Kazuya (SSBU)/Neutral attack/Hit 1
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Overview[edit]
Hitboxes[edit]
The scripts only specify shieldstun multipliers for the ID 0, 1, and 2 hitboxes, but due to a glitch, they apply to all hitboxes regardless. This is not the case for the hitstun modifiers.
Timing[edit]
The move can transition into the next jab by either holding the attack button or pressing it again.
Hitboxes | 6-7 |
---|---|
Continuability window | 9-22 |
Interruptibility | 23 |
Animation length | 52 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|