Super Smash Bros. Ultimate

List of SSBU Music (Castlevania series)

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Revision as of 16:46, November 2, 2020 by Arthur101 (talk | contribs) (Added "Other Uses" sections in many tracks describing usage in World of Light.)
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This is a list of music tracks pertaining to the Castlevania universe in Super Smash Bros. Ultimate. All tracks listed here play on Dracula's Castle, and, as of the 8.1.0 update, Battlefield, Small Battlefield, Big Battlefield, and Final Destination.

Vampire Killer (Remix)

Vampire Killer
Track title Vampire Killer
Universe Castlevania
Debut game Castlevania
Availability Default
Link [1]

Origin

This track is a remix of the first stage theme in the original Castlevania. The instrumentation and overall structure is largely similar to the orchestral metal approach of the Castlevania Judgment version, but the arrangement is extended and incorporates a portion not found in the original melody.

Composition & Arrangements

Source: Castlevania

Arrangement Supervisor: Shinji Ushiroda

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: Nintendo

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Other uses

This track was used in Simon's character trailer on the official website and in the World of Light sub-world Dracula's Castle when the player is in the main halls or the dungeon.

Vampire Killer

Vampire Killer
Track title Vampire Killer
Universe Castlevania
Debut game Castlevania
Castlevania Judgment
Availability Default
Link [2]

Origin

This track is a remix taken directly from the spin-off fighting game Castlevania Judgment, where it was featured as Simon's theme. The original track was used in the first stage of the original Castlevania.

Composition & Arrangements

Source: Castlevania

From Castlevania Judgment

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Other uses

This track was used in Simon's reveal trailer.

Starker / Wicked Child

Starker / Wicked Child
Track title Starker / Wicked Child
Universe Castlevania
Debut game Castlevania
Availability Default
Link [3]

Origin

This track is a remixed medley of the Stage 2 and Stage 3 themes from Castlevania. The first title is commonly referred to as "Stalker," with "Starker" being a rare mistranslation of the title. The arrangement is faithful to the original songs, but uses an orchestral approach with additional interludes to connect the two themes.

Composition & Arrangements

Source: Castlevania

Arrangement Supervisor: Hideki Sakamoto

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Other uses

Both halves of the track play separately in different areas of the Dracula’s Castle sub-world in World of Light; they play when the player is in the chapel, the outer wall, or underground.

Out of Time

Out of Time
Track title Out of Time
Universe Castlevania
Debut game Castlevania
Availability Default
Link [4]

Origin

This track is a remix of the music that plays during the Clock Tower stage in Castlevania. The song takes a similar orchestral metal approach to the soundtrack of Castlevania Judgment.

Composition & Arrangements

Source: Castlevania

Arrangement Supervisor: Yasushi Asada

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Other uses

This track is used in the World of Light sub-world Dracula's Castle when the player is in the clock tower and was used during the Super Smash Bros. Ultimate Direct of August 8, 2018 when Masahiro Sakurai explains the Dracula's Castle stage.

Nothing to Lose

Nothing to Lose
Track title Nothing to Lose
Universe Castlevania
Debut game Castlevania
Castlevania: Harmony of Despair
Availability Default
Link [5]

Origin

This track is a remix taken directly from Castlevania: Harmony of Despair, a multiplayer crossover game. The original track played during the first phase of the Dracula boss battle in Castlevania.

Composition & Arrangements

Source: Castlevania

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Other uses

This track was used in Simon and Richter's reveal trailer, in the World of Light sub-world Dracula's Castle when the player is at the castle keep and when fighting Dracula in his first form in Simon and Luigi's Classic Mode route.

Black Night

Black Night
Track title Black Night
Universe Castlevania
Debut game Castlevania
Castlevania: The Arcade
Availability Unlockable
Link [6]

Origin

This track is a remix taken directly from Castlevania: The Arcade. The original track played during the second phase of the Dracula boss battle in Castlevania.

Composition & Arrangements

Source: Castlevania

From Castlevania: The Arcade

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Note

This track is used when fighting Dracula in his second form in Simon and Luigi's Classic Mode and World of Light.

Bloody Tears / Monster Dance

Bloody Tears / Monster Dance
Track title Bloody Tears / Monster Dance
Universe Castlevania
Debut game Castlevania II: Simon's Quest
Availability Default
Link [7]

Origin

This track is a remixed medley of the daytime and nighttime themes from Castlevania II: Simon's Quest. It uses an orchestral metal approach, particularly incorporating a harpsichord and pipe organ for the "Bloody Tears" segment and a choir for the "Monster Dance" segment. Original bridges are used to link the two songs, incorporating the sound of a chiming church bell to reflect the game's day-and-night cycles.

Composition & Arrangements

Source: Castlevania II: Simon's Quest

Arrangement Supervisor: Michiko Naruke

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: Naru2 Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Other uses

This track is used in Simon's Classic Mode credits.

Dwelling of Doom

Dwelling of Doom
Track title Dwelling of Doom
Universe Castlevania
Debut game Castlevania II: Simon's Quest
Availability Unlockable
Link [8]

Origin

This track is taken directly from the Famicom Disk System version of Castlevania II: Simon's Quest, which sounds subtly different to the NES version due to differing sound hardware. In the original game, the song plays inside mansions.

Composition & Arrangements

Source: Castlevania II: Simon's Quest

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Other uses

This track is used when fighting Dracula in Pac-Man's Classic Mode.

Cross Your Heart

Cross Your Heart
Track title Cross Your Heart
Universe Castlevania
Debut game Haunted Castle
Availability Default
Link [9]

Origin

This track is a remix of the music used for first stage of Haunted Castle, an arcade remake of the original Castlevania. The arrangement is similar to the Castlevania: The Arcade remix of the song, but includes a choir and an additional guitar solo.

Composition & Arrangements

Source: Haunted Castle

Arrangement Supervisor: Takeshi Kuramochi

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: INSPION Inc.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Japanese title: 十字架を胸に, Cross on Chest

Can't Wait Until Night

Can't Wait Until Night
Track title Can't Wait Until Night
Universe Castlevania
Debut game Haunted Castle
Castlevania: Harmony of Despair
Availability Default
Link [10]

Origin

This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played during the bridge stage of Haunted Castle, and was incorporated with "Heart of Fire", the music from Stage 5 of the original Castlevania, to create Julius Belmont's theme from Castlevania: Aria of Sorrow. The version of the track used for Castlevania: Harmony of Despair is a remix of the Aria of Sorrow version.

Composition & Arrangements

Source: Haunted Castle

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: 夜まで待てない, Can't Wait Till the Night

Beginning

Beginning
Track title Beginning
Universe Castlevania
Debut game Castlevania III: Dracula's Curse
Availability Default
Link [11]

Origin

This track is a remix of the theme used for Stage 1 of Castlevania III: Dracula's Curse. The song's structure is based on its arrangement in Castlevania: The Arcade, but includes synth voices that emulate the sound of the original NES theme.

Composition & Arrangements

Source: Castlevania III: Dracula's Curse

Arrangement: Kenji Ito

Composition: Konami Digital Entertainment Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Mad Forest

Mad Forest
Track title Mad Forest
Universe Castlevania
Debut game Castlevania III: Dracula's Curse
Castlevania Judgment
Availability Unlockable
Link [12]

Origin

This track is a remix taken directly from Castlevania Judgment, where it was featured as Sypha's theme. The original track was used for the forest area of Castlevania III: Dracula's Curse.

Composition & Arrangements

Source: Castlevania III: Dracula's Curse

From Castlevania Judgment

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Aquarius

Aquarius
Track title Aquarius
Universe Castlevania
Debut game Castlevania III: Dracula's Curse
Availability Default
Link [13]

Origin

This track is a remix of the first song used in the Sunken City of Poltergeists stage in Castlevania III: Dracula's Curse. While the overall piece is similar to the Castlevania: Harmony of Despair version of the song, it includes original aspects, such as an electric guitar-focused refrain.

Composition & Arrangements

Source: Castlevania III: Dracula's Curse

Arrangement Supervisor: Yoshito Sekigawa

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: INTELLIGENT SYSTEMS

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Simon Belmont Theme

Simon Belmont Theme
Track title Simon Belmont Theme
Universe Castlevania
Debut game Super Castlevania IV
Availability Unlockable
Link [14]

Origin

This track is taken directly from Super Castlevania IV, where it is used in the background of the first stage and during the final boss.

Composition & Arrangements

Source: Super Castlevania IV

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: シモン・ベルモンドのテーマ, Simon Belmondo's Theme

Simon Belmont Theme (The Arcade)

Simon Belmont Theme (The Arcade)
Track title Simon Belmont Theme (The Arcade)
Universe Castlevania
Debut game Super Castlevania IV
Castlevania: The Arcade
Availability Default
Link [15]

Origin

This track is a remix taken directly from Castlevania: The Arcade. The original track played during the first stage and final boss in Super Castlevania IV.

Composition & Arrangements

Source: Super Castlevania IV

From Castlevania: The Arcade

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: シモン・ベルモンドのテーマ (THE ARCADE), Simon Belmondo's Theme (THE ARCADE)

Divine Bloodlines

Divine Bloodlines
Track title Divine Bloodlines
Universe Castlevania
Debut game Castlevania: Rondo of Blood
Availability Default
Link [16]

Origin

This track is a remix of the theme that plays during the first stage of Castlevania: Rondo of Blood, albeit with many alterations. It combines aspects of the various remixes of the original track from throughout the Castlevania series. The overall format this remix follows is based on the Portrait of Ruin version, "Bloodlines Bequeathed"; the opening riff is based on the Dracula X version, while the strings used for the main melody are very similar to "Opposing Bloodlines" from Castlevania 64. The latter part of the track borrows from "Blood Relations" from Symphony of the Night, which plays when Alucard fights the possessed Richter in Dracula's throne room. Like the "Out of Time" arrangement, it is given an orchestral metal approach similar to the Castlevania Judgment soundtrack.

Composition & Arrangements

Source: Castlevania: Rondo of Blood

Arrangement Supervisor: Yasushi Asada

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Japanese title: 乾坤の血族, Blood Relations of Heaven and Earth

Other uses

This track was used in Richter's reveal trailer, as well as his character trailer on the official website.

Slash

Slash
Track title Slash
Universe Castlevania
Debut game Castlevania: Rondo of Blood
Castlevania: Harmony of Despair
Availability Unlockable
Link [17]

Origin

This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in the background of Stage 4' in Castlevania: Rondo of Blood.

Composition & Arrangements

Source: Castlevania: Rondo of Blood

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Dance of Illusions

Dance of Illusions
Track title Dance of Illusions
Universe Castlevania
Debut game Castlevania: Rondo of Blood
Castlevania Judgment
Availability Default
Link [18]

Origin

This track is a remix taken directly from Castlevania Judgment, where it was featured as Dracula's theme. The original track was used as Dracula's boss theme in Castlevania: Rondo of Blood, and is a recurring battle theme against him throughout the series.

Composition & Arrangements

Source: Castlevania: Rondo of Blood

From Castlevania Judgment

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: 幻想的舞曲, Illusionary Dance

Other uses

This track is used when fighting Dracula in Richter’s Classic Mode.

Iron-Blue Intention

Iron-Blue Intention
Track title Iron-Blue Intention
Universe Castlevania
Debut game Castlevania Bloodlines
Availability Default
Link [19]

Origin

This track is a remix of the song used in Stage 4 of Castlevania Bloodlines. It takes an orchestral approach and primarily features a pipe organ for its main melody, while also including a modern drumkit and electric bass.

Composition & Arrangements

Source: Castlevania Bloodlines

Arrangement: Manami Kiyota

Composition: Konami Digital Entertainment Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Dracula's Castle

Dracula's Castle
Track title Dracula's Castle
Universe Castlevania
Debut game Castlevania: Symphony of the Night
Castlevania Judgment
Availability Default
Link [20]

Origin

This track is a remix taken directly from Castlevania Judgment, where it was featured as Alucard's theme. The original track was used in the opening area of Dracula's Castle in Castlevania: Symphony of the Night.

Composition & Arrangements

Source: Castlevania: Symphony of the Night

From Castlevania Judgment

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: ドラキュラ城, Dracula Castle

Other uses

This track is used in Richter's Classic Mode credits.

Dance of Gold

Dance of Gold
Track title Dance of Gold
Universe Castlevania
Debut game Castlevania: Symphony of the Night
Availability Default
Link [21]

Origin

This track is a remix of the music used for the Alchemy Laboratory area in Castlevania: Symphony of the Night. Whereas the original song is a lushly orchestrated waltz, the remix introduces a heavy metal style that occasionally includes orchestral breaks mimicking the original.

Composition & Arrangements

Source: Castlevania: Symphony of the Night

Arrangement Supervisor: Masami Ueda

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: PlatinumGames Inc.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Japanese title: 黄金の舞曲, Golden Dance

Lost Painting

Lost Painting
Track title Lost Painting
Universe Castlevania
Debut game Castlevania: Symphony of the Night
Availability Default
Link [22]

Origin

This track is a remix of the music heard in the Reverse Caverns, Anti-Chapel, and Forbidden Library areas in Castlevania: Symphony of the Night's Reverse Castle. The original song had an ambient, synth and pad-based melody with light percussion; the remix, meanwhile, is more of a trance-styled song that features electric guitar and rhodes.

Composition & Arrangements

Source: Castlevania: Symphony of the Night

Arrangement Supervisor: Tetsuya Shibata

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: Unique Note Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Japanese title: 失われた彩画, Lost Painting

The Tragic Prince

The Tragic Prince
Track title The Tragic Prince
Universe Castlevania
Debut game Castlevania: Symphony of the Night
Castlevania: Harmony of Despair
Availability Unlockable
Link [23]

Origin

This track is a remix taken directly from Castlevania: Harmony of Despair, where it is listed as "Pitiful Scion". The original track played in the Clock Tower area in Castlevania: Symphony of the Night.

Composition & Arrangements

Source: Castlevania: Symphony of the Night

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: 悲境の貴公子, Young Nobleman of Sadness

Awake

Awake
Track title Awake
Universe Castlevania
Debut game Castlevania: Circle of the Moon
Availability Default
Link [24]

Origin

This track is a remix of the song used in the Catacomb area in Castlevania: Circle of the Moon. The remix begins as a fairly faithful remaster of the original, orchestral song that incorporates faster-paced metal elements as it continues.

Composition & Arrangements

Source: Castlevania: Circle of the Moon

Arrangement Supervisor: Yoshito Sekigawa

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: INTELLIGENT SYSTEMS

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Ruined Castle Gallery

Ruined Castle Gallery
Track title Ruined Castle Gallery
Universe Castlevania
Debut game Castlevania: Aria of Sorrow
Castlevania: Harmony of Despair
Availability Default
Link [25]

Origin

This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in the Castle Corridor area in Castlevania: Aria of Sorrow.

Composition & Arrangements

Source: Castlevania: Aria of Sorrow

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: 荒城回廊, Ruined Castle Corridor

Lament of Innocence

Lament of Innocence
Track title Lament of Innocence
Universe Castlevania
Debut game Castlevania: Lament of Innocence
Availability Default
Link [26]

Origin

This track is a remix of Leon Belmont's theme from Castlevania: Lament of Innocence. As with the original, the song is a hybrid between a realistic orchestra with a techno-style bass and drumline, as well as incorporating a female vocalist. A later segment of this track features a reprise of Dracula's theme from Super Castlevania IV.

Composition & Arrangements

Source: Castlevania: Lament of Innocence

Arrangement: ACE (TOMOri Kudo / CHiCO)

Composition: Konami Digital Entertainment Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Japanese title: 真実の嘆き, Lament of Truth

Jet Black Incursion

Jet Black Incursion
Track title Jet Black Incursion
Universe Castlevania
Debut game Castlevania: Dawn of Sorrow
Availability Default
Link [27]

Origin

This track is taken directly from Castlevania: Dawn of Sorrow, where it is the background theme of the first stage and known in the sound test as "Pitch Black Intrusion".

Composition & Arrangements

Source: Castlevania: Dawn of Sorrow

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: 漆黒の進攻, Pitch-Black Attack

Crash in the Dark Night

Crash in the Dark Night
Track title Crash in the Dark Night
Universe Castlevania
Debut game Castlevania: Dawn of Sorrow
Castlevania: Harmony of Despair
Availability Default
Link [28]

Origin

This track is a remix taken directly from Castlevania: Harmony of Despair. The original track appeared as a boss theme in Castlevania: Dawn of Sorrow and known in the sound test as "Into the Dark Night".

Composition & Arrangements

Source: Castlevania: Dawn of Sorrow

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: 闇夜の激突, Clash in the Dark Night

Ripped Silence

Ripped Silence
Track title Ripped Silence
Universe Castlevania
Debut game Castlevania: Portrait of Ruin
Castlevania: Harmony of Despair
Availability Default
Link [29]

Origin

This track is a remix taken directly from Castlevania: Harmony of Despair. The original track appears as a boss theme in Castlevania: Portrait of Ruin. In both games, it is known as "Piercing Silence".

Composition & Arrangements

Source: Castlevania: Portrait of Ruin

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: 切り裂かれた静寂, Torn Silence

Hail from the Past

Hail from the Past
Track title Hail from the Past
Universe Castlevania
Debut game Castlevania: Portrait of Ruin
Availability Default
Link [30]

Origin

Though credited as a direct port from Castlevania: Portrait of Ruin, this track is actually an arrangement from the game's soundtrack album. In the original game, this music plays in the background of the Sandy Grave area.

Composition & Arrangements

Source: Castlevania: Portrait of Ruin

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Jail of Jewel

Jail of Jewel
Track title Jail of Jewel
Universe Castlevania
Debut game Castlevania: Portrait of Ruin
Availability Unlockable
Link [31]

Origin

This track is taken directly from the soundtrack to Castlevania: Portrait of Ruin, where it is used as the background music of the Great Stairway area in Dracula's Castle.

Composition & Arrangements

Source: Castlevania: Portrait of Ruin

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Twilight Stigmata

Twilight Stigmata
Track title Twilight Stigmata
Universe Castlevania
Debut game Castlevania: Order of Ecclesia
Castlevania: Harmony of Despair
Availability Default
Link [32]

Origin

This track is a remix directly from Castlevania: Harmony of Despair, where it is listed as "An Empty Tome". The original track appeared in Castlevania: Order of Ecclesia, where it played in the entrance of Dracula's Castle, as well as the game's opening movie. It is considered as the theme of Shanoa, the main character of that game.

Composition & Arrangements

Source: Castlevania: Order of Ecclesia

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: 黄昏の聖痕, Dusk's Holy Mark

Jet Black Wings

Jet Black Wings
Track title Jet Black Wings
Universe Castlevania
Debut game Castlevania: Order of Ecclesia
Castlevania: Harmony of Despair
Availability Default
Link [33]

Origin

This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in certain areas of Dracula's Castle in Castlevania: Order of Ecclesia, where it is listed as "Ebony Wings".

Composition & Arrangements

Source: Castlevania: Order of Ecclesia

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: 漆黒の翼, Pitch-Black Wings

Go! Getsu Fuma

Go! Getsu Fuma
Track title Go! Getsu Fuma
Universe Castlevania
Getsu Fuma Den
Debut game Getsu Fūma Den
Castlevania: Harmony of Despair
Availability Unlockable
Link [34]

Origin

This track is a remix taken directly from Castlevania: Harmony of Despair. It originally appeared as the overworld theme in Getsu Fūma Den, a Famicom game developed by Konami that referenced and is referenced by Castlevania.

Composition & Arrangements

Source: Getsu Fūma Den

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: いけ!月風魔, Go! Lunar Wind Demon

Trivia

  • Many of the Castlevania tracks' names seem to be based on the direct translations of their names used on Japanese soundtracks, rather than using their officially-localized English names.
  • The Castlevania series has the most games represented by new remixes in Super Smash Bros. Ultimate, taking music from 9 games.