List of composers: Difference between revisions
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| {{s|wikipedia|Akari Kaida}} || {{symbol|metroid|16px}} ''{{SSB4MusicLink|Metroid|Escape}}'' {{gameIcon|ssb4-u|16px}}<br>{{symbol|fe|16px}} ''{{SSB4MusicLink|Fire Emblem|Coliseum Series Medley}}'' {{gameIcon|ssb4-u|16px}} | | {{s|wikipedia|Akari Kaida}} || {{symbol|metroid|16px}} ''{{SSB4MusicLink|Metroid|Escape}}'' {{gameIcon|ssb4-u|16px}}<br>{{symbol|fe|16px}} ''{{SSB4MusicLink|Fire Emblem|Coliseum Series Medley}}'' {{gameIcon|ssb4-u|16px}} | ||
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| [[wikipedia:ja:本田晃弘|Akihiro Honda]] || {{symbol|mg|suffix=preUltimate|16px}} ''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}'' {{gameIcon|ssbb|16px}}<br>{{symbol|mario|16px}} ''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}'' {{gameIcon|ssbu|16px}}<br>{{symbol|zelda|16px}} ''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}'' {{gameIcon|ultimate|16px}}<br>{{symbol|pokemon|16px}} ''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}'' {{gameIcon|ssbu|16px}}<br>{{symbol|fe|16px}} ''{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}'' {{gameIcon|ssbu|16px}} | | [[wikipedia:ja:本田晃弘|Akihiro Honda]] || {{symbol|mg|suffix=preUltimate|16px}} ''{{SSBBMusicLink|Metal Gear|MGS4 ~Theme of Love~ Smash Bros. Brawl Version}}'' {{gameIcon|ssbb|16px}}<br>{{symbol|mario|16px}} ''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}'' {{gameIcon|ssbu|16px}}<br>{{symbol|zelda|16px}} ''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}'' {{gameIcon|ultimate|16px}}<br>{{symbol|pokemon|16px}} ''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}'' {{gameIcon|ssbu|16px}}<br>{{symbol|fe|16px}} ''{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}'' {{gameIcon|ssbu|16px}}<br>{{symbol|fe|16px}} ''{{SSBUMusicLink|Fire Emblem|Fire Emblem: Three Houses Main Theme (JP)}}'' {{gameIcon|ssbu|16px}}<br>{{symbol|fe|16px}} ''{{SSBUMusicLink|Fire Emblem|Fire Emblem: Three Houses Main Theme}}'' {{gameIcon|ssbu|16px}} | ||
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| [[wikipedia:ja:飯吉新|Arata Iiyoshi]] || {{symbol|zelda|16px}} ''{{SSBBMusicLink|The Legend of Zelda|The Dark World}}'' {{gameIcon|ssbb|16px}}<br>{{symbol|fzero|16px}} ''{{SSBBMusicLink|F-Zero|White Land}}'' {{gameIcon|ssbb|16px}}<br>{{symbol|ki|16px}} ''{{SSBBMusicLink|Kid Icarus|Skyworld}}'' {{gameIcon|ssbb|16px}} | | [[wikipedia:ja:飯吉新|Arata Iiyoshi]] || {{symbol|zelda|16px}} ''{{SSBBMusicLink|The Legend of Zelda|The Dark World}}'' {{gameIcon|ssbb|16px}}<br>{{symbol|fzero|16px}} ''{{SSBBMusicLink|F-Zero|White Land}}'' {{gameIcon|ssbb|16px}}<br>{{symbol|ki|16px}} ''{{SSBBMusicLink|Kid Icarus|Skyworld}}'' {{gameIcon|ssbb|16px}} |
Revision as of 21:27, January 28, 2020
The following is a list of composers who have composed, arranged, and remixed music for the Super Smash Bros. series.
Trivia
- For unspecified reasons, Asuka Ito was never credited on the Super Smash Bros. for Nintendo 3DS / Wii U official website's composers list.
- Grant Kirkhope and Toby Fox are the only non-Japanese composers to arrange music for Super Smash Bros. series.
- Incidentally, both composers remixed songs they originally composed.
References
- ^ Melee Music Developer Roundtable: Musical Arrangements. SourceGaming.info (original Japanese publication on Sumabura-Ken!!) (2016-05-16). Retrieved on 2018-12-20. “Ando: That makes me think that the tunes that gave me lots of trouble are somehow worth less than the ones that were a breeze. For the “Green Greens,” “Pokémon Floats,” and some other stage music, I simply made my arrangement and was done. But, the menu theme… That was a tough one! (laughs)”
- ^ Melee Music Developer Roundtable: Orchestra and Chorus I. SourceGaming.info (original Japanese publication on Sumabura-Ken!!) (2016-05-10). Retrieved on 2018-12-20. “Ando: For the opening music, that was February 14th, I think. I was working and Mr. Sakurai came by to listen to what I had. His face grew stern, he said, “well, then,” and it was decided that Mr. Sakai would compose that song.”
- ^ Melee Music Developer Roundtable: Musical Arrangements. SourceGaming.info (original Japanese publication on Sumabura-Ken!!) (2016-05-16). Retrieved on 2018-12-20. “Sakurai: The “Menu 2” theme, however, would be played only after players had met certain requirements. So I wanted it to feel refreshing, like something already familiar to them, like they were watching the game’s’ stages from afar. Sakai: And that “refreshing” feel is exactly where I began to go wrong. Did that mean a cheery spring-like tune? I had no idea what I should do.”