Kazuya (SSBU)/Down smash
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Overview[edit]
Hitboxes[edit]
The scripts only specify shieldstun multipliers for the ID 0 and 1 hitboxes, but they apply to all hitboxes due to a glitch.
Timing[edit]
The damage-based armor has a threshold of 6%.
Charges between | 2-3 |
---|---|
Damage-based armor | 7-15 |
Arm intangible | 17-19 |
Clean hit | 17, 18 |
Late hit | 19 |
Interruptible | 47 |
Animation length | 65 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Body | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arm |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Armour |
Interruptible |
|