Super Smash Bros. Melee

Music (SSBM): Difference between revisions

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===Usage===
===Usage===
This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]].
This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]].
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Composer: Jun Ishikawa
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{{clr}}



Revision as of 11:01, February 13, 2019

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The editor who added this tag believes this page should be cleaned up for the following reason: Descriptions are all extremely flowery prose, and many works are miscredited. List of composers should have more accurate credits
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The music of Super Smash Bros. Melee was performed by a group credited as Orchestra Melee. The tracks as they are presented in the game's Sound Test are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.

Opening

Opening
Track title Opening
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Link [1]

Origin

Opening is an original music track for Melee; many other music tracks in Melee are remixes of Opening.

Usage

This track plays when Melee's Opening Sequence plays, prior to the title screen. At the end of the track, the announcer shouts the game's title.

Composition & Arrangements

Original Composer: Shogo Sakai

Princess Peach's Castle

Princess Peach's Castle
Track title Princess Peach's Castle
Universe Mario
Debut game Super Mario Bros.
Stage of usage Princess Peach's Castle
Link [2]

Origin

This track is an overlapping arrangement of two music tracks from Super Mario Bros.: the Ground Theme and the Underground Theme.

Usage

This track plays on the Princess Peach's Castle stage and the first part of the Mushroom Kingdom stage in Adventure Mode. It also plays when fighting against a team of Mario and Bowser on Battlefield in Classic Mode. The track is Bowser's Credits theme.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Rainbow Cruise

Rainbow Cruise
Track title Rainbow Cruise
Universe Mario
Debut game Super Mario 64, Super Mario Bros.
Stage of usage Rainbow Cruise
Link [3]

Origin

This track is a medley of two music pieces from the Mario series. The first track is the Slider theme from Super Mario 64, which plays on Rainbow Ride (the level that Rainbow Cruise is based upon). The second track is the Underwater Theme from Super Mario Bros..

Usage

This track plays on the Rainbow Cruise stage and the battle with Mario/Luigi and Peach on Princess Peach's Castle in Adventure Mode. It is also Peach's Credits theme.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Kongo Jungle

Kongo Jungle
Track title Kongo Jungle
Universe Donkey Kong
Debut game Donkey Kong 64
Stage of usage Kongo Jungle
Link [4]

Origin

This track is a reprise of the DK Rap from Donkey Kong 64 with a more varied backing track, as well as a new vocalist, James W. Norwood Jr.

Usage

This track plays on the Kongo Jungle stage. It also plays on Fourside during Event 25: Gargantuans. It also plays on Jungle Japes when fighting Team Donkey Kong in Classic Mode. It is one of Donkey Kong's Credits themes.

Composition & Arrangements

Vocals: James W. Norwood Jr.

Original Arranger: Hirokazu Ando

Original Composer: Grant Kirkhope

Trivia

  • While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one hell of a guy" (the last line of the fifth verse, which refers to Chunky Kong) into "But this Kong's one heck of a guy", to avoid potential offense.
  • This is the first track with vocals in the Super Smash Bros. series, and the only one to appear in Melee.
  • In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, this song is abridged by removing Lanky Kong and Chunky Kong's sections.

Jungle Japes

Jungle Japes
Track title Jungle Japes
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Jungle Japes
Link [5]

Origin

This track is a jazz-based remix of DK Island Swing from Donkey Kong Country, which was also used as the theme of the Jungle Japes stage in Donkey Kong 64.

Usage

This track plays on the Jungle Japes stage. It is one of Donkey Kong's Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: David Wise

Great Bay

Great Bay
Track title Great Bay
Universe The Legend of Zelda
Debut game The Legend of Zelda
Stage of usage Great Bay
Link [6]

Origin

This track is an orchestrated remix of the Overworld Theme from The Legend of Zelda, a recurring theme in the Zelda franchise.

Usage

This track plays on the Great Bay stage. It also plays on the Temple stage in Adventure Mode, Event 29: Triforce Gathering and the Final Destination stage while fighting Ganondorf in Event 49: All-Star Match Deluxe and when unlocking him. It is one of Link's, Zelda's, and Sheik's Credits themes, and Ganondorf's only Credits theme.

Composition & Arrangements

Original Arranger: Takuto Kitsuta

Original Composer: Koji Kondo

Temple

Temple
Track title Temple
Universe The Legend of Zelda
Debut game Zelda II: The Adventure of Link
Stage of usage Temple
Link [7]

Origin

This track is an atmospheric remix of the Dungeon Theme from Zelda II: The Adventure of Link.

Usage

This track plays on the Temple stage and in the Underground Maze. It is one of Link's Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Brinstar

Brinstar
Track title Brinstar
Universe Metroid
Debut game Metroid
Stage of usage Brinstar
Link [8]

Origin

This track is a rock-based remix of the Brinstar theme from Metroid; it also includes segments of the Game Start and Title Screen themes.

Usage

This track plays on the Brinstar stage. It is one of Samus's Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Brinstar Depths

Brinstar Depths
Track title Brinstar Depths
Universe Metroid
Debut game Metroid
Stage of usage Brinstar Depths
Link [9]

Origin

This track is a techno remix of Kraid's Lair from Metroid, as well as the Secret Room music from the same game.

Usage

This track plays on the Brinstar Depths stage. It is one of Samus's Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Yoshi's Story

Yoshi's Story
Track title Yoshi's Story
Universe Yoshi
Debut game Yoshi's Story
Stage of usage Yoshi's Story
Link [10]

Origin

This track is an uptempo, samba-based remix of Yoshi's Song, the main motif of Yoshi's Story.

Usage

This track plays on the Yoshi's Story stage. It is one of Yoshi's Credits themes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Yoshi's Island

Yoshi's Island
Track title Yoshi's Island
Universe Mario/Yoshi
Debut game Super Mario World
Stage of usage Yoshi's Island
Link [11]

Origin

This track is a banjo-based remix of the Athletic Theme from Super Mario World. Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when riding Yoshi in Super Mario World.

Usage

This track plays on the Yoshi's Island stage. It is one of Yoshi's Credits themes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Fountain of Dreams

Fountain of Dreams
Track title Fountain of Dreams
Universe Kirby
Debut game Kirby Super Star
Stage of usage Fountain of Dreams
Link [12]

Origin

This track is a dramatic, orchestrated remix of the Gourmet Race music from Kirby Super Star, which is a recurring melody in the Kirby series.

Usage

This track plays on the Fountain of Dreams stage. It can also play on the Green Greens stage during Adventure Mode. It is one of Kirby's Credits themes.

Composition & Arrangements

Original Arranger: Tadashi Ikegami

Original Composer: Jun Ishikawa

Green Greens

Green Greens
Track title Green Greens
Universe Kirby
Debut game Kirby's Dream Land, Kirby Super Star
Stage of usage Green Greens
Link [13]

Origin

The track is an orchestral remix of the Green Greens theme from Kirby's Dream Land, as well as the ending theme, Kirby's Triumphant Return, from Kirby Super Star.

Usage

This track plays on the Green Greens stage. It is one of Kirby's Credits themes. It also plays on Corneria during Event 16: Kirby's Air-raid.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Corneria

Corneria
Track title Corneria
Universe Star Fox
Debut game Star Fox
Stage of usage Corneria
Link [14]

Origin

This track is an orchestral remix of Venom from Star Fox, with small excerpts of the Map Screen music and the Space Armada stage theme inserted.

Usage

This track plays on the Corneria stage. It is one of Fox's and Falco's Credits themes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Hajime Hirasawa

Trivia

  • The fact that a remix of the Venom music track from Star Fox would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.
  • This music also plays on the unused stage, TEST.

Venom

Venom
Track title Venom
Universe Star Fox
Debut game Star Fox 64
Stage of usage Venom
Link [15]

Origin

This track is an orchestral remix of the Main Theme from Star Fox 64.

Usage

This track plays on the Venom stage. It also plays during the first battle on the Corneria stage during Adventure Mode. It is one of Fox's and Falco's Credits themes.

Composition & Arrangements

Original Arranger: Tadashi Ikegami

Original Composer: Koji Kondo

Pokémon Stadium

Pokémon Stadium
Track title Pokémon Stadium
Universe Pokémon
Debut game Pokémon Red and Blue Versions
Stage of usage Pokémon Stadium
Link [16]

Origin

This track is an orchestral remix of the Main Theme from Pokémon, a track that typically plays on the title screen of most Pokémon games.

Usage

This track plays on the Pokémon Stadium stage. It is one of Pikachu's and Jigglypuff's Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Junichi Masuda

Poké Floats

Poké Floats
Track title Poké Floats
Universe Pokémon
Debut game Pokémon Red and Blue Versions
Stage of usage Poké Floats
Link [17]

Origin

This track is a synthesized medley of three battle themes from the first generation of Pokémon: Battle! Trainer, Battle! Gym Leader, and Battle! Wild Pokémon.

Usage

This track plays on the Poké Floats stage. It also plays on the Battlefield stage when fighting Mewtwo in All-Star Mode, on the Final Destination stage when fighting it in Event 40: All-Star Match 4 and while unlocking it, and on the Pokémon Stadium and Final Destination stages when fighting it in Classic Mode. It is one of Pikachu's Credits themes, and Mewtwo's only Credits theme.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Mute City

Mute City
Track title Mute City
Universe F-Zero
Debut game F-Zero
Stage of usage Mute City
Link [18]

Origin

This track is a rock-based remix of the Mute City theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version.

Usage

This track plays on the Mute City stage. It also plays on Jungle Japes during Event 17: Bounty Hunters. It is also one of Captain Falcon's Credits themes.

Composition & Arrangements

Original Arranger: Takuto Kitsuta

Original Composer: Yumiko Kanki

Big Blue

Big Blue
Track title Big Blue
Universe F-Zero
Debut game F-Zero
Stage of usage Big Blue
Link [19]

Origin

This track is a rock-based remix of the Big Blue theme from F-Zero and F-Zero X; this remix is based on the original F-Zero version.

Usage

This track plays on the Big Blue stage. It is also one of the tracks that can play in the F-Zero Grand Prix level in Adventure Mode. It is one of Captain Falcon's Credits themes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Naoto Ishida

Mother

Mother
Track title Mother
Universe EarthBound
Debut game EarthBound Beginnings
Stage of usage Onett
Link [20]

Origin

This track is a medley of music tracks from EarthBound Beginnings, otherwise known as Mother. The main track is Bein' Friends, the theme that plays when Ninten has one partner accompanying him. The second track is the Eight Melodies, the main theme of EarthBound Beginnings as a whole. The final portion of the work is the game's title screen theme, Mother Earth, as well as a brief sample of the standard Enemy Encounter Theme.

Usage

This track plays on the Onett stage. It is one of Ness's Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Keiichi Suzuki, Hirokazu Tanaka

EarthBound

EarthBound
Track title EarthBound
Universe EarthBound
Debut game EarthBound
Stage of usage Fourside
Link [21]

Origin

This track is a techno-based remix of Because I Love You, the theme for Fourside in EarthBound. There are also portions of the Eight Melodies and sound effects taken from EarthBound.

Usage

This track plays on the Fourside stage. It also plays on Battlefield when fighting Falco and Captain Falcon during Event 36: Space Travelers. It is one of Ness's Credits themes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Keiichi Suzuki, Hirokazu Tanaka

Mushroom Kingdom

Mushroom Kingdom
Track title Mushroom Kingdom
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [22]

Origin

This track is an emulation of the 8-bit Overworld Theme from Super Mario Bros.

Usage

This track plays on the Mushroom Kingdom stage.

Composition & Arrangements

Original Composer: Koji Kondo

Mushroom Kingdom (Finale)

Mushroom Kingdom (Finale)
Track title Mushroom Kingdom (Finale)
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [23]

Origin

In Super Mario Bros., when the time limit on a level came close to running out, a Hurry Up! jingle would play and the background music would speed up. This track is an emulation of said Hurry Up! theme.

Usage

In a timed Vs. Mode match on the Mushroom Kingdom stage, this track will take over from the Mushroom Kingdom music track when the match timer reaches 30 seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements

Original Composer: Koji Kondo

Mushroom Kingdom II

Mushroom Kingdom II
Track title Mushroom Kingdom II
Universe Mario
Debut game Super Mario Bros. 2
Stage of usage Mushroom Kingdom II
Link [24]

Origin

This track is a recording of the 8-bit Overworld Theme from Super Mario Bros. 2.

Usage

This track plays on the Mushroom Kingdom II stage. It is Luigi's Credits theme.

Composition & Arrangements

Original Composer: Koji Kondo

Mushroom Kingdom II (Finale)

Mushroom Kingdom II (Finale)
Track title Mushroom Kingdom II (Finale)
Universe Mario
Debut game Super Mario Bros. 2
Stage of usage Mushroom Kingdom II
Link [25]

Origin

This track is a recording of the 8-bit Boss Theme from Super Mario Bros. 2.

Usage

In a timed Vs. Mode match on the Mushroom Kingdom II stage, this track will take over from the Mushroom Kingdom II music track when the match timer reaches 30 seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements

Original Composer: Koji Kondo

Icicle Mountain

Icicle Mountain
Track title Icicle Mountain
Universe Ice Climber
Debut game Ice Climber
Stage of usage Icicle Mountain
Link [26]

Origin

This track is a synthesized arrangement of two music tracks from Ice Climber: the Bonus Stage Theme and the Stage Theme.

Usage

This track plays on the Icicle Mountain stage, and the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Flat Zone

Flat Zone
Track title Flat Zone
Universe Game & Watch
Debut game Super Smash Bros. Melee
Stage of usage Flat Zone
Link [27]

Origin

This track, an original composition for Super Smash Bros. Melee, is a techno-based theme that includes various Game & Watch sound effects.

Usage

This track plays on the Flat Zone stage. It is Mr. Game & Watch's Credits theme.

Composition & Arrangements

Original Composer: Hirokazu Ando

Kongo Jungle N64

Kongo Jungle N64
Track title Kongo Jungle N64
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Kongo Jungle 64
Link [28]

Origin

Like Jungle Japes, this track is a remix of DK Island Swing from Donkey Kong Country. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Congo Jungle stage.

Usage

This track plays on the Kongo Jungle N64 stage.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: David Wise

Yoshi's Island N64

Yoshi's Island N64
Track title Yoshi's Island N64
Universe Yoshi
Debut game Yoshi's Story
Stage of usage Yoshi's Island 64
Link [29]

Origin

This track is another remix of Yoshi's Song from Yoshi's Story. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Yoshi's Island stage.

Usage

This track plays on the Yoshi's Island N64 stage. This can also play as alternate music in Classic Mode on the Yoshi's Story while fighting Yoshi.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Dream Land N64

Dream Land N64
Track title Dream Land N64
Universe Kirby
Debut game Kirby Super Star
Stage of usage Dream Land 64
Link [30]

Origin

Like Fountain of Dreams, this track is also a remix of the Gourmet Race theme, though significantly more faithful to the original. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Dream Land stage.

Usage

This track plays on the Dream Land stage. It also plays during the Giant Kirby fight in Adventure Mode.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Super Mario Bros. 3

Super Mario Bros. 3
Track title Super Mario Bros. 3
Universe Mario
Debut game Super Mario Bros. 3
Stage of usage Yoshi's Island
Link [31]

Origin

This track is a reggae-based arrangement of two music tracks from Super Mario Bros. 3: the Overworld Theme and the Grass Land map theme.

Usage

This track can play on the Yoshi's Island stage. It also plays when fighting Bowser in All-Star Mode, and can play in the Mushroom Kingdom stage in Adventure Mode. It is Mario's Credits theme.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Saria's Theme

Saria's Theme
Track title Saria's Theme
Universe The Legend of Zelda
Debut game The Legend of Zelda: Ocarina of Time
Stage of usage Great Bay
Link [32]

Origin

This track is an airy remix of Saria's Song, the theme of the Lost Woods from The Legend of Zelda: Ocarina of Time.

Usage

This track can play on the Great Bay stage. It plays when fighting Young Link on Jungle Japes in All-Star Mode, and in Event 49: All-Star Match Deluxe. It also plays when fighting Young Link on the Temple stage in Classic Mode. It is one of Zelda's and Sheik's Credits themes, and Young Link's only Credits theme.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Trivia

In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.

Battle Theme

Battle Theme
Track title Battle Theme
Universe Pokémon
Debut game Pokémon Gold and Silver Versions
Stage of usage Pokémon Stadium
Link [33]

Origin

This track is a synthesized medley of three battle themes from the second generation of Pokémon: Battle! Johto Wild Pokémon, Battle! Johto Gym Leader, and Battle! Champion.

Usage

This track can play on the Pokémon Stadium stage. It also plays when fighting Pichu on Fourside in All-Star Mode and Event 49: All-Star Match Deluxe, and when fighting Jigglypuff on Poké Floats in Event 40: All-Star Match 4. It is one of Jigglypuff's Credits themes, and Pichu's only Credits theme.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Fire Emblem

Fire Emblem
Track title Fire Emblem
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Stage of usage Temple
Link [34]

Origin

This track is an arrangement of two recurring Fire Emblem music tracks that debuted in Fire Emblem: Shadow Dragon and the Blade of Light: the Meeting Theme (variously known as "Come, Join Us" or "Together, We Ride!") and the Main Theme.

Usage

This track can play on the Temple stage. It can also play in the Underground Maze. It also plays when fighting Marth on the Great Bay in Classic Mode, and when fighting him on Fountain of Dreams and Roy on Final Destination in All-Star Mode. Lastly, it plays on Fountain of Dreams when unlocking Marth. Is Marth's and Roy's Credits theme.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Yuka Tsujiyoko

Mach Rider

Mach Rider
Track title Mach Rider
Universe Mach Rider
Debut game Mach Rider
Stage of usage Big Blue
Link [35]

Origin

This track is a medley of pieces from the NES game Mach Rider. The track begins with the Title Screen theme, before transitioning to the Course Theme. The next two tracks are the Course Select theme, followed by the jingle that plays when a course is selected. The medley finishes with the Game Over jingle.

Usage

This track can play on the Big Blue stage, and the F-Zero Grand Prix level in Adventure Mode.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Hideki Kanazashi

Mother 2

Mother 2
Track title Mother 2
Universe EarthBound
Debut game EarthBound Beginnings
Stage of usage Onett
Link [36]

Origin

This track is a soft rock remix of Pollyanna (I Believe in You) from EarthBound Beginnings, where it plays as the overworld theme when no one is accompanying Ninten. The music reappears in EarthBound and Mother 3.

Usage

This track can play on the Onett stage.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Keiichi Suzuki

Dr. Mario

Dr. Mario
Track title Dr. Mario
Universe Mario
Debut game Dr. Mario
Stage of usage Mushroom Kingdom
Mushroom Kingdom II
Link [37]

Origin

In the Dr. Mario series, the player can select which track to play during the game. This track is a remix of the default music, Fever.

Stage

This track can play on the Mushroom Kingdom and Mushroom Kingdom II stages. It also plays on Princess Peach's Castle when unlocking Dr. Mario. It is Dr. Mario's Credits theme.

Composition & Arrangements

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Trivia

This is the only music track in Melee to play on more than one stage in regular matches.

Balloon Fight

Balloon Fight
Track title Balloon Fight
Universe Balloon Fight
Debut game Balloon Fight
Stage of usage Icicle Mountain
Link [38]

Origin

This track is a recording of the Balloon Trip music from Balloon Fight.

Usage

This track can play on the Icicle Mountain stage, as well as the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.

Composition & Arrangements

Original Composer: Hirokazu Tanaka

Victory themes

Main article: Victory theme

Metal Battle

Metal Battle
Track title Metal Battle
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Adventure and Classic Mode only)
Link [39]

Usage

This track will play when the player battles a metal character in Classic Mode, or Metal Mario (and Metal Luigi) in Adventure Mode on the Battlefield stage.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Battlefield

Battlefield
Track title Battlefield
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Race to the Finish
Link [40]

Usage

This track plays on Battlefield in standard matches and Classic Mode, and while battling the Fighting Wire Frames during Adventure Mode. Battlefield also plays during Race to the Finish.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Final Destination

Final Destination
Track title Final Destination
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Link [41]

Origin

This track is a climactic, orchestral remix of The Credits theme of Super Smash Bros.

Usage

This track plays on Final Destination outside of battles involving Giga Bowser.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Menu

Menu 1, 2
Track title Menu 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None (Can be played on the menu)
Link [42], [43]

Usage

Menu 1 and Menu 2 both play on the game's main menu.

Composition & Arrangements

Original Composer: Hirokazu Ando (Menu 1), Shogo Sakai (Menu 2)

How to Play

How to Play
Track title How to Play
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Pokémon Stadium (How to Play movie only)
Link [44]

Usage

How to Play is used when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Targets!

Targets!
Track title Targets!
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Break the Targets!
Link [45]

Usage

Targets! plays when the player participates in the Break The Targets! or the Home-Run Contest mode.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Multi-Man Melee 1

Multi-Man Melee 1
Track title Multi-Man Melee 1
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Link [46]

Origin

This track is original to Super Smash Bros. Melee, being a synthesized rock remix of Opening (Super Smash Bros. Melee).

Usage

This track can play whenever the player participates in Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on Battlefield.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Multi-Man Melee 2

Multi-Man Melee 2
Track title Multi-Man Melee 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Multi-Man Melee only)
Final Destination
Link [47]

Usage

This track can play whenever the player participates in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. Just like Multi-Man Melee 1, this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on Final Destination. Additionally, it plays during Event 1: Trouble King and Event 51: The Showdown.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

All-Star

All-Star
Track title All-Star
Universe Super Smash Bros./Kirby
Debut game Kirby Super Star
Stage of usage All-Star Rest Area
Link [48]

Origin

This track is a remix of the Save Area music from Kirby Super Star, itself an excerpt of Float Islands's music from Kirby's Dream Land.

Usage

All-Star plays whenever the player's character is in the All-Star Rest Area, which is only accessible in All-Star Mode, in between battles.

Composition & Arrangements

Original Composer: Jun Ishikawa

Tournament

Tournament 1, 2
Track title Tournament 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [49], [50]

Usage

Both Tournament 1 and Tournament 2 may randomly play when the player is viewing the tournament grid in Tournament Mode.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Trophy

Trophy
Track title Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Trophy
Link [51]

Usage

Trophy plays in events related to trophies, such as the Lottery, Snag the Trophies, and the Trophy Tussle stages.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Classic Intro

Classic Intro
Track title Classic Intro
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [52]

Usage

Classic Intro will play during Classic Mode when the player's next opponent is being revealed, just before the battle begins.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Adventure Intro

Adventure Intro
Track title Adventure Intro
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [53]

Usage

Adventure Intro will play during Adventure Mode when the player's next level is being revealed, just before the stage begins.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Stage Clear

Stage Clear 1, 2
Track title Stage Clear 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [54], [55]

Usage

Stage Clear 1 and Stage Clear 2 both have an even chance of playing when the player completes a stage during Classic Mode or Adventure Mode, including bonus stages.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Continue

Continue
Track title Continue
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [56]

Usage

Continue will play when the player's character loses all of their stock during Classic Mode or Adventure Mode, and is given the option to continue the mode at the expense of coins.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Game Over

Game Over
Track title Game Over
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [57]

Usage

Game Over plays when the player loses all of their stock in Classic Mode or Adventure Mode and either does not have enough coins to continue the mode, or chooses "No" on the continue screen if they decide to exit.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

New Trophy

New Trophy
Track title New Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [58]

Usage

New Trophy plays whenever the player collects a randomly obtainable trophy via methods such as Lottery and Snag the Trophies. The fanfare is also used in Brawl and Smash 4.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Rare Trophy

Rare Trophy
Track title Rare Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [59]

Usage

Rare Trophy plays when the player uses the Lottery to get their 250th trophy.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Challenger!

Challenger!
Track title Challenger!
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [60]

Usage

Challenger! played on the Challenger Approaching screen prior to a character unlock battle.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

New Feature

New Feature 1, 2, 3
Track title New Feature 1, 2, 3
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [61], [62], [63]

Usage

New Feature 1, New Feature 2 and New Feature 3 play at random when the player unlocks a significant new feature, such as a playable character or stage.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Hammer

Hammer
Track title Hammer
Universe Donkey Kong
Debut game Donkey Kong
Stage of usage None
Link [64]

Origin

In Donkey Kong, whenever Jumpman grabbed the Hammer, the music track Hammer would play as Jumpman swung it repeatedly.

Usage

In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.

Composition & Arrangements

Original Composer: Yukio Kaneoka

Starman

Starman
Track title Starman
Universe Mario
Debut game Super Mario Bros.
Stage of usage None
Link [65]

Origin

In the Mario series, this track plays when using the Super Star power-up. This particular arrangement is recorded from the Nintendo 64 game Super Smash Bros.

Usage

Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Warning Siren

Warning Siren
Track title Warning Siren
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Brinstar Escape Shaft
Link [66]

Usage

Warning Siren plays exclusively in Adventure Mode, specifically during Escape Zebes on the Brinstar Escape Shaft stage.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Ending

Ending
Track title Ending
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [67]

Usage

This short piece will serve as a victory theme when the player completes Classic Mode, Adventure Mode or All-Star Mode.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Giga Bowser

Giga Bowser
Track title Giga Bowser
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Link [68]

Origin

This track is a distorted, techno remix of Final Destination.

Usage

This track exclusively plays when fighting Giga Bowser in Adventure Mode. It is the only major track not available in the Sound Test.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Other music tracks

The sound room features 80 entries in its Music list (if counting the victory themes), but this would not be the full selection of music in the game. In addition to the "Giga Bowser" battle music being not available on Sound Test, in the debug menu, one can find several unused short pieces as well.

Unlocking Method

Alternate tracks can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after Marth and Young Link are unlocked). Track #55 only plays when the Sound Test is unlocked.

Trivia