Music (SSB)
The music of Super Smash Bros. comprises one remixed track for each VS Mode stage as well as several original compositions. Hirokazu Ando arranged all the remixes in SSB and composed the game's original music. All of the music except the Character Select theme can be played in the Sound Test. Song titles are not listed in-game; these are derived from Nintendo All-Star! Dairantō Smash Brothers OST where available.
Opening
Opening | |
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Track title | Opening |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [2] |
Usage
The music is played during the opening movie for Super Smash Bros. It opens with a soft piece, similar to the games secondary main theme, getting significantly more lively as the characters are brought to life by Master Hand. 8 differently pitched stings play as the starter cast is presented, and it soon transitions into the main theme of the game, also heard in the credits. This half of the track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in Super Smash Bros. Melee.
Composition & Arrangements
Original Composer: Hirokazu Ando
How to Play
How to Play | |
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Track title | How to Play |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [3] |
Usage
Plays during the How to Play video which begins if the player waits long enough on the title screen. It contains pieces of the secondary main theme/ menu theme, which plays when the characters for the upcoming demo are being presented.
Composition & Arrangements
Original Composer: Hirokazu Ando
Character Introduction Stage
Character Introduction Stage | |
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Track title | Character Introduction Stage |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [4] |
Usage
Plays in the Character Data and VS Records sub-menus. It shares vague similarities to future Trophy menu themes.
Composition & Arrangements
Original Composer: Hirokazu Ando
Menu Screen
Menu Screen | |
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Track title | Menu Screen |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [5] |
Usage
Plays on the main menu screen. It's a very abstract piece with clattering sounds, as if the game is being prepared. The subtle melody is often treated as the secondary main theme, and is referenced in the Final Destination theme of Melee.
Composition & Arrangements
Original Composer: Hirokazu Ando
Character Select
Character Select | |
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Track title | Character Select |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [6] |
Usage
Plays on the character selection screen. It would later be remixed as the Subspace map screen theme in Super Smash Bros. Brawl, as well as the results screen starting in Super Smash Bros. 4. It is also included in a remix of this games credits theme.
Composition & Arrangements
Original Composer: Hirokazu Ando
Peach's Castle Stage
Peach's Castle Stage | |
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Track title | Peach's Castle Stage |
Universe | Mario |
Debut game | Super Mario Bros. |
Arrangement debut | Super Smash Bros. |
Stage of usage | Peach's Castle |
Link | [7] |
Origin
The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES. It has a slight jazzy feel compared to later remixes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
Congo Jungle Stage
Congo Jungle Stage | |
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Track title | Congo Jungle Stage |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Arrangement debut | Super Smash Bros. |
Stage of usage | Congo Jungle |
Link | [8] |
Origin
The track is a remix of Jungle Groove (also known as DK Island Swing) from Donkey Kong Country on the SNES.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: David Wise
Hyrule Castle Stage
Hyrule Castle Stage | |
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Track title | Hyrule Castle Stage |
Universe | Zelda |
Debut game | The Legend of Zelda |
Arrangement debut | Super Smash Bros. |
Stage of usage | Hyrule Castle |
Link | [9] |
Origin
A remix of the overworld theme from The Legend of Zelda for the NES. This track sounds very similar to the version played in The Legend of Zelda: A Link to the Past.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
Trivia
- Hirokazu Ando based this composition on both the Famicom Disk version and the SNES version of the original song. He had considered using the version from The Legend of Zelda: Ocarina of Time, but admitted playing the game to do so made him nauseous.[1]
Planet Zebes Stage
Planet Zebes Stage | |
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Track title | Planet Zebes Stage |
Universe | Metroid |
Debut game | Metroid |
Arrangement debut | Super Smash Bros. |
Stage of usage | Planet Zebes |
Link | [10] |
Origin
A remix of the theme used in Brinstar from Metroid for the NES.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Hirokazu Tanaka
Yoshi's Island Stage
Yoshi's Island Stage | |
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Track title | Yoshi's Island Stage |
Universe | Yoshi |
Debut game | Yoshi's Story. |
Arrangement debut | Super Smash Bros. |
Stage of usage | Yoshi's Island |
Link | [11] |
Origin
A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Kazumi Totaka
Trivia
- Masahiro Sakurai admitted that this is the track he most wanted to people to hear.[2]
Dream Land Stage
Dream Land Stage | |
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Track title | Dream Land Stage |
Universe | Kirby |
Debut game | Kirby Super Star |
Arrangement debut | Super Smash Bros. |
Stage of usage | Dream Land |
Link | [12] |
Origin
A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Jun Ishikawa
Sector Z Stage
Sector Z Stage | |
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Track title | Sector Z Stage |
Universe | Star Fox |
Debut game | Star Fox 64 |
Arrangement debut | Super Smash Bros. |
Stage of usage | Sector Z |
Link | [13] |
Origin
The track is a remix of Star Fox 64's main theme. It has a marching style beat compared to later remixes in the series.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
Saffron City Stage
Saffron City Stage | |
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Track title | Saffron City Stage |
Universe | Pokémon |
Debut game | Pokémon Red & Green |
Arrangement debut | Super Smash Bros. |
Stage of usage | Saffron City |
Link | [14] |
Origin
An orchestration of the traditional Pokémon title theme. The instrumentation compliments the big city of Saffron on the stage it plays.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Junichi Masuda
Mushroom Kingdom Stage
Mushroom Kingdom Stage | |
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Track title | Mushroom Kingdom Stage |
Universe | Mario |
Debut game | Super Mario Bros. |
Stage of usage | Mushroom Kingdom |
Link | [15] |
Origin
A near-perfect preservation of the original chiptune Overworld theme from Super Mario Bros.
Composition & Arrangements
Original Composer: Koji Kondo
Mushroom Kingdom Stage (Finale)
Mushroom Kingdom Stage (Finale) | |
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Track title | Mushroom Kingdom Stage (Finale) |
Universe | Mario |
Debut game | Super Mario Bros. |
Stage of usage | Mushroom Kingdom |
Link | [16] |
Origin
A near-perfect preservation of the original chiptune "Hurry Up" version of the above-ground music heard in Super Mario Bros.
Usage
Plays on Mushroom Kingdom when only 30 seconds remain on the timer and during Sudden Death. On the OST, this is included on the same track as Mushroom Kingdom Stage.
Composition & Arrangements
Original Composer: Koji Kondo
Wins
Origin
Usage
Each character (aside from Luigi and Jigglypuff, who share theirs with Mario and Pikachu, respectively) has a unique jingle that plays whenever they win a match. Unlike most future installments, these tracks have a given name based on the official soundtrack, being "[Character Name] Wins" (e.g. "C. Falcon Wins" or "Ness Wins," the two included on said OST).
Battle Results
Battle Results | |
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Track title | Battle Results |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [17] |
Origin
Remix of "Bonus Game."
Usage
Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.
Composition & Arrangements
Original Composer: Hirokazu Ando
Hammer
Hammer | |
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Track title | Hammer |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Link | [18] |
Origin
The original chiptune theme that played in Donkey Kong when the player picked up a hammer.
Usage
Plays when a player picks up a Hammer. This track is not included on the OST.
Composition & Arrangements
Original Composer: Yukio Kaneoka
Starman
Starman | |
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Track title | Starman |
Universe | Mario |
Debut game | Super Mario Bros. |
Arrangement debut | Super Smash Bros. |
Link | [19] |
Origin
A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.
Usage
Plays when a player picks up the Starman during a match. This track is not included on the OST.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
Training Mode
Training Mode | |
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Track title | Training Mode |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [20] |
Usage
Plays during the game's Training Mode. Possibly due to how long a player may spend in this mode, this song goes five minutes before looping, consistently introducing new pieces to the track.
Composition & Arrangements
Original Composer: Hirokazu Ando
Stage Introduction
Stage Introduction | |
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Track title | Stage Introduction |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [21] |
Usage
Plays before the player enters a battle in 1P Game. On the OST, this is included on the same track as Meta Crystal. It ends with a gong, as if to signify the start of the battle. Melee uses a softer version of this jingle.
Composition & Arrangements
Original Composer: Hirokazu Ando
Final Stage Introduction
Final Stage Introduction | |
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Track title | Final Stage Introduction |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [22] |
Usage
Plays right before the player enters the battle with Master Hand. On the OST, this is included on the same track as Final Destination. Follows a similar pitch structure to the normal intro, but otherwise is completely unique, made to build tension.
Composition & Arrangements
Original Composer: Hirokazu Ando
Master Hand
Master Hand | |
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Track title | Master Hand |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Final Destination |
Link | [23] |
Usage
Plays while Master Hand makes his on-screen appearance. On the OST, this is included on the same track as Final Destination. It seems to be continuation of the previous track.
Composition & Arrangements
Original Composer: Hirokazu Ando
Final Destination
Final Destination | |
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Track title | Final Destination |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Final Destination |
Link | [24] |
Usage
Climactic battle music heard in the final battle against Master Hand. The instrumentation is whimsical and mystic, at some portions giving an aura of a magic show, a theme fitting the white glove.
Composition & Arrangements
Original Composer: Hirokazu Ando
Bonus Game
Bonus Game | |
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Track title | Bonus Game |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [25] |
Usage
Plays on any Break the Targets or Board the Platforms stages, and in Race to the Finish.
Composition & Arrangements
Original Composer: Hirokazu Ando
Stage Clear
Stage Clear | |
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Track title | Stage Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [26] |
Usage
Plays upon completion of a 1P Game battle. On the OST, this is included on the same track as Duel Zone.
Composition & Arrangements
Original Composer: Hirokazu Ando
All Clear
All Clear | |
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Track title | All Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [27] |
Usage
Plays on the score display screen following the Master Hand battle.
Composition & Arrangements
Original Composer: Hirokazu Ando
Bonus Game Clear
Bonus Game Clear | |
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Track title | Bonus Game Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [28] |
Usage
Plays after the player succeeds to complete a Bonus Stage round and during the score display screen that follows. On the OST, this is included on the same track as Bonus Game.
Composition & Arrangements
Original Composer: Hirokazu Ando
Lose Bonus Game
Lose Bonus Game | |
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Track title | Lose Bonus Game |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [29] |
Usage
Plays during the score display screen after the player fails to complete a Bonus Stage round.
Composition & Arrangements
Original Composer: Hirokazu Ando
Duel Zone
Duel Zone | |
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Track title | Duel Zone |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Duel Zone |
Link | [30] |
Usage
Plays during the match against the Fighting Polygon Team on Duel Zone.
Composition & Arrangements
Original Composer: Hirokazu Ando
Meta Crystal
Meta Crystal | |
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Track title | Meta Crystal |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Meta Crystal |
Link | [31] |
Usage
Plays during the battle against Metal Mario on Meta Crystal in 1P Game. It seems to be a mix of folk and hard rock style music, made up of metallic and clattering sounds.
Composition & Arrangements
Original Composer: Hirokazu Ando
A Character Appears
A Character Appears | |
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Track title | A Character Appears |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [32] |
Usage
Plays on the "Challenger Approaching" screen. This track is nearly identical to Stage Introduction (track 29), with a minor change in pitch.
Composition & Arrangements
Original Composer: Hirokazu Ando
The Prize
The Prize | |
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Track title | The Prize |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [33] |
Usage
Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.
Composition & Arrangements
Original Composer: Hirokazu Ando
Ending
Ending | |
---|---|
Track title | Ending |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [34] |
Usage
Plays after a player completes 1P Game and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track as Staff Roll.
Composition & Arrangements
Original Composer: Hirokazu Ando
Continue
Continue | |
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Track title | Continue |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [35] |
Usage
Plays on the Continue screen when the defeated character flops down like a plush doll.
Composition & Arrangements
Original Composer: Hirokazu Ando
Game Over
Game Over | |
---|---|
Track title | Game Over |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [36] |
Usage
Plays if the player decides to exit and select "No" on the Continue screen, resulting in a Game Over.
Composition & Arrangements
Original Composer: Hirokazu Ando
Staff Roll
Staff Roll | |
---|---|
Track title | Staff Roll |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [37] |
Usage
Plays throughout the ending credits. It has been remixed in Super Smash Bros. Melee, Super Smash Bros. Brawl and Smash 4. On the OST, this is included on the same track as Ending.
Composition & Arrangements
Original Composer: Hirokazu Ando
Trivia
- There is an additional unused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.
- The composers were careful to include music from across Nintendo history so every player regardless of age can hear something familiar.
References