Music (SSBM): Difference between revisions
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|name=Mother | |name=Mother | ||
|universe={{uv|EarthBound}} | |universe={{uv|EarthBound/Mother}} | ||
|debut=''{{s|wikibound|EarthBound Beginnings/Mother}}'' | |debut=''{{s|wikibound|EarthBound Beginnings/Mother}}'' | ||
|arrangement=''Super Smash Bros. Melee'' | |arrangement=''Super Smash Bros. Melee'' |
Revision as of 22:53, November 24, 2023
The music in Super Smash Bros. Melee was composed and arranged by Hirokazu Ando, Shogo Sakai, Tadashi Ikegami, and Takuto Kitsuta. Among other sources, most of the orchestral music was sequenced using two sound libraries called Peter Siedlaczek's Advanced Orchestra and Quantum Leap Brass, while other songs were sequenced using the Roland Sound Canvas.[1] A select few tracks are also recorded with a live orchestra referred to as "Orchestra Melee", who later performed the Smashing...Live! soundtrack suite. The tracks as they are presented in the game's Sound Test are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.
Opening
Opening | |
---|---|
Track title | Opening |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Link | [1] |
Origin
Opening is an original music track for Melee; many other music tracks in Melee are remixes of Opening.
Usage
This track plays when Melee's Opening Sequence plays, prior to the title screen. At the end of the track, the announcer shouts the game's title.
Composition & Arrangements
Original Composer: Shogo Sakai
Japanese title: オープニング, Opening
Princess Peach's Castle
Princess Peach's Castle | |
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Track title | Princess Peach's Castle |
Universe | Mario |
Debut game | Super Mario Bros. |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Princess Peach's Castle |
Link | [2] |
Origin
This track is an overlapping arrangement of two music tracks from Super Mario Bros.: the Ground Theme and the Underground Theme.
Usage
This track plays on the Princess Peach's Castle stage and the first part of the Mushroom Kingdom stage in Adventure Mode. It also plays when fighting against a team of Mario and Bowser on Battlefield in Classic Mode. The track is Bowser's Credits theme.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Koji Kondo
Japanese title: ピーチ城, Peach Castle
Rainbow Cruise
Rainbow Cruise | |
---|---|
Track title | Rainbow Cruise |
Universe | Mario |
Debut game | Super Mario 64, Super Mario Bros. |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Rainbow Cruise |
Link | [3] |
Origin
This track is a medley of two music pieces from the Mario series. The first track is the Slider theme from Super Mario 64, which plays on Rainbow Ride (the level that Rainbow Cruise is based upon). The second track is the Underwater Theme from Super Mario Bros..
Usage
This track plays on the Rainbow Cruise stage and the battle with Mario/Luigi and Peach on Princess Peach's Castle in Adventure Mode. It is also Peach's Credits theme.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Koji Kondo
Japanese title: レインボークルーズ, Rainbow Cruise
Kongo Jungle
Kongo Jungle | |
---|---|
Track title | Kongo Jungle |
Universe | Donkey Kong |
Debut game | Donkey Kong 64 |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Kongo Jungle |
Link | [4] |
Origin
This track is a reprise of the DK Rap from Donkey Kong 64 with a more varied backing track, as well as a new vocalist, James W. Norwood Jr..
Usage
This track plays on the Kongo Jungle stage. It also plays on Fourside during Event 25: Gargantuans. It also plays on Jungle Japes when fighting Team Donkey Kong in Classic Mode. It is one of Donkey Kong's Credits themes.
Composition & Arrangements
Vocals: James W. Norwood Jr.
Original Arranger: Hirokazu Ando
Original Composer: Grant Kirkhope
Japanese title: コンゴジャングル, Kongo Jungle
Trivia
- While the lyrics to this track are mostly the same as its original version, this re-performance of the DK Rap alters three lines:
- The first line of the fourth verse (which refers to Diddy Kong) has "it's" added to it.
- The second line of the fifth verse (which refers to Chunky Kong) starts with "He's" instead of "It's".
- The line "But this Kong's one hell of a guy" (the last line of Chunky's verse) is changed to "But this Kong's one heck of a guy".
- As an additional change from the original, before looping back to Donkey Kong's verse, a spoken version of the intro can be heard.
- This is the first track with vocals in the Super Smash Bros. series, and the only one to appear in Melee.
Lyrics |
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He-he-here we go
So they're finally here, performing for you If you know the words, you can join in too Put your hands together, if you want to clap As we take you through this monkey rap Huh DK Donkey Kong He's the leader of the bunch, you know him well He's finally back to kick some tail His coconut gun can fire in spurts If he shoots ya, it's gonna hurt He's bigger, faster, and stronger too He's the first member of the DK crew DK Donkey Kong DK Donkey Kong is here This Kong's got style, so listen up dudes She can shrink in size, to suit her mood She's quick and nimble when she needs to be She can float through the air and climb up trees If you choose her, you'll not choose wrong With a skip and a hop, she's one cool Kong DK Donkey Kong He has no style, he has no grace Th-this Kong has a funny face He can handstand when he needs to And stretch his arms out, just for you Inflate himself just like a balloon This crazy Kong just digs this tune DK DK Donkey Kong DK DK Donkey Kong is here He's back again and it's about time too And this time he's in the mood He can fly real high with his jetpack on With his pistols out, he's one tough Kong He'll make you smile when he plays his tune But Kremlings beware 'cause he's after you DK Donkey Kong DK Haha, Donkey Kong DK Donkey Kong DK Donkey Kong Finally, he's here for you He's the last member of the DK crew This Kong's so strong, it isn't funny Can make a Kremling cry out for mummy Can pick up a boulder with relative ease Makes crushing rocks seem such a breeze He may move slow, he can't jump high But this Kong's one heck of a guy C'mon Cranky, take it to the fridge Walnuts, peanuts, pineapple smells Grapes, melons, oranges and coconut shells Walnuts, peanuts, pineapple smells Grapes, melons, oranges and coconut shells Aww yeah |
Jungle Japes
Jungle Japes | |
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Track title | Jungle Japes |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Jungle Japes |
Link | [5] |
Origin
This track is a jazz-based remix of DK Island Swing from Donkey Kong Country, which was also used as the theme of the Jungle Japes stage in Donkey Kong 64.
Usage
This track plays on the Jungle Japes stage. It is one of Donkey Kong's Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: David Wise
Japanese title: ジャングルガーデン, Jungle Garden
Trivia
- This arrangement of the song would later be used as a playable song in the Japanese version of Donkey Konga 2 under the name "Super Donkey Kong Theme".
Great Bay
Great Bay | |
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Track title | Great Bay |
Universe | The Legend of Zelda |
Debut game | The Legend of Zelda |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Great Bay |
Link | [6] |
Origin
This track is an orchestrated remix of the Overworld Theme from The Legend of Zelda, a recurring theme in the Zelda franchise.
Usage
This track plays on the Great Bay stage. It also plays on the Temple stage in Adventure Mode, Event 29: Triforce Gathering and the Final Destination stage while fighting Ganondorf in Event 49: All-Star Match Deluxe and when unlocking him. It is one of Link's, Zelda's, and Sheik's Credits themes, and Ganondorf's only Credits theme.
Composition & Arrangements
Original Arranger: Takuto Kitsuta
Original Composer: Koji Kondo
Japanese title: グレートベイ, Great Bay
Temple
Temple | |
---|---|
Track title | Temple |
Universe | The Legend of Zelda |
Debut game | Zelda II: The Adventure of Link |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Temple |
Link | [7] |
Origin
This track is an atmospheric remix of the Dungeon Theme from Zelda II: The Adventure of Link.
Usage
This track plays on the Temple stage and in the Underground Maze. It is one of Link's Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Akito Nakatsuka
Japanese title: 神殿, Temple
Trivia
- In an interview on the original Super Smash Bros. Melee website, Shogo Sakai stated that the arrangement was originally going to sound more eerie and ominous, a choice that was inspired by the tone of the Dungeon Theme from the first Legend of Zelda game and Yotsuya Kaidan, a famous Japanese ghost story. Realizing that few would understand the reference, the arrangement was revised.
Brinstar
Brinstar | |
---|---|
Track title | Brinstar |
Universe | Metroid |
Debut game | Metroid |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Brinstar |
Link | [8] |
Origin
This track is a rock-based remix of the Brinstar theme from Metroid; it also includes segments of the Game Start and Title Screen themes.
Usage
This track plays on the Brinstar stage. It is one of Samus's Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Hirokazu Tanaka
Japanese title: ブリンスタ, Brinstar
Brinstar Depths
Brinstar Depths | |
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Track title | Brinstar Depths |
Universe | Metroid |
Debut game | Metroid |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Brinstar Depths |
Link | [9] |
Origin
This track is a techno remix of Kraid's Lair from Metroid, as well as the Secret Room music from the same game.
Usage
This track plays on the Brinstar Depths stage. It is one of Samus's Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Hirokazu Tanaka
Japanese title: ブリンスタ深部, Brinstar Depths
Yoshi's Story
Yoshi's Story | |
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Track title | Yoshi's Story |
Universe | Yoshi |
Debut game | Yoshi's Story |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Yoshi's Story |
Link | [10] |
Origin
This track is an uptempo, samba-based remix of Yoshi's Song, the main motif of Yoshi's Story.
Usage
This track plays on the Yoshi's Story stage. It is one of Yoshi's Credits themes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Kazumi Totaka
Japanese title: ヨッシーストーリー, Yoshi Story
Yoshi's Island
Yoshi's Island | |
---|---|
Track title | Yoshi's Island |
Universe | Mario/Yoshi |
Debut game | Super Mario World |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Yoshi's Island |
Link | [11] |
Origin
This track is a banjo-based remix of the Athletic Theme from Super Mario World. Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when riding Yoshi in Super Mario World.
Usage
This track plays on the Yoshi's Island stage. It is one of Yoshi's Credits themes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
Japanese title: ヨースター島, Yoster Island
Fountain of Dreams
Fountain of Dreams | |
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Track title | Fountain of Dreams |
Universe | Kirby |
Debut game | Kirby Super Star |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Fountain of Dreams |
Link | [12] |
Origin
This track is a dramatic, orchestrated remix of the Gourmet Race music from Kirby Super Star, which is a recurring melody in the Kirby series. Arrangements based on this one would later go on to be used in several future Kirby games, like Kirby: Nightmare in Dream Land (which also redesigned the Fountain of Dreams to resemble its appearance in Melee) and Kirby Air Ride.
Usage
This track plays on the Fountain of Dreams stage. It can also play on the Green Greens stage during Adventure Mode. It is one of Kirby's Credits themes.
Composition & Arrangements
Original Arranger: Tadashi Ikegami
Original Composer: Jun Ishikawa
Japanese title: 夢の泉, Fountain of Dreams
Green Greens
Green Greens | |
---|---|
Track title | Green Greens |
Universe | Kirby |
Debut game | Kirby's Dream Land, Kirby Super Star |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Green Greens |
Link | [13] |
Origin
The track is an orchestral remix of the Green Greens theme from Kirby's Dream Land, as well as the ending theme, Kirby's Triumphant Return, from Kirby Super Star.
Usage
This track plays on the Green Greens stage. It is one of Kirby's Credits themes. It also plays on Corneria during Event 16: Kirby's Air-raid.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Jun Ishikawa
Japanese title: グリーングリーンズ, Green Greens
Corneria
Corneria | |
---|---|
Track title | Corneria |
Universe | Star Fox |
Debut game | Star Fox |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Corneria |
Link | [14] |
Origin
This track is an orchestral remix of Venom from Star Fox, with small excerpts of the Map Screen music and the Space Armada stage theme inserted.
Usage
This track plays on the Corneria stage. It also plays when unlocking Falco on Battlefield. It is one of Fox's and Falco's Credits themes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Hajime Hirasawa
Japanese title: 惑星コーネリア, Planet Corneria
Trivia
- The fact that a remix of the Venom music track from Star Fox would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.
- This music also plays on the unused stage, TEST.
Venom
Venom | |
---|---|
Track title | Venom |
Universe | Star Fox |
Debut game | Star Fox 64 |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Venom |
Link | [15] |
Origin
This track is an orchestral remix of the Main Theme from Star Fox 64.
Usage
This track plays on the Venom stage. It also plays during the first battle on the Corneria stage during Adventure Mode. It is one of Fox's and Falco's Credits themes.
Composition & Arrangements
Original Arranger: Tadashi Ikegami
Original Composer: Koji Kondo
Japanese title: 惑星ベノム, Planet Venom
Pokémon Stadium
Pokémon Stadium | |
---|---|
Track title | Pokémon Stadium |
Universe | Pokémon |
Debut game | Pokémon Red and Blue Versions |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Pokémon Stadium |
Link | [16] |
Origin
This track is an orchestral remix of the Main Theme from Pokémon, a track that typically plays on the title screen of most Pokémon games. This arrangement is reminiscent of the version of the song that often plays in early seasons of the Pokémon anime series.
Usage
This track plays on the Pokémon Stadium stage. It is one of Pikachu's and Jigglypuff's Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Junichi Masuda
Japanese title: ポケモンスタジアム, Pokémon Stadium
Poké Floats
Poké Floats | |
---|---|
Track title | Poké Floats |
Universe | Pokémon |
Debut game | Pokémon Red, Green and Blue Versions |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Poké Floats |
Link | [17] |
Origin
This track is a synthesized medley of three battle themes from the first generation of Pokémon: Battle! Trainer, Battle! Gym Leader, and Battle! Wild Pokémon.
Usage
This track plays on the Poké Floats stage. It also plays on the Battlefield stage when fighting Mewtwo in All-Star Mode, on the Final Destination stage when fighting it in Event 40: All-Star Match 4 and while unlocking it, and on the Pokémon Stadium and Final Destination stages when fighting it in Classic Mode. It is one of Pikachu's Credits themes, and Mewtwo's only Credits theme.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Junichi Masuda
Japanese title: ポケモン亜空間, Pokémon Subspace
Mute City
Mute City | |
---|---|
Track title | Mute City |
Universe | F-Zero |
Debut game | F-Zero |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Mute City |
Link | [18] |
Origin
This track is a rock-based remix of the Mute City theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version. The guitars were performed by Hiroaki Yoshida (also known as MARO),[2] and the drums were performed by Takuto Kitsuta, the arranger of the piece.[3]
Usage
This track plays on the Mute City stage. It also plays on Jungle Japes during Event 17: Bounty Hunters. It is also one of Captain Falcon's Credits themes.
Composition & Arrangements
Original Arranger: Takuto Kitsuta
Original Composer: Yumiko Kanki
Japanese title: ミュートシティ, Mute City
Big Blue
Big Blue | |
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Track title | Big Blue |
Universe | F-Zero |
Debut game | F-Zero |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Big Blue |
Link | [19] |
Origin
This track is a rock-based remix of the Big Blue theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version.
Usage
This track plays on the Big Blue stage. It is also one of the tracks that can play in the F-Zero Grand Prix level in Adventure Mode. It is one of Captain Falcon's Credits themes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Naoto Ishida
Japanese title: ビッグブルー, Big Blue
Mother
Mother | |
---|---|
Track title | Mother |
Universe | EarthBound/Mother |
Debut game | EarthBound Beginnings/Mother |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Onett |
Link | [20] |
Origin
This track is a medley of music tracks from EarthBound Beginnings, otherwise known as Mother. The main track is Bein' Friends, the theme that plays when Ninten has one partner accompanying him. The second track is the Eight Melodies, the main theme of EarthBound Beginnings as a whole. The final portion of the work is the game's title screen theme, Mother Earth, as well as a brief sample of the standard Enemy Encounter Theme.
Usage
This track plays on the Onett stage. It is one of Ness's Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Keiichi Suzuki, Hirokazu Tanaka
Japanese title: マザー, Mother
EarthBound
EarthBound | |
---|---|
Track title | EarthBound |
Universe | EarthBound |
Debut game | EarthBound |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Fourside |
Link | [21] |
Origin
This track is a techno-based remix of the theme for Fourside and Because I Love You in EarthBound. There are also portions of the Eight Melodies and sound effects taken from EarthBound.
Usage
This track plays on the Fourside stage. It also plays on Battlefield when fighting Falco and Captain Falcon during Event 36: Space Travelers. It is one of Ness's Credits themes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Keiichi Suzuki, Hirokazu Tanaka
Japanese title: マザー2, Mother 2
Mushroom Kingdom
Mushroom Kingdom | |
---|---|
Track title | Mushroom Kingdom |
Universe | Mario |
Debut game | Super Mario Bros. |
Stage of usage | Mushroom Kingdom |
Link | [22] |
Origin
This track is an emulation of the original chiptune Overworld Theme from Super Mario Bros.
Usage
This track plays on the Mushroom Kingdom stage.
Composition & Arrangements
Original Composer: Koji Kondo
Japanese title: いにしえの王国, Ancient Kingdom
Mushroom Kingdom (Finale)
Mushroom Kingdom (Finale) | |
---|---|
Track title | Mushroom Kingdom (Finale) |
Universe | Mario |
Debut game | Super Mario Bros. |
Stage of usage | Mushroom Kingdom |
Link | [23] |
Origin
In Super Mario Bros., when the time limit on a level came close to running out, a Hurry Up! jingle would play and the background music would speed up. This track is an emulation of said Hurry Up! theme.
Usage
In a timed Vs. Mode match on the Mushroom Kingdom stage, this track will take over from the Mushroom Kingdom music track when the match timer reaches 20 seconds. This track will also play when a match goes to Sudden Death.
Composition & Arrangements
Original Composer: Koji Kondo
Japanese title: いにしえの王国 (ラスト), Ancient Kingdom (Last)
Mushroom Kingdom II
Mushroom Kingdom II | |
---|---|
Track title | Mushroom Kingdom II |
Universe | Mario |
Debut game | Super Mario Bros. 2 |
Stage of usage | Mushroom Kingdom II |
Link | [24] |
Origin
This track is a recording of the original chiptune Overworld Theme from Super Mario Bros. 2.
Usage
This track plays on the Mushroom Kingdom II stage. It is Luigi's Credits theme.
Composition & Arrangements
Original Composer: Koji Kondo
Japanese title: いにしえの王国II, Ancient Kingdom II
Mushroom Kingdom II (Finale)
Mushroom Kingdom II (Finale) | |
---|---|
Track title | Mushroom Kingdom II (Finale) |
Universe | Mario |
Debut game | Super Mario Bros. 2 |
Stage of usage | Mushroom Kingdom II |
Link | [25] |
Origin
This track is a recording of the original chiptune Boss Theme from Super Mario Bros. 2.
Usage
In a timed Vs. Mode match on the Mushroom Kingdom II stage, this track will take over from the Mushroom Kingdom II music track when the match timer reaches 20 seconds. This track will also play when a match goes to Sudden Death.
Composition & Arrangements
Original Composer: Koji Kondo
Japanese title: いにしえの王国II (ラスト), Ancient Kingdom II (Last)
Icicle Mountain
Icicle Mountain | |
---|---|
Track title | Icicle Mountain |
Universe | Ice Climber |
Debut game | Ice Climber |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Icicle Mountain |
Link | [26] |
Origin
This track is a synthesized, jazz-inspired arrangement of two music tracks from Ice Climber: the Bonus Stage Theme and the Stage Theme.
Usage
This track plays on the Icicle Mountain stage, and the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Akito Nakatsuka
Japanese title: アイシクルマウンテン, Icicle Mountain
Flat Zone
Flat Zone | |
---|---|
Track title | Flat Zone |
Universe | Game & Watch |
Debut game | Super Smash Bros. Melee |
Stage of usage | Flat Zone |
Link | [27] |
Origin
This track, an original composition for Super Smash Bros. Melee, is a techno-based theme that includes various Game & Watch sound effects.
Usage
This track plays on the Flat Zone stage. It is Mr. Game & Watch's Credits theme.
Composition & Arrangements
Original Composer: Hirokazu Ando
Japanese title: フラットゾーン, Flat Zone
Kongo Jungle N64
Kongo Jungle N64 | |
---|---|
Track title | Kongo Jungle N64 |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Arrangement debut | Super Smash Bros. |
Stage of usage | Kongo Jungle 64 |
Link | [28] |
Origin
Like Jungle Japes, this track is a remix of DK Island Swing from Donkey Kong Country. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Congo Jungle stage.
Usage
This track plays on the Kongo Jungle N64 stage.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: David Wise
Japanese title: コンゴジャングル (旧), Kongo Jungle (Old)
Yoshi's Island N64
Yoshi's Island N64 | |
---|---|
Track title | Yoshi's Island N64 |
Universe | Yoshi |
Debut game | Yoshi's Story |
Arrangement debut | Super Smash Bros. |
Stage of usage | Yoshi's Island 64 |
Link | [29] |
Origin
This track is another remix of Yoshi's Song from Yoshi's Story. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Yoshi's Island stage.
Usage
This track plays on the Yoshi's Island N64 stage. This can also play as alternate music in Classic Mode on the Yoshi's Story while fighting Yoshi.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Kazumi Totaka
Japanese title: ヨッシーアイランド (旧), Yoshi Island (Old)
Dream Land N64
Dream Land N64 | |
---|---|
Track title | Dream Land N64 |
Universe | Kirby |
Debut game | Kirby Super Star |
Arrangement debut | Super Smash Bros. |
Stage of usage | Dream Land |
Link | [30] |
Origin
Like Fountain of Dreams, this track is also a remix of the Gourmet Race theme, though significantly more faithful to the original. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Dream Land stage.
Usage
This track plays on the Dream Land stage. It also plays during the Giant Kirby fight in Adventure Mode.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Jun Ishikawa
Japanese title: プププランド (旧), Pupupu Land (Old)
Super Mario Bros. 3
Super Mario Bros. 3 | |
---|---|
Track title | Super Mario Bros. 3 |
Universe | Mario |
Debut game | Super Mario Bros. 3 |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Yoshi's Island |
Link | [31] |
Origin
This track is a reggae-based arrangement of two music tracks from Super Mario Bros. 3: the Overworld Theme and the Grass Land map theme.
Usage
This track can play on the Yoshi's Island stage. It also plays when fighting Bowser in All-Star Mode, and can play in the Mushroom Kingdom stage in Adventure Mode. It is Mario's Credits theme.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Koji Kondo
Japanese title: スーパーマリオ3, Super Mario 3
Saria's Theme
Saria's Theme | |
---|---|
Track title | Saria's Theme |
Universe | The Legend of Zelda |
Debut game | The Legend of Zelda: Ocarina of Time |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Great Bay |
Link | [32] |
Origin
This track is an airy remix of Saria's Song, the theme of the Lost Woods from The Legend of Zelda: Ocarina of Time.
Usage
This track can play on the Great Bay stage. It plays when fighting Young Link on Jungle Japes in All-Star Mode, and in Event 49: All-Star Match Deluxe. It also plays when fighting Young Link on the Temple stage in Classic Mode. It is one of Zelda's and Sheik's Credits themes, and Young Link's only Credits theme. It can also play on Young Link's Break the Targets stage.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
Japanese title: サリアの歌, Saria's Song
Trivia
In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.
Battle Theme
Battle Theme | |
---|---|
Track title | Battle Theme |
Universe | Pokémon |
Debut game | Pokémon Gold and Silver Versions |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Pokémon Stadium |
Link | [33] |
Origin
This track is a synthesized medley of three battle themes from the second generation of Pokémon: Battle! Johto Wild Pokémon, Battle! Johto Gym Leader, and Battle! Champion.
Usage
This track can play on the Pokémon Stadium stage. It also plays when fighting Pichu on Fourside in All-Star Mode and Event 49: All-Star Match Deluxe, and when fighting Jigglypuff on Poké Floats in Event 40: All-Star Match 4. It is one of Jigglypuff's Credits themes, and Pichu's only Credits theme.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Junichi Masuda
Japanese title: ポケモンスタジアム金銀, Pokémon Stadium Gold and Silver
Fire Emblem
Fire Emblem | |
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Track title | Fire Emblem |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Temple |
Link | [34] |
Origin
This track is an arrangement of two recurring Fire Emblem music tracks that debuted in Fire Emblem: Shadow Dragon and the Blade of Light: the Meeting Theme (variously known as "Come, Join Us" or "Together, We Ride!") and the Main Theme. Both songs, particularly the former, are more based on their arrangements from Fire Emblem: Mystery of the Emblem than the original Famicom versions.
Usage
This track can play on the Temple stage. It can also play in the Underground Maze. It also plays when fighting Marth on the Great Bay in Classic Mode, and when fighting him on Fountain of Dreams and Roy on Final Destination in All-Star Mode. Lastly, it plays on Fountain of Dreams when unlocking Marth, and on Temple when unlocking Roy. It is Marth and Roy's Credits theme.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Yuka Tsujiyoko
Japanese title: ファイアーエムブレム, Fire Emblem
Mach Rider
Mach Rider | |
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Track title | Mach Rider |
Universe | Mach Rider |
Debut game | Mach Rider |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Big Blue |
Link | [35] |
Origin
This track is a medley of pieces from the NES game Mach Rider. The track begins with the Title Screen theme, before transitioning to the Course Theme. The next two tracks are the Course Select theme, followed by the jingle that plays when a course is selected. The medley finishes with the Game Over jingle.
Usage
This track can play on the Big Blue stage, and the F-Zero Grand Prix level in Adventure Mode.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Hideki Kanazashi
Japanese title: マッハライダー, Mach Rider
Mother 2
Mother 2 | |
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Track title | Mother 2 |
Universe | EarthBound |
Debut game | EarthBound Beginnings |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Onett |
Link | [36] |
Origin
This track is a soft rock remix of Pollyanna (I Believe in You) from EarthBound Beginnings, where it plays as the overworld theme when no one is accompanying Ninten. The music reappears in EarthBound and Mother 3. The layout is mainly based on the vocal version by Catherine Warwick from the CD.
Usage
This track can play on the Onett stage.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Keiichi Suzuki
Japanese title: マザー裏, Mother Alternate
Dr. Mario
Dr. Mario | |
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Track title | Dr. Mario |
Universe | Mario |
Debut game | Dr. Mario |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Mushroom Kingdom Mushroom Kingdom II |
Link | [37] |
Origin
In the Dr. Mario series, the player can select which track to play during the game. This track is a remix of the default music, Fever. It is specifically based on the version heard in the Game Boy and SNES ports, which has an extra bridge segment at the end that is missing from the original NES theme.
Stage
This track can play on the Mushroom Kingdom and Mushroom Kingdom II stages. It also plays on Princess Peach's Castle when unlocking Dr. Mario. It is Dr. Mario's Credits theme.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Hirokazu Tanaka
Japanese title: ドクターマリオ, Dr. Mario
Trivia
This is the only music track in Melee to play on more than one stage in regular matches.
Balloon Fight
Balloon Fight | |
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Track title | Balloon Fight |
Universe | Balloon Fight |
Debut game | Balloon Fight |
Stage of usage | Icicle Mountain |
Link | [38] |
Origin
This track is a recording of the Balloon Trip music from Balloon Fight.
Usage
This track can play on the Icicle Mountain stage, as well as the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.
Composition & Arrangements
Original Composer: Hirokazu Tanaka
Japanese title: バルーンファイト, Balloon Fight
Victory themes
Metal Battle
Metal Battle | |
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Track title | Metal Battle |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield (Adventure and Classic Mode only) |
Link | [39] |
Usage
This track will play when the player battles a metal character in Classic Mode, or Metal Mario (and Metal Luigi) in Adventure Mode on the Battlefield stage.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: メタルバトル, Metal Battle
Battlefield
Battlefield | |
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Track title | Battlefield |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield Race to the Finish |
Link | [40] |
Usage
This track plays on Battlefield in standard matches and Classic Mode, and while battling the Fighting Wire Frames during Adventure Mode. Battlefield also plays during Race to the Finish.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: 戦場, Battlefield
Final Destination
Final Destination | |
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Track title | Final Destination |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Final Destination |
Link | [41] |
Origin
This track is a climactic, orchestral remix of the Credits theme of Super Smash Bros.. In the middle of the track, it switches to an ambient tune, with the main menu theme from the aforementioned game playing in a small piece.
Usage
This track plays on Final Destination outside of battles involving Giga Bowser.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: 終点, Endpoint
Menu 1
Menu 1 | |
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Track title | Menu 1 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None (Can be played on the menu) |
Link | [42] |
Usage
Menu 1 plays on the game's main menu by default.
Composition & Arrangements
Original Composer: Hirokazu Ando
Japanese title: メニュー, Menu
Menu 2
Menu 2 | |
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Track title | Menu 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None (Can be played on the menu) |
Link | [43] |
Usage
Menu 2 is a remix of the opening theme that is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game's main menu.
Composition & Arrangements
Original Composer: Shogo Sakai
Japanese title: 新メニュー, New Menu
How to Play
How to Play | |
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Track title | How to Play |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Pokémon Stadium (How to Play movie only) |
Link | [44] |
Usage
How to Play is used when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Targets!
Targets! | |
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Track title | Targets! |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Break the Targets! Home-Run Stadium |
Link | [45] |
Usage
Targets! plays when the player participates in the Break The Targets! or the Home-Run Contest mode.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: ターゲットをこわせ!, Break the Targets!
Multi-Man Melee 1
Multi-Man Melee 1 | |
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Track title | Multi-Man Melee 1 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield |
Link | [46] |
Origin
This track is original to Super Smash Bros. Melee, being a synthesized rock remix of Opening.
Usage
This track can play whenever the player participates in Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on Battlefield.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: 百人組み手1, Hundred-Man Group Combat 1
Multi-Man Melee 2
Multi-Man Melee 2 | |
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Track title | Multi-Man Melee 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield (Multi-Man Melee only) Final Destination |
Link | [47] |
Usage
This track can play whenever the player participates in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. Just like Multi-Man Melee 1, this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on Final Destination. Additionally, it plays during Event 1: Trouble King and Event 51: The Showdown.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: 百人組み手2, Hundred-Man Group Combat 2
All-Star Intro
All-Star Intro | |
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Track title | All-Star Intro |
Universe | Super Smash Bros./Kirby |
Debut game | Kirby Super Star |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | All-Star Rest Area |
Link | [48] |
Origin
This track is a remix of the Save Area music from Kirby Super Star, itself an excerpt of Float Islands's music from Kirby's Dream Land.
Usage
All-Star Intro plays whenever the player's character is in the All-Star Rest Area, which is only accessible in All-Star Mode, in between battles.
Composition & Arrangements
Original Composer: Jun Ishikawa
Japanese title: オールスター休憩所, All-Star Rest Area
Tournament
Tournament 1, 2 | |
---|---|
Track title | Tournament 1, 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [49], [50] |
Origin
Between Tournament Mode matches, two songs have an equal chance of playing.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: トーナメント, Tournament
Trophy
Trophy | |
---|---|
Track title | Trophy |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Trophy |
Link | [51] |
Usage
Trophy plays in events related to trophies, such as the Lottery, Snag the Trophies, and the Trophy Tussle stages.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: フィギュア, Figure
Classic Intro
Classic Intro | |
---|---|
Track title | Classic Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [52] |
Usage
Classic Intro will play during Classic Mode when the player's next opponent is being revealed, just before the battle begins.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: シンプルイントロ, Simple Intro
Adventure Intro
Adventure Intro | |
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Track title | Adventure Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [53] |
Usage
Adventure Intro will play during Adventure Mode when the player's next level is being revealed, just before the stage begins.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: アドベンチャーイントロ, Adventure Intro
Stage Clear
Stage Clear 1, 2 | |
---|---|
Track title | Stage Clear 1, 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [54], [55] |
Usage
Upon clearing a stage in Classic Mode or Adventure Mode, one of two songs can play, with both having an equal chance.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: ステージクリア, Stage Clear
Continue
Continue | |
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Track title | Continue |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [56] |
Usage
Continue will play when the player's character loses all of their stock during Classic Mode or Adventure Mode, and is given the option to continue the mode at the expense of coins. This fanfare is also rearranged in Brawl for the same purpose, and is also reused in Smash 4 and Ultimate.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: コンティニュー, Continue
Game Over
Game Over | |
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Track title | Game Over |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [57] |
Usage
Game Over plays when the player loses all of their stock in Classic Mode or Adventure Mode and either does not have enough coins to continue the mode, or chooses "No" on the continue screen if they decide to exit. This fanfare is also rearranged in Brawl for the same purpose.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: ゲームオーバー, Game Over
New Trophy
New Trophy | |
---|---|
Track title | New Trophy |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [58] |
Usage
New Trophy plays whenever the player collects a randomly obtainable trophy via methods such as Lottery and Snag the Trophies. The fanfare is also used in Brawl and Smash 4.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: フィギュアゲット, Figure Get
Rare Trophy
Rare Trophy | |
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Track title | Rare Trophy |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [59] |
Usage
Rare Trophy plays when the player uses the Lottery to get their 250th trophy.
In later games
- This fanfare is also used in Super Smash Bros. Brawl for Luigi, Ness and Captain Falcon's unlock notice.
- In Super Smash Bros. 4 and Super Smash Bros. Ultimate, whenever a character is unlocked, downloaded, or when the game is booted after a character's release date in case of being purchased DLC characters via Fighters Pass in the latter game, a "[Character] Joins the battle!" screen is displayed while playing this fanfare, before archiving their corresponding milestones.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: レアフィギュアゲット , Rare Figure Get
Challenger!
Challenger! | |
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Track title | Challenger! |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [60] |
Usage
Challenger! plays on the Challenger Approaching screen prior to a character unlock battle.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: チャレンジャー登場, Challenger Appearance
New Feature
New Feature 1, 2, 3 | |
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Track title | New Feature 1, 2, 3 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [61], [62], [63] |
Usage
When unlocking a significant new feature, such as a playable character or stage, one of three tracks can play at random.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: 新要素お知らせ, New Feature Notice
Hammer
Hammer | |
---|---|
Track title | Hammer |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Stage of usage | None |
Link | [64] |
Origin
In Donkey Kong, whenever Mario grabbed the Hammer, the music track Hammer would play as Mario swung it repeatedly.
Usage
In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.
Composition & Arrangements
Original Composer: Yukio Kaneoka
Japanese title: ハンマー状態, Hammer Condition
Starman
Starman | |
---|---|
Track title | Starman |
Universe | Mario |
Debut game | Super Mario Bros. |
Arrangement debut | Super Smash Bros. |
Stage of usage | None |
Link | [65] |
Origin
In the Mario series, this track plays when using the Super Star power-up. This particular arrangement is recorded from the Nintendo 64 game Super Smash Bros.
Usage
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
Japanese title: 無敵状態, Invincible Condition
Warning Siren
Warning Siren | |
---|---|
Track title | Warning Siren |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Brinstar Escape Shaft |
Link | [66] |
Usage
Warning Siren plays exclusively in Adventure Mode, specifically during Escape Zebes on the Brinstar Escape Shaft stage.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: サイレン, Siren
Ending
Ending | |
---|---|
Track title | Ending |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [67] |
Usage
This short piece serves as a victory theme when the player completes Classic Mode, Adventure Mode or All-Star Mode.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Japanese title: エンディング, Ending
Giga Bowser
Giga Bowser | |
---|---|
Track title | Giga Bowser |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Final Destination |
Link | [68] |
Origin
This track is a distorted, techno remix of Final Destination.
Usage
This track exclusively plays when fighting Giga Bowser in Adventure Mode. It is the only major track not available in the Sound Test.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Japanese title: ギガクッパ, Giga Koopa
Other music tracks
The Sound Test features 80 entries in its music list (if counting short pieces including victory themes), but this is not the full selection of music in the game. However, many might identify the Giga Bowser battle music as the 81st track (for a total of 81 songs). In addition to the Giga Bowser battle music being not available in the Sound Test, several short unused pieces can be found in the debug sound test menu.[4]
Unlocking Method
Alternate tracks can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after Marth and Young Link are unlocked). Track #55 only plays when the Sound Test is unlocked.
Trivia
- Luigi's introduction in Adventure Mode features the music from Peach's Castle in the original Super Smash Bros. This track, along with Giga Bowser's theme, cannot be played in the Sound Test.
References
- ^ NEWER VGM Sound Sources - Google Sheets
- ^ Tadashi Ikegami: [...]The same thing happened during the recording for Mute City's guitar parts.
Masahiro Sakurai: Oh, is that so? How did that go?
Shogo Sakai: It was done by a guitarist named "MARO," from Data East, also of Gamadelic.
—Melee Music Developer Roundtable: Monkey Rap (translated by Source Gaming) - ^ Only Kitsuta is credited in the staff credits.
- ^ Super Smash Bros. Melee/Unused Audio - The Cutting Room Floor