Super Smash Bros.

Music (SSB): Difference between revisions

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===Usage===
===Usage===
Plays on the "Challenger Approaching" screen. This track is nearly identical to [[Music (SSB)#Stage Introduction|Stage Introduction]] (track 29), with a minor change in pitch.
Plays on the "Challenger Approaching" screen. This track is nearly identical to [[Music (SSB)#Stage Introduction|Stage Introduction]], with a minor change in pitch.


===Composition & Arrangements===
===Composition & Arrangements===

Latest revision as of 20:10, July 29, 2024

The Sound Test in SSB selecting what type of music

The music of Super Smash Bros. comprises one remixed track for each VS Mode stage as well as several original compositions. Hirokazu Ando arranged all the remixes in SSB and composed the game's original music. All of the music except the Character Select theme can be played in the Sound Test. Song titles are not listed in-game; these are derived from Nintendo All-Star! Dairantō Smash Brothers OST where available.

Opening[edit]

Opening
Track title Opening
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [2]

Usage[edit]

The music is played during the opening movie for Super Smash Bros. It opens with a soft piece, similar to the games secondary main theme, getting significantly more lively as the characters are brought to life by Master Hand. 8 differently pitched stings play as the starter cast is presented, and it soon transitions into the main theme of the game, also heard in the credits. This half of the track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in Super Smash Bros. Melee.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

How to Play[edit]

How to Play
Track title How to Play
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [3]

Usage[edit]

Plays during the How to Play video which begins if the player waits long enough on the title screen. It contains pieces of the secondary main theme/ menu theme, which plays when the characters for the upcoming demo are being presented.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Character Introduction Stage[edit]

Character Introduction Stage
Track title Character Introduction Stage
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [4]

Usage[edit]

Plays in the Character Data and VS Records sub-menus. It shares vague similarities to future Trophy menu themes.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Menu Screen[edit]

Menu Screen
Track title Menu Screen
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [5]

Usage[edit]

Plays on the main menu screen. It's a very abstract piece with clattering sounds, as if the game is being prepared. The subtle melody is often treated as the secondary main theme, and is referenced in the Final Destination theme of Melee.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Character Select[edit]

Character Select
Track title Character Select
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [6]

Usage[edit]

Plays on the character selection screen. It would later be remixed as the Subspace map screen theme in Super Smash Bros. Brawl, as well as the results screen starting in Super Smash Bros. 4. It is also included in a remix of this games credits theme.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Peach's Castle Stage[edit]

Peach's Castle Stage
Track title Peach's Castle Stage
Universe Mario
Debut game Super Mario Bros.
Arrangement debut Super Smash Bros.
Stage of usage Peach's Castle
Link [7]

Origin[edit]

The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES. It has a slight jazzy feel compared to later remixes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Congo Jungle Stage[edit]

Congo Jungle Stage
Track title Congo Jungle Stage
Universe Donkey Kong
Debut game Donkey Kong Country
Arrangement debut Super Smash Bros.
Stage of usage Congo Jungle
Link [8]

Origin[edit]

The track is a remix of Jungle Groove (also known as DK Island Swing) from Donkey Kong Country on the SNES.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: David Wise

Hyrule Castle Stage[edit]

Hyrule Castle Stage
Track title Hyrule Castle Stage
Universe Zelda
Debut game The Legend of Zelda
Arrangement debut Super Smash Bros.
Stage of usage Hyrule Castle
Link [9]

Origin[edit]

A remix of the overworld theme from The Legend of Zelda for the NES. This track sounds very similar to the version played in The Legend of Zelda: A Link to the Past.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Trivia[edit]

  • Hirokazu Ando based this composition on both the Famicom Disk version and the SNES version of the original song. He had considered using the version from The Legend of Zelda: Ocarina of Time, but admitted playing the game to do so made him nauseous.[1]

Planet Zebes Stage[edit]

Planet Zebes Stage
Track title Planet Zebes Stage
Universe Metroid
Debut game Metroid
Arrangement debut Super Smash Bros.
Stage of usage Planet Zebes
Link [10]

Origin[edit]

A remix of the theme used in Brinstar from Metroid for the NES.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Hirokazu Tanaka

Yoshi's Island Stage[edit]

Yoshi's Island Stage
Track title Yoshi's Island Stage
Universe Yoshi
Debut game Yoshi's Story.
Arrangement debut Super Smash Bros.
Stage of usage Yoshi's Island
Link [11]

Origin[edit]

A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Trivia[edit]

  • Masahiro Sakurai admitted that this is the track he most wanted to people to hear.[2]

Dream Land Stage[edit]

Dream Land Stage
Track title Dream Land Stage
Universe Kirby
Debut game Kirby Super Star
Arrangement debut Super Smash Bros.
Stage of usage Dream Land
Link [12]

Origin[edit]

A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Sector Z Stage[edit]

Sector Z Stage
Track title Sector Z Stage
Universe Star Fox
Debut game Star Fox 64
Arrangement debut Super Smash Bros.
Stage of usage Sector Z
Link [13]

Origin[edit]

The track is a remix of Star Fox 64's main theme. It has a marching style beat compared to later remixes in the series.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Saffron City Stage[edit]

Saffron City Stage
Track title Saffron City Stage
Universe Pokémon
Debut game Pokémon Red & Green
Arrangement debut Super Smash Bros.
Stage of usage Saffron City
Link [14]

Origin[edit]

An orchestration of the traditional Pokémon title theme. The instrumentation compliments the big city of Saffron on the stage it plays.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Mushroom Kingdom Stage[edit]

Mushroom Kingdom Stage
Track title Mushroom Kingdom Stage
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [15]

Origin[edit]

A near-perfect preservation of the original chiptune Overworld theme from Super Mario Bros.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

Mushroom Kingdom Stage (Finale)[edit]

Mushroom Kingdom Stage (Finale)
Track title Mushroom Kingdom Stage (Finale)
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [16]

Origin[edit]

A near-perfect preservation of the original chiptune "Hurry Up" version of the above-ground music heard in Super Mario Bros.

Usage[edit]

Plays on Mushroom Kingdom when only 30 seconds remain on the timer and during Sudden Death. On the OST, this is included on the same track as Mushroom Kingdom Stage.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

Wins[edit]

Origin[edit]

Main article: Victory theme

Usage[edit]

Each character (aside from Luigi and Jigglypuff, who share theirs with Mario and Pikachu, respectively) has a unique jingle that plays whenever they win a match. Unlike most future installments, these tracks have a given name based on the official soundtrack, being "[Character Name] Wins" (e.g. "C. Falcon Wins" or "Ness Wins," the two included on said OST).

Battle Results[edit]

Battle Results
Track title Battle Results
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [17]

Origin[edit]

Remix of "Bonus Game."

Usage[edit]

Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Hammer[edit]

Hammer
Track title Hammer
Universe Donkey Kong
Debut game Donkey Kong
Link [18]

Origin[edit]

The original chiptune theme that played in Donkey Kong when the player picked up a hammer.

Usage[edit]

Plays when a player picks up a Hammer. This track is not included on the OST.

Composition & Arrangements[edit]

Original Composer: Yukio Kaneoka

Starman[edit]

Starman
Track title Starman
Universe Mario
Debut game Super Mario Bros.
Arrangement debut Super Smash Bros.
Link [19]

Origin[edit]

A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.

Usage[edit]

Plays when a player picks up the Starman during a match. This track is not included on the OST.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Training Mode[edit]

Training Mode
Track title Training Mode
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [20]

Usage[edit]

Plays during the game's Training Mode. Possibly due to how long a player may spend in this mode, this song goes five minutes before looping, consistently introducing new pieces to the track.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Stage Introduction[edit]

Stage Introduction
Track title Stage Introduction
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [21]

Usage[edit]

Plays before the player enters a battle in 1P Game. On the OST, this is included on the same track as Meta Crystal. It ends with a gong, as if to signify the start of the battle. Melee uses a softer version of this jingle.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Final Stage Introduction[edit]

Final Stage Introduction
Track title Final Stage Introduction
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [22]

Usage[edit]

Plays right before the player enters the battle with Master Hand. On the OST, this is included on the same track as Final Destination. Follows a similar pitch structure to the normal intro, but otherwise is completely unique, made to build tension.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Master Hand[edit]

Master Hand
Track title Master Hand
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Link [23]

Usage[edit]

Plays while Master Hand makes his on-screen appearance. On the OST, this is included on the same track as Final Destination. It seems to be continuation of the previous track.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Final Destination[edit]

Final Destination
Track title Final Destination
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Link [24]

Usage[edit]

Climactic battle music heard in the final battle against Master Hand. The instrumentation is whimsical and mystic, at some portions giving an aura of a magic show, a theme fitting the white glove.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Bonus Game[edit]

Bonus Game
Track title Bonus Game
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [25]

Usage[edit]

Plays on any Break the Targets or Board the Platforms stages, and in Race to the Finish.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Stage Clear[edit]

Stage Clear
Track title Stage Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [26]

Usage[edit]

Plays upon completion of a 1P Game battle. On the OST, this is included on the same track as Duel Zone.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

All Clear[edit]

All Clear
Track title All Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [27]

Usage[edit]

Plays on the score display screen following the Master Hand battle.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Bonus Game Clear[edit]

Bonus Game Clear
Track title Bonus Game Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [28]

Usage[edit]

Plays after the player succeeds to complete a Bonus Stage round and during the score display screen that follows. On the OST, this is included on the same track as Bonus Game.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Lose Bonus Game[edit]

Lose Bonus Game
Track title Lose Bonus Game
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [29]

Usage[edit]

Plays during the score display screen after the player fails to complete a Bonus Stage round.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Duel Zone[edit]

Duel Zone
Track title Duel Zone
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Duel Zone
Link [30]

Usage[edit]

Plays during the match against the Fighting Polygon Team on Duel Zone.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Meta Crystal[edit]

Meta Crystal
Track title Meta Crystal
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Meta Crystal
Link [31]

Usage[edit]

Plays during the battle against Metal Mario on Meta Crystal in 1P Game. It seems to be a mix of folk and hard rock style music, made up of metallic and clattering sounds.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

A Character Appears[edit]

A Character Appears
Track title A Character Appears
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [32]

Usage[edit]

Plays on the "Challenger Approaching" screen. This track is nearly identical to Stage Introduction, with a minor change in pitch.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

The Prize[edit]

The Prize
Track title The Prize
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [33]

Usage[edit]

Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Ending[edit]

Ending
Track title Ending
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [34]

Usage[edit]

Plays after a player completes 1P Game and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track as Staff Roll.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Continue[edit]

Continue
Track title Continue
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [35]

Usage[edit]

Plays on the Continue screen when the defeated character flops down like a plush doll.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Game Over[edit]

Game Over
Track title Game Over
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [36]

Usage[edit]

Plays if the player decides to exit and select "No" on the Continue screen, resulting in a Game Over.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Staff Roll[edit]

Staff Roll
Track title Staff Roll
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [37]

Usage[edit]

Plays throughout the ending credits. It has been remixed in Super Smash Bros. Melee, Super Smash Bros. Brawl and Smash 4. On the OST, this is included on the same track as Ending.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Trivia[edit]

  • There is an additional unused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.
  • The composers were careful to include music from across Nintendo history so every player regardless of age can hear something familiar.

References[edit]