Music (SSB)
The music of Super Smash Bros. is accessible in the game's Sound Test and are listed and described here. Strangely, the "character select" music isn't present in the feature. In Super Smash Bros., each stage has one track, several of which reappear in later games of the series. Hirokazu Ando, an employee of HAL Laboratory, composed all the original music in the game and arranged all the remix tracks.
1: Opening
Opening | |
---|---|
Track title | Opening |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [1] |
Usage
The music is played during the opening movie for Super Smash Bros. . Parts of this track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in Melee.
Composition & Arrangements
Original Composer: Hirokazu Ando
2: How to Play
How to Play | |
---|---|
Track title | How to Play |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [2] |
Usage
Plays during the How to Play video if the player waits long enough on the Title Screen.
Composition & Arrangements
Original Composer: Hirokazu Ando
3: Records
Records | |
---|---|
Track title | Records |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [3] |
Usage
Plays in the Character Data and VS Records sub-menus.
Composition & Arrangements
Original Composer: Hirokazu Ando
4: Menu
Menu | |
---|---|
Track title | Menu |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [4] |
Usage
Plays on the main menu screen.
Composition & Arrangements
Original Composer: Hirokazu Ando
5: Peach's Castle
Peach's Castle | |
---|---|
Track title | Peach's Castle |
Universe | Mario |
Debut game | Super Mario Bros. |
Link | [5] |
Origin
The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES.
Usage
Plays on Peach's Castle. The stage and music would later return as DLC if the player purchased Peach's Castle (64) in Super Smash Bros. 4.
Composition & Arrangements
Original Composer: Hirokazu Ando
6: Kongo Jungle
Kongo Jungle | |
---|---|
Track title | Kongo Jungle |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Link | [6] |
Origin
The track is a remix of Jungle Groove (also known as DK Island Swing) from Donkey Kong Country on the SNES.
Usage
Plays on Congo Jungle. Both the music and the stage were later reused in Melee and again in Super Smash Bros. 4.
Composition & Arrangements
Original Composer: Hirokazu Ando
7: Hyrule Castle
Hyrule Castle | |
---|---|
Track title | Hyrule Castle |
Universe | Zelda |
Debut game | The Legend of Zelda |
Link | [7] |
Origin
A remix of the overworld theme from The Legend of Zelda for the NES.
Usage
Plays on the stage Hyrule Castle. Both the music and the stage would return as DLC in Super Smash Bros. 4 if the player purchases Hyrule Castle (64).
Composition & Arrangements
Original Composer: Hirokazu Ando
8: Planet Zebes
Planet Zebes | |
---|---|
Track title | Planet Zebes |
Universe | Metroid |
Debut game | Metroid |
Link | [8] |
Origin
A remix of the theme used in Brinstar from Metroid for the NES.
Usage
Plays on the stage Planet Zebes.
Composition & Arrangements
Original Composer: Hirokazu Ando
9: Yoshi's Island
Yoshi's Island | |
---|---|
Track title | Yoshi's Island |
Universe | Yoshi |
Debut game | Yoshi's Story. |
Link | [9] |
Origin
A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.
Usage
Plays on Yoshi's Island. Both the music and the stage were later reused in Melee, and the music was reused again as an available track in Super Smash Bros. for Wii U on the stage Yoshi's Island.
Composition & Arrangements
Original Composer: Hirokazu Ando
10: Dream Land
Dream Land | |
---|---|
Track title | Dream Land |
Universe | Kirby |
Debut game | Kirby Super Star |
Link | [10] |
Origin
A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.
Usage
Plays on Dream Land. Both the music and the stage were later reused in Melee, and again in Super Smash Bros. 4 if the player purchases the Dream Land (64) DLC.
Composition & Arrangements
Original Composer: Hirokazu Ando
11: Sector Z
Sector Z | |
---|---|
Track title | Sector Z |
Universe | Star Fox |
Debut game | Star Fox 64 |
Link | [11] |
Origin
The track is a remix of Star Fox 64 's main theme.
Usage
Plays on Sector Z.
Composition & Arrangements
Original Composer: Hirokazu Ando
12: Pokémon Theme
Pokémon Theme | |
---|---|
Track title | Pokémon Theme |
Universe | Pokémon |
Debut game | Pokémon Red & Blue |
Link | [12] |
Origin
An orchestration of the traditional Pokémon title theme.
Usage
Plays on Saffron City.
Composition & Arrangements
Original Composer: Hirokazu Ando
13: Mushroom Kingdom
Mushroom Kingdom | |
---|---|
Track title | Mushroom Kingdom |
Universe | Mario |
Debut game | Super Mario Bros. |
Link | [13] |
Origin
A near-perfect preservation of the original 8-bit Overworld theme from Super Mario Bros.
Usage
Plays on Mushroom Kingdom. Only the music returned in Melee on that game's Mushroom Kingdom stage.
Composition & Arrangements
Original Composer: Hirokazu Ando
14: Mushroom Kingdom (Finale)
Mushroom Kingdom (Finale) | |
---|---|
Track title | Mushroom Kingdom (Finale) |
Universe | Mario |
Debut game | Super Mario Bros. |
Link | [14] |
Origin
A near-perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in Super Mario Bros.
Usage
Plays on Mushroom Kingdom when there's only 30 seconds left on thetimer during Sudden Death.
Composition & Arrangements
Original Composer: Hirokazu Ando
15-24: Victory themes
25: Results Screen
Results Screen | |
---|---|
Track title | Results Screen |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [15] |
Origin
Remix of "Break the Targets" (track 33).
Usage
Plays on the match complete screen after the fanfare track plays for the winning character.
26: Hammer
Hammer | |
---|---|
Track title | Hammer |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Link | [16] |
Origin
The original 8-bit theme that played in Donkey Kong when the player picked up a hammer.
Usage
Plays when a player picks up a Hammer.
27: Starman
Starman | |
---|---|
Track title | Starman |
Universe | Mario |
Debut game | Super Mario Bros. |
Link | [17] |
Origin
A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.
Usage
Plays when a player picks up the Starman during a match.
28: Training
Training | |
---|---|
Track title | Training |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [18] |
Usage
Plays during Training mode.
29: 1P Intro
1P Intro | |
---|---|
Track title | 1P Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Usage
Plays before the player enters a battle in single-player mode.
30: Master Hand 1P Intro
Master Hand 1P Intro | |
---|---|
Track title | Master Hand 1P Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Usage
Plays right before the player enters the battle with Master Hand.
31: Master Hand Appearance
Master Hand Appearance | |
---|---|
Track title | Master Hand Appearance |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [19] |
Usage
Plays while Master Hand makes his on-screen appearance.
32: Master Hand
Master Hand | |
---|---|
Track title | Master Hand |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [20] |
Usage
Climactic battle music heard in the final battle against Master Hand.
33: Break the Targets
Break the Targets | |
---|---|
Track title | Break the Targets |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [21] |
Usage
Plays on any Break the Targets or Board the Platforms stages.
34: 1P Victory
1P Victory | |
---|---|
Track title | 1P Victory |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Usage
Plays upon completion of a single-player mode battle.
35: 1P Clear
1P Clear | |
---|---|
Track title | 1P Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [22] |
Usage
Plays on the score display screen following the Master Hand battle.
36: Bonus Clear
Bonus Clear | |
---|---|
Track title | Bonus Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [23] |
Usage
Plays after the player succeeds to complete a single-player mode mini-game round and during the score display screen that follows.
37: Bonus Failed
Bonus Failed | |
---|---|
Track title | Bonus Failed |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [24] |
Usage
Plays during the score display screen after the player fails to complete a single-player bonus round.
38: Fighting Polygon Team
Fighting Polygon Team | |
---|---|
Track title | Fighting Polygon Team |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [25] |
Usage
Plays during the match against the Fighting Polygon Team, on Battlefield.
39: Metal Mario
Metal Mario | |
---|---|
Track title | Metal Mario |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [26] |
Usage
Plays during the battle against Metal Mario on Meta Crystal in single-player mode.
40: Challenger Approaching
Challenger Approaching | |
---|---|
Track title | Challenger Approaching |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [27] |
Usage
Plays on the "Challenger Approaching" screen. This track is identical to 1P Intro (track 29), with a fractional change in tone.
41: Reward
Reward | |
---|---|
Track title | Reward |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [28] |
Usage
Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.
42: 1P Clear
1P Clear | |
---|---|
Track title | 1P Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [29] |
Usage
Plays after a player completes single-player mode and the victorious character flops down onto a table like a plush doll.
43: Continue?
Continue? | |
---|---|
Track title | Continue? |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [30] |
Usage
Plays on the Continue screen when the defeated character flops down like a plush doll.
44: Game Over
Game Over | |
---|---|
Track title | Game Over |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [31] |
Usage
Plays if the player decides to exit and select "No" on the Continue screen, resulting in a "Game Over".
45: Credits
Credits | |
---|---|
Track title | Credits |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [32] |
Usage
Plays throughout the ending credits. It has been remixed in Melee, Brawl and Super Smash Bros. 4.
Trivia
- There is an additional background song, not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.