Music (SSBM): Difference between revisions
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===Usage=== | ===Usage=== | ||
This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]]. | This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]]. | ||
===Composition & Arrangements=== | |||
Original Arranger: Hirokazu Ando | |||
Original Composer: Jun Ishikawa | |||
{{clr}} | {{clr}} | ||
Revision as of 11:01, February 13, 2019
The music of Super Smash Bros. Melee was performed by a group credited as Orchestra Melee. The tracks as they are presented in the game's Sound Test are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.
Opening
Opening | |
---|---|
Track title | Opening |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Link | [1] |
Origin
Opening is an original music track for Melee; many other music tracks in Melee are remixes of Opening.
Usage
This track plays when Melee's Opening Sequence plays, prior to the title screen. At the end of the track, the announcer shouts the game's title.
Composition & Arrangements
Original Composer: Shogo Sakai
Princess Peach's Castle
Princess Peach's Castle | |
---|---|
Track title | Princess Peach's Castle |
Universe | Mario |
Debut game | Super Mario Bros. |
Stage of usage | Princess Peach's Castle |
Link | [2] |
Origin
This track is an overlapping arrangement of two music tracks from Super Mario Bros.: the Ground Theme and the Underground Theme.
Usage
This track plays on the Princess Peach's Castle stage and the first part of the Mushroom Kingdom stage in Adventure Mode. It also plays when fighting against a team of Mario and Bowser on Battlefield in Classic Mode. The track is Bowser's Credits theme.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Koji Kondo
Rainbow Cruise
Rainbow Cruise | |
---|---|
Track title | Rainbow Cruise |
Universe | Mario |
Debut game | Super Mario 64, Super Mario Bros. |
Stage of usage | Rainbow Cruise |
Link | [3] |
Origin
This track is a medley of two music pieces from the Mario series. The first track is the Slider theme from Super Mario 64, which plays on Rainbow Ride (the level that Rainbow Cruise is based upon). The second track is the Underwater Theme from Super Mario Bros..
Usage
This track plays on the Rainbow Cruise stage and the battle with Mario/Luigi and Peach on Princess Peach's Castle in Adventure Mode. It is also Peach's Credits theme.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Koji Kondo
Kongo Jungle
Kongo Jungle | |
---|---|
Track title | Kongo Jungle |
Universe | Donkey Kong |
Debut game | Donkey Kong 64 |
Stage of usage | Kongo Jungle |
Link | [4] |
Origin
This track is a reprise of the DK Rap from Donkey Kong 64 with a more varied backing track, as well as a new vocalist, James W. Norwood Jr.
Usage
This track plays on the Kongo Jungle stage. It also plays on Fourside during Event 25: Gargantuans. It also plays on Jungle Japes when fighting Team Donkey Kong in Classic Mode. It is one of Donkey Kong's Credits themes.
Composition & Arrangements
Vocals: James W. Norwood Jr.
Original Arranger: Hirokazu Ando
Original Composer: Grant Kirkhope
Trivia
- While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one hell of a guy" (the last line of the fifth verse, which refers to Chunky Kong) into "But this Kong's one heck of a guy", to avoid potential offense.
- This is the first track with vocals in the Super Smash Bros. series, and the only one to appear in Melee.
- In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, this song is abridged by removing Lanky Kong and Chunky Kong's sections.
Jungle Japes
Jungle Japes | |
---|---|
Track title | Jungle Japes |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Stage of usage | Jungle Japes |
Link | [5] |
Origin
This track is a jazz-based remix of DK Island Swing from Donkey Kong Country, which was also used as the theme of the Jungle Japes stage in Donkey Kong 64.
Usage
This track plays on the Jungle Japes stage. It is one of Donkey Kong's Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: David Wise
Great Bay
Great Bay | |
---|---|
Track title | Great Bay |
Universe | The Legend of Zelda |
Debut game | The Legend of Zelda |
Stage of usage | Great Bay |
Link | [6] |
Origin
This track is an orchestrated remix of the Overworld Theme from The Legend of Zelda, a recurring theme in the Zelda franchise.
Usage
This track plays on the Great Bay stage. It also plays on the Temple stage in Adventure Mode, Event 29: Triforce Gathering and the Final Destination stage while fighting Ganondorf in Event 49: All-Star Match Deluxe and when unlocking him. It is one of Link's, Zelda's, and Sheik's Credits themes, and Ganondorf's only Credits theme.
Composition & Arrangements
Original Arranger: Takuto Kitsuta
Original Composer: Koji Kondo
Temple
Temple | |
---|---|
Track title | Temple |
Universe | The Legend of Zelda |
Debut game | Zelda II: The Adventure of Link |
Stage of usage | Temple |
Link | [7] |
Origin
This track is an atmospheric remix of the Dungeon Theme from Zelda II: The Adventure of Link.
Usage
This track plays on the Temple stage and in the Underground Maze. It is one of Link's Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Akito Nakatsuka
Brinstar
Brinstar | |
---|---|
Track title | Brinstar |
Universe | Metroid |
Debut game | Metroid |
Stage of usage | Brinstar |
Link | [8] |
Origin
This track is a rock-based remix of the Brinstar theme from Metroid; it also includes segments of the Game Start and Title Screen themes.
Usage
This track plays on the Brinstar stage. It is one of Samus's Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Hirokazu Tanaka
Brinstar Depths
Brinstar Depths | |
---|---|
Track title | Brinstar Depths |
Universe | Metroid |
Debut game | Metroid |
Stage of usage | Brinstar Depths |
Link | [9] |
Origin
This track is a techno remix of Kraid's Lair from Metroid, as well as the Secret Room music from the same game.
Usage
This track plays on the Brinstar Depths stage. It is one of Samus's Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Hirokazu Tanaka
Yoshi's Story
Yoshi's Story | |
---|---|
Track title | Yoshi's Story |
Universe | Yoshi |
Debut game | Yoshi's Story |
Stage of usage | Yoshi's Story |
Link | [10] |
Origin
This track is an uptempo, samba-based remix of Yoshi's Song, the main motif of Yoshi's Story.
Usage
This track plays on the Yoshi's Story stage. It is one of Yoshi's Credits themes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Kazumi Totaka
Yoshi's Island
Yoshi's Island | |
---|---|
Track title | Yoshi's Island |
Universe | Mario/Yoshi |
Debut game | Super Mario World |
Stage of usage | Yoshi's Island |
Link | [11] |
Origin
This track is a banjo-based remix of the Athletic Theme from Super Mario World. Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when riding Yoshi in Super Mario World.
Usage
This track plays on the Yoshi's Island stage. It is one of Yoshi's Credits themes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
Fountain of Dreams
Fountain of Dreams | |
---|---|
Track title | Fountain of Dreams |
Universe | Kirby |
Debut game | Kirby Super Star |
Stage of usage | Fountain of Dreams |
Link | [12] |
Origin
This track is a dramatic, orchestrated remix of the Gourmet Race music from Kirby Super Star, which is a recurring melody in the Kirby series.
Usage
This track plays on the Fountain of Dreams stage. It can also play on the Green Greens stage during Adventure Mode. It is one of Kirby's Credits themes.
Composition & Arrangements
Original Arranger: Tadashi Ikegami
Original Composer: Jun Ishikawa
Green Greens
Green Greens | |
---|---|
Track title | Green Greens |
Universe | Kirby |
Debut game | Kirby's Dream Land, Kirby Super Star |
Stage of usage | Green Greens |
Link | [13] |
Origin
The track is an orchestral remix of the Green Greens theme from Kirby's Dream Land, as well as the ending theme, Kirby's Triumphant Return, from Kirby Super Star.
Usage
This track plays on the Green Greens stage. It is one of Kirby's Credits themes. It also plays on Corneria during Event 16: Kirby's Air-raid.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Jun Ishikawa
Corneria
Corneria | |
---|---|
Track title | Corneria |
Universe | Star Fox |
Debut game | Star Fox |
Stage of usage | Corneria |
Link | [14] |
Origin
This track is an orchestral remix of Venom from Star Fox, with small excerpts of the Map Screen music and the Space Armada stage theme inserted.
Usage
This track plays on the Corneria stage. It is one of Fox's and Falco's Credits themes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Hajime Hirasawa
Trivia
- The fact that a remix of the Venom music track from Star Fox would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.
- This music also plays on the unused stage, TEST.
Venom
Venom | |
---|---|
Track title | Venom |
Universe | Star Fox |
Debut game | Star Fox 64 |
Stage of usage | Venom |
Link | [15] |
Origin
This track is an orchestral remix of the Main Theme from Star Fox 64.
Usage
This track plays on the Venom stage. It also plays during the first battle on the Corneria stage during Adventure Mode. It is one of Fox's and Falco's Credits themes.
Composition & Arrangements
Original Arranger: Tadashi Ikegami
Original Composer: Koji Kondo
Pokémon Stadium
Pokémon Stadium | |
---|---|
Track title | Pokémon Stadium |
Universe | Pokémon |
Debut game | Pokémon Red and Blue Versions |
Stage of usage | Pokémon Stadium |
Link | [16] |
Origin
This track is an orchestral remix of the Main Theme from Pokémon, a track that typically plays on the title screen of most Pokémon games.
Usage
This track plays on the Pokémon Stadium stage. It is one of Pikachu's and Jigglypuff's Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Junichi Masuda
Poké Floats
Poké Floats | |
---|---|
Track title | Poké Floats |
Universe | Pokémon |
Debut game | Pokémon Red and Blue Versions |
Stage of usage | Poké Floats |
Link | [17] |
Origin
This track is a synthesized medley of three battle themes from the first generation of Pokémon: Battle! Trainer, Battle! Gym Leader, and Battle! Wild Pokémon.
Usage
This track plays on the Poké Floats stage. It also plays on the Battlefield stage when fighting Mewtwo in All-Star Mode, on the Final Destination stage when fighting it in Event 40: All-Star Match 4 and while unlocking it, and on the Pokémon Stadium and Final Destination stages when fighting it in Classic Mode. It is one of Pikachu's Credits themes, and Mewtwo's only Credits theme.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Junichi Masuda
Mute City
Mute City | |
---|---|
Track title | Mute City |
Universe | F-Zero |
Debut game | F-Zero |
Stage of usage | Mute City |
Link | [18] |
Origin
This track is a rock-based remix of the Mute City theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version.
Usage
This track plays on the Mute City stage. It also plays on Jungle Japes during Event 17: Bounty Hunters. It is also one of Captain Falcon's Credits themes.
Composition & Arrangements
Original Arranger: Takuto Kitsuta
Original Composer: Yumiko Kanki
Big Blue
Big Blue | |
---|---|
Track title | Big Blue |
Universe | F-Zero |
Debut game | F-Zero |
Stage of usage | Big Blue |
Link | [19] |
Origin
This track is a rock-based remix of the Big Blue theme from F-Zero and F-Zero X; this remix is based on the original F-Zero version.
Usage
This track plays on the Big Blue stage. It is also one of the tracks that can play in the F-Zero Grand Prix level in Adventure Mode. It is one of Captain Falcon's Credits themes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Naoto Ishida
Mother
Mother | |
---|---|
Track title | Mother |
Universe | EarthBound |
Debut game | EarthBound Beginnings |
Stage of usage | Onett |
Link | [20] |
Origin
This track is a medley of music tracks from EarthBound Beginnings, otherwise known as Mother. The main track is Bein' Friends, the theme that plays when Ninten has one partner accompanying him. The second track is the Eight Melodies, the main theme of EarthBound Beginnings as a whole. The final portion of the work is the game's title screen theme, Mother Earth, as well as a brief sample of the standard Enemy Encounter Theme.
Usage
This track plays on the Onett stage. It is one of Ness's Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Keiichi Suzuki, Hirokazu Tanaka
EarthBound
EarthBound | |
---|---|
Track title | EarthBound |
Universe | EarthBound |
Debut game | EarthBound |
Stage of usage | Fourside |
Link | [21] |
Origin
This track is a techno-based remix of Because I Love You, the theme for Fourside in EarthBound. There are also portions of the Eight Melodies and sound effects taken from EarthBound.
Usage
This track plays on the Fourside stage. It also plays on Battlefield when fighting Falco and Captain Falcon during Event 36: Space Travelers. It is one of Ness's Credits themes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Keiichi Suzuki, Hirokazu Tanaka
Mushroom Kingdom
Mushroom Kingdom | |
---|---|
Track title | Mushroom Kingdom |
Universe | Mario |
Debut game | Super Mario Bros. |
Stage of usage | Mushroom Kingdom |
Link | [22] |
Origin
This track is an emulation of the 8-bit Overworld Theme from Super Mario Bros.
Usage
This track plays on the Mushroom Kingdom stage.
Composition & Arrangements
Original Composer: Koji Kondo
Mushroom Kingdom (Finale)
Mushroom Kingdom (Finale) | |
---|---|
Track title | Mushroom Kingdom (Finale) |
Universe | Mario |
Debut game | Super Mario Bros. |
Stage of usage | Mushroom Kingdom |
Link | [23] |
Origin
In Super Mario Bros., when the time limit on a level came close to running out, a Hurry Up! jingle would play and the background music would speed up. This track is an emulation of said Hurry Up! theme.
Usage
In a timed Vs. Mode match on the Mushroom Kingdom stage, this track will take over from the Mushroom Kingdom music track when the match timer reaches 30 seconds. This track will also play when a match goes to Sudden Death.
Composition & Arrangements
Original Composer: Koji Kondo
Mushroom Kingdom II
Mushroom Kingdom II | |
---|---|
Track title | Mushroom Kingdom II |
Universe | Mario |
Debut game | Super Mario Bros. 2 |
Stage of usage | Mushroom Kingdom II |
Link | [24] |
Origin
This track is a recording of the 8-bit Overworld Theme from Super Mario Bros. 2.
Usage
This track plays on the Mushroom Kingdom II stage. It is Luigi's Credits theme.
Composition & Arrangements
Original Composer: Koji Kondo
Mushroom Kingdom II (Finale)
Mushroom Kingdom II (Finale) | |
---|---|
Track title | Mushroom Kingdom II (Finale) |
Universe | Mario |
Debut game | Super Mario Bros. 2 |
Stage of usage | Mushroom Kingdom II |
Link | [25] |
Origin
This track is a recording of the 8-bit Boss Theme from Super Mario Bros. 2.
Usage
In a timed Vs. Mode match on the Mushroom Kingdom II stage, this track will take over from the Mushroom Kingdom II music track when the match timer reaches 30 seconds. This track will also play when a match goes to Sudden Death.
Composition & Arrangements
Original Composer: Koji Kondo
Icicle Mountain
Icicle Mountain | |
---|---|
Track title | Icicle Mountain |
Universe | Ice Climber |
Debut game | Ice Climber |
Stage of usage | Icicle Mountain |
Link | [26] |
Origin
This track is a synthesized arrangement of two music tracks from Ice Climber: the Bonus Stage Theme and the Stage Theme.
Usage
This track plays on the Icicle Mountain stage, and the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Akito Nakatsuka
Flat Zone
Flat Zone | |
---|---|
Track title | Flat Zone |
Universe | Game & Watch |
Debut game | Super Smash Bros. Melee |
Stage of usage | Flat Zone |
Link | [27] |
Origin
This track, an original composition for Super Smash Bros. Melee, is a techno-based theme that includes various Game & Watch sound effects.
Usage
This track plays on the Flat Zone stage. It is Mr. Game & Watch's Credits theme.
Composition & Arrangements
Original Composer: Hirokazu Ando
Kongo Jungle N64
Kongo Jungle N64 | |
---|---|
Track title | Kongo Jungle N64 |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Stage of usage | Kongo Jungle 64 |
Link | [28] |
Origin
Like Jungle Japes, this track is a remix of DK Island Swing from Donkey Kong Country. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Congo Jungle stage.
Usage
This track plays on the Kongo Jungle N64 stage.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: David Wise
Yoshi's Island N64
Yoshi's Island N64 | |
---|---|
Track title | Yoshi's Island N64 |
Universe | Yoshi |
Debut game | Yoshi's Story |
Stage of usage | Yoshi's Island 64 |
Link | [29] |
Origin
This track is another remix of Yoshi's Song from Yoshi's Story. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Yoshi's Island stage.
Usage
This track plays on the Yoshi's Island N64 stage. This can also play as alternate music in Classic Mode on the Yoshi's Story while fighting Yoshi.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Kazumi Totaka
Dream Land N64
Dream Land N64 | |
---|---|
Track title | Dream Land N64 |
Universe | Kirby |
Debut game | Kirby Super Star |
Stage of usage | Dream Land 64 |
Link | [30] |
Origin
Like Fountain of Dreams, this track is also a remix of the Gourmet Race theme, though significantly more faithful to the original. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Dream Land stage.
Usage
This track plays on the Dream Land stage. It also plays during the Giant Kirby fight in Adventure Mode.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Jun Ishikawa
Super Mario Bros. 3
Super Mario Bros. 3 | |
---|---|
Track title | Super Mario Bros. 3 |
Universe | Mario |
Debut game | Super Mario Bros. 3 |
Stage of usage | Yoshi's Island |
Link | [31] |
Origin
This track is a reggae-based arrangement of two music tracks from Super Mario Bros. 3: the Overworld Theme and the Grass Land map theme.
Usage
This track can play on the Yoshi's Island stage. It also plays when fighting Bowser in All-Star Mode, and can play in the Mushroom Kingdom stage in Adventure Mode. It is Mario's Credits theme.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Koji Kondo
Saria's Theme
Saria's Theme | |
---|---|
Track title | Saria's Theme |
Universe | The Legend of Zelda |
Debut game | The Legend of Zelda: Ocarina of Time |
Stage of usage | Great Bay |
Link | [32] |
Origin
This track is an airy remix of Saria's Song, the theme of the Lost Woods from The Legend of Zelda: Ocarina of Time.
Usage
This track can play on the Great Bay stage. It plays when fighting Young Link on Jungle Japes in All-Star Mode, and in Event 49: All-Star Match Deluxe. It also plays when fighting Young Link on the Temple stage in Classic Mode. It is one of Zelda's and Sheik's Credits themes, and Young Link's only Credits theme.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
Trivia
In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.
Battle Theme
Battle Theme | |
---|---|
Track title | Battle Theme |
Universe | Pokémon |
Debut game | Pokémon Gold and Silver Versions |
Stage of usage | Pokémon Stadium |
Link | [33] |
Origin
This track is a synthesized medley of three battle themes from the second generation of Pokémon: Battle! Johto Wild Pokémon, Battle! Johto Gym Leader, and Battle! Champion.
Usage
This track can play on the Pokémon Stadium stage. It also plays when fighting Pichu on Fourside in All-Star Mode and Event 49: All-Star Match Deluxe, and when fighting Jigglypuff on Poké Floats in Event 40: All-Star Match 4. It is one of Jigglypuff's Credits themes, and Pichu's only Credits theme.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Junichi Masuda
Fire Emblem
Fire Emblem | |
---|---|
Track title | Fire Emblem |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light |
Stage of usage | Temple |
Link | [34] |
Origin
This track is an arrangement of two recurring Fire Emblem music tracks that debuted in Fire Emblem: Shadow Dragon and the Blade of Light: the Meeting Theme (variously known as "Come, Join Us" or "Together, We Ride!") and the Main Theme.
Usage
This track can play on the Temple stage. It can also play in the Underground Maze. It also plays when fighting Marth on the Great Bay in Classic Mode, and when fighting him on Fountain of Dreams and Roy on Final Destination in All-Star Mode. Lastly, it plays on Fountain of Dreams when unlocking Marth. Is Marth's and Roy's Credits theme.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Yuka Tsujiyoko
Mach Rider
Mach Rider | |
---|---|
Track title | Mach Rider |
Universe | Mach Rider |
Debut game | Mach Rider |
Stage of usage | Big Blue |
Link | [35] |
Origin
This track is a medley of pieces from the NES game Mach Rider. The track begins with the Title Screen theme, before transitioning to the Course Theme. The next two tracks are the Course Select theme, followed by the jingle that plays when a course is selected. The medley finishes with the Game Over jingle.
Usage
This track can play on the Big Blue stage, and the F-Zero Grand Prix level in Adventure Mode.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Hideki Kanazashi
Mother 2
Mother 2 | |
---|---|
Track title | Mother 2 |
Universe | EarthBound |
Debut game | EarthBound Beginnings |
Stage of usage | Onett |
Link | [36] |
Origin
This track is a soft rock remix of Pollyanna (I Believe in You) from EarthBound Beginnings, where it plays as the overworld theme when no one is accompanying Ninten. The music reappears in EarthBound and Mother 3.
Usage
This track can play on the Onett stage.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Keiichi Suzuki
Dr. Mario
Dr. Mario | |
---|---|
Track title | Dr. Mario |
Universe | Mario |
Debut game | Dr. Mario |
Stage of usage | Mushroom Kingdom Mushroom Kingdom II |
Link | [37] |
Origin
In the Dr. Mario series, the player can select which track to play during the game. This track is a remix of the default music, Fever.
Stage
This track can play on the Mushroom Kingdom and Mushroom Kingdom II stages. It also plays on Princess Peach's Castle when unlocking Dr. Mario. It is Dr. Mario's Credits theme.
Composition & Arrangements
Original Arranger: Shogo Sakai
Original Composer: Hirokazu Tanaka
Trivia
This is the only music track in Melee to play on more than one stage in regular matches.
Balloon Fight
Balloon Fight | |
---|---|
Track title | Balloon Fight |
Universe | Balloon Fight |
Debut game | Balloon Fight |
Stage of usage | Icicle Mountain |
Link | [38] |
Origin
This track is a recording of the Balloon Trip music from Balloon Fight.
Usage
This track can play on the Icicle Mountain stage, as well as the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.
Composition & Arrangements
Original Composer: Hirokazu Tanaka
Victory themes
Metal Battle
Metal Battle | |
---|---|
Track title | Metal Battle |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield (Adventure and Classic Mode only) |
Link | [39] |
Usage
This track will play when the player battles a metal character in Classic Mode, or Metal Mario (and Metal Luigi) in Adventure Mode on the Battlefield stage.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Battlefield
Battlefield | |
---|---|
Track title | Battlefield |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield Race to the Finish |
Link | [40] |
Usage
This track plays on Battlefield in standard matches and Classic Mode, and while battling the Fighting Wire Frames during Adventure Mode. Battlefield also plays during Race to the Finish.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Final Destination
Final Destination | |
---|---|
Track title | Final Destination |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Final Destination |
Link | [41] |
Origin
This track is a climactic, orchestral remix of The Credits theme of Super Smash Bros.
Usage
This track plays on Final Destination outside of battles involving Giga Bowser.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Menu
Menu 1, 2 | |
---|---|
Track title | Menu 1, 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None (Can be played on the menu) |
Link | [42], [43] |
Usage
Menu 1 and Menu 2 both play on the game's main menu.
Composition & Arrangements
Original Composer: Hirokazu Ando (Menu 1), Shogo Sakai (Menu 2)
How to Play
How to Play | |
---|---|
Track title | How to Play |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Pokémon Stadium (How to Play movie only) |
Link | [44] |
Usage
How to Play is used when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Targets!
Targets! | |
---|---|
Track title | Targets! |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Break the Targets! |
Link | [45] |
Usage
Targets! plays when the player participates in the Break The Targets! or the Home-Run Contest mode.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Multi-Man Melee 1
Multi-Man Melee 1 | |
---|---|
Track title | Multi-Man Melee 1 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield |
Link | [46] |
Origin
This track is original to Super Smash Bros. Melee, being a synthesized rock remix of Opening (Super Smash Bros. Melee).
Usage
This track can play whenever the player participates in Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on Battlefield.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Multi-Man Melee 2
Multi-Man Melee 2 | |
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Track title | Multi-Man Melee 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield (Multi-Man Melee only) Final Destination |
Link | [47] |
Usage
This track can play whenever the player participates in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. Just like Multi-Man Melee 1, this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on Final Destination. Additionally, it plays during Event 1: Trouble King and Event 51: The Showdown.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
All-Star
All-Star | |
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Track title | All-Star |
Universe | Super Smash Bros./Kirby |
Debut game | Kirby Super Star |
Stage of usage | All-Star Rest Area |
Link | [48] |
Origin
This track is a remix of the Save Area music from Kirby Super Star, itself an excerpt of Float Islands's music from Kirby's Dream Land.
Usage
All-Star plays whenever the player's character is in the All-Star Rest Area, which is only accessible in All-Star Mode, in between battles.
Composition & Arrangements
Original Composer: Jun Ishikawa
Tournament
Tournament 1, 2 | |
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Track title | Tournament 1, 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [49], [50] |
Usage
Both Tournament 1 and Tournament 2 may randomly play when the player is viewing the tournament grid in Tournament Mode.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Trophy
Trophy | |
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Track title | Trophy |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Trophy |
Link | [51] |
Usage
Trophy plays in events related to trophies, such as the Lottery, Snag the Trophies, and the Trophy Tussle stages.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Classic Intro
Classic Intro | |
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Track title | Classic Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [52] |
Usage
Classic Intro will play during Classic Mode when the player's next opponent is being revealed, just before the battle begins.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Adventure Intro
Adventure Intro | |
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Track title | Adventure Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [53] |
Usage
Adventure Intro will play during Adventure Mode when the player's next level is being revealed, just before the stage begins.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Stage Clear
Stage Clear 1, 2 | |
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Track title | Stage Clear 1, 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [54], [55] |
Usage
Stage Clear 1 and Stage Clear 2 both have an even chance of playing when the player completes a stage during Classic Mode or Adventure Mode, including bonus stages.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Continue
Continue | |
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Track title | Continue |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [56] |
Usage
Continue will play when the player's character loses all of their stock during Classic Mode or Adventure Mode, and is given the option to continue the mode at the expense of coins.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Game Over
Game Over | |
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Track title | Game Over |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [57] |
Usage
Game Over plays when the player loses all of their stock in Classic Mode or Adventure Mode and either does not have enough coins to continue the mode, or chooses "No" on the continue screen if they decide to exit.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
New Trophy
New Trophy | |
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Track title | New Trophy |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [58] |
Usage
New Trophy plays whenever the player collects a randomly obtainable trophy via methods such as Lottery and Snag the Trophies. The fanfare is also used in Brawl and Smash 4.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Rare Trophy
Rare Trophy | |
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Track title | Rare Trophy |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [59] |
Usage
Rare Trophy plays when the player uses the Lottery to get their 250th trophy.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Challenger!
Challenger! | |
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Track title | Challenger! |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [60] |
Usage
Challenger! played on the Challenger Approaching screen prior to a character unlock battle.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
New Feature
New Feature 1, 2, 3 | |
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Track title | New Feature 1, 2, 3 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [61], [62], [63] |
Usage
New Feature 1, New Feature 2 and New Feature 3 play at random when the player unlocks a significant new feature, such as a playable character or stage.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Hammer
Hammer | |
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Track title | Hammer |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Stage of usage | None |
Link | [64] |
Origin
In Donkey Kong, whenever Jumpman grabbed the Hammer, the music track Hammer would play as Jumpman swung it repeatedly.
Usage
In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.
Composition & Arrangements
Original Composer: Yukio Kaneoka
Starman
Starman | |
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Track title | Starman |
Universe | Mario |
Debut game | Super Mario Bros. |
Stage of usage | None |
Link | [65] |
Origin
In the Mario series, this track plays when using the Super Star power-up. This particular arrangement is recorded from the Nintendo 64 game Super Smash Bros.
Usage
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
Warning Siren
Warning Siren | |
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Track title | Warning Siren |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Brinstar Escape Shaft |
Link | [66] |
Usage
Warning Siren plays exclusively in Adventure Mode, specifically during Escape Zebes on the Brinstar Escape Shaft stage.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Ending
Ending | |
---|---|
Track title | Ending |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [67] |
Usage
This short piece will serve as a victory theme when the player completes Classic Mode, Adventure Mode or All-Star Mode.
Composition & Arrangements
Composition and arrangements copyright Nintendo.
Giga Bowser
Giga Bowser | |
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Track title | Giga Bowser |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Final Destination |
Link | [68] |
Origin
This track is a distorted, techno remix of Final Destination.
Usage
This track exclusively plays when fighting Giga Bowser in Adventure Mode. It is the only major track not available in the Sound Test.
Composition & Arrangements
Copyright HAL Laboratory, Inc.
Other music tracks
The sound room features 80 entries in its Music list (if counting the victory themes), but this would not be the full selection of music in the game. In addition to the "Giga Bowser" battle music being not available on Sound Test, in the debug menu, one can find several unused short pieces as well.
Unlocking Method
Alternate tracks can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after Marth and Young Link are unlocked). Track #55 only plays when the Sound Test is unlocked.
Trivia
- Luigi's introduction in Adventure Mode features the music from Peach's Castle in the original Super Smash Bros. This track, along with Giga Bowser's theme, cannot be played in the Sound Test.