Super Smash Bros. Ultimate

Daisy (SSBU): Difference between revisions

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==In competitive play==
==In competitive play==
As stated above, Daisy is virtually identical to Peach, thus is expected to obtain similar results as her. Both Daisy and Peach have received great results in tournaments, solidifying them as top-tier threats. Their combo game is possibly the best in the game, as their down tilt, aerials, [[Vegetable]], forward tilt, and up tilt are powerful combo starters that follow into difficult and technical high damaging float cancel combos.
{{Peach and Daisy in competitive play (SSBU)}}
 
Prior to Version 3.0.0, Daisy's Vegetable had a higher base knockback value and lower scaling knockback value than Peach's, which allowed her Vegetable to lead to kill-confirm combos at high percents. However, her Vegetable was a bit of a less effective combo tool at low percents. This would later be changed to match Peach's Vegetable.
 
===Notable players===
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
 
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.''
 
''See also: [[:Category:Daisy professionals (SSBU)]]; [[:Category:Peach professionals (SSBU)]]''
====Active====
*{{Sm|Excel_Zero|Puerto Rico}} - Placed 4th at {{Trn|First Attack 2019}} with wins over {{Sm|0mart}} and {{Sm|Sharpy}}.
*{{Sm|ikep|Japan}} - Placed 13th at both {{Trn|Sumabato SP 7}} and {{Trn|Karisuma SP 5}}, 17th at {{Trn|Sumabato SP 9}}, and 49th at {{Trn|Umebura SP 7}}. Has wins over {{Sm|Lunamado}}, {{Sm|takera}}, and {{Sm|akasa}}.
*{{Sm|Jackson|Canada}} - Placed 5th at {{Trn|Smashfest 5: Queen City Ex}} and 9th at {{Trn|VORTEX}}. Has wins over {{Sm|king_chris}} and {{Sm|Scubbss}}.
*{{Sm|Klemenz|Austria}} - Placed 13th at {{Trn|Schism 3}}, 17th at {{Trn|Valhalla II}}, and 33rd at {{Trn|VCA 2019}}. Has wins over {{Sm|SkWiirrel}} and {{Sm|Rinor}}.
*{{Sm|Meru|Netherlands}} - Uses Peach and Daisy, but mainly the former. Placed 2nd at {{Trn|European SEL Clash}}, 4th at {{Trn|Valhalla II}}, and 7th at {{Trn|The Ultimate Performance 2}}.
*{{Sm|Nuggetz|USA}} - Placed 13th at both {{Trn|Overclocked Ultimate}} and {{Trn|UltiMania}} and 17th at {{Trn|Overclocked Ultimate II}}.
*{{Sm|RobinGG|Germany}} - The best Peach player in Germany who sometimes uses Daisy. Placed 2nd at both {{Trn|Calyptus Cup Inkstrike}} and {{Trn|Calyptus Cup X: Purple Age}}.
*{{Sm|saj|USA}} - Placed 3rd at {{Trn|GatorLAN Spring 2019}}, 17th at both {{Trn|Smash Conference United}} and {{Trn|Infinity Ugur}}, and 65th at {{Trn|GENESIS 6}}.
*{{Sm|Umeki|Japan}} (#35) - The best Daisy player in the world. Placed 3rd at {{Trn|Umebura SP 6}}, 4th at {{Trn|Umebura SP}}, 9th at both {{Trn|Umebura SP 2}} and {{Trn|Umebura SP 3}}, 17th at {{Trn|Frostbite 2019}}, {{Trn|MomoCon 2019}}, and {{Trn|2GG: Kongo Saga}}, 25th at {{Trn|Umebura Japan Major 2019}}, and 33rd at both {{Trn|GENESIS 6}} and {{Trn|EVO Japan 2020}}. Has wins over {{Sm|MkLeo}}, {{Sm|Kuro}}, {{Sm|Raito}}, {{Sm|KEN}}, {{Sm|Kome}}, {{Sm|Cosmos}}, {{Sm|Lui$}}, {{Sm|Frozen}}, and {{Sm|Mr E}}.
*{{Sm|Zinoto|USA}} - Used Daisy as one of his many characters to place 2nd at {{Trn|Guardian I}}, 4th at {{Trn|Aurora Blitz 2}}, and 49th at {{Trn|Super Smash Con 2019}}.
 
====Inactive====
*{{Sm|CaptainZack|USA}} - One of the best Daisy players in the world prior to his hiatus. Placed 3rd at {{Trn|Battle of BC 3}}, 9th at {{Trn|GENESIS 6}}, 13th at {{Trn|Smash 'N' Splash 5}}, and 17th at {{Trn|MomoCon 2019}} with Peach, Daisy, and {{SSBU|Bayonetta}}.
*{{Sm|Ghost|Australia}} - Placed 17th at {{Trn|Phantom 2019}} and 25th at {{Trn|Battle Arena Melbourne 11}}. Now only plays {{SSBU|Mii Brawler}} at recent tournaments.
*{{Sm|Razo|USA}} - Placed 4th at {{Trn|Heart of Battle}} and 13th at {{Trn|SoCal Chronicles}} with Daisy. Has switched to exclusively playing Peach instead.
*{{Sm|Samsora|USA}} (#2) - The best Peach player in the world, who sometimes also uses Daisy instead. Placed 2nd at {{Trn|Smash 'N' Splash 5}} and 5th at {{Trn|The Big House 9}} with both Peach and Daisy.
*{{Sm|Vinnie|USA}} - Placed 17th at {{Trn|Glitch 6}}.
*{{Sm|VoiD|USA}} (#38) - Used Daisy among other characters to get 5th at {{Trn|Heart of Battle}}. Ranked 1st on the [[SoCal Power Rankings#Super Smash Bros. Ultimate rankings|SoCal Ultimate Power Rankings]]. Now almost exclusively plays {{SSBU|Sheik}} and {{SSBU|Pichu}} instead.


=={{SSBU|Classic Mode}}: Sarasaland Represent!==
=={{SSBU|Classic Mode}}: Sarasaland Represent!==

Revision as of 16:46, July 30, 2021

This article is about Daisy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Princess Daisy.
Daisy
in Super Smash Bros. Ultimate
Daisy SSBU.png
MarioSymbol.svg
Universe Mario
Availability Unlockable
Final Smash Daisy Blossom
Daisy (SSBU)

Daisy (デイジー, Daisy) is a playable character in Super Smash Bros. Ultimate. She was revealed as a newcomer alongside Inkling and Ridley on June 12th, 2018. Daisy is Peach's Echo Fighter and was the first new Echo Fighter to be revealed, thus being classified as Fighter #13ε.

Deanna Mustard, Daisy's voice actress since Mario Golf: Toadstool Tour, reprises her role in all regions, albeit via repurposed voice clips from Mario Kart Wii, Mario Super Sluggers, Mario Party 9, Mario Kart 8, Mario Party 10, Mario & Sonic at the Rio 2016 Olympic Games and Super Mario Run.

How to unlock

Complete one of the following:

  • Play VS. matches, with Daisy being the 28th character to be unlocked.
  • Clear Classic Mode with Fox or anyone in his unlock tree, being the 5th character unlocked after Falco.
  • Have Daisy join the player's party in World of Light.

With the exception of the third method, Daisy must then be defeated on Figure-8 Circuit.

Attributes

Daisy is Peach's Echo Fighter; as such, she directly inherits Peach's moveset, attributes and animations without major modifications. Just like Peach, Daisy is a somewhat light character with somewhat below-average horizontal mobility and poor jump height who is extremely floaty, but possesses the second-best air acceleration in the game and retains Peach's unique floating ability. Curiously, Daisy's idle animation has her assuming a very slightly lower stance, but her arms are further stretched out, meaning that her horizontal hurtbox is wider while standing.

Just like Peach, Daisy's aerial game is one of her greatest strengths. Her retention of Peach's floating ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. Floating also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to punish, and this greatly helps her own approach as well, because with good spacing, she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Additionally, floating aids Daisy's off-stage presence when combined with her slow falling speed, despite her low jumps and the high ending lag of her aerial attacks (except for down aerial); not only does it help her cover certain angles when edgeguarding, it can also be used to aid her horizontal recovery or potentially even allow her to go underneath stages such as Battlefield, Final Destination, Smashville or Town and City. Neutral aerial is her fastest aerial with the lowest landing lag, and deals an impressively high amount of damage despite its speed while also possessing a decently long duration; when combined with her ability to float close to the ground, neutral aerial's combination of fast startup, low base knockback and low landing lag makes it an incredibly good combo tool at lower percents that can even lead into itself with enough technical skill, especially after a down tilt, while its damage output and knockback scaling ensures that it still has decent KO potential at higher ones. Her forward aerial is her slowest aerial attack, but it is also her strongest one, and it can be used while floating to "fish" for a kill with relative safety, especially given its disjointed hitbox and fairly low landing lag relative to its strength; however, it possesses a weaker sourspot on her arm. Her back aerial possesses a decent combination of fast startup with good range and power in addition to being her most reliable follow-up from a down throw, and although it suffers from notable ending lag compared to other back aerials, Daisy's float and slow falling speed compensate for this. Up aerial hits twice and is impressively disjointed, while the first hit can potentially drag down opponents after a short hop height down aerial for grounded follow-ups; however, its horizontal range compared to Daisy's other aerial attacks is somewhat lacking. Finally, her down aerial has the lowest ending lag of all her aerial attacks, and can be used as a potential combo starter at low to middle percents thanks to the final hit's vertical angle.

Comparatively, her grounded attacks are less effective in direct comparison, but are not without utility. Neutral attack comes out on frame 2, making it not only Daisy's fastest attack, but also one of the fastest neutral attacks in the entire game; conversely, it is fairly weak compared to other two-hit jabs. Up tilt has a disjointed hitbox above her and can be used as an anti-air attack. Forward tilt is a potential follow-up from down throw, has decent horizontal and vertical range while being disjointed, and interestingly has a vertical launch angle much like Sheik and Yoshi's forward tilts. Down tilt is her fastest tilt attack, and while it is less disjointed than her other tilts, it possesses decent combo potential; with sufficient technical skill, it is possible to follow up the move with multiple neutral aerials performed from ground-level floats. Dash attack is relatively fast and decently disjointed, with the first hit reliably leading into the second, and it can also serve as a potential KO move at very high percents. She has a decent grab game, as her down throw can be followed up with a back aerial, forward tilt or neutral aerial, forward and back throws can easily setup edgeguards, and back throw can even serve as a KO move at extremely high percents. Daisy also has a potent if somewhat situational set of smash attacks, all of them possessing reasonably good range: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties; down smash is a multi-hit attack good for catching rolls and edge recovery options; and her up smash is a particularly powerful move when sweetspotted, while also granting intangibility to her head and arms.

Her special moves have their uses as well. Toad is a counterattack where if either Daisy or the Toad are attacked, the latter will retaliate with spores hitting multiple times; like most other counterattacks, the move can be used as an edgeguarding tool against certain recovery moves with damaging hitboxes, most notably Ike's Aether and Chrom's Soaring Slash. Unlike most other counterattacks, Toad does not scale relative to the strength of the attack countered, while the Toad's spores can be curiously be reflected or absorbed, the former of the latter two in particular rendering the move useless against many reflectors, such as Mario's Cape or Fox's aptly-named Reflector. Daisy Bomber is a move where Daisy lunges forward and strikes with her rear end; it can be used as a horizontal recovery option in addition to her aforementioned floating ability, its travel distance is increased if the move is smash-inputted, and in addition to being decently strong if successfully landed, it is also very difficult to punish out of shield because of how she rebounds after successfully hitting a target, though it suffers from high ending lag if whiffed. Daisy Parasol is a serviceable vertical recovery move, and can be used as an out-of-shield option thanks to its fast startup and decent range. It is also fairly difficult to contest from above thanks to its large disjoint above her and lingering hitbox if the parasol is kept open after ascending. Finally, Vegetable serves as her projectile, and as a throwable item, it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful Bob-omb and a 1/166 chance of spawning a shield-shattering Mr. Saturn.

Despite her strengths, Daisy is not without her weaknesses, all shared with Peach. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to juggling and vertical combos. Daisy's ability to approach suffers against swordfighters like Shulk and Cloud or zoners like R.O.B. and Samus, as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on Daisy Parasol and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.

Compared to Peach, Daisy has lower representation in comparison. Despite this, she receives decent results from the few players who use her, such as Umeki, and also shares Peach's positive competitive reception, as both characters are collectively regarded as viable top-tier characters.

Differences from Peach

Unlike all other Echo Fighters in the game, Daisy is exactly the same as Peach gameplay-wise. She has different idle and running animations and different particle effects for some moves, but no properties that make any practical difference. This essentially means that Daisy is comparable to an alternate costume of Peach with a separate character slot, especially with the addition of alternate costumes with different animations, such as Pokémon Trainer and Byleth's female counterparts.

In earlier versions, Daisy had an actual gameplay difference, as the turnips from Vegetable copied the knockback values from Peach in Smash 4 instead of her new knockback values. After this difference was discovered several months after Ultimate's release, version 3.0.0 removed this difference, leaving Daisy with no practical differences for any of her moves.

Aesthetics

  • Change As with all other Echo Fighters, Daisy has different taunts and victory animations.
  • Change Daisy's on-screen appearance is different.
  • Change Daisy has a different No Contest animation.
  • Change Daisy has a more energetic idle stance, with her arms held up by her side, and different idle poses. However, she reverts to Peach's idle animation when picking up light items.
  • Change Daisy only has two unique idle animations like most other characters, compared to Peach's four.
  • Change Daisy's dashing and turnaround animations are different, resembling her run animation in Mario Party 10, though her initial dash animation is identical.
  • Change Daisy has flower and petal effects for several of her attacks, including her dash attack, back aerial, up tilt, up smash and side special, instead of hearts.
  • Change Daisy vocalizes upon waking up from sleep status when not suffering from any knockback, similar to a few other characters such as Link and Palutena.

Attributes

  • Buff Daisy crouches slightly during her idle animation. This makes her slightly harder to hit vertically.
    • Nerf However, Daisy's idle animation having her arms held up by her side expands her hurtbox, making her easier to hit horizontally. This means that the Ice Climbers' up tilt will reliably connect on a standing Daisy but not a standing Peach, for instance.
  • Nerf Daisy's hurtbox is wider when she runs and when she reverses her running animation.

Ground attacks

  • Dash attack:
    • Change The visuals for dash attack, in addition to featuring petals instead of hearts, commence one frame earlier than Peach's. This in particular causes the second hit to appear to come out late.
  • Forward smash:
    • Change The tennis racket has a different design, matching the one she uses in the original Mario Tennis for the Nintendo 64.

Aerial attacks

  • Forward aerial:
    • Change The sparkles emerging from Daisy's crown are pink and green instead of red and turquoise, matching the colors of Daisy's crown jewels.

Throws/other attacks

  • Change A Blue Toad appears instead of Toad himself when Daisy grabs an opponent.

Special moves

  • Toad:
    • Change A Blue Toad appears instead of Toad himself.
    • Change Daisy smiles instead of looking terrified when the Blue Toad appears.
  • Final Smash:
    • Change Daisy Blossom summons giant daisies instead of peaches, and is themed around Daisy herself.

Update history

Much like her original parent, Daisy has been largely nerfed overall, and also became the first full clone character to receive more nerfs than buffs. Additionally, update 3.0.0 altered the knockback values of Vegetable to match Peach's variant, removing the only genuine gameplay difference between the two.

Super Smash Bros. Ultimate 1.1.0

  • Nerf Dash attack has reduced knockback scaling (140 → 130).
  • Change The animation for Toad has been adjusted.

Super Smash Bros. Ultimate 2.0.0

  • Change Daisy Parasol's multi hits have reduced knockback (FKB: 180/160 → 160/130 (hit 1), 90 → 80/70 (hits 2-5)).
    • Nerf This makes it less likely for the move to KO at 0%.
    • Buff Consecutive hits will connect better in some scenarios.
  • Buff It is now easier to grab ledges with Daisy Parasol.
  • Bug fix Daisy Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.

Super Smash Bros. Ultimate 3.0.0

  • Nerf Toad no longer stalls continuously in the air after the first use.
  • Bug fix The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
  • Buff Vegetable's knockback values have been adjusted (30 (base), 35 (scaling) → 25/45), making it identical to Peach's variant. This improves its combo potential at lower percents, and its KOing and gimping potential at higher ones.
    • Nerf However, this limits the move's combo potential at higher percents.
  • Nerf Vegetable deals less shield damage (0 → -2.5).
  • Nerf Daisy Blossom has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).
  • Change The animations for Daisy's ledge attack and swinging animation have been adjusted.

Super Smash Bros. Ultimate 3.1.0

  • Change Daisy's dress physics were adjusted. It is now less likely for her animations to show visible seams or artifacts.
  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.
  • Bug introduced Introduced a minor bug where neutral attack 1 would no longer produce the correct sound unless Peach is also in the match.
  • Buff Forward smash has more knockback scaling when using the golf club (61/63 → 65/68).
  • Nerf Forward aerial has less knockback scaling (78 (clean)/76 (sourspot) → 74/71).
  • Nerf Back throw has less knockback scaling (95 → 88), resulting in the move KOing about 15-25% later, which on an average weight character will result in it KOing around 160% near the ledge without rage, and around 140% with max rage.
  • Nerf Daisy Bomber has more ending lag if it connects (FAF 21 → 27), though the period when the drift starts remains unchanged.
  • Buff Daisy Parasol's hits connect more reliably.
  • Nerf Vegetable has more ending lag (FAF 37 → 40).

Super Smash Bros. Ultimate 4.0.0

  • Change Medium and fast walking, initial dash, running and run turnaround animations have been adjusted to prevent her dress from clipping.
  • Bug fix Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.
  • Buff Toad's counterattack connects more easily when blocking an attack from behind.
  • Bug fix Daisy Parasol's late loop hits no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.

Super Smash Bros. Ultimate 5.0.0

Super Smash Bros. Ultimate 8.0.0

  • Buff Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.
  • Bug introduced Created a visual glitch where Daisy's dress become shortened under certain circumstances.

Moveset

  • Daisy can float for 2.5 seconds.

For a gallery of Daisy's hitboxes, see here.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2% Slaps the enemy twice with her leading arm: the first being an inward forehand slap, and the second being an outward backhand slap. The first hit can lock. The move is similar to Peach's Super Slap attack in Super Mario RPG: Legend of the Seven Stars.
3%
Forward tilt   7% (early, clean leg), 8% (clean foot), 6% (late) Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos and juggles.
Up tilt   10% (blast), 8% (arm) Extends her arm upward, creating a discharge of orange magic in the form of a flower. May be based on Peach's initial appearance in Melee's intro cutscene.
Down tilt   7% A low sweep kick. This move meteor smashes grounded opponents. It has very good combo potential at low to mid percents, most infamously leading into multiple fast-fallen neutral aerials performed from ground-height floats at lower percents, though many other follow-ups are possible instead.
Dash attack   4% (hit 1), 6% (hit 2) Creating magical sparks in her hands, Daisy strikes with both arms extended forward, then quickly spreads her arms out. A relatively quick dash attack with good range that can serve as a situational KO move at higher percents.
Forward smash   18% (frying pan), 15% (golf club), 13.5% (tennis racket) Strikes with a bludgeon, depending on the angle of the attack: angling it upward uses a frying pan like the one used by Peach in Super Mario RPG: Legend of the Seven Stars, angling it downward uses the tennis racket from the Mario Tennis games, and no angling uses the golf club from the Mario Golf games. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
Up smash   17% (flower), 15% (arm), 12% (ribbon), 12% (late flower), 10% (late arm) Raises her arm and twirls an orange ribbon. A flower appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become intangible for the duration of the move (frames 14-20).
Down smash   2% (hits 1-6), 3% (hit 7) Daisy does a counterclockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times.
Neutral aerial   13% (clean), 6% (late arms), 5% (late body) Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock. Daisy's fastest aerial attack, coming out on frame 5, as well as the one with the lowest amount of landing lag. Its low base knockback, combined with its fast startup and low landing lag, make it an extremely effective combo tool, especially when combined with her floating ability and the clean hit's impressively high damage output for a neutral aerial. Despite this, the clean hit's damage output and knockback scaling is sufficient to allow for it to have decent horizontal KO potential at higher percents.
Forward aerial   15% (crown), 14% (arm) Daisy grabs the crown off her head and strikes with it in a vertical arc with pink and green magic sparkles emerging from the crown. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
Back aerial   12% (clean), 10.2% (mid), 7% (late) Daisy strikes behind her by thrusting her rear. She creates a flower, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock.
Up aerial   4% (hit 1), 6% (hit 2) Swipes above her head with her arms from left to right, creating two magic rainbow trails. A decent juggling tool, especially given the move's disjoint and power. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
Down aerial   2% (hits 1-3), 5% (hit 4) Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has incredibly low landing lag for a down aerial, and is a decent combo starter at low to mid percents if performed from a float at short hop height.
Grab   Reaches out with her arm. After grabbing an opponent, a Toad appears.
Pummel   1.3% The Toad punches the opponent.
Forward throw   2% (hit 1), 8% (throw) The Toad leaps forward, headbutting the opponent away.
Back throw   2% (hit 1), 9% (throw) Places opponent behind her and bumps them away with her rear. The Toad is present, mimicking her rear thrust, but does not contribute any damage. The strongest of Daisy's throws.
Up throw   2% (hit 1), 6% (throw) Puts opponent above her, and strikes them upward. The Toad leaps up with Daisy, but does not hit the opponent.
Down throw   1% (hit 1), 7% (throw) After putting the opponent on the ground, the Toad leaps up and headbutts them, sending them upwards and behind Daisy. Good for starting combos, as it can lead to her back aerial and forward tilt at low to mid percents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Swirls around in a similar fashion to Mario's down smash.
Floor attack (back)
Floor getups (back)
  7% Swings her legs around.
Floor attack (trip)
Floor getups (trip)
  5% Two kicks to either side.
Edge attack
Edge getups
  9% While getting up, swipes forward with a hand at ground level.
Neutral special Toad 3.5% (per hit) Daisy covers her ears and turns away as a Toad appears in front of her, arms spread out. If hit, the Toad will retaliate with a spray of spores, and Daisy will wince. If attacked from behind, Daisy and the Toad switch places. Direction can be switched manually, but it has strict timing.
Side special Daisy Bomber 12% Daisy lunges her body forward to deliver a powerful bash with her rear. Upon impact, she rebounds away from the victim, allowing for hit-and-run tactics. Deals considerable shield damage. Smash-inputting the move has her travel further.
Up special Daisy Parasol 3% (first hit), 1% (hits 2-5), 2% (last hit), 2% (open) Daisy jumps upward and then opens a parasol similar to Peach's, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will.
Down special Vegetable Varies Plucks a Vegetable from Super Mario Bros. 2 from the ground. She can then throw it as a projectile item. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Daisy can rarely pull out Mr. Saturns and Bob-ombs.
Final Smash Daisy Blossom 30% (close), 20% (mid), 10% (far) Daisy performs a dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant flowers appear, healing 20%. This Final Smash fails to affect anyone outside the range of the screen borders.
Vegetable Damage Data
Face Power Level Chance
Grin 5 60.14%
Stare 5 10.14%
Closed Eyes 5 8.62%
Surprised 5 5.17%
Happy 5 5.14%
Wink 10 6.89%
Dot-Eyes 16 1.72%
Stitch-Face 24 1.72%
Mr. Saturn 7~9% 0.6%
Bob-omb 25~36% 0.4%

On-screen appearance

  • Appears spinning out of a shower of flower petals and enthusiastically waves to the camera, yelling "Yo-ooo!".

Taunts

  • Up taunt: Raises her left arm up while saying "Woo-hoo!". Resembles her official artwork.
  • Side taunt: Spins around once and gives a peace sign, saying "Yeah!" as she finishes.
  • Down taunt: Places her hands on her hips while letting out a small grunt. Resembles her official artwork from Mario Kart 7.

Idle poses

  • Stretches her arms above her head.
  • Puts her hands on her hips and shakes them while winking.

Crowd cheer

Cheer (English) Cheer (Japanese/Chinese) Cheer (Italian) Cheer (Dutch) Cheer (French)
Cheer NTSC

PAL
Description Prin - cess Dai - sy! *clap 3 times* Da - i - sy! Dai - sy! Dai - sy! Dai - sy! Dai - sy! Daiiii - sy!
Cheer (German) Cheer (Spanish) Cheer (Russian) Cheer (Korean)
Cheer
Description Dai - sy! Daisy! Daisy! Daaaai - sy! Dai - sy! *clap 3 times* Da - i - sy!

Victory poses

  • Left: Stretches her back towards her right side, then points skyward while exclaiming "Yeah!". The final pose resembles the end of her Hole-in-One animation in Mario Golf: World Tour, albeit mirrored.
  • Up: Jumps for joy twice (assuming the same pose as in her official render during the second jump) while exclaiming "Whoo-hoo!", then poses with her right arm on her hip and her left arm bent, all while smiling. Her teeth are visible in her smile. The pose she assumes at the end is identical to that of Peach's "Up" victory animation.
  • Right: Twirls into the scene while exclaiming "Whoo!", then winks with a sideways peace sign. The initial twirling resembles her Hole-in-One and Birdie animations in Mario Golf: World Tour.
A flourished remix of the Course Clear Fanfare used in Super Mario Bros., slightly sped up.

In competitive play

Most historically significant players

See also: Category:Peach players (SSBU); Category:Daisy players (SSBU)

  • Japan Eik Peach (SSBU) - The second-best Peach player from Japan since 2023, having notably placed no lower than 17th at any events that year, which included 7th at Shinosuma HEROES 4, 9th at WAVE Champions 6 upsetting Kameme, and 13th at DELTA 7 [FAT]. Due to this consistency, Eik was ranked 73rd on the LumiRank 2023 despite having only competed offline for seven months.
  • Japan Kie Peach (SSBU) - The best Peach player in Japan in 2019, ranking 87th on the OrionRank 2019. Although he played a variety of characters, he primarily used Peach in some of his best major runs, including 17th at EVO Japan 2020 and 25th at Umebura Japan Major 2019, and regularly placed highly at Sumabato events with Peach, including 2nd at Sumabato SP 3.
  • Mexico Leaf Peach (SSBU) - A top 20 player in Mexico for most of Ultimate, who has placed top 8 at many Mexican events, such as 7th at Smash Fest to the Sky and Tijuana At War 2022, and has also placed highly at a few majors/supermajors, most notably 17th at both Smash Factor 8 and Smash Factor 9.
  • USA Ling Peach (SSBU)Daisy (SSBU) - One of the best Peach/Daisy players in North America, having been ranked in the top 100 for several years, peaking at 44th on the OrionRank Mid-Year 2022. He has seen several strong runs at a regional level, which includes placing 2nd at the superregional Patchwork, defeating ShinyMark and MVD along the way. In addition, he has placed highly at several majors and supermajors, most notably 9th at both Riptide and MomoCon 2022.
  • Japan Meru Peach (SSBU) - The best Peach player in Europe, as well as the second-best player in Europe overall in the first six months of 2019, placing 2nd at a multitude of notable European events, including Tech Republic IV, ICARUS V, and European SEL Clash. Since moving to Japan, he has also seen some success, including 49th at the supermajor Kagaribi 9.
  • USA MuteAce Peach (SSBU) - One of the best Peach players of all-time, and the overall best since 2020. He is the second Peach/Daisy player to win a major, doing so at Patchwork 2024, and is also known for his 2nd-place finish at GENESIS 9, which marks the best Peach/Daisy performance since the early metagame.
  • Germany RobinGG Peach (SSBU) - Europe's second-best Peach player after Meru in 2019, placing top 8 at many German events and highly at other European events, including 13th at VCA 2019, 17th at Syndicate 2019, and 25th at Albion 4. Although less active outside of Germany in the post-online metagame, he is still considered the best player of either princess in Europe after Meru's departure.
  • USA Samsora Peach (SSBU) - The best Peach player in the world, as well as a top 3 player, during his prime in 2019. He is the first Peach/Daisy player to win a major/supermajor, with his most notable win being Shine 2019. Following controversies involving him in 2020, he has only attended a few events, albeit to lesser success.
  • Japan Umeki Daisy (SSBU) - The third-best player of either princess of all-time, as well as the best who primarily uses Daisy. Although less consistent compared to MuteAce or Samsora, his major and supermajor peaks are just as strong, which includes placing 2nd at Seibugeki 12, 3rd at Umebura SP 6, and 5th at Port Priority 8.

Tier placement and history

At the beginning of Ultimate's metagame, players immediately recognized Peach's improved viability compared to her appearance in SSB4, thanks to a mixture of direct and indirect buffs. Her down tilt had faster startup than in SSB4 while also benefitting from the universal run-canceling mechanic and increased shieldstun on grounded attacks, and due to the removal of teching against grounded meteor smashes, it could now serve as an effective combo starter; additionally, the combination of the universal 3-frame jumpsquat with the reduced landing lag on Peach's aerials helped to make her combo game involving ground-float/low-float aerials and Vegetable the strongest it had been since her debut in Melee.

Daisy's lack of any meaningful gameplay differences from Peach meant that she shared the exact same positive competitive reception that Peach did, with both characters generally treated by competitive players as if they were one single character. Due to this, both characters were collectively considered among the best characters in the game, which was reflected in results garnered from players such as Samsora, MuteAce, and Umeki. Even after nerfs in subsequent patches, the two were still considered to be top-tier, thanks to Samsora's explosive performances throughout 2019.

Subsequent years slightly hurt Peach and Daisy's shared warm reception, most notably due their perceived lower viability in the online metagame, Samsora's significantly decreased activity due to his controversies, Umeki's worse consistency in the post-online metagame, and the rise of other characters in the online metagame which proved to be difficult matchups for the two princesses, such as Cloud, Mr. Game & Watch, and Sonic. On the other hand, MuteAce's results began improving as he continued to showcase how deadly Peach and Daisy's turnip combos could be, while Ling also began finding more success at a national level. As such, although no longer considered among the best characters in the game, the two are still widely considered a top tier, which is reflected in their placement on the first tier list, as they were collectively ranked 9th.

Peach and Daisy's shared perception would only continue to improve following the release of the first tier list, as MuteAce's results continued to improve. In addition, Umeki's results became slightly more consistent again, while newcomer Eik began making waves on the Japanese scene. With better results in 2023, opinions on the two characters began improving ever so slightly, and as such, Peach and Daisy saw a small rise to 7th on the second tier list.


Classic Mode: Sarasaland Represent!

Daisy's congratulations screen.

Most of Daisy's opponents are princesses in their respective franchise.

Round Opponent Stage Music Notes
1 Zelda (SSBU) Zelda Temple Ocarina of Time Medley
2 Lucina (SSBU) Lucina Castle Siege Id (Purpose) (Remix)
3 Rosalina & Luma (SSBU) Rosalina & Luma Mario Galaxy Rosalina in the Observatory / Luma's Theme
4 Corrin (SSBU) Corrin Coliseum Lost in Thoughts All Alone (Remix)
5 Mii Brawler (SSBU) Mii Brawler (×2) Mii Swordfighter (SSBU) Mii Swordfighter (x2) Mii Gunner (SSBU) Mii Gunner (x2) Peach's Castle Underwater Theme - Super Mario Bros. Horde Battle.

Humorously, all these fighters have deep, masculine voices.

6 Peach (SSBU) Peach Princess Peach's Castle Ground Theme - Super Mario Bros. (Melee) Items do not appear.
Bonus Stage
Final Master Hand Final Destination Master Hand (Less than 7.0 intensity)
Master Hand / Crazy Hand (Intensity 7.0 or higher)
On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand.

Credits roll after completing Classic Mode. Completing it as Daisy has Mario Tennis / Mario Golf accompany the credits.

Role in World of Light

Finding Daisy in World of Light

Although Daisy does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Daisy was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. She is found in the Dracula's Castle sub-area where she is guarded by a ghost; the nearby Dry Bowser spirit must be freed to access the cannon able to destroy the ghost.

Fighter Battle

No. Image Name Type Power Stage Music
13ε
Daisy SSBU.png
Daisy
Attack
Attack
10,600 Mushroom Kingdom U Underground Theme - Super Mario Land

Template:-

Spirit

Daisy's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Daisy in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate.

In Spirit battles

As the main opponent

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
962
SSBU spirit Lin.png
Lin Xenoblade Chronicles Series Daisy Daisy (SSBU)
Mega Man Mega Man (SSBU)
R.O.B. R.O.B. (SSBU)
Grab
1,600 Shadow Moses Island N/A •Defeat the main fighter to win
•The enemy starts the battle with a Drill
Xenoblade Chronicles Medley
1,117
from the game's files
Tennis Player Tennis Daisy Daisy (SSBU)
Shield
2,200 Pokémon Stadium (Ω form) •Assist Trophy Enemies (Color TV-Game 15) •Hostile assist trophies will appear
•The enemy favors side smash attacks
Tennis (Training)
1,229
from the game's files
Idea Soma Bringer Daisy Daisy (SSBU) (120 HP)
Shield
1,800 Reset Bomb Forest •Health Recovery
•Move Speed ↓
•Item: Timer
•You have reduced move speed when the enemy's at high damage
Stamina battle
•The enemy is healed when the enemy's at high damage
Attack - Soma Bringer
1,240
SSBU spirit Mio & Mayu Amakura.png
Mio & Mayu Amakura Fatal Frame Series North America
Project Zero Series PAL
Daisy Daisy (SSBU)
Peach Peach (SSBU)
Shield
4,700 Luigi's Mansion •Assist Trophy Enemies (Yuri Kozukata) •Timed battle (2:00)
•Hostile assist trophies will appear when the enemy's at high damage
•The enemy tends to avoid conflict
On the Hunt -Gloomy Manor Ver.- (Instrumental) Mio Amakura
1,297
SSBU spirit Risky Boots.png
Risky Boots Shantae Series Daisy Daisy (SSBU)
Neutral
3,800 Pirate Ship Bob-omb Festival
•Item: Exploding Types
•Bob-ombs will rain from the sky after a little while
•The enemy is easily distracted by items
Molgera

As a minion

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
133
SSBU spirit Luigi (Mario Tennis Aces).png
Luigi (Mario Tennis Aces) Mario Tennis Aces Luigi Luigi (SSBU)
Daisy Daisy (SSBU)
Neutral
3,400 Pokémon Stadium 2 (hazards off) N/A •The enemy favors smash attacks Stadium Theme - Mario Tennis Aces Daisy
970
SSBU spirit Tora.png
Tora Xenoblade Chronicles Series Jigglypuff Jigglypuff (SSBU) (80 HP)
Daisy Daisy (SSBU) (80 HP)
Shield
3,400 Gaur Plain (hazards off) N/A Stamina battle
•The enemy's shield has extra durability
Battle!! - Xenoblade Chronicles 2 Poppi
Tiger! Tiger![SB 1]
971
SSBU spirit Poppi α.png
Poppi α Xenoblade Chronicles Series Zero Suit Samus Zero Suit Samus (SSBU)
Daisy Daisy (SSBU)
Mii Gunner Mii Gunner (SSBU) (Moveset: 2123)
Shield
3,800 Midgar (hazards off) •Assist Trophy Enemies (Jeff) •Hostile assist trophies will appear after a little while
•Reinforcements will appear after an enemy is KO'd
•The enemy starts the battle with a Beam Sword
Still, Move Forward! Poppi QT
1,315
SSBU spirit Haru Okumura.png
Haru Okumura Persona Series Villager Villager (SSBU)
•Giant Daisy Daisy (SSBU)
Attack
2,300 Tomodachi Life (Ω form) •Item Tidal Wave •Defeat the main fighter to win
•Certain items will appear in large numbers after a little while
Last Surprise Milady
  1. ^ This alternative occurs when the corresponding DLC has been purchased and downloaded.

Alternate costumes

Palette swap (SSBU)
Daisy (SSBU) Daisy (SSBU) Daisy (SSBU) Daisy (SSBU) Daisy (SSBU) Daisy (SSBU) Daisy (SSBU) Daisy (SSBU)

Gallery

Character showcase video

Trivia

Daisy's unique expression when crouching while holding a small item.
  • As an Echo Fighter of Peach with an identical moveset, Daisy utilizes several abilities exclusive to Peach that she never uses in the Mario series, such as floating, the use of a frying pan, and putting people to sleep.
  • Many of Daisy's animations and artwork are reminiscent of her playable appearances in numerous Mario spin-offs:
  • Daisy's pose in the group artwork for Ultimate is based on her back throw animation.
  • Oddly, the bottom lace at Daisy's dress vanishes when viewed from inside her dress.[1] This was not present in her early gameplay screenshots, most notably the third screenshot of her attacking Link.
    • Additionally, looking closely at Daisy's neck reveals a small gap around her collar.[2]
  • If Daisy crouches while holding a throwable item, her mouth will be open.
  • Unusually, when Daisy uses her back throw against Peach, the same heart effects used in Peach's own attacks appear. This appears to be an oversight, as this does not happen when Daisy uses her back throw against any other character in the game (herself included), nor does it occur when Peach uses her back throw against any character in the game.
  • Oddly, Daisy's crown in her white alternate costume is colored gold on the character selection screen and versus splash screen, but it turns silver (much like Rosalina's) in-game.

References