Link (SSB4)
Link in Super Smash Bros. 4 | |
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Universe | The Legend of Zelda |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Starter |
Final Smash | Triforce Slash |
Link (リンク, Link) was the second veteran confirmed to be a playable character in Super Smash Bros. 4 on June 11th, 2013 during the E3 2013 Nintendo Direct. He was among the first wave of compatible amiibo figures for Super Smash Bros. for Wii U. Akira Sasanuma reprises the voice of Link, but through reused voice clips from Super Smash Bros. Brawl.
He is joined by Princess Zelda, her alter-ego Sheik, and long-standing villain Ganondorf, as representation for his franchise. Another incarnation of Link from The Wind Waker, Toon Link, also returns from Brawl.
Changes from Brawl
While Link has been considered one of the slower and weaker characters in the history of Smash Bros., the jump between Brawl to Smash 4 has given him a great deal of buffs, and while he has some nerfs, his buffs are overall stronger. While some of his attacks have been weakened slightly, it's made up for by both speed and knockback increases within them. Both his ground and aerial game have been improved, and his combo ability strengthened as a whole. His grab game has also been considerably buffed, with some grabs having better angle placements or knockback altogether.
Attributes
- Link has overall greater speed in both the air and on the ground, alongside overall less lag in his attacks.
- Link jumps much higher than he did previously.
- Link's roll animations are now based on Link's abilities from Ocarina of Time.
Ground attacks
- Forward tilt has less ending lag.
- Dash attack is far stronger (can KO under 150%) and can hit horizontally or vertically depending on which hitbox connects.
- Dash attack has considerably more start up.
- Dash attack now resembles the Jump Attack from Ocarina of Time, now being a jumping slash rather than a running stab.
- Forward smash is stronger, and the second hit can be comboed into from the first hit (like Toon Link's).
- Forward smash has more ending lag.
- Both hits of forward smash deal less damage (from 15%/20% to 14%/13%), and the first hit can only KO if the tip hits.
- The window of time that the A button can be pressed after the first hit of forward smash in able to activate the second hit has been significantly tightened, leading to less accidental activations of the second hit, but making it so that one cannot use the delay as much in order to hit with the second hit.
- Up smash's final hit deals 1% more damage and deals much more knockback.
- Down smash is now a powerful semi spike during the second hit.
Aerial attacks
- Neutral aerial's clean hit has been split into two parts: the front half does 11% damage, while the back half does 9% damage (previously, it did 10% damage overall).
- Forward aerial is much faster and has less ending lag and landing lag.
- Forward aerial does less damage (from 9%/12% to 8%/10%).
- Back aerial comes out much faster.
- Back aerial does less damage (from 11% to 8%).
- Down aerial has an added meteor smash during the start of the attack, similar to Toon Link's in Brawl. Link's down aerial also experiences significantly less ending lag and landing lag, providing him now with a safer attack when bouncing off opponents, and allowing him to recover if falling off the stage.
- Outside the new meteor, down aerial is significantly weaker overall, dealing a maximum of 18% damage as opposed to 22% (can KO under 130% instead of under 75%). The strong non-meteor hitbox is more difficult to land.
- Grab aerial covers much more distance when used as a tether and comes out much faster as an attack.
- Grab aerial does less damage (from 10% to 6%).
Throws/other attacks
- Grab has less startup and far less ending lag.
- In the 3DS version, the Clawshot no longer falls to the ground as it retracts, like the Hookshot in SSB64.
- Link has a new edge attack based on the Crouch Stab from Ocarina of Time.
Special moves
- Hero's Bow charges faster.
- Gale Boomerang has increased knockback.
- Link's recovery with Spin Attack is overall much better, needing much less momentum than before, reaching much higher and farther than it did in Brawl.
- Spin Attack has a slightly altered animation in which Link spins his sword at subtly different heights. However, it has no obvious change in power or range compared to Brawl.
- If a Bomb explodes due to colliding with an opponent, the explosion doesn't hurt Link.
- Bomb fuses are shorter and Link can attack and explode his own bombs in the air after throwing them, improving his bomb-aided recovery.
- Bombs only deal 5% damage point-blank, but deal 8% damage when hitting the feet of the opponent.
- Bombs will absorb blasts from a fully charged Charge Shot and Aura Sphere, aiding his defensive and camping options threefold.
- Triforce Slash's damage has been lowered from 83% to 69%.
Version exclusives
- In the 3DS version, Power Bow charges faster, deals more damage, and deals more knockback.
- In the Wii U version of the game, Bombs are bigger.
- In the Wii U version of the game, Power Bow charges slower and is weaker.
- In the Wii U version of the game, Clawshot, as a grab, will come out shorter and will droop, but end quicker.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | - | 2.5% | A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. Loosely based on Link's final blow to Ganon in Ocarina of Time. Is a natural combo with fast startup and little knockback. | |
2.5% | ||||
5% | ||||
Forward tilt | rowspan="1" | 13% | An overhand sword swing with slow startup but high knockback. | |
Up tilt | rowspan="1" | 9% | A half-moon slice above Link's head. Good for low percent juggles. | |
Down tilt | rowspan="1" | 12% | A low sword swipe across the ground with vertical knockback. Meteor smashes opponents in contact with Link's body. | |
Dash attack | 14% (tip), 13% (non-tip) | Link performs a leaping downward slash (his "Jump Attack" from Ocarina of Time). Deals horizontal knockback when tipped and vertical knockback when hit close. | ||
Forward smash | - | 14% (tip), 7% (non-tip) | Link lunges forward with a wide sword swing in front of him, dealing good damage and knockback when tipped. The base of his sword has extremely little knockback, designed to naturally combo into an optional second hit: a sword swing with greater KO power. | |
13% (tip), 12% (non-tip) | ||||
Up smash | 4% (hit 1), 3% (hit 2), 11%/10%/9% (hit 3) | Three half-moon sword swings above Link's head. | ||
Down smash | 17%/16%/14% (hit 1), 12%/11%/10% (hit 2) | A low slash in front and then behind Link. First hit sends opponents at a vertical trajectory while having slightly increased damage and knockback the closer you are to Link. Second hit is a powerful semi-spike with slightly increased damage and knockback on his blade. | ||
Neutral aerial | rowspan="1" | 11%/9% (clean), 6% (late) | Link thrusts his leg out in front of him for an extended time. Is a sex kick with relatively fast startup and little landing lag. Deals more damage closer to his boot. | |
Forward aerial | rowspan="1" | 8% (hit 1), 10% (hit 2) | Swings his sword twice while spinning 360˚. While the second hit has more knockback, it's inconvenient to use, as it can only be landed if the first hit misses. | |
Back aerial | 3% (hit 1), 5% (hit 2) | A two kick combo behind Link with very little landing lag and low damage. | ||
Up aerial | 15% (clean), 13% (late) | Link thrusts his sword up for a long duration. Moderate landing lag unless used alongside a full hop. | ||
Down aerial | 15% (early), 18% (clean), 15% (late) | Aims his sword directly below him for a long duration, based on his "Downthrust" from Zelda II: The Adventures of Link. It's possible for Link to "bounce" on opponents into a second hit. The early hit is a powerful meteor smash. If the strong non-meteor hitbox lands, it results in considerable knockback being capable of KOing under 130%. However, it is difficult to land a strong non-meteor hitbox than the meteor hitbox, as it requires Link to hit with the rising hilt on startup, or immediately after the initial meteor hit, but before the Weak hit. | ||
Grab aerial | Midair Clawshot | 2.5% (hit 1), 4% (hit 2) | Fires his Clawshot forward in the air with great range and no landing lag. Link can cancel his air dodge at any point via his tether, however it will not cancel the landing lag suffered from the dodge. The Clawshot also serves as a tether recovery that auto-snaps the ledge, covering great horizontal distance. | |
Grab | Clawshot | — | Link fires his Clawshot forwards. This tether snaps straight back once fully extended, like the Hookshot from Super Smash Bros. | |
Pummel | 2.1% | Hits opponent with the hilt of the Master Sword. A fairly fast pummel. | ||
Forward throw | 3% (hit 1), 4% (throw) | Link releases the opponent from his pummel and kicks them away. | ||
Back throw | 3% (hit 1), 4% (hit 2) | Link takes his opponent behind him and kicks them away. | ||
Up throw | 5%/4% (hit 1), 2% (throw) | Link raises the opponent above him and slashes upward. | ||
Down throw | 3% (hit 1), 4% (throw) | Link takes the opponent onto the ground and elbow drops them. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Does two slashes front and back. | ||
Floor attack (back) Floor getups (back) |
7% | Does another two slashes front and back. | ||
Floor attack (trip) Floor getups (trip) |
5% | Essentially the same as his other two floor attacks. | ||
Edge attack Edge getups |
7% | Stabs forwards while climbing up. | ||
Neutral special | Default | Hero's Bow | 4%-12% | Link equips his bow, with the arrows serving as projectiles. Charging increases the speed, distance and damage dealt by an arrow. |
Custom 1 | Power Bow | 4%-20% | Compared to the default, arrows deal more knockback at the expense of range and speed. When fully charged, they deal very heavy knockback. | |
Custom 2 | Quickfire Bow | 4%-8% | Compared to the default, these arrows go straight and can go through enemies and projectiles. However, they have a very short range and deal no knockback. | |
Side special | Default | Gale Boomerang | 7% (near), 5% (middle), 0% (far/return) | A projectile which damages opponents as it flies away and drags opponents towards Link during its return. Can be angled up or down. A "smash throw" (similar to performing a smash attack) increases the distance the boomerang can travel. |
Custom 1 | Boomerang | 9% (near), 7% (middle), 5% (far), 3% (return) | Travels on the same route as the Gale Boomerang, however, unlike the Gale Boomerang, this one retains its properties from both Super Smash Bros. and Super Smash Bros. Melee, where there's no whirlwind effects whatsoever but adds damage to the boomerang's return. It does have less knockback, but more angle. | |
Custom 2 | Ripping Boomerang | 4% (near), 2% (middle), 1.5% (far), 0.7% (return) | Travels across a much shorter range than the Gale Boomerang, but also deals multiple hits of low damage and adds stun to the opponents. | |
Up special | Default | Spin Attack | 12%/9%/7%/5% (ground), 4% (air hit 1), 2% (air hits 2-8), 4% (air hit 9) | This move functions differently when grounded and airborne; an aerial Spin Attack is used as recovery which grants Link great vertical distance. Hits 5 times in the air. A grounded Spin Attack is akin to most Zelda games, and functions similarly to a smash attack with great knockback. |
Custom 1 | Shocking Spin | 14%/9%/7%/5% (ground), 4% (air hit 1), 1% (air hits 2-4), 6% (air hit 5) | A much more powerful version of the Spin Attack, where Link is able to deal much more knockback with an electric effect and can charge the move more quickly. The downside however, is the fact that Link's recovery is much shorter and has poor horizontal motion. The aerial version can semi-spike. | |
Custom 2 | Whirling Leap | 0% | A special type of Spin Attack that can only be used as a recovery move. It produces no hits and thus, no damage whatsoever, but actually travels much higher and much further than the normal recovery, even to the point of not relying on momentum and performing multiple left and right movements. | |
Down special | Default | Bomb | 5% (upper body), 8% (feet) | An item based projectile Link pulls out, with its design from Twilight Princess. An explosion deals damage when in direct contact with an opponent, though it's possible to get additional damage from an indirect hit from a blast. Link can hurt himself with this move, which can grant him an extra Spin Attack if used skillfully. An odd function is that it will deal 8% damage when it hits the feet. |
Custom 1 | Giant Bomb | 8%-10% | A bomb that's grown to massive size, increasing its hitbox and properties, though it remains practically the same. However, they cannot blow up when thrown at the opponent, and need time or another explosion to blow up. They deal damage based on range. | |
Custom 2 | Meteor Bomb | 5% | Weaker versions of the bombs at lower percents with a noticeably short fuse. However, they have the unique property of causing a meteor to happen, which can damage Link as well. It's not good for recoveries whatsoever, though it provides a new tool for Link's arsenal. | |
Final Smash | Triforce Slash | 1% (snag), 30% (last hit) | Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Link slashes them. The final strike launches the opponent. |
Taunts
- Performs two swipes with his sword, twirls it, and then sheathes it. He will then quickly unsheathe it. It is based on Link's victory pose from Twilight Princess.
- Link pulls in his right knee and draws his sword back behind his head in a threatening battle pose. It originates from Super Smash Bros..
- Link takes out his guide from Ocarina of Time, Navi, who proceeds to fly around as Link watches her.
On-Screen Appearance
Small whirlwinds appear on the battlefield, from which Link appears. Link then proceeds to equip his sword and shield.
Victory Fanfare
A flourished remix directly from Brawl. It is a remix of the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System. It is shared with Zelda, Sheik, Ganondorf, and Toon Link.
In Event Matches
Solo Events
- A Fated Battle: Link must fight Ganondorf in a 2 stock battle. If the battle lasts through the third portion, two Dark Links will appear.
- All-Star Battle: Regulars: Link is one of the opponents fought in this event. All opponents are starter characters from the original Super Smash Bros. game.
- Princess Punch-Up!: Link serves as an ally in a 1 stock battle against Peach and Mario.
- The Demon King and the Goddess: Ganondorf must initially defeat a team of Link and Zelda. After the two are defeated or some time has passed, Giant Palutena appears and the player must defeat her as well.
- The Ultimate Swordsman: Link is one of the fighters Ike must defeat. All opponents wield swords.
Co-op Events
- A Fairy Nice Trip: Link and Pac-Man must survive against 4 Kirbys until the stage reaches Fairy-Land.
- Final Battle Team-Up: Link (in his dark alternate costume) is one of the opponents that two players fight in this event. All opponents are antagonists in their respective universes.
- The Ultimate Battle: Two players choose a character and must defeat the entire roster.
Alternate costumes
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
Link's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.
- Link
- Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs, and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry?
- Link (Alt.)
- If Link was on a desert island and could only pick one item, it'd be his powerful sword. This weapon is key to his down-air attack, a move with great launching potential and the ability to strike twice. He can also strike twice with his side smash—the second blow deals more damage and launches harder.
- LinkTrophy3DS1.png
Classic
- LinkTrophy3DS2.png
Alt.
Update history
- The non-tip of the first hit of forward smash has significantly reduced base knockback (from 60 to 47). This causes it to more easily set up the second hit, which reduces its KO'ing ability even further.
Gallery
Link's up special in the Wii U version.
Link and Pit preparing their arrows.
Link's forward tilt with Kirby watching.
Link's Spin Attack colliding with Toon Link's against Donkey Kong.
Link's down aerial now used as a meteor smash on Samus.
Link using his neutral attack 1 while Marth performs his dash attack.
Link using his Clawshot.
Link and Peach on Battlefield.
His appearance in the 3DS version, posing with Toon Link.
Link stealing a ledge from Mario.
Link using the Gale Boomerang.
Link and Samus simultaneously grabbing a ledge with their tether recoveries.
Dark Link costume.
Trivia
- Link is one of only two characters to lose a costume along with Mario. In Link's case, he lost his lavender costume.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |