From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Kazuya's down aerial.
Hitbox visualization showing Kazuya's landing down aerial.
Overview[edit]
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Hitboxes[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hit 1
|
0 |
0 |
0 |
6.0% |
0 |
|
Forward |
0 |
100 |
80 |
|
3.0 |
legl |
0.0 |
0.0 |
0.0 |
0.1× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
6.0% |
0 |
|
Forward |
0 |
100 |
80 |
|
3.0 |
kneel |
0.0 |
0.0 |
0.0 |
0.1× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
6.0% |
0 |
|
Forward |
0 |
100 |
80 |
|
4.0 |
footl |
0.0 |
0.0 |
0.0 |
0.1× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
6.0% |
0 |
|
Forward |
0 |
100 |
55 |
|
3.0 |
legl |
0.0 |
0.0 |
0.0 |
0.1× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
4 |
0 |
0 |
6.0% |
0 |
|
Forward |
0 |
100 |
55 |
|
3.0 |
kneel |
0.0 |
0.0 |
0.0 |
0.1× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
5 |
0 |
0 |
6.0% |
0 |
|
Forward |
0 |
100 |
55 |
|
4.0 |
footl |
0.0 |
0.0 |
0.0 |
0.1× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
Hit 2 (early)
|
0 |
1 |
0 |
15.0% |
0 |
|
Forward |
70 |
60 |
0 |
|
3.5 |
legl |
0.0 |
0.0 |
0.0 |
0.6× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
1 |
1 |
0 |
15.0% |
0 |
|
Forward |
70 |
60 |
0 |
|
4.0 |
kneel |
-0.5 |
-2.0 |
1.0 |
0.6× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
2 |
1 |
0 |
15.0% |
0 |
|
Forward |
70 |
60 |
0 |
|
5.5 |
footl |
-1.0 to -6.5 |
-0.5 to -8.0 |
3.5 to 0.0 |
0.6× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
Hit 2 (late)
|
0 |
1 |
0 |
15.0% |
0 |
|
Forward |
70 |
60 |
0 |
|
3.5 |
legl |
0.0 |
0.0 |
0.0 |
0.6× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
1 |
1 |
0 |
15.0% |
0 |
|
Forward |
70 |
60 |
0 |
|
4.0 |
kneel |
0.0 |
0.0 |
0.0 |
0.6× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
2 |
1 |
0 |
15.0% |
0 |
|
Forward |
70 |
60 |
0 |
|
5.5 |
footl |
-0.2 |
-0.5 |
1.0 |
0.6× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
Landing
|
0 |
1 |
0 |
10.0% |
0 |
|
Standard |
50 |
75 |
0 |
|
5.0 |
top |
0.0 |
3.0 |
10.0 to 0.0 |
0.1× |
1.0× |
0% |
|
|
|
|
|
|
Kazuya Kick |
|
All |
All |
|
|
|
|
|
|
The move resets Kazuya's horizontal momentum and changes his vertical speed multiple times, first setting it to 2.5 on frames 1-2, then 2 on frames 3-4, 1.5 on frames 5-6, 1 on frames 7-8, 0.5 on frames 9-10, -1 on frames 12-14, -2 on frames 15-18, and finally -3.5 from frame 19 onward. Manual horizontal movement is also disabled throughout it.
Hit 1
|
17-18
|
Hit 2 (early, late)
|
19, 20-39
|
Ending autocancel
|
50-
|
Interruptible
|
58
|
Animation length
|
57
|
Landing lag[edit]
Hitbox
|
1-2
|
Interruptible
|
36
|
Animation length
|
43
|
|
|
Kazuya's moveset
|
|