List of SSBU Music (Other series): Difference between revisions
(→Title Theme - 3D Hot Rally: Has an entry on the "List of minor Nintendo universes" page, now, not to mention Famicom Grand Prix stuff has never been lumped in with the Mario stuff.) |
DoctaShield (talk | contribs) (→Glory of Heracles: songs that play on the region of Troy, and pointed out the titles are conjectural.) |
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===Origin=== | ===Origin=== | ||
This track is a direct | This track is a direct chiptune port of the music that would play in ''Wrecking Crew'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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*"Fever" from ''{{b|Dr. Mario|game}}''. | *"Fever" from ''{{b|Dr. Mario|game}}''. | ||
*"Brinstar" from ''{{b|Metroid|game}}''. | *"Brinstar" from ''{{b|Metroid|game}}''. | ||
*The title theme from | *The title theme from {{uv|Duck Hunt}}. | ||
*"Jogging" from ''[[Punch-Out!!]]''. | *"Jogging" from ''[[Punch-Out!!]]''. | ||
*"Underworld" from ''[[Kid Icarus]]''. | *"Underworld" from ''[[Kid Icarus]]''. | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a direct | This track is a direct chiptune port of the main theme from ''The Mysterious Murasame Castle''. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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{{Infobox Music | {{Infobox Music | ||
|name=Title Theme - 3D Hot Rally | |name=Title Theme - 3D Hot Rally | ||
|universe={{ | |universe={{uvm|Famicom Grand Prix}} | ||
|debut=''Famicom Grand Prix II: 3D Hot Rally'' | |debut=''Famicom Grand Prix II: 3D Hot Rally'' | ||
|arrangement=''Super Smash Bros. Brawl'' | |arrangement=''Super Smash Bros. Brawl'' | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in ''{{s|nwiki|Pilotwings}}'', primarily featuring saxophone and brass sections backed by synths. | This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in ''{{s|nwiki|Pilotwings}}'', primarily featuring saxophone and brass sections backed by synths. The arrangement features the sound of a plane's engine start-up and, later on, the sound of a plane flying by. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
A remix of the music that plays in the game ''Pilotwings Resort'', with a light jazz style that includes piano, brass, and clean electric guitar. | A remix of the music that plays in the game ''Pilotwings Resort'', with a light jazz style that includes piano, brass, and clean electric guitar. The song starts with the the "Opening" theme, which itself a remix of the opening theme from ''Pilotwings 64''. The "Light Plane" theme from ''Pilotwings'' was incorporated into the "Turbo Jet" arrangement, as well as a highlight before looping. This song was rearranged by its original composer, Asuka Ito. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a synthpop and acoustic remix of [[Lip|Lip the Flower Fairy]]'s theme music from ''Panel De Pon''. Outside of Japan, the game was localized into {{s|mariowiki|''Tetris Attack''}}, and the track was used only in the tutorial. This remix debuted in ''Brawl''. | |||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This is the version of a track taken directly from ''Monster Hunter 4'', which released internationally as ''Monster Hunter 4 Ultimate'', where it plays during the ending sequence. It originally appeared in the original ''Monster Hunter''. | This is the version of a track taken directly from ''Monster Hunter 4'', which released internationally as ''Monster Hunter 4 Ultimate'', where it plays during the ending sequence. It originally appeared in the original ''Monster Hunter''. The title is a literal translation as it was given the official English title of "Proof of a Hero - Monster Hunter 4 Version" in the official soundtrack. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: MONSTER HUNTER | Source: MONSTER HUNTER | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
A new rock-based arrangement of the Bath theme from ''{{s|wikipedia|Nintendogs}}''. The overall structure is based on the ''SSB4'' remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments. | A new rock-based arrangement of the Bath theme from ''{{s|wikipedia|Nintendogs}}''. The overall structure is based on the ''SSB4'' remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments. Its official English name was later given as "Bathing" on ''Nintendo Music''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
An arrangement of the Bath theme from ''Nintendogs''. The | An arrangement of the Bath theme from ''Nintendogs''. The song starts similarly to the start of the "Walking" themes from ''nintendogs + cats''. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original. <!-- Wrote "Walking" themes, plural, due to existing 3 variations (Day, Evening and Night), same song, different instrumentation. --> | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
An arrangement of the regular battle theme in ''Baten Kaitos Origins'', a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo. | An arrangement of the regular battle theme in ''Baten Kaitos Origins'', a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo, and is overall shorter than the original song. Despite the original song title being written as "The valedictory elegy" (and was reflected as such in ''for 3DS and Wii U''), the song title in ''Ultimate'' is now more conventionally capitalized by the first letter of all words. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
A high-tempo | A high-tempo house style arrangement of the Wii Shop Channel main theme that incorporates the Mii Channel theme after one loop. The primary instrumentation consists of brass, vibraphone, and steel drums. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
Every [[Wii]] system comes preloaded with software called the ''{{s|wikipedia|Mii Channel}}'', which | Every [[Wii]] system comes preloaded with software called the ''{{s|wikipedia|Mii Channel}}'', which only consists of the "Mii Plaza" theme, though it features multiple variations. This arrangement is a remix of said music, more specifically, the "Making a Mii" variation that would play during the creation of a Mii. The song starts with the "Launch Screen" jingle, which plays when the Mii Channel is selected on the Wii Menu. This remix returns from ''Brawl'' after not being included in ''SSB4''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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Source: Wii Play | Source: Wii Play | ||
Composition and | Composition and arrangement Copyright Nintendo | ||
Japanese title: {{ja|牛ダッシュ|Ushi Dasshu}}, ''Cow Dash'' | Japanese title: {{ja|牛ダッシュ|Ushi Dasshu}}, ''Cow Dash'' | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This song is taken directly from ''{{s|nwiki|Wii Sports Resort}}'' and it is played during the title screen. | This song is taken directly from ''{{s|nwiki|Wii Sports Resort}}'' and it is played during the title screen and the main menu screen. ''Wii Sports Resort'' features 3 different variations of the theme: when the game is played for the first time, the subsequent playthroughs of the game and after returning to the main menu, with all of them featuring a sub-track when accessing settings. The version featured in ''Smash Bros.'' is the second variation, possibly due to being the version more likely to hear on the title screen. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Wii Sports Resort | Source: Wii Sports Resort | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
A Feudal Japan-themed remix of two tracks from the DS game ''Glory of Heracles''. | A Feudal Japan-themed remix of two tracks from the DS game ''Glory of Heracles''. The arrangement consists of a normal battle theme and a world map theme, both songs tied to the region of Troy. While no official titles exist, based on the order of appearance in the game's story, the conjectural titles given are "Battle 3" and "Field 2". The overall remix is performed with shakuhachi and shamisen. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Trivia=== | ===Trivia=== | ||
Neither of the two ''Glory of Heracles'' spirits feature this song in their spirit battles despite this song returning. | |||
{{clr}} | {{clr}} | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This song plays during Trial Mode in ''Jam with the Band'', the European localization of ''Daigasso! Band Brothers DX''. | This song plays during Trial Mode in ''Jam with the Band'', the European localization of ''Daigasso! Band Brothers DX''. This song was initially featured on the original ''Daigasso! Band Brothers'' release before being arranged for ''DX''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Jam with the Band | Source: Jam with the Band | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
An arrangement of the daytime theme from ''{{s|wikipedia|Tomodachi Life}}'' and the daytime theme from ''{{s|wikipedia|Tomodachi Collection}}''. In ''SSB4'', this track was titled '''"Tomodachi Life"'''. The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation. | An arrangement of the daytime theme from ''{{s|wikipedia|Tomodachi Life}}'' and the daytime theme from ''{{s|wikipedia|Tomodachi Collection}}''. In ''SSB4'', this track was titled '''"Tomodachi Life"'''; The song title "Afternoon on the Island" is taken from the ''Tomodachi Collection Platinum Soundtrack'', which later became the official English title on ''Nintendo Music''. The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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Japanese title: {{ja|すれちがい伝説 / すれちがい伝説II メドレー|Surechigai Densetsu / Surechigai Densetsu II Medorē}}, ''Passing Legend / Passing Legend II Medley'' | Japanese title: {{ja|すれちがい伝説 / すれちがい伝説II メドレー|Surechigai Densetsu / Surechigai Densetsu II Medorē}}, ''Passing Legend / Passing Legend II Medley'' | ||
===Other uses=== | |||
This track was used in the {{SSBU|Mii Fighter}}s' character trailer on the official website. | |||
===Trivia=== | ===Trivia=== | ||
In the PAL versions of ''Ultimate'', this track is called ''StreetPass Quest / StreetPass Quest II Medley'', referring to the two games' titles in those regions. | In the PAL versions of ''Ultimate'', this track is called ''StreetPass Quest / StreetPass Quest II Medley'', referring to the two games' titles in those regions. | ||
{{clr}} | {{clr}} | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This bombastic, orchestrated piece is the first stage theme of the Wii U action game ''{{s|wikipedia|The Wonderful 101}}'', originally playing in the Blossom City Outskirts area of the game and all of its associated missions. | This bombastic, orchestrated piece is the first stage theme of the Wii U action game ''{{s|wikipedia|The Wonderful 101}}'', originally playing in the Blossom City Outskirts area of the game and all of its associated missions. The song is an arrangement of the game's main theme, "The Won-Stoppable Wonderful 100", and its reprise "The Won-Stoppable Wonderful 101". Unlike the main theme featuring vocals both in Japanese and English, this song is fully instrumental. The song's official English title is "ST01 Roll Out, Wonderful 100! Battle In The Blossom City Burbs". | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
A track taken directly from ''{{s|nwiki|Wii Party U}}''. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation". | A track taken directly from ''{{s|nwiki|Wii Party U}}''. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation". While only the main version of the theme is featured in ''Smash Bros.'', ''Wii Party U'' features a piano arrangement that plays while waiting for the player to present the photo or drawing that the game asks for in its respective game. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game ''Code Name: S.T.E.A.M.''; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by the | This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game ''Code Name: S.T.E.A.M.''; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by Yoshito Sekigawa, the audio director and lead composer of ''Code Name: S.T.E.A.M.'' | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Origin=== | ===Origin=== | ||
This track plays in ''Undertale'', during the battle against [[Sans]] at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans {{SSBU|Mii Gunner}} costume. The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel. It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’s friend and possible love interest Toriel and Sans's brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer, {{s|wikipedia|Toby Fox}}. | This track plays in ''Undertale'', during the battle against [[Sans]] at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans {{SSBU|Mii Gunner}} costume. | ||
The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel. | |||
It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’s friend and possible love interest Toriel and Sans's brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer, {{s|wikipedia|Toby Fox}}. | |||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Trivia=== | ===Trivia=== | ||
*''MEGALOVANIA'' is the first music track in the ''Smash'' series to originate in fanmade content. The song first appeared in Toby Fox's fan hack of ''{{b|EarthBound|game}}'', titled ''[[wikibound:EarthBound hacks and fangames#EarthBound: The Halloween Hack|The Halloween Hack]]''; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania". | *''MEGALOVANIA'' is the first music track in the ''Smash'' series to originate in fanmade content. The song first appeared in Toby Fox's fan hack of ''{{b|EarthBound|game}}'', titled ''[[wikibound:EarthBound hacks and fangames#EarthBound: The Halloween Hack|The Halloween Hack]]''; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania", as he initially intended to use the similarly-titled "Megalomania" from [[Square Enix]]'s 1994 RPG ''{{iw|wikipedia|Live A Live}}''. | ||
*''MEGALOVANIA'' is the first music track in the ''Smash'' series composed by a competitive ''Super Smash Bros.'' player. Toby Fox [https://www.youtube.com/watch?v=Nzh3NUO4szE competed] in ''[[Super Smash Bros. Melee]]'' under the tag Radiation. | *''MEGALOVANIA'' is the first music track in the ''Smash'' series composed by a competitive ''Super Smash Bros.'' player. Toby Fox [https://www.youtube.com/watch?v=Nzh3NUO4szE competed] in ''[[Super Smash Bros. Melee]]'' under the tag Radiation. | ||
*''MEGALOVANIA'' is the second remix in the ''Smash'' series to be handled by a Western composer, the first being ''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}'' from {{uv|Banjo-Kazooie}}, rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers. | *''MEGALOVANIA'' is the second remix in the ''Smash'' series to be handled by a Western composer, the first being ''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}'' from {{uv|Banjo-Kazooie}}, rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers. | ||
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==Trivia== | ==Trivia== | ||
* | *Three music tracks that appeared in previous entries do not return in ''Ultimate'': | ||
**''{{MeleeMusic|Balloon Fight}}'' - Original version | |||
**''{{SSBBMusicLink|Nintendo|Famicom Medley}}'' - ''Brawl'' remix | |||
**''{{SSB4MusicLink|Nintendo|Opening Theme / Select (Wii Sports)}}'' - Original version | |||
*The music from the ''Culdcept'' series, ''Soma Bringer'', and ''Style Savvy: Styling Star'' are owned by organizations other than the owner of the IPs. This trait is shared with the music from ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'', ''Xenoblade Chronicles 2'' and the ''Dragon Quest'' series. | *The music from the ''Culdcept'' series, ''Soma Bringer'', and ''Style Savvy: Styling Star'' are owned by organizations other than the owner of the IPs. This trait is shared with the music from ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'', ''Xenoblade Chronicles 2'' and the ''Dragon Quest'' series. | ||
**Counting songs cut from ''Ultimate'', this trait is also shared with "{{SSBBMusicLink|Kirby|Checker Knights}}", "{{SSBBMusicLink|Pikmin|Ai no Uta}}", "{{SSBBMusicLink|Pikmin|Ai no Uta (French Version)}}, and "{{SSBBMusicLink|Pikmin|Tane no Uta}}". | **Counting songs cut from ''Ultimate'', this trait is also shared with "{{SSBBMusicLink|Kirby|Checker Knights}}", "{{SSBBMusicLink|Pikmin|Ai no Uta}}", "{{SSBBMusicLink|Pikmin|Ai no Uta (French Version)}}, and "{{SSBBMusicLink|Pikmin|Tane no Uta}}". | ||
* | *Eleven tracks appear in Mii Fighter showcase videos, but don't appear in-game. | ||
**"[https://youtu.be/k2g5xFo0JNU/ Town Stages]" from ''{{s|wikipedia|Ganbare Goemon! Karakuri Dōchū}}'' plays in the [[Goemon]] reveal. | **"[https://youtu.be/k2g5xFo0JNU/ Town Stages]" from ''{{s|wikipedia|Ganbare Goemon! Karakuri Dōchū}}'' plays in the [[Goemon]] reveal. | ||
**"[https://www.youtube.com/watch?v=kJCzhN2d8sQ Beginning (VF2)]" from ''{{s|wikipedia|Virtua Fighter 2}}'' plays in the [[Akira]] and [[Jacky]] reveal. | **"[https://www.youtube.com/watch?v=kJCzhN2d8sQ Beginning (VF2)]" from ''{{s|wikipedia|Virtua Fighter 2}}'' plays in the [[Akira]] and [[Jacky]] reveal. | ||
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**The placement of the ''Wii Sports Club'' tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014. | **The placement of the ''Wii Sports Club'' tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014. | ||
**''Floral Fury'' was placed after ''Frontier Battle'', despite ''Cuphead'' being released in 2017 and ''Dillon's Dead-Heat Breakers'' in 2018. This may have been be due to the Japanese version of ''Cuphead'' being released in 2019, as the game was only available in English at launch; however, ''Undertale'' is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update. | **''Floral Fury'' was placed after ''Frontier Battle'', despite ''Cuphead'' being released in 2017 and ''Dillon's Dead-Heat Breakers'' in 2018. This may have been be due to the Japanese version of ''Cuphead'' being released in 2019, as the game was only available in English at launch; however, ''Undertale'' is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update. | ||
*The ''Monster Hunter'' music tracks | *The ''Monster Hunter'' music tracks internally use a unique prefix (MH), rather than Q or R like the other "[[List of SSBU Music (Other series)|Other]]" tracks. The reason for this is unknown. | ||
{{Music}} | {{Music}} |
Latest revision as of 17:43, November 24, 2024
This is a list of music tracks originating from non-character universes and universes with only one game in Super Smash Bros. Ultimate. All tracks listed here are available to play on Summit, Hanenbow, Balloon Fight, Living Room, Find Mii, Tomodachi Life, PictoChat 2, Duck Hunt, Wrecking Crew, Pilotwings, and Wuhu Island, all of which are stages from universes that either have no playable characters or only have a single game. As of the 8.1.0 update, these tracks are also available to play on Battlefield, Small Battlefield, Big Battlefield, and Final Destination.
Duck Hunt Medley[edit]
Duck Hunt Medley | |
---|---|
Track title | Duck Hunt Medley |
Universe | Duck Hunt |
Debut game | Duck Hunt |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [1] |
Origin[edit]
This track is a fast-paced rock medley of several songs and jingles heard in Duck Hunt. The medley includes the title theme, Duck Hunt intro jingle, "duck hit" jingle, perfect jingle, score count sound effect, miss jingle, Clay Shooting intro theme, and game over jingle.
Composition & Arrangements[edit]
Source: Duck Hunt
Arrangement: Maki Kirioka
Composition: Nintendo
Composition and arrangement Copyright Nintendo.
Japanese title: ダックハント メドレー, Duck Hunt Medley
Other uses[edit]
This track was used in Duck Hunt's character trailer on the official website.
Duck Hunt Medley (for 3DS / Wii U)[edit]
Duck Hunt Medley (for 3DS / Wii U) | |
---|---|
Track title | Duck Hunt Medley (for 3DS / Wii U) |
Universe | Duck Hunt |
Debut game | Duck Hunt |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [2] |
Origin[edit]
This track is a synth-based medley of several songs and jingles heard in Duck Hunt, returning from SSB4. The medley includes the title theme, Duck Hunt intro, "duck hit" jingle, and "round clear" jingle, with sound effects from Duck Hunt used throughout.
Composition & Arrangements[edit]
Source: Duck Hunt
Arrangement Supervisor: Manabu Namiki
Composition: Nintendo
Arrangement: M2 Co., Ltd.
Composition and arrangement Copyright Nintendo.
Japanese title: ダックハント メドレー [for], Duck Hunt Medley [for]
Other uses[edit]
This track is used in Duck Hunt's Classic Mode credits.
Balloon Fight Medley[edit]
Balloon Fight Medley | |
---|---|
Track title | Balloon Fight Medley |
Universe | Balloon Fight |
Debut game | Balloon Fight |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [3] |
Origin[edit]
A medley of various themes from Balloon Fight, taking a jazzy approach with chiptune elements. The main melody consists of the opening jingle that plays when beginning a new game and the tune that plays when popping an enemy's balloons. The ambient beeps that play during the main game can be heard in the background at several parts of the song. The song also includes brief parts of the "Balloon Trip" theme, the jingle that plays when the fish snatches somebody, the respawning jingle, the stage clear jingle, and the game over jingle, as well as the sound effects that play when popping a bubble and falling off-screen. The medley ends with the jingle that plays when finishing a perfect round of the bonus game, then loops back to the beginning.
Composition & Arrangements[edit]
Source: Balloon Fight
Arrangement Supervisor: Yoshihito Yano
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: バルーンファイト メドレー, Balloon Fight Medley
Balloon Trip (Brawl)[edit]
Balloon Trip (Brawl) | |
---|---|
Track title | Balloon Trip (Brawl) |
Universe | Balloon Fight |
Debut game | Balloon Fight |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [4] |
Origin[edit]
This track is a light arrangement of the music that would play in Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. This remix returns from Super Smash Bros. Brawl after not being included in Super Smash Bros. 4.
Composition & Arrangements[edit]
Source: Balloon Fight
Arrangement: Koji Hayama
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: バルーントリップ [X], Balloon Trip [X]
Balloon Trip (for 3DS / Wii U)[edit]
Balloon Trip (for 3DS / Wii U) | |
---|---|
Track title | Balloon Trip (for 3DS / Wii U) |
Universe | Balloon Fight |
Debut game | Balloon Fight |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [5] |
Origin[edit]
A remix of the Balloon Trip theme from Balloon Fight; although similarly named to the remix from Brawl, this is a new arrangement with a more chiptune-esque sound, rearranged by the original composer, Hirokazu Tanaka.
Composition & Arrangements[edit]
Source: Balloon Fight
Arrangement: Hirokazu Tanaka. ex
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: バルーントリップ [for], Balloon Trip [for]
Clu Clu Land[edit]
Clu Clu Land | |
---|---|
Track title | Clu Clu Land |
Universe | Clu Clu Land |
Debut game | Clu Clu Land |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [6] |
Origin[edit]
This remix, returning from Super Smash Bros. Brawl, is a medley of music pieces from the NES game Clu Clu Land. The song includes the Level Start theme, the main level theme, the "hurry up" theme, the stage clear theme, and the bonus round theme. The track overall takes a jazzy approach with segments incorporating synths and electric guitars, and also includes instruments and sound effects from the original game.
Composition & Arrangements[edit]
Source: Clu Clu Land
Arrangement Supervisor: Keigo Ozaki
Composition: Nintendo
Arrangement: GAME ARTS Co., Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: クルクルランド, Clu Clu Land
Ice Climber (Melee)[edit]
Ice Climber (Melee) | |
---|---|
Track title | Ice Climber (Melee) |
Universe | Ice Climber |
Debut game | Ice Climber |
Arrangement debut | Super Smash Bros. Melee |
Availability | Default |
Link | [7] |
Origin[edit]
This track is a synthesized arrangement of two music tracks from Ice Climber: the Bonus Stage Theme and the Stage Theme. Prior to Ultimate, this track was known as "Icicle Mountain", as it was originally composed for the Icicle Mountain stage in Super Smash Bros. Melee. It uses a jazzy style focused on keyboard instruments, such as piano, organ, rhodes, and synth.
Composition & Arrangements[edit]
Source: Ice Climber
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: アイスクライマー [DX], Ice Climber [DX]
Ice Climber (Brawl)[edit]
Ice Climber (Brawl) | |
---|---|
Track title | Ice Climber (Brawl) |
Universe | Ice Climber |
Debut game | Ice Climber |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [8] |
Origin[edit]
This track is a remixed medley of music pieces from Ice Climber. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the Summit stage; however, later loops will desynchronize the track, as will altering the gameplay speed and pausing the game.
Composition & Arrangements[edit]
Source: Ice Climber
Arrangement Supervisor: Toshiyuki Sudo
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: アイスクライマー [X], Ice Climber [X]
Other uses[edit]
This track was used in the Ice Climbers' character trailer on the official website and their Classic Mode credits.
Wrecking Crew Medley[edit]
Wrecking Crew Medley | |
---|---|
Track title | Wrecking Crew Medley |
Universe | Wrecking Crew |
Debut game | Wrecking Crew |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [9] |
Origin[edit]
A medley of the "BGM A" and "Power-Up" themes from the NES game Wrecking Crew. It has a jazzy, brass-based style with heavy percussion, a piano, and an upright bass.
Composition & Arrangements[edit]
Source: Wrecking Crew
Arrangement Supervisor: Tetsuya Shibata
Composition: Nintendo
Arrangement: Unique Note Co., Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: レッキングクルー メドレー, Wrecking Crew Medley
Wrecking Crew Medley (for 3DS / Wii U)[edit]
Wrecking Crew Medley (for 3DS / Wii U) | |
---|---|
Track title | Wrecking Crew Medley (for 3DS / Wii U) |
Universe | Wrecking Crew |
Debut game | Wrecking Crew |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [10] |
Origin[edit]
A medley of the "Game Start", "BGM A", "Bonus Round", and "Power-Up" themes from Wrecking Crew. Compared to the Ultimate medley, this track starts with a similar jazz style, but incorporates more electronic elements, including synth leads and a wobble bass.
Composition & Arrangements[edit]
Source: Wrecking Crew
Arrangement Supervisor: Manabu Namiki
Composition: Nintendo
Arrangement: M2 Co., Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: レッキングクルー メドレー [for], Wrecking Crew Medley [for]
Wrecking Crew Retro Medley[edit]
Wrecking Crew Retro Medley | |
---|---|
Track title | Wrecking Crew Retro Medley |
Universe | Wrecking Crew |
Debut game | Wrecking Crew |
Availability | Default |
Link | [11] |
Origin[edit]
A medley of the "Game Start", "BGM A", "Round Clear", "Bonus Round", "Power-Up", and "Game Over" themes taken directly from Wrecking Crew.
Composition & Arrangements[edit]
Source: Wrecking Crew
Composition and arrangement Copyright Nintendo
Japanese title: レッキングクルー 原曲メドレー, Wrecking Crew Original Music Medley
Power-Up Music - Wrecking Crew[edit]
Power-Up Music - Wrecking Crew | |
---|---|
Track title | Power-Up Music - Wrecking Crew |
Universe | Wrecking Crew |
Debut game | Wrecking Crew |
Availability | Default |
Link | [12] |
Origin[edit]
This track is a direct chiptune port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.
Composition & Arrangements[edit]
Source: Wrecking Crew
Composition and arrangement Copyright Nintendo
Japanese title: BGM B : パワーアップ (レッキングクルー), BGM B: Power-Up (Wrecking Crew)
Other uses[edit]
When a character acquires the Golden Hammer item, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.
Stack-Up/Gyromite[edit]
Stack-Up/Gyromite | |
---|---|
Track title | Stack-Up/Gyromite |
Universe | R.O.B. |
Debut game | Stack-Up Gyromite |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Unlockable |
Link | [13] |
Origin[edit]
This track is a synthesized, upbeat medley of various songs from the NES games Stack-Up and Gyromite, which are both associated with R.O.B.; most of the songs in the medley come from Stack-Up. The main focus of the medley is the title theme of Stack-Up, but also includes the game's Test Mode theme (which is shared with Gyromite), the Memory Mode jingle, the Direct Mode jingle, and the Bingo Mode music.
Composition & Arrangements[edit]
Source: Stack-Up / Gyromite
Arrangement: Kenichi Okuma
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: ブロック&ジャイロ, Block & Gyro
Unlock methods[edit]
- Purchase from the Shop for 300 gold.
- Obtain as a random drop from Classic Mode.
Other uses[edit]
This track was used in R.O.B.'s character trailer on the official website, and also serves as his Credits theme.
Mach Rider[edit]
Mach Rider | |
---|---|
Track title | Mach Rider |
Universe | Mach Rider |
Debut game | Mach Rider |
Arrangement debut | Super Smash Bros. Melee |
Availability | Default |
Link | [14] |
Origin[edit]
This track is a synthesized, bass-focused medley of songs from the NES game Mach Rider. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This remix debuted in Melee.
Composition & Arrangements[edit]
Source: Mach Rider
Arrangement Supervisor: Hirokazu Ando
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: マッハライダー, Mach Rider
Famicom Medley[edit]
Famicom Medley | |
---|---|
Track title | Famicom Medley |
Universe | The Legend of Zelda Mario Metroid Duck Hunt Punch-Out!! Kid Icarus |
Debut game | The Legend of Zelda Zelda II: The Adventure of Link Dr. Mario Metroid Duck Hunt Punch-Out!! (NES) Kid Icarus |
Availability | Unlockable |
Link | [15] |
Origin[edit]
Returning from Super Smash Bros. 4, this track is an original medley of music from various Famicom/NES games which have playable fighters in Smash.
- The title theme from The Legend of Zelda.
- "Temple" from Zelda II: The Adventure of Link.
- "Fever" from Dr. Mario.
- "Brinstar" from Metroid.
- The title theme from Duck Hunt.
- "Jogging" from Punch-Out!!.
- "Underworld" from Kid Icarus.
Interestingly, each tune in this medley has a remix in Super Smash Bros. Ultimate.
Composition & Arrangements[edit]
Source: Nintendo Entertainment System
Composition and arrangement Copyright Nintendo
Japanese title: ファミコン・メドレー, Famicom Medley
Unlock methods[edit]
- Purchase from the Shop for 300 gold.
- Obtain as a random drop from Classic Mode.
The Mysterious Murasame Castle Medley[edit]
The Mysterious Murasame Castle Medley | |
---|---|
Track title | The Mysterious Murasame Castle Medley |
Universe | The Mysterious Murasame Castle |
Debut game | The Mysterious Murasame Castle |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [16] |
Origin[edit]
A medley of several themes from The Mysterious Murasame Castle, Takamaru's game of origin. It starts with "Game Start" and proceeds to the "Castle Town" (called "Douchuumen - The Mysterious Murasame Castle" in this game). It then transitions to the "Mysterious Castle" theme, followed by the "Bonus Stage" theme, the "Inside the Castle" music, and finally the "Game Over" jingle before looping. The overall song has an upbeat style that combines acoustic instruments with a prominent bass and drumkit.
Composition & Arrangements[edit]
Source: The Mysterious Murasame Castle
Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)
Composition: Nintendo
Arrangement: TAITO CORPORATION
Composition and arrangement Copyright Nintendo
Japanese title: 謎の村雨城 メドレー, The Mysterious Murasame Castle Medley
Douchuumen - The Mysterious Murasame Castle[edit]
Douchuumen - The Mysterious Murasame Castle | |
---|---|
Track title | Douchuumen - The Mysterious Murasame Castle |
Universe | The Mysterious Murasame Castle |
Debut game | The Mysterious Murasame Castle |
Availability | Default |
Link | [17] |
Origin[edit]
This track is a direct chiptune port of the main theme from The Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard.
Composition & Arrangements[edit]
Source: The Mysterious Murasame Castle
Composition and arrangement Copyright Nintendo
Japanese title: 道中面 (謎の村雨城), Road-side (The Mysterious Murasame Castle)
Shin Onigashima Medley[edit]
Shin Onigashima Medley | |
---|---|
Track title | Shin Onigashima Medley |
Universe | Shin Onigashima |
Debut game | Shin Onigashima |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [18] |
Origin[edit]
This track is a medley of various songs from Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima; the game's soundtrack is based heavily on Japanese folk music. The music within the medley includes the game's title screen theme, the "At Home" theme played in Chapter 1, and the "Neighboring Village" theme played in Chapter 4. The arrangement style is based on speed-metal music with a much higher tempo than the original songs. It focuses primarily on guitars, drums, and bass, while a piano accompaniment is introduced during the "Neighboring Village" segment.
Origin Video[edit]
Composition & Arrangements[edit]
Source: Shin Onigashima
Arrangement: Masafumi Takada
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: 新・鬼ヶ島 メドレー, New Demon Island Medley
Title Theme - 3D Hot Rally[edit]
Title Theme - 3D Hot Rally | |
---|---|
Track title | Title Theme - 3D Hot Rally |
Universe | Famicom Grand Prix |
Debut game | Famicom Grand Prix II: 3D Hot Rally |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Unlockable |
Link | [20] |
Origin[edit]
This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally, reinterpreting it as a synth rock song. This remix debuted in Brawl.
Composition & Arrangements[edit]
Source: Famicom Grand Prix II: 3D Hot Rally
Arrangement Supervisor: Kentaro Ishizaka
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: 3Dホットラリー : タイトル, 3D Hot Rally: Title
Unlock methods[edit]
- Purchase from the Shop for 300 gold.
- Obtain as a random drop from Classic Mode.
Tetris: Type A[edit]
Tetris: Type A | |
---|---|
Track title | Tetris: Type A |
Universe | Tetris |
Debut game | Tetris |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [21] |
Origin[edit]
Nikolay Nekrasov was a Russian poet who wrote a poem called "Korobeiniki" in the nineteenth century. The poem gained popularity and was turned into a Russian folk song with many orchestral arrangements. The song was later arranged in the Game Boy game Tetris, where it was offered as one of the three available music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This arrangement of "Korobeiniki" is an orchestral piece more similar to the original folk song than the Tetris arrangement.
Origin Video[edit]
Composition & Arrangements[edit]
Source: Tetris
Arrangement Supervisor: Yoko Shimomura
Composition: Russian Folk Song
Arrangement: Midiplex Co., Ltd.
Arrangement Copyright Nintendo
Courtesy of The Tetris Company.
Japanese title: テトリス TypeA, Tetris TypeA
Tetris: Type B[edit]
Tetris: Type B | |
---|---|
Track title | Tetris: Type B |
Universe | Tetris |
Debut game | Tetris |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [23] |
Origin[edit]
This track is a Russian folk-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called Type B. It features a balalaika, a style of Russian acoustic guitar, as well as vocal chanting and portions taken from the original Game Boy song.
Composition & Arrangements[edit]
Source: Tetris
Arrangement: Masafumi Takada
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Courtesy of The Tetris Company.
Japanese title: テトリス TypeB, Tetris TypeB
Yūyūki Medley[edit]
Yūyūki Medley | |
---|---|
Track title | Yūyūki Medley |
Universe | Yūyūki |
Debut game | Yūyūki |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [24] |
Origin[edit]
This track is a medley of themes from Yūyūki, a 1989 adventure game for the Famicom, and the spiritual successor to Shin Onigashima. The remix, while featuring an electric guitar and synthetic accompaniment, is primarily led by an erhu, a traditional Chinese string instrument. In order, the song contains "Opening Title", "Name Entry", "Battle Theme", "Meteor Shower", "GO WEST!", "Dancing People", the second part of "Main BGM", "Demo BGM", "Women Village", "Parting Ways", and "Bull Demon King Clear".
Composition & Arrangements[edit]
Source: Yūyūki
Arrangement: Yuka Tsujiyoko
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: 遊遊記 メドレー, Yūyūki Medley
Light Plane (Remix)[edit]
Light Plane | |
---|---|
Track title | Light Plane |
Universe | Pilotwings |
Debut game | Pilotwings |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [25] |
Origin[edit]
This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in Pilotwings, primarily featuring saxophone and brass sections backed by synths. The arrangement features the sound of a plane's engine start-up and, later on, the sound of a plane flying by.
Composition & Arrangements[edit]
Source: Pilotwings
Arrangement: Noriyuki Iwadare
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: ライトプレーン, Light Plane
Light Plane (Original)[edit]
Light Plane | |
---|---|
Track title | Light Plane |
Universe | Pilotwings |
Debut game | Pilotwings |
Availability | Unlockable |
Link | [26] |
Origin[edit]
The original, SNES-era music that plays when the player partakes in the Light Plane event in Pilotwings.
Composition & Arrangements[edit]
Source: Pilotwings
Composition and arrangement Copyright Nintendo
Japanese title: ライトプレーン, Light Plane
Unlock method[edit]
Light Plane (for 3DS / Wii U)[edit]
Light Plane (for 3DS / Wii U) | |
---|---|
Track title | Light Plane (for 3DS / Wii U) |
Universe | Pilotwings |
Debut game | Pilotwings |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [27] |
Origin[edit]
A jazz fusion-style remix of the music that plays when the player partakes in the Light Plane event in Pilotwings. It features rhodes, synths, and clean electric guitars with a saxophone as its lead instrument; there are also faint vocals in the background.
Composition & Arrangements[edit]
Source: Pilotwings
Arrangement Supervisor: Masato Coda with RiRiKA
Composition: Nintendo
Arrangement: designwave co.,ltd
Composition and arrangement Copyright Nintendo
Japanese title: ライトプレーン [for], Light Plane [for]
Light Plane (Vocal Mix) (for 3DS / Wii U)[edit]
Light Plane (Vocal Mix) (for 3DS / Wii U) | |
---|---|
Track title | Light Plane (Vocal Mix) (for 3DS / Wii U) |
Universe | Pilotwings |
Debut game | Pilotwings |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [28] |
Origin[edit]
This track is identical to the SSB4 Light Plane remix, except the vocals are more pronounced than those in the alternate remix.
Composition & Arrangements[edit]
Source: Pilotwings
Arrangement Supervisor: Masato Coda with RiRiKA
Composition: Nintendo
Arrangement: designwave co.,ltd
Composition and arrangement Copyright Nintendo
Japanese title: ライトプレーン (ボーカルMIX) [for], Light Plane (Vocal MIX) [for]
Turbo Jet[edit]
Turbo Jet | |
---|---|
Track title | Turbo Jet |
Universe | Pilotwings |
Debut game | Pilotwings Resort |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [29] |
Origin[edit]
A remix of the music that plays in the game Pilotwings Resort, with a light jazz style that includes piano, brass, and clean electric guitar. The song starts with the the "Opening" theme, which itself a remix of the opening theme from Pilotwings 64. The "Light Plane" theme from Pilotwings was incorporated into the "Turbo Jet" arrangement, as well as a highlight before looping. This song was rearranged by its original composer, Asuka Ito.
Composition & Arrangements[edit]
Source: Pilotwings Resort
Arrangement Supervisor: Asuka Ito
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: ジェット機, Jet Plane
Pedal Glider[edit]
Pedal Glider | |
---|---|
Track title | Pedal Glider |
Universe | Pilotwings |
Debut game | Pilotwings Resort |
Arrangement debut | Super Smash Bros. 4 |
Availability | Unlockable |
Link | [30] |
Origin[edit]
A remix of the music that plays when the player partakes in the Hang Glider event in Pilotwings Resort. The song's overall style is gentle with light percussion and a focus on guitars. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme. This song was rearranged by its original composer, Asuka Ito.
Composition & Arrangements[edit]
Source: Pilotwings Resort
Arrangement Supervisor: Asuka Ito
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: ペダルグライダー, Pedal Glider
Unlock methods[edit]
- Purchase from the Shop for 300 gold.
- Obtain as a random drop from Classic Mode.
Tunnel Scene - X[edit]
Tunnel Scene - X | |
---|---|
Track title | Tunnel Scene - X |
Universe | X |
Debut game | X |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [31] |
Origin[edit]
This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel with a techno-inspired spin. This remix debuted in Brawl and was originally a Lylat Cruise track.
Composition & Arrangements[edit]
Source: X
Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Composition and arrangement Copyright Nintendo
Japanese title: トンネルシーン (X (エックス)), Tunnel Scene (X)
Tunnel Theme - X-Scape[edit]
Tunnel Theme - X-Scape | |
---|---|
Track title | Tunnel Theme - X-Scape |
Universe | X |
Debut game | X-Scape |
Availability | Default |
Link | [32] |
Origin[edit]
Another remix of the Tunnel Scene theme from the DSiWare sequel to X, known as X-Scape in the Americas. This was originally a Orbital Gate Assault track.
Composition & Arrangements[edit]
Source: X-Scape
Composition and arrangement Copyright Nintendo
Japanese title: トンネルシーン (X-RETURNS), Tunnel Scene (X-RETURNS)
Trivia[edit]
In PAL versions of Ultimate, this track is called Tunnel Theme - 3D Space Tank, as this is the title of the PAL version of the game.
Lip's Theme - Panel de Pon[edit]
Lip's Theme - Panel de Pon | |
---|---|
Track title | Lip's Theme - Panel de Pon |
Universe | Panel de Pon |
Debut game | Panel de Pon |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [33] |
Origin[edit]
This track is a synthpop and acoustic remix of Lip the Flower Fairy's theme music from Panel De Pon. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial. This remix debuted in Brawl.
Composition & Arrangements[edit]
Source: Panel de Pon
Arrangement: Masafumi Takada
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: リップのテーマ, Lip's Theme
Culdcept[edit]
Culdcept | |
---|---|
Track title | Culdcept |
Universe | Culdcept |
Debut game | Culdcept (2012) |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [34] |
Origin[edit]
An arrangement of the title theme of Culdcept (2012), taking an orchestral rock approach. This song was rearranged by its original composer, Kenji Ito.
Composition & Arrangements[edit]
Source: Culdcept
Arrangement: Kenji Ito
Composition: Kenji Ito
Composition Copyright Kenji Ito
Arrangement Copyright Nintendo
Japanese title: カルドセプト, Culdcept
Revolt -Striving for Hope-[edit]
Revolt -Striving for Hope- | |
---|---|
Track title | Revolt -Striving for Hope- |
Universe | Culdcept |
Debut game | Culdcept Revolt |
Availability | Unlockable |
Link | [35] |
Origin[edit]
This track is the title theme taken directly from Culdcept Revolt, the sequel to Culdcept 3DS.
Composition & Arrangements[edit]
Source: Culdcept Revolt
Composition and arrangement Copyright Kenji Ito
Japanese title: リボルト -希望への決起-, Revolt -Race for Hope-
Unlock method[edit]
Worthy Rival Battle[edit]
Worthy Rival Battle | |
---|---|
Track title | Worthy Rival Battle |
Universe | Culdcept |
Debut game | Culdcept Revolt |
Availability | Default |
Link | [36] |
Origin[edit]
This track is one of the battle themes taken directly from Culdcept Revolt, the sequel to Culdcept 3DS.
Composition & Arrangements[edit]
Source: Culdcept Revolt
Composition and arrangement Copyright Kenji Ito
Japanese title: 好敵手 バトル, Worthy Rival Battle
Golden Forest[edit]
Golden Forest | |
---|---|
Track title | Golden Forest |
Universe | 1080° |
Debut game | 1080° Snowboarding |
Availability | Default |
Link | [37] |
Origin[edit]
This track originates from the Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.
Composition & Arrangements[edit]
Source: 1080° Snowboarding
Composition and arrangement Copyright Nintendo
Battle Scene / Final Boss - Golden Sun[edit]
Battle Scene / Final Boss - Golden Sun | |
---|---|
Track title | Battle Scene / Final Boss - Golden Sun |
Universe | Golden Sun |
Debut game | Golden Sun: The Lost Age |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [38] |
Origin[edit]
This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun: the standard battle theme and the final boss theme. This song debuted in Brawl and was rearranged by its original composer, Motoi Sakuraba.
Composition & Arrangements[edit]
Source: Golden Sun: The Lost Age
Arrangement: Motoi Sakuraba
Composition: Motoi Sakuraba
Composition and arrangement Copyright Nintendo
Other Use[edit]
This track was used in the November 2018 Ultimate Direct when showcasing the Isaac and Black Knight Assist Trophies.
Japanese title: 戦闘シーン / 最終ボス (黄金の太陽), Battle Scene / Final Boss (Golden Sun)
Weyard[edit]
Weyard | |
---|---|
Track title | Weyard |
Universe | Golden Sun |
Debut game | Golden Sun: Dark Dawn |
Availability | Default |
Link | [39] |
Origin[edit]
An original track from Golden Sun: Dark Dawn, which is the theme for whenever Matthew is on the Overworld Map. The name of the track refers to the flat world in which Golden Sun is based in.
Composition & Arrangements[edit]
Source: Golden Sun: Dark Dawn
Composition and arrangement Copyright Nintendo
Japanese title: The Weyard
Proof of a Hero ~ 4Version[edit]
Proof of a Hero ~ 4Version | |
---|---|
Track title | Proof of a Hero ~ 4Version |
Universe | Monster Hunter |
Debut game | Monster Hunter Monster Hunter 4 Ultimate |
Availability | Default |
Link | [40] |
Origin[edit]
This is the version of a track taken directly from Monster Hunter 4, which released internationally as Monster Hunter 4 Ultimate, where it plays during the ending sequence. It originally appeared in the original Monster Hunter. The title is a literal translation as it was given the official English title of "Proof of a Hero - Monster Hunter 4 Version" in the official soundtrack.
Composition & Arrangements[edit]
Source: MONSTER HUNTER
From Monster Hunter 4 Ultimate
Composition Copyright CAPCOM CO., LTD.
Japanese title: 英雄の証〜4Version, Proof of a Hero ~ 4Version
Other uses[edit]
This track is used in the World of Light sub-world Forest Hill. It was also used in the reveal trailer for the Monster Hunter and Felyne Mii costumes.
Roar/Rathalos[edit]
Roar/Rathalos | |
---|---|
Track title | Roar/Rathalos |
Universe | Monster Hunter |
Debut game | Monster Hunter |
Availability | Default |
Link | [41] |
Origin[edit]
This track plays in the original Monster Hunter when facing a monster in the Verdant Hills.
Composition & Arrangements[edit]
Source: MONSTER HUNTER
Composition Copyright CAPCOM CO., LTD.
Japanese title: 咆哮/リオレウス, Roar/Lioleus
Other Uses[edit]
This track was used during the reveal of the Rathalos as both a boss and an Assist Trophy.
PictoChat[edit]
PictoChat | |
---|---|
Track title | PictoChat |
Universe | Nintendo DS |
Debut game | PictoChat |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [42] |
Origin[edit]
This track is an original, piano-based piece based around sound effects from the original Nintendo DS menu, the Wii menu, and most prominently, PictoChat. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving PictoChat, loading the Wii Menu, and typing noises from both systems.
Composition & Arrangements[edit]
Source: PictoChat
Composition Supervisor: Shogo Sakai
Composition: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: ピクトチャット, PictoChat
Electroplankton (Remix)[edit]
Electroplankton | |
---|---|
Track title | Electroplankton |
Universe | Electroplankton |
Debut game | Electroplankton |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [43] |
Origin[edit]
This track is an original percussion-based piece that recreates several of the sounds produced by the various plankton in Electroplankton. The track starts with ambience and slowly adds, in order, vibraphone chimes produced by Hanenbow, piano and glockenspiel arpeggios produced by Luminaria, strings produced by Lumiloop, and chiptunes produced by Beatnes, which incorporates the Famicom Disk System startup jingle, the Super Star theme, and other sound effects from Super Mario Bros.
Composition & Arrangements[edit]
Source: Electroplankton
Arrangement: Noriyuki Iwadare
Composition Copyright Toshio Iwai / Nintendo
Arrangement Copyright Nintendo
Japanese title: エレクトロプランクトン, Electroplankton
Electroplankton (Original)[edit]
Electroplankton | |
---|---|
Track title | Electroplankton |
Universe | Electroplankton |
Debut game | Electroplankton |
Availability | Default |
Link | [44] |
Origin[edit]
This track consists of the various ambiance sounds from the Nintendo DS game Electroplankton. It debuted in Brawl alongside the Hanenbow stage, but in that game the track was not available in the Sound Test.
Composition & Arrangements[edit]
Source: Electroplankton
Composition and arrangement Copyright Toshio Iwai / Nintendo
Japanese title: エレクトロプランクトン, Electroplankton
Bathtime Theme[edit]
Bathtime Theme | |
---|---|
Track title | Bathtime Theme |
Universe | Nintendogs |
Debut game | Nintendogs |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [45] |
Origin[edit]
A new rock-based arrangement of the Bath theme from Nintendogs. The overall structure is based on the SSB4 remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments. Its official English name was later given as "Bathing" on Nintendo Music.
Composition & Arrangements[edit]
Source: nintendogs
Arrangement: Maki Kirioka
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: シャワーBGM, Shower BGM
Bathtime Theme (for 3DS / Wii U)[edit]
Bathtime Theme (for 3DS / Wii U) | |
---|---|
Track title | Bathtime Theme (for 3DS / Wii U) |
Universe | Nintendogs |
Debut game | Nintendogs |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [46] |
Origin[edit]
An arrangement of the Bath theme from Nintendogs. The song starts similarly to the start of the "Walking" themes from nintendogs + cats. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original.
Composition & Arrangements[edit]
Source: nintendogs
Arrangement Supervisor: Masato Coda with RiRiKA
Composition: Nintendo
Arrangement: designwave co.,ltd
Composition and arrangement Copyright Nintendo
Japanese title: シャワーBGM [for], Shower BGM [for]
Bathtime Theme (Vocal Mix) (for 3DS / Wii U)[edit]
Bathtime Theme (Vocal Mix) (for 3DS / Wii U) | |
---|---|
Track title | Bathtime Theme (Vocal Mix) (for 3DS / Wii U) |
Universe | Nintendogs |
Debut game | Nintendogs |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [47] |
Origin[edit]
Identical to the SSB4 Bathtime Theme arrangement, except with non-lexical vocals added.
Composition & Arrangements[edit]
Source: nintendogs
Arrangement Supervisor: Masato Coda with RiRiKA
Composition: Nintendo
Arrangement: designwave co.,ltd
Composition and arrangement Copyright Nintendo
Japanese title: シャワーBGM (ボーカルMIX) [for], Shower BGM (Vocal MIX) [for]
Brain Age: Train Your Brain in Minutes a Day![edit]
Brain Age: Train Your Brain in Minutes a Day! | |
---|---|
Track title | Brain Age: Train Your Brain in Minutes a Day! |
Universe | Brain Age |
Debut game | Brain Age: Train Your Brain in Minutes a Day! |
Availability | Default |
Link | [48] |
Origin[edit]
This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training. This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards.
Composition & Arrangements[edit]
Source: Brain Age: Train Your Brain in Minutes a Day!
Composition and arrangement Copyright Nintendo
Japanese title: 脳を鍛える大人のDSトレーニング, DS Training for Adult Brains
Trivia[edit]
In PAL versions of Ultimate, this track is called Dr. Kawashima's Brain Training: How Old Is Your Brain?, as this is the title of the PAL version of the game.
Menu - Brain Age 2: More Training in Minutes a Day![edit]
Menu - Brain Age 2: More Training in Minutes a Day! | |
---|---|
Track title | Menu - Brain Age 2: More Training in Minutes a Day! |
Universe | Brain Age |
Debut game | Brain Age 2: More Training in Minutes a Day! |
Availability | Unlockable |
Link | [49] |
Origin[edit]
This song played in the menus of the second Brain Age game. It is similar to the menu theme from the first game, albeit with some additional instrumentation.
Composition & Arrangements[edit]
Source: Brain Age 2: More Training in Minutes a Day!
Composition and arrangement Copyright Nintendo
Japanese title: もっと脳を鍛える大人のDSトレーニング : メニュー, More DS Training for Adult Brains: Menu
Unlock methods[edit]
- Purchase from the Shop for 300 gold.
- Obtain as a random drop from Classic Mode.
Trivia[edit]
In the PAL versions of Ultimate, this track is called Menu - More Brain Training from Dr. Kawashima: How Old Is Your Brain?, as it refers to the title of the European version of the game.
Title Theme - Big Brain Academy[edit]
Title Theme - Big Brain Academy | |
---|---|
Track title | Title Theme - Big Brain Academy |
Universe | Big Brain Academy |
Debut game | Big Brain Academy |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [50] |
Origin[edit]
This track is a remix of the music that would play on the title screen of the Nintendo DS game Big Brain Academy, as well as Wii sequel Big Brain Academy: Wii Degree. It is based closely on the original, including its non-lexical vocal lead, but has a faster tempo and more of a techno styling. The remix is taken directly from Brawl.
Composition & Arrangements[edit]
Source: Big Brain Academy
Arrangement Supervisor: Toru Minegishi
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: やわらかあたま塾 : タイトル, Soft Head Academy: Title
The Valedictory Elegy[edit]
The Valedictory Elegy | |
---|---|
Track title | The Valedictory Elegy |
Universe | Baten Kaitos |
Debut game | Baten Kaitos Origins |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [51] |
Origin[edit]
An arrangement of the regular battle theme in Baten Kaitos Origins, a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo, and is overall shorter than the original song. Despite the original song title being written as "The valedictory elegy" (and was reflected as such in for 3DS and Wii U), the song title in Ultimate is now more conventionally capitalized by the first letter of all words.
Composition & Arrangements[edit]
Source: Baten Kaitos Origins
Arrangement: Motoi Sakuraba
Composition: Motoi Sakuraba
Composition Copyright BANDAI NAMCO Entertainment Inc.
Arrangement Copyright Nintendo
Personal Trainer: Cooking[edit]
Personal Trainer: Cooking | |
---|---|
Track title | Personal Trainer: Cooking |
Universe | Shaberu! DS Oryōri Navi |
Debut game | Shaberu! DS Oryōri Navi |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [52] |
Origin[edit]
In Japan, a Nintendo DS game called Shaberu! DS Oryōri Navi was released to serve as a food recommendation and cookbook service. In NTSC regions, the game's sequel is known as Personal Trainer: Cooking, while in PAL versions, it is called Cooking Guide: Can't Decide What to Eat?. The main melody of the song is the title theme named Welcome to "Bistro Pierre" accordingly to the Touch! Generations Soundtrack. The song begins with the jingle that plays before starting to cook while the Chef's voice says "Let's have a Brawl!" in Japanese in a similar fashion to the original game; later on, the title theme is interrupted by the western recipe theme while the Chef reads out loud the steps of a recipe alongside chopping, frying, and other cooking related sound effects before the title theme resumes playing and loops. This remix returns from Brawl after not being included in SSB4. This song was rearranged by its original composer, Toshiyuki Sudo.
Composition & Arrangements[edit]
Source: Personal Trainer: Cooking
Arrangement Supervisor: Toshiyuki Sudo
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: しゃべる!DSお料理ナビ, Chatter! DS Cooking Navi
Trivia[edit]
In the PAL versions of Ultimate, this track is called Cooking Guide: Can't Decide What to Eat?, as this is the title of the PAL release of the game.
Marionation Gear[edit]
Marionation Gear | |
---|---|
Track title | Marionation Gear |
Universe | Chōsōjū Mecha MG |
Debut game | Chōsōjū Mecha MG |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [53] |
Origin[edit]
In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl. The song was rearranged by Masafumi Takada, one of the composers of Chōsōjū Mecha MG.
Composition & Arrangements[edit]
Source: Chōsōjū Mecha MG
Arrangement: Masafumi Takada
Composition: Grasshopper Manufacture Inc.
Composition Copyright Nintendo / SANDLOT
Arrangement Copyright Nintendo
Japanese title: マリオネーションギア, Marionation Gear
Wii Shop Channel (Remix)[edit]
Wii Shop Channel | |
---|---|
Track title | Wii Shop Channel |
Universe | Nintendo hardware |
Debut game | Wii Shop Channel |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [54] |
Origin[edit]
A high-tempo house style arrangement of the Wii Shop Channel main theme that incorporates the Mii Channel theme after one loop. The primary instrumentation consists of brass, vibraphone, and steel drums.
Composition & Arrangements[edit]
Source: Wii Shop Channel
Arrangement Supervisor: Hirokazu Koshio (ZUNTATA)
Composition: Nintendo
Arrangement: TAITO CORPORATION
Composition and arrangement Copyright Nintendo
Japanese title: Wiiショッピングチャンネル, Wii Shopping Channel
Wii Shop Channel (Original)[edit]
Wii Shop Channel | |
---|---|
Track title | Wii Shop Channel |
Universe | Nintendo hardware |
Debut game | Wii Shop Channel |
Availability | Default |
Link | [55] |
Origin[edit]
This is the original version of the Wii Shop Channel main theme.
Composition & Arrangements[edit]
Source: Wii Shop Channel
Composition and arrangement Copyright Nintendo
Japanese title: Wiiショッピングチャンネル, Wii Shopping Channel
Mii Plaza[edit]
Mii Plaza | |
---|---|
Track title | Mii Plaza |
Universe | Nintendo hardware |
Debut game | Mii Channel |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [56] |
Origin[edit]
A brassy, salsa-styled arrangement of the Mii Channel main theme.
Composition & Arrangements[edit]
Source: Mii Channel
Arrangement Supervisor: Yasunori Mitsuda
Composition: Nintendo
Arrangement: PROCYON STUDIO
Composition and arrangement Copyright Nintendo
Japanese title: 似顔絵広場, Caricature Square
Mii Channel[edit]
Mii Channel | |
---|---|
Track title | Mii Channel |
Universe | Nintendo hardware |
Debut game | Mii Channel |
Arrangement debut | Super Smash Bros. Brawl |
Availability | Default |
Link | [57] |
Origin[edit]
Every Wii system comes preloaded with software called the Mii Channel, which only consists of the "Mii Plaza" theme, though it features multiple variations. This arrangement is a remix of said music, more specifically, the "Making a Mii" variation that would play during the creation of a Mii. The song starts with the "Launch Screen" jingle, which plays when the Mii Channel is selected on the Wii Menu. This remix returns from Brawl after not being included in SSB4.
Composition & Arrangements[edit]
Source: Mii Channel
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: 似顔絵チャンネル, Caricature Channel
Charge! - Wii Play[edit]
Charge! - Wii Play | |
---|---|
Track title | Charge! - Wii Play |
Universe | Wii Play |
Debut game | Wii Play |
Availability | Default |
Link | [58] |
Origin[edit]
This track originates from Wii Play, a Wii game with 9 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece plays during the gameplay of Charge!
Composition & Arrangements[edit]
Source: Wii Play
Composition and arrangement Copyright Nintendo
Japanese title: 牛ダッシュ, Cow Dash
Title Theme - Wii Sports[edit]
Title Theme - Wii Sports | |
---|---|
Track title | Title Theme - Wii Sports |
Universe | Wii Sports |
Debut game | Wii Sports |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [59] |
Origin[edit]
This is a new arrangement of the title screen music from Wii Sports. It uses a synth rock style and features a drum-focused portion not found in the original.
Composition & Arrangements[edit]
Source: Wii Sports
Arrangement Supervisor: Keiki Kobayashi
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: Wii Sports : タイトル, Wii Sports: Title
Wii Sports Series Medley[edit]
Wii Sports Series Medley | |
---|---|
Track title | Wii Sports Series Medley |
Universe | Wii Sports |
Debut game | Wii Sports Wii Sports Resort |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [60] |
Origin[edit]
A medley of the title theme of Wii Sports and the title theme of Wii Sports Resort, including also portions of the player select theme of the latter. The arrangement is faithful to the original style of both songs, with the synth and electric bass of the former merged with the clean electric guitar and brass of the latter.
Composition & Arrangements[edit]
Source: Wii Sports / Wii Sports Resort
Arrangement Supervisor: Junichi Nakatsuru
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: Wii Sports シリーズメドレー, Wii Sports Series Medley
Title Theme - Wii Sports Resort[edit]
Title Theme - Wii Sports Resort | |
---|---|
Track title | Title Theme - Wii Sports Resort |
Universe | Wii Sports |
Debut game | Wii Sports Resort |
Availability | Unlockable |
Link | [61] |
Origin[edit]
This song is taken directly from Wii Sports Resort and it is played during the title screen and the main menu screen. Wii Sports Resort features 3 different variations of the theme: when the game is played for the first time, the subsequent playthroughs of the game and after returning to the main menu, with all of them featuring a sub-track when accessing settings. The version featured in Smash Bros. is the second variation, possibly due to being the version more likely to hear on the title screen.
Composition & Arrangements[edit]
Source: Wii Sports Resort
Composition and arrangement Copyright Nintendo
Japanese title: Wii Sports Resort : タイトル, Wii Sports Resort: Title
Unlock method[edit]
Wii Sports Resort[edit]
Wii Sports Resort | |
---|---|
Track title | Wii Sports Resort |
Universe | Wii Sports |
Debut game | Wii Sports Resort |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [62] |
Origin[edit]
A funky, bass-focused remix of the title theme of Wii Sports Resort, featuring a lead electric guitar and with accompanying synths. The arrangement also includes portions of the results theme for the power cruising mode. Additionally, the "Start Grid Fanfare" jingle that plays before starting a race in Grand Prix and VS modes in Mario Kart 7 plays at the beginning, a nod to the fact that this theme plays in the two Wuhu Island inspired race tracks, Wuhu Loop and Maka Wuhu (In PAL regions, the race tracks are called Wuhu Island Loop and Wuhu Mountain Loop respectively).
Composition & Arrangements[edit]
Source: Wii Sports Resort
Arrangement Supervisor: Kazumi Totaka
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Wii Sports Resort Ver. 2[edit]
Wii Sports Resort Ver. 2 | |
---|---|
Track title | Wii Sports Resort Ver. 2 |
Universe | Wii Sports |
Debut game | Wii Sports Resort |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [63] |
Origin[edit]
A techno-based remix of the title theme from Wii Sports Resort, featuring synth leads and an accompanying wah-wah guitar.
Composition & Arrangements[edit]
Source: Wii Sports Resort
Arrangement Supervisor: Kazumi Totaka
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: Wii Sports Resort Ver.2
Title Theme - Wii Sports Club[edit]
Title Theme - Wii Sports Club | |
---|---|
Track title | Title Theme - Wii Sports Club |
Universe | Wii Sports |
Debut game | Wii Sports Club |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [64] |
Origin[edit]
A percussion-driven remix of the title theme from Wii Sports Club, covered in a style similar to that of a marching band.
Composition & Arrangements[edit]
Source: Wii Sports Club
Arrangement Supervisor: Nobuko Toda
Composition: TRI-CRESCENDO Inc. / Nintendo
Arrangement: FILM SCORE LLC
Composition and arrangement Copyright Nintendo
Japanese title: Wii Sports Club : タイトル, Wii Sports Club: Title
Tennis (Training)[edit]
Tennis (Training) | |
---|---|
Track title | Tennis (Training) |
Universe | Wii Sports |
Debut game | Wii Sports Club |
Availability | Unlockable |
Link | [65] |
Origin[edit]
This track plays during tennis training sessions in Wii Sports Club.
Composition & Arrangements[edit]
Source: Wii Sports Club
Composition and arrangement Copyright Nintendo
Japanese title: テニス・トレーニング, Tennis - Training
Unlock method[edit]
Baseball (Training)[edit]
Baseball (Training) | |
---|---|
Track title | Baseball (Training) |
Universe | Wii Sports |
Debut game | Wii Sports Club |
Availability | Default |
Link | [66] |
Origin[edit]
This track plays during baseball training sessions in Wii Sports Club.
Composition & Arrangements[edit]
Source: Wii Sports Club
Composition and arrangement Copyright Nintendo
Japanese title: ベースボール・トレーニング, Baseball - Training
Excite Truck[edit]
Excite Truck | |
---|---|
Track title | Excite Truck |
Universe | Excite |
Debut game | Excite Truck |
Availability | Default |
Link | [67] |
Origin[edit]
This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck.
Composition & Arrangements[edit]
Source: Excite Truck
Composition and arrangement Copyright Nintendo
Japanese title: エキサイト トラック, Excite Truck
Attack - Soma Bringer[edit]
Attack - Soma Bringer | |
---|---|
Track title | Attack - Soma Bringer |
Universe | Soma Bringer |
Debut game | Soma Bringer |
Availability | Default |
Link | [68] |
Origin[edit]
A battle theme from Soma Bringer, a game developed by Monolith Soft. This version is taken from the game's Premium Soundtrack.
Composition & Arrangements[edit]
Source: Soma Bringer
Composition and arrangement Copyright PROCYON STUDIO
Japanese title: 襲撃 (ソーマブリンガー), Charge (Soma Bringer)
Glory of Heracles[edit]
Glory of Heracles | |
---|---|
Track title | Glory of Heracles |
Universe | Glory of Heracles |
Debut game | Glory of Heracles |
Arrangement debut | Super Smash Bros. 4 |
Availability | Unlockable |
Link | [69] |
Origin[edit]
A Feudal Japan-themed remix of two tracks from the DS game Glory of Heracles. The arrangement consists of a normal battle theme and a world map theme, both songs tied to the region of Troy. While no official titles exist, based on the order of appearance in the game's story, the conjectural titles given are "Battle 3" and "Field 2". The overall remix is performed with shakuhachi and shamisen.
Composition & Arrangements[edit]
Source: Glory of Heracles
Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE)
Composition: PAON DP Inc.
Composition Copyright Nintendo / PAON DP Inc.
Arrangement Copyright Nintendo
Japanese title: ヘラクレスの栄光 〜魂の証明〜, Glory of Heracles ~Proof of the Soul~
Unlock methods[edit]
- Purchase from the Shop for 300 gold.
- Obtain as a random drop from Classic Mode.
Trivia[edit]
Neither of the two Glory of Heracles spirits feature this song in their spirit battles despite this song returning.
PERFORMANCE[edit]
PERFORMANCE | |
---|---|
Track title | PERFORMANCE |
Universe | Jam with the Band |
Debut game | Jam with the Band |
Availability | Default |
Link | [70] |
Origin[edit]
This song plays during Trial Mode in Jam with the Band, the European localization of Daigasso! Band Brothers DX. This song was initially featured on the original Daigasso! Band Brothers release before being arranged for DX.
Composition & Arrangements[edit]
Source: Jam with the Band
Composition and arrangement Copyright Nintendo
Blue Birds[edit]
Blue Birds | |
---|---|
Track title | Blue Birds |
Universe | Rhythm Heaven |
Debut game | Rhythm Heaven |
Availability | Default |
Link | [71] |
Origin[edit]
The music from the Blue Birds rhythm game in Rhythm Heaven for the DS.
Composition & Arrangements[edit]
Source: Rhythm Heaven
Composition and arrangement Copyright Nintendo
Japanese title: ブルーバーズ, Blue Birds
Monkey Watch[edit]
Monkey Watch | |
---|---|
Track title | Monkey Watch |
Universe | Rhythm Heaven |
Debut game | Rhythm Heaven Fever |
Availability | Default |
Link | [72] |
Origin[edit]
This song is played in the Monkey Watch stage in Rhythm Heaven Fever. It is technically an unique arrangement to Super Smash Bros., as the song features clapping throughout and seamlessly loops back to the start.
Composition & Arrangements[edit]
Source: Rhythm Heaven Fever
Composition and arrangement Copyright Nintendo
Japanese title: さる時計, Monkey Watch
Fruit Basket[edit]
Fruit Basket | |
---|---|
Track title | Fruit Basket |
Universe | Rhythm Heaven |
Debut game | Rhythm Heaven Megamix |
Availability | Unlockable |
Link | [73] |
Origin[edit]
This song is played in the Fruit Basket 2 stage in Rhythm Heaven Megamix.
Composition & Arrangements[edit]
Source: Rhythm Heaven Megamix
Composition and arrangement Copyright Nintendo
Japanese title: フルーツバスケット, Fruits Basket
Unlock method[edit]
Tomorrow's Passion[edit]
Tomorrow's Passion | |
---|---|
Track title | Tomorrow's Passion |
Universe | Captain Rainbow |
Debut game | Captain Rainbow |
Availability | Unlockable |
Link | [74] |
Origin[edit]
Taken directly from Captain Rainbow (albeit shortened, like in Smash Wii U), this song is played while the player is sparring with Little Mac.
Composition & Arrangements[edit]
Source: Captain Rainbow
Composition and arrangement Copyright Nintendo
Japanese title: あさっての情, Tomorrow's Passion
Unlock methods[edit]
- Purchase from the Shop for 300 gold.
- Obtain as a random drop from Classic Mode.
Afternoon on the Island[edit]
Afternoon on the Island | |
---|---|
Track title | Afternoon on the Island |
Universe | Tomodachi |
Debut game | Tomodachi Life Tomodachi Collection |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [75] |
Origin[edit]
An arrangement of the daytime theme from Tomodachi Life and the daytime theme from Tomodachi Collection. This remix is much faster-paced than the SSB4 remix, and features violin, keyboard, and electric guitars.
Composition & Arrangements[edit]
Source: Tomodachi Life
Arrangement Supervisor: Masafumi Takada
Composition: Nintendo
Arrangement: Sound Prestige LLC.
Composition and arrangement Copyright Nintendo
Japanese title: 島の昼, Daytime on the Island
Afternoon on the Island (for 3DS / Wii U)[edit]
Afternoon on the Island (for 3DS / Wii U) | |
---|---|
Track title | Afternoon on the Island (for 3DS / Wii U) |
Universe | Tomodachi |
Debut game | Tomodachi Life Tomodachi Collection |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [76] |
Origin[edit]
An arrangement of the daytime theme from Tomodachi Life and the daytime theme from Tomodachi Collection. In SSB4, this track was titled "Tomodachi Life"; The song title "Afternoon on the Island" is taken from the Tomodachi Collection Platinum Soundtrack, which later became the official English title on Nintendo Music. The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation.
Composition & Arrangements[edit]
Source: Tomodachi Life
Arrangement Supervisor: Masafumi Takada
Composition: Nintendo
Arrangement: Sound Prestige LLC.
Composition and arrangement Copyright Nintendo
Japanese title: 島の昼 [for], Daytime on the Island [for]
Swan Lesson[edit]
Swan Lesson | |
---|---|
Track title | Swan Lesson |
Universe | Art Academy |
Debut game | Art Academy |
Availability | Default |
Link | [77] |
Origin[edit]
This song plays during Vince's explanations in Lesson 9 of the original Art Academy for the DS. The subject of the lesson is a swan, hence the name.
Composition & Arrangements[edit]
Source: Art Academy
Composition and arrangement Copyright Nintendo
Japanese title: スワンレッスンBGM, Swan Lesson BGM
Dragon Battle[edit]
Dragon Battle | |
---|---|
Track title | Dragon Battle |
Universe | AR Games |
Debut game | AR Games |
Availability | Default |
Link | [78] |
Origin[edit]
This is the song that plays during fights with the Dragon enemy in several of the AR Games. This track is taken directly from that game.
Composition & Arrangements[edit]
Source: AR Games
Composition and arrangement Copyright Nintendo
Japanese title: ドラゴンの戦い, Dragon Battle
Find Mii / Find Mii II Medley[edit]
Find Mii / Find Mii II Medley | |
---|---|
Track title | Find Mii / Find Mii II Medley |
Universe | StreetPass Mii Plaza |
Debut game | Find Mii Find Mii II |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [79] |
Origin[edit]
A medley of various themes from Find Mii and Find Mii II. In order, it goes through the title theme from Find Mii (albeit at a speed similar to Find Mii's ending theme), the title theme from Find Mii II, "Fight On, Heroes!" (the second battle theme from Find Mii), and "Save the World, Heroes!" (the second battle theme from Find Mii II). The first two songs will only ever play once, as the track itself always loops back to "Fight On, Heroes!". Like the original songs, the track has an orchestral style, with this remix introducing heavy percussion.
Composition & Arrangements[edit]
Source: Find Mii / Find Mii II
Arrangement Supervisor: Ryo Nagamatsu
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: すれちがい伝説 / すれちがい伝説II メドレー, Passing Legend / Passing Legend II Medley
Other uses[edit]
This track was used in the Mii Fighters' character trailer on the official website.
Trivia[edit]
In the PAL versions of Ultimate, this track is called StreetPass Quest / StreetPass Quest II Medley, referring to the two games' titles in those regions.
Save the World, Heroes![edit]
Save the World, Heroes! | |
---|---|
Track title | Save the World, Heroes! |
Universe | StreetPass Mii Plaza |
Debut game | Find Mii II |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [80] |
Origin[edit]
An arrangement of the theme of the same name and "Keep Fighting, Heroes!" from Find Mii II, associated with the Mii heroes. Like the original, the track has an orchestral style; it was rearranged by its original composer, Daisuke Matsuoka.
Composition & Arrangements[edit]
Source: Find Mii II
Arrangement Supervisor: Daisuke Matsuoka
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: 世界を救え!勇者よ!, Save the World! Heroes!
Dark Lord[edit]
Dark Lord | |
---|---|
Track title | Dark Lord |
Universe | StreetPass Mii Plaza |
Debut game | Find Mii II |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [81] |
Origin[edit]
An arrangement of the theme of the same name from Find Mii II, associated with the Dark Lord, the final boss of the quest (and by extension, the Dark Emperor, the Dark Lord's upgraded form and final boss of Find Mii II's secret quest). The song has an orchestral rock style with backing synths and was rearranged by its original composer, Daisuke Matsuoka.
Composition & Arrangements[edit]
Source: Find Mii II
Arrangement Supervisor: Daisuke Matsuoka
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: やみの王, King of Darkness
Filled with Hope[edit]
Filled with Hope | |
---|---|
Track title | Filled with Hope |
Universe | Steel Diver |
Debut game | Steel Diver: Sub Wars |
Availability | Default |
Link | [82] |
Origin[edit]
This track comes from Steel Diver: Sub Wars, a free-to-play 3DS game.
Composition & Arrangements[edit]
Source: Steel Diver: Sub Wars
Composition and arrangement Copyright Nintendo
Japanese title: 希望を胸に, Hope in my Heart
Freakyforms: Your Creations, Alive! Medley[edit]
Freakyforms: Your Creations, Alive! Medley | |
---|---|
Track title | Freakyforms: Your Creations, Alive! Medley |
Universe | Freakyforms |
Debut game | Freakyforms: Your Creations, Alive! |
Arrangement debut | Super Smash Bros. 4 |
Availability | Default |
Link | [83] |
Origin[edit]
A remix of various music from Freakyforms: Your Creations, Alive! and its Deluxe re-release for the 3DS. The medley begins with an arrangement of the title theme and transitions to the dungeon battle theme. Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. The remix has a quirky acoustic style like that of the original games, but also incorporates elements of heavy metal; throughout the song, various formee voices can also be heard.
Composition & Arrangements[edit]
Source: Freakyforms: Your Creations, Alive!
Arrangement: Maki Kirioka
Composition: Asobism,co.ltd
Composition and arrangement Copyright Nintendo
Japanese title: いきものづくり クリエイトーイ メドレー, Making Creatures: Crea-toy Medley
Boss 1 - Sakura Samurai: Art of the Sword[edit]
Boss 1 - Sakura Samurai: Art of the Sword | |
---|---|
Track title | Boss 1 - Sakura Samurai: Art of the Sword |
Universe | Sakura Samurai |
Debut game | Sakura Samurai: Art of the Sword |
Arrangement debut | Super Smash Bros. 4 |
Availability | Unlockable |
Link | [84] |
Origin[edit]
A remix of the theme that plays during the first two boss fights in Sakura Samurai: Art of the Sword. The first half plays like a remastered version of the original theme, with traditional Japanese instrumentation, while the second half adds dubstep effects followed by a short remix of the town theme. At the beginning of the remix, the chord that plays at the start of a stage in Sakura Samurai can be heard. This song was rearranged by Toshiyuki Sudo, one of the composers for Sakura Samurai: Art of the Sword.
Composition & Arrangements[edit]
Source: Sakura Samurai: Art of the Sword
Arrangement Supervisor: Toshiyuki Sudo
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: ボス1 (ひらり 桜侍), Boss 1 (Fluttering Cherry Blossom Samurai)
Unlock methods[edit]
- Purchase from the Shop for 300 gold.
- Obtain as a random drop from Classic Mode.
Trivia[edit]
In the PAL versions of Ultimate, this track is called Boss 1 - Hana Samurai: Art of the Sword, referring to the game's title in those regions.
Dillon's Rolling Western: The Last Ranger[edit]
Dillon's Rolling Western: The Last Ranger | |
---|---|
Track title | Dillon's Rolling Western: The Last Ranger |
Universe | Dillon's Rolling Western |
Debut game | Dillon's Rolling Western |
Availability | Default |
Link | [85] |
Origin[edit]
This is the daytime theme from Dillon's Rolling Western: The Last Ranger, which itself is a slight variation of the daytime theme from the first Dillon's Rolling Western.
Composition & Arrangements[edit]
Source: Dillon's Rolling Western: The Last Ranger
Composition and arrangement Copyright Nintendo
Japanese title: ザ・ローリング・ウエスタン 最後の用心棒, The Rolling Western: Last Guardian
Frontier Battle[edit]
Frontier Battle | |
---|---|
Track title | Frontier Battle |
Universe | Dillon's Rolling Western |
Debut game | Dillon's Dead-Heat Breakers |
Availability | Default |
Link | [86] |
Origin[edit]
This theme from Dillon's Dead-Heat Breakers plays when in the overworld of a stage during a Grock invasion.
Composition & Arrangements[edit]
Source: Dillon's Dead-Heat Breakers
Composition and arrangement Copyright Nintendo
Japanese title: 開拓地の戦い, Settlement Battle
Style Savvy: Trendsetters[edit]
Style Savvy: Trendsetters | |
---|---|
Track title | Style Savvy: Trendsetters |
Universe | Style Savvy |
Debut game | Style Savvy: Trendsetters |
Arrangement debut | Super Smash Bros. 4 |
Availability | Unlockable |
Link | [87] |
Origin[edit]
A remixed medley of the opening theme, the register theme and the title screen theme from the eponymous game, Style Savvy: Trendsetters. The takes on an electronic pop style similar to that of the original game.
Composition & Arrangements[edit]
Source: Style Savvy: Trendsetters
Arrangement Supervisor: Ryo Watanabe
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: わがままファッション GIRLS MODE よくばり宣言!, Self-Indulgent Fashion: GIRLS MODE Avaricious Declaration!
Unlock method[edit]
Trivia[edit]
In the PAL versions of Ultimate, this track is called Nintendo presents: New Style Boutique, referring to the game's title in those regions.
Pop Fashion Show[edit]
Pop Fashion Show | |
---|---|
Track title | Pop Fashion Show |
Universe | Style Savvy |
Debut game | Style Savvy: Trendsetters |
Availability | Default |
Link | [88] |
Origin[edit]
This is the song that plays during Pop-themed fashion contests in Style Savvy: Trendsetters for the 3DS. This song is taken directly from that game.
Composition & Arrangements[edit]
Source: Style Savvy: Trendsetters
Composition and arrangement Copyright Nintendo
Japanese title: ファッションショー ポップ, Fashion Show: Pop
Trivia[edit]
In the PAL versions of Ultimate, this track is called Fashion Contest: Lively Style.
Ring a Ding[edit]
Ring a Ding | |
---|---|
Track title | Ring a Ding |
Universe | Style Savvy |
Debut game | Style Savvy: Styling Star |
Availability | Unlockable |
Link | [89] |
Origin[edit]
This J-pop song is taken from Style Savvy: Styling Star, also known as Nintendo Presents: New Style Boutique 3 - Styling Star in PAL regions. It starts out with the Japanese version, "Ring! Dong! Dang!", then switches to English vocals in the second half.
Composition & Arrangements[edit]
Source: Style Savvy: Styling Star
Composition and arrangement Copyright avex music publishing Inc.
Japanese title: Ring! Dong! Dang!
Unlock methods[edit]
- Purchase from the Shop for 300 gold.
- Obtain as a random drop from Classic Mode.
Lyrics[edit]
EVERYBODY RING DONG DANG Mayowazu JUMP JUMP UP Mune no hokori kazashite Hey RING RING RING THE BELL RING RING DONG DANG (oh oh oh) RING RING RING THE BELL RING RING DONG DANG (oh oh oh) Urayamashii nante tsubuyaite iru Kokoro kumori no hi mo Asu wa mou chikazuite kiteru Mirai hirogatte iru BEGIN namida mo kirari Mirai ame sae mikata egao misete mite EVERYBODY RING DONG DANG Mayowazu JUMP JUMP UP Narasou yume no kakera wo Everybody CLAP YOUR HANDS Sunao ni LOOK LOOK UP Kimi no oto ni kasanete Hibike kagayaku FUTURE FUTURE Hey
But even on such cloudy days A brand new day is coming your way. Come on! The future, it spreads out so wide It's ringing! So just keep looking To the future, even when it's raining Cause sunny days are on the way Everybody ring-a-ding! Don't you wait, just jump, jump up! With every chime a new dream will come true Everybody clap your hands! Come on now, look, look up! You've gotta connect it with your own sound Hear it ringing into the future, future, hey!
Don't you wait, just jump, jump up! With every chime a new dream will come true Everybody clap your hands! Come on now, look, look up! You've gotta connect it with your own sound Hear it ringing into the future, future, hey! Ring, ring, ring the bell! Ring, ring-a-ding! Oh, oh, oh Ring, ring, ring the bell! Ring, ring-a-ding! Oh, oh, oh |
Title Theme - Nintendo Land[edit]
Title Theme - Nintendo Land | |
---|---|
Track title | Title Theme - Nintendo Land |
Universe | Nintendo Land |
Debut game | Nintendo Land |
Availability | Default |
Link | [90] |
Origin[edit]
This is taken directly from Nintendo Land when the player travels across the park during the day. The song is slightly abridged and uses a different loop than the original version. Despite the track's name, it doesn't play on Nintendo Land's title screen, as a different theme is used instead.
Composition & Arrangements[edit]
Source: Nintendo Land
Composition and arrangement Copyright Nintendo
Japanese title: Nintendo Land : タイトルBGM, Nintendo Land: Title BGM
Nintendo Land Medley[edit]
Nintendo Land Medley | |
---|---|
Track title | Nintendo Land Medley |
Universe | Nintendo Land |
Debut game | Nintendo Land |
Arrangement debut | Super Smash Bros. 4 |
Availability | Unlockable |
Link | [91] |
Origin[edit]
This remix incorporates the "Main Theme/Hub", "Monita's Theme", and "Tower Minigame" themes from Nintendo Land. The song has a big band jazz style with electric guitars and synths as accompaniment.
Composition & Arrangements[edit]
Source: Nintendo Land
Arrangement Supervisor: Tsukasa Masuko
Composition: Nintendo
Arrangement: M’s Factory Inc.
Composition and arrangement Copyright Nintendo
Japanese title: Nintendo Land メドレー, Nintendo Land Medley
Unlock method[edit]
ST01: Roll Out, Wonderful 100![edit]
ST01: Roll Out, Wonderful 100! | |
---|---|
Track title | ST01: Roll Out, Wonderful 100! |
Universe | The Wonderful 101 |
Debut game | The Wonderful 101 |
Availability | Default |
Link | [92] |
Origin[edit]
This bombastic, orchestrated piece is the first stage theme of the Wii U action game The Wonderful 101, originally playing in the Blossom City Outskirts area of the game and all of its associated missions. The song is an arrangement of the game's main theme, "The Won-Stoppable Wonderful 100", and its reprise "The Won-Stoppable Wonderful 101". Unlike the main theme featuring vocals both in Japanese and English, this song is fully instrumental. The song's official English title is "ST01 Roll Out, Wonderful 100! Battle In The Blossom City Burbs".
Composition & Arrangements[edit]
Source: The Wonderful 101
Composition and arrangement Copyright Nintendo / PlatinumGames Inc.
Japanese title: ST01 出動!The Wonderful 100!, ST01 Move Out! The Wonderful 100!
Jergingha - Planet Destruction Form[edit]
Jergingha - Planet Destruction Form | |
---|---|
Track title | Jergingha - Planet Destruction Form |
Universe | The Wonderful 101 |
Debut game | The Wonderful 101 |
Availability | Default |
Link | [93] |
Origin[edit]
The theme played while fighting Jergingha, the final boss of The Wonderful 101. This is taken directly from that game.
Composition & Arrangements[edit]
Source: The Wonderful 101
Composition and arrangement Copyright Nintendo / PlatinumGames Inc.
Japanese title: ジャギンガ 天体殲滅機動形態, Jergingha - Celestial Annihilation Mobility Form
Final Results - Wii Party U[edit]
Final Results - Wii Party U | |
---|---|
Track title | Final Results - Wii Party U |
Universe | Wii Party |
Debut game | Wii Party U |
Availability | Unlockable |
Link | [94] |
Origin[edit]
A track taken directly from Wii Party U. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation". While only the main version of the theme is featured in Smash Bros., Wii Party U features a piano arrangement that plays while waiting for the player to present the photo or drawing that the game asks for in its respective game.
Composition & Arrangements[edit]
Source: Wii Party U
Composition and arrangement Copyright Nintendo
Japanese title: 結果発表 (Wii Party U), Results Announcement (Wii Party U)
Unlock method[edit]
Title Theme - NES Remix 2[edit]
Title Theme - NES Remix 2 | |
---|---|
Track title | Title Theme - NES Remix 2 |
Universe | NES Remix |
Debut game | NES Remix 2 |
Availability | Default |
Link | [95] |
Origin[edit]
Taken directly from NES Remix 2, this is the song that plays in the title screen. Similarly to the title theme music from the original NES Remix, it features several sound effects taken from the many NES games featured on the title.
Composition & Arrangements[edit]
Source: NES Remix 2
Composition and arrangement Copyright Nintendo
Japanese title: ファミコンリミックス2 : タイトル, Famicom Remix 2: Title
Battle Start - Fossil Fighters: Frontier[edit]
Battle Start - Fossil Fighters: Frontier | |
---|---|
Track title | Battle Start - Fossil Fighters: Frontier |
Universe | Fossil Fighters |
Debut game | Fossil Fighters: Frontier |
Availability | Default |
Link | [96] |
Origin[edit]
This track is the main battle theme from Fossil Fighters: Frontier.
Composition & Arrangements[edit]
Source: Fossil Fighters: Frontier
Composition and arrangement Copyright Nintendo / Red Entertainment Corporation
Japanese title: バトル開始 (カセキホリダー ムゲンギア), Battle Start (Fossil Diggers Infinite Gear)
Title Theme - Nintendo Badge Arcade[edit]
Title Theme - Nintendo Badge Arcade | |
---|---|
Track title | Title Theme - Nintendo Badge Arcade |
Universe | Nintendo Badge Arcade |
Debut game | Nintendo Badge Arcade |
Availability | Default |
Link | [97] |
Origin[edit]
This is the main theme of Nintendo Badge Arcade, taken directly from the game.
Composition & Arrangements[edit]
Source: Nintendo Badge Arcade
Composition and arrangement Copyright Nintendo
Japanese title: バッジとれ~るセンター : タイトル, Collectible Badge Center: Title
Arcade Bunny's Theme[edit]
Arcade Bunny's Theme | |
---|---|
Track title | Arcade Bunny's Theme |
Universe | Nintendo Badge Arcade |
Debut game | Nintendo Badge Arcade |
Availability | Default |
Link | [98] |
Origin[edit]
This is the theme of Arcade Bunny in Nintendo Badge Arcade, taken directly from the game.
Composition & Arrangements[edit]
Source: Nintendo Badge Arcade
Composition and arrangement Copyright Nintendo
Japanese title: バイトウサギのテーマ, Part-Time Rabbit's Theme
Welcome Center[edit]
Welcome Center | |
---|---|
Track title | Welcome Center |
Universe | Pushmo |
Debut game | Stretchmo |
Availability | Default |
Link | [99] |
Origin[edit]
This track plays in the tutorial level of the 3DS game Stretchmo, also known as Fullblox in PAL regions.
Composition & Arrangements[edit]
Source: Stretchmo
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: はじめてコーナー, First Time Corner
Trouble Brewing II[edit]
Trouble Brewing II | |
---|---|
Track title | Trouble Brewing II |
Universe | Code Name: S.T.E.A.M. |
Debut game | Code Name: S.T.E.A.M. |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [100] |
Origin[edit]
This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game Code Name: S.T.E.A.M.; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by Yoshito Sekigawa, the audio director and lead composer of Code Name: S.T.E.A.M.
Composition & Arrangements[edit]
Source: Code Name: S.T.E.A.M.
Arrangement Supervisor: Yoshito Sekigawa
Composition: INTELLIGENT SYSTEMS
Arrangement: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: HOT SPOT_2
Boss Battle[edit]
Boss Battle | |
---|---|
Track title | Boss Battle |
Universe | Miitopia |
Debut game | Miitopia |
Availability | Default |
Link | [101] |
Origin[edit]
This is the main boss battle theme from Miitopia and is taken directly from the game.
Composition & Arrangements[edit]
Source: Miitopia
Composition and arrangement Copyright Nintendo
Japanese title: 決戦!ボス, Decisive Battle! Boss
Trivia[edit]
- In PAL regions, this song is known as Boss Battle Time.
- In Miitopia's Switch port, it uses the NTSC name, rather than the original name, Boss Battle Time I. However, the original name is retained in PAL regions.
Boss: The Darkest Lord[edit]
Boss: The Darkest Lord | |
---|---|
Track title | Boss: The Darkest Lord |
Universe | Miitopia |
Debut game | Miitopia |
Availability | Unlockable |
Link | [102] |
Origin[edit]
This theme plays when battling the Darkest Lord and Dark Sun in Miitopia. It begins with a slower, dramatic version of the Great Sage/Darker Lord's theme with an organ-inspired synth and choir before it builds up into a fast-paced metal piece led by synths and backed by a guitar. It also includes a reprise of the Dark Lord's theme played by strings as well as a guitar solo near the end before it loops.
Composition & Arrangements[edit]
Source: Miitopia
Composition and arrangement Copyright Nintendo
Japanese title: 決戦!真超魔王, Decisive Battle! Truly-Super-Demon King
Unlock method[edit]
Trivia[edit]
- The name from Smash is kept in Miitopia's Switch port, though only in NTSC regions.
Garage[edit]
Garage | |
---|---|
Track title | Garage |
Universe | Tank Troopers |
Debut game | Tank Troopers |
Availability | Unlockable |
Link | [103] |
Origin[edit]
This track is taken directly from the 3DS game Tank Troopers. It plays in the Garage, where the player can customize their tanks.
Composition & Arrangements[edit]
Source: Tank Troopers
Composition and arrangement Copyright Nintendo
Japanese title: ガレージ, Garage
Unlock method[edit]
Noisy Notebook[edit]
Noisy Notebook | |
---|---|
Track title | Noisy Notebook |
Universe | Snipperclips |
Debut game | Snipperclips |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Default |
Link | [104] |
Origin[edit]
This is a medley of two of the themes from Noisy Notebook, the first level of Snipperclips. Compared to the originals, the remix features heavier percussion, electric guitars, and a pan flute as the main instrument, later incorporating xylophone and accordion. It was originally composed by Calum Bowen.
Composition & Arrangements[edit]
Source: Snipperclips - Cut it out, together!
Arrangement: Maki Kirioka
Composition: Calum Bowen
Composition and arrangement Copyright Nintendo
Japanese title: はちゃめちゃデスク, Messy Desk
Dawn in the Desert[edit]
Dawn in the Desert | |
---|---|
Track title | Dawn in the Desert |
Universe | Ever Oasis |
Debut game | Ever Oasis |
Availability | Default |
Link | [105] |
Origin[edit]
This track plays in Qarr Dunes, Kidung Trail and Bahar Hill during the day in Ever Oasis.
Composition & Arrangements[edit]
Source: Ever Oasis
Composition and arrangement Copyright Nintendo
Japanese title: 夜明けの砂漠, Desert at Dawn
Struggle Against Chaos[edit]
Struggle Against Chaos | |
---|---|
Track title | Struggle Against Chaos |
Universe | Ever Oasis |
Debut game | Ever Oasis |
Availability | Default |
Link | [106] |
Origin[edit]
This track is the second battle theme from Ever Oasis when battling Chaos monsters.
Composition & Arrangements[edit]
Source: Ever Oasis
Composition and arrangement Copyright Nintendo
Japanese title: カオスとの戰闘, Fighting with Chaos
MEGALOVANIA[edit]
MEGALOVANIA | |
---|---|
Track title | MEGALOVANIA |
Universe | Undertale |
Debut game | Undertale EarthBound: The Halloween Hack |
Arrangement debut | Super Smash Bros. Ultimate |
Availability | Downloadable |
Link | [107] |
Origin[edit]
This track plays in Undertale, during the battle against Sans at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans Mii Gunner costume.
The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel.
It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’s friend and possible love interest Toriel and Sans's brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer, Toby Fox.
Composition & Arrangements[edit]
Source: UNDERTALE
Arrangement: Toby Fox
Composition: Toby Fox
Arrangement: Toby Fox
Composition and arrangement Copyright Toby Fox
Other Uses[edit]
This track was used in the Sans Mii Gunner costume reveal.
Trivia[edit]
- MEGALOVANIA is the first music track in the Smash series to originate in fanmade content. The song first appeared in Toby Fox's fan hack of EarthBound, titled The Halloween Hack; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania", as he initially intended to use the similarly-titled "Megalomania" from Square Enix's 1994 RPG Live A Live.
- MEGALOVANIA is the first music track in the Smash series composed by a competitive Super Smash Bros. player. Toby Fox competed in Super Smash Bros. Melee under the tag Radiation.
- MEGALOVANIA is the second remix in the Smash series to be handled by a Western composer, the first being Spiral Mountain from Banjo-Kazooie, rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers.
Floral Fury[edit]
Floral Fury | |
---|---|
Track title | Floral Fury |
Universe | Cuphead |
Debut game | Cuphead |
Availability | Downloadable |
Link | [108] |
Origin[edit]
This track is the battle music when fighting Cagney Carnation in Cuphead. It is taken directly from the Cuphead soundtrack, and the track ends and restarts rather than properly looping. It is only available upon purchasing the Cuphead Mii Gunner costume. It was originally composed by Kristofer Maddigan.
Composition & Arrangements[edit]
Source: Cuphead
Composition and arrangement Copyright StudioMDHR
Japanese title: 烈花の如く, Like a Furious Flower
Other Uses[edit]
This track was used in the Cuphead Mii Gunner costume reveal.
Burning Town[edit]
Burning Town | |
---|---|
Track title | Burning Town |
Universe | Shantae |
Debut game | Shantae: Half-Genie Hero |
Availability | Downloadable |
Link | [109] |
Origin[edit]
This is a recurring music track in the Shantae series, first appearing in the original Game Boy Color game. It is usually used during the opening sequences of games in the series where, as its name implies, the titular character's place of residence, Scuttle Town, gets attacked and burnt. The version used in Ultimate comes from the fourth installment, Half-Genie Hero, where it went under the name "Neo Burning Town". This version is a dubstep-style remix, and includes a brief segment from the game's main theme, "Dance Through the Danger". It is only available upon purchasing the Shantae Mii Brawler costume. It was originally composed by both the franchise's veteran composer and chiptune composer, Jake Kaufman.
Composition & Arrangements[edit]
Source: Shantae: Half-Genie Hero
Composition and arrangement Copyright BOZON
Other Uses[edit]
This track was used in the Shantae Mii Brawler costume reveal.
Trivia[edit]
- Three music tracks that appeared in previous entries do not return in Ultimate:
- Balloon Fight - Original version
- Famicom Medley - Brawl remix
- Opening Theme / Select (Wii Sports) - Original version
- The music from the Culdcept series, Soma Bringer, and Style Savvy: Styling Star are owned by organizations other than the owner of the IPs. This trait is shared with the music from Sonic the Hedgehog, Sonic the Hedgehog 2, Xenoblade Chronicles 2 and the Dragon Quest series.
- Counting songs cut from Ultimate, this trait is also shared with "Checker Knights", "Ai no Uta", "Ai no Uta (French Version), and "Tane no Uta".
- Eleven tracks appear in Mii Fighter showcase videos, but don't appear in-game.
- "Town Stages" from Ganbare Goemon! Karakuri Dōchū plays in the Goemon reveal.
- "Beginning (VF2)" from Virtua Fighter 2 plays in the Akira and Jacky reveal.
- "Ezio’s Family" from Assassin's Creed II plays in the Altaïr reveal.
- "Fallout 4 Main Theme" from Fallout 4 plays in the Vault Boy reveal.
- "Grand Prix Battle Stage - Central" from Super Bomberman R plays in the Bomberman reveal.
- "N.M.H." from No More Heroes plays in the Travis reveal.
- "Graveyard" from the NES version of Ghosts 'n Goblins plays in the Arthur reveal.
- "Like a glint of light" from Tales of Symphonia plays in the Lloyd Irving reveal.
- "Dragonborn" from The Elder Scrolls V: Skyrim plays in the Dragonborn reveal, albeit with quieter vocals.
- "Public Enemy (Battle Theme 1)" from Devil May Cry plays in the Dante reveal.
- "At Doom's Gate" from Doom (2016) plays in the Doom Slayer reveal.
- When sorting songs in the Other series by year in My Music, a few music tracks are ordered differently than their source game's release year:
- The placement of Culdcept is based on the release of the first Culdcept installment, released in 1997, despite the track actually coming from Culdcept for the Nintendo 3DS, which released in 2012.
- The placement of Filled with Hope is based on the release of the original Steel Diver, released in 2011, despite the source game being listed as Steel Diver: Sub Wars, which released in 2014.
- The placement of Dillon's Rolling Western: The Last Ranger is based on the original Dillon's Rolling Western, released in 2012, despite the source game being listed as Dillon's Rolling Western: The Last Ranger, released in 2013.
- The placement of the Wii Sports Club tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014.
- Floral Fury was placed after Frontier Battle, despite Cuphead being released in 2017 and Dillon's Dead-Heat Breakers in 2018. This may have been be due to the Japanese version of Cuphead being released in 2019, as the game was only available in English at launch; however, Undertale is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update.
- The Monster Hunter music tracks internally use a unique prefix (MH), rather than Q or R like the other "Other" tracks. The reason for this is unknown.
Ice Climber universe | |
---|---|
Fighter | Ice Climbers (SSBM · SSBB · SSBU) |
Stages | Icicle Mountain · Summit |
Items | Vegetables |
Enemies | Polar Bear · Topi |
Other | Condor |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB) · Stickers · Spirits |
Music | Brawl · Ultimate |
Masterpiece | Ice Climber |
Duck Hunt universe | |
---|---|
Fighter | Duck Hunt (SSB4 · SSBU) |
Stage | Duck Hunt |
Other | Wild Gunmen |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |