu Clu Land |
Universe | Clu Clu Land |
Debut game | Clu Clu Land |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Summit |
Availability | Unlockable |
Link | [5] |
Origin[edit]
This track is a medley of music pieces from the NES game of the track's title, Clu Clu Land. The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original chiptune form. Next, the song transitions into the Level Theme, which would originally play when Bubbles explored a regular level. Following this, the Time Running Out Theme plays, which in Clu Clu land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.
Composition & Arrangements[edit]
Arrangement Supervisor: Keigo Ozaki
Composer: Nintendo
Arranger: GAME ARTS Co., Ltd.
Japanese title: クルクルランド, Clu Clu Land
How to Unlock[edit]
If a player can hit the Sandbag past 1200ft (400m) in the Home-Run Contest, they will receive the CD containing this track.
Mario Bros.[edit]
Mario Bros. | |
---|---|
Track title | Mario Bros. |
Universe | Mario |
Debut game | Mario Bros. |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Mario Bros. |
Availability | Default |
Link | [6] |
Origin[edit]
This track is a remix of two music pieces that play in the arcade game Mario Bros. The first sub-section is the excerpt that played upon starting a new game in Mario Bros., which in turn is an excerpt of Mozart's classical piece Eine kleine Nachtmusik, and the second sub-section is a remix of the music that would play on the title screen of the NES version of Mario Bros., in the last section of this track another remix of the excerpt that plays upon starting a new game is played.
Composition & Arrangements[edit]
Arrangement Supervisor: Shogo Sakai
Composer: Nintendo
Arranger: HAL Laboratory, Inc.
Japanese title: マリオブラザーズ, Mario Bros.
Gyromite[edit]
Gyromite | |
---|---|
Track title | Gyromite |
Universe | R.O.B. |
Debut game | Gyromite |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Mario Bros. |
Availability | Unlockable |
Link | [7] |
Origin[edit]
This track serves as a collection of short music pieces from NES games Stack-Up and Gyromite. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes Stack-Up Test Mode, a piece that plays on the key prompt in the test mode of Stack-Up. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. Quite why the track is named Gyromite, and makes no mention of Stack-Up is unclear, but it is most likely due to the fact that R.O.B. borrows more traits from his usage in Gyromite than from Stack-Up as a playable character in Brawl.
Composition & Arrangements[edit]
Arrangement Supervisor: Kenichi Okuma
Composer: Nintendo
Japanese title: ブロック&ジャイロ, Block & Gyro
Other Uses[edit]
If Classic or All-Star modes are completed with the R.O.B., this track will play during the Character Roll Call following the mode.
How to Unlock[edit]
Collect a random CD containing this track.
Famicom Medley[edit]
Famicom Medley | |
---|---|
Track title | Famicom Medley |
Universe | Mario, Wrecking Crew, Excite, Punch-Out!!, Soccer, Devil World, Joy Mech Fight, Duck Hunt, Donkey Kong, Famicom Detective Club, Urban Champion |
Debut game | Various |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Mario Bros. |
Availability | Default |
Link | [8] |
Origin[edit]
This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The medley consists of:
- The introduction of the "Hammer Bros. Battle Theme" from Super Mario Bros. 3 (Koji Kondo).
- The Bonus Round theme from Wrecking Crew (Hirokazu Tanaka).
- The title theme from Excitebike (Akito Nakatsuka).
- The first half of "Jogging" from Punch-Out!! (Yukio Kaneoka and Kenji Yamamoto).
- Gameplay music from Soccer (Koji Kondo).
- The title theme from Devil World (Koji Kondo and Akito Nakatsuka).
- The second half of "Jogging" from Punch-Out!!.
- The menu theme from Joy Mech Fight.
- the title theme from Duck Hunt (Hirokazu Tanaka).
- the title theme from Donkey Kong Jr. (Yukio Kaneoka).
- the title theme from Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (Kenji Yamamoto).
- the victory theme from Urban Champion (Hirokazu Tanaka).
Origin Video[edit]
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: ファミコン・メドレー, Famicom Medley
Power-Up Music[edit]
Power-Up Music | |
---|---|
Track title | Power-Up Music |
Universe | Wrecking Crew |
Debut game | Wrecking Crew |
Stage of usage | Mario Bros. |
Availability | Default |
Link | [10] |
Origin[edit]
This track is a direct chiptune port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: BGM B:パワーアップ (レッキングクルー), BGM B: Power-Up (Wrecking Crew)
Other Uses[edit]
When a character acquires the Golden Hammer item in either Brawl or Smash 4, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.
Douchuumen (Nazo no Murasamejo)[edit]
Dochuumen (Nazo no Murasomejo) | |
---|---|
Track title | Dochuumen (Nazo no Murasomejo) |
Universe | The Mysterious Murasame Castle |
Debut game | The Mysterious Murasame Castle |
Stage of usage | Mario Bros. |
Availability | Unlockable |
Link | [11] |
Origin[edit]
This track is a direct chiptune port of the main theme from Famicom Disk System title The Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom's limited audio hardware to a high standard.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: 道中面 (謎の村雨城), Roadside (The Mysterious Murasame Castle)
How to Unlock[edit]
Collect a random CD containing this track.
Flat Zone 2[edit]
Flat Zone 2 | |
---|---|
Track title | Flat Zone 2 |
Universe | Game & Watch |
Debut game | Super Smash Bros. Brawl |
Stage of usage | Flat Zone 2 |
Availability | Unlockable |
Link | [12] |
Origin[edit]
Flat Zone 2 is an original music piece, designed solely for Super Smash Bros. Brawl, though the game credits the track as originating from Game & Watch Gallery. The piece uses its own melody, later using a guitar, but the track has many Game & Watch-style sound effects playing over the top of this. While overall sounding very different, this track uses the same bassline as Super Smash Bros. Melee's Flat Zone music track.
Composition & Arrangements[edit]
Composer: Kenichi Okuma
Japanese title: フラットゾーン2, Flat Zone 2
Other Uses[edit]
If Classic or All-Star modes are completed with Mr. Game & Watch, this track will play during the Character Roll Call following the mode.
How to Unlock[edit]
Unlock Flat Zone 2.
Chill (Dr. Mario)[edit]
Chill (Dr. Mario) | |
---|---|
Track title | Chill (Dr. Mario) |
Universe | Mario |
Debut game | Dr. Mario |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Flat Zone 2 |
Availability | Unlockable |
Link | [13] |
Origin[edit]
In Dr. Mario, players are given the choice of two songs when beginning a game. This track is a rock remix of the second song, "Chill".
Composition & Arrangements[edit]
Arrangement: Masaaki Iwasaki
Composer: Nintendo
Japanese title: Chill (ドクターマリオ), Chill (Dr. Mario)
How to Unlock[edit]
Collect a random CD containing this track.
PictoChat[edit]
PictoChat | |
---|---|
Track title | PictoChat |
Universe | Nintendo DS |
Debut game | Super Smash Bros. Brawl |
Stage of usage | PictoChat |
Availability | Default |
Link | [14] |
Origin[edit]
This track is an original, piano-based piece based around sound effects from the original Nintendo DS menu, the Wii menu, and most prominently, PictoChat. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving PictoChat, loading the Wii Menu, and typing noises from both systems.
Composition & Arrangements[edit]
Composition Supervisor: Shogo Sakai
Composer: HAL Laboratory, Inc.
Japanese title: ピクトチャット, PictoChat
Mii Channel[edit]
Mii Channel | |
---|---|
Track title | Mii Channel |
Universe | Nintendo hardware |
Debut game | Mii Channel |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [15] |
Origin[edit]
Every Wii system comes preloaded with software called the Mii Channel, which has one recognizable music track play on it, though slightly differently during the creation of a Mii. The Mii Channel track in Brawl is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu.
Composition & Arrangements[edit]
Composition Supervisor: Shogo Sakai
Composer: HAL Laboratory, Inc.
Japanese title: 似顔絵チャンネル, Caricature Channel
How to Unlock[edit]
Collect a random CD containing this track.
Wii Shop Channel[edit]
Wii Shop Channel | |
---|---|
Track title | Wii Shop Channel |
Universe | Nintendo hardware |
Debut game | Wii Shop Channel |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [16] |
Origin[edit]
Every Wii system comes preloaded with software called the Wii Shop Channel, which allowed players to purchase and download digital video game releases through the internet. This has one music track that plays throughout, and the track Wii Shop Channel in Brawl is a direct port of said music.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: Wii ショッピングチャンネル, Wii Shopping Channel
How to Unlock[edit]
Collect a random CD containing this track.
[edit]
Shaberu! DS Cooking Navi | |
---|---|
Track title | Shaberu! DS Cooking Navi |
Universe | Shaberu! DS Oryōri Navi |
Debut game | Shaberu! DS Oryōri Navi |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [17] |
Origin[edit]
In Japan, a Nintendo DS game called Shaberu! DS Oryōri Navi was released to serve as a food recommendation and cookbook service. In NTSC regions, the game's sequel is known as Personal Trainer: Cooking, while in PAL regions, it is called Cooking Guide: Can't Decide What to Eat?. The name of this music track uses the game's Japanese title, likely because the music piece in Brawl features Japanese speech. That speech plays at the beginning of the track, where the phrase "Let's have a Brawl" is spoken in said language. The music itself originally played during the title screen and tutorial sections of the game.
Composition & Arrangements[edit]
Arrangement Supervisor: Toshiyuki Sudo
Composer: Nintendo
Arranger: Nintendo.
Japanese title: しゃべる!DS お料理ナビ, Chatter! DS Cooking Navi
How to Unlock[edit]
Collect a random CD containing this track.
Trivia[edit]
In PAL versions of Brawl, this track is called Shaberu! DS Oryouri Navi, as this is the full Japanese title of the game.
Brain Age: Train Your Brain in Minutes a Day[edit]
Brain Age: Train Your Brain in Minutes a Day | |
---|---|
Track title | Brain Age: Train Your Brain in Minutes a Day |
Universe | Brain Age |
Debut game | Brain Age: Train Your Brain in Minutes a Day |
Stage of usage | PictoChat |
Availability | Default |
Link | [18] |
Origin[edit]
This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training. This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: 脳を鍛える大人のDSトレーニング, DS Training for Adult Brains
Trivia[edit]
To coincide with the PAL name of the game, this track is called Brain Training: How Old is Your Brain? in PAL versions of Brawl.
Opening Theme (Wii Sports)[edit]
Opening (Wii Sports) | |
---|---|
Track title | Opening (Wii Sports) |
Universe | Wii Sports |
Debut game | Wii Sports |
Stage of usage | PictoChat |
Availability | Default |
Link | [19] |
Origin[edit]
Despite the title of the track, this music piece is a medley of sorts, taking tracks from Wii launch title, Wii Sports. This track begins with the opening sound effect of Boxing, before then playing a loop of the Title Screen Theme. The next portion of the track plays a loop of the "Main Menu Theme" before looping back to the title screen music.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: オープニングテーマ / セレクト (Wii Sports), Opening Theme / Select (Wii Sports)
Charge! (Wii Play)[edit]
Charge! (Wii Play) | |
---|---|
Track title | Charge! (Wii Play) |
Universe | Wii Play |
Debut game | Wii Play |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [20] |
Origin[edit]
This track originates from Wii Play, a Wii game with 9 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece will play during gameplay of Charge!
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: 牛ダッシュ (はじめてのWii), Cow Dash (Your First Step to Wii)
How to Unlock[edit]
Collect a random CD containing this track.
Lip's Theme (Panel de Pon)[edit]
Lip's Theme (Panel de Pon) | |
---|---|
Track title | Lip's Theme (Panel de Pon) |
Universe | Panel de Pon |
Debut game | Panel de Pon / Tetris Attack |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [21] |
Origin[edit]
In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial.
Composition & Arrangements[edit]
Arrangement: Masafumi Takada
Composer: INTELLIGENT SYSTEMS.
Japanese title: リップのテーマ (パネルでポン), Lip's Theme (Panel de Pon)
How to Unlock[edit]
Collect a random CD containing this track.
Tetris: Type A[edit]
Tetris: Type A | |
---|---|
Track title | Tetris: Type A |
Universe | Tetris |
Debut game | Tetris |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Luigi's Mansion |
Availability | Unlockable |
Link | [22] |
Origin[edit]
Nikolay Nekrasov was a Russian poet during the 1800's who wrote a poem called Korobeiniki. The poem gained popularity and was turned into a Russian folk song. The song was later arranged in the Game Boy game Tetris where it was offered as one of the three available music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This track's arrangement in Brawl is more similar to Korobeiniki than the Tetris arrangement of Korobeiniki.
Origin Video[edit]
Composition & Arrangements[edit]
Arrangement Supervisor: Yoko Shimomura
Composer: Russian Folksong
Arranger: Midiplex Co., Ltd.
Courtesy of The Tetris Company.
Japanese title: テトリス:TypeA, Tetris: Type A
How to Unlock[edit]
Unlock Luigi's Mansion.
Tetris: Type B[edit]
Tetris: Type B | |
---|---|
Track title | Tetris: Type B |
Universe | Tetris |
Debut game | Tetris |
Stage of usage | Luigi's Mansion |
Availability | Unlockable |
Link | [24] |
Origin[edit]
This track is a mariachi-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called Type B. This remix also features vocal chanting.
Composition & Arrangements[edit]
Arrangement: Masafumi Takada
Composer: Nintendo
Courtesy of The Tetris Company.
Japanese title: テトリス:TypeB, Tetris: Type B
How to Unlock[edit]
Collect a random CD containing this track.
Title (3D Hot Rally)[edit]
Title (3D Hot Rally) | |
---|---|
Track title | Title (3D Hot Rally) |
Universe | Famicom Grand Prix |
Debut game | Famicom Grand Prix II: 3D Hot Rally |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Mario Circuit |
Availability | Unlockable |
Link | [25] |
Origin[edit]
This track is a remix of the music that would play on the title screen of the NES game Famicom Grand Prix II: 3D Hot Rally.
Description[edit]
This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment.
Composition & Arrangements[edit]
Arrangement Supervisor: Kentaro Ishizaka
Composer: Nintendo
Arranger: HAL Laboratory, Inc.
Japanese title: タイトル (3Dホットラリー), Title (3D Hot Rally)
How to Unlock[edit]
Once Target Smash!! Level 5 is cleared for the first time, the CD containing this track will be unlocked.
Tunnel Scene (X)[edit]
Tunnel Scene (X) | |
---|---|
Track title | Tunnel Scene (X) |
Universe | X |
Debut game | X |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Lylat Cruise |
Availability | Unlockable |
Link | [26] |
Origin[edit]
This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel.
Composition & Arrangements[edit]
Arrangement Supervisor: Yusuke Takahama
Composer: Nintendo
Arranger: TARGET ENTERTAINMENT INC.
Japanese title: トンネルシーン (エックス), Tunnel Scene (X)
How to Unlock[edit]
Collect a random CD containing this track.
Mario Tennis / Mario Golf[edit]
Mario Tennis / Mario Golf | |
---|---|
Track title | Mario Tennis / Mario Golf |
Universe | Mario |
Debut game | Mario Power Tennis, Mario Golf: Toadstool Tour |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Mario Circuit |
Availability | Default |
Link | [27] |
Origin[edit]
This medley is an arrangement of three music tracks from Mario sports titles. The first track is a remix of the title screen theme of Mario Power Tennis, the second track is a short piece from Mario's Tennis for the Virtual Boy that plays during a doubles match, while the third track in this arrangement is a faithful rendition of the title screen theme from Mario Golf: Toadstool Tour.
Composition & Arrangements[edit]
Arrangement: Motoi Sakuraba
Composer: Motoi Sakuraba
Japanese title: マリオテニス / マリオゴルフ, Mario Tennis / Mario Golf
Marionation Gear[edit]
Marionation Gear | |
---|---|
Track title | Marionation Gear |
Universe | Chōsōjū Mecha MG |
Debut game | Chōsōjū Mecha MG |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Norfair |
Availability | Default |
Link | [28] |
Origin[edit]
In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track.
Composition & Arrangements[edit]
Arrangement: Masafumi Takada
Composer: Grasshopper Manufacture
Japanese title: マリオネーションギア, Marionation Gear
Title (Big Brain Academy)[edit]
Title (Big Brain Academy) | |
---|---|
Track title | Title (Big Brain Academy) |
Universe | Big Brain Academy |
Debut game | Big Brain Academy |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Distant Planet |
Availability | Default |
Link | [29] |
Origin[edit]
This track is a remix of the music that would play on the title screen of the Nintendo DS game Big Brain Academy, as well as its Wii sequel Big Brain Academy: Wii Degree. This remix has a new upbeat and fast-paced approach, but it also lacks the opening sound effects from the original track.
Composition & Arrangements[edit]
Arrangement Supervisor: Toru Minegishi
Composer: Nintendo
Arranger: Nintendo
Japanese title: タイトル (やわらかあたま塾), Title (Soft Head Academy)
Golden Forest (1080° Snowboarding)[edit]
Golden Forest (1080° Snowboarding) | |
---|---|
Track title | Golden Forest (1080° Snowboarding) |
Universe | 1080° |
Debut game | 1080° Snowboarding |
Stage of usage | Port Town Aero Dive |
Availability | Unlockable |
Link | [30] |
Origin[edit]
This track originates from Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo. (Kenta Nagata)
Japanese title: Golden Forest (テン・エイティ スノーボーディング), Golden Forest (1080 Snowboarding)
How to Unlock[edit]
Collect a random CD containing this track.
Battle Scene / Final Boss (Golden Sun)[edit]
Battle Scene / Final Boss (Golden Sun) | |
---|---|
Track title | Battle Scene / Final Boss (Golden Sun) |
Universe | Golden Sun |
Debut game | Golden Sun: The Lost Age |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Norfair |
Availability | Unlockable |
Link | [31] |
Origin[edit]
This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, the sequel to Golden Sun. The first sub-track is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle that occurred while Felix was in the party. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the Doom Dragon. Due to the two tracks in the medley originating from Golden Sun: The Lost Age, the title of this track is somewhat misleading, as the first game takes the simple title of Golden Sun.
Composition & Arrangements[edit]
Arrangement: Motoi Sakuraba
Composer: Motoi Sakuraba
Japanese title: 戦闘シーン / 最終ボス戦 (黄金の太陽), Battle Scene / Final Boss Battle (Golden Sun)
How to Unlock[edit]
Collect a random CD containing this track.
Trivia[edit]
- Oddly, the track does not loop back to the standard Battle Theme and instead loops back to the Final Boss Theme. The reason for this is unknown.
Excite Truck[edit]
Excite Truck | |
---|---|
Track title | Excite Truck |
Universe | Excite |
Debut game | Excite Truck |
Stage of usage | Mario Circuit |
Availability | Unlockable |
Link | [32] |
Origin[edit]
This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: エキサイト トラック, Excite Truck
How to Unlock[edit]
If Target Smash!! Level 2 is cleared in under 19 seconds, the player will receive the CD containing this track.
Ice Climber universe | |
---|---|
Fighter | Ice Climbers (SSBM · SSBB · SSBU) |
Stages | Icicle Mountain · Summit |
Items | Vegetables |
Enemies | Polar Bear · Topi |
Other | Condor |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB) · Stickers · Spirits |
Music | Brawl · Ultimate |
Masterpiece | Ice Climber |
R.O.B. universe | |
---|---|
Fighter | R.O.B. (SSBB · SSB4 · SSBU) |
Enemies | R.O.B. Squad (R.O.B. Blaster · R.O.B. Launcher · R.O.B. Sentry) |
Other | Ancient Minister · Isle of the Ancients |
Trophies, Stickers, and Spirits | Trophies (SSBB · SSB4) · Spirits |
Music | Gyromite |
Game & Watch universe | |
---|---|
Fighter | Mr. Game & Watch (SSBM · SSBB · SSB4 · SSBU) |
Stages | Flat Zone · Flat Zone 2 · Flat Zone X |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Flat Zone · Flat Zone 2 |