This page is protected to preempt unconstructive edits.
Super Smash Bros. 4

Link (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(like pages from melee and brawl)
Line 18: Line 18:
While Link has been considered one of the slower and weaker characters in the history of Smash Bros., the jump between ''Brawl'' to ''Smash 4'' has given him a great deal of buffs, and while he has some nerfs, his buffs are overall stronger. While some of his attacks have been weakened slightly, it's made up for by both speed and knockback increases within them. Both his ground and aerial game have been improved, and his combo ability strengthened as a whole. His grab game has also been considerably buffed, with some grabs having better angle placements or knockback altogether.
While Link has been considered one of the slower and weaker characters in the history of Smash Bros., the jump between ''Brawl'' to ''Smash 4'' has given him a great deal of buffs, and while he has some nerfs, his buffs are overall stronger. While some of his attacks have been weakened slightly, it's made up for by both speed and knockback increases within them. Both his ground and aerial game have been improved, and his combo ability strengthened as a whole. His grab game has also been considerably buffed, with some grabs having better angle placements or knockback altogether.


===Attributes===
*{{buff|Link appears to have greater [[speed]] in both the air and on the ground, alongside overall less lag in his attacks.}}
*{{buff|Link appears to have greater [[speed]] in both the air and on the ground, alongside overall less lag in his attacks.}}
*{{buff|Link jumps much higher than he did previously.}}
*{{buff|Link jumps much higher than he did previously.}}
*{{change|Link's [[rolling|roll]] animations are now based on Link's abilities from ''Ocarina of Time.}}
*{{change|Link's [[rolling|roll]] animations are now based on Link's abilities from ''Ocarina of Time.}}
===Ground attacks===
*{{buff|[[Forward tilt]] has less ending lag.}}
*{{buff|[[Forward tilt]] has less ending lag.}}
*{{buff|Dash attack is far stronger and can hit horizontally or vertically depending on which hitbox connects.}}
*{{buff|Dash attack is far stronger and can hit horizontally or vertically depending on which hitbox connects.}}
Line 32: Line 29:
*{{buff|[[Up smash]]'s final hit deals 1% more damage and deals much more knockback.}}
*{{buff|[[Up smash]]'s final hit deals 1% more damage and deals much more knockback.}}
*{{buff|[[Down smash]] is now a powerful [[semi spike]] during the second hit.}}
*{{buff|[[Down smash]] is now a powerful [[semi spike]] during the second hit.}}
===Aerial attacks===
*{{change|[[Neutral aerial]]'s clean hit has been split into two parts: the front half does 11% damage, while the back half does 9% damage (previously, it did 10% damage overall).}}
*{{change|[[Neutral aerial]]'s clean hit has been split into two parts: the front half does 11% damage, while the back half does 9% damage (previously, it did 10% damage overall).}}
*{{buff|[[Forward aerial]] is much faster and has less ending lag and landing lag.}}
*{{buff|[[Forward aerial]] is much faster and has less ending lag and landing lag.}}
Line 44: Line 39:
*{{buff|[[Grab aerial]] covers much more distance when used as a [[tether]] and comes out much faster as an attack.}}
*{{buff|[[Grab aerial]] covers much more distance when used as a [[tether]] and comes out much faster as an attack.}}
*{{nerf|Grab aerial does less damage (from 10% to 6%).}}
*{{nerf|Grab aerial does less damage (from 10% to 6%).}}
===Throws/other attacks===
*{{buff|[[Grab]] has less startup and far less ending lag.}}
*{{buff|[[Grab]] has less startup and far less ending lag.}}
*{{change|The Clawshot no longer falls to the ground as it retracts, like the Hookshot in ''SSB64''.}}
*{{change|The Clawshot no longer falls to the ground as it retracts, like the Hookshot in ''SSB64''.}}
*{{change|Link has a new edge attack based on the Crouch Stab from ''Ocarina of Time''.}}
*{{change|Link has a new edge attack based on the Crouch Stab from ''Ocarina of Time''.}}
===Special moves===
*{{buff|[[Hero's Bow]] charges faster.}}
*{{buff|[[Hero's Bow]] charges faster.}}
*{{buff|[[Gale Boomerang]] has increased knockback.}}
*{{buff|[[Gale Boomerang]] has increased knockback.}}

Revision as of 21:41, December 21, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Link's appearance in Super Smash Bros. 4. For the character in other contexts, see Link.
Link
in Super Smash Bros. 4
Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Triforce Slash
Link (SSB4)

Link (リンク, Rinku) was the second veteran confirmed to be a playable character in Super Smash Bros. 4 on June 11th, 2013 during the E3 2013 Nintendo Direct. He will be among the first wave of compatible amiibo figures for Super Smash Bros. for Wii U. Akira Sasanuma reprises the voice of Link, but through reused voice clips from Super Smash Bros. Brawl.

He is joined by Princess Zelda, her alter-ego Sheik, and long-standing villain Ganondorf, as representation for his franchise. Another incarnation of Link from The Wind Waker, Toon Link, also returns from Brawl.

Changes from Brawl

While Link has been considered one of the slower and weaker characters in the history of Smash Bros., the jump between Brawl to Smash 4 has given him a great deal of buffs, and while he has some nerfs, his buffs are overall stronger. While some of his attacks have been weakened slightly, it's made up for by both speed and knockback increases within them. Both his ground and aerial game have been improved, and his combo ability strengthened as a whole. His grab game has also been considerably buffed, with some grabs having better angle placements or knockback altogether.

  • Buff Link appears to have greater speed in both the air and on the ground, alongside overall less lag in his attacks.
  • Buff Link jumps much higher than he did previously.
  • Change Link's roll animations are now based on Link's abilities from Ocarina of Time.
  • Buff Forward tilt has less ending lag.
  • Buff Dash attack is far stronger and can hit horizontally or vertically depending on which hitbox connects.
  • Nerf Dash attack is considerably slower to hit.
  • Change Dash attack now resembles the Jump Attack from Ocarina of Time, now being a jumping slash rather than a running stab.
  • Buff Forward smash is stronger, and the second hit can be comboed into from the first hit (like Toon Link's).
  • Nerf Both hits of forward smash deal less damage (from 15%/20% to 14%/13%), and the first hit can only KO if the tip hits.
  • Buff Up smash's final hit deals 1% more damage and deals much more knockback.
  • Buff Down smash is now a powerful semi spike during the second hit.
  • Change Neutral aerial's clean hit has been split into two parts: the front half does 11% damage, while the back half does 9% damage (previously, it did 10% damage overall).
  • Buff Forward aerial is much faster and has less ending lag and landing lag.
  • Nerf Forward aerial does less damage (from 9%/12% to 8%/10%).
  • Buff Back aerial comes out much faster.
  • Nerf Back aerial does less damage (from 11% to 8%).
  • Change Up aerial has changed from its Zelda II: The Adventures of Link animation to a very wide scissor kick.
  • Buff Down aerial has an added meteor smash during the start of the attack, similar to Toon Link's in Brawl. Link's down aerial also experiences significantly less ending lag and landing lag, providing him now with a safer attack when bouncing off opponents, and allowing him to recover if falling off the stage.
  • Nerf Outside the new meteor, down aerial is weaker overall, dealing a maximum of 18% damage as opposed to 22%.
  • Buff Grab aerial covers much more distance when used as a tether and comes out much faster as an attack.
  • Nerf Grab aerial does less damage (from 10% to 6%).
  • Buff Grab has less startup and far less ending lag.
  • Change The Clawshot no longer falls to the ground as it retracts, like the Hookshot in SSB64.
  • Change Link has a new edge attack based on the Crouch Stab from Ocarina of Time.
  • Buff Hero's Bow charges faster.
  • Buff Gale Boomerang has increased knockback.
  • Buff Link's recovery with Spin Attack is overall much better, needing much less momentum than before, reaching much higher and farther than it did in Brawl.
  • Change Spin Attack has a slightly altered animation in which Link spins his sword at subtly different heights. However, it has no obvious change in power or range compared to Brawl.
  • Buff If a Bomb explodes due to colliding with an opponent, the explosion doesn't hurt Link.
  • Buff Bomb fuses are shorter and Link can attack and explode his own bombs in the air after throwing them, improving his bomb-aided recovery.
  • Buff Bombs only deal 5% damage point-blank, but deal 8% damage when hitting the feet of the opponent.
  • Nerf Triforce Slash's damage has been lowered from 83% to 69%.

Moveset

  Name Damage Description
Neutral attack Triple Swing 2.5% A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. Loosely based on Link's final blow to Ganon in Ocarina of Time. Is a natural combo with fast startup and little knockback.
2.5%
5%
Forward tilt Overhand Swipe 13% An overhand sword swing with slow startup but high knockback.
Up tilt Vertical Swing 9% A half-moon slice above Link's head. Good for low percent juggles.
Down tilt Ground Swipe 12% A low sword swipe across the ground with vertical knockback. Meteor smashes opponents in contact with Link's body.
Dash attack Running Slash 14% (tip), 13% (non-tip) Link performs a leaping downward slash (his "Jump Attack" from Ocarina of Time). Deals horizontal knockback when tipped and vertical knockback when hit close.
Forward smash Two-Handed Swing 14% (tip), 7% (non-tip) Link lunges forward with a wide sword swing in front of him, dealing good damage and knockback when tipped. The base of his sword has extremely little knockback, designed to naturally combo into an optional second hit: a sword swing with greater KO power.
13% (tip), 12% (non-tip)
Up smash Triple Slash 4% (hit 1), 3% (hit 2), 11%/10%/9% (hit 3) Three half-moon sword swings above Link's head.
Down smash Grass Cutter 17%/16%/14% (hit 1), 12%/11%/10% (hit 2) A low slash in front and then behind Link. First hit sends opponents at a vertical trajectory while having slightly increased damage and knockback the closer you are to Link. Second hit is a powerful semi-spike with slightly increased damage and knockback on his blade.
Neutral aerial Drop Kick 11%/9% (clean), 6% (late) Link thrusts his leg out in front of him for an extended time. Is a sex kick with relatively fast startup and little landing lag. Deals more damage closer to his boot.
Forward aerial Double Swing 8% (hit 1), 10% (hit 2) Swings his sword twice while spinning 360˚. While the second hit has more knockback, it's inconvenient to use, as it can only be landed if the first hit misses.
Back aerial Rear Kicks 3% (hit 1), 5% (hit 2) A two kick combo behind Link with very little landing lag and low damage.
Up aerial Ceiling Stab 15% (clean), 13% (late) Link thrusts his sword up for a long duration. Moderate landing lag unless used alongside a full hop.
Down aerial Ground Stab 15% (early), 18% (clean), 15% (late) Aims his sword directly below him for a long duration, based on his "Downthrust" from Zelda II: The Adventures of Link. It's possible for Link to "bounce" on opponents into a second hit. The early hit is a powerful meteor smash.
Grab aerial Clawshot 2.5% (hit 1), 4% (hit 2) Fires his Clawshot forward in the air with great range and no landing lag. Link can cancel his air dodge at any point via his tether, however it will not cancel the landing lag suffered from the dodge. The Clawshot also serves as a tether recovery that auto-snaps the ledge, covering great horizontal distance.
Grab Clawshot Link fires his Clawshot forwards. This tether snaps straight back once fully extended, like the Hookshot from Super Smash Bros.
Pummel Hilt Hit 2.1% Hits opponent with the hilt of the Master Sword. A fairly fast pummel.
Forward throw Punt 3% (hit 1), 4% (throw) Link releases the opponent from his pummel and kicks them away.
Back throw Rear Punt 3% (hit 1), 4% (hit 2) Link takes his opponent behind him and kicks them away.
Up throw Lob Slice 5%/4% (hit 1), 2% (throw) Link raises the opponent above him and slashes upward.
Down throw Elbow Slam 3% (hit 1), 4% (throw) Link takes the opponent onto the ground and elbow drops them.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
Quick Swing 7% Does two slashes front and back.
Floor attack (back)
Floor getups (back)
Standing Swipe 7% Does another two slashes front and back.
Floor attack (trip)
Floor getups (trip)
Standing Swing 5% Essentially the same as his other two floor attacks.
Edge attack
Edge getups
Climb Stab 7% Stabs forwards while climbing up.
Neutral special Default Hero's Bow 4%-12% Link equips his bow, with the arrows serving as projectiles. Charging increases the speed, distance and damage dealt by an arrow.
Custom 1 Power Bow 4%-20% Compared to the default, arrows deal more knockback at the expense of range and speed. When fully charged, they deal very heavy knockback.
Custom 2 Quickfire Bow 4%-8% Compared to the default, these arrows go straight and can go through enemies and projectiles. However, they have a very short range and deal no knockback.
Side special Default Gale Boomerang 7% (near), 5% (middle), 0% (far/return) A projectile which damages opponents as it flies away and drags opponents towards Link during its return. Can be angled up or down. A "smash throw" (similar to performing a smash attack) increases the distance the boomerang can travel.
Custom 1 Boomerang 9% (near), 7% (middle), 5% (far), 3% (return) Travels on the same route as the Gale Boomerang, however, unlike the Gale Boomerang, this one retains its properties from both Super Smash Bros. and Super Smash Bros. Melee, where there's no whirlwind effects whatsoever but adds damage to the boomerang's return. It does have less knockback, but more angle.
Custom 2 Ripping Boomerang 4% (near), 2% (middle), 1.5% (far), 0.7% (return) Travels across a much shorter range than the Gale Boomerang, but also deals multiple hits of low damage and adds stun to the opponents.
Up special Default Spin Attack 12%/9%/7%/5% (ground), 4% (air hit 1), 2% (air hits 2-8), 4% (air hit 9) This move functions differently when grounded and airborne; an aerial Spin Attack is used as recovery which grants Link great vertical distance. Hits 5 times in the air. A grounded Spin Attack is akin to most Zelda games, and functions similarly to a smash attack with great knockback.
Custom 1 Shocking Spin 14%/9%/7%/5% (ground), 4% (air hit 1), 1% (air hits 2-4), 6% (air hit 5) A much more powerful version of the Spin Attack, where Link is able to deal much more knockback with an electric effect and can charge the move more quickly. The downside however, is the fact that Link's recovery is much shorter and has poor horizontal motion. The aerial version can semi-spike.
Custom 2 Whirling Leap 0% A special type of Spin Attack that can only be used as a recovery move. It produces no hits and thus, no damage whatsoever, but actually travels much higher and much further than the normal recovery, even to the point of not relying on momentum and performing multiple left and right movements.
Down special Default Bomb 5% (upper body), 8% (feet) An item based projectile Link pulls out, with its design from Twilight Princess. An explosion deals damage when in direct contact with an opponent, though it's possible to get additional damage from an indirect hit from a blast. Link can hurt himself with this move, which can grant him an extra Spin Attack if used skillfully. An odd function is that it will deal 8% damage when it hits the feet.
Custom 1 Giant Bomb 8%-10% A bomb that's grown to massive size, increasing its hitbox and properties, though it remains practically the same. However, they cannot blow up when thrown at the opponent, and need time or another explosion to blow up. They deal damage based on range.
Custom 2 Meteor Bomb 5% Weaker versions of the bombs at lower percents with a noticeably short fuse. However, they have the unique property of causing a meteor to happen, which can damage Link as well. It's not good for recoveries whatsoever, though it provides a new tool for Link's arsenal.
Final Smash Triforce Slash 1% (snag), 30% (last hit) Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Link slashes them. The final strike launches the opponent.

Taunts

  • Performs two swipes with his sword, twirls it, and then sheathes it. He will then quickly unsheathe it. It is based on Link's victory pose from Twilight Princess.
  • Link pulls in his right knee and draws his sword back behind his head in a threatening battle pose. It originates from Super Smash Bros..
  • Link takes out his guide from Ocarina of Time, Navi, who proceeds to fly around as Link watches her.

On-Screen Appearance

Small whirlwinds appear on the battlefield, from which Link appears. Link then proceeds to equip his sword and shield.

Victory Fanfare

A flourished remix directly from Brawl. It is a remix of the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System. It is shared with Zelda, Sheik, Ganondorf, and Toon Link.

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Link Palette (SSB4).png
Link (SSB4) Link (SSB4) Link (SSB4) Link (SSB4) Link (SSB4) Link (SSB4) Link (SSB4) Link (SSB4)

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Link's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Link
Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs, and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry?
Link (Alt.)
If Link was on a desert island and could only pick one item, it'd be his powerful sword. This weapon is key to his down-air attack, a move with great launching potential and the ability to strike twice. He can also strike twice with his side smash—the second blow deals more damage and launches harder.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Change The non-tip of the first hit of forward smash has significantly reduced base knockback (from 60 to 47). This causes it to more easily set up the second hit, which reduces its KO'ing ability even further.

Gallery

Trivia

  • Link is one of the four characters to lose a costume that appeared in every game prior to SSB4 along with Mario, Jigglypuff and Pikachu. In Link's case, he lost his lavender costume.

References