Super Smash Bros. Brawl
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As opposed to the previous installments, where this feature had to be unlocked through various methods, ''Super Smash Bros. Brawl'' features the Sound Test option from the very start of the game, and this mode specifically lists the source game of each piece and its credits. This is the full track list as ordered and arranged in the Music portion of ''Brawl''’s Sound Test menu.
As opposed to the previous installments, where this feature had to be unlocked through various methods, ''Super Smash Bros. Brawl'' features the Sound Test option from the very start of the game, and this mode specifically lists the source game of each piece and its credits. This is the full track list as ordered and arranged in the Music portion of ''Brawl''’s Sound Test menu.


These 258 pieces do not include musical short pieces found in the Sound Effects, such as characters' post-battle victory themes. Even so, ''Brawl'' contains a few pieces that do not appear in Sound Test, as either Music or Sound Effects. These include at least the autumn/winter variation of the "Obstacle Course" track [http://www.youtube.com/watch?v=Hl4zpeDEgtE] (that plays only on the {{SSBB|Yoshi's Island}} stage), the six Saturday night tracks in [[Smashville]], the ambiance track [http://www.youtube.com/watch?v=o1af9nQKO8Q] used for [[Hanenbow]], and strangely, the Cruel Brawl theme. [http://www.youtube.com/watch?v=3izkg1NBonc] The theme used in the [[How to Play]] video [https://www.youtube.com/watch?v=u50HmHK-djM] also does not appear despite being a completely new remix of the one used in Melee.
These 258 pieces do not include musical short pieces found in the Sound Effects, such as characters' post-battle victory themes. Even so, ''Brawl'' contains a few pieces that do not appear in Sound Test, as either Music or Sound Effects. These include at least the autumn/winter variation of the "Obstacle Course" track [http://www.youtube.com/watch?v=Hl4zpeDEgtE] (that plays only on the {{SSBB|Yoshi's Island}} stage), the six Saturday night tracks in [[Smashville]], the ambiance track [http://www.youtube.com/watch?v=o1af9nQKO8Q] used for [[Hanenbow]], and strangely, the Cruel Brawl theme. [http://www.youtube.com/watch?v=3izkg1NBonc] The theme used in the [[How to Play]] video [https://www.youtube.com/watch?v=u50HmHK-djM] also does not appear despite being a completely new remix of the one used in ''Melee''.


Many of these tracks must be unlocked.  Some of them are unlocked by beating certain game challenges, whereas many others are collected by simply grabbing random CDs.  A [[CD Factory]] can make CD collection much more efficient.
Many of these tracks must be unlocked.  Some of them are unlocked by beating certain game challenges, whereas many others are collected by simply grabbing random CDs.  A [[CD Factory]] can make CD collection much more efficient.
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|snd_bgm_T04_HOWTOPLAY
|snd_bgm_T04_HOWTOPLAY
|''Super Smash Bros.''
|''Super Smash Bros.''
|Assumed to be the "How to Play" [https://www.youtube.com/watch?v=u50HmHK-djM theme] that is found in Brawl. It is a remix of the "How to Play" theme from Melee. Since the theme seems to be embedded into that video, this music file could be the spot for it separately, or its the "How to Play" theme from Melee which it is based on.
|Assumed to be the "How to Play" [https://www.youtube.com/watch?v=u50HmHK-djM theme] that is found in Brawl. It is a remix of the "How to Play" theme from ''Melee''. Since the theme seems to be embedded into that video, this music file could be the spot for it separately, or its the "How to Play" theme from ''Melee'' which it is based on.
|-
|-
|snd_bgm_U05_UCANDO
|snd_bgm_U05_UCANDO

Revision as of 19:50, August 24, 2021

Mario approaching a CD in Super Smash Bros. Brawl. Each CD will add a track of music to the player's music collection in the Sound Test option.

The music of Super Smash Bros. Brawl is made up of a very large collection of tracks, surpassing the size of Super Smash Bros. Melee's selection by an exponential amount. It is noteworthy as a huge compilation of Nintendo music, produced by a total of 38 individuals during one of the largest musical gatherings in video game history. Sakurai stated that his group of arrangement supervisors was asked to listen to "an elite selection of Nintendo music" and arrange several of their favorite pieces.

For information on the composers, see Smash Bros. DOJO!!'s list of credited musicians.

Sound Test Track List

As opposed to the previous installments, where this feature had to be unlocked through various methods, Super Smash Bros. Brawl features the Sound Test option from the very start of the game, and this mode specifically lists the source game of each piece and its credits. This is the full track list as ordered and arranged in the Music portion of Brawl’s Sound Test menu.

These 258 pieces do not include musical short pieces found in the Sound Effects, such as characters' post-battle victory themes. Even so, Brawl contains a few pieces that do not appear in Sound Test, as either Music or Sound Effects. These include at least the autumn/winter variation of the "Obstacle Course" track [1] (that plays only on the Yoshi's Island stage), the six Saturday night tracks in Smashville, the ambiance track [2] used for Hanenbow, and strangely, the Cruel Brawl theme. [3] The theme used in the How to Play video [4] also does not appear despite being a completely new remix of the one used in Melee.

Many of these tracks must be unlocked. Some of them are unlocked by beating certain game challenges, whereas many others are collected by simply grabbing random CDs. A CD Factory can make CD collection much more efficient.

Super Smash Bros. Brawl

Title Link Notes
Super Smash Bros. Brawl Main Theme [5] Composer: SMILE PLEASE Co., Ltd.,
Arranger: HAL Laboratory, Inc.,
Lyricist: SORA,
Composition, arrangements, lyrics and translated lyrics Copyright Nintendo / HAL Laboratory, Inc.,
Composition Supervisor: Nobuo Uematsu,
Arrangement Supervisor: Shōgo Sakai,
Lyrics Supervisor: Masahiro Sakurai / Lyrics Translation: Taro Yamashita,
Soprano: Oriko Takanashi / Tenor: Ken Nishikiori
Menu 1 [6] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Menu 2 [7] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Battlefield [8] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Battlefield Ver. 2 [9] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Final Destination [10] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Online Practice Stage [11] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Results Display Screen [12] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Tournament Registration [13] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Tournament Grid [14] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Tournament Match End [15] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Classic: Results Screen [16] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
All-Star Rest Area [17] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Home-Run Contest [18] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Boss Battle [19] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Trophy Gallery [20] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Sticker Album / Album / Chronicle [21] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.
Coin Launcher [22] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.
Stage Builder [23] Compositions and Arrangements Copyright Nintendo/ HAL Laboratory Inc.
Target Smash!! [24] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.
Adventure Map [25] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.
Step: The Plain [26] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.
Step: The Cave [27] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.
Step: Subspace [28] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.
Step: Subspace Ver.2 [29] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.
Step: Subspace Ver.3 [30] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.
Boss Battle Song 1 [31] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.
Boss Battle Song 2 [32] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.
Save Point [33] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.
Credits [34] Compositions and Arrangements Copyright Nintendo / HAL Laboratory Inc.

Super Smash Bros.

Specifically, this section of the Sound Test is almost entirely dedicated to tracks that return from Super Smash Bros. Melee, with one exception being a track returning from Super Smash Bros., in spite of the section's title simply being "Super Smash Bros." Also see Music (SSBM) and Music (SSB) for more information.

The composition and arrangement of the following tracks are copyright Nintendo, and other entities as noted, unless distinguished with the word only.

Title Link Notes
Menu (Super Smash Bros. Melee) [35] Arrangement: Motoi Sakuraba
Composer: HAL Laboratory, Inc.
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Credits (Super Smash Bros.) [36] Arrangement Supervisor: Yusuke Takahama
Composer: HAL Laboratory, Inc.
Arranger: TARGET ENTERTAINMENT INC.
Original Composer: Hirokazu Andō
Opening (Super Smash Bros. Melee) [37] Arrangement Supervisor: Kentaro Ishizaka
Composer: HAL Laboratory, Inc.
Arranger: HAL Laboratory, Inc.
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Princess Peach's Castle (Melee) [38] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Kōji Kondō
Rainbow Cruise (Melee) [39] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Kōji Kondō
Kongo Jungle (Melee) [40] Vocals: James W. Norwood Jr.
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Jungle Japes (Melee) [41] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: David Wise
Temple (Melee) [42] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Akito Nakatsuka
Brinstar (Melee) [43] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Hirokazu Tanaka
Brinstar Depths (Melee) [44] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Hirokazu Tanaka
Yoshi's Island (Melee) [45] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Kōji Kondō
Fountain of Dreams (Melee) [46] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Jun Ishikawa
Green Greens (Melee) [47] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Jun Ishikawa
Corneria (Melee) [48] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Hajime Hirasawa
Venom (Melee) [49] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Hajime Hirasawa
Pokémon Stadium (Melee) [50] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Jun'ichi Masuda
Poké Floats (Melee) [51] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Jun'ichi Masuda
Mute City (Melee) [52] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Naoto Ishida, Yumiko Kanki
Big Blue (Melee) [53] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Naoto Ishida, Yumiko Kanki
Mother (Melee) [54] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Keiichi Suzuki
Icicle Mountain (Melee) [55] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Akito Nakatsuka
Flat Zone (Melee) [56] Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Super Mario Bros. 3 (Melee) [57] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Kōji Kondō
Battle Theme (Melee) [58] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Gō Ichinose, Jun'ichi Masuda
Fire Emblem (Melee) [59] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composition: Yuka Tsujiyoko
Mach Rider (Melee) [60] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composition: Hirokazu Andō
Mother 2 (Melee) [61] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composition: Keiichi Suzuki
Dr. Mario (Melee) [62] Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composition: Hirokazu Tanaka
Battlefield (Melee) [63] Copyright HAL Laboratory, Inc.
Menu (Melee) [64] Copyright HAL Laboratory, Inc.
Multi-Man Melee 1 (Melee) [65] Copyright HAL Laboratory, Inc.
Final Destination (Melee) [66] Copyright HAL Laboratory, Inc.
Giga Bowser (Melee) [67] Copyright HAL Laboratory, Inc.

Super Mario Bros.

Title Link Notes
Delfino Plaza [68] Composition and Arrangements Copyright Nintendo
Title/Ending (Super Mario World) [69] Arrangement Supervisor: Shota Kageyama
Main Theme (New Super Mario Bros.) [70] Composer: Nintendo
Arranger: HAL Laboratory Inc.
Composition and arrangements Copyright Nintendo
Arrangement Supervisor: Shōgo Sakai
Ricco Harbor [71] Composition and arrangements Copyright Nintendo
Main Theme (Super Mario 64) [72] Composition and Arrangements Copyright Nintendo
Ground Theme (Super Mario Bros.) [73] Arrangement Supervisor: Koji Kondo
Ground Theme 2 (Super Mario Bros.) [74] Arrangement Supervisor: Masaaki Iwasaki
Gritzy Desert [75] Arrangement Supervisor: Yoko Shimomura
Underground Theme (Super Mario Bros.) [76] Arrangement Supervisor: Kentaro Ishizaka
Underwater Theme (Super Mario Bros.) [77] Arrangement Supervisor: Shōgo Sakai
Underground Theme (Super Mario Land) [78] Arrangement Supervisor: Koji Hayama
Luigi's Mansion Theme [79] Arrangement Supervisor: Shōgo Sakai
Castle / Boss Fortress (Super Mario World / SMB 3) [80] Arrangement Supervisor: Yusuke Takahama
Airship Theme (Super Mario Bros. 3) [81] Arrangement: Motoi Sakuraba

Mario Kart

Title Link Notes
Mario Circuit [82] Composer: Nintendo,
Arranger: TARGET ENTERTAINMENT INC.
Arrangement Supervisor: Yusuke Takahama
Luigi Circuit [83] Composer: Nintendo,
Arrangement: Yasufumi Fukuda
Waluigi Pinball [84] Composer: Nintendo,
Arranger: HAL Laboratory,
Arrangement Supervisor: Kentaro Ishizaka
Rainbow Road [85] Composition and arrangements Copyright Nintendo.

Donkey Kong

Title Link Notes
Jungle Level Ver.2 [86] Arrangement Supervisor: Motoi Sakuraba
Jungle Level [87] Arrangement Supervisor: Kentaro Ishizaka
King K.Rool / Ship Deck 2 [88] Arrangement Supervisor: Shōgo Sakai
Bramble Blast [89] Arrangement Supervisor: Michiko Naruke
Battle for Storm Hill [90] Composition and arrangements Copyright Nintendo.
DK Jungle 1 Theme (Barrel Blast) [91] Composition and arrangements Copyright Nintendo.
The Map Page / Bonus Level [92] Composition and arrangements Copyright Nintendo.
Donkey Kong [93] Arrangement Supervisor: Hirokazu Tanaka. ex,
Composer: Nintendo
Opening (Donkey Kong) [94] Arrangement Supervisor: Shota Kageyama,
Composer: Nintendo,
Arranger: PROCYON STUDIO CO., LTD.
25m BGM [95] Composition and arrangements Copyright Nintendo.

The Legend of Zelda

Title Link Notes
Main Theme (The Legend of Zelda) [96] Arrangement Supervisor: Yuzo Koshiro,
Composer: Nintendo,
Arranger: ANCIENT.
Ocarina of Time Medley [97] Arrangement Supervisor: Michiko Naruke,
Composer: Nintendo,
Arranger: naru2 LTD
Title (The Legend of Zelda) [98] Arrangement Supervisor: Shōgo Sakai,
Composer: Nintendo,
Arranger: HAL Laboratory, Inc.
The Dark World [99] Arrangement Supervisor: Arata Iiyoshi,
Composer: Nintendo,
Arranger: GAME ARTS Co.,Ltd.
Hidden Mountain & Forest [100] Arrangement Supervisor: Shota Kageyama,
Composer: Nintendo,
Arranger: PROCYON STUDIO CO., LTD.
Hyrule Field Theme [101] Arrangement Supervisor: Yutaka Iraha,
Composer: Nintendo,
Arranger: GAME ARTS Co.,Ltd.
Main Theme (Twilight Princess) [102] Composition and arrangements Copyright Nintendo.
The Hidden Village [103] Composition and arrangements Copyright Nintendo.
Midna's Lament [104] Composition and arrangements Copyright Nintendo.
Great Temple / Temple [105] Arrangement Supervisor: Shōgo Sakai,
Composer: Nintendo,
Arranger: HAL Laboratory, Inc.
Dragon Roost Island [106] Composition and arrangements Copyright Nintendo.
The Great Sea [107] Composition and arrangements Copyright Nintendo.
Tal Tal Heights [108] Arrangement Supervisor: Yusuke Takahama,
Composer: Nintendo,
Arranger: TARGET ENTERTAINMENT INC.
Song of Storms [109] Arrangement Supervisor: Tsukasa Masuko,
Composer: Nintendo,
Arranger: M's Factory.
Gerudo Valley [110] Composition and arrangements Copyright Nintendo.
Molgera Battle [111] Composition and arrangements Copyright Nintendo.
Village of the Blue Maiden [112] Composition and arrangements Copyright Nintendo.
Termina Field [113] Composition and arrangements Copyright Nintendo.

Metroid

Title Link Notes
Main Theme (Metroid) [114] Arrangement Supervisor: Kenji Yamamoto,
Narration: Jay Ward,
Composer and Arranger: Nintendo
Ending (Metroid) [115] Arrangement Supervisor: Tsukasa Masuko,
Composer: Nintendo,
Arranger: M's Factory.
Norfair [116] Arrangement Supervisor: Yuzo Koshiro,
Composer: Nintendo,
Arranger: ANCIENT.
Theme of Samus Aran, Space Warrior [117] Arrangement: Masato Kouda,
Composer: Nintendo.
Vs. Ridley [118] Arrangement Supervisor: Yusuke Takahama,
Composer: Nintendo,
Arranger: TARGET ENTERTAINMENT INC.
Vs. Parasite Queen [119] Composition and arrangements Copyright Nintendo.
Opening / Menu (Metroid Prime) [120] Arrangement Supervisor: Kenji Yamamoto,
Narration: Jay Ward,
Composer and Arranger: Nintendo.
Sector 1 [121] Arrangement Supervisor: Minako Hamano,
Composer: Nintendo,
Arranger: Nintendo.
Vs. Meta Ridley [122] Composition and arrangements Copyright Nintendo.
Multiplayer (Metroid Prime 2) [123] Composition and arrangements Copyright Nintendo.

Yoshi's Island

Title Link Notes
Obstacle Course [124] Composer: Nintendo,
Arranger: PROCYON STUDIO CO., LTD.,
Arrangement Supervisor: Shota Kageyama
Ending (Yoshi's Story) [125] Composer: Nintendo,
Arrangement: Masafumi Takada
Yoshi's Island [126] Composer: Nintendo,
Arrangement: Noriyuki Iwadare
Flower Field [127] Composer: Nintendo,
Arranger: Nintendo,
Arrangement Supervisor: Asuka Ohta
Wildlands [128] Composer: Nintendo,
Arranger: HAL Laboratory Inc.,
Arrangement Supervisor: Shōgo Sakai

Kirby

Title Link Notes
Meta Knight's Revenge [129] Arrangement: Noriyuki Iwadare,
Composer: HAL Laboratory, Inc.
The Legendary Air Ride Machine [130] Arrangement Supervisor: Shōgo Sakai,
Composer and Arranger: HAL Laboratory, Inc.
Gourmet Race [131] Arrangement: Motoi Sakuraba,
Composer: HAL Laboratory, Inc.
Butter Building [132] Arrangement: Jun Fukuda,
Composer: HAL Laboratory, Inc.
King Dedede's Theme [133] Arrangement Supervisor: Yoko Shimomura,
Composer: HAL Laboratory, Inc.,
Arranger: Midiplex Co., Ltd.
Squeak Squad Theme [134] Arrangement: Hirokazu Tanaka, ex,
Composer: HAL Laboratory, Inc.
Vs. Marx [135] Arrangement Supervisor: Yasunori Mitsuda,
Composer: HAL Laboratory, Inc.,
Arranger: PROCYON STUDIO CO., LTD.
0² Battle [136] Arrangement: Koji Hayama,
Composer: HAL Laboratory, Inc.
Boss Theme Medley [137] Arrangement Supervisor: Kentaro Ishizaka,
Composer and Arranger: HAL Laboratory, Inc.
Checker Knights [138] Composition and arrangements Copyright Nintendo.
Forest / Nature Area [139] Composition and arrangements Copyright Nintendo.
Frozen Hillside [140] Composition and arrangements Copyright Nintendo.

Star Fox

Title Link Notes
Space Armada [141] Arrangement: Kenji Ito,
Composer: Nintendo.
Corneria [142] Arrangement Supervisor: Kentaro Ishizaka,
Composer: Nintendo,
Arranger: HAL Laboratory, Inc.
Main Theme (Star Fox) [143] Arrangement: Seiji Momoi,
Composer: Nintendo.
Main Theme (Star Fox 64) [144] Arrangement Supervisor: Yusuke Takahama,
Composer: Nintendo,
Arranger: TARGET ENTERTAINMENT, INC.
Area 6 [145] Arrangement Supervisor: Hajime Wakai,
Composer and Arranger: Nintendo.
Area 6 Ver. 2 [146] Arrangement Supervisor: Hajime Wakai,
Composer and Arranger: Nintendo.
Star Wolf [147] Arrangement Supervisor: Kentaro Ishizaka,
Composer: Nintendo,
Arranger: HAL Laboratory, Inc.
Star Wolf (Star Fox: Assault) [148] Composition and arrangements Copyright Nintendo.
Space Battleground [149] Composition and arrangements Copyright Nintendo.
Break Through the Ice [150] Composition and arrangements Copyright Nintendo.

Pokémon

Title Link Notes
Pokémon Main Theme [151] Arrangement: Seiji Momoi,
Composer: GAME FREAK Inc.
Road to Viridian City (From Pallet Town/Pewter City) [152] Arrangement Supervisor: Shōgo Sakai,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.
Pokémon Center [153] Arrangement Supervisor: Kentaro Ishizaka,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.
Pokémon Gym / Evolution [154] Arrangement: Kenichi Okuma,
Composer: GAME FREAK Inc.
Wild Pokémon Battle! (Ruby / Sapphire) [155] Arrangement Supervisor: Shōgo Sakai,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.
Victory Road [156] Arrangement: Motoi Sakuraba,
Composer: GAME FREAK Inc.
Dialga / Palkia Battle at Spear Pillar! [157] Arrangement Supervisor: Takahiro Nishi,
Composer: GAME FREAK Inc.,
Arranger: GAME ARTS Co.,Ltd.
Wild Pokémon Battle! (Diamond / Pearl) [158] Arrangement: Yuka Tsujiyoko,
Composer: GAME FREAK Inc.
Team Galactic Battle! [159] Arrangement: Masato Kouda,
Composer: GAME FREAK Inc.
Route 209 [160] Arrangement Supervisor: Shōgo Sakai,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.

F-Zero

Title Link Notes
Mute City [161] Arrangement: Yasufumi Fukuda,
Composer: Nintendo
Fire Field [162] Arrangement Supervisor: Yusuke Takahama,
Composer: Nintendo,
Arranger: TARGET ENTERTAINMENT INC.
White Land [163] Arrangement Supervisor: Arata Iiyoshi,
Composer: Nintendo,
Arranger: GAME ARTS CO.,Ltd.
Car Select [164] Composition and Arrangements Copyright Nintendo
Dream Chaser [165] Composition and Arrangements Copyright Nintendo
Devil's Call in Your Heart [166] Composition and Arrangements Copyright Nintendo
Climb Up! And Get The Last Chance! [167] Composition and Arrangements Copyright Nintendo
Brain Cleaner [168] Composition and Arrangements Copyright Nintendo / SEGA
Shotgun Kiss [169] Composition and Arrangements Copyright Nintendo / SEGA
Planet Colors [170] Composition and Arrangements Copyright Nintendo / SEGA

EarthBound (Mother)

Title Link Notes
Porky's Theme [171] Arrangement Supervisor: Shōgo Sakai,
Composer and Arranger: HAL Laboratory, Inc.
Unfounded Revenge / Smashing Song of Praise [172] Arrangement Supervisor: Kentaro Ishizaka,
Composer and Arranger: HAL Laboratory, Inc.
Mother 3 Love Theme [173] Arrangement Supervisor: Shōgo Sakai,
Composer and Arranger: HAL Laboratory, Inc.
You Call This a Utopia?! [174] Arrangement Supervisor: Kentaro Ishizaka,
Composer and Arranger: HAL Laboratory, Inc.
Humoresque of a Little Dog [175] Arrangement: Masato Kouda,
Composer: Nintendo.
Snowman [176] Arrangement Supervisor: Shōgo Sakai,
Composer: Keiichi Suzuki / Nintendo,
Arranger: HAL Laboratory, Inc.

Fire Emblem

Title Description Notes
Fire Emblem Theme [177] Composer: INTELLIGENT SYSTEMS,
Arranger: HAL Laboratory, INC.,
Arrangement Supervisor: Shōgo Sakai,
Lyrics Supervisor: Masahiro Sakurai
With Mila's Divine Protection (Celica Map 1) [178] Composer: INTELLIGENT SYSTEMS,
Arrangement: Noriyuki Iwadare
Attack [179] Composer: Yuka Tsujiyoko,
Arrangement: Kenji Ito
Preparing to Advance [180] Composer: Yoshihiko Kitamura,
Arrangement: Yuka Tsujiyoko
Winning Road - Roy's Hope [181] Composer: Yuka Tsujiyoko,
Arranger: HAL Laboratory, Inc.
Arrangement Supervisor: Kentaro Ishizaka
Shadow Dragon Medley [182] Composer: INTELLIGENT SYSTEMS,
Arranger: GAME ARTS Co.,LTD.
Arrangement Supervisor: Keigo Ozaki
Ike's Theme [183] Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Against the Dark Knight [184] Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Crimean Army Sortie [185] Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Power-Hungry Fool [186] Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Victory is Near [187] Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Kid Icarus

Title Link Notes
Underworld [188] Arrangement Supervisor: Shōgo Sakai,
Composer: Nintendo,
Arranger: HAL Laboratory, Inc.
Skyworld [189] Arrangement Supervisor: Arata Iiyoshi,
Composer: Nintendo,
Arranger: GAME ARTS Co.,Ltd.
Title (Kid Icarus) [190] Arrangement: Kenji Ito,
Composer: Nintendo.
Kid Icarus Original Medley [191] Composition and arrangements Copyright Nintendo.

WarioWare, Inc.

Title Link Notes
WarioWare, Inc. [192] Arrangement Supervisor: Keigo Ozaki,
Composer: Nintendo,
Arranger: GAME ARTS Co.,Ltd.
WarioWare, Inc. Medley [193] Arrangement Supervisor: Ryoji Yoshitomi,
Composer and Arranger: Nintendo.
Ashley's Song [194] Arrangement: Tomoko Sasaki,
Vocals: Emily McIntosh, Terry Lauber, James Cowan,
Composer: Nintendo.
Ashley's Song (JP) [195] Arrangement: Tomoko Sasaki,
Vocals: Tomoko Sasaki and the Small Circle of Friends,
Composer: Nintendo.
Mike's Song [196] Arrangement: Masafumi Takada,
Vocals: Terry Lauber, James Cowan,
Composer: Nintendo.
Mike's Song (JP) [197] Arrangement: Masafumi Takada,
Vocals: Jun Fukuda and GHM sound team,
Composer: Nintendo.
Mona Pizza's Song [198] Arrangement Supervisor: Takahiro Nishi,
Vocals: Christina Peyser, Nate Bihldorff, Andy Hartpence,
Composer: INTELLIGENT SYSTEMS,
Arranger: GAME ARTS Co.,Ltd.
Mona Pizza's Song (JP) [199] Arrangement Supervisor: Takahiro Nishi,
Vocals: Gakkie & Kubocci,
Composer: INTELLIGENT SYSTEMS,
Arranger: GAME ARTS Co.,Ltd.

Pikmin

Title Link Notes
Main Theme (Pikmin) [200] Composition and arrangements Copyright Nintendo.
World Map (Pikmin 2) [201] Arrangement Supervisor: Yasunori Mitsuda,
Composer: Nintendo,
Arranger: PROCYON STUDIO CO., LTD.
Stage Clear / Title (Pikmin) [202] Arrangement Supervisor: Kentaro Ishizaka,
Composer: Nintendo,
Arranger: HAL Laboratory, Inc.
Forest of Hope [203] Composition and arrangements Copyright Nintendo.
Ai no Uta [204] Composition and arrangements Copyright Strawberry Flower.
Ai no Uta (French Version) [205] Composition Copyright Strawberry Flower.
Tane no Uta [206] Arrangements Copyright PAPA DAISUKE,
Lyrics Copyright DENTSU INC. KANSAI.
Environmental Noises [207] Arrangement Supervisor: Takahiro Nishi,
Composer: Nintendo,
Arranger: GAME ARTS Co.,Ltd.

Animal Crossing

Note that these tracks are the ones available for Smashville through My Music; however, if one brawls on that stage from 8:00pm to midnight on a Saturday night, the track will instead be selected randomly from the following: K.K. Cruisin' [208], K.K. Condor [209], K.K. Western [210], K.K. Gumbo [211], Rockin' K.K. [212] and DJ K.K. [213] All of these are ripped directly from the Animal Crossing games, when K.K. Slider played his tracks at the aforementioned time in front of train station and inside The Roost in Animal Crossing and Animal Crossing: Wild World respectively. The rips in Brawl are the tracks from his live performances, not the CD versions, which are different arrangements. These tracks cannot be accessed in the Sound Test, likely as an incentive to make players utilise this easter egg.

Title Link Notes
Title (Animal Crossing) [214] Arrangement Supervisor: Kazumi Totaka,
Composer and Arranger: Nintendo.
Go K.K. Rider! [215] Arrangement Supervisor: Keigo Ozaki,
Composer: Nintendo,
Arranger: GAME ARTS Co.,Ltd.
2:00 a.m. [216] Arrangement: Tomoko Sasaki,
Composer: Nintendo.
Town Hall and Tom Nook's Store [217] Arrangement Supervisor: Kentaro Ishizaka,
Composer: Nintendo,
Arranger: HAL Laboratory, Inc.
The Roost [218] Arrangement Supervisor: Kazumi Totaka,
Composer and Arranger: Nintendo.

Nintendo

Title Link Notes
Ice Climber [219] Arrangement Supervisor: Toshiyuki Sudo,
Composer: Nintendo
Arranger: Nintendo
Balloon Trip [220] Arrangement Supervisor: Koji Hayama,
Composer: Nintendo
Shin Onigashima [221] Arrangement: Masafumi Takada,
Composer: Nintendo
Clu Clu Land [222] Arrangement Supervisor: Keigo Ozaki,
Composer: Nintendo
Arranger: GAME ARTS Co., Ltd.
Mario Bros. [223] Arrangement Supervisor: Shōgo Sakai,
Composer: Nintendo
Arranger: HAL Laboratory, Inc.
Gyromite [224] Arrangement Supervisor: Kenichi Okuma
Famicom Medley [225] Composition and arrangements Copyright Nintendo.
Power-Up Music [226] Composition and arrangements Copyright Nintendo.
Douchuumen (Nazo no Murasamejo) [227] Composition and arrangements Copyright Nintendo.
Flat Zone 2 [228] Composer: Kenichi Okuma.
Chill (Dr.Mario) [229] Arrangement: Masaaki Iwasaki,
Composer: Nintendo
PictoChat [230] Composition Supervisor: Shōgo Sakai,
Composer: HAL Laboratory, Inc.
Mii Channel [231] Arrangement Supervisor: Shōgo Sakai,
Composer: Nintendo,
Arranger: HAL Laboratory, Inc.
Wii Shop Channel [232] Composition and arrangements Copyright Nintendo.
Shaberu! DS Cooking Navi [233] Arrangement Supervisor: Toshiyuki Sudo,
Composer: Nintendo,
Arranger: Nintendo.
Brain Age: Train Your Brain in Minutes a Day [234] Composition and arrangements Copyright Nintendo.
Opening Theme (Wii Sports) [235] Composition and arrangements Copyright Nintendo.
Charge! (Wii Play) [236] Composition and arrangements Copyright Nintendo.
Lip's Theme (Panel de Pon) [237] Arrangement: Masafumi Takada,
Composer: INTELLIGENT SYSTEMS.
Tetris: Type A [238] Arrangement Supervisor: Yoko Shimomura,
Composer: Russian Folktrack,
Arranger: Midiplex Co., Ltd.
Courtesy of The Tetris Company.
Tetris: Type B [239] Arrangement: Masafumi Takada,
Composer: Nintendo,
Courtesy of The Tetris Company.
Title (3D Hot Rally) [240] Arrangement Supervisor: Kentaro Ishizaka,
Composer: Nintendo,
Arranger: HAL Laboratory, Inc.
Tunnel Scene (X) [241] Arrangement Supervisor: Yusuke Takahama,
Composer: Nintendo,
Arranger: TARGET ENTERTAINMENT INC.
Mario Tennis / Mario Golf [242] Arrangement: Motoi Sakuraba,
Composer: Motoi Sakuraba.
Marionation Gear [243] Arrangement: Masafumi Takada,
Composer: Grasshopper Manufacture.
Title (Big Brain Academy) [244] Arrangement Supervisor: Toru Minegishi,
Composer: Nintendo,
Arranger: Nintendo
Golden Forest (1080° Snowboarding) [245] Composition and arrangements Copyright Nintendo.
Battle Scene / Final Boss (Golden Sun) [246] Arrangement: Motoi Sakuraba,
Composer: Motoi Sakuraba
Excite Truck [247] Composition and arrangements Copyright Nintendo.

Metal Gear

Title Link Notes
MGS4 ~Theme of Love~ Smash Bros. Brawl Version [248] Arrangement Supervisor: Akihiro Honda
Composer and Arranger: Konami Digital Entertainment Co., Ltd.
Encounter [249] Arrangement Supervisor: Yasufumi Fukuda
Composer: Konami Digital Entertainment Co., Ltd.
Theme of Tara [250] Arrangement Supervisor: Takahiro Nishi
Composer: Konami Digital Entertainment Co., Ltd.
Arranger: GAME ARTS CO., Ltd.
Battle in the Base [251] Composition and arrangements Copyright Konami Digital Entertainment Co., Ltd.
Yell "Dead Cell" [252] Composition and arrangements Copyright Konami Digital Entertainment Co., Ltd.
Cavern [253] Composition and arrangements Copyright Konami Digital Entertainment Co., Ltd.
Snake Eater (Instrumental) [254] Composition and arrangements Copyright Konami Digital Entertainment Co., Ltd.
Theme of Solid Snake [255] Composition and arrangements Copyright Konami Digital Entertainment Co., Ltd.
Calling to the Night [256] Composition and arrangements Copyright Konami Digital Entertainment Co., Ltd,
Vocals: Natasha Farrow
.

SONIC THE HEDGEHOG

Title Link Notes
Green Hill Zone [257] Composition Copyright Masato Nakamura.
Angel Island Zone [258] Composer: Jun Senoue,
Arranger: SEGA
Scrap Brain Zone [259] Composition Copyright Masato Nakamura.
Emerald Hill Zone [260] Composition Copyright Masato Nakamura.
Sonic Boom [261] Composition and arrangements Copyright SEGA.
Super Sonic Racing [262] Composition and arrangements Copyright SEGA.
Open Your Heart [263] Composition and arrangements Copyright SEGA.
Live & Learn [264] Composition and arrangements Copyright SEGA.
Sonic Heroes [265] Composition and arrangements Copyright SEGA.
Right There, Ride On [266] Composition and arrangements Copyright SEGA.
HIS WORLD (Instrumental) [267] Composition and arrangements Copyright SEGA.
Seven Rings In Hand [268] Composition and arrangements Copyright SEGA.

Removed tracks

A number of empty, normally inaccessible music files exist in the code for Brawl and have been discovered by hacking. It is mostly believed that these are tracks that were intended to be used in-game but were removed at some point in development. Note that as the music files themselves do not play any actual sound, the specific identity of the tracks is not always clear.[269]

File Title in Brawl's code Category (based on prefix) Track Identity Theories
snd_bgm_A11_MLRPG02 Mario Unknown track assumed to be from Mario & Luigi: Partners in Time (titled Mario & Luigi RPG 2×2 in Japanese).
snd_bgm_A12_MORINOKINOKO Mario Japanese translates to "Forest's Mushrooms"; due to its position in the list, which follows a general chronological trend, it is possible this track was the theme for Toadwood Forest, also from Partners in Time. The title is also similar to "Beware the Forest's Mushrooms", a piece of music from the Square-developed game Super Mario RPG: Legend of the Seven Stars, but it is unlikely to be this track due to Nintendo and Square Enix not collaborating at the time, and due to the chronological order placing it closer to tracks from Partners in Time.
snd_bgm_C06_KAZENOSAKANA The Legend of Zelda Japanese translates to "Ballad of the Wind Fish", a notable track from The Legend of Zelda: Link's Awakening, as well as an unrelated track from The Legend of Zelda: Majora's Mask. Because it is placed before "Tal Tal Heights", also from Link's Awakening, it is assumed to be from the former game.
snd_bgm_E04_COCKIE Yoshi Unknown track assumed to be from Yoshi's Cookie.
snd_bgm_G06_COMMAND Star Fox Unknown track assumed to be from Star Fox: Command.
snd_bgm_J01_STAGECHANGE Fire Emblem Assumed to be used for the stage transitions for Castle Siege. Others assume that it may have been a stage transition theme from a Fire Emblem series game, similar to "Preparing to Advance".
snd_bgm_J05_ERABARESHI Fire Emblem Assumed to be a shortened form of the Japanese "Erabareshimono-tachi" (選ばれし者達), which translates to "The Chosen Ones", a track from Fire Emblem: Mystery of the Emblem.
snd_bgm_K02_SENTOUONIISAN Mother "Sentouonii-san" is the Japanese name for the New Age Retro Hippie, an enemy from EarthBound whose battle theme is similar to one from Mother, where a similar enemy also appeared.
snd_bgm_K03_EIGHTMELODIES Mother "Eight Melodies", a term describing two different tracks: one from Mother and one from EarthBound.
snd_bgm_K04_SMILEANDTEARS Mother "Smiles and Tears", the ending theme from EarthBound, which is based on the game's "Eight Melodies". This song would later be remixed for Super Smash Bros. 4.
snd_bgm_K06_BECAUSE Mother Assumed to be "Because I Love You", a track from EarthBound. Notably, this song is the basis of "Fourside" from Melee, which is absent from this game.
snd_bgm_M14_WARIOSTAGE Wario Track of unclear origin in the Wario universe. It is placed between two of WarioWare, Inc.'s microgame themes.
snd_bgm_N04_RADIOTAISO Animal Crossing The Japanese "Radio Taisō" translates to "Radio Exercises," a track from Animal Crossing.
snd_bgm_Q03_SPORTSMEDLEY NES/GameBoy tracks Assumed to be a medley of tracks from the generic sports titles on the NES, such as Soccer.
snd_bgm_R01_WILDTRACKS Miscellaneous tracks Japanese name for the game Stunt Race FX; assumed to be a track from that game.
snd_bgm_S01_MAINTHEME Metal Gear Assumed to be the main theme of a Metal Gear game; as it is placed before "Encounter" from Metal Gear Solid, it is most likely the main theme of that game.
snd_bgm_S09_BEATMANIA Metal Gear Assumed to be the remix of the Metal Gear Solid main theme from Beatmania.
snd_bgm_T04_HOWTOPLAY Super Smash Bros. Assumed to be the "How to Play" theme that is found in Brawl. It is a remix of the "How to Play" theme from Melee. Since the theme seems to be embedded into that video, this music file could be the spot for it separately, or its the "How to Play" theme from Melee which it is based on.
snd_bgm_U05_UCANDO Sonic the Hedgehog Assumed to be "You Can Do Anything", a track from non-North American releases of Sonic CD (which used "Sonic Boom" instead).
snd_bgm_W22_DX55 Super Smash Bros. A removed track from Super Smash Bros. Melee -- the 55 may suggest that it was a rip of the Melee version of "Menu 2," track #55 in that game's Sound Test. Another hypothesis is that it was to be one of the other tracks from Melee to not be present in Brawl, such as "Fourside" or "Yoshi's Story".
snd_bgm_W32_DX81 Super Smash Bros. Assumed to be another removed track from Melee. It is unclear what the track was specifically meant to be, as Melee's sound test only has 80 tracks.
snd_bgm_X12_SIMPLEINTRO Super Smash Bros. Assumed to be used in the intros for Classic Mode.
snd_bgm_X14_ENDING Super Smash Bros. Assumed to be used in the endings for Classic Mode.
snd_bgm_X24_HOW2PLAY Super Smash Bros. Assumed to be another "How to Play" music track.

Scrapped Adventure Mode music

The following unused tracks were also found in the data, intended for use in the Subspace Emissary:

  • snd_bgm_Y06_ADV06
  • snd_bgm_Y12_ADV12
  • snd_bgm_Y18_ADV18
  • snd_bgm_Y19_ADV19
  • snd_bgm_Y20_ADV20
  • snd_bgm_Y21_ADV21
  • snd_bgm_Y22_ADV22
  • snd_bgm_Y23_ADV23
  • snd_bgm_Y24_ADV24
  • snd_bgm_Y25_ADV25
  • snd_bgm_Y26_ADV26
  • snd_bgm_Y27_ADV27
  • snd_bgm_Y28_ADV28
  • snd_bgm_Y29_ADV29
  • snd_bgm_Y30_ADV30

It is unknown if they were meant to be used as background music, or as fanfares.

Scrapped victory themes

Various victory themes that specifically attribute to one character were also found, suggesting that characters were supposed to have their own victory theme independent of their series. In the final product, only Meta Knight has a different fanfare than other characters of his universe.

Of note is that two of these unused fanfares, snd_bgm_Z38_FMYU2 and snd_bgm_Z39_FROY, refer to two unused character files in the game. "MYU2" is for Mewtwo, and "ROY" refers to Roy. In addition, Wolf does not have one of these files.

The files are as follows:

  • snd_bgm_Z09_FLUIGI
  • snd_bgm_Z12_FKUOPA
  • snd_bgm_Z13_FPEACH
  • snd_bgm_Z14_FZELDA
  • snd_bgm_Z15_FSHEIK
  • snd_bgm_Z19_FFALCO
  • snd_bgm_Z20_FGANON
  • snd_bgm_Z24_FZEROSAMUS
  • snd_bgm_Z26_FLUCAS
  • snd_bgm_Z27_FDIDDY
  • snd_bgm_Z28_FPOKETRAINER
  • snd_bgm_Z32_FDEDEDE
  • snd_bgm_Z33_FLUCARIO
  • snd_bgm_Z34_FIKE
  • snd_bgm_Z37_FPURIN
  • snd_bgm_Z38_FMYU2
  • snd_bgm_Z39_FROY
  • snd_bgm_Z41_FTOONLINK

Along with these, there are two other unused fanfares, snd_bgm_Z52_JCLEAR1 and snd_bgm_Z53_JCLEAR2; their intended use is unknown, though they may have been themes for clearing a level.

See also

External links