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Fan

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Fan
FanIconSSB.png
Fan Melee Trophy.png
Fan.jpg

Super Smash Bros. (universe)
Fan artwork from 3 Smash titles.
Universe Super Smash Bros.
Appears in SSB
Melee
Brawl
Item class Weapon
Since it's light, it's good for quick attacks. However, it doesn't do much damage and can't be thrown very far.
Super Smash Bros. instruction manual.

The Fan (はりせん, Harisen) is an item that appeared in the first three games in the Super Smash Bros series. It is characterised as being a very weak weapon with an extremely high attack speed, as well as being surprisingly effective at trapping opponents and ruining shields.

Origin[edit]

Manzai performed in real-life. The tsukkomi (right) can be immediately recognised by the fan he wields.

As outlined by the relevant Brawl trophy of the item, the Fan is a reference to traditional stand-up comedy acts in Japan; originating from the Heian period, the act today is generally associated with Osaka, with the performers often speaking in the highly distinctive Kansai dialect. These comedy acts, referred to as manzai, feature a "straight man" (the tsukkomi) and "funny man" (the boke) duo, with the duo rapidly exchanging jokes involving misunderstandings, puns, wordplay, and other verbal gags. In its history, manzai has featured few props, the most notable of them being the fan. Within the various sketches featuring the duo, the tsukkomi often uses the fan to slap the boke in response to their jokes or idiocy, in an act referred to as harisen. The slaps, delivered to the head of the boke, are rapid, repeated, and loud, all characteristics of which were carried into the games.

Overview[edit]

The fan in SSB.

In all three games that it appears in, the Fan acts as a comical weapon by being in the extremes of attack and speed; while individual hits of the fan are very weak, doing only about 1% to 2%, the ability for characters to quickly use it can allow it to rack up high damages. In addition, this high attack rate makes it difficult for characters to escape the attack, as well as making it easier to potentially trap other characters due to the back hitbox having forward knockback, and the front having backwards knockback. However, this can be DI'd out of vertically, depending on the user and their falling speed. Any character can escape by SDI'ing in the direction they are being knocked, however, this requires a lot of technical skill.

Despite appearing to be exceedingly weak, the Fan does have some surprising power behind it if it is used properly; it has extremely disproportional shield-breaking ability, and when thrown, it sends opponents straight up, allowing for potential KOs at very high damage percents. As a result of the latter tactic, a common strategy involves trapping the opponent in a flurry of hits, then throwing the Fan in an attempt to KO the opponent.

In Super Smash Bros. Brawl, the Fan was also given paper-like properties, causing it to float to the ground if thrown into the air. Its slow falling speed also makes it very effective in Multi-Man Brawl, where it will bounce off of enemies and KO any that spawn under it as it falls, without the player having to throw it up in the air again. Despite this, the Fan also lost its ability to bounce on the ground when thrown.

Damage[edit]

Because of the Fan's physics, it will not bounce, making it impossible to record bounces. Also, when a Fan receives only downwards momentum, it will immediately go into a falling animation that will only do 1% and have upwards knockback, even when it is aerial down smash thrown. It will start the animation once it is dropped.

Action SSB Melee Brawl
Neutral attack 2% 2% 2%
Neutral attack (Ice Climbers one Fan) N/A 2% 2%
Neutral attack (Ice Climbers two Fans) N/A 3%(2%+1%) 4%(2%+2%)
Forward tilt 4% 6% 6%
Forward tilt (Ice Climbers one Fan) N/A 6% 6%
Forward tilt (Ice Climbers two Fans) N/A 11%(6%+5%) 12%(6%+6%)
Forward tilt (Pit) N/A N/A 10%(4%+6%)
Dash attack 8% 7% 8%
Dash (Mewtwo) N/A 14% N/A
Dash (Peach) N/A 11%(6%+5%) N/A
Dash (Zelda) N/A 19%(12%+7%) N/A
Forward smash 8% 10%-13% 10%
Forward smash (charged) N/A 13% 14%
Forward smash (Captain Falcon) N/A 10%-5%(4%+1%) 17%(7%+10%)
Forward smash (Captain Falcon charged) N/A 5% 23%(9%+14%)
Forward smash (Sheik) N/A 5%(4%+1%)-7%(5%+2%) 20%(10%+10%)
Forward smash (Sheik charged) N/A 7% 28%(14%+14%)
Forward smash (Marth) N/A 10%(1%+9%) 15%(5%+10%)
Forward smash (Marth charged) N/A 13% 21%(7%+14%)
Forward smash (Roy) N/A 13%(1%+12%) N/A
Forward smash (Roy charged) N/A 13% N/A
Forward smash (Ike) N/A N/A 18%(10%+8%)
Forward smash (Ike charged) N/A N/A 25%(14%+11%)
Forward smash (Pit) N/A N/A 17%(7%+10%)
Forward smash (Pit charged) N/A N/A 23%(9%+14%)
Forward smash (Ice Climbers one fan) N/A 10% 10%
Forward smash (Ice Climbers one fan charged) N/A 13% 14%
Forward smash (Ice Climbers two fans) N/A 19%(10%+9%) 20%(10%+10%)
Forward smash (Ice Climbers two fans charged) N/A 26%(13%+13%) 28%(14%+14%)
Drop 0% 2% 1%
Forward tilt throw 5% 7% 3%
Up tilt throw 5% 3% - 8% 4%
Down tilt throw 2% 9% 5%
Dash throw 8% 9% 4%
Forward smash throw 8% 10% 4%
Up smash throw 8% 3% - 12% 5%
Down smash throw 3% 13% 7%
Aerial drop 6% 1% - 3% 1%
Aerial forward tilt throw 6% 8% 3%
Aerial up tilt throw 7% 3% - 8% 5%
Air down tilt throw 4% 9% 5%
Air forward smash throw 8% 8% 3%
Air up smash throw 9% 3% - 8% 5%
Air down smash throw 9% 9% 5%

Trophies[edit]

In Super Smash Bros. Melee[edit]

Fan's trophy in Melee
Fan
The Fan can be swung so rapidly that it leaves opponents unable to counterattack. It is, however, an exceedingly weak weapon. Despite this shortcoming, the Fan is quite effective as a shield breaker, and it works well at disrupting an enemy's equilibrium. Throw the Fan to send your foe bouncing straight up into the sky.
Super Smash Bros. (4/99)

In Super Smash Bros. Brawl[edit]

Fan's trophy in Brawl
Fan
NTSC An item made by taking thick paper, folding it accordion-style, taping one end, and fanning out the other. It's mainly used as a comedic prop by comedians from the Kansai region of Japan. Why it's in Smash Bros. is a mystery. Grab this unique item and whack foes to turn them in the opposite direction. Throw a fan at a foe, and that character will fly straight up.
PAL An item made by taking thick paper, folding it accordion-style, taping one end, and fanning out the other. It's mainly used as a comedic prop by comedians from the Kansai region of Japan. Why it's in Smash Bros. is a mystery. Grab this unique item and whack foes with some really fast attacks. Throw a fan at a foe, and that character will fly straight up.
N64: Super Smash Bros.
Wii: Super Smash Bros. Brawl

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese はりせん
UK English Fan
France French Eventail
Germany German Fächer
Spain Spanish Abanico
Italy Italian Ventaglio
South Korea Korean 부채

Trivia[edit]

  • The Fan appears as an item in Mario Kart Arcade GP.
  • The trophy description of the Fan in Brawl states that whacking foes with it turns them around. However, this is only true for the Fan's tilt attack. All other attacks with the Fan simply send the foe toward (neutral) or behind the user (smash).
  • The Fan is one of the few items to have been removed after appearing in multiple Super Smash Bros. titles, with the Fan appearing in three games prior to its removal.
  • Interestingly in Super Smash Bros. Ultimate, the sound effect for Jigglypuff's Pound is named "item_harisen_m" in the game files, suggesting the Fan may have been intended to return in Ultimate.
  • The Japanese name for the Fan, which is harisen, coincides with the Japanese name for Banjo & Kazooie's forward smash ("Breegull Bash" in English, "Harisen Kazooie" in Japanese). This could be a reference to a manzai act where someone hits another person on the head with a paper fan, while Banjo similarly hits people with Kazooie. Masahiro Sakurai ruminates on the differences in the move's names while demonstrating Banjo & Kazooie's moveset in his video presentation of Ultimate's Challenger Pack 3.