Super Smash Bros. 4

Link (SSB4)/Down tilt

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Hitbox visualization showing Link's down tilt.

Overview[edit]

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Update history[edit]

Hitbox visualization showing the changes to Link's down tilt hitboxes over time.

Super Smash Bros. 4 1.0.6

  • Buff The main hitbox now always launches opponents in the direction Link is facing (Angle flipper: 0 → 3), making it a more consistent combo starter.
  • Change All hitboxes are now static, rather than being attached to Link's sword/body.
  • Change The main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.
    • Buff This hitbox overall has slightly more horizontal range compared to the previous hitboxes.
    • Nerf However, this hitbox is smaller compared to the previous hitboxes (4u → 3.1u), reducing its vertical range.
  • Change The meteor hitbox is positioned higher, it can no longer hit grounded opponents and it now takes priority over the main hitbox.
  • Nerf Main hitbox knockback scaling (50 → 30), hindering its KO potential.
    • Buff However, this also improves its combo potential at lower percents.
  • Nerf The meteor smash hitbox is significantly smaller (4u → 1.5u) and the meteor smash hitbox inside of Link has been removed, giving the move less range inside of Link.
  • Nerf The meteor smash hitbox has dramatically reduced knockback (90 (base), 50 (scaling) → 0/62), making it immensely weaker.

Super Smash Bros. 4 1.0.8

  • Buff Startup lag (frame 13 → 11) and total duration (FAF 32 → 30).
  • Buff Hitboxes Z offsets (12.8 (meteor)/15.4 (main) → 14.1/16.6), improving the move's range.
  • Nerf Damage (12% → 11%).
    • Buff However, its knockback values were not compensated, improving its combo potential.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 11% 0 AngleIcon280.png Standard 0 62 0 1.5 0 0.0 4.7 14.1 1.0x 1.0x 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 11% 0 AngleIcon80.png Forwards 90 30 0 3.1 0 0.0 2.4 16.6 1.0x 1.0x 20% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 6.0 4.6

Timing[edit]

Hitbox 11-12
Interruptible 30
Animation length 36
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible