From SmashWiki, the Super Smash Bros. wiki
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Overview[edit]
Hitboxes[edit]
The scripts only specify shieldstun multipliers for the ID 0, 1, and 2 hitboxes, but due to a glitch, they apply to all hitboxes regardless. In the case of Electric Wind God Fist, the early hit's 5× shieldstun multiplier for the ID 0 hitbox is overriden by the ID 1 and 2 hitboxes' 1.2× multiplier.
Wind God Fist[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Shieldstun
|
Early hit
|
0 |
0 |
0 |
13.5% |
4.0 |
|
Forward |
102 |
5 |
0 |
|
2.5 |
handr |
0.0 |
0.0 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+15 frames
|
1.2×
|
1 |
0 |
0 |
13.5% |
4.0 |
|
Forward |
102 |
5 |
0 |
|
5.0 |
top |
0.0 |
13.0 |
6.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+15 frames
|
1.2×
|
2 |
0 |
0 |
13.5% |
4.0 |
|
Forward |
102 |
5 |
0 |
|
3.0 |
top |
-1.0 |
9.0 |
3.5 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+15 frames
|
1.2×
|
3 |
0 |
0 |
13.0% |
4.0 |
|
Forward |
90 |
5 |
0 |
|
2.5 |
handr |
0.0 |
0.0 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+13 frames
|
—
|
4 |
0 |
0 |
13.0% |
4.0 |
|
Forward |
90 |
5 |
0 |
|
5.0 |
top |
0.0 |
13.0 |
6.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+13 frames
|
—
|
5 |
0 |
0 |
13.0% |
4.0 |
|
Forward |
90 |
5 |
0 |
|
3.0 |
top |
-1.0 |
9.0 |
3.5 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+13 frames
|
—
|
Mid hit
|
0 |
0 |
0 |
13.5% |
4.0 |
|
Forward |
102 |
5 |
0 |
|
2.5 |
handr |
0.0 |
0.0 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+15 frames
|
1.2×
|
1 |
0 |
0 |
13.5% |
4.0 |
|
Forward |
102 |
5 |
0 |
|
5.0 |
top |
0.0 |
18.0 |
5.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+15 frames
|
1.2×
|
2 |
0 |
0 |
13.5% |
4.0 |
|
Forward |
102 |
5 |
0 |
|
3.0 |
top |
-1.0 |
13.0 |
7.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+15 frames
|
1.2×
|
3 |
0 |
0 |
13.0% |
4.0 |
|
Forward |
92 |
5 |
0 |
|
2.5 |
handr |
0.0 |
0.0 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+13 frames
|
—
|
4 |
0 |
0 |
13.0% |
4.0 |
|
Forward |
92 |
5 |
0 |
|
5.0 |
top |
0.0 |
18.0 |
5.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+13 frames
|
—
|
5 |
0 |
0 |
13.0% |
4.0 |
|
Forward |
92 |
5 |
0 |
|
3.0 |
top |
-1.0 |
13.0 |
7.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+13 frames
|
—
|
Late hit
|
0 |
0 |
0 |
13.5% |
4.0 |
|
Forward |
102 |
5 |
0 |
|
2.5 |
handr |
0.0 |
0.0 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+17 frames
|
1.2×
|
1 |
0 |
0 |
13.5% |
4.0 |
|
Forward |
102 |
5 |
0 |
|
5.0 |
top |
0.0 |
19.0 |
5.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+17 frames
|
1.2×
|
2 |
0 |
0 |
13.5% |
4.0 |
|
Forward |
102 |
5 |
0 |
|
3.0 |
top |
0.0 |
15.0 |
7.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+17 frames
|
1.2×
|
3 |
0 |
0 |
13.0% |
4.0 |
|
Forward |
92 |
5 |
0 |
|
2.5 |
handr |
0.0 |
0.0 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+13 frames
|
—
|
4 |
0 |
0 |
13.0% |
4.0 |
|
Forward |
92 |
5 |
0 |
|
5.0 |
top |
0.0 |
19.0 |
5.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+13 frames
|
—
|
5 |
0 |
0 |
13.0% |
4.0 |
|
Forward |
92 |
5 |
0 |
|
3.0 |
top |
0.0 |
15.0 |
7.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+13 frames
|
—
|
Electric Wind God Fist[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Shieldstun
|
Early hit
|
0 |
0 |
0 |
14.5% |
5.0 |
|
Forward |
102 |
5 |
0 |
|
2.5 |
handr |
0.0 |
0.0 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+19 frames
|
5.0×
|
1 |
0 |
0 |
14.5% |
5.0 |
|
Forward |
102 |
5 |
0 |
|
5.0 |
top |
0.0 |
13.0 |
6.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+19 frames
|
1.2×
|
2 |
0 |
0 |
14.5% |
5.0 |
|
Forward |
102 |
5 |
0 |
|
3.0 |
top |
-1.0 |
9.0 |
3.5 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+19 frames
|
1.2×
|
3 |
0 |
0 |
14.0% |
5.0 |
|
Forward |
92 |
5 |
0 |
|
2.5 |
handr |
0.0 |
0.0 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+14 frames
|
—
|
4 |
0 |
0 |
14.0% |
5.0 |
|
Forward |
92 |
5 |
0 |
|
5.0 |
top |
0.0 |
13.0 |
6.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+14 frames
|
—
|
5 |
0 |
0 |
14.0% |
5.0 |
|
Forward |
92 |
5 |
0 |
|
3.0 |
top |
-1.0 |
9.0 |
3.5 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+14 frames
|
—
|
Mid hit
|
0 |
0 |
0 |
14.5% |
5.0 |
|
Forward |
102 |
5 |
0 |
|
2.5 |
handr |
0.0 |
0.0 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+19 frames
|
1.2×
|
1 |
0 |
0 |
14.5% |
5.0 |
|
Forward |
102 |
5 |
0 |
|
5.0 |
top |
0.0 |
18.0 |
5.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+19 frames
|
1.2×
|
2 |
0 |
0 |
14.5% |
5.0 |
|
Forward |
102 |
5 |
0 |
|
3.0 |
top |
-1.0 |
13.0 |
7.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+19 frames
|
1.2×
|
3 |
0 |
0 |
14.0% |
5.0 |
|
Forward |
92 |
5 |
0 |
|
2.5 |
handr |
0.0 |
0.0 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+14 frames
|
—
|
4 |
0 |
0 |
14.0% |
5.0 |
|
Forward |
92 |
5 |
0 |
|
5.0 |
top |
0.0 |
18.0 |
5.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+14 frames
|
—
|
5 |
0 |
0 |
14.0% |
5.0 |
|
Forward |
92 |
5 |
0 |
|
3.0 |
top |
-1.0 |
13.0 |
7.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+14 frames
|
—
|
Late hit
|
0 |
0 |
0 |
14.5% |
5.0 |
|
Forward |
102 |
5 |
0 |
|
2.5 |
handr |
0.0 |
0.0 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+19 frames
|
1.2×
|
1 |
0 |
0 |
14.5% |
5.0 |
|
Forward |
102 |
5 |
0 |
|
5.0 |
top |
0.0 |
19.0 |
5.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+19 frames
|
1.2×
|
2 |
0 |
0 |
14.5% |
5.0 |
|
Forward |
102 |
5 |
0 |
|
3.0 |
top |
0.0 |
15.0 |
7.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+19 frames
|
1.2×
|
3 |
0 |
0 |
14.0% |
5.0 |
|
Forward |
92 |
5 |
0 |
|
2.5 |
handr |
0.0 |
0.0 |
0.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+14 frames
|
—
|
4 |
0 |
0 |
14.0% |
5.0 |
|
Forward |
92 |
5 |
0 |
|
5.0 |
top |
0.0 |
19.0 |
5.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+14 frames
|
—
|
5 |
0 |
0 |
14.0% |
5.0 |
|
Forward |
92 |
5 |
0 |
|
3.0 |
top |
0.0 |
15.0 |
7.0 |
0.3× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Punch |
|
All |
All |
|
|
|
|
|
|
+14 frames
|
—
|
On shield[edit]
Upon hitting a shield, an additional, unblockable hitbox that deals no damage is generated during hitlag, forcing the opponent out of their shield. This hitbox is then deleted alongside the rest.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
6 |
1 |
0 |
0.0% |
0 |
|
Standard |
0 |
100 |
65 |
|
12.0 |
top |
0.0 |
10.0 |
10.0 |
0.0× |
0.0× |
0% |
|
|
|
|
|
|
None |
|
Fighter only |
All |
|
|
|
|
|
|
Wind God Fist[edit]
Upper body intangible
|
1-7
|
Right arm intangible
|
1-11
|
Hitboxes
|
8, 9, 10-11
|
Interruptible
|
36
|
Animation length
|
50
|
Hitboxes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Upper body |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Right arm |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Electric Wind God Fist[edit]
Full intangibility
|
4-8
|
Upper body intangible
|
1-8
|
Right arm intangible
|
1-12
|
Hitboxes
|
8, 9, 10-11
|
Interruptible
|
32
|
Animation length
|
50
|
Hitboxes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Full |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Upper body |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Right arm |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Kazuya's moveset
|
|