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Hitbox visualization showing Link's grounded Spin Attack.
Hitbox visualization showing Link's aerial Spin Attack.
Overview[edit]
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Update history[edit]
Hitbox visualization showing the changes to Link's Spin Attack hitboxes over time. Note that this only shows the grounded version's clean hit
1.0.6
- Grounded startup (frame 11 → 8) and total duration (FAF 86 → 82).
- The grounded version has a new clean hit during its first two active frames which deals more damage on its near hits (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.
- After the new early hit, the early mid hit deals significantly more damage on the near hits compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.
- Far hit X position (6.6 → 7), giving it more range.
1.0.8
- Grounded Knockback scaling (84 (clean)/80 (early mid)/80 (late mid) → 85/85/82).
1.1.0
- Grounded clean hitboxes X/Y/Z offsets (4.3/1/-2 (middle), 7/1/-2 (far) → (2.6/0.5/0.8)/(6.5/0/2.5)). This gives the move more horizontal range.
1.1.3
- Grounded angles (47° (clean)/45° (early mid/late mid) → 45°/43°) and knockback scaling (85 (clean/early mid)/82 (late mid)/80 (late) → 86/84/82).
- Grounded far hit damage (9% (clean)/7% (early mid/late mid)/5% (late) → 11.2%/9.6%/7.2%/5.6%).
- Grounded far hit X offset (6.5 (clean)/7 (early mid/late mid/late) → 7/8).
- Aerial hits 1, 3, 5 and 7's near hits now always launch opponents in the direction Link is facing (Angle flipper: 0 → 3), making it connect more reliably.
- Aerial hits 1-8 now have weight independent knockback.
- Aerial hit 1 low hitbox set knockback (100 → 40).
- Aerial hit 3 low hitbox set knockback (100 → 50).
- Aerial hit 5 low hitbox set knockback (100 → 55).
- Aerial hit 7 high/low hitbox set knockback (45 (high)/80 (low) → 60/50).
- Aerial hit 9 hitlag (1.8x → 2x).
Hitboxes[edit]
Grounded[edit]
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Clean hit
|
0 |
0 |
14% |
0 |
|
60 |
86 |
0 |
4.0 |
1001 |
-1.0 |
1.0 |
-2.0 |
1.0x |
1.4x |
0% |
|
|
|
|
|
|
Slash |
|
1 |
0 |
14% |
0 |
|
60 |
86 |
0 |
3.0 |
1001 |
2.6 |
0.5 |
0.8 |
1.0x |
1.4x |
0% |
|
|
|
|
|
|
Slash |
|
2 |
0 |
11.2% |
0 |
|
60 |
86 |
0 |
3.0 |
1001 |
7.0 |
0.0 |
2.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
Early mid hit
|
0 |
0 |
12% |
0 |
|
48 |
86 |
0 |
4.0 |
1001 |
-1.0 |
1.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
1 |
0 |
12% |
0 |
|
48 |
86 |
0 |
3.0 |
1001 |
4.3 |
1.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
2 |
0 |
9.6% |
0 |
|
48 |
86 |
0 |
3.0 |
1001 |
8.0 |
1.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
Late mid hit
|
0 |
0 |
9% |
0 |
|
48 |
84 |
0 |
4.0 |
1001 |
-1.0 |
1.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
1 |
0 |
9% |
0 |
|
48 |
84 |
0 |
3.0 |
1001 |
4.3 |
1.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
2 |
0 |
7.2% |
0 |
|
48 |
84 |
0 |
3.0 |
1001 |
8.0 |
1.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
Late hit
|
0 |
0 |
7% |
0 |
|
20 |
82 |
0 |
4.0 |
1001 |
-1.0 |
1.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
1 |
0 |
7% |
0 |
|
20 |
82 |
0 |
3.0 |
1001 |
4.3 |
1.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
2 |
0 |
5.6% |
0 |
|
20 |
82 |
0 |
3.0 |
1001 |
8.0 |
1.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct |
Hit bits |
Blockable |
Reflectable |
Absorbable |
Piercing |
Heedless |
No GFX |
Flinchless |
Stretch
|
Hit 1
|
0 |
0 |
0 |
4% |
0 |
|
Standard |
0 |
100 |
70 |
4.0 |
1001 |
0.0 |
4.0 |
1.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
6.0 |
4.0 |
1.0
|
1 |
0 |
0 |
4% |
0 |
|
Standard |
0 |
100 |
40 |
4.0 |
1001 |
0.0 |
-4.0 |
-1.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
6.0 |
-4.0 |
-1.0
|
2 |
0 |
0 |
4% |
0 |
|
Forwards |
0 |
100 |
85 |
5.0 |
1001 |
0.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
-6.0 |
0.0 |
0.0
|
Hit 2
|
0 |
0 |
0 |
2% |
0 |
|
Standard |
0 |
100 |
90 |
5.0 |
1001 |
4.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
—
|
Hit 3
|
0 |
0 |
0 |
2% |
0 |
|
Standard |
0 |
100 |
60 |
4.0 |
1001 |
0.0 |
3.0 |
2.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
6.0 |
3.0 |
2.5
|
1 |
0 |
0 |
2% |
0 |
|
Standard |
0 |
100 |
50 |
4.5 |
1001 |
0.0 |
-3.0 |
-2.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
6.0 |
-3.0 |
-2.5
|
2 |
0 |
0 |
2% |
0 |
|
Forwards |
0 |
100 |
85 |
5.0 |
1001 |
0.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
-6.0 |
0.0 |
0.0
|
Hit 4
|
0 |
0 |
0 |
2% |
0 |
|
Standard |
0 |
100 |
90 |
6.5 |
1001 |
4.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
—
|
Hit 5
|
0 |
0 |
0 |
2% |
0 |
|
Standard |
0 |
100 |
50 |
4.0 |
1001 |
0.0 |
3.0 |
2.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
6.0 |
3.0 |
2.5
|
1 |
0 |
0 |
2% |
0 |
|
Standard |
0 |
100 |
55 |
4.5 |
1001 |
0.0 |
-3.0 |
-2.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
6.0 |
-3.0 |
-2.5
|
2 |
0 |
0 |
2% |
0 |
|
Forwards |
0 |
100 |
85 |
5.0 |
1001 |
0.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
6.0 |
0.0 |
0.0
|
Hit 6
|
0 |
0 |
0 |
2% |
0 |
|
Standard |
0 |
100 |
90 |
6.5 |
1001 |
4.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
—
|
Hit 7
|
0 |
0 |
0 |
2% |
0 |
|
Standard |
0 |
100 |
60 |
4.0 |
1001 |
0.0 |
3.0 |
1.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
6.0 |
3.0 |
1.5
|
1 |
0 |
0 |
2% |
0 |
|
Standard |
0 |
100 |
50 |
4.5 |
1001 |
0.0 |
-3.0 |
-1.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
6.0 |
3.0 |
-1.5
|
2 |
0 |
0 |
2% |
0 |
|
Forwards |
0 |
100 |
85 |
5.0 |
1001 |
0.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
6.0 |
0.0 |
0.0
|
Hit 8
|
0 |
0 |
0 |
2% |
0 |
|
Standard |
0 |
100 |
90 |
6.5 |
1001 |
4.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
—
|
Hit 9
|
0 |
0 |
0 |
4% |
0 |
|
Standard |
30 |
200 |
0 |
7.0 |
1001 |
3.5 |
0.0 |
0.0 |
1.0x |
2.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
6.0 |
0.0 |
0.0
|
1 |
0 |
0 |
4% |
0 |
|
Standard |
30 |
200 |
0 |
7.0 |
0 |
0.0 |
10.0 |
10.0 |
1.0x |
2.0x |
0% |
|
|
|
|
|
|
Slash |
|
63 |
|
|
|
|
|
|
|
—
|
- All hits except for the final hit are weight independent.
Charges between
|
4-5
|
Early hit
|
8-9
|
Clean hit
|
10-14
|
Late hit
|
15-24
|
Latest hit
|
25-40
|
Interruptible
|
78
|
Animation length
|
95
|
Hits 1-8
|
8, 11, 16, 19, 22, 26, 31, 38
|
Hit 9
|
47-48
|
Animation length
|
79
|