Super Smash Bros. Ultimate

List of SSBU Music (Other series): Difference between revisions

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(→‎Glory of Heracles: songs that play on the region of Troy, and pointed out the titles are conjectural.)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
This is a list of music tracks originating from non-character universes and universes with only one game in ''[[Super Smash Bros. Ultimate]]''. All tracks listed here are available to play on the stages [[Summit]], [[Hanenbow]], [[Balloon Fight]], [[Living Room]], [[Find Mii]], [[Tomodachi Life]], [[PictoChat 2]], [[Duck Hunt (stage)|Duck Hunt]], [[Wrecking Crew]], [[Pilotwings]] and [[Wuhu Island]], all of which are from universes that either have no playable representatives or originate from a single game.
This is a list of music tracks originating from non-character universes and universes with only one game in ''[[Super Smash Bros. Ultimate]]''. All tracks listed here are available to play on [[Summit]], [[Hanenbow]], [[Balloon Fight]], [[Living Room]], [[Find Mii]], [[Tomodachi Life]], [[PictoChat 2]], {{b|Duck Hunt|stage}}, [[Wrecking Crew]], [[Pilotwings]], and [[Wuhu Island]], all of which are stages from universes that either have no playable characters or only have a single game. As of the [[List of updates (SSBU)#8.1.0 |8.1.0 update]], these tracks are also available to play on {{SSBU|Battlefield}}, [[Small Battlefield]], {{SSBU|Big Battlefield}}, and {{SSBU|Final Destination}}.


==Duck Hunt Medley==
==Duck Hunt Medley==
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|universe={{uv|Duck Hunt}}
|universe={{uv|Duck Hunt}}
|debut=''Duck Hunt''
|debut=''Duck Hunt''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Default
|availability=Default
|link=[https://youtu.be/EABIdQspr5c]
|link=[https://youtu.be/EABIdQspr5c]
}}
}}
===Origin===
===Origin===
This track is a remix and combination of several songs heard in ''Duck Hunt''.
This track is a fast-paced rock medley of several songs and jingles heard in ''Duck Hunt''. The medley includes the title theme, Duck Hunt intro jingle, "duck hit" jingle, perfect jingle, score count sound effect, miss jingle, Clay Shooting intro theme, and game over jingle.
 
===Composition & Arrangements===
===Composition & Arrangements===
Source: Duck Hunt
Source: Duck Hunt
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|universe={{uv|Duck Hunt}}
|universe={{uv|Duck Hunt}}
|debut=''Duck Hunt''
|debut=''Duck Hunt''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://youtu.be/0HpN2r9VdT4]
|link=[https://youtu.be/0HpN2r9VdT4]
}}
}}
===Origin===
===Origin===
This track is a remix of the various sounds and songs heard in ''Duck Hunt''.
This track is a synth-based medley of several songs and jingles heard in ''Duck Hunt'', returning from ''SSB4''. The medley includes the title theme, Duck Hunt intro, "duck hit" jingle, and "round clear" jingle, with sound effects from ''Duck Hunt'' used throughout.
 
===Composition & Arrangements===
===Composition & Arrangements===
Source: Duck Hunt
Source: Duck Hunt
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|universe={{uv|Balloon Fight}}
|universe={{uv|Balloon Fight}}
|debut=''Balloon Fight''
|debut=''Balloon Fight''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=NzHXOfQcSPY]
|link=[https://www.youtube.com/watch?v=NzHXOfQcSPY]
}}
}}
===Origin===
===Origin===
A medley of various themes from ''{{s|wikipedia|Balloon Fight}}''. The main medley consists of the opening jingle that plays during the start of a new game, specifically the 1- or 2-Player Game, and the tune that plays when a player pops an enemy's balloons and the enemy is floating down on its parachute. The ambient beeps that play during the main game can be heard in the background at several parts of the song, most prominently from 0:10 to 0:13. A brief part of the song that plays during the bonus game and the Balloon Trip game mode can be heard at 1:05. The jingles that play when the fish snatches somebody (0:34), after respawning (0:40), when the player collects a bubble (1:01), after completing a stage (1:10), after a game over (1:13 - 1:29), and when a character falls are also within the medley. The medley ends with a flourished version of the tune that plays after a perfect round of the bonus stage (1:46); afterwards, the song loops back into the beginning.
A medley of various themes from ''{{s|wikipedia|Balloon Fight}}'', taking a jazzy approach with chiptune elements. The main melody consists of the opening jingle that plays when beginning a new game and the tune that plays when popping an enemy's balloons. The ambient beeps that play during the main game can be heard in the background at several parts of the song. The song also includes brief parts of the "Balloon Trip" theme, the jingle that plays when the [[fish]] snatches somebody, the respawning jingle, the stage clear jingle, and the game over jingle, as well as the sound effects that play when popping a bubble and falling off-screen. The medley ends with the jingle that plays when finishing a perfect round of the bonus game, then loops back to the beginning.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uv|Balloon Fight}}
|universe={{uv|Balloon Fight}}
|debut=''Balloon Fight''
|debut=''Balloon Fight''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=TkBwfKNjyEA]
|link=[https://www.youtube.com/watch?v=TkBwfKNjyEA]
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|universe={{uv|Balloon Fight}}
|universe={{uv|Balloon Fight}}
|debut=''Balloon Fight''
|debut=''Balloon Fight''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=xrw1sfmiCtw]
|link=[https://www.youtube.com/watch?v=xrw1sfmiCtw]
}}
}}
===Origin===
===Origin===
A remix of the Balloon Trip theme from ''Balloon Fight''; although similarly named to the remix from ''Brawl'', this is a new arrangement with a more chiptune-esque sound, rearranged by the original composer. Right before the song loops, there is a very brief except from the ''Stage 1'' theme from ''Balloon Kid''.
A remix of the Balloon Trip theme from ''Balloon Fight''; although similarly named to the remix from ''Brawl'', this is a new arrangement with a more chiptune-esque sound, rearranged by the original composer, Hirokazu Tanaka.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uv|Clu Clu Land}}
|universe={{uv|Clu Clu Land}}
|debut=''Clu Clu Land''
|debut=''Clu Clu Land''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=fvvPG3C1BOw]
|link=[https://www.youtube.com/watch?v=fvvPG3C1BOw]
}}
}}
===Origin===
===Origin===
This remix returns from ''Super Smash Bros. Brawl''. The track is a medley of music pieces from the NES game of the track's title, ''{{s|wikipedia|Clu Clu Land}}''. The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original 8-bit form. Following this, the Time Running Out Theme plays, which in ''Clu Clu Land'' would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in ''Clu Clu Land'' when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.
This remix, returning from ''Super Smash Bros. Brawl'', is a medley of music pieces from the NES game ''{{s|wikipedia|Clu Clu Land}}''. The song includes the Level Start theme, the main level theme, the "hurry up" theme, the stage clear theme, and the bonus round theme. The track overall takes a jazzy approach with segments incorporating synths and electric guitars, and also includes instruments and sound effects from the original game.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uv|Ice Climber}}
|universe={{uv|Ice Climber}}
|debut=''Ice Climber''
|debut=''Ice Climber''
|arrangement=''Super Smash Bros. Melee''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=Ndrfx6e-Vqs]
|link=[https://www.youtube.com/watch?v=Ndrfx6e-Vqs]
}}
}}
===Origin===
===Origin===
This track is a synthesized arrangement of two music tracks from ''[[Ice Climber (game)|Ice Climber]]'': the ''Bonus Stage Theme'' and the ''Stage Theme''. Prior to ''Ultimate'', this track was known as "Icicle Mountain", as it was originally composed for the [[Icicle Mountain]] stage in ''[[Super Smash Bros. Melee]]''.
This track is a synthesized arrangement of two music tracks from ''{{b|Ice Climber|game}}'': the ''Bonus Stage Theme'' and the ''Stage Theme''. Prior to ''Ultimate'', this track was known as "Icicle Mountain", as it was originally composed for the [[Icicle Mountain]] stage in ''[[Super Smash Bros. Melee]]''. It uses a jazzy style focused on keyboard instruments, such as piano, organ, rhodes, and synth.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uv|Ice Climber}}
|universe={{uv|Ice Climber}}
|debut=''Ice Climber''
|debut=''Ice Climber''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=Sl1BPnzfXmo]
|link=[https://www.youtube.com/watch?v=Sl1BPnzfXmo]
}}
}}
===Origin===
===Origin===
This track is a remixed medley of music pieces from ''Ice Climber''. The arrangement begins with a piano-based remix of the ''Bonus Stage Theme'', transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the ''Stage Theme'' before looping back to the start. The music is designed to sync up with the motions of the [[Summit]] stage; however, later loops will desynchronize the track, as will altering the gameplay speed and [[Pause|pausing]] the game.
This track is a remixed medley of music pieces from ''Ice Climber''. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the [[Summit]] stage; however, later loops will desynchronize the track, as will altering the gameplay speed and [[Pause|pausing]] the game.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Ice Climber
Source: Ice Climber
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|universe={{uv|Wrecking Crew}}
|universe={{uv|Wrecking Crew}}
|debut=''Wrecking Crew''
|debut=''Wrecking Crew''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=68fku2jNU5c]
|link=[https://www.youtube.com/watch?v=68fku2jNU5c]
}}
}}
===Origin===
===Origin===
A medley of the "BGM A" and "Power-Up" themes from the NES game ''[[supermariowiki:Wrecking Crew|Wrecking Crew]]''.
A medley of the "BGM A" and "Power-Up" themes from the NES game ''[[supermariowiki:Wrecking Crew|Wrecking Crew]]''. It has a jazzy, brass-based style with heavy percussion, a piano, and an upright bass.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uv|Wrecking Crew}}
|universe={{uv|Wrecking Crew}}
|debut=''Wrecking Crew''
|debut=''Wrecking Crew''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=XNA3B0DQRgc]
|link=[https://www.youtube.com/watch?v=XNA3B0DQRgc]
}}
}}
===Origin===
===Origin===
A medley of the "Game Start", "BGM A", "Bonus Round", and "Power-Up" themes from ''Wrecking Crew''. Compared to the ''Ultimate'' medley, this track is more electronic.
A medley of the "Game Start", "BGM A", "Bonus Round", and "Power-Up" themes from ''Wrecking Crew''. Compared to the ''Ultimate'' medley, this track starts with a similar jazz style, but incorporates more electronic elements, including synth leads and a wobble bass.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
This track is a direct 8-bit port of the music that would play in ''Wrecking Crew'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense.
This track is a direct chiptune port of the music that would play in ''Wrecking Crew'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uv|R.O.B.}}
|universe={{uv|R.O.B.}}
|debut=''Stack-Up''<br>''Gyromite''
|debut=''Stack-Up''<br>''Gyromite''
|arrangement=''Super Smash Bros. Brawl''
|availability=Unlockable
|availability=Unlockable
|link=[https://www.youtube.com/watch?v=zxSy6NnFM4Q]
|link=[https://www.youtube.com/watch?v=zxSy6NnFM4Q]
}}
}}
===Origin===
===Origin===
This track serves as a collection of short music pieces from NES games ''Stack-Up'' and ''Gyromite''. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes the Test Theme, a music that plays when "Test" is selected in the main menu of ''Gyromite''. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of ''Stack-Up''. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in ''Stack-Up''. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of ''Gyromite'', and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of ''Stack-Up''. This is a remix that debuted in ''Brawl''.
This track is a synthesized, upbeat medley of various songs from the NES games ''Stack-Up'' and ''Gyromite'', which are both associated with R.O.B.; most of the songs in the medley come from ''Stack-Up''. The main focus of the medley is the title theme of ''Stack-Up'', but also includes the game's Test Mode theme (which is shared with ''Gyromite''), the Memory Mode jingle, the Direct Mode jingle, and the Bingo Mode music.


===Composition & Arrangements===
===Composition & Arrangements===
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Japanese title: {{ja|ブロック&ジャイロ|Burokku & Jairo}}, ''Block & Gyro''
Japanese title: {{ja|ブロック&ジャイロ|Burokku & Jairo}}, ''Block & Gyro''
===Unlock methods===
*Purchase from the [[Shop]] for 300 [[gold]].
*Obtain as a random drop from {{SSBU|Classic Mode}}.


===Other uses===
===Other uses===
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|universe={{uvm|Mach Rider}}
|universe={{uvm|Mach Rider}}
|debut=''Mach Rider''
|debut=''Mach Rider''
|arrangement=''Super Smash Bros. Melee''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=r0c-Au6pgco]
|link=[https://www.youtube.com/watch?v=r0c-Au6pgco]
}}
}}
===Origin===
===Origin===
This track is a medley of songs the NES game ''Mach Rider''. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This remix debuted in ''Melee''.
This track is a synthesized, bass-focused medley of songs from the NES game ''Mach Rider''. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This remix debuted in ''Melee''.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
Returning from ''Super Smash Bros. 4'', this track is an original medley of music from various Famicom/NES games which have playable representatives in ''Smash''. The medley starts off with the title theme for ''The Legend of Zelda'', going on to the Temple theme from ''The Adventure of Link''. Fever, from ''Dr. Mario'' is played, and the theme that plays on Brinstar from ''Metroid'' is played. The theme from the title screen of ''Duck Hunt'' is played, followed by the the jogging theme from ''Punch-Out!!'' The medley finishes with the underworld theme from ''Kid Icarus'', and then loops to the start. Interestingly, each tune in this medley has a remix in ''Super Smash Bros. Ultimate''.
Returning from ''Super Smash Bros. 4'', this track is an original medley of music from various Famicom/NES games which have playable fighters in ''Smash''.
*The title theme from ''[[The Legend of Zelda]]''.
*"Temple" from ''[[Zelda II: The Adventure of Link]]''.
*"Fever" from ''{{b|Dr. Mario|game}}''.
*"Brinstar" from ''{{b|Metroid|game}}''.
*The title theme from {{uv|Duck Hunt}}.
*"Jogging" from ''[[Punch-Out!!]]''.
*"Underworld" from ''[[Kid Icarus]]''.
 
Interestingly, each tune in this medley has a remix in ''Super Smash Bros. Ultimate''.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Family Computer Series
Source: Nintendo Entertainment System


Composition and arrangement Copyright Nintendo
Composition and arrangement Copyright Nintendo


Japanese title: {{ja|ファミコン・メドレー|Famikon · Medorē}}, ''Famicom Medley''
Japanese title: {{ja|ファミコン・メドレー|Famikon · Medorē}}, ''Famicom Medley''
===Unlock methods===
*Purchase from the [[Shop]] for 300 [[gold]].
*Obtain as a random drop from {{SSBU|Classic Mode}}.
{{clr}}
{{clr}}


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|universe={{uv|The Mysterious Murasame Castle}}
|universe={{uv|The Mysterious Murasame Castle}}
|debut=''The Mysterious Murasame Castle''
|debut=''The Mysterious Murasame Castle''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=1yROkJsEKvA]
|link=[https://www.youtube.com/watch?v=1yROkJsEKvA]
}}
}}
===Origin===
===Origin===
A medley of several themes from ''The Mysterious Murasame Castle'', [[Takamaru]]'s game of origin. It starts with "Game Start" and proceeds to the Joukamachi BGM (called "Douchuumen - The Mysterious Murasame Castle" in this game). It then transitions to the Mysterious Castle theme, followed by the Bonus Stage theme, the In the Castle music, and finally the Game Over jingle before looping.
A medley of several themes from ''The Mysterious Murasame Castle'', [[Takamaru]]'s game of origin. It starts with "Game Start" and proceeds to the "Castle Town" (called "Douchuumen - The Mysterious Murasame Castle" in this game). It then transitions to the "Mysterious Castle" theme, followed by the "Bonus Stage" theme, the "Inside the Castle" music, and finally the "Game Over" jingle before looping. The overall song has an upbeat style that combines acoustic instruments with a prominent bass and drumkit.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
This track is a direct, 8-bit port of the main theme from ''The Mysterious Murasame Castle''. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom's limited audio hardware to a high standard.
This track is a direct chiptune port of the main theme from ''The Mysterious Murasame Castle''. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uvm|Shin Onigashima}}
|universe={{uvm|Shin Onigashima}}
|debut=''Shin Onigashima''
|debut=''Shin Onigashima''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=4H2vF1Tw_J0]
|link=[https://www.youtube.com/watch?v=4H2vF1Tw_J0]
}}
}}
===Origin===
===Origin===
This track is a full medley, remixing sub-sections from the NES game ''[[wikipedia:Shin Onigashima|Famicom Mukashibanashi Shin Onigashima]]'', known more commonly as ''Shin Onigashima''. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are "Title Screen", a very short track that originally played on the title screen of ''Shin Onigashima'', and then "At Home", a track which played in ''Shin Onigashima'' when the player was in the sunken hearth room of the old couple's home in Chapter 1. The overall music piece then plays a remix of "Neighboring Village", which in ''Shin Onigashima'', played during most of Chapter 4, except when Donbe, one of the protagonists, is swimming underwater. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.
This track is a medley of various songs from ''[[wikipedia:Shin Onigashima|Famicom Mukashibanashi Shin Onigashima]]'', known more commonly as ''Shin Onigashima''; the game's soundtrack is based heavily on Japanese folk music. The music within the medley includes the game's title screen theme, the "At Home" theme played in Chapter 1, and the "Neighboring Village" theme played in Chapter 4. The arrangement style is based on speed-metal music with a much higher tempo than the original songs. It focuses primarily on guitars, drums, and bass, while a piano accompaniment is introduced during the "Neighboring Village" segment.


====Origin Video====
====Origin Video====
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{{Infobox Music
{{Infobox Music
|name=Title Theme - 3D Hot Rally
|name=Title Theme - 3D Hot Rally
|universe={{uv|Mario}}
|universe={{uvm|Famicom Grand Prix}}
|debut=''Famicom Grand Prix II: 3D Hot Rally''
|debut=''Famicom Grand Prix II: 3D Hot Rally''
|arrangement=''Super Smash Bros. Brawl''
|availability=Unlockable
|availability=Unlockable
|link=[https://www.youtube.com/watch?v=V3Yd05ZFPs0]
|link=[https://www.youtube.com/watch?v=V3Yd05ZFPs0]
}}
}}
===Origin===
===Origin===
This track is a remix of the music that would play on the title screen of NES game ''3D Hot Rally''. This remix debuted in ''Brawl''.
This track is a remix of the music that would play on the title screen of NES game ''3D Hot Rally'', reinterpreting it as a synth rock song. This remix debuted in ''Brawl''.


===Composition & Arrangements===
===Composition & Arrangements===
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Japanese title: {{ja|3Dホットラリー : タイトル|3D Hotto Rarī: Taitoru}}, ''3D Hot Rally: Title''
Japanese title: {{ja|3Dホットラリー : タイトル|3D Hotto Rarī: Taitoru}}, ''3D Hot Rally: Title''
===Unlock methods===
*Purchase from the [[Shop]] for 300 [[gold]].
*Obtain as a random drop from {{SSBU|Classic Mode}}.
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Tetris: Type A
|name=Tetris: Type A
|universe={{uvm|Tetris}}
|universe={{uvm3|Tetris}}
|debut=''Tetris''
|debut=''Tetris''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=2RboEpuGKvU]
|link=[https://www.youtube.com/watch?v=2RboEpuGKvU]
}}
}}
===Origin===
===Origin===
Nikolay Nekrasov was a Russian poet who wrote a poem called "[[wikipedia:Korobeiniki|Korobeiniki]]" in the nineteenth century. The poem gained popularity and was turned into a Russian folk song. The song was later arranged in the Game Boy game ''[[wikipedia:Tetris|Tetris]]'', where it was offered as one of the three available music tracks. ''Tetris'' named this track ''Type A''. The ''Tetris'' arrangement had some changes from the original folk song, however. This arrangement of "Korobeiniki" is more similar to the original folk song than the ''Tetris'' arrangement.  
Nikolay Nekrasov was a Russian poet who wrote a poem called "{{s|wikipedia|Korobeiniki}}" in the nineteenth century. The poem gained popularity and was turned into a Russian folk song with many orchestral arrangements. The song was later arranged in the Game Boy game ''{{s|wikipedia|Tetris}}'', where it was offered as one of the three available music tracks. ''Tetris'' named this track ''Type A''. The ''Tetris'' arrangement had some changes from the original folk song, however. This arrangement of "Korobeiniki" is an orchestral piece more similar to the original folk song than the ''Tetris'' arrangement.  


====Origin Video====
====Origin Video====
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{{Infobox Music
{{Infobox Music
|name=Tetris: Type B
|name=Tetris: Type B
|universe={{uvm|Tetris}}
|universe={{uvm3|Tetris}}
|debut=''Tetris''
|debut=''Tetris''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=7l24C2bp8O4]
|link=[https://www.youtube.com/watch?v=7l24C2bp8O4]
}}
}}
===Origin===
===Origin===
This track is a mariachi-style remix of the second music track that can be played in the Game Boy game ''Tetris'' during gameplay, where it was called ''Type B''. This remix also features vocal chanting.
This track is a Russian folk-style remix of the second music track that can be played in the Game Boy game ''Tetris'' during gameplay, where it was called ''Type B''. It features a balalaika, a style of Russian acoustic guitar, as well as vocal chanting and portions taken from the original Game Boy song.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uvm|Yūyūki}}
|universe={{uvm|Yūyūki}}
|debut=''Yūyūki''
|debut=''Yūyūki''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=2ymkaKELPYg]
|link=[https://www.youtube.com/watch?v=2ymkaKELPYg]
}}
}}
===Origin===
===Origin===
This track is a medley of themes from ''[[wikipedia:Yūyūki|Yūyūki]]'', a 1989 adventure game for the Famicom, and the spiritual successor to ''Shin Onigashima''. The remix is primarily led by an {{s|wikipedia|erhu}}, a traditional Chinese string instrument. In order, the song contains "Opening Title", "Name Entry", "Battle Theme", "Meteor Shower", "GO WEST!", "Dancing People", the second part of "Main BGM", "Demo BGM", "Women Village", "Parting Ways", and "Bull Demon King Clear".
This track is a medley of themes from ''{{s|wikipedia|Yūyūki}}'', a 1989 adventure game for the Famicom, and the spiritual successor to ''Shin Onigashima''. The remix, while featuring an electric guitar and synthetic accompaniment, is primarily led by an {{s|wikipedia|erhu}}, a traditional Chinese string instrument. In order, the song contains "Opening Title", "Name Entry", "Battle Theme", "Meteor Shower", "GO WEST!", "Dancing People", the second part of "Main BGM", "Demo BGM", "Women Village", "Parting Ways", and "Bull Demon King Clear".


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uv|Pilotwings}}
|universe={{uv|Pilotwings}}
|debut=''Pilotwings''
|debut=''Pilotwings''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=3ByGGTqHAKo]
|link=[https://www.youtube.com/watch?v=3ByGGTqHAKo]
}}
}}
===Origin===
===Origin===
This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in ''{{s|nwiki|Pilotwings}}''.
This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in ''{{s|nwiki|Pilotwings}}'', primarily featuring saxophone and brass sections backed by synths. The arrangement features the sound of a plane's engine start-up and, later on, the sound of a plane flying by.


===Composition & Arrangements===
===Composition & Arrangements===
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Arrangement: Noriyuki Iwadare
Arrangement: Noriyuki Iwadare
Composition: Nintendo


Composition and arrangement Copyright Nintendo
Composition and arrangement Copyright Nintendo
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Japanese title: {{ja|ライトプレーン|Raito Purēn}}, ''Light Plane''
Japanese title: {{ja|ライトプレーン|Raito Purēn}}, ''Light Plane''
===Unlock method===
*Purchase from the [[Shop]] for 300 [[gold]].
{{clr}}
{{clr}}


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|universe={{uv|Pilotwings}}
|universe={{uv|Pilotwings}}
|debut=''Pilotwings''
|debut=''Pilotwings''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=7JcJvwBeD9M]
|link=[https://www.youtube.com/watch?v=7JcJvwBeD9M]
}}
}}
===Origin===
===Origin===
A jazz fusion remix of the music that plays when the player partakes in the Light Plane event in ''Pilotwings''.
A jazz fusion-style remix of the music that plays when the player partakes in the Light Plane event in ''Pilotwings''. It features rhodes, synths, and clean electric guitars with a saxophone as its lead instrument; there are also faint vocals in the background.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uv|Pilotwings}}
|universe={{uv|Pilotwings}}
|debut=''Pilotwings''
|debut=''Pilotwings''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=PI9mi5XPB-k]
|link=[https://www.youtube.com/watch?v=PI9mi5XPB-k]
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|universe={{uv|Pilotwings}}
|universe={{uv|Pilotwings}}
|debut=''Pilotwings Resort''
|debut=''Pilotwings Resort''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=BZ2w13eaiVQ]
|link=[https://www.youtube.com/watch?v=BZ2w13eaiVQ]
}}
}}
===Origin===
===Origin===
A remix of the music that plays in the game ''Pilotwings Resort''. It starts with "Opening", then change to the main song "Turbo Jet". Before looping a small remix of "Light Plane" from the original Pilotwings can be heard. This song was rearranged by its original composer.
A remix of the music that plays in the game ''Pilotwings Resort'', with a light jazz style that includes piano, brass, and clean electric guitar. The song starts with the the "Opening" theme, which itself a remix of the opening theme from ''Pilotwings 64''. The "Light Plane" theme from ''Pilotwings'' was incorporated into the "Turbo Jet" arrangement, as well as a highlight before looping. This song was rearranged by its original composer, Asuka Ito.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uv|Pilotwings}}
|universe={{uv|Pilotwings}}
|debut=''Pilotwings Resort''
|debut=''Pilotwings Resort''
|arrangement=''Super Smash Bros. 4''
|availability=Unlockable
|availability=Unlockable
|link=[https://www.youtube.com/watch?v=LDtQ4j5iepM]
|link=[https://www.youtube.com/watch?v=LDtQ4j5iepM]
}}
}}
===Origin===
===Origin===
A remix of the music that plays when the player partakes in the Hang Glider event in ''Pilotwings Resort''. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme. This song was rearranged by its original composer.
A remix of the music that plays when the player partakes in the Hang Glider event in ''Pilotwings Resort''. The song's overall style is gentle with light percussion and a focus on guitars. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme. This song was rearranged by its original composer, Asuka Ito.


===Composition & Arrangements===
===Composition & Arrangements===
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Japanese title: {{ja|ペダルグライダー|Pedaru Guraidā}}, ''Pedal Glider''
Japanese title: {{ja|ペダルグライダー|Pedaru Guraidā}}, ''Pedal Glider''
===Unlock methods===
*Purchase from the [[Shop]] for 300 [[gold]].
*Obtain as a random drop from {{SSBU|Classic Mode}}.
{{clr}}
{{clr}}


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|universe={{uvm|X}}
|universe={{uvm|X}}
|debut=''X''
|debut=''X''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=HMp0XjuGEvg]
|link=[https://www.youtube.com/watch?v=HMp0XjuGEvg]
}}
}}
===Origin===
===Origin===
This track is a remix of a music piece in Game Boy game ''X''. After finishing the tutorial at the beginning of ''X'', the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel. This remix debuted in ''Brawl''.
This track is a remix of a music piece in Game Boy game ''X''. After finishing the tutorial at the beginning of ''X'', the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel with a techno-inspired spin. This remix debuted in ''Brawl'' and was originally a [[Lylat Cruise]] track.
===Composition & Arrangements===
===Composition & Arrangements===
Source: X
Source: X
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{{clr}}
{{clr}}


==Tunnel Scene - X-Scape==
==Tunnel Theme - X-Scape==
{{Infobox Music
{{Infobox Music
|name=Tunnel Scene - X-Scape
|name=Tunnel Theme - X-Scape
|universe={{uvm|X}}
|universe={{uvm|X}}
|debut=''X-Scape''
|debut=''X-Scape''
Line 709: Line 765:
}}
}}
===Origin===
===Origin===
Another remix of the Tunnel Scene theme from the DSiWare sequel to ''X'', known as ''X-Scape'' in North America.
Another remix of the Tunnel Scene theme from the DSiWare sequel to ''X'', known as ''X-Scape'' in the Americas. This was originally a [[Orbital Gate Assault]] track.


===Composition & Arrangements===
===Composition & Arrangements===
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{{clr}}
{{clr}}


<!--
===Trivia===
===Trivia===
-->
In PAL versions of ''Ultimate'', this track is called ''Tunnel Theme - 3D Space Tank'', as this is the title of the PAL version of the game.
{{clr}}


==Lip's Theme - Panel de Pon==
==Lip's Theme - Panel de Pon==
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|universe={{uv|Panel de Pon}}
|universe={{uv|Panel de Pon}}
|debut=''Panel de Pon''
|debut=''Panel de Pon''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=luNaK2B4qKM&t]
|link=[https://www.youtube.com/watch?v=luNaK2B4qKM]
}}
}}
===Origin===
===Origin===
In ''Panel de Pon'', whenever [[Lip|Lip the Flower Fairy]] was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into {{s|mariowiki|''Tetris Attack''}}, and the track was used only in the tutorial. This remix debuted in ''Brawl''.
This track is a synthpop and acoustic remix of [[Lip|Lip the Flower Fairy]]'s theme music from ''Panel De Pon''. Outside of Japan, the game was localized into {{s|mariowiki|''Tetris Attack''}}, and the track was used only in the tutorial. This remix debuted in ''Brawl''.


===Composition & Arrangements===
===Composition & Arrangements===
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{{Infobox Music
{{Infobox Music
|name=Culdcept
|name=Culdcept
|universe={{uvm|Culdcept}}
|universe={{uvm3|Culdcept}}
|debut=''Culdcept 3DS''
|debut=''Culdcept (2012)''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=KVcpgN0jg1w]
|link=[https://www.youtube.com/watch?v=KVcpgN0jg1w]
}}
}}
===Origin===
===Origin===
An arrangement of the title theme of ''Culdcept 3DS''. This song was rearranged by its original composer.
An arrangement of the title theme of ''Culdcept (2012)'', taking an orchestral rock approach. This song was rearranged by its original composer, Kenji Ito.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Culdcept 3DS
Source: Culdcept


Arrangement: Kenji Ito
Arrangement: Kenji Ito
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{{Infobox Music
{{Infobox Music
|name=Revolt -Striving for Hope-
|name=Revolt -Striving for Hope-
|universe={{uvm|Culdcept}}
|universe={{uvm3|Culdcept}}
|debut=''Culdcept Revolt''
|debut=''Culdcept Revolt''
|availability=Unlockable
|availability=Unlockable
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Japanese title: {{ja|リボルト -希望への決起-|Riboruto -Kibō e no Kekki-}}, ''Revolt -Race for Hope-''
Japanese title: {{ja|リボルト -希望への決起-|Riboruto -Kibō e no Kekki-}}, ''Revolt -Race for Hope-''
===Unlock method===
*Purchase from the [[Shop]] for 300 [[gold]].
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Worthy Rival Battle
|name=Worthy Rival Battle
|universe={{uvm|Culdcept}}
|universe={{uvm3|Culdcept}}
|debut=''Culdcept Revolt''
|debut=''Culdcept Revolt''
|availability=Default
|availability=Default
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{{clr}}
{{clr}}


==Battle Scene / Final Boss (Golden Sun)==
==Battle Scene / Final Boss - Golden Sun==
{{Infobox Music
{{Infobox Music
|name=Battle Scene / Final Boss (Golden Sun)
|name=Battle Scene / Final Boss - Golden Sun
|universe={{uv|Golden Sun}}
|universe={{uv|Golden Sun}}
|debut=''Golden Sun: The Lost Age''
|debut=''Golden Sun: The Lost Age''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=b9HyzIVO7d4]
|link=[https://www.youtube.com/watch?v=b9HyzIVO7d4]
}}
}}
===Origin===
===Origin===
This track takes a progressive rock approach to two music tracks from ''Golden Sun: The Lost Age'', sequel to ''Golden Sun''. The first sub-track is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the Doom Dragon. Due to the music originating from Golden Sun's sequel, the title of this track is perhaps misleading, as the first game takes the simple title of ''Golden Sun''. This song was rearranged by its original composer. This remix debuted in ''Brawl''.
This track takes a progressive rock approach to two music tracks from ''Golden Sun: The Lost Age'', sequel to ''Golden Sun'': the standard battle theme and the final boss theme. This song debuted in ''Brawl'' and was rearranged by its original composer, Motoi Sakuraba.


===Composition & Arrangements===
===Composition & Arrangements===
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Composition and arrangement Copyright Nintendo
Composition and arrangement Copyright Nintendo
===Other Use===
This track was used in the November 2018 ''Ultimate'' Direct when showcasing the [[Isaac]] and [[Black Knight]] Assist Trophies.


Japanese title: {{ja|戦闘シーン / 最終ボス|Sentō Shīn / Saishū Bosu}} <small>({{ja|黄金の太陽|Kogane no Taiyō}})</small>, ''Battle Scene / Final Boss <small>(Golden Sun)</small>''
Japanese title: {{ja|戦闘シーン / 最終ボス|Sentō Shīn / Saishū Bosu}} <small>({{ja|黄金の太陽|Kogane no Taiyō}})</small>, ''Battle Scene / Final Boss <small>(Golden Sun)</small>''
Line 860: Line 925:
}}
}}
===Origin===
===Origin===
An original track from ''{{s|nwiki|Golden Sun: Dark Dawn}}'', which is the theme for whenever Matthew is on the Overworld Map.  The name of the track refers to the flat world in which ''Golden Sun'' is based in.
An original track from ''{{s|goldensun|Golden Sun: Dark Dawn}}'', which is the theme for whenever Matthew is on the Overworld Map.  The name of the track refers to the flat world in which ''Golden Sun'' is based in.


===Composition & Arrangements===
===Composition & Arrangements===
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|name=Proof of a Hero ~ 4Version
|name=Proof of a Hero ~ 4Version
|universe={{uv|Monster Hunter}}
|universe={{uv|Monster Hunter}}
|debut=''Monster Hunter''<br>''Monster Hunter 4 Ultimate''
|debut=''{{iw|wikipedia|Monster Hunter|video game}}''<br>''{{iw|wikipedia|Monster Hunter 4 Ultimate}}''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=gl4zM9QZz4w]
|link=[https://www.youtube.com/watch?v=gl4zM9QZz4w]
}}
}}
===Origin===
===Origin===
This is the version of a track taken directly from ''Monster Hunter 4 Ultimate'', where it plays during the ending sequence. It originally appeared in the original ''Monster Hunter''.
This is the version of a track taken directly from ''Monster Hunter 4'', which released internationally as ''Monster Hunter 4 Ultimate'', where it plays during the ending sequence. It originally appeared in the original ''Monster Hunter''. The title is a literal translation as it was given the official English title of "Proof of a Hero - Monster Hunter 4 Version" in the official soundtrack.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Monster Hunter
Source: MONSTER HUNTER


From Monster Hunter 4 Ultimate
From Monster Hunter 4 Ultimate
Line 888: Line 953:


Japanese title: {{ja|英雄の証〜4Version|Eiyū no Akashi ~ 4Version}}, ''Proof of a Hero ~ 4Version''
Japanese title: {{ja|英雄の証〜4Version|Eiyū no Akashi ~ 4Version}}, ''Proof of a Hero ~ 4Version''
===Other uses===
This track is used in the [[World of Light]] sub-world [[Forest Hill]]. It was also used in the reveal trailer for the [[Monster Hunter]] and [[Felyne]] Mii costumes.
{{clr}}
{{clr}}


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|name=Roar/Rathalos
|name=Roar/Rathalos
|universe={{uv|Monster Hunter}}
|universe={{uv|Monster Hunter}}
|debut=''Monster Hunter''
|debut=''{{iw|wikipedia|Monster Hunter|video game}}''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=_Gr4Andx8pc]
|link=[https://www.youtube.com/watch?v=_Gr4Andx8pc]
}}
}}
===Origin===
===Origin===
This track plays in the original ''Monster Hunter'' when facing a [[Rathalos]].
This track plays in the original ''Monster Hunter'' when facing a monster in the Verdant Hills.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Monster Hunter
Source: MONSTER HUNTER


Composition Copyright CAPCOM CO., LTD.
Composition Copyright CAPCOM CO., LTD.


Japanese title: {{ja|咆哮/リオレウス|Hōkō/Rioreusu}}, ''Roar/Lioleus''
Japanese title: {{ja|咆哮/リオレウス|Hōkō/Rioreusu}}, ''Roar/Lioleus''
 
===Other Uses===
This track was used during the reveal of the [[Rathalos]] as both a boss and an [[Assist Trophy]].
{{clr}}
{{clr}}


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|universe={{uv|Nintendo DS}}
|universe={{uv|Nintendo DS}}
|debut=''PictoChat''
|debut=''PictoChat''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=8GZwWy4Jgb8]
|link=[https://www.youtube.com/watch?v=8GZwWy4Jgb8]
}}
}}
===Origin===
===Origin===
This track is an original, piano-based piece, but with the addition of sound effects from the original ''[[Nintendo DS]] & Nintendo DS Lite'' menu, ''Wii Menu'' and most prominently ''[[wikipedia:PictoChat|PictoChat]]'', such as typing noises, entering / leaving ''PictoChat'', loading the ''Wii Menu'' etc.
This track is an original, piano-based piece based around sound effects from the original [[Nintendo DS]] menu, the [[Wii]] menu, and most prominently, ''{{s|wikipedia|PictoChat}}''. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving ''PictoChat'', loading the Wii Menu, and typing noises from both systems.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uv|Electroplankton}}
|universe={{uv|Electroplankton}}
|debut=''Electroplankton''
|debut=''Electroplankton''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=f4CLmrOCGn0]
|link=[https://www.youtube.com/watch?v=f4CLmrOCGn0]
}}
}}
===Origin===
===Origin===
This track is an original percussion-based piece that recreates several of the sounds produced by the various plankton in ''Electroplankton''. The track starts with ambience and slowly adds, in order, vibraphone chimes produced by ''Hanenbow'', piano and glockenspiel arpeggio produced by ''Luminaria'', strings produced by ''Lumiloop'', and chiptunes produced by ''Beatnes''.
This track is an original percussion-based piece that recreates several of the sounds produced by the various plankton in ''Electroplankton''. The track starts with ambience and slowly adds, in order, vibraphone chimes produced by ''Hanenbow'', piano and glockenspiel arpeggios produced by ''Luminaria'', strings produced by ''Lumiloop'', and chiptunes produced by ''Beatnes'', which incorporates the Famicom Disk System startup jingle, the [[Super Star]] theme, and other sound effects from ''Super Mario Bros.''


===Composition & Arrangements===
===Composition & Arrangements===
Line 978: Line 1,050:
|universe={{uv|Nintendogs}}
|universe={{uv|Nintendogs}}
|debut=''Nintendogs''
|debut=''Nintendogs''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=gvbYBavC7o4]
|link=[https://www.youtube.com/watch?v=gvbYBavC7o4]
}}
}}
===Origin===
===Origin===
A new rock-based arrangement of the Bath theme from ''{{s|wikipedia|Nintendogs}}''.
A new rock-based arrangement of the Bath theme from ''{{s|wikipedia|Nintendogs}}''. The overall structure is based on the ''SSB4'' remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments.  Its official English name was later given as "Bathing" on ''Nintendo Music''.


===Composition & Arrangements===
===Composition & Arrangements===
Line 1,001: Line 1,074:
|universe={{uv|Nintendogs}}
|universe={{uv|Nintendogs}}
|debut=''Nintendogs''
|debut=''Nintendogs''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=cjsMS-ohBtE]
|link=[https://www.youtube.com/watch?v=cjsMS-ohBtE]
}}
}}
===Origin===
===Origin===
An arrangement of the Bath theme from ''Nintendogs''.
An arrangement of the Bath theme from ''Nintendogs''. The song starts similarly to the start of the "Walking" themes from ''nintendogs + cats''. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original. <!-- Wrote "Walking" themes, plural, due to existing 3 variations (Day, Evening and Night), same song, different instrumentation. -->


===Composition & Arrangements===
===Composition & Arrangements===
Line 1,026: Line 1,100:
|universe={{uv|Nintendogs}}
|universe={{uv|Nintendogs}}
|debut=''Nintendogs''
|debut=''Nintendogs''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=BoJLK4gjUkw]
|link=[https://www.youtube.com/watch?v=BoJLK4gjUkw]
}}
}}
===Origin===
===Origin===
Identical to the ''SSB4'' Bathtime Theme arrangement except with non-lexical vocals added.
Identical to the ''SSB4'' Bathtime Theme arrangement, except with non-lexical vocals added.


===Composition & Arrangements===
===Composition & Arrangements===
Line 1,055: Line 1,130:
}}
}}
===Origin===
===Origin===
This track serves as a medley of music pieces from [[Nintendo DS]] title ''[[wikipedia:Brain Age: Train Your Brain in Minutes a Day|Brain Age: Train Your Brain in Minutes a Day]]'', and its sequel, ''[[wikipedia:Brain Age 2: More Training|Brain Age 2: More Training]]''. This overall track begins with the ''Title Screen Theme'' of the original game, and then plays the ''Title Screen Theme'' from the sequel. ''Menu Theme'' from the original title will play afterwards, concluding the track, as it will loop afterwards.
This track serves as a medley of music pieces from [[Nintendo DS]] title ''{{s|wikipedia|Brain Age: Train Your Brain in Minutes a Day}}'', and its sequel, ''{{s|wikipedia|Brain Age 2: More Training}}''. This overall track begins with the ''Title Screen Theme'' of the original game, and then plays the ''Title Screen Theme'' from the sequel. ''Menu Theme'' from the original title will play afterwards, concluding the track, as it will loop afterwards.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Brain Age: Train Your Brain in Minutes a Day!
Source: Brain Age: Train Your Brain in Minutes a Day!
Line 1,064: Line 1,139:


===Trivia===
===Trivia===
In the British English version of ''Ultimate'', this track is called ''Dr. Kawashima's Brain Training: How Old Is Your Brain?'', as this is the title of the European version of the game.
In PAL versions of ''Ultimate'', this track is called ''Dr. Kawashima's Brain Training: How Old Is Your Brain?'', as this is the title of the PAL version of the game.
{{clr}}
{{clr}}


==Menu (Brain Age 2: More Training in Minutes a Day!)==
==Menu - Brain Age 2: More Training in Minutes a Day!==
{{Infobox Music
{{Infobox Music
|name=Menu (Brain Age 2: More Training in Minutes a Day!)
|name=Menu - Brain Age 2: More Training in Minutes a Day!
|universe={{uv|Brain Age}}
|universe={{uv|Brain Age}}
|debut=''Brain Age 2: More Training in Minutes a Day!''
|debut=''Brain Age 2: More Training in Minutes a Day!''
Line 1,076: Line 1,151:
}}
}}
===Origin===
===Origin===
Despite the name, this song played in the menus of the first Brain Age game, as well as the second. Essentially, it is a shorter version of the song above.
This song played in the menus of the second ''Brain Age'' game. It is similar to the menu theme from the first game, albeit with some additional instrumentation.


===Composition & Arrangements===
===Composition & Arrangements===
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Japanese title: {{ja|もっと脳を鍛える大人のDSトレーニング : メニュー|Motto Nō o Kitaeru Otona no DS Torēningu: Menyū}}, ''More DS Training for Adult Brains: Menu''
Japanese title: {{ja|もっと脳を鍛える大人のDSトレーニング : メニュー|Motto Nō o Kitaeru Otona no DS Torēningu: Menyū}}, ''More DS Training for Adult Brains: Menu''
===Unlock methods===
*Purchase from the [[Shop]] for 300 [[gold]].
*Obtain as a random drop from {{SSBU|Classic Mode}}.


===Trivia===
===Trivia===
In the British English version of ''Ultimate'', this track is called ''Menu - More Brain Training from Dr. Kawashima: How Old Is Your Brain?'', as it refers to the title of the European version of the game.
In the PAL versions of ''Ultimate'', this track is called ''Menu - More Brain Training from Dr. Kawashima: How Old Is Your Brain?'', as it refers to the title of the European version of the game.
{{clr}}
{{clr}}


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|universe={{uvm|Big Brain Academy}}
|universe={{uvm|Big Brain Academy}}
|debut=''Big Brain Academy''
|debut=''Big Brain Academy''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=HQSIcx1xAHI]
|link=[https://www.youtube.com/watch?v=HQSIcx1xAHI]
}}
}}
===Origin===
===Origin===
This track is a remix of the music that would play on the title screen of the [[Nintendo DS]] game ''[[wikipedia:Big Brain Academy|Big Brain Academy]]'', as well as [[Wii]] sequel ''[[wikipedia:Big Brain Academy: Wii Degree|Big Brain Academy: Wii Degree]]''. It's taken directly from ''Brawl''.
This track is a remix of the music that would play on the title screen of the [[Nintendo DS]] game ''{{s|wikipedia|Big Brain Academy}}'', as well as [[Wii]] sequel ''{{s|wikipedia|Big Brain Academy: Wii Degree}}''. It is based closely on the original, including its non-lexical vocal lead, but has a faster tempo and more of a techno styling. The remix is taken directly from ''Brawl''.


===Composition & Arrangements===
===Composition & Arrangements===
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{{Infobox Music
{{Infobox Music
|name=The Valedictory Elegy
|name=The Valedictory Elegy
|universe={{uvm|Baten Kaitos}}
|universe={{uvm3|Baten Kaitos}}
|debut=''Baten Kaitos Origins''
|debut=''Baten Kaitos Origins''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=RDczOzlj8ms]
|link=[https://www.youtube.com/watch?v=RDczOzlj8ms]
}}
}}
===Origin===
===Origin===
An arrangement of the regular battle theme in ''Baten Kaitos Origins'', a game developed by Monolith Soft. This song was rearranged by its original composer.
An arrangement of the regular battle theme in ''Baten Kaitos Origins'', a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo, and is overall shorter than the original song. Despite the original song title being written as "The valedictory elegy" (and was reflected as such in ''for 3DS and Wii U''), the song title in ''Ultimate'' is now more conventionally capitalized by the first letter of all words.


===Composition & Arrangements===
===Composition & Arrangements===
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Composition: Motoi Sakuraba
Composition: Motoi Sakuraba


Composition Copyright BANDAI NAMCO Games Inc.
Composition Copyright BANDAI NAMCO Entertainment Inc.


Arrangement Copyright Nintendo
Arrangement Copyright Nintendo
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|name=Personal Trainer: Cooking
|name=Personal Trainer: Cooking
|universe={{uvm|Shaberu! DS Oryōri Navi}}
|universe={{uvm|Shaberu! DS Oryōri Navi}}
|debut=''Personal Trainer: Cooking''
|debut=''Shaberu! DS Oryōri Navi''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=14CqhLsOhmQ]
|link=[https://www.youtube.com/watch?v=14CqhLsOhmQ]
}}
}}
===Origin===
===Origin===
In Japan, a [[Nintendo DS]] game called ''Shaberu! DS Oryōri Navi'' was released to serve as a food recommendation and cookbook service. In [[NTSC]] regions, the game's sequel is known as ''[[wikipedia:Personal Trainer: Cooking|Personal Trainer: Cooking]]'', while in British English, it is called ''Cooking Guide: Can't Decide What to Eat?''. The music itself originally played on the title screen of the game. This remix returns from ''Brawl'' after not being included in ''SSB4''. This song was rearranged by its original composer.
In Japan, a [[Nintendo DS]] game called ''Shaberu! DS Oryōri Navi'' was released to serve as a food recommendation and cookbook service. In [[NTSC]] regions, the game's sequel is known as ''{{s|wikipedia|Personal Trainer: Cooking}}'', while in PAL versions, it is called ''Cooking Guide: Can't Decide What to Eat?''. The main melody of the song is the title theme named ''Welcome to "Bistro Pierre"'' accordingly to the ''Touch! Generations Soundtrack''. The song begins with the jingle that plays before starting to cook while the Chef's voice says "Let's have a Brawl!" in Japanese in a similar fashion to the original game; later on, the title theme is interrupted by the western recipe theme while the Chef reads out loud the steps of a recipe alongside chopping, frying, and other cooking related sound effects before the title theme resumes playing and loops. This remix returns from ''Brawl'' after not being included in ''SSB4''. This song was rearranged by its original composer, Toshiyuki Sudo.


===Composition & Arrangements===
===Composition & Arrangements===
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===Trivia===
===Trivia===
In the British English version of ''Ultimate'', this track is called ''Cooking Guide: Can't Decide What to Eat?'', as this is the title of the British English version of the game.
In the PAL versions of ''Ultimate'', this track is called ''Cooking Guide: Can't Decide What to Eat?'', as this is the title of the PAL release of the game.
{{clr}}
{{clr}}


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|universe={{uvm|Chōsōjū Mecha MG}}
|universe={{uvm|Chōsōjū Mecha MG}}
|debut=''Chōsōjū Mecha MG''
|debut=''Chōsōjū Mecha MG''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=j27ylh-x3HE]
|link=[https://www.youtube.com/watch?v=j27ylh-x3HE]
}}
}}
===Origin===
===Origin===
In Japan-exclusive Nintendo DS game ''Chōsōjū Mecha MG'', this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl.
In Japan-exclusive Nintendo DS game ''Chōsōjū Mecha MG'', this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl. The song was rearranged by Masafumi Takada, one of the composers of ''Chōsōjū Mecha MG''.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Chosoju Mecha MG
Source: Chōsōjū Mecha MG


Arrangement: Masafumi Takada
Arrangement: Masafumi Takada
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|universe={{uvm|Nintendo hardware}}
|universe={{uvm|Nintendo hardware}}
|debut=''Wii Shop Channel''
|debut=''Wii Shop Channel''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=x9xq4cijvi4]
|link=[https://www.youtube.com/watch?v=x9xq4cijvi4]
}}
}}
===Origin===
===Origin===
An arrangement of the Wii Shop Channel main theme. Also includes an arrangement of the Mii Channel theme as well.
A high-tempo house style arrangement of the Wii Shop Channel main theme that incorporates the Mii Channel theme after one loop. The primary instrumentation consists of brass, vibraphone, and steel drums.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uvm|Nintendo hardware}}
|universe={{uvm|Nintendo hardware}}
|debut=''Mii Channel''
|debut=''Mii Channel''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=O9AmPFQqHgA]
|link=[https://www.youtube.com/watch?v=O9AmPFQqHgA]
}}
}}
===Origin===
===Origin===
An arrangement of the Mii Channel main theme.
A brassy, salsa-styled arrangement of the Mii Channel main theme.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uvm|Nintendo hardware}}
|universe={{uvm|Nintendo hardware}}
|debut=''Mii Channel''
|debut=''Mii Channel''
|arrangement=''Super Smash Bros. Brawl''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=r-lzCku_mGo]
|link=[https://www.youtube.com/watch?v=r-lzCku_mGo]
}}
}}
===Origin===
===Origin===
Every [[Wii]] system comes preloaded with software called the ''[[wikipedia:Mii Channel|Mii Channel]]'', which has one recognizable music track play on it, though slightly differently during the creation of a [[wikipedia:Mii|Mii]]. The ''Mii Channel'' track in ''Brawl'' is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu. This remix returns from ''Brawl'' after not being included in ''SSB4''.
Every [[Wii]] system comes preloaded with software called the ''{{s|wikipedia|Mii Channel}}'', which only consists of the "Mii Plaza" theme, though it features multiple variations. This arrangement is a remix of said music, more specifically, the "Making a Mii" variation that would play during the creation of a Mii. The song starts with the "Launch Screen" jingle, which plays when the Mii Channel is selected on the Wii Menu. This remix returns from ''Brawl'' after not being included in ''SSB4''.


===Composition & Arrangements===
===Composition & Arrangements===
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{{Infobox Music
{{Infobox Music
|name=Charge! - Wii Play
|name=Charge! - Wii Play
|universe={{uvm|Wii Play}}
|universe=''[[Mii (universe)#Wii Play|Wii Play]]''
|debut=''Wii Play''
|debut=''Wii Play''
|availability=Default
|availability=Default
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}}
}}
===Origin===
===Origin===
This track originates from ''[[wikipedia:Wii Play|Wii Play]]'', a [[Wii]] game with 6 different sub-games. One of these is called ''Charge!'', where the player's Mii rides a hand-sewn cow. This music piece will play during gameplay of ''Charge!''
This track originates from ''{{s|wikipedia|Wii Play}}'', a [[Wii]] game with 9 different sub-games. One of these is called ''Charge!'', where the player's Mii rides a hand-sewn cow. This music piece plays during the gameplay of ''Charge!''


===Composition & Arrangements===
===Composition & Arrangements===
Source: Wii Play
Source: Wii Play


Composition and arrangements Copyright Nintendo
Composition and arrangement Copyright Nintendo


Japanese title: {{ja|牛ダッシュ|Ushi Dasshu}}, ''Cow Dash''
Japanese title: {{ja|牛ダッシュ|Ushi Dasshu}}, ''Cow Dash''
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|universe={{uv|Wii Sports}}
|universe={{uv|Wii Sports}}
|debut=''Wii Sports''
|debut=''Wii Sports''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=pGcjLvf2h-U]
|link=[https://www.youtube.com/watch?v=pGcjLvf2h-U]
}}
}}
===Origin===
===Origin===
This is a new arrangement of the title screen music from ''{{s|nwiki|Wii Sports}}''.
This is a new arrangement of the title screen music from ''{{s|nwiki|Wii Sports}}''. It uses a synth rock style and features a drum-focused portion not found in the original.


===Composition & Arrangements===
===Composition & Arrangements===
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Composition: Nintendo
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.


Composition and arrangement Copyright Nintendo
Composition and arrangement Copyright Nintendo
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|universe={{uv|Wii Sports}}
|universe={{uv|Wii Sports}}
|debut=''Wii Sports''<br>''Wii Sports Resort''
|debut=''Wii Sports''<br>''Wii Sports Resort''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=vk_Fmfe44ZU]
|link=[https://www.youtube.com/watch?v=vk_Fmfe44ZU]
}}
}}
===Origin===
===Origin===
A medley of the title theme of ''Wii Sports'' and the title theme of ''Wii Sports Resort''.
A medley of the title theme of ''Wii Sports'' and the title theme of ''Wii Sports Resort'', including also portions of the player select theme of the latter. The arrangement is faithful to the original style of both songs, with the synth and electric bass of the former merged with the clean electric guitar and brass of the latter.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
This song is taken directly from ''{{s|nwiki|Wii Sports Resort}}'' and it is played during the title screen.
This song is taken directly from ''{{s|nwiki|Wii Sports Resort}}'' and it is played during the title screen and the main menu screen. ''Wii Sports Resort'' features 3 different variations of the theme: when the game is played for the first time, the subsequent playthroughs of the game and after returning to the main menu, with all of them featuring a sub-track when accessing settings. The version featured in ''Smash Bros.'' is the second variation, possibly due to being the version more likely to hear on the title screen.
 
===Composition & Arrangements===
===Composition & Arrangements===
Source: Wii Sports Resort
Source: Wii Sports Resort
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Japanese title: {{ja|Wii Sports Resort : タイトル|Wii Sports Resort: Taitoru}}, ''Wii Sports Resort: Title''
Japanese title: {{ja|Wii Sports Resort : タイトル|Wii Sports Resort: Taitoru}}, ''Wii Sports Resort: Title''
===Unlock method===
*Purchase from the [[Shop]] for 300 [[gold]].
{{clr}}
{{clr}}


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|universe={{uv|Wii Sports}}
|universe={{uv|Wii Sports}}
|debut=''Wii Sports Resort''
|debut=''Wii Sports Resort''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=dUo8arLj-KY]
|link=[https://www.youtube.com/watch?v=dUo8arLj-KY]
}}
}}
===Origin===
===Origin===
A funky remix of the title theme from ''Wii Sports Resort''.
A funky, bass-focused remix of the title theme of ''Wii Sports Resort'', featuring a lead electric guitar and with accompanying synths. The arrangement also includes portions of the results theme for the power cruising mode. Additionally, the "Start Grid Fanfare" jingle that plays before starting a race in Grand Prix and VS modes in ''Mario Kart 7'' plays at the beginning, a nod to the fact that this theme plays in the two Wuhu Island inspired race tracks, {{s|mariowiki|Wuhu Loop}} and {{s|mariowiki|Maka Wuhu}} (In PAL regions, the race tracks are called ''Wuhu Island Loop'' and ''Wuhu Mountain Loop'' respectively).


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uv|Wii Sports}}
|universe={{uv|Wii Sports}}
|debut=''Wii Sports Resort''
|debut=''Wii Sports Resort''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=sf-VSRbZAys]
|link=[https://www.youtube.com/watch?v=sf-VSRbZAys]
}}
}}
===Origin===
===Origin===
A disco remix of the title theme from ''Wii Sports Resort''.
A techno-based remix of the title theme from ''Wii Sports Resort'', featuring synth leads and an accompanying {{iw|wikipedia|wah-wah|music}} guitar.


===Composition & Arrangements===
===Composition & Arrangements===
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|universe={{uv|Wii Sports}}
|universe={{uv|Wii Sports}}
|debut=''Wii Sports Club''
|debut=''Wii Sports Club''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=kWNFZSxAf24]
|link=[https://www.youtube.com/watch?v=kWNFZSxAf24]
}}
}}
===Origin===
===Origin===
A percussion-driven remix of the title theme from ''Wii Sports Club''.
A percussion-driven remix of the title theme from ''Wii Sports Club'', covered in a style similar to that of a marching band.


===Composition & Arrangements===
===Composition & Arrangements===
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Japanese title: {{ja|テニス・トレーニング|Tenisu · Torēningu}}, ''Tennis - Training''
Japanese title: {{ja|テニス・トレーニング|Tenisu · Torēningu}}, ''Tennis - Training''
===Unlock method===
*Purchase from the [[Shop]] for 300 [[gold]].
{{clr}}
{{clr}}


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}}
}}
===Origin===
===Origin===
A battle theme from ''Soma Bringer'', a game developed by Monolith Soft.
A battle theme from ''Soma Bringer'', a game developed by Monolith Soft. This version is taken from the game's Premium Soundtrack.


===Composition & Arrangements===
===Composition & Arrangements===
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{{Infobox Music
{{Infobox Music
|name=Glory of Heracles
|name=Glory of Heracles
|universe={{uvm|Glory of Heracles}}
|universe={{uvm3|Glory of Heracles}}
|debut=''Glory of Heracles''
|debut=''Glory of Heracles''
|arrangement=''Super Smash Bros. 4''
|availability=Unlockable
|availability=Unlockable
|link=[https://www.youtube.com/watch?v=zkj3NRgm_cc]
|link=[https://www.youtube.com/watch?v=zkj3NRgm_cc]
}}
}}
===Origin===
===Origin===
A Feudal Japan-themed remix of two tracks from the DS game ''Glory of Heracles''. It starts with "Battle Theme 4", then the "Field 2" will play and looping back from the beginning.
A Feudal Japan-themed remix of two tracks from the DS game ''Glory of Heracles''. The arrangement consists of a normal battle theme and a world map theme, both songs tied to the region of Troy. While no official titles exist, based on the order of appearance in the game's story, the conjectural titles given are "Battle 3" and "Field 2". The overall remix is performed with shakuhachi and shamisen.


===Composition & Arrangements===
===Composition & Arrangements===
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Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE)
Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE)


Composition: PAON CORPORATION
Composition: PAON DP Inc.


Composition Copyright Nintendo / PAON CORPORATION
Composition Copyright Nintendo / PAON DP Inc.


Arrangement Copyright Nintendo
Arrangement Copyright Nintendo


Japanese title: {{ja|ヘラクレスの栄光 〜魂の証明〜|Herakuresu no Eikō ~Tamashī no Shōmei~}}, ''Glory of Heracles ~Proof of the Soul~''
Japanese title: {{ja|ヘラクレスの栄光 〜魂の証明〜|Herakuresu no Eikō ~Tamashī no Shōmei~}}, ''Glory of Heracles ~Proof of the Soul~''
===Unlock methods===
*Purchase from the [[Shop]] for 300 [[gold]].
*Obtain as a random drop from {{SSBU|Classic Mode}}.
===Trivia===
Neither of the two ''Glory of Heracles'' spirits feature this song in their spirit battles despite this song returning.
{{clr}}
{{clr}}


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}}
}}
===Origin===
===Origin===
This song plays during Trial Mode in ''Jam with the Band'', the European localization of ''Daigasso! Band Brothers DX''.
This song plays during Trial Mode in ''Jam with the Band'', the European localization of ''Daigasso! Band Brothers DX''. This song was initially featured on the original ''Daigasso! Band Brothers'' release before being arranged for ''DX''.
 
===Composition & Arrangements===
===Composition & Arrangements===
Source: Jam with the Band
Source: Jam with the Band
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}}
}}
===Origin===
===Origin===
This song is played in the Monkey Watch stage in ''Rhythm Heaven Fever''. In a unique arrangement for ''Super Smash Bros.'', the song features clapping throughout and seamlessly loops back to the start.
This song is played in the Monkey Watch stage in ''Rhythm Heaven Fever''. It is technically an unique arrangement to ''Super Smash Bros.'', as the song features clapping throughout and seamlessly loops back to the start.


===Composition & Arrangements===
===Composition & Arrangements===
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Japanese title: {{ja|フルーツバスケット|Furūtsu Basuketto}}, ''Fruits Basket''
Japanese title: {{ja|フルーツバスケット|Furūtsu Basuketto}}, ''Fruits Basket''
===Unlock method===
*Purchase from the [[Shop]] for 300 [[gold]].
{{clr}}
{{clr}}


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}}
}}
===Origin===
===Origin===
Taken directly from ''Captain Rainbow'', this song is played while the player is sparring with Little Mac.
Taken directly from ''Captain Rainbow'' (albeit shortened, like in ''Smash Wii U''), this song is played while the player is sparring with Little Mac.


===Composition & Arrangements===
===Composition & Arrangements===
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Japanese title: {{ja|あさっての情|Asatte no Jō}}, ''Tomorrow's Passion''
Japanese title: {{ja|あさっての情|Asatte no Jō}}, ''Tomorrow's Passion''
===Unlock methods===
*Purchase from the [[Shop]] for 300 [[gold]].
*Obtain as a random drop from {{SSBU|Classic Mode}}.
{{clr}}
{{clr}}


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|universe={{uv|Tomodachi}}
|universe={{uv|Tomodachi}}
|debut=''Tomodachi Life''<br>''Tomodachi Collection''
|debut=''Tomodachi Life''<br>''Tomodachi Collection''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=2UijvkVWocE]
|link=[https://www.youtube.com/watch?v=2UijvkVWocE]
}}
}}
===Origin===
===Origin===
An arrangement of the daytime theme from ''{{s|wikipedia|Tomodachi Life}}'' and the daytime theme from ''{{s|wikipedia|Tomodachi Collection}}''. This remix is much faster-paced than the ''SSB4'' remix.
An arrangement of the daytime theme from ''{{s|wikipedia|Tomodachi Life}}'' and the daytime theme from ''{{s|wikipedia|Tomodachi Collection}}''. This remix is much faster-paced than the ''SSB4'' remix, and features violin, keyboard, and electric guitars.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Tomodachi Life / Tomodachi Collection
Source: Tomodachi Life


Arrangement Supervisor: Masafumi Takada
Arrangement Supervisor: Masafumi Takada
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|universe={{uv|Tomodachi}}
|universe={{uv|Tomodachi}}
|debut=''Tomodachi Life''<br>''Tomodachi Collection''
|debut=''Tomodachi Life''<br>''Tomodachi Collection''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=Fk_uSFHOX4A]
|link=[https://www.youtube.com/watch?v=Fk_uSFHOX4A]
}}
}}
===Origin===
===Origin===
An arrangement of the daytime theme from ''{{s|wikipedia|Tomodachi Life}}'' and the daytime theme from ''{{s|wikipedia|Tomodachi Collection}}''. In ''SSB4'', this track was titled '''"Tomodachi Life"'''.
An arrangement of the daytime theme from ''{{s|wikipedia|Tomodachi Life}}'' and the daytime theme from ''{{s|wikipedia|Tomodachi Collection}}''. In ''SSB4'', this track was titled '''"Tomodachi Life"'''; The song title "Afternoon on the Island" is taken from the ''Tomodachi Collection Platinum Soundtrack'', which later became the official English title on ''Nintendo Music''. The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Tomodachi Life / Tomodachi Collection
Source: Tomodachi Life


Arrangement Supervisor: Masafumi Takada
Arrangement Supervisor: Masafumi Takada
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{{Infobox Music
{{Infobox Music
|name=Swan Lesson
|name=Swan Lesson
|universe={{uvm|Art Academy}}
|universe={{uv|Art Academy}}
|debut=''Art Academy''
|debut=''Art Academy''
|availability=Default
|availability=Default
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}}
}}
===Origin===
===Origin===
This song plays during Vince's explanations in Lesson 9 of the original ''Art Academy'' for the DS. The subject of the lesson is a swan, hence the name.
This song plays during [[Vince]]'s explanations in Lesson 9 of the original ''Art Academy'' for the DS. The subject of the lesson is a swan, hence the name.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Art Academy
Source: Art Academy
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|universe={{uv|StreetPass Mii Plaza}}
|universe={{uv|StreetPass Mii Plaza}}
|debut=''Find Mii''<br>''Find Mii II''
|debut=''Find Mii''<br>''Find Mii II''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=2s2owiadDUM]
|link=[https://www.youtube.com/watch?v=2s2owiadDUM]
}}
}}
===Origin===
===Origin===
An medley of various themes from ''Find Mii'' and ''Find Mii II''. In order, it goes through the title theme from ''Find Mii'', the title theme from ''Find Mii II'', "Fight On, Heroes!" (the second battle theme from ''Find Mii''), and "Save the World, Heroes!" (the second battle theme from ''Find Mii II'').
A medley of various themes from ''Find Mii'' and ''Find Mii II''. In order, it goes through the title theme from ''Find Mii'' (albeit at a speed similar to ''Find Mii'''s ending theme), the title theme from ''Find Mii II'', "Fight On, Heroes!" (the second battle theme from ''Find Mii''), and "Save the World, Heroes!" (the second battle theme from ''Find Mii II''). The first two songs will only ever play once, as the track itself always loops back to "Fight On, Heroes!". Like the original songs, the track has an orchestral style, with this remix introducing heavy percussion.


===Composition & Arrangements===
===Composition & Arrangements===
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Japanese title: {{ja|すれちがい伝説 / すれちがい伝説II メドレー|Surechigai Densetsu / Surechigai Densetsu II Medorē}}, ''Passing Legend / Passing Legend II Medley''
Japanese title: {{ja|すれちがい伝説 / すれちがい伝説II メドレー|Surechigai Densetsu / Surechigai Densetsu II Medorē}}, ''Passing Legend / Passing Legend II Medley''
===Trivia===
In the British English version of ''Ultimate'', this track is called ''StreetPass Quest / StreetPass Quest II Medley'', referring to the two games' British titles.


===Other uses===
===Other uses===
This track was used in the {{SSBU|Mii Fighter}}s' character trailer on the official website.
This track was used in the {{SSBU|Mii Fighter}}s' character trailer on the official website.
===Trivia===
In the PAL versions of ''Ultimate'', this track is called ''StreetPass Quest / StreetPass Quest II Medley'', referring to the two games' titles in those regions.
{{clr}}
{{clr}}


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|universe={{uv|StreetPass Mii Plaza}}
|universe={{uv|StreetPass Mii Plaza}}
|debut=''Find Mii II''
|debut=''Find Mii II''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=dm87JoTZ0CY]
|link=[https://www.youtube.com/watch?v=dm87JoTZ0CY]
}}
}}
===Origin===
===Origin===
An arrangement of the theme of the same name and "Keep Fighting, Heroes" from ''Find Mii II'', associated with the [[Mii]] heroes. This song was rearranged by its original composer.
An arrangement of the theme of the same name and "Keep Fighting, Heroes!" from ''Find Mii II'', associated with the [[Mii]] heroes. Like the original, the track has an orchestral style; it was rearranged by its original composer, Daisuke Matsuoka.


===Composition & Arrangements===
===Composition & Arrangements===
Line 1,785: Line 1,899:
|universe={{uv|StreetPass Mii Plaza}}
|universe={{uv|StreetPass Mii Plaza}}
|debut=''Find Mii II''
|debut=''Find Mii II''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=ULRmx9Ue-II]
|link=[https://www.youtube.com/watch?v=ULRmx9Ue-II]
}}
}}
===Origin===
===Origin===
An arrangement of the theme of the same name from ''Find Mii II'', associated with the [[Dark Emperor]]. This song was rearranged by its original composer.
An arrangement of the theme of the same name from ''Find Mii II'', associated with the Dark Lord, the final boss of the quest (and by extension, the [[Dark Emperor]], the Dark Lord's upgraded form and final boss of ''Find Mii II'''s secret quest). The song has an orchestral rock style with backing synths and was rearranged by its original composer, Daisuke Matsuoka.


===Composition & Arrangements===
===Composition & Arrangements===
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{{Infobox Music
{{Infobox Music
|name=Filled with Hope
|name=Filled with Hope
|universe={{uvm|Steel Diver}}
|universe={{uv|Steel Diver}}
|debut=''Steel Diver: Sub Wars''
|debut=''Steel Diver: Sub Wars''
|availability=Default
|availability=Default
Line 1,828: Line 1,943:
|universe={{uvm|Freakyforms}}
|universe={{uvm|Freakyforms}}
|debut=''Freakyforms: Your Creations, Alive!''
|debut=''Freakyforms: Your Creations, Alive!''
|arrangement=''Super Smash Bros. 4''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=0aJI_m5JTY4]
|link=[https://www.youtube.com/watch?v=0aJI_m5JTY4]
}}
}}
===Origin===
===Origin===
A remix of various music from ''Freakyforms: Your Creations Alive'' and its Deluxe re-release for the 3DS. The medley begins with an arrangement of the title theme and transitions to the dungeon battle theme. Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. Throught the song, various formee voices can be heard.
A remix of various music from ''Freakyforms: Your Creations, Alive!'' and its Deluxe re-release for the 3DS. The medley begins with an arrangement of the title theme and transitions to the dungeon battle theme. Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. The remix has a quirky acoustic style like that of the original games, but also incorporates elements of heavy metal; throughout the song, various formee voices can also be heard.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Freakyforms: Your Creations, Alive!
Source: Freakyforms: Your Creations, Alive!
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|universe={{uvm|Sakura Samurai}}
|universe={{uvm|Sakura Samurai}}
|debut=''Sakura Samurai: Art of the Sword''
|debut=''Sakura Samurai: Art of the Sword''
|arrangement=''Super Smash Bros. 4''
|availability=Unlockable
|availability=Unlockable
|link=[https://www.youtube.com/watch?v=4ydD77iTS8Y]
|link=[https://www.youtube.com/watch?v=4ydD77iTS8Y]
}}
}}
===Origin===
===Origin===
A remix of the theme that plays during the first two boss fights in ''Sakura Samurai: Art of the Sword''. The first half plays like a remastered version of the original theme while the second half adds dubstep effects. At the beginning of the remix, the chord that plays at the start of a stage in ''Sakura Samurai'' can be heard. This song was rearranged by Toshiyuki Sudo, one of the composers for ''Sakura Samuari: Art of the Sword''
A remix of the theme that plays during the first two boss fights in ''Sakura Samurai: Art of the Sword''. The first half plays like a remastered version of the original theme, with traditional Japanese instrumentation, while the second half adds dubstep effects followed by a short remix of the town theme. At the beginning of the remix, the chord that plays at the start of a stage in ''Sakura Samurai'' can be heard. This song was rearranged by Toshiyuki Sudo, one of the composers for ''Sakura Samurai: Art of the Sword''.
 
===Composition & Arrangements===
===Composition & Arrangements===
Source: Sakura Samurai: Art of the Sword
Source: Sakura Samurai: Art of the Sword
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Japanese title: {{ja|ボス1|Bosu 1}} <small>({{ja|ひらり 桜侍|Hirari Sakura Samurai}})</small>, ''Boss 1 <small>(Fluttering Cherry Blossom Samurai)</small>''
Japanese title: {{ja|ボス1|Bosu 1}} <small>({{ja|ひらり 桜侍|Hirari Sakura Samurai}})</small>, ''Boss 1 <small>(Fluttering Cherry Blossom Samurai)</small>''
===Unlock methods===
*Purchase from the [[Shop]] for 300 [[gold]].
*Obtain as a random drop from {{SSBU|Classic Mode}}.
===Trivia===
===Trivia===
In the British English version of ''Ultimate'', this track is called ''Boss 1 - Hana Samurai: Art of the Sword'', referring to the game's British title.
In the PAL versions of ''Ultimate'', this track is called ''Boss 1 - Hana Samurai: Art of the Sword'', referring to the game's title in those regions.
{{clr}}
{{clr}}


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|universe={{uvm|Style Savvy}}
|universe={{uvm|Style Savvy}}
|debut=''Style Savvy: Trendsetters''
|debut=''Style Savvy: Trendsetters''
|arrangement=''Super Smash Bros. 4''
|availability=Unlockable
|availability=Unlockable
|link=[https://www.youtube.com/watch?v=c8Y-WBOSIIw]
|link=[https://www.youtube.com/watch?v=c8Y-WBOSIIw]
}}
}}
===Origin===
===Origin===
A remix that plays the opening theme, the register theme and the title screen theme.
A remixed medley of the opening theme, the register theme and the title screen theme from the eponymous game, ''Style Savvy: Trendsetters''. The takes on an electronic pop style similar to that of the original game.


===Composition & Arrangements===
===Composition & Arrangements===
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Japanese title: {{ja|わがままファッション GIRLS MODE よくばり宣言!|Wagamama Fasshon GIRLS MODE Yokubari Sengen!}}, ''Self-Indulgent Fashion: GIRLS MODE Avaricious Declaration!''
Japanese title: {{ja|わがままファッション GIRLS MODE よくばり宣言!|Wagamama Fasshon GIRLS MODE Yokubari Sengen!}}, ''Self-Indulgent Fashion: GIRLS MODE Avaricious Declaration!''
===Unlock method===
*Purchase from the [[Shop]] for 300 [[gold]].


===Trivia===
===Trivia===
In the British English version of ''Ultimate'', this track is called ''Nintendo presents: New Style Boutique'', referring to the game's British title.
In the PAL versions of ''Ultimate'', this track is called ''Nintendo presents: New Style Boutique'', referring to the game's title in those regions.
{{clr}}
{{clr}}


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|debut=''Style Savvy: Trendsetters''
|debut=''Style Savvy: Trendsetters''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=ChBU7iqbsx4]
|link=[https://www.youtube.com/watch?v=_ap9VVpO70U]
}}
}}
===Origin===
===Origin===
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===Trivia===
===Trivia===
In the British English version of ''Ultimate'', this track is called ''Fashion Contest: Lively Style''.
In the PAL versions of ''Ultimate'', this track is called ''Fashion Contest: Lively Style''.
{{clr}}
{{clr}}


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Source: Style Savvy: Styling Star
Source: Style Savvy: Styling Star


Composition and arrangement Copyright Avex Music Publishing Inc.
Composition and arrangement Copyright avex music publishing Inc.


Japanese title: Ring! Dong! Dang!
Japanese title: Ring! Dong! Dang!
{{clr}}


==Title Theme - Nintendo Land==
===Unlock methods===
{{Infobox Music
*Purchase from the [[Shop]] for 300 [[gold]].
|name=Title Theme (Nintendo Land)
*Obtain as a random drop from {{SSBU|Classic Mode}}.
|universe={{uvm|Nintendo Land}}
|debut=''Nintendo Land''
|availability=Default
|link=[https://www.youtube.com/watch?v=PgG4kTrKYPc]
}}
===Origin===
This is taken directly from ''{{s|mariowiki|Nintendo Land}}'' when the player travels across the park during the day. The song is slightly abridged and uses a different loop than the original version.


===Composition & Arrangements===
===Lyrics===
Source: Nintendo Land
{| class="wikitable"
|-
|-
|
EVERYBODY RING DONG DANG


Composition and arrangement Copyright Nintendo
Mayowazu JUMP JUMP UP


Japanese title: {{ja|Nintendo Land : タイトルBGM|Nintendo Land: Taitoru BGM}}, ''Nintendo Land: Title BGM''
Mune no hokori kazashite Hey
{{clr}}


==Nintendo Land Medley==
RING RING RING THE BELL
{{Infobox Music
|name=Nintendo Land Medley
|universe={{uvm|Nintendo Land}}
|debut=''Nintendo Land''
|availability=Unlockable
|link=[https://www.youtube.com/watch?v=_gMkr0JE2ts]
}}
===Origin===
This remix incorporates the "Main Theme/Hub", "Monita's Theme", and "Tower Minigame" themes from ''{{s|mariowiki|Nintendo Land}}''.


===Composition & Arrangements===
RING RING DONG DANG (oh oh oh)
Source: Nintendo Land


Arrangement Supervisor: Tsukasa Masuko
RING RING RING THE BELL


Composition: Nintendo
RING RING DONG DANG (oh oh oh)


Arrangement: M’s Factory Inc.
Urayamashii nante tsubuyaite iru


Composition and arrangement Copyright Nintendo
Kokoro kumori no hi mo


Japanese title: {{ja|Nintendo Land メドレー|Nintendo Land Medorē}}, ''Nintendo Land Medley''
Asu wa mou chikazuite kiteru
{{clr}}


==ST01: Roll Out, Wonderful 100!==
Mirai hirogatte iru
{{Infobox Music
 
|name=ST01: Roll Out, Wonderful 100!
BEGIN namida mo kirari
|universe={{uvm|The Wonderful 101}}
 
|debut=''The Wonderful 101''
Mirai ame sae mikata egao misete mite
|availability=Default
 
|link=[https://www.youtube.com/watch?v=VmlTR4Voo7c]
EVERYBODY RING DONG DANG
}}
===Origin===
This bombastic, orchestrated piece is the first stage theme of the Wii U action game ''{{s|nwiki|The Wonderful 101}}'', originally playing in the Blossom City Outskirts area of the game and all of its associated missions.


===Composition & Arrangements===
Mayowazu JUMP JUMP UP
Source: The Wonderful 101


Composition and arrangement Copyright Nintendo / PlatinumGames Inc.
Narasou yume no kakera wo


Japanese title: {{ja|ST01 出動!The Wonderful 100!|ST01 Shutsudō! The Wonderful 100!}}, ''ST01 Move Out! The Wonderful 100!''
Everybody CLAP YOUR HANDS
{{clr}}


==Jergingha - Planet Destruction Form==
Sunao ni LOOK LOOK UP
{{Infobox Music
|name=Jergingha - Planet Destruction Form
|universe={{uvm|The Wonderful 101}}
|debut=''The Wonderful 101''
|availability=Default
|link=[https://www.youtube.com/watch?v=-_v3TndVZTs]
}}
===Origin===
The theme played while fighting {{s|nwiki|Jergingha}}, the final boss of ''{{s|nwiki|The Wonderful 101}}''. This is taken directly from that game.


===Composition & Arrangements===
Kimi no oto ni kasanete
Source: The Wonderful 101


Composition and arrangement Copyright Nintendo / PlatinumGames Inc.
Hibike kagayaku FUTURE FUTURE Hey


Japanese title: {{ja|ジャギンガ 天体殲滅機動形態|Jaginga Tentai Senmetsu Kidō Keitai}}, ''Jergingha - Celestial Annihilation Mobility Form''
{{clr}}


==Final Results - Wii Party U==
You mutter under your breath that you're feeling envious (don't feel so down)
{{Infobox Music
 
|name=Final Results - Wii Party U
But even on such cloudy days
|universe={{uvm|Wii Party}}
 
|debut=''Wii Party U''
A brand new day is coming your way. Come on!
|availability=Unlockable
 
|link=[https://www.youtube.com/watch?v=7eCbeXsKftc]
The future, it spreads out so wide
}}
 
===Origin===
It's ringing! So just keep looking
A track taken directly from ''{{s|nwiki|Wii Party U}}''. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation".


===Composition & Arrangements===
To the future, even when it's raining
Source: Wii Party U


Composition and arrangement Copyright Nintendo
Cause sunny days are on the way


Japanese title: {{ja|結果発表|Kekka Happyō}} <small>(Wii Party U)</small>, ''Results Announcement <small>(Wii Party U)</small>''
Everybody ring-a-ding!
{{clr}}


==Title Theme - NES Remix 2==
Don't you wait, just jump, jump up!
{{Infobox Music
|name=Title Theme - NES Remix 2
|universe={{uvm|NES Remix}}
|debut=''NES Remix 2''
|availability=Default
|link=[https://www.youtube.com/watch?v=mnbzUkAfu0c]
}}
===Origin===
Taken directly from ''{{s|mariowiki|NES Remix 2}}'', this is the song that plays in the title screen.


===Composition & Arrangements===
With every chime a new dream will come true
Source: NES Remix 2


Composition and arrangement Copyright Nintendo
Everybody clap your hands!


Japanese title: {{ja|ファミコンリミックス2 : タイトル|Famikon Rimikkusu 2: Taitoru}}, ''Famicom Remix 2: Title''
Come on now, look, look up!
{{clr}}


==Battle Start - Fossil Fighters: Frontier==
You've gotta connect it with your own sound
{{Infobox Music
 
|name=Battle Start - Fossil Fighters: Frontier
Hear it ringing into the future, future, hey!
|universe={{uvm|Fossil Fighters}}
 
|debut=''Fossil Fighters: Frontier''
 
|availability=Default
''(Instrumental)''
|link=[https://www.youtube.com/watch?v=xFuozqS6jGA]
 
}}
 
===Origin===
Everybody ring-a-ding!
This track is the main battle theme from ''Fossil Fighters: Frontier''.
 
Don't you wait, just jump, jump up!
 
With every chime a new dream will come true
 
Everybody clap your hands!
 
Come on now, look, look up!
 
You've gotta connect it with your own sound
 
Hear it ringing into the future, future, hey!
 
Ring, ring, ring the bell! Ring, ring-a-ding!


===Composition & Arrangements===
Oh, oh, oh
Source: Fossil Fighters: Frontier


Composition and arrangement Copyright Nintendo / Red Entertainment Corporation
Ring, ring, ring the bell! Ring, ring-a-ding!


Japanese title: {{ja|バトル開始|Batoru-kaishi}} <small>({{ja|カセキホリダー ムゲンギア|Kaseki Horidā Mugen Gia}})</small>, ''Battle Start <small>(Fossil Diggers Infinite Gear)</small>''
Oh, oh, oh
|}
{{clr}}
{{clr}}


==Title Theme - Nintendo Badge Arcade==
==Title Theme - Nintendo Land==
{{Infobox Music
{{Infobox Music
|name=Title Theme - Nintendo Badge Arcade
|name=Title Theme - Nintendo Land
|universe={{uv|Nintendo Badge Arcade}}
|universe=''[[Mii (universe)#Nintendo Land|Nintendo Land]]''
|debut=''Nintendo Badge Arcade''
|debut=''Nintendo Land''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=YMBcoXeRFSY&t]
|link=[https://www.youtube.com/watch?v=PgG4kTrKYPc]
}}
}}
===Origin===
===Origin===
This is the main theme of ''Nintendo Badge Arcade'', taken directly from the game.
This is taken directly from ''{{s|mariowiki|Nintendo Land}}'' when the player travels across the park during the day. The song is slightly abridged and uses a different loop than the original version. Despite the track's name, it doesn't play on ''Nintendo Land'''s title screen, as a different theme is used instead.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Nintendo Badge Arcade
Source: Nintendo Land


Composition and arrangement Copyright Nintendo
Composition and arrangement Copyright Nintendo


Japanese title: {{ja|バッジとれ~るセンター : タイトル|Bajji Torēru Sentā: Taitoru}}, ''Collectable Badge Center: Title''
Japanese title: {{ja|Nintendo Land : タイトルBGM|Nintendo Land: Taitoru BGM}}, ''Nintendo Land: Title BGM''
{{clr}}
{{clr}}


==Arcade Bunny's Theme==
==Nintendo Land Medley==
{{Infobox Music
{{Infobox Music
|name=Arcade Bunny's Theme
|name=Nintendo Land Medley
|universe={{uv|Nintendo Badge Arcade}}
|universe=''[[Mii (universe)#Nintendo Land|Nintendo Land]]''
|debut=''Nintendo Badge Arcade''
|debut=''Nintendo Land''
|availability=Default
|arrangement=''Super Smash Bros. 4''
|link=[https://www.youtube.com/watch?v=y2PIqv3-U30]
|availability=Unlockable
|link=[https://www.youtube.com/watch?v=_gMkr0JE2ts]
}}
}}
===Origin===
===Origin===
This is the theme of [[Arcade Bunny]] in ''Nintendo Badge Arcade'', taken directly from the game.
This remix incorporates the "Main Theme/Hub", "Monita's Theme", and "Tower Minigame" themes from ''{{s|mariowiki|Nintendo Land}}''. The song has a big band jazz style with electric guitars and synths as accompaniment.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Nintendo Badge Arcade
Source: Nintendo Land
 
Arrangement Supervisor: Tsukasa Masuko
 
Composition: Nintendo
 
Arrangement: M’s Factory Inc.


Composition and arrangement Copyright Nintendo
Composition and arrangement Copyright Nintendo


Japanese title: {{ja|バイトウサギのテーマ|Baito Usagi no Tēma}}, ''Part-Time Rabbit's Theme''
Japanese title: {{ja|Nintendo Land メドレー|Nintendo Land Medorē}}, ''Nintendo Land Medley''
 
===Unlock method===
*Purchase from the [[Shop]] for 300 [[gold]].
{{clr}}
{{clr}}


==Welcome Center==
==ST01: Roll Out, Wonderful 100!==
{{Infobox Music
{{Infobox Music
|name=Welcome Center
|name=ST01: Roll Out, Wonderful 100!
|universe={{uvm|Stretchmo}}
|universe={{uvm3|The Wonderful 101}}
|debut=''Stretchmo''
|debut=''The Wonderful 101''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=CWcpifQKf84]
|link=[https://www.youtube.com/watch?v=VmlTR4Voo7c]
}}
}}
===Origin===
===Origin===
This track plays in the tutorial level of the 3DS game ''Stretchmo'', also known as ''Fullblox'' in British English.
This bombastic, orchestrated piece is the first stage theme of the Wii U action game ''{{s|wikipedia|The Wonderful 101}}'', originally playing in the Blossom City Outskirts area of the game and all of its associated missions. The song is an arrangement of the game's main theme, "The Won-Stoppable Wonderful 100", and its reprise "The Won-Stoppable Wonderful 101". Unlike the main theme featuring vocals both in Japanese and English, this song is fully instrumental. The song's official English title is "ST01 Roll Out, Wonderful 100! Battle In The Blossom City Burbs".


===Composition & Arrangements===
===Composition & Arrangements===
Source: Stretchmo
Source: The Wonderful 101


Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Composition and arrangement Copyright Nintendo / PlatinumGames Inc.


Japanese title: {{ja|はじめてコーナー|Hajimete Kōnā}}, ''First Time Corner''
Japanese title: {{ja|ST01 出動!The Wonderful 100!|ST01 Shutsudō! The Wonderful 100!}}, ''ST01 Move Out! The Wonderful 100!''
{{clr}}
{{clr}}


==Trouble Brewing II==
==Jergingha - Planet Destruction Form==
{{Infobox Music
{{Infobox Music
|name=Trouble Brewing II
|name=Jergingha - Planet Destruction Form
|universe={{uvm|Code Name: S.T.E.A.M.}}
|universe={{uvm3|The Wonderful 101}}
|debut=''Code Name: S.T.E.A.M.''
|debut=''The Wonderful 101''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=FwpYDTUrgs0]
|link=[https://www.youtube.com/watch?v=-_v3TndVZTs]
}}
}}
===Origin===
===Origin===
This is a remix of the battle theme of the same name from the 3DS game ''Code Name: S.T.E.A.M.'', before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". This song was rearranged by its original composer.
The theme played while fighting {{s|nwiki|Jergingha}}, the final boss of ''{{s|wikipedia|The Wonderful 101}}''. This is taken directly from that game.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Code Name: S.T.E.A.M.
Source: The Wonderful 101


Arrangement Supervisor: Yoshito Sekigawa
Composition and arrangement Copyright Nintendo / PlatinumGames Inc.


Composition: INTELLIGENT SYSTEMS
Japanese title: {{ja|ジャギンガ 天体殲滅機動形態|Jaginga Tentai Senmetsu Kidō Keitai}}, ''Jergingha - Celestial Annihilation Mobility Form''
 
Arrangement: INTELLIGENT SYSTEMS
 
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
 
Arrangement Copyright Nintendo
 
Japanese title: HOT SPOT_2
{{clr}}
{{clr}}


==Boss Battle==
==Final Results - Wii Party U==
{{Infobox Music
{{Infobox Music
|name=Boss Battle
|name=Final Results - Wii Party U
|universe={{uvm|Miitopia}}
|universe=''[[Mii (universe)#Wii Party|Wii Party]]''
|debut=''Miitopia''
|debut=''Wii Party U''
|availability=Default
|availability=Unlockable
|link=[https://www.youtube.com/watch?v=dZOvL2PmNVg]
|link=[https://www.youtube.com/watch?v=7eCbeXsKftc]
}}
}}
===Origin===
===Origin===
This is the main boss battle theme from ''Miitopia'' and is taken directly from the game.
A track taken directly from ''{{s|nwiki|Wii Party U}}''. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation". While only the main version of the theme is featured in ''Smash Bros.'', ''Wii Party U'' features a piano arrangement that plays while waiting for the player to present the photo or drawing that the game asks for in its respective game.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Miitopia
Source: Wii Party U


Composition and arrangement Copyright Nintendo
Composition and arrangement Copyright Nintendo


Japanese title: {{ja|決戦!ボス|Kessen! Bosu}}, ''Decisive Battle! Boss''
Japanese title: {{ja|結果発表|Kekka Happyō}} <small>(Wii Party U)</small>, ''Results Announcement <small>(Wii Party U)</small>''  
 
===Unlock method===
*Purchase from the [[Shop]] for 300 [[gold]].
{{clr}}
{{clr}}


==Boss: The Darkest Lord==
==Title Theme - NES Remix 2==
{{Infobox Music
{{Infobox Music
|name=Boss: The Darkest Lord
|name=Title Theme - NES Remix 2
|universe={{uvm|Miitopia}}
|universe={{uvm|NES Remix}}
|debut=''Miitopia''
|debut=''NES Remix 2''
|availability=Unlockable
|availability=Default
|link=[https://www.youtube.com/watch?v=WDNtCUgxDzc]
|link=[https://www.youtube.com/watch?v=mnbzUkAfu0c]
}}
}}
===Origin===
===Origin===
This theme plays when battling the Darkest Lord in ''Miitopia''.
Taken directly from ''{{s|mariowiki|NES Remix 2}}'', this is the song that plays in the title screen. Similarly to the title theme music from the original ''NES Remix'', it features several sound effects taken from the many NES games featured on the title.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Miitopia
Source: NES Remix 2


Composition and arrangement Copyright Nintendo
Composition and arrangement Copyright Nintendo


Japanese title: {{ja|決戦!真超魔王|Kessen! Ma-chō-maō}}, ''Decisive Battle! Truly-Super-Demon King''
Japanese title: {{ja|ファミコンリミックス2 : タイトル|Famikon Rimikkusu 2: Taitoru}}, ''Famicom Remix 2: Title''
{{clr}}
{{clr}}


==Garage==
==Battle Start - Fossil Fighters: Frontier==
{{Infobox Music
{{Infobox Music
|name=Garage
|name=Battle Start - Fossil Fighters: Frontier
|universe={{uvm|Tank Troopers}}
|universe={{uvm|Fossil Fighters}}
|debut=''Tank Troopers''
|debut=''Fossil Fighters: Frontier''
|availability=Unlockable
|availability=Default
|link=[https://www.youtube.com/watch?v=FYZJaslHI8I]
|link=[https://www.youtube.com/watch?v=xFuozqS6jGA]
}}
}}
===Origin===
===Origin===
This track is taken directly from the 3DS game ''Tank Troopers''. It plays in the Garage, where the player can customize their tanks.
This track is the main battle theme from ''Fossil Fighters: Frontier''.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Tank Troopers
Source: Fossil Fighters: Frontier


Composition and arrangement Copyright Nintendo
Composition and arrangement Copyright Nintendo / Red Entertainment Corporation


Japanese title: {{ja|ガレージ|Garēji}}, ''Garage''
Japanese title: {{ja|バトル開始|Batoru-kaishi}} <small>({{ja|カセキホリダー ムゲンギア|Kaseki Horidā Mugen Gia}})</small>, ''Battle Start <small>(Fossil Diggers Infinite Gear)</small>''
{{clr}}
{{clr}}


==Noisy Notebook==
==Title Theme - Nintendo Badge Arcade==
{{Infobox Music
{{Infobox Music
|name=Noisy Notebook
|name=Title Theme - Nintendo Badge Arcade
|universe={{uvm|Snipperclips}}
|universe={{uv|Nintendo Badge Arcade}}
|debut=''Snipperclips''
|debut=''Nintendo Badge Arcade''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=ndIGv5FVdPg]
|link=[https://www.youtube.com/watch?v=YMBcoXeRFSY&t]
}}
}}
===Origin===
===Origin===
This is a medley of two of the themes from Noisy Notebook, the first level of ''Snipperclips''.
This is the main theme of ''Nintendo Badge Arcade'', taken directly from the game.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Snipperclips - Cut it out, together!
Source: Nintendo Badge Arcade


Arrangement: Maki Kirioka
Composition and arrangement Copyright Nintendo


Composition: Calum Bowen
Japanese title: {{ja|バッジとれ~るセンター : タイトル|Bajji Torēru Sentā: Taitoru}}, ''Collectible Badge Center: Title''
{{clr}}


Composition and arrangement Copyright Nintendo
==Arcade Bunny's Theme==
 
Japanese title: {{ja|はちゃめちゃデスク|Hachamecha Desuku}}, ''Messy Desk''
{{clr}}
 
==Dawn in the Desert==
{{Infobox Music
{{Infobox Music
|name=Dawn in the Desert
|name=Arcade Bunny's Theme
|universe={{uvm|Ever Oasis}}
|universe={{uv|Nintendo Badge Arcade}}
|debut=''Ever Oasis''
|debut=''Nintendo Badge Arcade''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=6cSYeiqkAOY]
|link=[https://www.youtube.com/watch?v=y2PIqv3-U30]
}}
}}
===Origin===
===Origin===
This track plays in Qarr Dunes, Kidung Trail and Bahar Hill during the day in ''Ever Oasis''.
This is the theme of [[Arcade Bunny]] in ''Nintendo Badge Arcade'', taken directly from the game.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Ever Oasis
Source: Nintendo Badge Arcade


Composition and arrangement Copyright Nintendo
Composition and arrangement Copyright Nintendo


Japanese title: {{ja|夜明けの砂漠|Yoake no Sabaku}}, ''Desert at Dawn''
Japanese title: {{ja|バイトウサギのテーマ|Baito Usagi no Tēma}}, ''Part-Time Rabbit's Theme''
{{clr}}
{{clr}}


==Struggle Against Chaos==
==Welcome Center==
{{Infobox Music
{{Infobox Music
|name=Struggle Against Chaos
|name=Welcome Center
|universe={{uvm|Ever Oasis}}
|universe={{uvm|Pushmo}}
|debut=''Ever Oasis''
|debut=''Stretchmo''
|availability=Default
|availability=Default
|link=[https://www.youtube.com/watch?v=PdC3s4w-vkY]
|link=[https://www.youtube.com/watch?v=CWcpifQKf84]
}}
}}
===Origin===
===Origin===
This track is the second battle theme from ''Ever Oasis'' when battling Chaos monsters.
This track plays in the tutorial level of the 3DS game ''Stretchmo'', also known as ''Fullblox'' in PAL regions.


===Composition & Arrangements===
===Composition & Arrangements===
Source: Ever Oasis
Source: Stretchmo
 
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
 
Japanese title: {{ja|はじめてコーナー|Hajimete Kōnā}}, ''First Time Corner''
{{clr}}
 
==Trouble Brewing II==
{{Infobox Music
|name=Trouble Brewing II
|universe={{uvm|Code Name: S.T.E.A.M.}}
|debut=''Code Name: S.T.E.A.M.''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Default
|link=[https://www.youtube.com/watch?v=FwpYDTUrgs0]
}}
===Origin===
This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game ''Code Name: S.T.E.A.M.''; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by Yoshito Sekigawa, the audio director and lead composer of ''Code Name: S.T.E.A.M.''
 
===Composition & Arrangements===
Source: Code Name: S.T.E.A.M.
 
Arrangement Supervisor: Yoshito Sekigawa
 
Composition: INTELLIGENT SYSTEMS
 
Arrangement: INTELLIGENT SYSTEMS
 
Composition Copyright Nintendo / INTELLIGENT SYSTEMS


Composition and arrangement Copyright Nintendo
Arrangement Copyright Nintendo


Japanese title: {{ja|カオスとの戰闘|Kaosu to no Sentō}}, ''Fighting with Chaos''
Japanese title: HOT SPOT_2
{{clr}}
{{clr}}
==Boss Battle==
{{Infobox Music
|name=Boss Battle
|universe=''[[Mii (universe)#Miitopia|Miitopia]]''
|debut=''Miitopia''
|availability=Default
|link=[https://www.youtube.com/watch?v=dZOvL2PmNVg]
}}
===Origin===
This is the main boss battle theme from ''Miitopia'' and is taken directly from the game.
===Composition & Arrangements===
Source: Miitopia
Composition and arrangement Copyright Nintendo
Japanese title: {{ja|決戦!ボス|Kessen! Bosu}}, ''Decisive Battle! Boss''
===Trivia===
*In PAL regions, this song is known as ''Boss Battle Time''.
*In ''Miitopia''{{'}}s Switch port, it uses the NTSC name, rather than the original name, ''Boss Battle Time I''. However, the original name is retained in PAL regions.
{{clr}}
==Boss: The Darkest Lord==
{{Infobox Music
|name=Boss: The Darkest Lord
|universe=''[[Mii (universe)#Miitopia|Miitopia]]''
|debut=''Miitopia''
|availability=Unlockable
|link=[https://www.youtube.com/watch?v=WDNtCUgxDzc]
}}
===Origin===
This theme plays when battling the Darkest Lord and Dark Sun  in ''Miitopia''. It begins with a slower, dramatic version of the Great Sage/Darker Lord's theme with an organ-inspired synth and choir before it builds up into a fast-paced metal piece led by synths and backed by a guitar. It also includes a reprise of the Dark Lord's theme played by strings as well as a guitar solo near the end before it loops.
===Composition & Arrangements===
Source: Miitopia
Composition and arrangement Copyright Nintendo
Japanese title: {{ja|決戦!真超魔王|Kessen! Shinchōmaō}}, ''Decisive Battle! Truly-Super-Demon King''
===Unlock method===
*Purchase from the [[Shop]] for 300 [[gold]].
===Trivia===
*The name from ''Smash'' is kept in ''Miitopia''{{'}}s Switch port, though only in NTSC regions.
{{clr}}
==Garage==
{{Infobox Music
|name=Garage
|universe={{uvm|Tank Troopers}}
|debut=''Tank Troopers''
|availability=Unlockable
|link=[https://www.youtube.com/watch?v=FYZJaslHI8I]
}}
===Origin===
This track is taken directly from the 3DS game ''Tank Troopers''. It plays in the Garage, where the player can customize their tanks.
===Composition & Arrangements===
Source: Tank Troopers
Composition and arrangement Copyright Nintendo
Japanese title: {{ja|ガレージ|Garēji}}, ''Garage''
===Unlock method===
*Purchase from the [[Shop]] for 300 [[gold]].
{{clr}}
==Noisy Notebook==
{{Infobox Music
|name=Noisy Notebook
|universe={{uvm|Snipperclips}}
|debut=''Snipperclips''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Default
|link=[https://www.youtube.com/watch?v=ndIGv5FVdPg]
}}
===Origin===
This is a medley of two of the themes from Noisy Notebook, the first level of ''Snipperclips''. Compared to the originals, the remix features heavier percussion, electric guitars, and a pan flute as the main instrument, later incorporating xylophone and accordion. It was originally composed by {{s|wikipedia|Calum Bowen}}.
===Composition & Arrangements===
Source: Snipperclips - Cut it out, together!
Arrangement: Maki Kirioka
Composition: Calum Bowen
Composition and arrangement Copyright Nintendo
Japanese title: {{ja|はちゃめちゃデスク|Hachamecha Desuku}}, ''Messy Desk''
{{clr}}
==Dawn in the Desert==
{{Infobox Music
|name=Dawn in the Desert
|universe={{uvm|Ever Oasis}}
|debut=''Ever Oasis''
|availability=Default
|link=[https://www.youtube.com/watch?v=6cSYeiqkAOY]
}}
===Origin===
This track plays in Qarr Dunes, Kidung Trail and Bahar Hill during the day in ''Ever Oasis''.
===Composition & Arrangements===
Source: Ever Oasis
Composition and arrangement Copyright Nintendo
Japanese title: {{ja|夜明けの砂漠|Yoake no Sabaku}}, ''Desert at Dawn''
{{clr}}
==Struggle Against Chaos==
{{Infobox Music
|name=Struggle Against Chaos
|universe={{uvm|Ever Oasis}}
|debut=''Ever Oasis''
|availability=Default
|link=[https://www.youtube.com/watch?v=PdC3s4w-vkY]
}}
===Origin===
This track is the second battle theme from ''Ever Oasis'' when battling Chaos monsters.
===Composition & Arrangements===
Source: Ever Oasis
Composition and arrangement Copyright Nintendo
Japanese title: {{ja|カオスとの戰闘|Kaosu to no Sentō}}, ''Fighting with Chaos''
{{clr}}
==MEGALOVANIA==
{{Infobox Music
|name=MEGALOVANIA
|universe={{uvm3|Undertale}}
|debut=''{{iw|wikipedia|Undertale}}''<br>''[[wikibound:EarthBound hacks and fangames#EarthBound: The Halloween Hack|EarthBound: The Halloween Hack]]''
|arrangement=''Super Smash Bros. Ultimate''
|availability=Downloadable
|link=[https://www.youtube.com/watch?v=FA5irMZy0oY]
}}
===Origin===
This track plays in ''Undertale'', during the battle against [[Sans]] at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans {{SSBU|Mii Gunner}} costume.
The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel.
It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’s friend and possible love interest Toriel and Sans's brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer, {{s|wikipedia|Toby Fox}}.
===Composition & Arrangements===
Source: UNDERTALE
Arrangement: Toby Fox
Composition: Toby Fox
Arrangement: Toby Fox
Composition and arrangement Copyright Toby Fox
===Other Uses===
This track was used in the [[Sans]] {{SSBU|Mii Gunner}} costume reveal.
===Trivia===
*''MEGALOVANIA'' is the first music track in the ''Smash'' series to originate in fanmade content. The song first appeared in Toby Fox's fan hack of ''{{b|EarthBound|game}}'', titled ''[[wikibound:EarthBound hacks and fangames#EarthBound: The Halloween Hack|The Halloween Hack]]''; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania", as he initially intended to use the similarly-titled "Megalomania" from [[Square Enix]]'s 1994 RPG ''{{iw|wikipedia|Live A Live}}''.
*''MEGALOVANIA'' is the first music track in the ''Smash'' series composed by a competitive ''Super Smash Bros.'' player. Toby Fox [https://www.youtube.com/watch?v=Nzh3NUO4szE competed] in ''[[Super Smash Bros. Melee]]'' under the tag Radiation.
*''MEGALOVANIA'' is the second remix in the ''Smash'' series to be handled by a Western composer, the first being ''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}'' from {{uv|Banjo-Kazooie}}, rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers.
{{clr}}
==Floral Fury==
{{Infobox Music
|name=Floral Fury
|universe={{uvm3|Cuphead}}
|debut=''{{iw|wikipedia|Cuphead}}''
|availability=Downloadable
|link=[https://youtu.be/rRRj0ayTWoU]
}}
===Origin===
This track is the battle music when fighting Cagney Carnation in ''Cuphead''. It is taken directly from the ''Cuphead'' soundtrack, and the track ends and restarts rather than properly looping. It is only available upon purchasing the [[Cuphead]] Mii Gunner costume. It was originally composed by Kristofer Maddigan.
===Composition & Arrangements===
Source: Cuphead
Composition and arrangement Copyright StudioMDHR
Japanese title: {{ja|烈花の如く|Rekka no gotoku}}, ''Like a Furious Flower''
===Other Uses===
This track was used in the [[Cuphead]] {{SSBU|Mii Gunner}} costume reveal.
{{clr}}
==Burning Town==
{{Infobox Music
|name=Burning Town
|universe={{uvm3|Shantae}}
|debut=''{{iw|wikipedia|Shantae: Half-Genie Hero}}''
|availability=Downloadable
|link= [https://youtube.com/watch?v=mQ8MXd73e34]
}}
===Origin===
This is a recurring music track in the ''Shantae'' series, first appearing in the original Game Boy Color game. It is usually used during the opening sequences of games in the series where, as its name implies, the titular character's place of residence, Scuttle Town, gets attacked and burnt. The version used in ''Ultimate'' comes from the fourth installment, ''Half-Genie Hero'', where it went under the name "Neo Burning Town". This version is a dubstep-style remix, and includes a brief segment from the game's main theme, "Dance Through the Danger". It is only available upon purchasing the [[Shantae]] {{SSBU|Mii Brawler}} costume. It was originally composed by both the franchise's veteran composer and {{s|wikipedia|chiptune}} composer, {{s|wikipedia|Jake Kaufman}}.
===Composition & Arrangements===
Source: Shantae: Half-Genie Hero
Composition and arrangement Copyright BOZON
===Other Uses===
This track was used in the [[Shantae]] {{SSBU|Mii Brawler}} costume reveal.
==Trivia==
*Three music tracks that appeared in previous entries do not return in ''Ultimate'':
**''{{MeleeMusic|Balloon Fight}}'' - Original version
**''{{SSBBMusicLink|Nintendo|Famicom Medley}}'' - ''Brawl'' remix
**''{{SSB4MusicLink|Nintendo|Opening Theme / Select (Wii Sports)}}'' - Original version
*The music from the ''Culdcept'' series, ''Soma Bringer'', and ''Style Savvy: Styling Star'' are owned by organizations other than the owner of the IPs. This trait is shared with the music from ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'', ''Xenoblade Chronicles 2'' and the ''Dragon Quest'' series.
**Counting songs cut from ''Ultimate'', this trait is also shared with "{{SSBBMusicLink|Kirby|Checker Knights}}", "{{SSBBMusicLink|Pikmin|Ai no Uta}}", "{{SSBBMusicLink|Pikmin|Ai no Uta (French Version)}}, and "{{SSBBMusicLink|Pikmin|Tane no Uta}}".
*Eleven tracks appear in Mii Fighter showcase videos, but don't appear in-game.
**"[https://youtu.be/k2g5xFo0JNU/ Town Stages]" from ''{{s|wikipedia|Ganbare Goemon! Karakuri Dōchū}}'' plays in the [[Goemon]] reveal.
**"[https://www.youtube.com/watch?v=kJCzhN2d8sQ Beginning (VF2)]" from ''{{s|wikipedia|Virtua Fighter 2}}'' plays in the [[Akira]] and [[Jacky]] reveal.
**"[https://www.youtube.com/watch?v=K892qn3U524 Ezio’s Family]" from ''{{s|wikipedia|Assassin's Creed II}}'' plays in the [[Altaïr]] reveal.
**"[https://www.youtube.com/watch?v=_yGpoRbwe4s Fallout 4 Main Theme]" from ''{{s|wikipedia|Fallout 4}}'' plays in the [[Vault Boy]] reveal.
**"[https://www.youtube.com/watch?v=lkIDtsFE3Y4 Grand Prix Battle Stage - Central]" from ''{{s|wikipedia|Super Bomberman R}}'' plays in the [[Bomberman]] reveal.
**"[https://www.youtube.com/watch?v=ThXV6T-Pq9k N.M.H.]" from ''{{iw|wikipedia|No More Heroes|video game}}'' plays in the [[Travis]] reveal.
**"[https://www.youtube.com/watch?v=RmxARmxAWZA Graveyard]" from the NES version of ''{{iw|wikipedia|Ghosts 'n Goblins|video game}}'' plays in the [[Arthur]] reveal.
**"[https://youtu.be/6qxt3hLXlic/ Like a glint of light]" from ''{{s|wikipedia|Tales of Symphonia}}'' plays in the [[Lloyd Irving]] reveal.
**"[https://www.youtube.com/watch?v=6fILxnBH1Tg Dragonborn]" from ''{{iw|wikipedia|The Elder Scrolls V: Skyrim}}'' plays in the [[Dragonborn]] reveal, albeit with quieter vocals.
**"[https://www.youtube.com/watch?v=5rPiXvKN6Qo Public Enemy (Battle Theme 1)]" from ''{{iw|wikipedia|Devil May Cry|video game}}'' plays in the [[Dante]] reveal.
**"[https://www.youtube.com/watch?v=HsLOxbLZMy8 At Doom's Gate]" from ''{{iw|wikipedia|Doom|2016 video game}} (2016)'' plays in the [[Doom Slayer]] reveal.
*When sorting songs in the Other series by year in [[My Music]], a few music tracks are ordered differently than their source game's release year:
**The placement of ''Culdcept'' is based on the release of the first ''Culdcept'' installment, released in 1997, despite the track actually coming from ''Culdcept'' for the Nintendo 3DS, which released in 2012.
**The placement of ''Filled with Hope'' is based on the release of the original ''Steel Diver'', released in 2011, despite the source game being listed as ''Steel Diver: Sub Wars'', which released in 2014.
**The placement of ''Dillon's Rolling Western: The Last Ranger'' is based on the original ''Dillon's Rolling Western'', released in 2012, despite the source game being listed as ''Dillon's Rolling Western: The Last Ranger'', released in 2013.
**The placement of the ''Wii Sports Club'' tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014.
**''Floral Fury'' was placed after ''Frontier Battle'', despite ''Cuphead'' being released in 2017 and ''Dillon's Dead-Heat Breakers'' in 2018. This may have been be due to the Japanese version of ''Cuphead'' being released in 2019, as the game was only available in English at launch; however, ''Undertale'' is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update.
*The ''Monster Hunter'' music tracks internally use a unique prefix (MH), rather than Q or R like the other "[[List of SSBU Music (Other series)|Other]]" tracks. The reason for this is unknown.


{{Music}}
{{Music}}
{{Ice Climber universe}}
{{Ice Climber universe}}
{{Duck Hunt universe}}
{{Duck Hunt universe}}
[[Category:Monster Hunter universe]]
[[Category:Music (SSBU)]]
[[Category:Music (SSBU)]]
[[Category:Lists]]
[[Category:Lists]]

Latest revision as of 17:43, November 24, 2024

This is a list of music tracks originating from non-character universes and universes with only one game in Super Smash Bros. Ultimate. All tracks listed here are available to play on Summit, Hanenbow, Balloon Fight, Living Room, Find Mii, Tomodachi Life, PictoChat 2, Duck Hunt, Wrecking Crew, Pilotwings, and Wuhu Island, all of which are stages from universes that either have no playable characters or only have a single game. As of the 8.1.0 update, these tracks are also available to play on Battlefield, Small Battlefield, Big Battlefield, and Final Destination.

Duck Hunt Medley[edit]

Duck Hunt Medley
Track title Duck Hunt Medley
Universe Duck Hunt
Debut game Duck Hunt
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [1]

Origin[edit]

This track is a fast-paced rock medley of several songs and jingles heard in Duck Hunt. The medley includes the title theme, Duck Hunt intro jingle, "duck hit" jingle, perfect jingle, score count sound effect, miss jingle, Clay Shooting intro theme, and game over jingle.

Composition & Arrangements[edit]

Source: Duck Hunt

Arrangement: Maki Kirioka

Composition: Nintendo

Composition and arrangement Copyright Nintendo.

Japanese title: ダックハント メドレー, Duck Hunt Medley

Other uses[edit]

This track was used in Duck Hunt's character trailer on the official website.

Duck Hunt Medley (for 3DS / Wii U)[edit]

Duck Hunt Medley (for 3DS / Wii U)
Track title Duck Hunt Medley (for 3DS / Wii U)
Universe Duck Hunt
Debut game Duck Hunt
Arrangement debut Super Smash Bros. 4
Availability Default
Link [2]

Origin[edit]

This track is a synth-based medley of several songs and jingles heard in Duck Hunt, returning from SSB4. The medley includes the title theme, Duck Hunt intro, "duck hit" jingle, and "round clear" jingle, with sound effects from Duck Hunt used throughout.

Composition & Arrangements[edit]

Source: Duck Hunt

Arrangement Supervisor: Manabu Namiki

Composition: Nintendo

Arrangement: M2 Co., Ltd.

Composition and arrangement Copyright Nintendo.

Japanese title: ダックハント メドレー [for], Duck Hunt Medley [for]

Other uses[edit]

This track is used in Duck Hunt's Classic Mode credits.

Balloon Fight Medley[edit]

Balloon Fight Medley
Track title Balloon Fight Medley
Universe Balloon Fight
Debut game Balloon Fight
Arrangement debut Super Smash Bros. 4
Availability Default
Link [3]

Origin[edit]

A medley of various themes from Balloon Fight, taking a jazzy approach with chiptune elements. The main melody consists of the opening jingle that plays when beginning a new game and the tune that plays when popping an enemy's balloons. The ambient beeps that play during the main game can be heard in the background at several parts of the song. The song also includes brief parts of the "Balloon Trip" theme, the jingle that plays when the fish snatches somebody, the respawning jingle, the stage clear jingle, and the game over jingle, as well as the sound effects that play when popping a bubble and falling off-screen. The medley ends with the jingle that plays when finishing a perfect round of the bonus game, then loops back to the beginning.

Composition & Arrangements[edit]

Source: Balloon Fight

Arrangement Supervisor: Yoshihito Yano

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: バルーンファイト メドレー, Balloon Fight Medley

Balloon Trip (Brawl)[edit]

Balloon Trip (Brawl)
Track title Balloon Trip (Brawl)
Universe Balloon Fight
Debut game Balloon Fight
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [4]

Origin[edit]

This track is a light arrangement of the music that would play in Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. This remix returns from Super Smash Bros. Brawl after not being included in Super Smash Bros. 4.

Composition & Arrangements[edit]

Source: Balloon Fight

Arrangement: Koji Hayama

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: バルーントリップ [X], Balloon Trip [X]

Balloon Trip (for 3DS / Wii U)[edit]

Balloon Trip (for 3DS / Wii U)
Track title Balloon Trip (for 3DS / Wii U)
Universe Balloon Fight
Debut game Balloon Fight
Arrangement debut Super Smash Bros. 4
Availability Default
Link [5]

Origin[edit]

A remix of the Balloon Trip theme from Balloon Fight; although similarly named to the remix from Brawl, this is a new arrangement with a more chiptune-esque sound, rearranged by the original composer, Hirokazu Tanaka.

Composition & Arrangements[edit]

Source: Balloon Fight

Arrangement: Hirokazu Tanaka. ex

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: バルーントリップ [for], Balloon Trip [for]

Clu Clu Land[edit]

Clu Clu Land
Track title Clu Clu Land
Universe Clu Clu Land
Debut game Clu Clu Land
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [6]

Origin[edit]

This remix, returning from Super Smash Bros. Brawl, is a medley of music pieces from the NES game Clu Clu Land. The song includes the Level Start theme, the main level theme, the "hurry up" theme, the stage clear theme, and the bonus round theme. The track overall takes a jazzy approach with segments incorporating synths and electric guitars, and also includes instruments and sound effects from the original game.

Composition & Arrangements[edit]

Source: Clu Clu Land

Arrangement Supervisor: Keigo Ozaki

Composition: Nintendo

Arrangement: GAME ARTS Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title: クルクルランド, Clu Clu Land

Ice Climber (Melee)[edit]

Ice Climber (Melee)
Track title Ice Climber (Melee)
Universe Ice Climber
Debut game Ice Climber
Arrangement debut Super Smash Bros. Melee
Availability Default
Link [7]

Origin[edit]

This track is a synthesized arrangement of two music tracks from Ice Climber: the Bonus Stage Theme and the Stage Theme. Prior to Ultimate, this track was known as "Icicle Mountain", as it was originally composed for the Icicle Mountain stage in Super Smash Bros. Melee. It uses a jazzy style focused on keyboard instruments, such as piano, organ, rhodes, and synth.

Composition & Arrangements[edit]

Source: Ice Climber

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: アイスクライマー [DX], Ice Climber [DX]

Ice Climber (Brawl)[edit]

Ice Climber (Brawl)
Track title Ice Climber (Brawl)
Universe Ice Climber
Debut game Ice Climber
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [8]

Origin[edit]

This track is a remixed medley of music pieces from Ice Climber. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the Summit stage; however, later loops will desynchronize the track, as will altering the gameplay speed and pausing the game.

Composition & Arrangements[edit]

Source: Ice Climber

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: アイスクライマー [X], Ice Climber [X]

Other uses[edit]

This track was used in the Ice Climbers' character trailer on the official website and their Classic Mode credits.

Wrecking Crew Medley[edit]

Wrecking Crew Medley
Track title Wrecking Crew Medley
Universe Wrecking Crew
Debut game Wrecking Crew
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [9]

Origin[edit]

A medley of the "BGM A" and "Power-Up" themes from the NES game Wrecking Crew. It has a jazzy, brass-based style with heavy percussion, a piano, and an upright bass.

Composition & Arrangements[edit]

Source: Wrecking Crew

Arrangement Supervisor: Tetsuya Shibata

Composition: Nintendo

Arrangement: Unique Note Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title: レッキングクルー メドレー, Wrecking Crew Medley

Wrecking Crew Medley (for 3DS / Wii U)[edit]

Wrecking Crew Medley (for 3DS / Wii U)
Track title Wrecking Crew Medley (for 3DS / Wii U)
Universe Wrecking Crew
Debut game Wrecking Crew
Arrangement debut Super Smash Bros. 4
Availability Default
Link [10]

Origin[edit]

A medley of the "Game Start", "BGM A", "Bonus Round", and "Power-Up" themes from Wrecking Crew. Compared to the Ultimate medley, this track starts with a similar jazz style, but incorporates more electronic elements, including synth leads and a wobble bass.

Composition & Arrangements[edit]

Source: Wrecking Crew

Arrangement Supervisor: Manabu Namiki

Composition: Nintendo

Arrangement: M2 Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title: レッキングクルー メドレー [for], Wrecking Crew Medley [for]

Wrecking Crew Retro Medley[edit]

Wrecking Crew Retro Medley
Track title Wrecking Crew Retro Medley
Universe Wrecking Crew
Debut game Wrecking Crew
Availability Default
Link [11]

Origin[edit]

A medley of the "Game Start", "BGM A", "Round Clear", "Bonus Round", "Power-Up", and "Game Over" themes taken directly from Wrecking Crew.

Composition & Arrangements[edit]

Source: Wrecking Crew

Composition and arrangement Copyright Nintendo

Japanese title: レッキングクルー 原曲メドレー, Wrecking Crew Original Music Medley

Power-Up Music - Wrecking Crew[edit]

Power-Up Music - Wrecking Crew
Track title Power-Up Music - Wrecking Crew
Universe Wrecking Crew
Debut game Wrecking Crew
Availability Default
Link [12]

Origin[edit]

This track is a direct chiptune port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.

Composition & Arrangements[edit]

Source: Wrecking Crew

Composition and arrangement Copyright Nintendo

Japanese title: BGM B : パワーアップ (レッキングクルー), BGM B: Power-Up (Wrecking Crew)

Other uses[edit]

When a character acquires the Golden Hammer item, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.

Stack-Up/Gyromite[edit]

Stack-Up/Gyromite
Track title Stack-Up/Gyromite
Universe R.O.B.
Debut game Stack-Up
Gyromite
Arrangement debut Super Smash Bros. Brawl
Availability Unlockable
Link [13]

Origin[edit]

This track is a synthesized, upbeat medley of various songs from the NES games Stack-Up and Gyromite, which are both associated with R.O.B.; most of the songs in the medley come from Stack-Up. The main focus of the medley is the title theme of Stack-Up, but also includes the game's Test Mode theme (which is shared with Gyromite), the Memory Mode jingle, the Direct Mode jingle, and the Bingo Mode music.

Composition & Arrangements[edit]

Source: Stack-Up / Gyromite

Arrangement: Kenichi Okuma

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ブロック&ジャイロ, Block & Gyro

Unlock methods[edit]

Other uses[edit]

This track was used in R.O.B.'s character trailer on the official website, and also serves as his Credits theme.

Mach Rider[edit]

Mach Rider
Track title Mach Rider
Universe Mach Rider
Debut game Mach Rider
Arrangement debut Super Smash Bros. Melee
Availability Default
Link [14]

Origin[edit]

This track is a synthesized, bass-focused medley of songs from the NES game Mach Rider. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This remix debuted in Melee.

Composition & Arrangements[edit]

Source: Mach Rider

Arrangement Supervisor: Hirokazu Ando

Composition: HAL Laboratory, Inc.

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: マッハライダー, Mach Rider

Famicom Medley[edit]

Famicom Medley
Track title Famicom Medley
Universe The Legend of Zelda
Mario
Metroid
Duck Hunt
Punch-Out!!
Kid Icarus
Debut game The Legend of Zelda
Zelda II: The Adventure of Link
Dr. Mario
Metroid
Duck Hunt
Punch-Out!! (NES)
Kid Icarus
Availability Unlockable
Link [15]

Origin[edit]

Returning from Super Smash Bros. 4, this track is an original medley of music from various Famicom/NES games which have playable fighters in Smash.

Interestingly, each tune in this medley has a remix in Super Smash Bros. Ultimate.

Composition & Arrangements[edit]

Source: Nintendo Entertainment System

Composition and arrangement Copyright Nintendo

Japanese title: ファミコン・メドレー, Famicom Medley

Unlock methods[edit]

The Mysterious Murasame Castle Medley[edit]

The Mysterious Murasame Castle Medley
Track title The Mysterious Murasame Castle Medley
Universe The Mysterious Murasame Castle
Debut game The Mysterious Murasame Castle
Arrangement debut Super Smash Bros. 4
Availability Default
Link [16]

Origin[edit]

A medley of several themes from The Mysterious Murasame Castle, Takamaru's game of origin. It starts with "Game Start" and proceeds to the "Castle Town" (called "Douchuumen - The Mysterious Murasame Castle" in this game). It then transitions to the "Mysterious Castle" theme, followed by the "Bonus Stage" theme, the "Inside the Castle" music, and finally the "Game Over" jingle before looping. The overall song has an upbeat style that combines acoustic instruments with a prominent bass and drumkit.

Composition & Arrangements[edit]

Source: The Mysterious Murasame Castle

Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)

Composition: Nintendo

Arrangement: TAITO CORPORATION

Composition and arrangement Copyright Nintendo

Japanese title: 謎の村雨城 メドレー, The Mysterious Murasame Castle Medley

Douchuumen - The Mysterious Murasame Castle[edit]

Douchuumen - The Mysterious Murasame Castle
Track title Douchuumen - The Mysterious Murasame Castle
Universe The Mysterious Murasame Castle
Debut game The Mysterious Murasame Castle
Availability Default
Link [17]

Origin[edit]

This track is a direct chiptune port of the main theme from The Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard.

Composition & Arrangements[edit]

Source: The Mysterious Murasame Castle

Composition and arrangement Copyright Nintendo

Japanese title: 道中面 (謎の村雨城), Road-side (The Mysterious Murasame Castle)

Shin Onigashima Medley[edit]

Shin Onigashima Medley
Track title Shin Onigashima Medley
Universe Shin Onigashima
Debut game Shin Onigashima
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [18]

Origin[edit]

This track is a medley of various songs from Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima; the game's soundtrack is based heavily on Japanese folk music. The music within the medley includes the game's title screen theme, the "At Home" theme played in Chapter 1, and the "Neighboring Village" theme played in Chapter 4. The arrangement style is based on speed-metal music with a much higher tempo than the original songs. It focuses primarily on guitars, drums, and bass, while a piano accompaniment is introduced during the "Neighboring Village" segment.

Origin Video[edit]

[19]

Composition & Arrangements[edit]

Source: Shin Onigashima

Arrangement: Masafumi Takada

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: 新・鬼ヶ島 メドレー, New Demon Island Medley

Title Theme - 3D Hot Rally[edit]

Title Theme - 3D Hot Rally
Track title Title Theme - 3D Hot Rally
Universe Famicom Grand Prix
Debut game Famicom Grand Prix II: 3D Hot Rally
Arrangement debut Super Smash Bros. Brawl
Availability Unlockable
Link [20]

Origin[edit]

This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally, reinterpreting it as a synth rock song. This remix debuted in Brawl.

Composition & Arrangements[edit]

Source: Famicom Grand Prix II: 3D Hot Rally

Arrangement Supervisor: Kentaro Ishizaka

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: 3Dホットラリー : タイトル, 3D Hot Rally: Title

Unlock methods[edit]

Tetris: Type A[edit]

Tetris: Type A
Track title Tetris: Type A
Universe Tetris
Debut game Tetris
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [21]

Origin[edit]

Nikolay Nekrasov was a Russian poet who wrote a poem called "Korobeiniki" in the nineteenth century. The poem gained popularity and was turned into a Russian folk song with many orchestral arrangements. The song was later arranged in the Game Boy game Tetris, where it was offered as one of the three available music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This arrangement of "Korobeiniki" is an orchestral piece more similar to the original folk song than the Tetris arrangement.

Origin Video[edit]

[22]

Composition & Arrangements[edit]

Source: Tetris

Arrangement Supervisor: Yoko Shimomura

Composition: Russian Folk Song

Arrangement: Midiplex Co., Ltd.

Arrangement Copyright Nintendo

Courtesy of The Tetris Company.

Japanese title: テトリス TypeA, Tetris TypeA

Tetris: Type B[edit]

Tetris: Type B
Track title Tetris: Type B
Universe Tetris
Debut game Tetris
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [23]

Origin[edit]

This track is a Russian folk-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called Type B. It features a balalaika, a style of Russian acoustic guitar, as well as vocal chanting and portions taken from the original Game Boy song.

Composition & Arrangements[edit]

Source: Tetris

Arrangement: Masafumi Takada

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Courtesy of The Tetris Company.

Japanese title: テトリス TypeB, Tetris TypeB

Yūyūki Medley[edit]

Yūyūki Medley
Track title Yūyūki Medley
Universe Yūyūki
Debut game Yūyūki
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [24]

Origin[edit]

This track is a medley of themes from Yūyūki, a 1989 adventure game for the Famicom, and the spiritual successor to Shin Onigashima. The remix, while featuring an electric guitar and synthetic accompaniment, is primarily led by an erhu, a traditional Chinese string instrument. In order, the song contains "Opening Title", "Name Entry", "Battle Theme", "Meteor Shower", "GO WEST!", "Dancing People", the second part of "Main BGM", "Demo BGM", "Women Village", "Parting Ways", and "Bull Demon King Clear".

Composition & Arrangements[edit]

Source: Yūyūki

Arrangement: Yuka Tsujiyoko

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: 遊遊記 メドレー, Yūyūki Medley

Light Plane (Remix)[edit]

Light Plane
Track title Light Plane
Universe Pilotwings
Debut game Pilotwings
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [25]

Origin[edit]

This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in Pilotwings, primarily featuring saxophone and brass sections backed by synths. The arrangement features the sound of a plane's engine start-up and, later on, the sound of a plane flying by.

Composition & Arrangements[edit]

Source: Pilotwings

Arrangement: Noriyuki Iwadare

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ライトプレーン, Light Plane

Light Plane (Original)[edit]

Light Plane
Track title Light Plane
Universe Pilotwings
Debut game Pilotwings
Availability Unlockable
Link [26]

Origin[edit]

The original, SNES-era music that plays when the player partakes in the Light Plane event in Pilotwings.

Composition & Arrangements[edit]

Source: Pilotwings

Composition and arrangement Copyright Nintendo

Japanese title: ライトプレーン, Light Plane

Unlock method[edit]

Light Plane (for 3DS / Wii U)[edit]

Light Plane (for 3DS / Wii U)
Track title Light Plane (for 3DS / Wii U)
Universe Pilotwings
Debut game Pilotwings
Arrangement debut Super Smash Bros. 4
Availability Default
Link [27]

Origin[edit]

A jazz fusion-style remix of the music that plays when the player partakes in the Light Plane event in Pilotwings. It features rhodes, synths, and clean electric guitars with a saxophone as its lead instrument; there are also faint vocals in the background.

Composition & Arrangements[edit]

Source: Pilotwings

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title: ライトプレーン [for], Light Plane [for]

Light Plane (Vocal Mix) (for 3DS / Wii U)[edit]

Light Plane (Vocal Mix) (for 3DS / Wii U)
Track title Light Plane (Vocal Mix) (for 3DS / Wii U)
Universe Pilotwings
Debut game Pilotwings
Arrangement debut Super Smash Bros. 4
Availability Default
Link [28]

Origin[edit]

This track is identical to the SSB4 Light Plane remix, except the vocals are more pronounced than those in the alternate remix.

Composition & Arrangements[edit]

Source: Pilotwings

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title: ライトプレーン (ボーカルMIX) [for], Light Plane (Vocal MIX) [for]

Turbo Jet[edit]

Turbo Jet
Track title Turbo Jet
Universe Pilotwings
Debut game Pilotwings Resort
Arrangement debut Super Smash Bros. 4
Availability Default
Link [29]

Origin[edit]

A remix of the music that plays in the game Pilotwings Resort, with a light jazz style that includes piano, brass, and clean electric guitar. The song starts with the the "Opening" theme, which itself a remix of the opening theme from Pilotwings 64. The "Light Plane" theme from Pilotwings was incorporated into the "Turbo Jet" arrangement, as well as a highlight before looping. This song was rearranged by its original composer, Asuka Ito.

Composition & Arrangements[edit]

Source: Pilotwings Resort

Arrangement Supervisor: Asuka Ito

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ジェット機, Jet Plane

Pedal Glider[edit]

Pedal Glider
Track title Pedal Glider
Universe Pilotwings
Debut game Pilotwings Resort
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [30]

Origin[edit]

A remix of the music that plays when the player partakes in the Hang Glider event in Pilotwings Resort. The song's overall style is gentle with light percussion and a focus on guitars. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme. This song was rearranged by its original composer, Asuka Ito.

Composition & Arrangements[edit]

Source: Pilotwings Resort

Arrangement Supervisor: Asuka Ito

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ペダルグライダー, Pedal Glider

Unlock methods[edit]

Tunnel Scene - X[edit]

Tunnel Scene - X
Track title Tunnel Scene - X
Universe X
Debut game X
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [31]

Origin[edit]

This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel with a techno-inspired spin. This remix debuted in Brawl and was originally a Lylat Cruise track.

Composition & Arrangements[edit]

Source: X

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Japanese title: トンネルシーン (X (エックス)), Tunnel Scene (X)

Tunnel Theme - X-Scape[edit]

Tunnel Theme - X-Scape
Track title Tunnel Theme - X-Scape
Universe X
Debut game X-Scape
Availability Default
Link [32]

Origin[edit]

Another remix of the Tunnel Scene theme from the DSiWare sequel to X, known as X-Scape in the Americas. This was originally a Orbital Gate Assault track.

Composition & Arrangements[edit]

Source: X-Scape

Composition and arrangement Copyright Nintendo

Japanese title: トンネルシーン (X-RETURNS), Tunnel Scene (X-RETURNS)

Trivia[edit]

In PAL versions of Ultimate, this track is called Tunnel Theme - 3D Space Tank, as this is the title of the PAL version of the game.

Lip's Theme - Panel de Pon[edit]

Lip's Theme - Panel de Pon
Track title Lip's Theme - Panel de Pon
Universe Panel de Pon
Debut game Panel de Pon
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [33]

Origin[edit]

This track is a synthpop and acoustic remix of Lip the Flower Fairy's theme music from Panel De Pon. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial. This remix debuted in Brawl.

Composition & Arrangements[edit]

Source: Panel de Pon

Arrangement: Masafumi Takada

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: リップのテーマ, Lip's Theme

Culdcept[edit]

Culdcept
Track title Culdcept
Universe Culdcept
Debut game Culdcept (2012)
Arrangement debut Super Smash Bros. 4
Availability Default
Link [34]

Origin[edit]

An arrangement of the title theme of Culdcept (2012), taking an orchestral rock approach. This song was rearranged by its original composer, Kenji Ito.

Composition & Arrangements[edit]

Source: Culdcept

Arrangement: Kenji Ito

Composition: Kenji Ito

Composition Copyright Kenji Ito

Arrangement Copyright Nintendo

Japanese title: カルドセプト, Culdcept

Revolt -Striving for Hope-[edit]

Revolt -Striving for Hope-
Track title Revolt -Striving for Hope-
Universe Culdcept
Debut game Culdcept Revolt
Availability Unlockable
Link [35]

Origin[edit]

This track is the title theme taken directly from Culdcept Revolt, the sequel to Culdcept 3DS.

Composition & Arrangements[edit]

Source: Culdcept Revolt

Composition and arrangement Copyright Kenji Ito

Japanese title: リボルト -希望への決起-, Revolt -Race for Hope-

Unlock method[edit]

Worthy Rival Battle[edit]

Worthy Rival Battle
Track title Worthy Rival Battle
Universe Culdcept
Debut game Culdcept Revolt
Availability Default
Link [36]

Origin[edit]

This track is one of the battle themes taken directly from Culdcept Revolt, the sequel to Culdcept 3DS.

Composition & Arrangements[edit]

Source: Culdcept Revolt

Composition and arrangement Copyright Kenji Ito

Japanese title: 好敵手 バトル, Worthy Rival Battle

Golden Forest[edit]

Golden Forest
Track title Golden Forest
Universe 1080°
Debut game 1080° Snowboarding
Availability Default
Link [37]

Origin[edit]

This track originates from the Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.

Composition & Arrangements[edit]

Source: 1080° Snowboarding

Composition and arrangement Copyright Nintendo

Battle Scene / Final Boss - Golden Sun[edit]

Battle Scene / Final Boss - Golden Sun
Track title Battle Scene / Final Boss - Golden Sun
Universe Golden Sun
Debut game Golden Sun: The Lost Age
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [38]

Origin[edit]

This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun: the standard battle theme and the final boss theme. This song debuted in Brawl and was rearranged by its original composer, Motoi Sakuraba.

Composition & Arrangements[edit]

Source: Golden Sun: The Lost Age

Arrangement: Motoi Sakuraba

Composition: Motoi Sakuraba

Composition and arrangement Copyright Nintendo

Other Use[edit]

This track was used in the November 2018 Ultimate Direct when showcasing the Isaac and Black Knight Assist Trophies.

Japanese title: 戦闘シーン / 最終ボス (黄金の太陽), Battle Scene / Final Boss (Golden Sun)

Weyard[edit]

Weyard
Track title Weyard
Universe Golden Sun
Debut game Golden Sun: Dark Dawn
Availability Default
Link [39]

Origin[edit]

An original track from Golden Sun: Dark Dawn, which is the theme for whenever Matthew is on the Overworld Map. The name of the track refers to the flat world in which Golden Sun is based in.

Composition & Arrangements[edit]

Source: Golden Sun: Dark Dawn

Composition and arrangement Copyright Nintendo

Japanese title: The Weyard

Proof of a Hero ~ 4Version[edit]

Proof of a Hero ~ 4Version
Track title Proof of a Hero ~ 4Version
Universe Monster Hunter
Debut game Monster Hunter
Monster Hunter 4 Ultimate
Availability Default
Link [40]

Origin[edit]

This is the version of a track taken directly from Monster Hunter 4, which released internationally as Monster Hunter 4 Ultimate, where it plays during the ending sequence. It originally appeared in the original Monster Hunter. The title is a literal translation as it was given the official English title of "Proof of a Hero - Monster Hunter 4 Version" in the official soundtrack.

Composition & Arrangements[edit]

Source: MONSTER HUNTER

From Monster Hunter 4 Ultimate

Composition Copyright CAPCOM CO., LTD.

Japanese title: 英雄の証〜4Version, Proof of a Hero ~ 4Version

Other uses[edit]

This track is used in the World of Light sub-world Forest Hill. It was also used in the reveal trailer for the Monster Hunter and Felyne Mii costumes.

Roar/Rathalos[edit]

Roar/Rathalos
Track title Roar/Rathalos
Universe Monster Hunter
Debut game Monster Hunter
Availability Default
Link [41]

Origin[edit]

This track plays in the original Monster Hunter when facing a monster in the Verdant Hills.

Composition & Arrangements[edit]

Source: MONSTER HUNTER

Composition Copyright CAPCOM CO., LTD.

Japanese title: 咆哮/リオレウス, Roar/Lioleus

Other Uses[edit]

This track was used during the reveal of the Rathalos as both a boss and an Assist Trophy.

PictoChat[edit]

PictoChat
Track title PictoChat
Universe Nintendo DS
Debut game PictoChat
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [42]

Origin[edit]

This track is an original, piano-based piece based around sound effects from the original Nintendo DS menu, the Wii menu, and most prominently, PictoChat. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving PictoChat, loading the Wii Menu, and typing noises from both systems.

Composition & Arrangements[edit]

Source: PictoChat

Composition Supervisor: Shogo Sakai

Composition: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: ピクトチャット, PictoChat

Electroplankton (Remix)[edit]

Electroplankton
Track title Electroplankton
Universe Electroplankton
Debut game Electroplankton
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [43]

Origin[edit]

This track is an original percussion-based piece that recreates several of the sounds produced by the various plankton in Electroplankton. The track starts with ambience and slowly adds, in order, vibraphone chimes produced by Hanenbow, piano and glockenspiel arpeggios produced by Luminaria, strings produced by Lumiloop, and chiptunes produced by Beatnes, which incorporates the Famicom Disk System startup jingle, the Super Star theme, and other sound effects from Super Mario Bros.

Composition & Arrangements[edit]

Source: Electroplankton

Arrangement: Noriyuki Iwadare

Composition Copyright Toshio Iwai / Nintendo

Arrangement Copyright Nintendo

Japanese title: エレクトロプランクトン, Electroplankton

Electroplankton (Original)[edit]

Electroplankton
Track title Electroplankton
Universe Electroplankton
Debut game Electroplankton
Availability Default
Link [44]

Origin[edit]

This track consists of the various ambiance sounds from the Nintendo DS game Electroplankton. It debuted in Brawl alongside the Hanenbow stage, but in that game the track was not available in the Sound Test.

Composition & Arrangements[edit]

Source: Electroplankton

Composition and arrangement Copyright Toshio Iwai / Nintendo

Japanese title: エレクトロプランクトン, Electroplankton

Bathtime Theme[edit]

Bathtime Theme
Track title Bathtime Theme
Universe Nintendogs
Debut game Nintendogs
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [45]

Origin[edit]

A new rock-based arrangement of the Bath theme from Nintendogs. The overall structure is based on the SSB4 remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments. Its official English name was later given as "Bathing" on Nintendo Music.

Composition & Arrangements[edit]

Source: nintendogs

Arrangement: Maki Kirioka

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: シャワーBGM, Shower BGM

Bathtime Theme (for 3DS / Wii U)[edit]

Bathtime Theme (for 3DS / Wii U)
Track title Bathtime Theme (for 3DS / Wii U)
Universe Nintendogs
Debut game Nintendogs
Arrangement debut Super Smash Bros. 4
Availability Default
Link [46]

Origin[edit]

An arrangement of the Bath theme from Nintendogs. The song starts similarly to the start of the "Walking" themes from nintendogs + cats. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original.

Composition & Arrangements[edit]

Source: nintendogs

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title: シャワーBGM [for], Shower BGM [for]

Bathtime Theme (Vocal Mix) (for 3DS / Wii U)[edit]

Bathtime Theme (Vocal Mix) (for 3DS / Wii U)
Track title Bathtime Theme (Vocal Mix) (for 3DS / Wii U)
Universe Nintendogs
Debut game Nintendogs
Arrangement debut Super Smash Bros. 4
Availability Default
Link [47]

Origin[edit]

Identical to the SSB4 Bathtime Theme arrangement, except with non-lexical vocals added.

Composition & Arrangements[edit]

Source: nintendogs

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title: シャワーBGM (ボーカルMIX) [for], Shower BGM (Vocal MIX) [for]

Brain Age: Train Your Brain in Minutes a Day![edit]

Brain Age: Train Your Brain in Minutes a Day!
Track title Brain Age: Train Your Brain in Minutes a Day!
Universe Brain Age
Debut game Brain Age: Train Your Brain in Minutes a Day!
Availability Default
Link [48]

Origin[edit]

This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training. This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards.

Composition & Arrangements[edit]

Source: Brain Age: Train Your Brain in Minutes a Day!

Composition and arrangement Copyright Nintendo

Japanese title: 脳を鍛える大人のDSトレーニング, DS Training for Adult Brains

Trivia[edit]

In PAL versions of Ultimate, this track is called Dr. Kawashima's Brain Training: How Old Is Your Brain?, as this is the title of the PAL version of the game.

Menu - Brain Age 2: More Training in Minutes a Day![edit]

Menu - Brain Age 2: More Training in Minutes a Day!
Track title Menu - Brain Age 2: More Training in Minutes a Day!
Universe Brain Age
Debut game Brain Age 2: More Training in Minutes a Day!
Availability Unlockable
Link [49]

Origin[edit]

This song played in the menus of the second Brain Age game. It is similar to the menu theme from the first game, albeit with some additional instrumentation.

Composition & Arrangements[edit]

Source: Brain Age 2: More Training in Minutes a Day!

Composition and arrangement Copyright Nintendo

Japanese title: もっと脳を鍛える大人のDSトレーニング : メニュー, More DS Training for Adult Brains: Menu

Unlock methods[edit]

Trivia[edit]

In the PAL versions of Ultimate, this track is called Menu - More Brain Training from Dr. Kawashima: How Old Is Your Brain?, as it refers to the title of the European version of the game.

Title Theme - Big Brain Academy[edit]

Title Theme - Big Brain Academy
Track title Title Theme - Big Brain Academy
Universe Big Brain Academy
Debut game Big Brain Academy
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [50]

Origin[edit]

This track is a remix of the music that would play on the title screen of the Nintendo DS game Big Brain Academy, as well as Wii sequel Big Brain Academy: Wii Degree. It is based closely on the original, including its non-lexical vocal lead, but has a faster tempo and more of a techno styling. The remix is taken directly from Brawl.

Composition & Arrangements[edit]

Source: Big Brain Academy

Arrangement Supervisor: Toru Minegishi

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: やわらかあたま塾 : タイトル, Soft Head Academy: Title

The Valedictory Elegy[edit]

The Valedictory Elegy
Track title The Valedictory Elegy
Universe Baten Kaitos
Debut game Baten Kaitos Origins
Arrangement debut Super Smash Bros. 4
Availability Default
Link [51]

Origin[edit]

An arrangement of the regular battle theme in Baten Kaitos Origins, a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo, and is overall shorter than the original song. Despite the original song title being written as "The valedictory elegy" (and was reflected as such in for 3DS and Wii U), the song title in Ultimate is now more conventionally capitalized by the first letter of all words.

Composition & Arrangements[edit]

Source: Baten Kaitos Origins

Arrangement: Motoi Sakuraba

Composition: Motoi Sakuraba

Composition Copyright BANDAI NAMCO Entertainment Inc.

Arrangement Copyright Nintendo

Personal Trainer: Cooking[edit]

Personal Trainer: Cooking
Track title Personal Trainer: Cooking
Universe Shaberu! DS Oryōri Navi
Debut game Shaberu! DS Oryōri Navi
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [52]

Origin[edit]

In Japan, a Nintendo DS game called Shaberu! DS Oryōri Navi was released to serve as a food recommendation and cookbook service. In NTSC regions, the game's sequel is known as Personal Trainer: Cooking, while in PAL versions, it is called Cooking Guide: Can't Decide What to Eat?. The main melody of the song is the title theme named Welcome to "Bistro Pierre" accordingly to the Touch! Generations Soundtrack. The song begins with the jingle that plays before starting to cook while the Chef's voice says "Let's have a Brawl!" in Japanese in a similar fashion to the original game; later on, the title theme is interrupted by the western recipe theme while the Chef reads out loud the steps of a recipe alongside chopping, frying, and other cooking related sound effects before the title theme resumes playing and loops. This remix returns from Brawl after not being included in SSB4. This song was rearranged by its original composer, Toshiyuki Sudo.

Composition & Arrangements[edit]

Source: Personal Trainer: Cooking

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: しゃべる!DSお料理ナビ, Chatter! DS Cooking Navi

Trivia[edit]

In the PAL versions of Ultimate, this track is called Cooking Guide: Can't Decide What to Eat?, as this is the title of the PAL release of the game.

Marionation Gear[edit]

Marionation Gear
Track title Marionation Gear
Universe Chōsōjū Mecha MG
Debut game Chōsōjū Mecha MG
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [53]

Origin[edit]

In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl. The song was rearranged by Masafumi Takada, one of the composers of Chōsōjū Mecha MG.

Composition & Arrangements[edit]

Source: Chōsōjū Mecha MG

Arrangement: Masafumi Takada

Composition: Grasshopper Manufacture Inc.

Composition Copyright Nintendo / SANDLOT

Arrangement Copyright Nintendo

Japanese title: マリオネーションギア, Marionation Gear

Wii Shop Channel (Remix)[edit]

Wii Shop Channel
Track title Wii Shop Channel
Universe Nintendo hardware
Debut game Wii Shop Channel
Arrangement debut Super Smash Bros. 4
Availability Default
Link [54]

Origin[edit]

A high-tempo house style arrangement of the Wii Shop Channel main theme that incorporates the Mii Channel theme after one loop. The primary instrumentation consists of brass, vibraphone, and steel drums.

Composition & Arrangements[edit]

Source: Wii Shop Channel

Arrangement Supervisor: Hirokazu Koshio (ZUNTATA)

Composition: Nintendo

Arrangement: TAITO CORPORATION

Composition and arrangement Copyright Nintendo

Japanese title: Wiiショッピングチャンネル, Wii Shopping Channel

Wii Shop Channel (Original)[edit]

Wii Shop Channel
Track title Wii Shop Channel
Universe Nintendo hardware
Debut game Wii Shop Channel
Availability Default
Link [55]

Origin[edit]

This is the original version of the Wii Shop Channel main theme.

Composition & Arrangements[edit]

Source: Wii Shop Channel

Composition and arrangement Copyright Nintendo

Japanese title: Wiiショッピングチャンネル, Wii Shopping Channel

Mii Plaza[edit]

Mii Plaza
Track title Mii Plaza
Universe Nintendo hardware
Debut game Mii Channel
Arrangement debut Super Smash Bros. 4
Availability Default
Link [56]

Origin[edit]

A brassy, salsa-styled arrangement of the Mii Channel main theme.

Composition & Arrangements[edit]

Source: Mii Channel

Arrangement Supervisor: Yasunori Mitsuda

Composition: Nintendo

Arrangement: PROCYON STUDIO

Composition and arrangement Copyright Nintendo

Japanese title: 似顔絵広場, Caricature Square

Mii Channel[edit]

Mii Channel
Track title Mii Channel
Universe Nintendo hardware
Debut game Mii Channel
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [57]

Origin[edit]

Every Wii system comes preloaded with software called the Mii Channel, which only consists of the "Mii Plaza" theme, though it features multiple variations. This arrangement is a remix of said music, more specifically, the "Making a Mii" variation that would play during the creation of a Mii. The song starts with the "Launch Screen" jingle, which plays when the Mii Channel is selected on the Wii Menu. This remix returns from Brawl after not being included in SSB4.

Composition & Arrangements[edit]

Source: Mii Channel

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: 似顔絵チャンネル, Caricature Channel

Charge! - Wii Play[edit]

Charge! - Wii Play
Track title Charge! - Wii Play
Universe Wii Play
Debut game Wii Play
Availability Default
Link [58]

Origin[edit]

This track originates from Wii Play, a Wii game with 9 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece plays during the gameplay of Charge!

Composition & Arrangements[edit]

Source: Wii Play

Composition and arrangement Copyright Nintendo

Japanese title: 牛ダッシュ, Cow Dash

Title Theme - Wii Sports[edit]

Title Theme - Wii Sports
Track title Title Theme - Wii Sports
Universe Wii Sports
Debut game Wii Sports
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [59]

Origin[edit]

This is a new arrangement of the title screen music from Wii Sports. It uses a synth rock style and features a drum-focused portion not found in the original.

Composition & Arrangements[edit]

Source: Wii Sports

Arrangement Supervisor: Keiki Kobayashi

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: Wii Sports : タイトル, Wii Sports: Title

Wii Sports Series Medley[edit]

Wii Sports Series Medley
Track title Wii Sports Series Medley
Universe Wii Sports
Debut game Wii Sports
Wii Sports Resort
Arrangement debut Super Smash Bros. 4
Availability Default
Link [60]

Origin[edit]

A medley of the title theme of Wii Sports and the title theme of Wii Sports Resort, including also portions of the player select theme of the latter. The arrangement is faithful to the original style of both songs, with the synth and electric bass of the former merged with the clean electric guitar and brass of the latter.

Composition & Arrangements[edit]

Source: Wii Sports / Wii Sports Resort

Arrangement Supervisor: Junichi Nakatsuru

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: Wii Sports シリーズメドレー, Wii Sports Series Medley

Title Theme - Wii Sports Resort[edit]

Title Theme - Wii Sports Resort
Track title Title Theme - Wii Sports Resort
Universe Wii Sports
Debut game Wii Sports Resort
Availability Unlockable
Link [61]

Origin[edit]

This song is taken directly from Wii Sports Resort and it is played during the title screen and the main menu screen. Wii Sports Resort features 3 different variations of the theme: when the game is played for the first time, the subsequent playthroughs of the game and after returning to the main menu, with all of them featuring a sub-track when accessing settings. The version featured in Smash Bros. is the second variation, possibly due to being the version more likely to hear on the title screen.

Composition & Arrangements[edit]

Source: Wii Sports Resort

Composition and arrangement Copyright Nintendo

Japanese title: Wii Sports Resort : タイトル, Wii Sports Resort: Title

Unlock method[edit]

Wii Sports Resort[edit]

Wii Sports Resort
Track title Wii Sports Resort
Universe Wii Sports
Debut game Wii Sports Resort
Arrangement debut Super Smash Bros. 4
Availability Default
Link [62]

Origin[edit]

A funky, bass-focused remix of the title theme of Wii Sports Resort, featuring a lead electric guitar and with accompanying synths. The arrangement also includes portions of the results theme for the power cruising mode. Additionally, the "Start Grid Fanfare" jingle that plays before starting a race in Grand Prix and VS modes in Mario Kart 7 plays at the beginning, a nod to the fact that this theme plays in the two Wuhu Island inspired race tracks, Wuhu Loop and Maka Wuhu (In PAL regions, the race tracks are called Wuhu Island Loop and Wuhu Mountain Loop respectively).

Composition & Arrangements[edit]

Source: Wii Sports Resort

Arrangement Supervisor: Kazumi Totaka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Wii Sports Resort Ver. 2[edit]

Wii Sports Resort Ver. 2
Track title Wii Sports Resort Ver. 2
Universe Wii Sports
Debut game Wii Sports Resort
Arrangement debut Super Smash Bros. 4
Availability Default
Link [63]

Origin[edit]

A techno-based remix of the title theme from Wii Sports Resort, featuring synth leads and an accompanying wah-wah guitar.

Composition & Arrangements[edit]

Source: Wii Sports Resort

Arrangement Supervisor: Kazumi Totaka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: Wii Sports Resort Ver.2

Title Theme - Wii Sports Club[edit]

Title Theme - Wii Sports Club
Track title Title Theme - Wii Sports Club
Universe Wii Sports
Debut game Wii Sports Club
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [64]

Origin[edit]

A percussion-driven remix of the title theme from Wii Sports Club, covered in a style similar to that of a marching band.

Composition & Arrangements[edit]

Source: Wii Sports Club

Arrangement Supervisor: Nobuko Toda

Composition: TRI-CRESCENDO Inc. / Nintendo

Arrangement: FILM SCORE LLC

Composition and arrangement Copyright Nintendo

Japanese title: Wii Sports Club : タイトル, Wii Sports Club: Title

Tennis (Training)[edit]

Tennis (Training)
Track title Tennis (Training)
Universe Wii Sports
Debut game Wii Sports Club
Availability Unlockable
Link [65]

Origin[edit]

This track plays during tennis training sessions in Wii Sports Club.

Composition & Arrangements[edit]

Source: Wii Sports Club

Composition and arrangement Copyright Nintendo

Japanese title: テニス・トレーニング, Tennis - Training

Unlock method[edit]

Baseball (Training)[edit]

Baseball (Training)
Track title Baseball (Training)
Universe Wii Sports
Debut game Wii Sports Club
Availability Default
Link [66]

Origin[edit]

This track plays during baseball training sessions in Wii Sports Club.

Composition & Arrangements[edit]

Source: Wii Sports Club

Composition and arrangement Copyright Nintendo

Japanese title: ベースボール・トレーニング, Baseball - Training

Excite Truck[edit]

Excite Truck
Track title Excite Truck
Universe Excite
Debut game Excite Truck
Availability Default
Link [67]

Origin[edit]

This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck.

Composition & Arrangements[edit]

Source: Excite Truck

Composition and arrangement Copyright Nintendo

Japanese title: エキサイト トラック, Excite Truck

Attack - Soma Bringer[edit]

Attack - Soma Bringer
Track title Attack - Soma Bringer
Universe Soma Bringer
Debut game Soma Bringer
Availability Default
Link [68]

Origin[edit]

A battle theme from Soma Bringer, a game developed by Monolith Soft. This version is taken from the game's Premium Soundtrack.

Composition & Arrangements[edit]

Source: Soma Bringer

Composition and arrangement Copyright PROCYON STUDIO

Japanese title: 襲撃 (ソーマブリンガー), Charge (Soma Bringer)

Glory of Heracles[edit]

Glory of Heracles
Track title Glory of Heracles
Universe Glory of Heracles
Debut game Glory of Heracles
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [69]

Origin[edit]

A Feudal Japan-themed remix of two tracks from the DS game Glory of Heracles. The arrangement consists of a normal battle theme and a world map theme, both songs tied to the region of Troy. While no official titles exist, based on the order of appearance in the game's story, the conjectural titles given are "Battle 3" and "Field 2". The overall remix is performed with shakuhachi and shamisen.

Composition & Arrangements[edit]

Source: Glory of Heracles

Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE)

Composition: PAON DP Inc.

Composition Copyright Nintendo / PAON DP Inc.

Arrangement Copyright Nintendo

Japanese title: ヘラクレスの栄光 〜魂の証明〜, Glory of Heracles ~Proof of the Soul~

Unlock methods[edit]

Trivia[edit]

Neither of the two Glory of Heracles spirits feature this song in their spirit battles despite this song returning.

PERFORMANCE[edit]

PERFORMANCE
Track title PERFORMANCE
Universe Jam with the Band
Debut game Jam with the Band
Availability Default
Link [70]

Origin[edit]

This song plays during Trial Mode in Jam with the Band, the European localization of Daigasso! Band Brothers DX. This song was initially featured on the original Daigasso! Band Brothers release before being arranged for DX.

Composition & Arrangements[edit]

Source: Jam with the Band

Composition and arrangement Copyright Nintendo

Blue Birds[edit]

Blue Birds
Track title Blue Birds
Universe Rhythm Heaven
Debut game Rhythm Heaven
Availability Default
Link [71]

Origin[edit]

The music from the Blue Birds rhythm game in Rhythm Heaven for the DS.

Composition & Arrangements[edit]

Source: Rhythm Heaven

Composition and arrangement Copyright Nintendo

Japanese title: ブルーバーズ, Blue Birds

Monkey Watch[edit]

Monkey Watch
Track title Monkey Watch
Universe Rhythm Heaven
Debut game Rhythm Heaven Fever
Availability Default
Link [72]

Origin[edit]

This song is played in the Monkey Watch stage in Rhythm Heaven Fever. It is technically an unique arrangement to Super Smash Bros., as the song features clapping throughout and seamlessly loops back to the start.

Composition & Arrangements[edit]

Source: Rhythm Heaven Fever

Composition and arrangement Copyright Nintendo

Japanese title: さる時計, Monkey Watch

Fruit Basket[edit]

Fruit Basket
Track title Fruit Basket
Universe Rhythm Heaven
Debut game Rhythm Heaven Megamix
Availability Unlockable
Link [73]

Origin[edit]

This song is played in the Fruit Basket 2 stage in Rhythm Heaven Megamix.

Composition & Arrangements[edit]

Source: Rhythm Heaven Megamix

Composition and arrangement Copyright Nintendo

Japanese title: フルーツバスケット, Fruits Basket

Unlock method[edit]

Tomorrow's Passion[edit]

Tomorrow's Passion
Track title Tomorrow's Passion
Universe Captain Rainbow
Debut game Captain Rainbow
Availability Unlockable
Link [74]

Origin[edit]

Taken directly from Captain Rainbow (albeit shortened, like in Smash Wii U), this song is played while the player is sparring with Little Mac.

Composition & Arrangements[edit]

Source: Captain Rainbow

Composition and arrangement Copyright Nintendo

Japanese title: あさっての情, Tomorrow's Passion

Unlock methods[edit]

Afternoon on the Island[edit]

Afternoon on the Island
Track title Afternoon on the Island
Universe Tomodachi
Debut game Tomodachi Life
Tomodachi Collection
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [75]

Origin[edit]

An arrangement of the daytime theme from Tomodachi Life and the daytime theme from Tomodachi Collection. This remix is much faster-paced than the SSB4 remix, and features violin, keyboard, and electric guitars.

Composition & Arrangements[edit]

Source: Tomodachi Life

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Arrangement: Sound Prestige LLC.

Composition and arrangement Copyright Nintendo

Japanese title: 島の昼, Daytime on the Island

Afternoon on the Island (for 3DS / Wii U)[edit]

Afternoon on the Island (for 3DS / Wii U)
Track title Afternoon on the Island (for 3DS / Wii U)
Universe Tomodachi
Debut game Tomodachi Life
Tomodachi Collection
Arrangement debut Super Smash Bros. 4
Availability Default
Link [76]

Origin[edit]

An arrangement of the daytime theme from Tomodachi Life and the daytime theme from Tomodachi Collection. In SSB4, this track was titled "Tomodachi Life"; The song title "Afternoon on the Island" is taken from the Tomodachi Collection Platinum Soundtrack, which later became the official English title on Nintendo Music. The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation.

Composition & Arrangements[edit]

Source: Tomodachi Life

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Arrangement: Sound Prestige LLC.

Composition and arrangement Copyright Nintendo

Japanese title: 島の昼 [for], Daytime on the Island [for]

Swan Lesson[edit]

Swan Lesson
Track title Swan Lesson
Universe Art Academy
Debut game Art Academy
Availability Default
Link [77]

Origin[edit]

This song plays during Vince's explanations in Lesson 9 of the original Art Academy for the DS. The subject of the lesson is a swan, hence the name.

Composition & Arrangements[edit]

Source: Art Academy

Composition and arrangement Copyright Nintendo

Japanese title: スワンレッスンBGM, Swan Lesson BGM

Dragon Battle[edit]

Dragon Battle
Track title Dragon Battle
Universe AR Games
Debut game AR Games
Availability Default
Link [78]

Origin[edit]

This is the song that plays during fights with the Dragon enemy in several of the AR Games. This track is taken directly from that game.

Composition & Arrangements[edit]

Source: AR Games

Composition and arrangement Copyright Nintendo

Japanese title: ドラゴンの戦い, Dragon Battle

Find Mii / Find Mii II Medley[edit]

Find Mii / Find Mii II Medley
Track title Find Mii / Find Mii II Medley
Universe StreetPass Mii Plaza
Debut game Find Mii
Find Mii II
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [79]

Origin[edit]

A medley of various themes from Find Mii and Find Mii II. In order, it goes through the title theme from Find Mii (albeit at a speed similar to Find Mii's ending theme), the title theme from Find Mii II, "Fight On, Heroes!" (the second battle theme from Find Mii), and "Save the World, Heroes!" (the second battle theme from Find Mii II). The first two songs will only ever play once, as the track itself always loops back to "Fight On, Heroes!". Like the original songs, the track has an orchestral style, with this remix introducing heavy percussion.

Composition & Arrangements[edit]

Source: Find Mii / Find Mii II

Arrangement Supervisor: Ryo Nagamatsu

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: すれちがい伝説 / すれちがい伝説II メドレー, Passing Legend / Passing Legend II Medley

Other uses[edit]

This track was used in the Mii Fighters' character trailer on the official website.

Trivia[edit]

In the PAL versions of Ultimate, this track is called StreetPass Quest / StreetPass Quest II Medley, referring to the two games' titles in those regions.

Save the World, Heroes![edit]

Save the World, Heroes!
Track title Save the World, Heroes!
Universe StreetPass Mii Plaza
Debut game Find Mii II
Arrangement debut Super Smash Bros. 4
Availability Default
Link [80]

Origin[edit]

An arrangement of the theme of the same name and "Keep Fighting, Heroes!" from Find Mii II, associated with the Mii heroes. Like the original, the track has an orchestral style; it was rearranged by its original composer, Daisuke Matsuoka.

Composition & Arrangements[edit]

Source: Find Mii II

Arrangement Supervisor: Daisuke Matsuoka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: 世界を救え!勇者よ!, Save the World! Heroes!

Dark Lord[edit]

Dark Lord
Track title Dark Lord
Universe StreetPass Mii Plaza
Debut game Find Mii II
Arrangement debut Super Smash Bros. 4
Availability Default
Link [81]

Origin[edit]

An arrangement of the theme of the same name from Find Mii II, associated with the Dark Lord, the final boss of the quest (and by extension, the Dark Emperor, the Dark Lord's upgraded form and final boss of Find Mii II's secret quest). The song has an orchestral rock style with backing synths and was rearranged by its original composer, Daisuke Matsuoka.

Composition & Arrangements[edit]

Source: Find Mii II

Arrangement Supervisor: Daisuke Matsuoka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: やみの王, King of Darkness

Filled with Hope[edit]

Filled with Hope
Track title Filled with Hope
Universe Steel Diver
Debut game Steel Diver: Sub Wars
Availability Default
Link [82]

Origin[edit]

This track comes from Steel Diver: Sub Wars, a free-to-play 3DS game.

Composition & Arrangements[edit]

Source: Steel Diver: Sub Wars

Composition and arrangement Copyright Nintendo

Japanese title: 希望を胸に, Hope in my Heart

Freakyforms: Your Creations, Alive! Medley[edit]

Freakyforms: Your Creations, Alive! Medley
Track title Freakyforms: Your Creations, Alive! Medley
Universe Freakyforms
Debut game Freakyforms: Your Creations, Alive!
Arrangement debut Super Smash Bros. 4
Availability Default
Link [83]

Origin[edit]

A remix of various music from Freakyforms: Your Creations, Alive! and its Deluxe re-release for the 3DS. The medley begins with an arrangement of the title theme and transitions to the dungeon battle theme. Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. The remix has a quirky acoustic style like that of the original games, but also incorporates elements of heavy metal; throughout the song, various formee voices can also be heard.

Composition & Arrangements[edit]

Source: Freakyforms: Your Creations, Alive!

Arrangement: Maki Kirioka

Composition: Asobism,co.ltd

Composition and arrangement Copyright Nintendo

Japanese title: いきものづくり クリエイトーイ メドレー, Making Creatures: Crea-toy Medley

Boss 1 - Sakura Samurai: Art of the Sword[edit]

Boss 1 - Sakura Samurai: Art of the Sword
Track title Boss 1 - Sakura Samurai: Art of the Sword
Universe Sakura Samurai
Debut game Sakura Samurai: Art of the Sword
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [84]

Origin[edit]

A remix of the theme that plays during the first two boss fights in Sakura Samurai: Art of the Sword. The first half plays like a remastered version of the original theme, with traditional Japanese instrumentation, while the second half adds dubstep effects followed by a short remix of the town theme. At the beginning of the remix, the chord that plays at the start of a stage in Sakura Samurai can be heard. This song was rearranged by Toshiyuki Sudo, one of the composers for Sakura Samurai: Art of the Sword.

Composition & Arrangements[edit]

Source: Sakura Samurai: Art of the Sword

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ボス1 (ひらり 桜侍), Boss 1 (Fluttering Cherry Blossom Samurai)

Unlock methods[edit]

Trivia[edit]

In the PAL versions of Ultimate, this track is called Boss 1 - Hana Samurai: Art of the Sword, referring to the game's title in those regions.

Dillon's Rolling Western: The Last Ranger[edit]

Dillon's Rolling Western: The Last Ranger
Track title Dillon's Rolling Western: The Last Ranger
Universe Dillon's Rolling Western
Debut game Dillon's Rolling Western
Availability Default
Link [85]

Origin[edit]

This is the daytime theme from Dillon's Rolling Western: The Last Ranger, which itself is a slight variation of the daytime theme from the first Dillon's Rolling Western.

Composition & Arrangements[edit]

Source: Dillon's Rolling Western: The Last Ranger

Composition and arrangement Copyright Nintendo

Japanese title: ザ・ローリング・ウエスタン 最後の用心棒, The Rolling Western: Last Guardian

Frontier Battle[edit]

Frontier Battle
Track title Frontier Battle
Universe Dillon's Rolling Western
Debut game Dillon's Dead-Heat Breakers
Availability Default
Link [86]

Origin[edit]

This theme from Dillon's Dead-Heat Breakers plays when in the overworld of a stage during a Grock invasion.

Composition & Arrangements[edit]

Source: Dillon's Dead-Heat Breakers

Composition and arrangement Copyright Nintendo

Japanese title: 開拓地の戦い, Settlement Battle

Style Savvy: Trendsetters[edit]

Style Savvy: Trendsetters
Track title Style Savvy: Trendsetters
Universe Style Savvy
Debut game Style Savvy: Trendsetters
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [87]

Origin[edit]

A remixed medley of the opening theme, the register theme and the title screen theme from the eponymous game, Style Savvy: Trendsetters. The takes on an electronic pop style similar to that of the original game.

Composition & Arrangements[edit]

Source: Style Savvy: Trendsetters

Arrangement Supervisor: Ryo Watanabe

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: わがままファッション GIRLS MODE よくばり宣言!, Self-Indulgent Fashion: GIRLS MODE Avaricious Declaration!

Unlock method[edit]

Trivia[edit]

In the PAL versions of Ultimate, this track is called Nintendo presents: New Style Boutique, referring to the game's title in those regions.

Pop Fashion Show[edit]

Pop Fashion Show
Track title Pop Fashion Show
Universe Style Savvy
Debut game Style Savvy: Trendsetters
Availability Default
Link [88]

Origin[edit]

This is the song that plays during Pop-themed fashion contests in Style Savvy: Trendsetters for the 3DS. This song is taken directly from that game.

Composition & Arrangements[edit]

Source: Style Savvy: Trendsetters

Composition and arrangement Copyright Nintendo

Japanese title: ファッションショー ポップ, Fashion Show: Pop

Trivia[edit]

In the PAL versions of Ultimate, this track is called Fashion Contest: Lively Style.

Ring a Ding[edit]

Ring a Ding
Track title Ring a Ding
Universe Style Savvy
Debut game Style Savvy: Styling Star
Availability Unlockable
Link [89]

Origin[edit]

This J-pop song is taken from Style Savvy: Styling Star, also known as Nintendo Presents: New Style Boutique 3 - Styling Star in PAL regions. It starts out with the Japanese version, "Ring! Dong! Dang!", then switches to English vocals in the second half.

Composition & Arrangements[edit]

Source: Style Savvy: Styling Star

Composition and arrangement Copyright avex music publishing Inc.

Japanese title: Ring! Dong! Dang!

Unlock methods[edit]

Lyrics[edit]

EVERYBODY RING DONG DANG

Mayowazu JUMP JUMP UP

Mune no hokori kazashite Hey

RING RING RING THE BELL

RING RING DONG DANG (oh oh oh)

RING RING RING THE BELL

RING RING DONG DANG (oh oh oh)

Urayamashii nante tsubuyaite iru

Kokoro kumori no hi mo

Asu wa mou chikazuite kiteru

Mirai hirogatte iru

BEGIN namida mo kirari

Mirai ame sae mikata egao misete mite

EVERYBODY RING DONG DANG

Mayowazu JUMP JUMP UP

Narasou yume no kakera wo

Everybody CLAP YOUR HANDS

Sunao ni LOOK LOOK UP

Kimi no oto ni kasanete

Hibike kagayaku FUTURE FUTURE Hey


You mutter under your breath that you're feeling envious (don't feel so down)

But even on such cloudy days

A brand new day is coming your way. Come on!

The future, it spreads out so wide

It's ringing! So just keep looking

To the future, even when it's raining

Cause sunny days are on the way

Everybody ring-a-ding!

Don't you wait, just jump, jump up!

With every chime a new dream will come true

Everybody clap your hands!

Come on now, look, look up!

You've gotta connect it with your own sound

Hear it ringing into the future, future, hey!


(Instrumental)


Everybody ring-a-ding!

Don't you wait, just jump, jump up!

With every chime a new dream will come true

Everybody clap your hands!

Come on now, look, look up!

You've gotta connect it with your own sound

Hear it ringing into the future, future, hey!

Ring, ring, ring the bell! Ring, ring-a-ding!

Oh, oh, oh

Ring, ring, ring the bell! Ring, ring-a-ding!

Oh, oh, oh

Title Theme - Nintendo Land[edit]

Title Theme - Nintendo Land
Track title Title Theme - Nintendo Land
Universe Nintendo Land
Debut game Nintendo Land
Availability Default
Link [90]

Origin[edit]

This is taken directly from Nintendo Land when the player travels across the park during the day. The song is slightly abridged and uses a different loop than the original version. Despite the track's name, it doesn't play on Nintendo Land's title screen, as a different theme is used instead.

Composition & Arrangements[edit]

Source: Nintendo Land

Composition and arrangement Copyright Nintendo

Japanese title: Nintendo Land : タイトルBGM, Nintendo Land: Title BGM

Nintendo Land Medley[edit]

Nintendo Land Medley
Track title Nintendo Land Medley
Universe Nintendo Land
Debut game Nintendo Land
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [91]

Origin[edit]

This remix incorporates the "Main Theme/Hub", "Monita's Theme", and "Tower Minigame" themes from Nintendo Land. The song has a big band jazz style with electric guitars and synths as accompaniment.

Composition & Arrangements[edit]

Source: Nintendo Land

Arrangement Supervisor: Tsukasa Masuko

Composition: Nintendo

Arrangement: M’s Factory Inc.

Composition and arrangement Copyright Nintendo

Japanese title: Nintendo Land メドレー, Nintendo Land Medley

Unlock method[edit]

ST01: Roll Out, Wonderful 100![edit]

ST01: Roll Out, Wonderful 100!
Track title ST01: Roll Out, Wonderful 100!
Universe The Wonderful 101
Debut game The Wonderful 101
Availability Default
Link [92]

Origin[edit]

This bombastic, orchestrated piece is the first stage theme of the Wii U action game The Wonderful 101, originally playing in the Blossom City Outskirts area of the game and all of its associated missions. The song is an arrangement of the game's main theme, "The Won-Stoppable Wonderful 100", and its reprise "The Won-Stoppable Wonderful 101". Unlike the main theme featuring vocals both in Japanese and English, this song is fully instrumental. The song's official English title is "ST01 Roll Out, Wonderful 100! Battle In The Blossom City Burbs".

Composition & Arrangements[edit]

Source: The Wonderful 101

Composition and arrangement Copyright Nintendo / PlatinumGames Inc.

Japanese title: ST01 出動!The Wonderful 100!, ST01 Move Out! The Wonderful 100!

Jergingha - Planet Destruction Form[edit]

Jergingha - Planet Destruction Form
Track title Jergingha - Planet Destruction Form
Universe The Wonderful 101
Debut game The Wonderful 101
Availability Default
Link [93]

Origin[edit]

The theme played while fighting Jergingha, the final boss of The Wonderful 101. This is taken directly from that game.

Composition & Arrangements[edit]

Source: The Wonderful 101

Composition and arrangement Copyright Nintendo / PlatinumGames Inc.

Japanese title: ジャギンガ 天体殲滅機動形態, Jergingha - Celestial Annihilation Mobility Form

Final Results - Wii Party U[edit]

Final Results - Wii Party U
Track title Final Results - Wii Party U
Universe Wii Party
Debut game Wii Party U
Availability Unlockable
Link [94]

Origin[edit]

A track taken directly from Wii Party U. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation". While only the main version of the theme is featured in Smash Bros., Wii Party U features a piano arrangement that plays while waiting for the player to present the photo or drawing that the game asks for in its respective game.

Composition & Arrangements[edit]

Source: Wii Party U

Composition and arrangement Copyright Nintendo

Japanese title: 結果発表 (Wii Party U), Results Announcement (Wii Party U)

Unlock method[edit]

Title Theme - NES Remix 2[edit]

Title Theme - NES Remix 2
Track title Title Theme - NES Remix 2
Universe NES Remix
Debut game NES Remix 2
Availability Default
Link [95]

Origin[edit]

Taken directly from NES Remix 2, this is the song that plays in the title screen. Similarly to the title theme music from the original NES Remix, it features several sound effects taken from the many NES games featured on the title.

Composition & Arrangements[edit]

Source: NES Remix 2

Composition and arrangement Copyright Nintendo

Japanese title: ファミコンリミックス2 : タイトル, Famicom Remix 2: Title

Battle Start - Fossil Fighters: Frontier[edit]

Battle Start - Fossil Fighters: Frontier
Track title Battle Start - Fossil Fighters: Frontier
Universe Fossil Fighters
Debut game Fossil Fighters: Frontier
Availability Default
Link [96]

Origin[edit]

This track is the main battle theme from Fossil Fighters: Frontier.

Composition & Arrangements[edit]

Source: Fossil Fighters: Frontier

Composition and arrangement Copyright Nintendo / Red Entertainment Corporation

Japanese title: バトル開始 (カセキホリダー ムゲンギア), Battle Start (Fossil Diggers Infinite Gear)

Title Theme - Nintendo Badge Arcade[edit]

Title Theme - Nintendo Badge Arcade
Track title Title Theme - Nintendo Badge Arcade
Universe Nintendo Badge Arcade
Debut game Nintendo Badge Arcade
Availability Default
Link [97]

Origin[edit]

This is the main theme of Nintendo Badge Arcade, taken directly from the game.

Composition & Arrangements[edit]

Source: Nintendo Badge Arcade

Composition and arrangement Copyright Nintendo

Japanese title: バッジとれ~るセンター : タイトル, Collectible Badge Center: Title

Arcade Bunny's Theme[edit]

Arcade Bunny's Theme
Track title Arcade Bunny's Theme
Universe Nintendo Badge Arcade
Debut game Nintendo Badge Arcade
Availability Default
Link [98]

Origin[edit]

This is the theme of Arcade Bunny in Nintendo Badge Arcade, taken directly from the game.

Composition & Arrangements[edit]

Source: Nintendo Badge Arcade

Composition and arrangement Copyright Nintendo

Japanese title: バイトウサギのテーマ, Part-Time Rabbit's Theme

Welcome Center[edit]

Welcome Center
Track title Welcome Center
Universe Pushmo
Debut game Stretchmo
Availability Default
Link [99]

Origin[edit]

This track plays in the tutorial level of the 3DS game Stretchmo, also known as Fullblox in PAL regions.

Composition & Arrangements[edit]

Source: Stretchmo

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: はじめてコーナー, First Time Corner

Trouble Brewing II[edit]

Trouble Brewing II
Track title Trouble Brewing II
Universe Code Name: S.T.E.A.M.
Debut game Code Name: S.T.E.A.M.
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [100]

Origin[edit]

This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game Code Name: S.T.E.A.M.; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by Yoshito Sekigawa, the audio director and lead composer of Code Name: S.T.E.A.M.

Composition & Arrangements[edit]

Source: Code Name: S.T.E.A.M.

Arrangement Supervisor: Yoshito Sekigawa

Composition: INTELLIGENT SYSTEMS

Arrangement: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: HOT SPOT_2

Boss Battle[edit]

Boss Battle
Track title Boss Battle
Universe Miitopia
Debut game Miitopia
Availability Default
Link [101]

Origin[edit]

This is the main boss battle theme from Miitopia and is taken directly from the game.

Composition & Arrangements[edit]

Source: Miitopia

Composition and arrangement Copyright Nintendo

Japanese title: 決戦!ボス, Decisive Battle! Boss

Trivia[edit]

  • In PAL regions, this song is known as Boss Battle Time.
  • In Miitopia's Switch port, it uses the NTSC name, rather than the original name, Boss Battle Time I. However, the original name is retained in PAL regions.

Boss: The Darkest Lord[edit]

Boss: The Darkest Lord
Track title Boss: The Darkest Lord
Universe Miitopia
Debut game Miitopia
Availability Unlockable
Link [102]

Origin[edit]

This theme plays when battling the Darkest Lord and Dark Sun in Miitopia. It begins with a slower, dramatic version of the Great Sage/Darker Lord's theme with an organ-inspired synth and choir before it builds up into a fast-paced metal piece led by synths and backed by a guitar. It also includes a reprise of the Dark Lord's theme played by strings as well as a guitar solo near the end before it loops.

Composition & Arrangements[edit]

Source: Miitopia

Composition and arrangement Copyright Nintendo

Japanese title: 決戦!真超魔王, Decisive Battle! Truly-Super-Demon King

Unlock method[edit]

Trivia[edit]

  • The name from Smash is kept in Miitopia's Switch port, though only in NTSC regions.

Garage[edit]

Garage
Track title Garage
Universe Tank Troopers
Debut game Tank Troopers
Availability Unlockable
Link [103]

Origin[edit]

This track is taken directly from the 3DS game Tank Troopers. It plays in the Garage, where the player can customize their tanks.

Composition & Arrangements[edit]

Source: Tank Troopers

Composition and arrangement Copyright Nintendo

Japanese title: ガレージ, Garage

Unlock method[edit]

Noisy Notebook[edit]

Noisy Notebook
Track title Noisy Notebook
Universe Snipperclips
Debut game Snipperclips
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [104]

Origin[edit]

This is a medley of two of the themes from Noisy Notebook, the first level of Snipperclips. Compared to the originals, the remix features heavier percussion, electric guitars, and a pan flute as the main instrument, later incorporating xylophone and accordion. It was originally composed by Calum Bowen.

Composition & Arrangements[edit]

Source: Snipperclips - Cut it out, together!

Arrangement: Maki Kirioka

Composition: Calum Bowen

Composition and arrangement Copyright Nintendo

Japanese title: はちゃめちゃデスク, Messy Desk

Dawn in the Desert[edit]

Dawn in the Desert
Track title Dawn in the Desert
Universe Ever Oasis
Debut game Ever Oasis
Availability Default
Link [105]

Origin[edit]

This track plays in Qarr Dunes, Kidung Trail and Bahar Hill during the day in Ever Oasis.

Composition & Arrangements[edit]

Source: Ever Oasis

Composition and arrangement Copyright Nintendo

Japanese title: 夜明けの砂漠, Desert at Dawn

Struggle Against Chaos[edit]

Struggle Against Chaos
Track title Struggle Against Chaos
Universe Ever Oasis
Debut game Ever Oasis
Availability Default
Link [106]

Origin[edit]

This track is the second battle theme from Ever Oasis when battling Chaos monsters.

Composition & Arrangements[edit]

Source: Ever Oasis

Composition and arrangement Copyright Nintendo

Japanese title: カオスとの戰闘, Fighting with Chaos

MEGALOVANIA[edit]

MEGALOVANIA
Track title MEGALOVANIA
Universe Undertale
Debut game Undertale
EarthBound: The Halloween Hack
Arrangement debut Super Smash Bros. Ultimate
Availability Downloadable
Link [107]

Origin[edit]

This track plays in Undertale, during the battle against Sans at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans Mii Gunner costume.

The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel.

It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’s friend and possible love interest Toriel and Sans's brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer, Toby Fox.

Composition & Arrangements[edit]

Source: UNDERTALE

Arrangement: Toby Fox

Composition: Toby Fox

Arrangement: Toby Fox

Composition and arrangement Copyright Toby Fox

Other Uses[edit]

This track was used in the Sans Mii Gunner costume reveal.

Trivia[edit]

  • MEGALOVANIA is the first music track in the Smash series to originate in fanmade content. The song first appeared in Toby Fox's fan hack of EarthBound, titled The Halloween Hack; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania", as he initially intended to use the similarly-titled "Megalomania" from Square Enix's 1994 RPG Live A Live.
  • MEGALOVANIA is the first music track in the Smash series composed by a competitive Super Smash Bros. player. Toby Fox competed in Super Smash Bros. Melee under the tag Radiation.
  • MEGALOVANIA is the second remix in the Smash series to be handled by a Western composer, the first being Spiral Mountain from Banjo-Kazooie, rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers.

Floral Fury[edit]

Floral Fury
Track title Floral Fury
Universe Cuphead
Debut game Cuphead
Availability Downloadable
Link [108]

Origin[edit]

This track is the battle music when fighting Cagney Carnation in Cuphead. It is taken directly from the Cuphead soundtrack, and the track ends and restarts rather than properly looping. It is only available upon purchasing the Cuphead Mii Gunner costume. It was originally composed by Kristofer Maddigan.

Composition & Arrangements[edit]

Source: Cuphead

Composition and arrangement Copyright StudioMDHR

Japanese title: 烈花の如く, Like a Furious Flower

Other Uses[edit]

This track was used in the Cuphead Mii Gunner costume reveal.

Burning Town[edit]

Burning Town
Track title Burning Town
Universe Shantae
Debut game Shantae: Half-Genie Hero
Availability Downloadable
Link [109]

Origin[edit]

This is a recurring music track in the Shantae series, first appearing in the original Game Boy Color game. It is usually used during the opening sequences of games in the series where, as its name implies, the titular character's place of residence, Scuttle Town, gets attacked and burnt. The version used in Ultimate comes from the fourth installment, Half-Genie Hero, where it went under the name "Neo Burning Town". This version is a dubstep-style remix, and includes a brief segment from the game's main theme, "Dance Through the Danger". It is only available upon purchasing the Shantae Mii Brawler costume. It was originally composed by both the franchise's veteran composer and chiptune composer, Jake Kaufman.

Composition & Arrangements[edit]

Source: Shantae: Half-Genie Hero

Composition and arrangement Copyright BOZON

Other Uses[edit]

This track was used in the Shantae Mii Brawler costume reveal.

Trivia[edit]

  • Three music tracks that appeared in previous entries do not return in Ultimate:
  • The music from the Culdcept series, Soma Bringer, and Style Savvy: Styling Star are owned by organizations other than the owner of the IPs. This trait is shared with the music from Sonic the Hedgehog, Sonic the Hedgehog 2, Xenoblade Chronicles 2 and the Dragon Quest series.
  • Eleven tracks appear in Mii Fighter showcase videos, but don't appear in-game.
  • When sorting songs in the Other series by year in My Music, a few music tracks are ordered differently than their source game's release year:
    • The placement of Culdcept is based on the release of the first Culdcept installment, released in 1997, despite the track actually coming from Culdcept for the Nintendo 3DS, which released in 2012.
    • The placement of Filled with Hope is based on the release of the original Steel Diver, released in 2011, despite the source game being listed as Steel Diver: Sub Wars, which released in 2014.
    • The placement of Dillon's Rolling Western: The Last Ranger is based on the original Dillon's Rolling Western, released in 2012, despite the source game being listed as Dillon's Rolling Western: The Last Ranger, released in 2013.
    • The placement of the Wii Sports Club tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014.
    • Floral Fury was placed after Frontier Battle, despite Cuphead being released in 2017 and Dillon's Dead-Heat Breakers in 2018. This may have been be due to the Japanese version of Cuphead being released in 2019, as the game was only available in English at launch; however, Undertale is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update.
  • The Monster Hunter music tracks internally use a unique prefix (MH), rather than Q or R like the other "Other" tracks. The reason for this is unknown.