Music (SSB): Difference between revisions
m (→Usage) |
(add character select, cleanup) |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb=y|unofficial=y}} | {{ArticleIcons|ssb=y|unofficial=y}} | ||
[[File:Sound Test SSB.gif|thumb|The Sound Test in SSB selecting what type of music]] | [[File:Sound Test SSB.gif|thumb|The Sound Test in SSB selecting what type of music]] | ||
The '''music of ''Super Smash Bros.'' | The '''music''' of ''[[Super Smash Bros.]]'' comprises one remixed track for each [[VS Mode]] [[stage]] as well as several original compositions. [[List of composers|Hirokazu Ando]], an employee of [[HAL Laboratory]], arranged all the remixes in ''SSB'' and composed the game's original music. All of the music except the Character Select theme can be played in the [[Sound Test]]. | ||
==1: Opening== | ==1: Opening== | ||
Line 15: | Line 13: | ||
===Usage=== | ===Usage=== | ||
The music is played during the [[opening movie]] for ''Super Smash Bros.''. Parts of this track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in ''Melee''. | The music is played during the [[opening movie]] for ''Super Smash Bros.''. Parts of this track would later be remixed and placed into other tracks composed in future games, such as {{SSBM|Final Destination}}'s music in ''[[Super Smash Bros. Melee]]''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 30: | Line 28: | ||
===Usage=== | ===Usage=== | ||
Plays during the {{SSB|How to Play video}} if the player waits long enough on the [[title screen]]. | Plays during the {{SSB|How to Play video}} which begins if the player waits long enough on the [[title screen]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 59: | Line 57: | ||
===Usage=== | ===Usage=== | ||
Plays on the main menu screen. | Plays on the main menu screen. | ||
===Composition & Arrangements=== | |||
Original Composer: Hirokazu Ando | |||
{{clr}} | |||
==N/A: Character Select== | |||
{{Infobox Music | |||
|name=Character Select | |||
|title=Character Select | |||
|universe={{uv|Super Smash Bros.}} | |||
|debut=''Super Smash Bros.'' | |||
|link={{YouTube|xukF4MPaf1k}} | |||
}} | |||
===Usage=== | |||
Plays on the [[character selection screen]]. | |||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 74: | Line 86: | ||
The track is a remix of the Overworld theme from the original ''[[Super Mario Bros.]]'' on the NES. | The track is a remix of the Overworld theme from the original ''[[Super Mario Bros.]]'' on the NES. | ||
===Usage=== | ===Usage=== | ||
Plays on [[Peach's Castle]]. The stage and music would later return as DLC if the player purchased Peach's Castle (64) in ''[[Super Smash Bros. 4]]''. | Plays on [[Peach's Castle]]. The stage and music would later return as [[DLC]] if the player purchased Peach's Castle (64) in ''[[Super Smash Bros. 4]]''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 93: | Line 105: | ||
===Usage=== | ===Usage=== | ||
Plays on ''[[Kongo Jungle (SSB)|Congo Jungle]]''. Both the music and the stage were later reused in ''[[Melee]]'' and again in ''[[Super Smash Bros. 4]]''. | Plays on ''[[Kongo Jungle (SSB)|Congo Jungle]]''. Both the music and the stage were later reused in ''[[Super Smash Bros. Melee|Melee]]'' and again in ''[[Super Smash Bros. 4|Smash 4]]''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 113: | Line 125: | ||
===Usage=== | ===Usage=== | ||
Plays on the stage [[Hyrule Castle]]. Both the music and the stage would return as DLC in ''[[Super Smash Bros. 4]]'' if the player purchases Hyrule Castle (64). | Plays on the stage [[Hyrule Castle]]. Both the music and the stage would return as [[DLC]] in ''[[Super Smash Bros. 4|Smash 4]]'' if the player purchases Hyrule Castle (64). | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 150: | Line 162: | ||
A mix of two music tracks from ''Yoshi's Story''. The first part of the track is the theme that plays on the first level of ''Yoshi's Story'' and the second part comes from ''Yoshi's Story'' title screen. | A mix of two music tracks from ''Yoshi's Story''. The first part of the track is the theme that plays on the first level of ''Yoshi's Story'' and the second part comes from ''Yoshi's Story'' title screen. | ||
===Usage=== | ===Usage=== | ||
Plays on {{SSB|Yoshi's Island}}. Both the music and the stage were later reused in ''[[Melee]]'', and the music was reused again as an available track in {{forwiiu}} on the [[Past Stages|familiar stage]] | Plays on {{SSB|Yoshi's Island}}. Both the music and the stage were later reused in ''[[Super Smash Bros. Melee|Melee]]'', and the music was reused again as an available track in {{forwiiu}} on the [[Past Stages|familiar stage]] [[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 169: | Line 181: | ||
===Usage=== | ===Usage=== | ||
Plays on {{SSB|Dream Land}}. Both the music and the stage were later reused in ''[[Melee]]'', and again in ''[[Super Smash Bros. 4]]'' if the player purchases the Dream Land (64) DLC. | Plays on {{SSB|Dream Land}}. Both the music and the stage were later reused in ''[[Super Smash Bros. Melee|Melee]]'', and again in ''[[Super Smash Bros. 4|Smash 4]]'' if the player purchases the Dream Land (64) [[DLC]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 185: | Line 197: | ||
}} | }} | ||
===Origin=== | ===Origin=== | ||
The track is a remix of ''[[Star Fox 64]]'' 's main theme. | The track is a remix of ''[[Star Fox 64]]'''s main theme. | ||
===Usage=== | ===Usage=== | ||
Line 226: | Line 238: | ||
===Usage=== | ===Usage=== | ||
Plays on {{SSB|Mushroom Kingdom}}. Only the music returned in ''Melee'' on that game's {{SSBM|Mushroom Kingdom}} stage. | Plays on {{SSB|Mushroom Kingdom}}. Only the music returned in ''[[Super Smash Bros. Melee|Melee]]'' on that game's {{SSBM|Mushroom Kingdom}} stage. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 242: | Line 254: | ||
A near-perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in ''Super Mario Bros.'' | A near-perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in ''Super Mario Bros.'' | ||
===Usage=== | ===Usage=== | ||
Plays on Mushroom Kingdom when | Plays on Mushroom Kingdom when only 30 seconds remain on the [[Match timer|timer]] and during [[Sudden Death]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 262: | Line 274: | ||
Remix of "{{SSBMusicLink|33|Break the Targets}}" (track 33). | Remix of "{{SSBMusicLink|33|Break the Targets}}" (track 33). | ||
===Usage=== | ===Usage=== | ||
Plays on the match complete screen after the fanfare track plays for the winning | Plays on the match complete screen after the fanfare track plays for the winning fighter. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 312: | Line 324: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays during the game's Training | Plays during the game's [[Training Mode]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 326: | Line 338: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays before the player enters a battle in | Plays before the player enters a battle in [[1P Game]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 396: | Line 408: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays upon completion of a | Plays upon completion of a [[1P Game]] battle. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 424: | Line 436: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays after the player succeeds to complete a | Plays after the player succeeds to complete a [[Bonus Stage]] round and during the score display screen that follows. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 438: | Line 450: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays during the score display screen after the player fails to complete a | Plays during the score display screen after the player fails to complete a [[Bonus Stage]] round. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 452: | Line 464: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays during the match against the [[Fighting Polygon Team]] | Plays during the match against the [[Fighting Polygon Team]] on {{SSB|Battlefield}}. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 466: | Line 478: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays during the battle against [[Metal Mario]] on [[Meta Crystal]] in | Plays during the battle against [[Metal Mario]] on [[Meta Crystal]] in [[1P Game]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 480: | Line 492: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays on the "Challenger Approaching" screen. This track is identical to {{SSBMusicLink|29|1P Intro}} (track 29), with a | Plays on the "Challenger Approaching" screen. This track is nearly identical to {{SSBMusicLink|29|1P Intro}} (track 29), with a minor change in pitch. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 494: | Line 506: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays on the screen that appears when unlocking a character, [[Mushroom Kingdom (SSB)|Mushroom Kingdom]], the [[Item Switch]], or the Sound Test. | Plays on the screen that appears when [[unlockable character|unlocking a character]], [[Mushroom Kingdom (SSB)|Mushroom Kingdom]], the [[Item Switch]], or the Sound Test. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 508: | Line 520: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays after a player completes | Plays after a player completes [[1P Game]] and the victorious character flops down onto a table like a plush doll. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 522: | Line 534: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays on the Continue screen when the defeated character flops down like a plush doll. | Plays on the [[Continue]] screen when the defeated character flops down like a plush doll. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 536: | Line 548: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays if the player decides to exit and select "No" on the Continue screen, resulting in a | Plays if the player decides to exit and select "No" on the Continue screen, resulting in a [[Continue|Game Over]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 550: | Line 562: | ||
}} | }} | ||
===Usage=== | ===Usage=== | ||
Plays throughout the ending [[credits]]. It has been remixed in ''[[Melee]]'', ''[[Brawl]]'' and ''[[Super Smash Bros. 4]]''. | Plays throughout the ending [[credits]]. It has been remixed in ''[[Super Smash Bros. Melee|Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4|Smash 4]]''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Line 557: | Line 569: | ||
==Trivia== | ==Trivia== | ||
*There is an [https://tcrf.net/index.php?title=File%3ASSBFanfare.ogg | *There is an additional [https://tcrf.net/index.php?title=File%3ASSBFanfare.ogg unused fanfare] which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11. | ||
{{Music}} | {{Music}} | ||
[[Category:Super Smash Bros.]] | [[Category:Super Smash Bros.]] | ||
[[Category:Music (SSB)| ]] | [[Category:Music (SSB)| ]] |
Revision as of 09:37, October 30, 2018
The music of Super Smash Bros. comprises one remixed track for each VS Mode stage as well as several original compositions. Hirokazu Ando, an employee of HAL Laboratory, arranged all the remixes in SSB and composed the game's original music. All of the music except the Character Select theme can be played in the Sound Test.
1: Opening
Opening | |
---|---|
Track title | Opening |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [1] |
Usage
The music is played during the opening movie for Super Smash Bros.. Parts of this track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in Super Smash Bros. Melee.
Composition & Arrangements
Original Composer: Hirokazu Ando
2: How to Play
How to Play | |
---|---|
Track title | How to Play |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [2] |
Usage
Plays during the How to Play video which begins if the player waits long enough on the title screen.
Composition & Arrangements
Original Composer: Hirokazu Ando
3: Records
Records | |
---|---|
Track title | Records |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [3] |
Usage
Plays in the Character Data and VS Records sub-menus.
Composition & Arrangements
Original Composer: Hirokazu Ando
4: Menu
Menu | |
---|---|
Track title | Menu |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [4] |
Usage
Plays on the main menu screen.
Composition & Arrangements
Original Composer: Hirokazu Ando
N/A: Character Select
Character Select | |
---|---|
Track title | Character Select |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [5] |
Usage
Plays on the character selection screen.
Composition & Arrangements
Original Composer: Hirokazu Ando
5: Peach's Castle
Peach's Castle | |
---|---|
Track title | Peach's Castle |
Universe | Mario |
Debut game | Super Mario Bros. |
Link | [6] |
Origin
The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES.
Usage
Plays on Peach's Castle. The stage and music would later return as DLC if the player purchased Peach's Castle (64) in Super Smash Bros. 4.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
6: Kongo Jungle
Kongo Jungle | |
---|---|
Track title | Kongo Jungle |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Link | [7] |
Origin
The track is a remix of Jungle Groove (also known as DK Island Swing) from Donkey Kong Country on the SNES.
Usage
Plays on Congo Jungle. Both the music and the stage were later reused in Melee and again in Smash 4.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: David Wise
7: Hyrule Castle
Hyrule Castle | |
---|---|
Track title | Hyrule Castle |
Universe | Zelda |
Debut game | The Legend of Zelda |
Link | [8] |
Origin
A remix of the overworld theme from The Legend of Zelda for the NES.
Usage
Plays on the stage Hyrule Castle. Both the music and the stage would return as DLC in Smash 4 if the player purchases Hyrule Castle (64).
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
8: Planet Zebes
Planet Zebes | |
---|---|
Track title | Planet Zebes |
Universe | Metroid |
Debut game | Metroid |
Link | [9] |
Origin
A remix of the theme used in Brinstar from Metroid for the NES.
Usage
Plays on the stage Planet Zebes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Hirokazu Tanaka
9: Yoshi's Island
Yoshi's Island | |
---|---|
Track title | Yoshi's Island |
Universe | Yoshi |
Debut game | Yoshi's Story. |
Link | [10] |
Origin
A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.
Usage
Plays on Yoshi's Island. Both the music and the stage were later reused in Melee, and the music was reused again as an available track in Super Smash Bros. for Wii U on the familiar stage Yoshi's Island (Melee).
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Kazumi Totaka
10: Dream Land
Dream Land | |
---|---|
Track title | Dream Land |
Universe | Kirby |
Debut game | Kirby Super Star |
Link | [11] |
Origin
A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.
Usage
Plays on Dream Land. Both the music and the stage were later reused in Melee, and again in Smash 4 if the player purchases the Dream Land (64) DLC.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Jun Ishikawa
11: Sector Z
Sector Z | |
---|---|
Track title | Sector Z |
Universe | Star Fox |
Debut game | Star Fox 64 |
Link | [12] |
Origin
The track is a remix of Star Fox 64's main theme.
Usage
Plays on Sector Z.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
12: Pokémon Theme
Pokémon Theme | |
---|---|
Track title | Pokémon Theme |
Universe | Pokémon |
Debut game | Pokémon Red & Blue |
Link | [13] |
Origin
An orchestration of the traditional Pokémon title theme.
Usage
Plays on Saffron City.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Junichi Masuda
13: Mushroom Kingdom
Mushroom Kingdom | |
---|---|
Track title | Mushroom Kingdom |
Universe | Mario |
Debut game | Super Mario Bros. |
Link | [14] |
Origin
A near-perfect preservation of the original 8-bit Overworld theme from Super Mario Bros.
Usage
Plays on Mushroom Kingdom. Only the music returned in Melee on that game's Mushroom Kingdom stage.
Composition & Arrangements
Original Composer: Koji Kondo
14: Mushroom Kingdom (Finale)
Mushroom Kingdom (Finale) | |
---|---|
Track title | Mushroom Kingdom (Finale) |
Universe | Mario |
Debut game | Super Mario Bros. |
Link | [15] |
Origin
A near-perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in Super Mario Bros.
Usage
Plays on Mushroom Kingdom when only 30 seconds remain on the timer and during Sudden Death.
Composition & Arrangements
Original Composer: Koji Kondo
15-24: Victory themes
25: Results Screen
Results Screen | |
---|---|
Track title | Results Screen |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [16] |
Origin
Remix of "Break the Targets" (track 33).
Usage
Plays on the match complete screen after the fanfare track plays for the winning fighter.
Composition & Arrangements
Original Composer: Hirokazu Ando
26: Hammer
Hammer | |
---|---|
Track title | Hammer |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Link | [17] |
Origin
The original 8-bit theme that played in Donkey Kong when the player picked up a hammer.
Usage
Plays when a player picks up a Hammer.
Composition & Arrangements
Original Composer: Yukio Kaneoka
27: Starman
Starman | |
---|---|
Track title | Starman |
Universe | Mario |
Debut game | Super Mario Bros. |
Link | [18] |
Origin
A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.
Usage
Plays when a player picks up the Starman during a match.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
28: Training
Training | |
---|---|
Track title | Training |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [19] |
Usage
Plays during the game's Training Mode.
Composition & Arrangements
Original Composer: Hirokazu Ando
29: 1P Intro
1P Intro | |
---|---|
Track title | 1P Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Usage
Plays before the player enters a battle in 1P Game.
Composition & Arrangements
Original Composer: Hirokazu Ando
30: Master Hand 1P Intro
Master Hand 1P Intro | |
---|---|
Track title | Master Hand 1P Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Usage
Plays right before the player enters the battle with Master Hand.
Composition & Arrangements
Original Composer: Hirokazu Ando
31: Master Hand Appearance
Master Hand Appearance | |
---|---|
Track title | Master Hand Appearance |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [20] |
Usage
Plays while Master Hand makes his on-screen appearance.
Composition & Arrangements
Original Composer: Hirokazu Ando
32: Master Hand
Master Hand | |
---|---|
Track title | Master Hand |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [21] |
Usage
Climactic battle music heard in the final battle against Master Hand.
Composition & Arrangements
Original Composer: Hirokazu Ando
33: Break the Targets
Break the Targets | |
---|---|
Track title | Break the Targets |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [22] |
Usage
Plays on any Break the Targets or Board the Platforms stages.
Composition & Arrangements
Original Composer: Hirokazu Ando
34: 1P Victory
1P Victory | |
---|---|
Track title | 1P Victory |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Usage
Plays upon completion of a 1P Game battle.
Composition & Arrangements
Original Composer: Hirokazu Ando
35: 1P Clear
1P Clear | |
---|---|
Track title | 1P Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [23] |
Usage
Plays on the score display screen following the Master Hand battle.
Composition & Arrangements
Original Composer: Hirokazu Ando
36: Bonus Clear
Bonus Clear | |
---|---|
Track title | Bonus Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [24] |
Usage
Plays after the player succeeds to complete a Bonus Stage round and during the score display screen that follows.
Composition & Arrangements
Original Composer: Hirokazu Ando
37: Bonus Failed
Bonus Failed | |
---|---|
Track title | Bonus Failed |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [25] |
Usage
Plays during the score display screen after the player fails to complete a Bonus Stage round.
Composition & Arrangements
Original Composer: Hirokazu Ando
38: Fighting Polygon Team
Fighting Polygon Team | |
---|---|
Track title | Fighting Polygon Team |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [26] |
Usage
Plays during the match against the Fighting Polygon Team on Battlefield.
Composition & Arrangements
Original Composer: Hirokazu Ando
39: Metal Mario
Metal Mario | |
---|---|
Track title | Metal Mario |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [27] |
Usage
Plays during the battle against Metal Mario on Meta Crystal in 1P Game.
Composition & Arrangements
Original Composer: Hirokazu Ando
40: Challenger Approaching
Challenger Approaching | |
---|---|
Track title | Challenger Approaching |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [28] |
Usage
Plays on the "Challenger Approaching" screen. This track is nearly identical to 1P Intro (track 29), with a minor change in pitch.
Composition & Arrangements
Original Composer: Hirokazu Ando
41: Reward
Reward | |
---|---|
Track title | Reward |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [29] |
Usage
Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.
Composition & Arrangements
Original Composer: Hirokazu Ando
42: 1P Clear
1P Clear | |
---|---|
Track title | 1P Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [30] |
Usage
Plays after a player completes 1P Game and the victorious character flops down onto a table like a plush doll.
Composition & Arrangements
Original Composer: Hirokazu Ando
43: Continue?
Continue? | |
---|---|
Track title | Continue? |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [31] |
Usage
Plays on the Continue screen when the defeated character flops down like a plush doll.
Composition & Arrangements
Original Composer: Hirokazu Ando
44: Game Over
Game Over | |
---|---|
Track title | Game Over |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [32] |
Usage
Plays if the player decides to exit and select "No" on the Continue screen, resulting in a Game Over.
Composition & Arrangements
Original Composer: Hirokazu Ando
45: Credits
Credits | |
---|---|
Track title | Credits |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [33] |
Usage
Plays throughout the ending credits. It has been remixed in Melee, Super Smash Bros. Brawl and Smash 4.
Composition & Arrangements
Original Composer: Hirokazu Ando
Trivia
- There is an additional unused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.