Music (SSB): Difference between revisions
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[[File:Sound Test SSB.gif|thumb|The Sound Test in SSB selecting what type of music]] | [[File:Sound Test SSB.gif|thumb|The Sound Test in SSB selecting what type of music]] | ||
The '''music of ''Super Smash Bros.''''' is accessible in the game's [[Sound Test]] and are listed and described here. | The '''music of ''Super Smash Bros.''''' is accessible in the game's [[Sound Test]] and are listed and described here. | ||
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Original Composer: Hirokazu Ando | Original Composer: Hirokazu Ando | ||
{{clr}} | {{clr}} | ||
==9: Yoshi's Island== | ==9: Yoshi's Island== | ||
{{Infobox Music | {{Infobox Music | ||
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A mix of two music tracks from ''Yoshi's Story''. The first part of the track is the theme that plays on the first level of ''Yoshi's Story'' and the second part comes from ''Yoshi's Story'' title screen. | A mix of two music tracks from ''Yoshi's Story''. The first part of the track is the theme that plays on the first level of ''Yoshi's Story'' and the second part comes from ''Yoshi's Story'' title screen. | ||
===Usage=== | ===Usage=== | ||
Plays on {{SSB|Yoshi's Island}}. Both the music and the stage were later reused in ''[[Melee]]'', and the music was reused again as an available track in {{forwiiu}} on the stage {{SSBM|Yoshi's Island}}. | Plays on {{SSB|Yoshi's Island}}. Both the music and the stage were later reused in ''[[Melee]]'', and the music was reused again as an available track in {{forwiiu}} on the [[Past Stages|familiar stage]] {{SSBM|Yoshi's Island}} (Melee). | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Original Composer: Hirokazu Ando | Original Composer: Hirokazu Ando | ||
{{clr}} | {{clr}} | ||
==10: Dream Land== | ==10: Dream Land== | ||
{{Infobox Music | {{Infobox Music | ||
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===Origin=== | ===Origin=== | ||
A near-perfect preservation of the original 8-bit Overworld theme from ''Super Mario Bros.'' | A near-perfect preservation of the original 8-bit Overworld theme from ''Super Mario Bros.'' | ||
===Usage=== | ===Usage=== | ||
Plays on {{SSB|Mushroom Kingdom}}. Only the music returned in ''Melee'' on that game's {{SSBM|Mushroom Kingdom}} stage. | Plays on {{SSB|Mushroom Kingdom}}. Only the music returned in ''Melee'' on that game's {{SSBM|Mushroom Kingdom}} stage. | ||
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Original Composer: Hirokazu Ando | Original Composer: Hirokazu Ando | ||
{{clr}} | {{clr}} | ||
==14: Mushroom Kingdom (Finale)== | ==14: Mushroom Kingdom (Finale)== | ||
{{Infobox Music | {{Infobox Music | ||
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===Usage=== | ===Usage=== | ||
Plays on the match complete screen after the fanfare track plays for the winning character. | Plays on the match complete screen after the fanfare track plays for the winning character. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==26: Hammer== | ==26: Hammer== | ||
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===Origin=== | ===Origin=== | ||
The original 8-bit theme that played in ''{{b|Donkey Kong|game}}'' when the player picked up a hammer. | The original 8-bit theme that played in ''{{b|Donkey Kong|game}}'' when the player picked up a hammer. | ||
===Usage=== | ===Usage=== | ||
Plays when a player picks up a {{b|Hammer|item}}. | Plays when a player picks up a {{b|Hammer|item}}. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==27: Starman== | ==27: Starman== | ||
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===Origin=== | ===Origin=== | ||
A remix of the invincibility tune that played when under the effects of a Starman in ''Super Mario Bros.'' | A remix of the invincibility tune that played when under the effects of a Starman in ''Super Mario Bros.'' | ||
===Usage=== | ===Usage=== | ||
Plays when a player picks up the {{b|Starman|item}} during a match. | Plays when a player picks up the {{b|Starman|item}} during a match. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==28: Training== | ==28: Training== | ||
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}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays during Training mode. | Plays during the game's Training mode. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==29: 1P Intro== | ==29: 1P Intro== | ||
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===Usage=== | ===Usage=== | ||
Plays before the player enters a battle in single-player mode. | Plays before the player enters a battle in single-player mode. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==30: Master Hand 1P Intro== | ==30: Master Hand 1P Intro== | ||
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===Usage=== | ===Usage=== | ||
Plays right before the player enters the battle with {{SSB|Master Hand}}. | Plays right before the player enters the battle with {{SSB|Master Hand}}. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==31: Master Hand Appearance== | ==31: Master Hand Appearance== | ||
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===Usage=== | ===Usage=== | ||
Plays while Master Hand makes his [[on-screen appearance]]. | Plays while Master Hand makes his [[on-screen appearance]]. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==32: Master Hand== | ==32: Master Hand== | ||
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===Usage=== | ===Usage=== | ||
Climactic battle music heard in the final battle against Master Hand. | Climactic battle music heard in the final battle against Master Hand. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==33: Break the Targets== | ==33: Break the Targets== | ||
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===Usage=== | ===Usage=== | ||
Plays on any [[Break the Targets]] or [[Board the Platforms]] stages. | Plays on any [[Break the Targets]] or [[Board the Platforms]] stages. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==34: 1P Victory== | ==34: 1P Victory== | ||
{{Infobox Music | {{Infobox Music | ||
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===Usage=== | ===Usage=== | ||
Plays upon completion of a single-player mode battle. | Plays upon completion of a single-player mode battle. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==35: 1P Clear== | ==35: 1P Clear== | ||
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===Usage=== | ===Usage=== | ||
Plays on the score display screen following the Master Hand battle. | Plays on the score display screen following the Master Hand battle. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==36: Bonus Clear== | ==36: Bonus Clear== | ||
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===Usage=== | ===Usage=== | ||
Plays after the player succeeds to complete a single-player mode mini-game round and during the score display screen that follows. | Plays after the player succeeds to complete a single-player mode mini-game round and during the score display screen that follows. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==37: Bonus Failed== | ==37: Bonus Failed== | ||
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===Usage=== | ===Usage=== | ||
Plays during the score display screen after the player fails to complete a single-player bonus round. | Plays during the score display screen after the player fails to complete a single-player bonus round. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==38: Fighting Polygon Team== | ==38: Fighting Polygon Team== | ||
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===Usage=== | ===Usage=== | ||
Plays during the match against the [[Fighting Polygon Team]], on {{SSB|Battlefield}}. | Plays during the match against the [[Fighting Polygon Team]], on {{SSB|Battlefield}}. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==39: Metal Mario== | ==39: Metal Mario== | ||
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===Usage=== | ===Usage=== | ||
Plays during the battle against [[Metal Mario]] on [[Meta Crystal]] in single-player mode. | Plays during the battle against [[Metal Mario]] on [[Meta Crystal]] in single-player mode. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==40: Challenger Approaching== | ==40: Challenger Approaching== | ||
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===Usage=== | ===Usage=== | ||
Plays on the "Challenger Approaching" screen. This track is identical to {{SSBMusicLink|29|1P Intro}} (track 29), with a fractional change in tone. | Plays on the "Challenger Approaching" screen. This track is identical to {{SSBMusicLink|29|1P Intro}} (track 29), with a fractional change in tone. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==41: Reward== | ==41: Reward== | ||
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===Usage=== | ===Usage=== | ||
Plays on the screen that appears when unlocking a character, [[Mushroom Kingdom (SSB)|Mushroom Kingdom]], the [[Item Switch]], or the Sound Test. | Plays on the screen that appears when unlocking a character, [[Mushroom Kingdom (SSB)|Mushroom Kingdom]], the [[Item Switch]], or the Sound Test. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==42: 1P Clear== | ==42: 1P Clear== | ||
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===Usage=== | ===Usage=== | ||
Plays after a player completes single-player mode and the victorious character flops down onto a table like a plush doll. | Plays after a player completes single-player mode and the victorious character flops down onto a table like a plush doll. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==43: Continue?== | ==43: Continue?== | ||
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===Usage=== | ===Usage=== | ||
Plays on the Continue screen when the defeated character flops down like a plush doll. | Plays on the Continue screen when the defeated character flops down like a plush doll. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==44: Game Over== | ==44: Game Over== | ||
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===Usage=== | ===Usage=== | ||
Plays if the player decides to exit and select "No" on the Continue screen, resulting in a "Game Over". | Plays if the player decides to exit and select "No" on the Continue screen, resulting in a "Game Over". | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
==45: Credits== | ==45: Credits== | ||
{{Infobox Music | {{Infobox Music | ||
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===Usage=== | ===Usage=== | ||
Plays throughout the ending credits. It has been remixed in ''[[Melee]]'', ''[[Brawl]]'' and ''[[Super Smash Bros. 4]]''. | Plays throughout the ending credits. It has been remixed in ''[[Melee]]'', ''[[Brawl]]'' and ''[[Super Smash Bros. 4]]''. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | {{clr}} | ||
Revision as of 22:12, March 16, 2018
The music of Super Smash Bros. is accessible in the game's Sound Test and are listed and described here. Strangely, the "character select" music isn't present in the feature. In Super Smash Bros., each stage has one track, several of which reappear in later games of the series. Hirokazu Ando, an employee of HAL Laboratory, composed all the original music in the game and arranged all the remix tracks.
1: Opening
Opening | |
---|---|
Track title | Opening |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [1] |
Usage
The music is played during the opening movie for Super Smash Bros. . Parts of this track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in Melee.
Composition & Arrangements
Original Composer: Hirokazu Ando
2: How to Play
How to Play | |
---|---|
Track title | How to Play |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [2] |
Usage
Plays during the How to Play video if the player waits long enough on the Title Screen.
Composition & Arrangements
Original Composer: Hirokazu Ando
3: Records
Records | |
---|---|
Track title | Records |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [3] |
Usage
Plays in the Character Data and VS Records sub-menus.
Composition & Arrangements
Original Composer: Hirokazu Ando
4: Menu
Menu | |
---|---|
Track title | Menu |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [4] |
Usage
Plays on the main menu screen.
Composition & Arrangements
Original Composer: Hirokazu Ando
5: Peach's Castle
Peach's Castle | |
---|---|
Track title | Peach's Castle |
Universe | Mario |
Debut game | Super Mario Bros. |
Link | [5] |
Origin
The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES.
Usage
Plays on Peach's Castle. The stage and music would later return as DLC if the player purchased Peach's Castle (64) in Super Smash Bros. 4.
Composition & Arrangements
Original Composer: Hirokazu Ando
6: Kongo Jungle
Kongo Jungle | |
---|---|
Track title | Kongo Jungle |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Link | [6] |
Origin
The track is a remix of Jungle Groove (also known as DK Island Swing) from Donkey Kong Country on the SNES.
Usage
Plays on Congo Jungle. Both the music and the stage were later reused in Melee and again in Super Smash Bros. 4.
Composition & Arrangements
Original Composer: Hirokazu Ando
7: Hyrule Castle
Hyrule Castle | |
---|---|
Track title | Hyrule Castle |
Universe | Zelda |
Debut game | The Legend of Zelda |
Link | [7] |
Origin
A remix of the overworld theme from The Legend of Zelda for the NES.
Usage
Plays on the stage Hyrule Castle. Both the music and the stage would return as DLC in Super Smash Bros. 4 if the player purchases Hyrule Castle (64).
Composition & Arrangements
Original Composer: Hirokazu Ando
8: Planet Zebes
Planet Zebes | |
---|---|
Track title | Planet Zebes |
Universe | Metroid |
Debut game | Metroid |
Link | [8] |
Origin
A remix of the theme used in Brinstar from Metroid for the NES.
Usage
Plays on the stage Planet Zebes.
Composition & Arrangements
Original Composer: Hirokazu Ando
9: Yoshi's Island
Yoshi's Island | |
---|---|
Track title | Yoshi's Island |
Universe | Yoshi |
Debut game | Yoshi's Story. |
Link | [9] |
Origin
A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.
Usage
Plays on Yoshi's Island. Both the music and the stage were later reused in Melee, and the music was reused again as an available track in Super Smash Bros. for Wii U on the familiar stage Yoshi's Island (Melee).
Composition & Arrangements
Original Composer: Hirokazu Ando
10: Dream Land
Dream Land | |
---|---|
Track title | Dream Land |
Universe | Kirby |
Debut game | Kirby Super Star |
Link | [10] |
Origin
A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.
Usage
Plays on Dream Land. Both the music and the stage were later reused in Melee, and again in Super Smash Bros. 4 if the player purchases the Dream Land (64) DLC.
Composition & Arrangements
Original Composer: Hirokazu Ando
11: Sector Z
Sector Z | |
---|---|
Track title | Sector Z |
Universe | Star Fox |
Debut game | Star Fox 64 |
Link | [11] |
Origin
The track is a remix of Star Fox 64 's main theme.
Usage
Plays on Sector Z.
Composition & Arrangements
Original Composer: Hirokazu Ando
12: Pokémon Theme
Pokémon Theme | |
---|---|
Track title | Pokémon Theme |
Universe | Pokémon |
Debut game | Pokémon Red & Blue |
Link | [12] |
Origin
An orchestration of the traditional Pokémon title theme.
Usage
Plays on Saffron City.
Composition & Arrangements
Original Composer: Hirokazu Ando
13: Mushroom Kingdom
Mushroom Kingdom | |
---|---|
Track title | Mushroom Kingdom |
Universe | Mario |
Debut game | Super Mario Bros. |
Link | [13] |
Origin
A near-perfect preservation of the original 8-bit Overworld theme from Super Mario Bros.
Usage
Plays on Mushroom Kingdom. Only the music returned in Melee on that game's Mushroom Kingdom stage.
Composition & Arrangements
Original Composer: Hirokazu Ando
14: Mushroom Kingdom (Finale)
Mushroom Kingdom (Finale) | |
---|---|
Track title | Mushroom Kingdom (Finale) |
Universe | Mario |
Debut game | Super Mario Bros. |
Link | [14] |
Origin
A near-perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in Super Mario Bros.
Usage
Plays on Mushroom Kingdom when there's only 30 seconds left on thetimer during Sudden Death.
Composition & Arrangements
Original Composer: Hirokazu Ando
15-24: Victory themes
25: Results Screen
Results Screen | |
---|---|
Track title | Results Screen |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [15] |
Origin
Remix of "Break the Targets" (track 33).
Usage
Plays on the match complete screen after the fanfare track plays for the winning character.
Composition & Arrangements
Original Composer: Hirokazu Ando
26: Hammer
Hammer | |
---|---|
Track title | Hammer |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Link | [16] |
Origin
The original 8-bit theme that played in Donkey Kong when the player picked up a hammer.
Usage
Plays when a player picks up a Hammer.
Composition & Arrangements
Original Composer: Hirokazu Ando
27: Starman
Starman | |
---|---|
Track title | Starman |
Universe | Mario |
Debut game | Super Mario Bros. |
Link | [17] |
Origin
A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.
Usage
Plays when a player picks up the Starman during a match.
Composition & Arrangements
Original Composer: Hirokazu Ando
28: Training
Training | |
---|---|
Track title | Training |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [18] |
Usage
Plays during the game's Training mode.
Composition & Arrangements
Original Composer: Hirokazu Ando
29: 1P Intro
1P Intro | |
---|---|
Track title | 1P Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Usage
Plays before the player enters a battle in single-player mode.
Composition & Arrangements
Original Composer: Hirokazu Ando
30: Master Hand 1P Intro
Master Hand 1P Intro | |
---|---|
Track title | Master Hand 1P Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Usage
Plays right before the player enters the battle with Master Hand.
Composition & Arrangements
Original Composer: Hirokazu Ando
31: Master Hand Appearance
Master Hand Appearance | |
---|---|
Track title | Master Hand Appearance |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [19] |
Usage
Plays while Master Hand makes his on-screen appearance.
Composition & Arrangements
Original Composer: Hirokazu Ando
32: Master Hand
Master Hand | |
---|---|
Track title | Master Hand |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [20] |
Usage
Climactic battle music heard in the final battle against Master Hand.
Composition & Arrangements
Original Composer: Hirokazu Ando
33: Break the Targets
Break the Targets | |
---|---|
Track title | Break the Targets |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [21] |
Usage
Plays on any Break the Targets or Board the Platforms stages.
Composition & Arrangements
Original Composer: Hirokazu Ando
34: 1P Victory
1P Victory | |
---|---|
Track title | 1P Victory |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Usage
Plays upon completion of a single-player mode battle.
Composition & Arrangements
Original Composer: Hirokazu Ando
35: 1P Clear
1P Clear | |
---|---|
Track title | 1P Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [22] |
Usage
Plays on the score display screen following the Master Hand battle.
Composition & Arrangements
Original Composer: Hirokazu Ando
36: Bonus Clear
Bonus Clear | |
---|---|
Track title | Bonus Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [23] |
Usage
Plays after the player succeeds to complete a single-player mode mini-game round and during the score display screen that follows.
Composition & Arrangements
Original Composer: Hirokazu Ando
37: Bonus Failed
Bonus Failed | |
---|---|
Track title | Bonus Failed |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [24] |
Usage
Plays during the score display screen after the player fails to complete a single-player bonus round.
Composition & Arrangements
Original Composer: Hirokazu Ando
38: Fighting Polygon Team
Fighting Polygon Team | |
---|---|
Track title | Fighting Polygon Team |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [25] |
Usage
Plays during the match against the Fighting Polygon Team, on Battlefield.
Composition & Arrangements
Original Composer: Hirokazu Ando
39: Metal Mario
Metal Mario | |
---|---|
Track title | Metal Mario |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [26] |
Usage
Plays during the battle against Metal Mario on Meta Crystal in single-player mode.
Composition & Arrangements
Original Composer: Hirokazu Ando
40: Challenger Approaching
Challenger Approaching | |
---|---|
Track title | Challenger Approaching |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [27] |
Usage
Plays on the "Challenger Approaching" screen. This track is identical to 1P Intro (track 29), with a fractional change in tone.
Composition & Arrangements
Original Composer: Hirokazu Ando
41: Reward
Reward | |
---|---|
Track title | Reward |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [28] |
Usage
Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.
Composition & Arrangements
Original Composer: Hirokazu Ando
42: 1P Clear
1P Clear | |
---|---|
Track title | 1P Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [29] |
Usage
Plays after a player completes single-player mode and the victorious character flops down onto a table like a plush doll.
Composition & Arrangements
Original Composer: Hirokazu Ando
43: Continue?
Continue? | |
---|---|
Track title | Continue? |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [30] |
Usage
Plays on the Continue screen when the defeated character flops down like a plush doll.
Composition & Arrangements
Original Composer: Hirokazu Ando
44: Game Over
Game Over | |
---|---|
Track title | Game Over |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [31] |
Usage
Plays if the player decides to exit and select "No" on the Continue screen, resulting in a "Game Over".
Composition & Arrangements
Original Composer: Hirokazu Ando
45: Credits
Credits | |
---|---|
Track title | Credits |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [32] |
Usage
Plays throughout the ending credits. It has been remixed in Melee, Brawl and Super Smash Bros. 4.
Composition & Arrangements
Original Composer: Hirokazu Ando
Trivia
- There is an additional background song, not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.