Daisy (SSBU)/Neutral special
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Overview[edit]
The neutral special called Toad, Daisy covers her ears with a terrified expression and turns away as blue Toad appears in front of her, arms spread out. If hit, blue Toad will retaliate with a spray of spores, and Daisy will wince. blue Toad releases 6 spores, dealing 21% if all spores hit. Each spore hit deals 3.5% damage. If attacked from behind, Daisy and blue Toad switch places.
The neutral special can be used if Daisy can predict the stage recovery of the foe or the attack from the foe. However, the neutral special should not be abused all the time as the opponent can mix up their moves and timing. Daisy cannot move until the move reaches 63 frames. In competitive play, Daisy players do not overuse the neutral special.
Update History[edit]
- The animation for Toad has been adjusted.
- Toad no longer stalls continuously in the air after the first use.
- Toad's counterattack connects more easily when blocking an attack from behind.
Hitboxes[edit]
Timing[edit]
Counter[edit]
Intangibility | 8-10 |
---|---|
Counter | 9-34 |
Interruptible | 63 |
Animation length | 69 |
Hit[edit]
Intangibility | 1-3 |
---|---|
Spores | 3-18, 6-21, 9-24, 12-27, 15-30, 18-33 |
Interruptible | 61 |
Animation length | 62 |
Lag time |
Hitbox |
Vulnerable |
Counter |
Intangible |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
Horizontal speed divisor on startup | 2 |
---|---|
Initial vertical speed | 0 |
Gravity | 0.025 |
Fall speed | 0.7 |
Air friction | 0.0025 |
Counter bubble size | 9u |
Counter hitlag on activation | 18 frames |
Toad spore offsets | [-1, 4, 0] |
Spores[edit]
Initial speed | 10 to 15 |
---|---|
Friction | 0.7 |
Maximum random trajectory deviation | 40° |
Lifetime | 16 frames |
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