Super Smash Bros. Melee

Music (SSBM): Difference between revisions

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(page-wide clean up; truncating descriptions and using shorter outgoing links when possible)
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===Origin===
===Origin===
''Opening'' is an original music track for ''Melee''.  Part of the track has been derived from the track ''{{SSBBMusicLink|Kirby|Butter Building}}'' from the {{uv|Kirby}} game ''[[Kirby's Adventure]]''. Also, the opening notes of the main theme bear a resemblance to the credits music from the original ''Star Fox''. Many other music tracks in ''Melee'' are remixes of ''Opening''.
''Opening'' is an original music track for ''Melee''; many other music tracks in ''Melee'' are remixes of ''Opening''.
===Usage===
===Usage===
This track plays when ''Melee''{{'}}s [[Opening movie|Opening Sequence]] plays, prior to the [[title screen]]. At the end of the track, the [[announcer]] shouts the game's title.
This track plays when ''Melee''{{'}}s [[Opening movie|Opening Sequence]] plays, prior to the [[title screen]]. At the end of the track, the [[announcer]] shouts the game's title.
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|title=Princess Peach's Castle
|title=Princess Peach's Castle
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''[[supermariowiki:Super Mario Bros.|Super Mario Bros.]]''
|debut=''{{s|mariowiki|Super Mario Bros.}}''
|stage=[[Princess Peach's Castle]]
|stage=[[Princess Peach's Castle]]
|link={{YouTube|pKbX1liH3l8}}
|link={{YouTube|pKbX1liH3l8}}
}}
}}
===Origin===
===Origin===
This track serves as an overlapping arrangement of two popular music tracks from ''[[supermariowiki:Super Mario Bros.|Super Mario Bros.]]'' The first of which is the [[List of SSBB Music (Super Mario Bros. series)#Ground Theme (Super Mario Bros.)|Ground Theme]], which would play on the overworld levels. The second sub-track is the [[List of SSBB Music (Super Mario Bros. series)#Underground Theme (Super Mario Bros.)|Underground Theme]], which would originally play on any level that took place underground, often the second level within a [[supermariowiki:World|World]].
This track is an overlapping arrangement of two music tracks from ''{{s|mariowiki|Super Mario Bros.}}'': the ''Ground Theme'' and the ''Underground Theme''.
===Usage===
===Usage===
This track plays on the [[Princess Peach's Castle]] stage and the first part of the [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] stage in [[Adventure Mode]]. It also plays when fighting against a team of {{SSBM|Mario}} and {{SSBM|Bowser}} on {{SSBM|Battlefield}} in {{SSBM|Classic Mode}}. The track is {{SSBM|Bowser}}'s [[Credits]] theme.
This track plays on the [[Princess Peach's Castle]] stage and the first part of the [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] stage in [[Adventure Mode]]. It also plays when fighting against a team of {{SSBM|Mario}} and {{SSBM|Bowser}} on {{SSBM|Battlefield}} in {{SSBM|Classic Mode}}. The track is {{SSBM|Bowser}}'s [[Credits]] theme.
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|title=Rainbow Cruise
|title=Rainbow Cruise
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''[[supermariowiki:Super Mario 64|Super Mario 64]]'', ''Super Mario Bros.''
|debut=''{{s|mariowiki|Super Mario 64}}'', ''Super Mario Bros.''
|stage=[[Rainbow Cruise]]
|stage=[[Rainbow Cruise]]
|link={{YouTube|wc4uwpOINJo}}
|link={{YouTube|wc4uwpOINJo}}
}}
}}
===Origin===
===Origin===
This track is an arrangement of two popular music pieces from the ''Mario'' series. The first of these is a remix of ''[[supermariowiki:Super Mario 64|Super Mario 64]]''<nowiki>'s</nowiki> ''Slider'' theme, which would play when Mario was attempting a slide-based bonus area; racing [[supermariowiki:Koopa the Quick|Koopa the Quick]]; or adventuring through [[supermariowiki:Tower of the Wing Cap|Tower of the Wing Cap]], [[supermariowiki:Vanish Cap Under the Moat|Vanish Cap Under the Moat]], [[supermariowiki:Tick Tock Clock|Tick Tock Clock]], [[supermariowiki:Rainbow Ride|Rainbow Ride]] (the level that the [[Rainbow Cruise]] stage is based upon), and [[supermariowiki:Wing Mario Over the Rainbow|Wing Mario Over the Rainbow]]. The second sub-track within this overall piece is a remix of the ''[[List of SSBB Music (Super Mario Bros. series)#Underwater Theme (Super Mario Bros.)|Underwater Theme]]'' from ''Super Mario Bros.'', a track that would play on any level of ''Super Mario Bros.'' where Mario was required to [[swim]].
This track is a medley of two music pieces from the ''Mario'' series. The first track is the ''Slider'' theme from ''Super Mario 64'', which plays on {{s|mariowiki|Rainbow Ride}} (the level that [[Rainbow Cruise]] is based upon). The second track is the ''Underwater Theme'' from ''Super Mario Bros.''.
===Usage===
===Usage===
This track plays on the [[Rainbow Cruise]] stage and the battle with Mario/Luigi and Peach in [[Adventure Mode]]. Is {{SSBM|Peach}}'s [[Credits]] theme.
This track plays on the [[Rainbow Cruise]] stage and the battle with Mario/Luigi and Peach in [[Adventure Mode]]. It is also {{SSBM|Peach}}'s [[Credits]] theme.


===Composition & Arrangements===
===Composition & Arrangements===
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|title=Kongo Jungle
|title=Kongo Jungle
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''[[dkwiki:Donkey Kong 64|Donkey Kong 64]]''
|debut=''{{s|dkwiki|Donkey Kong 64}}''
|stage={{SSBM|Kongo Jungle}}
|stage={{SSBM|Kongo Jungle}}
|link={{YouTube|xk8kg7eTdv8}}
|link={{YouTube|xk8kg7eTdv8}}
}}
}}
===Origin===
===Origin===
This track is a cover band re-performance of the [[dkwiki:DK Rap|DK Rap]], originating from ''[[dkwiki:Donkey Kong 64|Donkey Kong 64]]'' with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr.
This track is a reprise of the {{s|dkwiki|DK Rap}} from ''{{s|dkwiki|Donkey Kong 64}}'' with a more varied backing track, as well as a new vocalist, James W. Norwood Jr.
===Usage===
===Usage===
This track plays on the {{SSBM|Kongo Jungle}} stage. It also plays on [[Fourside]] during [[Event 25: Gargantuans]]. It also plays on [[Jungle Japes]] when fighting Team Donkey Kong in [[Classic Mode]]. Is one of {{SSBM|Donkey Kong}}'s [[Credits]] themes.
This track plays on the {{SSBM|Kongo Jungle}} stage. It also plays on [[Fourside]] during [[Event 25: Gargantuans]]. It also plays on [[Jungle Japes]] when fighting Team Donkey Kong in [[Classic Mode]]. It is one of {{SSBM|Donkey Kong}}'s [[Credits]] themes.


===Composition & Arrangements===
===Composition & Arrangements===
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|title=Jungle Japes
|title=Jungle Japes
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''[[dkwiki:Donkey Kong Country|Donkey Kong Country]]''
|debut=''{{s|dkwiki|Donkey Kong Country}}''
|stage=[[Jungle Japes]]
|stage=[[Jungle Japes]]
|link={{YouTube|dTVXOthfoVQ}}
|link={{YouTube|dTVXOthfoVQ}}
}}
}}
===Origin===
===Origin===
This track is a remix of the music piece from ''[[dkwiki:Donkey Kong Country|Donkey Kong Country]]'', ''DK Island Swing,'' referred to by ''[[Super Smash Bros. Brawl]]'' as ''[[List of SSBB Music (Donkey Kong series)#Jungle Level|Jungle Level]]''. In ''Donkey Kong Country'', this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme.
This track is a jazz-based remix of ''DK Island Swing'' from ''{{s|dkwiki|Donkey Kong Country}}'', which was also used as the theme of the {{s|dkwiki|Jungle Japes}} stage in ''Donkey Kong 64''.
===Usage===
===Usage===
This track plays on the [[Jungle Japes]] stage. It is one of {{SSBM|Donkey Kong}}'s [[Credits]] themes.
This track plays on the [[Jungle Japes]] stage. It is one of {{SSBM|Donkey Kong}}'s [[Credits]] themes.
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}}
}}
===Origin===
===Origin===
An orchestrated remix of the main theme of the [[nwiki:NES|NES]] game ''[[The Legend of Zelda]]'', which then became a recurring theme in the ''Zelda'' franchise, being the base for music pieces such as ''Credits 2'' (''[[The Legend of Zelda: Ocarina of Time]]''), ''{{SSBBMusicLink|The Legend of Zelda|Tal Tal Heights}}'' and ''{{SSBBMusicLink|The Legend of Zelda|Termina Field}}''. In ''The Legend of Zelda'', this track played when [[Link]] explored the overworld of [[Hyrule]].
This track is an orchestrated remix of the ''Overworld Theme'' from ''[[The Legend of Zelda]]'', a recurring theme in the ''Zelda'' franchise.
===Usage===
===Usage===
This track plays on the [[Great Bay]] stage. It also plays on the [[Temple]] stage in [[Adventure Mode]], [[Event 29: Triforce Gathering]] and the {{SSBM|Final Destination}} stage while [[Unlockable character|unlocking]] {{SSBM|Ganondorf}}. It is one of {{SSBM|Link}}'s, {{SSBM|Zelda}}'s, and {{SSBM|Sheik}}'s [[Credits]] themes, and Ganondorf's only Credits theme.
This track plays on the [[Great Bay]] stage. It also plays on the [[Temple]] stage in [[Adventure Mode]], [[Event 29: Triforce Gathering]] and the {{SSBM|Final Destination}} stage while [[Unlockable character|unlocking]] {{SSBM|Ganondorf}}. It is one of {{SSBM|Link}}'s, {{SSBM|Zelda}}'s, and {{SSBM|Sheik}}'s [[Credits]] themes, and Ganondorf's only Credits theme.
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|title=Temple
|title=Temple
|universe={{uv|The Legend of Zelda}}
|universe={{uv|The Legend of Zelda}}
|debut=''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: Adventure of Link]]''
|debut=''{{s|zeldawiki|Zelda II: The Adventure of Link}}''
|stage=[[Temple]]
|stage=[[Temple]]
|link={{YouTube|XD2Il7Ys0us}}
|link={{YouTube|XD2Il7Ys0us}}
}}
}}
===Origin===
===Origin===
This track is an atmospheric remix of the dungeon theme from ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''.
This track is an atmospheric remix of the ''Dungeon Theme'' from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''.
===Usage===
===Usage===
This track plays on the [[Temple]] stage and in the [[Underground Maze]]. Is one of {{SSBM|Link}}'s [[Credits]] themes.
This track plays on the [[Temple]] stage and in the [[Underground Maze]]. It is one of {{SSBM|Link}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shogo Sakai
Original Arranger: Shogo Sakai
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}}
}}
===Origin===
===Origin===
This track is a medley of three music pieces from [[nwiki:NES|NES]] game ''[[metroidwiki:Metroid (game)|Metroid]]'', though the majority consists of one sub-track. This track is a remix of the music that would play in the [[Brinstar]] area. This is then followed by the ''Game Start'' soundbyte, which played in ''Metroid'' upon first entering [[Planet Zebes]]. The third sub-track is a remix of the ''Title Screen Theme'' of ''Metroid''.
This track is a rock-based remix of the ''Brinstar'' theme from ''[[metroidwiki:Metroid (game)|Metroid]]''; it also includes segments of the ''Game Start'' and ''Title Screen'' themes.


===Usage===
===Usage===
This track plays on the [[Brinstar]] stage. Is one of {{SSBM|Samus}}'s [[Credits]] themes.
This track plays on the [[Brinstar]] stage. It is one of {{SSBM|Samus}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shogo Sakai
Original Arranger: Shogo Sakai
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}}
}}
===Origin===
===Origin===
This track is a synth, techno remix of the music from Kraid's Lair in [[Planet Zebes]], combined with the music that would play within a room containing a Chozo Statue or an elevator.
This track is a techno remix of ''Kraid's Lair'' from ''Metroid'', as well as the ''Secret Room'' music from the same game.


===Usage===
===Usage===
This track plays on the [[Brinstar Depths]] stage. Is one of {{SSBM|Samus}}'s [[Credits]] themes.
This track plays on the [[Brinstar Depths]] stage. It is one of {{SSBM|Samus}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shogo Sakai
Original Arranger: Shogo Sakai
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|title=Yoshi's Story
|title=Yoshi's Story
|universe={{uv|Yoshi}}
|universe={{uv|Yoshi}}
|debut=''[[supermariowiki:Yoshi's Story|Yoshi's Story]]''
|debut=''{{s|mariowiki|Yoshi's Story}}''
|stage=[[Yoshi's Story]]
|stage=[[Yoshi's Story]]
|returns=[[Super Smash Bros. for Wii U]]
|returns=[[Super Smash Bros. for Wii U]]
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}}
}}
===Origin===
===Origin===
This track is an upbeat remix of the main theme of the [[Nintendo 64]] game ''[[supermariowiki:Yoshi's Story|Yoshi's Story]]'', also being more fast-paced in the process. In ''Yoshi's Story'', this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in ''Yoshi's Story''.
This track is an uptempo, samba-based remix of ''Yoshi's Song'', the main motif of ''{{s|mariowiki|Yoshi's Story}}''.
===Usage===
===Usage===
This track plays on the [[Yoshi's Story]] stage. Is one of {{SSBM|Yoshi}}'s [[Credits]] themes.
This track plays on the [[Yoshi's Story]] stage. It is one of {{SSBM|Yoshi}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Arranger: Hirokazu Ando
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|title=Yoshi's Island
|title=Yoshi's Island
|universe={{uv|Mario}}/{{uv|Yoshi}}
|universe={{uv|Mario}}/{{uv|Yoshi}}
|debut=''[[supermariowiki:Super Mario World|Super Mario World]]''
|debut=''{{s|mariowiki|Super Mario World}}''
|stage={{SSBM|Yoshi's Island}}
|stage={{SSBM|Yoshi's Island}}
|link={{YouTube|ZSeXmMf0dgk}}
|link={{YouTube|ZSeXmMf0dgk}}
}}
}}
===Origin===
===Origin===
This track is a banjo-based remix of a music piece originating in ''[[mariowiki:Super Mario World|Super Mario World]]'', which played on athletic levels. Later on in this remix, a woodblock beat is added. This is derived from how a woodblock beat would be added to the background music whenever [[Mario]] rode [[Yoshi]] in ''Super Mario World'' and later games.
This track is a banjo-based remix of the ''Athletic Theme'' from ''{{s|mariowiki|Super Mario World}}''. Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when riding [[Yoshi]] in ''Super Mario World''.


===Usage===
===Usage===
This track plays on the {{SSBM|Yoshi's Island}} stage. Is one of {{SSBM|Yoshi}}'s [[Credits]] themes.
This track plays on the {{SSBM|Yoshi's Island}} stage. It is one of {{SSBM|Yoshi}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Arranger: Hirokazu Ando
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|title=Fountain of Dreams
|title=Fountain of Dreams
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|debut=''[[wikirby:Kirby Super Star|Kirby Super Star]]''
|debut=''{{s|wikirby|Kirby Super Star}}''
|stage=[[Fountain of Dreams]]
|stage=[[Fountain of Dreams]]
|link={{YouTube|pz3BQFXjEOI}}
|link={{YouTube|pz3BQFXjEOI}}
}}
}}
===Origin===
===Origin===
This track is an orchestrated and atmospheric remix of the popular ''[[List of SSBB Music (Kirby series)#Gourmet Race|Gourmet Race]]'' music from the ''Kirby'' games, starting with ''[[wikirby:Kirby Super Star|Kirby Super Star]]''. ''Gourmet Race'''s music track would play in ''Kirby Super Star'' when [[Kirby]] challenged [[King Dedede]] to a [[wikirby:Gourmet Race|Gourmet Race]], where the two would race to the finish line while trying to eat as many pieces of [[food]] as possible.
This track is a dramatic, orchestrated remix of the ''Gourmet Race'' music from ''{{s|wikirby|Kirby Super Star}}'', which is a recurring melody in the ''Kirby'' series.


===Usage===
===Usage===
This track plays on the [[Fountain of Dreams]] stage. It can also play on the [[Green Greens]] stage during [[Adventure Mode]]. Is one of {{SSBM|Kirby}}'s [[Credits]] themes.
This track plays on the [[Fountain of Dreams]] stage. It can also play on the [[Green Greens]] stage during [[Adventure Mode]]. It is one of {{SSBM|Kirby}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Tadashi Ikegami
Original Arranger: Tadashi Ikegami
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|title=Green Greens
|title=Green Greens
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|debut=''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'', ''Kirby Super Star''
|debut=''{{s|wikirby|Kirby's Dream Land}}'', ''Kirby Super Star''
|stage=[[Green Greens]]
|stage=[[Green Greens]]
|link={{YouTube|ZNmzmnSzZEg}}
|link={{YouTube|ZNmzmnSzZEg}}
}}
}}
===Origin===
===Origin===
The majority of this track serves as a lightly orchestral remix of the music that would play when [[Kirby]] ventured through any [[Green Greens]]-themed level in ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]''. However, the ending segment to this track is an excerpt of the music that would play when the ''Kirby Super Star'' sub-game [[wikirby:Milky Way Wishes|''Milky Way Wishes'']] was drawing to a close.
The track is an orchestral remix of the ''Green Greens'' theme from ''{{s|wikirby|Kirby's Dream Land}}'', as well as the ending theme, ''Kirby's Triumphant Return'', from  ''Kirby Super Star''.
===Usage===
===Usage===
This track plays on the [[Green Greens]] stage. Is one of {{SSBM|Kirby}}'s [[Credits]] themes.
This track plays on the [[Green Greens]] stage. It is one of {{SSBM|Kirby}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Arranger: Hirokazu Ando
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}}
}}
===Origin===
===Origin===
This track is an orchestral remix of the music that would play when Team Star Fox flew through the [[lylatwiki:Venom|Venom]] area in ''[[lylatwiki:Star Fox|Star Fox]]'', with small excerpts of The Map Screen music and the Space Armada stage theme inserted.
This track is an orchestral remix of ''[[lylatwiki:Venom|Venom]]'' from ''[[lylatwiki:Star Fox (game)|Star Fox]]'', with small excerpts of the ''Map Screen'' music and the ''Space Armada'' stage theme inserted.
===Usage===
===Usage===
This track plays on the [[Corneria]] stage. Is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes.
This track plays on the [[Corneria]] stage. It is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Arranger: Hirokazu Ando
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|title=Venom
|title=Venom
|universe={{uv|Star Fox}}
|universe={{uv|Star Fox}}
|debut=''[[lylatwiki:Star Fox 64|Star Fox 64]]''
|debut=''{{s|lylatwiki|Star Fox 64}}''
|stage=[[Venom]]
|stage=[[Venom]]
|link={{YouTube|haVRYmV2IUs}}
|link={{YouTube|haVRYmV2IUs}}
}}
}}
===Origin===
===Origin===
This track is an orchestral remix of the [[List of SSBB Music (Star Fox series)#Main Theme (Star Fox 64)|''Main Theme'' of ''Star Fox 64'']], which would originally play in circumstances such as on the [[title screen]], or at the completion of a mission.
This track is an orchestral remix of the ''Main Theme'' from ''Star Fox 64''.


===Usage===
===Usage===
This track plays on the [[Venom]] stage. It also plays during the first battle on the [[Corneria]] stage during [[Adventure Mode]]. Is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes.
This track plays on the [[Venom]] stage. It also plays during the first battle on the [[Corneria]] stage during [[Adventure Mode]]. It is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes.


===Composition & Arrangements===
===Composition & Arrangements===
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|title=Pokémon Stadium
|title=Pokémon Stadium
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
|debut=''[[bulbapedia:Pokémon Red and Blue Versions|Pokémon Red, Green & Blue Versions]]''
|debut=''[[bulbapedia:Pokémon Red and Blue Versions|Pokémon Red & Blue Versions]]''
|stage=[[Pokémon Stadium]]
|stage=[[Pokémon Stadium]]
|link={{YouTube|mS8-zZ9EZCA}}
|link={{YouTube|mS8-zZ9EZCA}}
}}
}}
===Origin===
===Origin===
This track is an orchestral remix of the [[List of SSBB Music (Pokémon series)#Pokémon Main Theme|''Main Theme'' of ''Pokémon'']], a track that typically plays on the title screen or introductory movie of a [[Pokémon (universe)|''Pokémon'']] game.  
This track is an orchestral remix of the ''Main Theme'' from ''Pokémon'', a track that typically plays on the title screen of most [[Pokémon (universe)|''Pokémon'']] games.  


===Usage===
===Usage===
This track plays on the [[Pokémon Stadium]] stage. Is one of {{SSBM|Pikachu}}'s and {{SSBM|Jigglypuff}}'s [[Credits]] themes.
This track plays on the [[Pokémon Stadium]] stage. It is one of {{SSBM|Pikachu}}'s and {{SSBM|Jigglypuff}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shogo Sakai  
Original Arranger: Shogo Sakai  
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|title=Poké Floats
|title=Poké Floats
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
|debut=''Pokémon Red, Green & Blue Versions''
|debut=''Pokémon Red & Blue Versions''
|stage=[[Poké Floats]]
|stage=[[Poké Floats]]
|link={{YouTube|HS5OGrmE8j0}}
|link={{YouTube|HS5OGrmE8j0}}
}}
}}
===Origin===
===Origin===
This track is a synthesized medley of three popular music pieces from the first generation of ''[[Pokémon (universe)|Pokémon]]'', consisting of [[bulbapedia:Pokémon Red and Blue Versions|''Pokémon Red, Green and Blue Versions'']]. The first of these is the standard ''Trainer Battle Theme'', which would play whenever [[Pokémon Trainer|Red]] fought a regular trainer, that being a trainer that is not the player's [[bulbapedia:Gary|rival]], a [[bulbapedia:Gym Leader|Gym Leader]], or a member of the [[bulbapedia:Elite 4|Elite 4]]. The second music piece within the ''Poké Floats'' track is a remix of the ''Gym Leader Theme'', a music piece that originally played when the player fought a Gym Leader, and the third sub-track is a remix of the standard ''[[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle Theme]]'', which would play when a Pokémon Trainer encountered a wild [[Pokémon]] in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter.
This track is a synthesized medley of three battle themes from the first generation of ''[[Pokémon (universe)|Pokémon]]'': ''Battle! Trainer'', ''Battle! Gym Leader'', and ''Battle! Wild Pokémon''.
===Usage===
===Usage===
This track plays on the [[Poké Floats]] stage. It also plays on the {{SSBM|Battlefield}} stage when fighting {{SSBM|Mewtwo}} in [[All-Star Mode]], on the {{SSBM|Final Destination}} stage when fighting it in [[Event 40: All-Star Match 4]] and while [[Unlockable character|unlocking]] it, and on the [[Pokémon Stadium]] and {{SSBM|Final Destination}} stages when fighting it in {{SSBM|Classic Mode}}. It is one of {{SSBM|Pikachu}}'s [[Credits]] themes, and {{SSBM|Mewtwo}}'s only [[Credits]] theme.
This track plays on the [[Poké Floats]] stage. It also plays on the {{SSBM|Battlefield}} stage when fighting {{SSBM|Mewtwo}} in [[All-Star Mode]], on the {{SSBM|Final Destination}} stage when fighting it in [[Event 40: All-Star Match 4]] and while [[Unlockable character|unlocking]] it, and on the [[Pokémon Stadium]] and {{SSBM|Final Destination}} stages when fighting it in {{SSBM|Classic Mode}}. It is one of {{SSBM|Pikachu}}'s [[Credits]] themes, and {{SSBM|Mewtwo}}'s only [[Credits]] theme.
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}}
}}
===Origin===
===Origin===
This track is a rock-based remix of the music that would play when a character was racing through the {{SSBM|Mute City}} race course in ''[[F-Zero (game)|F-Zero]]'' for the SNES, and ''F-Zero X''; the latter version is named "Endless Challenge" on the official soundtrack, which serves as the basis of ''Melee'''s arrangement of the theme. Mute City was the first racetrack in both of these games.
This track is a rock-based remix of the ''Mute City'' theme from ''[[F-Zero (game)|F-Zero]]'' and ''F-Zero X''; this remix is based on the ''F-Zero X'' version.


===Usage===
===Usage===
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}}
}}
===Origin===
===Origin===
This track is a rock-based remix of the music that would play in ''F-Zero'' for the SNES when a character raced on a course situated on the [[Big Blue]] planet. The music piece was also used in ''F-Zero X'' named as "Decide in the Eyes".
This track is a rock-based remix of the ''Big Blue'' theme from ''F-Zero'' and ''F-Zero X''; this remix is based on the original ''F-Zero'' version.
===Usage===
===Usage===
This track plays on the [[Big Blue]] stage. It is also one of the tracks that can play in the [[F-Zero Grand Prix]] level in [[Adventure Mode]]. Is one of {{SSBM|Captain Falcon}}'s [[Credits]] themes.
This track plays on the [[Big Blue]] stage. It is also one of the tracks that can play in the [[F-Zero Grand Prix]] level in [[Adventure Mode]]. It is one of {{SSBM|Captain Falcon}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Arranger: Hirokazu Ando
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}}
}}
===Origin===
===Origin===
This track is somewhat of a medley of music tracks from the original ''EarthBound Beginnings'' game for the [[nwiki:NES|NES]]. The first of these is named ''[[wikibound:Bein' Friends|Bein<nowiki>'</nowiki> Friends]]'', which is chronologically the second track that would play when [[wikibound:Ninten|Ninten]] explored the overworld after he gains his first ally, Lloyd, as well as when he escorts Pippi home from the Podunk Cemetery. The second track is a remix of the ''[[wikibound:Eight Melodies|Eight Melodies]]'' theme, the music piece that ''EarthBound Beginnings'' revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The piece then transitions into the theme heard on the title screen, ''[[wikibound:Mother 1+2 (soundtrack)|Mother Earth]]'', before quickly playing the final track, which is the standard ''Enemy Encounter Theme'', which would play when Ninten and his friends encountered any standard enemy that is not a boss.
This track is a medley of music tracks from ''EarthBound Beginnings'', otherwise known as ''Mother''. The main track is ''{{s|wikibound|Bein' Friends}}'', the theme that would play when {{s|wikibound|Ninten}} had one partner accompanying him. The second track is the ''[[wikibound:Eight Melodies#In Mother|Eight Melodies]]'', the main theme of ''EarthBound Beginnings'' as a whole. The final portion of the song is the game's title screen theme, ''Mother Earth'', as well as a brief sample of the standard ''Enemy Encounter Theme''.


===Usage===
===Usage===
This track plays on the [[Onett]] stage. Is one of {{SSBM|Ness}}'s [[Credits]] themes.
This track plays on the [[Onett]] stage. It is one of {{SSBM|Ness}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shogo Sakai
Original Arranger: Shogo Sakai
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|title=EarthBound
|title=EarthBound
|universe={{uv|EarthBound}}
|universe={{uv|EarthBound}}
|debut=''[[wikibound:EarthBound|EarthBound]]''
|debut=''{{s|wikibound|EarthBound}}''
|stage=[[Fourside]]
|stage=[[Fourside]]
|link=[http://youtu.be/Rl29TKZDh3c]
|link=[http://youtu.be/Rl29TKZDh3c]
}}
}}
===Origin===
===Origin===
This track is somewhat of a medley of music tracks from the sequel to ''Mother'': ''EarthBound'' for the SNES (''Mother 2'' in Japan). This track is mainly from the track "Because I Love You", which plays in the city of {{s|wikibound|Fourside}}. This track also consists of the first half of the "{{s|wikibound|Eight Melodies}}" from ''EarthBound'' (called "Smiles and Tears"), and a small remixed excerpt from the theme played in {{s|wikibound|Fire Spring}}, which consists mostly of drum beats. There are also the sound effects of caves and strange locations from ''EarthBound'' in the track.
This track is a techno-based remix of ''Because I Love You'', the theme for {{s|wikibound|Fourside}} in ''EarthBound''. There are also portions of the ''[[wikibound:Eight Melodies#In EarthBound|Eight Melodies]]'' and sound effects taken from ''EarthBound''.


===Usage===
===Usage===
This track plays on the [[Fourside]] stage. It also plays on [[Battlefield]] when fighting {{SSBM|Falco}} and {{SSBM|Captain Falcon}} during [[Event 36: Space Travelers]]. Is one of {{SSBM|Ness}}'s [[Credits]] themes.
This track plays on the [[Fourside]] stage. It also plays on [[Battlefield]] when fighting {{SSBM|Falco}} and {{SSBM|Captain Falcon}} during [[Event 36: Space Travelers]]. It is one of {{SSBM|Ness}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Arranger: Hirokazu Ando
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}}
}}
===Origin===
===Origin===
This track is a direct 8-bit port of the classic music that would play in ''Super Mario Bros.'' when [[Mario]] or [[Luigi]] ventured through an overworld level.
This track is an emulation of the 8-bit ''Overworld Theme'' from ''Super Mario Bros.''
===Usage===
===Usage===
This track plays on the [[Mushroom Kingdom]] stage.
This track plays on the [[Mushroom Kingdom]] stage.
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}}
}}
===Origin===
===Origin===
In ''Super Mario Bros.'', when the time limit on a level came close to running out, the background music (sometimes known as ''Hurry Up! Theme'') would drastically speed up. This track is a direct port of said ''Hurry Up! Theme''.
In ''Super Mario Bros.'', when the time limit on a level came close to running out, a ''Hurry Up!'' jingle would play and the background music would speed up. This track is an emulation of said ''Hurry Up!'' theme.
===Usage===
===Usage===
In a timed [[Vs. Mode]] match on the {{SSBM|Mushroom Kingdom}} stage, this track will take over from the ''Mushroom Kingdom'' music track when the [[match timer]] reached 30 seconds. This track will also play when a match goes to [[Sudden Death]].
In a timed [[Vs. Mode]] match on the {{SSBM|Mushroom Kingdom}} stage, this track will take over from the ''Mushroom Kingdom'' music track when the [[match timer]] reaches 30 seconds. This track will also play when a match goes to [[Sudden Death]].


===Composition & Arrangements===
===Composition & Arrangements===
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|title=Mushroom Kingdom II
|title=Mushroom Kingdom II
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Doki Doki Panic''
|debut=''Super Mario Bros. 2''
|stage=[[Mushroom Kingdom II]]
|stage=[[Mushroom Kingdom II]]
|link={{YouTube|eCDsowdPt1g}}
|link={{YouTube|eCDsowdPt1g}}
}}
}}
===Origin===
===Origin===
This track is a direct port of the 8-bit music that would play in the NES ''[[Super Mario Bros. 2]]'', whenever the player character ventured through an overworld level. Although the theme originated in the Japan-only ''Doki Doki Panic'', the version featured in ''Super Mario Bros. 2'' and ''Super Smash Bros. Melee'' uses slightly different instrumentation and is extended compared to the original.
This track is a recording of the 8-bit ''Overworld Theme'' from ''[[Super Mario Bros. 2]]''.
===Usage===
===Usage===
This track plays on the [[Mushroom Kingdom II]] stage. Is {{SSBM|Luigi}}'s [[Credits]] theme.
This track plays on the [[Mushroom Kingdom II]] stage. It is {{SSBM|Luigi}}'s [[Credits]] theme.
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Koji Kondo
Original Composer: Koji Kondo
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|title=Mushroom Kingdom II (Finale)
|title=Mushroom Kingdom II (Finale)
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Doki Doki Panic''
|debut=''Super Mario Bros. 2''
|stage=[[Mushroom Kingdom II]]
|stage=[[Mushroom Kingdom II]]
|link={{YouTube|71wzcLRgpGc}}
|link={{YouTube|71wzcLRgpGc}}
}}
}}
===Origin===
===Origin===
In ''Doki Doki Panic'' and ''Super Mario Bros. 2'', this track would play whenever the player fought a boss, such as [[supermariowiki:Birdo|Birdo]]. This 8-bit piece has been directly ported for ''Super Smash Bros. Melee''.
This track is a recording of the 8-bit ''Boss Theme'' from ''Super Mario Bros. 2''.
===Usage===
===Usage===
In a timed [[Vs. Mode]] match on the [[Mushroom Kingdom II]] stage, this track will take over from the ''Mushroom Kingdom II'' music track when the match timer reached 30 seconds. This track will also play when a match goes to [[Sudden Death]].
In a timed [[Vs. Mode]] match on the [[Mushroom Kingdom II]] stage, this track will take over from the ''Mushroom Kingdom II'' music track when the match timer reaches 30 seconds. This track will also play when a match goes to [[Sudden Death]].


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
This track is a synthesized arrangement of two music tracks from ''[[Ice Climber (game)|Ice Climber]]''. The first of these is the ''Bonus Stage Theme'', a track that would play when Popo or the [[Ice Climbers]] reached the [[summit]] of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard ''Mountain Theme'', a track that would play on any level of gameplay prior to the Bonus Stage.
This track is a synthesized arrangement of two music tracks from ''[[Ice Climber (game)|Ice Climber]]'': the ''Bonus Stage Theme'' and the ''Stage Theme''.
===Usage===
===Usage===
This track plays on the [[Icicle Mountain]] stage, and the Icicle Mountain level in [[Adventure Mode]]. Is one of {{SSBM|Ice Climbers}}' [[Credits]] themes.
This track plays on the [[Icicle Mountain]] stage, and the Icicle Mountain level in [[Adventure Mode]]. It is one of {{SSBM|Ice Climbers}}' [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shogo Sakai
Original Arranger: Shogo Sakai
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}}
}}
===Origin===
===Origin===
This track is an original composition designed for ''[[Super Smash Bros. Melee]]''. Overlapping the track are "Game & Watch Bleeps", noises that a Game & Watch system would typically make.
This track, an original composition for ''[[Super Smash Bros. Melee]]'', is a techno-based theme that includes various Game & Watch sound effects.
===Usage===
===Usage===
This track plays on the [[Flat Zone]] stage. Is {{SSBM|Mr. Game & Watch}}'s [[Credits]] theme.
This track plays on the [[Flat Zone]] stage. It is {{SSBM|Mr. Game & Watch}}'s [[Credits]] theme.
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
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}}
}}
===Origin===
===Origin===
Like ''[[Music (SSBM)#Jungle Japes|Jungle Japes]]'', this track is a remix of the popular ''DK Island Swing'' theme from ''Donkey Kong Country'', also known as ''Jungle Level'', which played on many jungle levels of the game. This music has been directly ported from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the [[Congo Jungle]] stage, where it in turn, also plays in ''Melee'', which features Kongo Jungle as a returning stage.
Like ''Jungle Japes'', this track is a remix of ''DK Island Swing'' from ''Donkey Kong Country''. This music is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it likewise plays on the [[Congo Jungle]] stage.
===Usage===
===Usage===
This track plays on the [[Kongo Jungle N64]] stage.
This track plays on the [[Kongo Jungle N64]] stage.
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Original Composer: David Wise
Original Composer: David Wise
===Trivia===
{{clr}}
''Kongo Jungle 64'', when it appeared in ''[[Super Smash Bros.]]'', was the pioneer of three other ''Jungle Level'' remixes to come afterwards, those being ''Jungle Japes'' in ''Melee'', and both ''{{SSBBMusicLink|Donkey Kong|Jungle Level Ver.2}}'' and ''{{SSBBMusicLink|Donkey Kong|Jungle Level}}'' in ''[[Super Smash Bros. Brawl]]''.


==Yoshi's Island N64==
==Yoshi's Island N64==
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}}
}}
===Origin===
===Origin===
This track serves as another remix of the main theme of ''Yoshi's Story'', alongside the fittingly titled [[Music (SSBM)#Yoshi's Story|''Yoshi's Story'' music track]]. This music has been directly ported from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the {{SSB|Yoshi's Island}} stage, where it in turn, also plays in ''Melee'', which features Yoshi's Island as a returning stage.
This track is another remix of ''Yoshi's Song'' from ''Yoshi's Story''. This music is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it likewise plays on the {{SSB|Yoshi's Island}} stage.
===Usage===
===Usage===
This track plays on the [[Yoshi's Island N64]] stage.
This track plays on the [[Yoshi's Island N64]] stage.
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}}
}}
===Origin===
===Origin===
Like ''[[Music (SSBM)#Fountain of Dreams|Fountain of Dreams]]'', this track is also a remix of the well-known {{SSBBMusicLink|Kirby|Gourmet Race}} theme. However, unlike ''Fountain of Dreams'', this remix is more faithful to the original theme, being very upbeat and chirpy. This track has been directly ported from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the {{SSB|Dream Land}} stage, where it in turn, also plays in ''Melee'', which features Dream Land as a returning stage.
Like ''Fountain of Dreams'', this track is also a remix of the ''Gourmet Race'' theme, though significantly more faithful to the original. This music is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it likewise plays on the {{SSB|Dream Land}} stage.
===Usage===
===Usage===
This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]].
This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]].
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|title=Super Mario Bros. 3  
|title=Super Mario Bros. 3  
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]''
|debut=''{{s|mariowiki|Super Mario Bros. 3}}''
|stage=[[Yoshi's Island (SSBM)|Yoshi's Island]]
|stage=[[Yoshi's Island (SSBM)|Yoshi's Island]]
|link={{YouTube|cuj4gcUQ1MA}}
|link={{YouTube|cuj4gcUQ1MA}}
}}
}}
===Origin===
===Origin===
This track is a rock-based arrangement of two music tracks from ''[[mariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]'', the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when [[Mario]] or [[Luigi]] traveled across the [[mariowiki:World Map|World Map]] of [[mariowiki:Grass Land|Grass Land]].
This track is a reggae-based arrangement of two music tracks from ''{{s|mariowiki|Super Mario Bros. 3}}'': the ''Overworld Theme'' and the ''{{s|mariowiki|Grass Land}}'' map theme.


===Usage===
===Usage===
This track can play on the {{SSBM|Yoshi's Island}} stage. It also plays when fighting {{SSBM|Bowser}} in [[All-Star Mode]], and can play in the [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] stage in [[Adventure Mode]]. Is {{SSBM|Mario}}'s [[Credits]] theme.
This track can play on the {{SSBM|Yoshi's Island}} stage. It also plays when fighting {{SSBM|Bowser}} in [[All-Star Mode]], and can play in the [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] stage in [[Adventure Mode]]. It is {{SSBM|Mario}}'s [[Credits]] theme.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shogo Sakai
Original Arranger: Shogo Sakai
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|title=Saria's Theme
|title=Saria's Theme
|universe={{uv|The Legend of Zelda}}
|universe={{uv|The Legend of Zelda}}
|debut=''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
|debut=''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''
|stage=[[Great Bay]]
|stage=[[Great Bay]]
|link={{YouTube|5XK4Qot9OBk}}
|link={{YouTube|5XK4Qot9OBk}}
}}
}}
===Origin===
===Origin===
This track is an ocarina/flute-based remix of the music that would play when [[Link]] ventured through the [[zeldawiki:Lost Woods|Lost Woods]] in ''[[The Legend of Zelda: Ocarina of Time]]''. This same piece was also composed into a melody Link could play on his ocarina, named ''Saria's Song'', as it was Link's friend [[zeldawiki:Saria|Saria]] that teaches Link how to play ''Saria's Song''. The melody can then be used to contact Saria from afar. The version Link could play on his ocarina would typically only play very briefly, but certain points of the game can trigger the full piece to be played on Link's ocarina.
This track is an airy remix of ''{{s|zeldawiki|Saria's Song}}'', the theme of the {{s|zeldawiki|Lost Woods}} from ''[[The Legend of Zelda: Ocarina of Time]]''.


===Usage===
===Usage===
This track can play on the [[Great Bay]] stage. It plays when fighting {{SSBM|Young Link}} on [[Jungle Japes]] in [[All-Star Mode]], and in [[Event 49: All-Star Match Deluxe]]. It also plays when fighting Young Link on the [[Temple]] stage in {{SSBM|Classic Mode}}. Is one of {{SSBM|Zelda}}'s and {{SSBM|Sheik}}'s [[Credits]] themes, and {{SSBM|Young Link}}'s only [[Credits]] theme.
This track can play on the [[Great Bay]] stage. It plays when fighting {{SSBM|Young Link}} on [[Jungle Japes]] in [[All-Star Mode]], and in [[Event 49: All-Star Match Deluxe]]. It also plays when fighting Young Link on the [[Temple]] stage in {{SSBM|Classic Mode}}. It is one of {{SSBM|Zelda}}'s and {{SSBM|Sheik}}'s [[Credits]] themes, and {{SSBM|Young Link}}'s only [[Credits]] theme.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
This track is a synthesized medley of three music pieces from ''[[bulbapedia:Pokémon Gold and Silver Versions|Pokémon Gold and Silver Versions]]''. The first of these is the standard [[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle!]] theme, based upon its ''Gold & Silver'' incarnation. In ''Pokémon Gold and Silver Versions'', this would play whenever the [[Pokémon Trainer]] encountered a wild Pokémon in the [[bulbapedia:Johto|Johto region]] that is not classed as [[bulbapedia:Legendary Pokémon|legendary]]. The second sub-track is the ''Johto Gym Leader Theme''. The final sub-track is a remixed excerpt of the music that would play when the player fought [[bulbapedia:Lance|Lance]] or [[bulbapedia:Red (character)|Red]].
This track is a synthesized medley of three battle themes from the second generation of ''[[Pokémon (universe)|Pokémon]]'': ''Battle! Johto Wild Pokémon'', ''Battle! Johto Gym Leader'', and ''Battle! Champion''.
===Usage===
===Usage===
This track can play on the [[Pokémon Stadium]] stage. It also plays when fighting {{SSBM|Pichu}} on [[Fourside]] in [[All-Star Mode]] and [[Event 49: All-Star Match Deluxe]], and when fighting {{SSBM|Jigglypuff}} on [[Poké Floats]] in [[Event 40: All-Star Match 4]]. Is one of {{SSBM|Jigglypuff}}'s [[Credits]] themes, and {{SSBM|Pichu}}'s only [[Credits]] theme.
This track can play on the [[Pokémon Stadium]] stage. It also plays when fighting {{SSBM|Pichu}} on [[Fourside]] in [[All-Star Mode]] and [[Event 49: All-Star Match Deluxe]], and when fighting {{SSBM|Jigglypuff}} on [[Poké Floats]] in [[Event 40: All-Star Match 4]]. It is one of {{SSBM|Jigglypuff}}'s [[Credits]] themes, and {{SSBM|Pichu}}'s only [[Credits]] theme.


===Composition & Arrangements===
===Composition & Arrangements===
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|title=Fire Emblem
|title=Fire Emblem
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
|debut=''[[fireemblemwiki:Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon and the Blade of Light]]''
|debut=''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}''
|stage=[[Temple]]
|stage=[[Temple]]
|link={{YouTube|75VzljdUE-s}}
|link={{YouTube|75VzljdUE-s}}
}}
}}
===Origin===
===Origin===
This track is an arrangement of two music tracks from across the ''[[Fire Emblem (universe)|Fire Emblem]]'' series. The first of these is a track now widely known as ''Together We Ride!'' or ''Come, Join Us'', a track debuting in ''[[fireemblemwiki:Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon and the Blade of Light]]'' that would play whenever [[fireemblemwiki:Recruitment|a new recruit]] joined Marth's army. The second sub-track is a remix of the ''[[List of SSBB Music (Fire Emblem series)#Fire Emblem Theme|Fire Emblem Main Theme]]''.
This track is an arrangement of two recurring ''Fire Emblem'' music tracks that debuted in ''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}'': the ''Meeting Theme'' and the ''Main Theme''.


===Usage===
===Usage===
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}}
}}
===Origin===
===Origin===
This track is a medley of songs from the NES game ''Mach Rider''. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen.
This track is a medley of songs from the NES game ''Mach Rider''. The track begins with the ''Title Screen'' theme, before transitioning to the ''Course Theme''. The next two tracks are the ''Course Select'' theme, followed by the jingle that played when a course is selected. The medley finishes with the ''Game Over'' jingle.
===Usage===
===Usage===
This track can play on the [[Big Blue]] stage, and the Big Blue level in [[Adventure Mode]].
This track can play on the [[Big Blue]] stage, and the [[F-Zero Grand Prix]] level in [[Adventure Mode]].
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Arranger: Hirokazu Ando
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}}
}}
===Origin===
===Origin===
This track is a quaint, soft rock remix of [[wikibound:Pollyanna|''Pollyanna (I Believe in You)'']], from the 1989 game ''EarthBound Beginnings''. The music piece first played on any overworld area while [[wikibound:Ninten|Ninten]] was outside and on his own. As soon as Ninten gains an ally to walk with, the music will change to ''[[wikibound:Bein' Friends|Bein' Friends]]''. The track also played in [[Ness]]'s house in the 1995 SNES game ''[[wikibound:EarthBound|EarthBound]]'' (following Buzz Buzz's death), known as ''MOTHER 2'' in Japan, hence the name. The music later made one last appearance in the Japan-only 2006 Game Boy Advance game ''[[wikibound:Mother 3|MOTHER 3]]'', where it played in [[Porky]]'s "Hall of Memories" (a small hallway containing numerous memorabilia from the events of ''EarthBound''). There, it was remixed and renamed ''[[wikibound:A Certain Someone's Memories|A Certain Someone's Memories]]''.
This track is a soft rock remix of [[wikibound:Pollyanna|''Pollyanna (I Believe in You)'']] from ''EarthBound Beginnings'', where it played as the overworld theme when Ninten didn't have any partners accompanying him. The song reappears in ''EarthBound'' (otherwise known as ''Mother 2'', hence the remix's name) and ''Mother 3''.
 
This particular remix of ''Pollyanna'' appears to be based on the cover of it in [[wikibound:Mother (soundtrack)|the vocalized soundtrack]], as seen {{YouTube|7xvVkfAuNN8|here}}.


===Usage===
===Usage===
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}}
}}
===Origin===
===Origin===
In ''[[supermariowiki:Dr. Mario (game)|Dr. Mario]]'' for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was ''[[List of SSBB Music (Nintendo series)#Chill (Dr. Mario)|Chill]]'', while the other was ''Fever''. This track is a remix of the ''Fever'' theme (Particularly the ''Game Boy'' version, as in that version, there is one more short verse before the song loops that is not present in the NES version).
In the ''[[supermariowiki:Dr. Mario (series)|Dr. Mario]]'' series, the player has a selection of background music to choose between before starting the game. This track is a remix of the ''Type A'' music, otherwise known as ''Fever''.


===Stage===
===Stage===
This track can play on the [[Mushroom Kingdom]] and [[Mushroom Kingdom II]] stages. It also plays on [[Princess Peach's Castle]] when unlocking {{SSBM|Dr. Mario}}. Is {{SSBM|Dr. Mario}}'s [[Credits]] theme.
This track can play on the [[Mushroom Kingdom]] and [[Mushroom Kingdom II]] stages. It also plays on [[Princess Peach's Castle]] when unlocking {{SSBM|Dr. Mario}}. It is {{SSBM|Dr. Mario}}'s [[Credits]] theme.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shogo Sakai
Original Arranger: Shogo Sakai
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}}
}}
===Origin===
===Origin===
This track is a direct 8-bit port of the music that would play in [[nwiki:NES|NES]] game ''Balloon Fight'' during the Balloon Trip side-game. In ''Balloon Fight'', this music piece also played during a Bonus Round.
This track is a recording of the ''Balloon Trip'' music from ''Balloon Fight''.


===Usage===
===Usage===
This track can play on the [[Icicle Mountain]] stage, as well as the Icicle Mountain level in [[Adventure Mode]]. Is one of {{SSBM|Ice Climbers}}' [[Credits]] themes.
This track can play on the [[Icicle Mountain]] stage, as well as the Icicle Mountain level in [[Adventure Mode]]. It is one of {{SSBM|Ice Climbers}}' [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Tanaka
Original Composer: Hirokazu Tanaka
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}}
}}
===Usage===
===Usage===
This track will usually play when a player participates in a standard [[Vs. mode|Melee]] on the {{SSBM|Battlefield}} stage, fights on the Battlefield stage during {{SSBM|Classic Mode}}, or when battling the [[Fighting Wire Frames]] during [[Adventure Mode]]. ''Battlefield'' will also play during [[Race to the Finish]].
This track plays on {{SSBM|Battlefield}} in standard matches and [[Classic Mode]], and while battling the [[Fighting Wire Frames]] during [[Adventure Mode]]. ''Battlefield'' will also play during [[Race to the Finish]].
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Original Composer: Shogo Sakai
{{clr}}
{{clr}}


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This track is a climactic, orchestral remix of [[List of SSBB Music (Super Smash Bros. series)#Credits (Super Smash Bros.)|The Credits theme of ''Super Smash Bros.'']]
This track is a climactic, orchestral remix of [[List of SSBB Music (Super Smash Bros. series)#Credits (Super Smash Bros.)|The Credits theme of ''Super Smash Bros.'']]
===Usage===
===Usage===
This track will usually play whenever the {{SSBM|Final Destination}} stage is being used outside of battles involving [[Giga Bowser]].
This track plays on {{SSBM|Final Destination}} outside of battles involving [[Giga Bowser]].
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
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}}
}}
===Usage===
===Usage===
Both of the tracks ''Menu 1'' and ''Menu 2'' would be available music pieces that would play on the game's main [[Modes|menu]] system.
''Menu 1'' and ''Menu 2'' both play on the game's [[Modes|main menu]].
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Ando (Menu 1), Shogo Sakai (Menu 2)
Original Composer: Hirokazu Ando (Menu 1), Shogo Sakai (Menu 2)
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}}
}}
===Usage===
===Usage===
''How to Play'' will play when the player is viewing the tutorial movie that can be seen by waiting on the [[title screen]] for a short length of time, or by accessing it through [[Movies|Archives]].
''How to Play'' is used when the player is viewing the tutorial movie that can be seen by waiting on the [[title screen]] for a short length of time, or by accessing it through [[Movies|Archives]].
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
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}}
}}
===Usage===
===Usage===
''Targets!'' will play when the player participates in the [[Target Smash!!|Break The Targets!]] or the [[Home-Run Contest]] mode.
''Targets!'' plays when the player participates in the [[Target Smash!!|Break The Targets!]] or the [[Home-Run Contest]] mode.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
This track was an original creation for ''Super Smash Bros. Melee'', being a synthesized rock remix of ''Opening (Super Smash Bros. Melee)''.
This track is original to ''Super Smash Bros. Melee'', being a synthesized rock remix of ''Opening (Super Smash Bros. Melee)''.
===Usage===
===Usage===
This track could play whenever the player participated in [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 2''. It is also the alternate music track that may play on {{SSBM|Battlefield}}.
This track can play whenever the player participates in [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 2''. It is also the alternate music track that may play on {{SSBM|Battlefield}}.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Copyright HAL Laboratory, Inc.
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}}
}}
===Usage===
===Usage===
This track could play whenever the player participated in a [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 1''. Just like ''Multi-Man Melee 1'', this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on {{SSBM|Final Destination}}. Additionally, it plays during [[Event 1: Trouble King]] and [[Event 51: The Showdown]].
This track can play whenever the player participates in a [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 1''. Just like ''Multi-Man Melee 1'', this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on {{SSBM|Final Destination}}. Additionally, it plays during [[Event 1: Trouble King]] and [[Event 51: The Showdown]].


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
This track is a remix of the music that would play when [[Kirby]] rested in a Save Cottage in ''The Great Cave Offensive'' of ''[[wikirby:Kirby Super Star|Kirby Super Star]]'', itself an excerpt of the theme of the [[wikirby:Float Islands|Float Islands]] level in ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]''.
This track is a remix of the ''Save Area'' music from ''{{s|wikirby|Kirby Super Star}}'', itself an excerpt of the ''{{s|wikirby|Float Islands}}'' music from ''{{s|wikirby|Kirby's Dream Land}}''.


===Usage===
===Usage===
''All-Star'' plays whenever the player's character is in the [[All-Star Rest Area]], which is only accessible in [[All-Star Mode]], in between battles.
''All-Star'' plays whenever the player's character is in the [[All-Star Rest Area]], which is only accessible in [[All-Star Mode]], in between battles.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Original Composer: Jun Ishikawa


==Tournament==
==Tournament==
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}}
}}
===Usage===
===Usage===
''Trophy'' will play when the player participates in game modes that can result in attaining trophies, namely [[Lottery]] and [[Trophy Collector]]. It also plays in [[Trophy Tussle]] stages.
''Trophy'' plays in menus related to trophies, such as the [[Lottery]], [[Gallery]], and [[Collection]]. It also plays in the [[Trophy Tussle]] and [[Trophy Collector]] stages.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Usage===
===Usage===
One of ''New Feature 1'', ''New Feature 2'' and ''New Feature 3'' would play at random when the player unlocked a significant new feature such as a playable [[character]] or [[stage]].
''New Feature 1'', ''New Feature 2'' and ''New Feature 3'' play at random when the player unlocks a significant new feature, such as a playable [[character]] or [[stage]].
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Copyright HAL Laboratory, Inc.
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}}
}}
===Origin===
===Origin===
This short, looping track debuted in ''[[supermariowiki:Super Mario Bros.|Super Mario Bros.]]'', where it would play whenever [[Mario]] or [[Luigi]] obtained the [[Starman (item)|Starman]] power-up.
In the ''Mario'' series, this track plays when using the [[Super Star]] power-up. This particular arrangement is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]''
===Usage===
===Usage===
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.
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}}
}}
===Origin===
===Origin===
This track is a distorted techno remix of ''Final Destination (Melee)''. It plays whenever the player fights [[Giga Bowser]] during [[Adventure Mode]].
This track is a distorted, techno remix of ''Final Destination''.


===Usage===
===Usage===
As stated in the origin, this track exclusively plays when fighting [[Giga Bowser]] in [[Adventure Mode]]. It is the only major track not available in the [[Sound Test]].
This track exclusively plays when fighting [[Giga Bowser]] in [[Adventure Mode]]. It is the only major track not available in the [[Sound Test]].


===Composition & Arrangements===
===Composition & Arrangements===

Revision as of 13:08, July 16, 2018

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The music of Super Smash Bros. Melee was performed by a group credited as Orchestra Melee. The tracks as they are presented in the game's Sound Test are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.

Opening

Opening
Track title Opening
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Link [1]

Origin

Opening is an original music track for Melee; many other music tracks in Melee are remixes of Opening.

Usage

This track plays when Melee's Opening Sequence plays, prior to the title screen. At the end of the track, the announcer shouts the game's title.

Composition & Arrangements

Original Composer: Shogo Sakai

Princess Peach's Castle

Princess Peach's Castle
Track title Princess Peach's Castle
Universe Mario
Debut game Super Mario Bros.
Stage of usage Princess Peach's Castle
Link [2]

Origin

This track is an overlapping arrangement of two music tracks from Super Mario Bros.: the Ground Theme and the Underground Theme.

Usage

This track plays on the Princess Peach's Castle stage and the first part of the Mushroom Kingdom stage in Adventure Mode. It also plays when fighting against a team of Mario and Bowser on Battlefield in Classic Mode. The track is Bowser's Credits theme.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Rainbow Cruise

Rainbow Cruise
Track title Rainbow Cruise
Universe Mario
Debut game Super Mario 64, Super Mario Bros.
Stage of usage Rainbow Cruise
Link [3]

Origin

This track is a medley of two music pieces from the Mario series. The first track is the Slider theme from Super Mario 64, which plays on Rainbow Ride (the level that Rainbow Cruise is based upon). The second track is the Underwater Theme from Super Mario Bros..

Usage

This track plays on the Rainbow Cruise stage and the battle with Mario/Luigi and Peach in Adventure Mode. It is also Peach's Credits theme.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Kongo Jungle

Kongo Jungle
Track title Kongo Jungle
Universe Donkey Kong
Debut game Donkey Kong 64
Stage of usage Kongo Jungle
Link [4]

Origin

This track is a reprise of the DK Rap from Donkey Kong 64 with a more varied backing track, as well as a new vocalist, James W. Norwood Jr.

Usage

This track plays on the Kongo Jungle stage. It also plays on Fourside during Event 25: Gargantuans. It also plays on Jungle Japes when fighting Team Donkey Kong in Classic Mode. It is one of Donkey Kong's Credits themes.

Composition & Arrangements

Vocals: James W. Norwood Jr.

Original Arranger: Hirokazu Ando

Original Composer: Grant Kirkhope

Trivia

  • While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one hell of a guy" (the last line of the fifth verse, which refers to Chunky Kong) into "But this Kong's one heck of a guy", to avoid potential offense.
  • In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, this song is abridged by removing Lanky Kong and Chunky Kong's sections.

Jungle Japes

Jungle Japes
Track title Jungle Japes
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Jungle Japes
Link [5]

Origin

This track is a jazz-based remix of DK Island Swing from Donkey Kong Country, which was also used as the theme of the Jungle Japes stage in Donkey Kong 64.

Usage

This track plays on the Jungle Japes stage. It is one of Donkey Kong's Credits themes.

Composition & Arrangements

Original Arranger: Unknown

Original Composer: David Wise

Great Bay

Great Bay
Track title Great Bay
Universe The Legend of Zelda
Debut game The Legend of Zelda
Stage of usage Great Bay
Link [6]

Origin

This track is an orchestrated remix of the Overworld Theme from The Legend of Zelda, a recurring theme in the Zelda franchise.

Usage

This track plays on the Great Bay stage. It also plays on the Temple stage in Adventure Mode, Event 29: Triforce Gathering and the Final Destination stage while unlocking Ganondorf. It is one of Link's, Zelda's, and Sheik's Credits themes, and Ganondorf's only Credits theme.

Composition & Arrangements

Original Arranger: Takuto Kitsuta

Original Composer: Koji Kondo

Temple

Temple
Track title Temple
Universe The Legend of Zelda
Debut game Zelda II: The Adventure of Link
Stage of usage Temple
Link [7]

Origin

This track is an atmospheric remix of the Dungeon Theme from Zelda II: The Adventure of Link.

Usage

This track plays on the Temple stage and in the Underground Maze. It is one of Link's Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Brinstar

Brinstar
Track title Brinstar
Universe Metroid
Debut game Metroid
Stage of usage Brinstar
Link [8]

Origin

This track is a rock-based remix of the Brinstar theme from Metroid; it also includes segments of the Game Start and Title Screen themes.

Usage

This track plays on the Brinstar stage. It is one of Samus's Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Brinstar Depths

Brinstar Depths
Track title Brinstar Depths
Universe Metroid
Debut game Metroid
Stage of usage Brinstar Depths
Link [9]

Origin

This track is a techno remix of Kraid's Lair from Metroid, as well as the Secret Room music from the same game.

Usage

This track plays on the Brinstar Depths stage. It is one of Samus's Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Yoshi's Story

Yoshi's Story
Track title Yoshi's Story
Universe Yoshi
Debut game Yoshi's Story
Stage of usage Yoshi's Story
Link [10]

Origin

This track is an uptempo, samba-based remix of Yoshi's Song, the main motif of Yoshi's Story.

Usage

This track plays on the Yoshi's Story stage. It is one of Yoshi's Credits themes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Yoshi's Island

Yoshi's Island
Track title Yoshi's Island
Universe Mario/Yoshi
Debut game Super Mario World
Stage of usage Yoshi's Island
Link [11]

Origin

This track is a banjo-based remix of the Athletic Theme from Super Mario World. Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when riding Yoshi in Super Mario World.

Usage

This track plays on the Yoshi's Island stage. It is one of Yoshi's Credits themes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Fountain of Dreams

Fountain of Dreams
Track title Fountain of Dreams
Universe Kirby
Debut game Kirby Super Star
Stage of usage Fountain of Dreams
Link [12]

Origin

This track is a dramatic, orchestrated remix of the Gourmet Race music from Kirby Super Star, which is a recurring melody in the Kirby series.

Usage

This track plays on the Fountain of Dreams stage. It can also play on the Green Greens stage during Adventure Mode. It is one of Kirby's Credits themes.

Composition & Arrangements

Original Arranger: Tadashi Ikegami

Original Composer: Jun Ishikawa

Green Greens

Green Greens
Track title Green Greens
Universe Kirby
Debut game Kirby's Dream Land, Kirby Super Star
Stage of usage Green Greens
Link [13]

Origin

The track is an orchestral remix of the Green Greens theme from Kirby's Dream Land, as well as the ending theme, Kirby's Triumphant Return, from Kirby Super Star.

Usage

This track plays on the Green Greens stage. It is one of Kirby's Credits themes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Corneria

Corneria
Track title Corneria
Universe Star Fox
Debut game Star Fox
Stage of usage Corneria
Link [14]

Origin

This track is an orchestral remix of Venom from Star Fox, with small excerpts of the Map Screen music and the Space Armada stage theme inserted.

Usage

This track plays on the Corneria stage. It is one of Fox's and Falco's Credits themes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Hajime Hirasawa

Trivia

  • The fact that a remix of the Venom music track from Star Fox would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.
  • This music also plays on the hacked stage, TEST.

Venom

Venom
Track title Venom
Universe Star Fox
Debut game Star Fox 64
Stage of usage Venom
Link [15]

Origin

This track is an orchestral remix of the Main Theme from Star Fox 64.

Usage

This track plays on the Venom stage. It also plays during the first battle on the Corneria stage during Adventure Mode. It is one of Fox's and Falco's Credits themes.

Composition & Arrangements

Original Arranger: Tadashi Ikegami

Original Composer: Koji Kondo

Pokémon Stadium

Pokémon Stadium
Track title Pokémon Stadium
Universe Pokémon
Debut game Pokémon Red & Blue Versions
Stage of usage Pokémon Stadium
Link [16]

Origin

This track is an orchestral remix of the Main Theme from Pokémon, a track that typically plays on the title screen of most Pokémon games.

Usage

This track plays on the Pokémon Stadium stage. It is one of Pikachu's and Jigglypuff's Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Junichi Masuda

Poké Floats

Poké Floats
Track title Poké Floats
Universe Pokémon
Debut game Pokémon Red & Blue Versions
Stage of usage Poké Floats
Link [17]

Origin

This track is a synthesized medley of three battle themes from the first generation of Pokémon: Battle! Trainer, Battle! Gym Leader, and Battle! Wild Pokémon.

Usage

This track plays on the Poké Floats stage. It also plays on the Battlefield stage when fighting Mewtwo in All-Star Mode, on the Final Destination stage when fighting it in Event 40: All-Star Match 4 and while unlocking it, and on the Pokémon Stadium and Final Destination stages when fighting it in Classic Mode. It is one of Pikachu's Credits themes, and Mewtwo's only Credits theme.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Mute City

Mute City
Track title Mute City
Universe F-Zero
Debut game F-Zero
Stage of usage Mute City
Link [18]

Origin

This track is a rock-based remix of the Mute City theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version.

Usage

This track plays on the Mute City stage. It is also one of Captain Falcon's Credits themes.

Composition & Arrangements

Original Arranger: Takuto Kitsuta

Original Composer: Yumiko Kanki

Big Blue

Big Blue
Track title Big Blue
Universe F-Zero
Debut game F-Zero
Stage of usage Big Blue
Link [19]

Origin

This track is a rock-based remix of the Big Blue theme from F-Zero and F-Zero X; this remix is based on the original F-Zero version.

Usage

This track plays on the Big Blue stage. It is also one of the tracks that can play in the F-Zero Grand Prix level in Adventure Mode. It is one of Captain Falcon's Credits themes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Naoto Ishida

Mother

Mother
Track title Mother
Universe EarthBound
Debut game EarthBound Beginnings
Stage of usage Onett
Link [20]

Origin

This track is a medley of music tracks from EarthBound Beginnings, otherwise known as Mother. The main track is Bein' Friends, the theme that would play when Ninten had one partner accompanying him. The second track is the Eight Melodies, the main theme of EarthBound Beginnings as a whole. The final portion of the song is the game's title screen theme, Mother Earth, as well as a brief sample of the standard Enemy Encounter Theme.

Usage

This track plays on the Onett stage. It is one of Ness's Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Keiichi Suzuki, Hirokazu Tanaka

EarthBound

EarthBound
Track title EarthBound
Universe EarthBound
Debut game EarthBound
Stage of usage Fourside
Link [21]

Origin

This track is a techno-based remix of Because I Love You, the theme for Fourside in EarthBound. There are also portions of the Eight Melodies and sound effects taken from EarthBound.

Usage

This track plays on the Fourside stage. It also plays on Battlefield when fighting Falco and Captain Falcon during Event 36: Space Travelers. It is one of Ness's Credits themes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Keiichi Suzuki, Hirokazu Tanaka

Trivia

This track is sometimes mistakenly titled "Fourside" online.

Mushroom Kingdom

Mushroom Kingdom
Track title Mushroom Kingdom
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [22]

Origin

This track is an emulation of the 8-bit Overworld Theme from Super Mario Bros.

Usage

This track plays on the Mushroom Kingdom stage.

Composition & Arrangements

Original Composer: Koji Kondo

Mushroom Kingdom (Finale)

Mushroom Kingdom (Finale)
Track title Mushroom Kingdom (Finale)
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [23]

Origin

In Super Mario Bros., when the time limit on a level came close to running out, a Hurry Up! jingle would play and the background music would speed up. This track is an emulation of said Hurry Up! theme.

Usage

In a timed Vs. Mode match on the Mushroom Kingdom stage, this track will take over from the Mushroom Kingdom music track when the match timer reaches 30 seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements

Original Composer: Koji Kondo

Mushroom Kingdom II

Mushroom Kingdom II
Track title Mushroom Kingdom II
Universe Mario
Debut game Super Mario Bros. 2
Stage of usage Mushroom Kingdom II
Link [24]

Origin

This track is a recording of the 8-bit Overworld Theme from Super Mario Bros. 2.

Usage

This track plays on the Mushroom Kingdom II stage. It is Luigi's Credits theme.

Composition & Arrangements

Original Composer: Koji Kondo

Mushroom Kingdom II (Finale)

Mushroom Kingdom II (Finale)
Track title Mushroom Kingdom II (Finale)
Universe Mario
Debut game Super Mario Bros. 2
Stage of usage Mushroom Kingdom II
Link [25]

Origin

This track is a recording of the 8-bit Boss Theme from Super Mario Bros. 2.

Usage

In a timed Vs. Mode match on the Mushroom Kingdom II stage, this track will take over from the Mushroom Kingdom II music track when the match timer reaches 30 seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements

Original Composer: Koji Kondo

Icicle Mountain

Icicle Mountain
Track title Icicle Mountain
Universe Ice Climber
Debut game Ice Climber
Stage of usage Icicle Mountain
Link [26]

Origin

This track is a synthesized arrangement of two music tracks from Ice Climber: the Bonus Stage Theme and the Stage Theme.

Usage

This track plays on the Icicle Mountain stage, and the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Flat Zone

Flat Zone
Track title Flat Zone
Universe Game & Watch
Debut game Super Smash Bros. Melee
Stage of usage Flat Zone
Link [27]

Origin

This track, an original composition for Super Smash Bros. Melee, is a techno-based theme that includes various Game & Watch sound effects.

Usage

This track plays on the Flat Zone stage. It is Mr. Game & Watch's Credits theme.

Composition & Arrangements

Original Composer: Hirokazu Ando

Kongo Jungle N64

Kongo Jungle N64
Track title Kongo Jungle N64
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Kongo Jungle 64
Link [28]

Origin

Like Jungle Japes, this track is a remix of DK Island Swing from Donkey Kong Country. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Congo Jungle stage.

Usage

This track plays on the Kongo Jungle N64 stage.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: David Wise

Yoshi's Island N64

Yoshi's Island N64
Track title Yoshi's Island N64
Universe Yoshi
Debut game Yoshi's Story
Stage of usage Yoshi's Island 64
Link [29]

Origin

This track is another remix of Yoshi's Song from Yoshi's Story. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Yoshi's Island stage.

Usage

This track plays on the Yoshi's Island N64 stage.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Dream Land N64

Dream Land N64
Track title Dream Land N64
Universe Kirby
Debut game Kirby Super Star
Stage of usage Dream Land 64
Link [30]

Origin

Like Fountain of Dreams, this track is also a remix of the Gourmet Race theme, though significantly more faithful to the original. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Dream Land stage.

Usage

This track plays on the Dream Land stage. It also plays during the Giant Kirby fight in Adventure Mode.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Super Mario Bros. 3

Super Mario Bros. 3
Track title Super Mario Bros. 3
Universe Mario
Debut game Super Mario Bros. 3
Stage of usage Yoshi's Island
Link [31]

Origin

This track is a reggae-based arrangement of two music tracks from Super Mario Bros. 3: the Overworld Theme and the Grass Land map theme.

Usage

This track can play on the Yoshi's Island stage. It also plays when fighting Bowser in All-Star Mode, and can play in the Mushroom Kingdom stage in Adventure Mode. It is Mario's Credits theme.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Saria's Theme

Saria's Theme
Track title Saria's Theme
Universe The Legend of Zelda
Debut game The Legend of Zelda: Ocarina of Time
Stage of usage Great Bay
Link [32]

Origin

This track is an airy remix of Saria's Song, the theme of the Lost Woods from The Legend of Zelda: Ocarina of Time.

Usage

This track can play on the Great Bay stage. It plays when fighting Young Link on Jungle Japes in All-Star Mode, and in Event 49: All-Star Match Deluxe. It also plays when fighting Young Link on the Temple stage in Classic Mode. It is one of Zelda's and Sheik's Credits themes, and Young Link's only Credits theme.

Composition & Arrangements

Original Arranger: Unknown

Original Composer: Koji Kondo

Trivia

In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.

Battle Theme

Battle Theme
Track title Battle Theme
Universe Pokémon
Debut game Pokémon Gold & Silver Versions
Stage of usage Pokémon Stadium
Link [33]

Origin

This track is a synthesized medley of three battle themes from the second generation of Pokémon: Battle! Johto Wild Pokémon, Battle! Johto Gym Leader, and Battle! Champion.

Usage

This track can play on the Pokémon Stadium stage. It also plays when fighting Pichu on Fourside in All-Star Mode and Event 49: All-Star Match Deluxe, and when fighting Jigglypuff on Poké Floats in Event 40: All-Star Match 4. It is one of Jigglypuff's Credits themes, and Pichu's only Credits theme.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Fire Emblem

Fire Emblem
Track title Fire Emblem
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Stage of usage Temple
Link [34]

Origin

This track is an arrangement of two recurring Fire Emblem music tracks that debuted in Fire Emblem: Shadow Dragon and the Blade of Light: the Meeting Theme and the Main Theme.

Usage

This track can play on the Temple stage. It can also play in the Underground Maze. It also plays when fighting Marth on the Great Bay in Classic Mode, and when fighting him on Fountain of Dreams and Roy on Final Destination in All-Star Mode. Lastly, it plays on Fountain of Dreams when unlocking Marth. Is Marth's and Roy's Credits theme.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Yuka Tsujiyoko

Mach Rider

Mach Rider
Track title Mach Rider
Universe Mach Rider
Debut game Mach Rider
Stage of usage Big Blue
Link [35]

Origin

This track is a medley of songs from the NES game Mach Rider. The track begins with the Title Screen theme, before transitioning to the Course Theme. The next two tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes with the Game Over jingle.

Usage

This track can play on the Big Blue stage, and the F-Zero Grand Prix level in Adventure Mode.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Hideki Kanazashi

Mother 2

Mother 2
Track title Mother 2
Universe EarthBound
Debut game EarthBound Beginnings
Stage of usage Onett
Link [36]

Origin

This track is a soft rock remix of Pollyanna (I Believe in You) from EarthBound Beginnings, where it played as the overworld theme when Ninten didn't have any partners accompanying him. The song reappears in EarthBound (otherwise known as Mother 2, hence the remix's name) and Mother 3.

Usage

This track can play on the Onett stage.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Keiichi Suzuki

Dr. Mario

Dr. Mario
Track title Dr. Mario
Universe Mario
Debut game Dr. Mario
Stage of usage Mushroom Kingdom
Mushroom Kingdom II
Link [37]

Origin

In the Dr. Mario series, the player has a selection of background music to choose between before starting the game. This track is a remix of the Type A music, otherwise known as Fever.

Stage

This track can play on the Mushroom Kingdom and Mushroom Kingdom II stages. It also plays on Princess Peach's Castle when unlocking Dr. Mario. It is Dr. Mario's Credits theme.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Trivia

This is the only music track in Melee to play on more than one stage in regular matches.

Balloon Fight

Balloon Fight
Track title Balloon Fight
Universe Balloon Fight
Debut game Balloon Fight
Stage of usage Icicle Mountain
Link [38]

Origin

This track is a recording of the Balloon Trip music from Balloon Fight.

Usage

This track can play on the Icicle Mountain stage, as well as the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.

Composition & Arrangements

Original Composer: Hirokazu Tanaka

Victory themes

Main article: Victory theme

Metal Battle

Metal Battle
Track title Metal Battle
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Adventure and Classic Mode only)
Link [39]

Usage

This track will play when the player battles a metal character in Classic Mode, or Metal Mario (and Metal Luigi) in Adventure Mode on the Battlefield stage.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Battlefield

Battlefield
Track title Battlefield
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Race to the Finish
Link [40]

Usage

This track plays on Battlefield in standard matches and Classic Mode, and while battling the Fighting Wire Frames during Adventure Mode. Battlefield will also play during Race to the Finish.

Composition & Arrangements

Original Composer: Shogo Sakai

Final Destination

Final Destination
Track title Final Destination
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Link [41]

Origin

This track is a climactic, orchestral remix of The Credits theme of Super Smash Bros.

Usage

This track plays on Final Destination outside of battles involving Giga Bowser.

Composition & Arrangements

Original Composer: Hirokazu Ando

Menu

Menu 1, 2
Track title Menu 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None (Can be played on the menu)
Link [42], [43]

Usage

Menu 1 and Menu 2 both play on the game's main menu.

Composition & Arrangements

Original Composer: Hirokazu Ando (Menu 1), Shogo Sakai (Menu 2)

How to Play

How to Play
Track title How to Play
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Pokémon Stadium (How to Play movie only)
Link [44]

Usage

How to Play is used when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.

Composition & Arrangements

Original Composer: Hirokazu Ando

Targets!

Targets!
Track title Targets!
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Break the Targets!
Link [45]

Usage

Targets! plays when the player participates in the Break The Targets! or the Home-Run Contest mode.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Multi-Man Melee 1

Multi-Man Melee 1
Track title Multi-Man Melee 1
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Link [46]

Origin

This track is original to Super Smash Bros. Melee, being a synthesized rock remix of Opening (Super Smash Bros. Melee).

Usage

This track can play whenever the player participates in Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on Battlefield.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Multi-Man Melee 2

Multi-Man Melee 2
Track title Multi-Man Melee 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Multi-Man Melee only)
Final Destination
Link [47]

Usage

This track can play whenever the player participates in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. Just like Multi-Man Melee 1, this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on Final Destination. Additionally, it plays during Event 1: Trouble King and Event 51: The Showdown.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

All-Star

All-Star
Track title All-Star
Universe Super Smash Bros./Kirby
Debut game Kirby Super Star
Stage of usage All-Star Rest Area
Link [48]

Origin

This track is a remix of the Save Area music from Kirby Super Star, itself an excerpt of the Float Islands music from Kirby's Dream Land.

Usage

All-Star plays whenever the player's character is in the All-Star Rest Area, which is only accessible in All-Star Mode, in between battles.

Composition & Arrangements

Original Composer: Jun Ishikawa

Tournament

Tournament 1, 2
Track title Tournament 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [49], [50]

Usage

Both Tournament 1 and Tournament 2 may randomly play when the player is viewing the tournament grid in Tournament Mode.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Trophy

Trophy
Track title Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Trophy
Link [51]

Usage

Trophy plays in menus related to trophies, such as the Lottery, Gallery, and Collection. It also plays in the Trophy Tussle and Trophy Collector stages.

Composition & Arrangements

Original Composer: Hirokazu Ando

Classic Intro

Classic Intro
Track title Classic Intro
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [52]

Usage

Classic Intro will play during Classic Mode when the player's next opponent is being revealed, just before the battle begins.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Adventure Intro

Adventure Intro
Track title Adventure Intro
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [53]

Usage

Adventure Intro will play during Adventure Mode when the player's next level is being revealed, just before the stage begins.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Stage Clear

Stage Clear 1, 2
Track title Stage Clear 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [54], [55]

Usage

Stage Clear 1 and Stage Clear 2 both have an even chance of playing when the player completes a stage during Classic Mode or Adventure Mode, including bonus stages.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Continue

Continue
Track title Continue
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [56]

Usage

Continue will play when the player's character loses all of their stock during Classic Mode or Adventure Mode, and is given the option to continue the mode at the expense of coins.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Game Over

Game Over
Track title Game Over
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [57]

Usage

Game Over plays when the player loses all of their stock in Classic Mode or Adventure Mode and either does not have enough coins to continue the mode, or chooses "No" on the continue screen if they decide to exit.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

New Trophy

New Trophy
Track title New Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [58]

Usage

New Trophy plays whenever the player collects a randomly obtainable trophy via methods such as Lottery and Snag the Trophies. The fanfare is also used in Brawl and Smash 4.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Rare Trophy

Rare Trophy
Track title Rare Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [59]

Usage

Rare Trophy plays when the player uses the Lottery to get their 250th trophy.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Challenger!

Challenger!
Track title Challenger!
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [60]

Usage

Challenger! played on the Challenger Approaching screen prior to a character unlock battle.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

New Feature

New Feature 1, 2, 3
Track title New Feature 1, 2, 3
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [61], [62], [63]

Usage

New Feature 1, New Feature 2 and New Feature 3 play at random when the player unlocks a significant new feature, such as a playable character or stage.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Hammer

Hammer
Track title Hammer
Universe Donkey Kong
Debut game Donkey Kong
Stage of usage None
Link [64]

Origin

In Donkey Kong, whenever Jumpman grabbed the Hammer, the music track Hammer would play as Jumpman swung it repeatedly.

Usage

In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.

Composition & Arrangements

Original Composer: Yukio Kaneoka

Starman

Starman
Track title Starman
Universe Mario
Debut game Super Mario Bros.
Stage of usage None
Link [65]

Origin

In the Mario series, this track plays when using the Super Star power-up. This particular arrangement is recorded from the Nintendo 64 game Super Smash Bros.

Usage

Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Warning Siren

Warning Siren
Track title Warning Siren
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Brinstar Escape Shaft
Link [66]

Usage

Warning Siren plays exclusively in Adventure Mode, specifically during Escape Zebes on the Brinstar Escape Shaft stage.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Ending

Ending
Track title Ending
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [67]

Usage

This short piece will serve as a victory theme when the player completes Classic Mode, Adventure Mode or All-Star Mode.

Composition & Arrangements

Original Composer: Hirokazu Ando

Giga Bowser

Giga Bowser
Track title Giga Bowser
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Link [68]

Origin

This track is a distorted, techno remix of Final Destination.

Usage

This track exclusively plays when fighting Giga Bowser in Adventure Mode. It is the only major track not available in the Sound Test.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Other music tracks

The sound room features 80 entries in its Music list (if counting the victory themes), but this would not be the full selection of music in the game. In addition to the "Giga Bowser" battle music being not available on Sound Test; in the debug menu, one can find several unused short pieces as well.

Unlocking Method

Alternate tracks can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after Marth and Young Link are unlocked). Track #55 only plays when the Sound Test is unlocked.

Trivia