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Kazuya (SSBU)/Command input/Command input 1
From SmashWiki, the Super Smash Bros. wiki
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Hitbox visualization showing Kazuya's Wind God Fist.

Hitbox visualization showing Kazuya's Electric Wind God Fist.
Overview[edit]
Hitboxes[edit]
The scripts only specify shieldstun multipliers for the ID 0, 1, and 2 hitboxes, but due to a glitch, they apply to all hitboxes regardless. In the case of Electric Wind God Fist, the early hit's 5× shieldstun multiplier for the ID 0 hitbox is overriden by the ID 1 and 2 hitboxes' 1.2× multiplier.
Wind God Fist[edit]
Electric Wind God Fist[edit]
Attack[edit]
On shield[edit]
Upon hitting a shield, an additional, unblockable hitbox that deals no damage is generated during hitlag, forcing the opponent out of their shield. This hitbox is then deleted alongside the rest.
Timing[edit]
Wind God Fist[edit]
Upper body intangible | 1-7 |
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Right arm intangible | 1-11 |
Hitboxes | 8, 9, 10-11 |
Interruptible | 36 |
Animation length | 50 |
Hitboxes | ![]() |
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Right arm | ![]() |
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Electric Wind God Fist[edit]
Full intangibility | 4-8 |
---|---|
Upper body intangible | 1-8 |
Right arm intangible | 1-12 |
Hitboxes | 8, 9, 10-11 |
Interruptible | 32 |
Animation length | 50 |
Hitboxes | ![]() |
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Full | ![]() |
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Upper body | ![]() |
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Right arm | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
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