Training (stage): Difference between revisions
(Why did you undo material edits? Edit talked about how Training replaces Random and also updated a suboptimal link; please look at the whole edit diff and not just the summary) Tag: Undo |
(Undid edit by Zowayix: I still don't agree with demoting that point to trivia) Tag: Undo |
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'''Training''' ({{ja|トレーニング|Torēningu}}, ''Training'') is a stage in ''[[Super Smash Bros. Ultimate]]''. It is exclusive to [[Training Mode]] | '''Training''' ({{ja|トレーニング|Torēningu}}, ''Training'') is a stage in ''[[Super Smash Bros. Ultimate]]''. It is exclusive to [[Training Mode]] and it has no [[Battlefield]] or [[Ω form]]. | ||
==Layout== | ==Layout== | ||
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==Trivia== | ==Trivia== | ||
* | *Due to the fact that Training mode only supports up to 4 players, and this stage is only available in that mode, this stage is the only one in ''Ultimate'' that cannot be played in [[8-Player Smash]]. | ||
*The stage is so big that the reticle for [[Giga Bowser Punch]] can't reach the whole stage. While the reticle for [[Lightning Chariot]] can reach the whole stage, the actual attack cannot. | *The stage is so big that the reticle for [[Giga Bowser Punch]] can't reach the whole stage. While the reticle for [[Lightning Chariot]] can reach the whole stage, the actual attack cannot. | ||
**However, if the latter Final Smash is used on either bottom corner of the stage when the camera is set to Fixed, the game will crash. | **However, if the latter Final Smash is used on either bottom corner of the stage when the camera is set to Fixed, the game will crash. |
Revision as of 19:00, March 30, 2019
Training | |
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Training stage as it appears in Super Smash Bros. Ultimate | |
Universe | Super Smash Bros. |
Appears in | Ultimate |
Availability | Training Mode |
Maximum players | 4 |
Training (トレーニング, Training) is a stage in Super Smash Bros. Ultimate. It is exclusive to Training Mode and it has no Battlefield or Ω form.
Layout
Training is a very large with a grid for a background. The grid is scored with large gray boxes, each made of a 10 X 10 set of small gray squares. Larger colored squares indicate multiples of 5 and 10, with the former being blue and the latter being red. In addition, a large red line labelled 0 is present in the flat plane section. The distance to the blast zones from 0 on Final Destination and Battlefield are also displayed.
The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line.
The stage has a unique camera which always faces the stage straight on, so that the grid will not be subject to parallax error, however certain final smashes are able to bypass this temporarily. Contrary to common belief, the stage itself is not 2-Dimensional, and thus hitboxes will behave normally on it.
Trivia
- Due to the fact that Training mode only supports up to 4 players, and this stage is only available in that mode, this stage is the only one in Ultimate that cannot be played in 8-Player Smash.
- The stage is so big that the reticle for Giga Bowser Punch can't reach the whole stage. While the reticle for Lightning Chariot can reach the whole stage, the actual attack cannot.
- However, if the latter Final Smash is used on either bottom corner of the stage when the camera is set to Fixed, the game will crash.