OverviewEdit
HitboxesEdit
The scripts only specify a hitstun modifier for the ID 0 hitbox, but it applies to all hitboxes due to a glitch.
TimingEdit
The move can transition into the next jab by either holding the attack button or pressing it again.
Hitboxes | 7-8 | |
---|---|---|
Continuability window | Jab 3 | 9 |
Flash Punch | 10-26 | |
Interruptibility | 27 | |
Animation length | 44 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||
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Jab 3 | ||||||||||||||||||||||||||||||||||||||||||||
Flash Punch |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |