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Super Smash Bros. Ultimate

Music (SSBU): Difference between revisions

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==Tracks not listed in Sounds==
The following tracks are present in the game, but are not listed in the Sounds menu. Note that some of the names may not be official. Besides the tracks listed below, there are also 44 '''[[victory theme]]s''' available in the game.
{| class="wikitable" width=100%
|-
! width=20% | Title
! width=8% | Link
! width=8% | Composition
! width=40% | Availability
! width=24% | Notes
|-
| '''Opening'''
| [https://www.youtube.com/watch?v=QoEiQnZ8_xM]
| -
| <small>The theme for ''[[Super Smash Bros. 4]]'' that plays during the opening scene. It is similar to the ''Battlefield'' theme, but it begins differently, omits a section, and has an ending similar to the [[Super Smash Bros. for Nintendo 3DS / Wii U ♪—A Smashing Soundtrack—|soundtrack CD version]] of ''Battlefield'' (rather than looping continuously like the game version). This opening theme includes the sound effect that plays when the game's logo appears at the end of the scene, which the CD version of ''Battlefield'' doesn't include.</small>
| <small>Source: Original</small>
|-
| '''Style Switch: Ground Theme'''
| [https://www.youtube.com/watch?v=CgFV54zS5nc]
| Original (New Arrangement)
| <small>Available in the [[My Music]] option, serves as a demonstration of the music switch feature in [[Super Mario Maker]]. When used, four tracks will switch between each other matching the visual style on-stage.</small>
| <small>Source: Super Mario Bros. / Super Mario Bros. 3 / Super Mario World / New Super Mario Bros. U</small>
|-
| '''Rockin' K.K.'''
| [https://www.youtube.com/watch?v=oEbdc_mheVE]
| Original
| rowspan="6" | <small>These tracks can be heard in [[Smashville]] and [[Town and City]].<br>They are played by [[K.K. Slider]] only on Saturdays between 8:00pm and midnight.<br>The track K.K. Slider will play is chosen at random.</small>
| rowspan="6" | <small>Composer: Kazumi Totaka</small>
|-
| '''K.K. Western'''
| [https://www.youtube.com/watch?v=fbJxuee9-r4]
| Original
|-
| '''K.K. Gumbo'''
| [https://www.youtube.com/watch?v=VObyhTSArVI]
| Original
|-
| '''K.K. Condor'''
| [https://www.youtube.com/watch?v=h5LW2c00wMY]
| Original
|-
| '''DJ K.K.'''
| [https://www.youtube.com/watch?v=ZAWV_NUjd70]
| Original
|-
| '''Urban K.K.'''
| [https://www.youtube.com/watch?v=mUrQEm1DoK0]
| Original
|-
| '''Ryu Stage Type A (Critical)'''
|
| Original
| <small>Can be heard in [[Suzaku Castle]], provided ''Ryu Stage Type A'' is the track used during the match.<br>Played during the last 30 seconds of a [[Time|timed match]], [[sudden death]], or the last stock of a [[Stock|stock match]].</small>
| <small>Source: Street Fighter II<br>Composer: Yoko Shimomura</small>
|-
| '''Ken Stage Type A (Critical)'''
|
| Original
| <small>Can be heard in [[Suzaku Castle]], provided ''Ken Stage Type A'' is the track used during the match.<br>Played during the last 30 seconds of a [[Time|timed match]], [[sudden death]], or the last stock of a [[Stock|stock match]].</small>
| <small>Source: Street Fighter II<br>Composer: Yoko Shimomura</small>
|-
| '''Ryu Stage Type B (Critical)'''
|
| Original
| <small>Can be heard in [[Suzaku Castle]], provided ''Ryu Stage Type B'' is the track used during the match.<br>Played during the last 30 seconds of a [[Time|timed match]], [[sudden death]], or the last stock of a [[Stock|stock match]].</small>
| <small>Source: Super Street Fighter II<br>Composer: Yoko Shimomura</small>
|-
| '''Ken Stage Type B (Critical)'''
|
| Original
| <small>Can be heard in [[Suzaku Castle]], provided ''Ken Stage Type B'' is the track used during the match.<br>Played during the last 30 seconds of a [[Time|timed match]], [[sudden death]], or the last stock of a [[Stock|stock match]].</small>
| <small>Source: Super Street Fighter II<br>Composer: Yoko Shimomura</small>
|-
| '''Hammer'''
| [https://www.youtube.com/watch?v=-kPTaCkyz0I]
| Original
| <small>Used whenever a fighter is using a [[Hammer (item)|Hammer]].</small>
| <small>Source: Donkey Kong<br>Composer: Yukio Kaneoka</small>
|-
| '''Golden Hammer'''
| [https://www.youtube.com/watch?v=sp0hF2zy9bQ]
| Original
| <small>Used whenever a fighter is using a [[Golden Hammer]].</small>
| <small>Source: Wrecking Crew<br>Composer: Hirokazu Tanaka</small>
|-
| '''Starman'''
| [[File:Super.Mario Bros-Starman.ogg]]
| Original
| <small>Used whenever a fighter is under the effect of a [[Super Star]].</small>
| <small>Source: Super Mario Bros.<br>Composer: Koji Kondo</small>
|-
|}


==Trivia==
==Trivia==

Revision as of 00:49, December 12, 2019

The music in Super Smash Bros. Ultimate includes a wide variety of tracks. It consists of pieces taken directly from other Nintendo games and games with third-party representation, nearly all of the remixes from previous Super Smash Bros. titles, and brand new arrangements. In total, there are 956 tracks available to listen to in the Sounds menu, making Ultimate's library the largest in the series.

Music can be listened to in the game using the Sounds feature.

Super Smash Bros.

Mario

Mario Kart

Donkey Kong

Yoshi

Wario

The Legend of Zelda

Metroid

Kirby

Star Fox

Pokémon

F-Zero

EarthBound

Fire Emblem

Game & Watch

Kid Icarus

Pikmin

Animal Crossing

Wii Fit

Punch-Out!!

Xenoblade Chronicles

Splatoon

Metal Gear

Sonic

Mega Man

PAC-MAN

Street Fighter

FINAL FANTASY VII

Bayonetta

Castlevania

Persona

DRAGON QUEST

Banjo-Kazooie

FATAL FURY

Other

Tracks not listed in Sounds

The following tracks are present in the game, but are not listed in the Sounds menu. Note that some of the names may not be official. Besides the tracks listed below, there are also 44 victory themes available in the game.

Title Link Composition Availability Notes
Opening [957] - The theme for Super Smash Bros. 4 that plays during the opening scene. It is similar to the Battlefield theme, but it begins differently, omits a section, and has an ending similar to the soundtrack CD version of Battlefield (rather than looping continuously like the game version). This opening theme includes the sound effect that plays when the game's logo appears at the end of the scene, which the CD version of Battlefield doesn't include. Source: Original
Style Switch: Ground Theme [958] Original (New Arrangement) Available in the My Music option, serves as a demonstration of the music switch feature in Super Mario Maker. When used, four tracks will switch between each other matching the visual style on-stage. Source: Super Mario Bros. / Super Mario Bros. 3 / Super Mario World / New Super Mario Bros. U
Rockin' K.K. [959] Original These tracks can be heard in Smashville and Town and City.
They are played by K.K. Slider only on Saturdays between 8:00pm and midnight.
The track K.K. Slider will play is chosen at random.
Composer: Kazumi Totaka
K.K. Western [960] Original
K.K. Gumbo [961] Original
K.K. Condor [962] Original
DJ K.K. [963] Original
Urban K.K. [964] Original
Ryu Stage Type A (Critical) Original Can be heard in Suzaku Castle, provided Ryu Stage Type A is the track used during the match.
Played during the last 30 seconds of a timed match, sudden death, or the last stock of a stock match.
Source: Street Fighter II
Composer: Yoko Shimomura
Ken Stage Type A (Critical) Original Can be heard in Suzaku Castle, provided Ken Stage Type A is the track used during the match.
Played during the last 30 seconds of a timed match, sudden death, or the last stock of a stock match.
Source: Street Fighter II
Composer: Yoko Shimomura
Ryu Stage Type B (Critical) Original Can be heard in Suzaku Castle, provided Ryu Stage Type B is the track used during the match.
Played during the last 30 seconds of a timed match, sudden death, or the last stock of a stock match.
Source: Super Street Fighter II
Composer: Yoko Shimomura
Ken Stage Type B (Critical) Original Can be heard in Suzaku Castle, provided Ken Stage Type B is the track used during the match.
Played during the last 30 seconds of a timed match, sudden death, or the last stock of a stock match.
Source: Super Street Fighter II
Composer: Yoko Shimomura
Hammer [965] Original Used whenever a fighter is using a Hammer. Source: Donkey Kong
Composer: Yukio Kaneoka
Golden Hammer [966] Original Used whenever a fighter is using a Golden Hammer. Source: Wrecking Crew
Composer: Hirokazu Tanaka
Starman 0:10 Original Used whenever a fighter is under the effect of a Super Star. Source: Super Mario Bros.
Composer: Koji Kondo

Trivia

  • Other tracks are present in the game but unavailable in the Sounds menu, including the original Ground Theme from Super Mario Bros. 3 and various 8-bit Kirby tracks (Green Greens, Castle Lololo, Float Islands, Bubbly Clouds and Mt. Dedede); these play as part of the Super Mario Maker stage's Ground Theme track and the Kirby series' Retro Medley, and can also play individually during Spirits battles.
  • The Mario Kart, Wario, Star Fox, Ice Climber, Game & Watch, Kid Icarus, Punch-Out!!, Xenoblade Chronicles, Sonic the Hedgehog, Final Fantasy and Bayonetta franchises are the only series from previous games to have not received any new remixes.
    • Of these franchises, Wario, Ice Climber, Game & Watch, Kid Icarus, Punch-Out!!, Final Fantasy and Bayonetta are the only series to have received no new music tracks altogether.
  • The Fatal Fury franchise currently has the most remixes out of the universes introduced as DLC, with there being 17 total.
  • "MEGALOVANIA" is currently the only DLC music track to be included with a Mii outfit.
  • Fatal Fury has by far the most music tracks of any third-party series in Ultimate, with 50 total.
  • This is the first game since the original where none of the new remixes are unlockable.