List of SSBB Music (Donkey Kong series)
This is a list of music tracks placed in the Donkey Kong category by the Sound Test of Super Smash Bros. Brawl.
Jungle Level Ver.2[edit]
Jungle Level Ver.2 | |
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Track title | Jungle Level Ver.2 |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Rumble Falls |
Availability | Default |
Link | [1] |
Origin[edit]
The most commonly heard music track in Donkey Kong Country is called "DK Island Swing", which played in levels with a jungle setting. This remix takes a jazzy, rock-based approach to the track.
Composition & Arrangements[edit]
Arrangement Supervisor: Motoi Sakuraba
Originally Composed by: David Wise, Rareware
Japanese title: JUNGLE LEVEL Ver.2
Other Uses[edit]
The second half of the track is also heard in the cutscene leading into The Jungle in the Subspace Emissary.
Jungle Level[edit]
Jungle Level | |
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Track title | Jungle Level |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Rumble Falls |
Availability | Default |
Link | [2] |
Origin[edit]
This is also a remix of the DK Island Swing theme from Donkey Kong Country. This version pays more homage to the original version and has a more ambient feel, with jungle noises in the background. This theme has become the Donkey Kong series' most iconic and representative musical piece.
Composition & Arrangements[edit]
Arrangement Supervisor: Kentaro Ishizaka
Originally Composed by: David Wise, Rareware
Japanese title: JUNGLE LEVEL
Other Uses[edit]
This track is also heard in The Jungle and part of The Great Maze, levels in the Subspace Emissary.
Trivia[edit]
- Counting Jungle Level Ver.2 as the third, this remix of Jungle Level is the fourth remix of the same track in Super Smash Bros. history. The Congo Jungle stage in Super Smash Bros. (which also returned in Super Smash Bros. Melee) had a remix of the Jungle Level theme, as did the Jungle Japes stage in Melee, which also returned for Brawl, music included.
King K. Rool / Ship Deck 2[edit]
King K. Rool / Ship Deck 2 | |
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Track title | King K. Rool / Ship Deck 2 |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Rumble Falls |
Availability | Default |
Link | [3] |
Origin[edit]
The final boss theme heard in Donkey Kong Country, on the "Gang-Plank Galleon" level from which this track originally received its name from. In this stage, Donkey Kong and Diddy Kong fought King K. Rool. The Brawl version starts as a sea shanty melody on accordion, then transitions into a hard rock tune.
Composition & Arrangements[edit]
Arrangement Supervisor: Shogo Sakai
Originally Composed by: David Wise, Rareware
Japanese title: KING K.ROOL / SHIP DECK2
Other Uses[edit]
This track is played during the roll call when Classic or All-Star mode is completed with Donkey Kong or Diddy Kong. It is also played in The Lake level of the Subspace Emissary.
Bramble Blast[edit]
Bramble Blast | |
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Track title | Bramble Blast |
Universe | Donkey Kong |
Debut game | Donkey Kong Country 2: Diddy's Kong Quest |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | Rumble Falls |
Availability | Unlockable |
Link | [4] |
Origin[edit]
This track is a remix of "Stickerbush Symphony" from Donkey Kong Country 2: Diddy's Kong Quest. This played on each of the bramble-based stages in the game, including the first stage it appeared on, Bramble Blast—which it is named after in this game. This version of this track uses different instruments, such as acoustic guitar, and feels more energetic than it did within Donkey Kong Country 2: Diddy's Kong Quest.
Composition & Arrangements[edit]
Arrangement Supervisor: Michiko Naruke
Originally Composed by: David Wise, Rareware
Japanese title: とげとげタルめいろ, Prickly Barrel Maze
How To Unlock[edit]
Pick up a random CD containing the Bramble Blast track.
Other Uses[edit]
This track is used as background music in The Lake, The Swamp, and part of The Great Maze in the Subspace Emissary.
Battle For Storm Hill[edit]
Battle For Storm Hill | |
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Track title | Battle For Storm Hill |
Universe | Donkey Kong |
Debut game | Donkey Kong: Jungle Beat |
Stage of usage | Rumble Falls |
Availability | Default |
Link | [5] |
Origin[edit]
This track is taken directly from Donkey Kong: Jungle Beat, where it was the background music to the eponymous first stage of the Durian Kingdom, which consists of Donkey Kong climbing a hill at night during a rainy storm, while cannons on the hill fire at him.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: 嵐の丘の戦い, Battle of Storm Hill
Original composer: Mahito Yokota
Other Uses[edit]
This track is another track that plays in The Lake level of the Subspace Emissary, when riding the raft on the river, and it is also played when fighting False Donkey Kong and Diddy Kong in The Great Maze.
DK Jungle 1 Theme (Barrel Blast)[edit]
DK Jungle 1 Theme (Barrel Blast) | |
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Track title | DK Jungle 1 Theme (Barrel Blast) |
Universe | Donkey Kong |
Debut game | Donkey Kong Barrel Blast |
Stage of usage | Rumble Falls |
Availability | Default |
Link | [6] |
Origin[edit]
This track is a direct port of the music that played in the DK Jungle 1 level in Donkey Kong Barrel Blast, a Wii racing game spin-off of the Donkey Kong franchise.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: DKジャングル1のテーマ (たるジェットレース), Theme of DK Jungle 1 (Barrel Jet Race)
Originally composed by Takashi Kouga.
Trivia[edit]
In the PAL version of Brawl, this track is called DK Jungle 1 Theme (Jet Race), as Donkey Kong Barrel Blast is known as Donkey Kong Jet Race in PAL regions.
The Map Page / Bonus Level[edit]
The Map Page / Bonus Level | |
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Track title | The Map Page / Bonus Level |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Stage of usage | Rumble Falls |
Availability | Default |
Link | [7] |
Origin[edit]
In Donkey Kong Country, when exploring the world map, a track called "Simian Segue" plays, and when uncovering a bonus room, a track called "Bonus Room Blitz" plays. These tracks are directly taken from their original chiptune versions, with "The Map Page" and "Bonus Level" being the respective Japanese names for the tracks.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Originally Composed by: David Wise and Eveline Fischer, Rareware
Japanese title: THE MAP PAGE / BONUS LEVEL
Donkey Kong[edit]
Donkey Kong | |
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Track title | Donkey Kong |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | 75m |
Availability | Unlockable |
Link | [8] |
Origin[edit]
This is an atmospheric "big beat" remix of the 25m level music from Donkey Kong that incorporates other jingles and sound bytes from the arcade version, as well as various electric guitar and drum samples.
Composition & Arrangements[edit]
Arrangement Supervisor: Hirokazu Tanaka
Composer: Nintendo
Japanese title: ドンキーコング, Donkey Kong
How to unlock[edit]
Unlock 75m.
Opening (Donkey Kong)[edit]
Opening (Donkey Kong) | |
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Track title | Opening (Donkey Kong) |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Arrangement debut | Super Smash Bros. Brawl |
Stage of usage | 75m |
Availability | Unlockable |
Link | [9] |
Origin[edit]
A remixed medley of several pieces of music from Donkey Kong, starting off with the track that played during the opening in Donkey Kong on the NES (which also appeared in Donkey Kong Country, where Cranky Kong would play it on his music box). This is followed by the "Game Start" jingle, the 25m level music, and the music that played when Mario picked up the Hammer. This remix is based more upon the NES version of Donkey Kong's soundtrack, rather than the arcade version.
Composition & Arrangements[edit]
Arrangement Supervisor: Shota Kageyama
Composer: Nintendo
Arranger: PROCYON STUDIO CO., LTD.
Japanese title: オープニング (ドンキーコング), Opening (Donkey Kong)
How to unlock[edit]
Unlock 75m.
25m BGM[edit]
25m BGM | |
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Track title | 25m BGM |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Stage of usage | 75m |
Availability | Unlockable |
Link | [10] |
Origin[edit]
The first level of the arcade game Donkey Kong was 25m, which featured this looping soundbyte that consists solely of 5 notes and 4 sounds. This track is a direct port of the original soundbyte.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
How to unlock[edit]
Unlock 75m.
Donkey Kong universe | |
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Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |