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My Music

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The My Music interface for Moray Towers in Super Smash Bros. Ultimate.
Not to be confused with the alternate music available in Super Smash Bros. Melee and Super Smash Bros. for Nintendo 3DS.

My Music (オレ曲セレクト, My Music Select) is an option in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate that allows the player to choose any music track for any stage and adjust the likeliness that track will appear in that stage when battled on. This concept is similar to holding L and R in Melee in certain stages, except that this mode can be done at any time, and there are more than two tracks for each stage (excluding the stage Hanenbow in Brawl, which makes its own music with an ambient track as its backdrop and Midgar, which only has two tracks). Several tracks can be unlocked for each stage, either through collecting CDs or meeting certain pre-set conditions.

Contrary to its appearance, setting a track's slider to its far left does not render the chances of that particular track playing to none; rather, it makes the chances of that particular track playing exceedingly small.

In Ultimate, My Music does not restrict songs to stages so long as they are from the same series. For example, all Zelda stages share the same track list which can then be adjusted to the player's preference. Ultimate also allows the ability to choose which song that will play for a particular match.

Trivia

  • The Japanese name for My Music uses "ore", a masculine and informal pronoun used primarily by older men.
  • The Castle / Boss Fortress (Super Mario World / SMB 3) music track was initially present on the Delfino Plaza stage as proven by a beta screenshot of this menu item in the Smash Bros. DOJO!!, but the developers moved it to the Luigi's Mansion stage for the finished product. The track was also called Castle Music / Fortress Boss in this screenshot.
  • Originally in Super Smash Bros. for Wii U, Skyloft had Ocarina of Time Medley play, before being moved back to Bridge of Eldin.
  • Three track titles were changed in Super Smash Bros. for Wii U: "Ballad of the Goddess/Ghirahim's Theme" was originally just "Ballad of the Goddess", "Saria's Song/Middle Boss Battle" was originally just "Saria's Song", and "Bramble Blast" from Brawl was changed to "Stickerbush Symphony".
  • In pre-release versions of Super Smash Bros. for Wii U, songs were labeled as "Arrangement" rather than "Remix".
  • Some stages in Super Smash Bros. for Wii U have sliders in My Music featuring certain peculiarities:
    • Miiverse does not have a song set at 100% by default. Also, "Mii Plaza" "Mario Paint Medley" and "Tomodachi Life" are tied in likeliness by default at 80%.
    • Flat Zone X has two songs set at 100% by default, "Flat Zone 2" and "Flat Zone".
    • Suzaku Castle's first song in My Music, "Ryu Stage", is not set to be the most likely by default at 50%.
    • Boxing Ring has the song "Tomorrow's Passion" set at 0% by default.
    • When Corrin is purchased, both versions of "Lost in Thoughts All Alone" will be added to Coliseum and Castle Siege at 0%. Despite this, choosing to reset the probabilities to default will grant them preset probabilities, with the remix at either 45% at Coliseum or 70% at Castle Siege and the original at 10%. These are the only songs with this peculiarity.
  • In Super Smash Bros. Ultimate, the default My Music settings generally prioritize two specific music pieces, then list the remaining music in the order listed in Sounds. There are, however, exceptions:
    • Mushroom Kingdom, Mushroom Kingdom II, and Mushroomy Kingdom prioritize music from all Mario games released on the NES (The four main series games, Mario Bros., and Dr. Mario).
      • Gritzy Desert is included in the music prioritized on Mushroomy Kingdom and has a slight increase in priority over most of the NES music.
    • Luigi's Mansion prioritizes music from the titular game and its sequel.
    • Mario Bros. prioritizes music from Dr. Mario.
    • Paper Mario prioritizes music from the Mario RPGs (with the odd exception of Gritzy Desert).
    • Mario Galaxy prioritizes music from Super Mario Galaxy and its sequel.
    • Super Mario Maker focuses on the direct ports of themes from Super Mario Bros., Super Mario World, and New Super Mario Bros. U.
    • Pirate Ship and Spirit Train prioritize music from Zelda games with the "Toon Link" artstyle.
    • Stages available as DLC use the same priority system, but also assign individual probability values to each song in addition to the two "main" songs.
      • Garreg Mach Monastery is entirely non-standard. Its My Music list has three songs prioritized, with the two versions of Fire Emblem: Three Houses Main Theme listed first followed by Fódlan Winds. Fódlan Winds is set to be most likely by default, while the two Main Theme versions are both set to be the second-most likely. The other Fire Emblem: Three Houses songs are also given individual probability values, but not prioritized.
        • When counting both versions of Fire Emblem: Three Houses Main Theme separately, it results in Garreg Mach Monastery being the only stage in Ultimate to not have a song set at 100% by default.
    • When it was released alongside update 5.0.0, MEGALOVANIA's default rate was originally set to 0 in all "Others" category of stages. Version 7.0.0, however, raised its default settings on all available stages except Hanenbow, an aspect shared with Floral Fury.
  • Despite the the intention to increase the numbers of possible tracks, the new My Music feature in Ultimate also remove several songs from preexisting My Music libraries. For example, the Mario tracks can no longer be played on stages such as Yoshi's Island (Melee), 75m, PictoChat 2 and Flat Zone X, while the tracks in the "Other" category can no longer be played on stages such as Mario Galaxy, Lylat Cruise and Boxing Ring.
  • In all non-Japanese versions, all songs retain their English names, even ones that otherwise have different names depending on the language.
  • In Ultimate, when sorting songs in the Other series by year, Floral Fury is placed after Frontier Battle, despite Cuphead being released in 2017 and Dillon's Dead-Heat Breakers in 2018. It's most likely using Cuphead's 2019 Nintendo Switch release rather than it's initial Windows/Xbox One release.
    • MEGALOVANIA is correctly placed in 2015 despite Undertale being released similarly to Cuphead.

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