Super Smash Bros. Ultimate

List of SSBU Music (Other series): Difference between revisions

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(→‎Title Theme - 3D Hot Rally: Has an entry on the "List of minor Nintendo universes" page, now, not to mention Famicom Grand Prix stuff has never been lumped in with the Mario stuff.)
(→‎Glory of Heracles: songs that play on the region of Troy, and pointed out the titles are conjectural.)
 
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===Origin===
===Origin===
This track is a direct 8-bit port of the music that would play in ''Wrecking Crew'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense.
This track is a direct chiptune port of the music that would play in ''Wrecking Crew'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense.


===Composition & Arrangements===
===Composition & Arrangements===
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*"Fever" from ''{{b|Dr. Mario|game}}''.
*"Fever" from ''{{b|Dr. Mario|game}}''.
*"Brinstar" from ''{{b|Metroid|game}}''.
*"Brinstar" from ''{{b|Metroid|game}}''.
*The title theme from ''{{uv|Duck Hunt}}''.
*The title theme from {{uv|Duck Hunt}}.
*"Jogging" from ''[[Punch-Out!!]]''.
*"Jogging" from ''[[Punch-Out!!]]''.
*"Underworld" from ''[[Kid Icarus]]''.
*"Underworld" from ''[[Kid Icarus]]''.
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===Origin===
===Origin===
This track is a direct, 8-bit port of the main theme from ''The Mysterious Murasame Castle''. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard.
This track is a direct chiptune port of the main theme from ''The Mysterious Murasame Castle''. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard.


===Composition & Arrangements===
===Composition & Arrangements===
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{{Infobox Music
{{Infobox Music
|name=Title Theme - 3D Hot Rally
|name=Title Theme - 3D Hot Rally
|universe={{uv|Famicom Grand Prix}}
|universe={{uvm|Famicom Grand Prix}}
|debut=''Famicom Grand Prix II: 3D Hot Rally''
|debut=''Famicom Grand Prix II: 3D Hot Rally''
|arrangement=''Super Smash Bros. Brawl''
|arrangement=''Super Smash Bros. Brawl''
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}}
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===Origin===
===Origin===
This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in ''{{s|nwiki|Pilotwings}}'', primarily featuring saxophone and brass sections backed by synths.
This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in ''{{s|nwiki|Pilotwings}}'', primarily featuring saxophone and brass sections backed by synths. The arrangement features the sound of a plane's engine start-up and, later on, the sound of a plane flying by.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
A remix of the music that plays in the game ''Pilotwings Resort'', with a light jazz style that includes piano, brass, and clean electric guitar. It starts with "Opening", then changes to the main song "Turbo Jet". Before looping, a small remix of "Light Plane" from the original Pilotwings can be heard. This song was rearranged by its original composer, Asuka Ito.
A remix of the music that plays in the game ''Pilotwings Resort'', with a light jazz style that includes piano, brass, and clean electric guitar. The song starts with the the "Opening" theme, which itself a remix of the opening theme from ''Pilotwings 64''. The "Light Plane" theme from ''Pilotwings'' was incorporated into the "Turbo Jet" arrangement, as well as a highlight before looping. This song was rearranged by its original composer, Asuka Ito.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
In ''Panel de Pon'', whenever [[Lip|Lip the Flower Fairy]] was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a synth and acoustic guitar-based remix of said music. Outside of Japan, the game was localized into {{s|mariowiki|''Tetris Attack''}}, and the track was used only in the tutorial. This remix debuted in ''Brawl''.
This track is a synthpop and acoustic remix of [[Lip|Lip the Flower Fairy]]'s theme music from ''Panel De Pon''. Outside of Japan, the game was localized into {{s|mariowiki|''Tetris Attack''}}, and the track was used only in the tutorial. This remix debuted in ''Brawl''.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
===Origin===
===Origin===
This is the version of a track taken directly from ''Monster Hunter 4'', which released internationally as ''Monster Hunter 4 Ultimate'', where it plays during the ending sequence. It originally appeared in the original ''Monster Hunter''.
This is the version of a track taken directly from ''Monster Hunter 4'', which released internationally as ''Monster Hunter 4 Ultimate'', where it plays during the ending sequence. It originally appeared in the original ''Monster Hunter''. The title is a literal translation as it was given the official English title of "Proof of a Hero - Monster Hunter 4 Version" in the official soundtrack.
===Composition & Arrangements===
===Composition & Arrangements===
Source: MONSTER HUNTER
Source: MONSTER HUNTER
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}}
}}
===Origin===
===Origin===
A new rock-based arrangement of the Bath theme from ''{{s|wikipedia|Nintendogs}}''. The overall structure is based on the ''SSB4'' remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments.
A new rock-based arrangement of the Bath theme from ''{{s|wikipedia|Nintendogs}}''. The overall structure is based on the ''SSB4'' remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments.  Its official English name was later given as "Bathing" on ''Nintendo Music''.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
An arrangement of the Bath theme from ''Nintendogs''. The beginning of the song includes a small section of the "Walking the Dog" themes from ''nintendogs + cats''. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original. <!-- Wrote "Walking the Dog" themes, plural, due to existing 3 variations (Day, Evening and Night), same song, different instrumentation. -->
An arrangement of the Bath theme from ''Nintendogs''. The song starts similarly to the start of the "Walking" themes from ''nintendogs + cats''. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original. <!-- Wrote "Walking" themes, plural, due to existing 3 variations (Day, Evening and Night), same song, different instrumentation. -->


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
An arrangement of the regular battle theme in ''Baten Kaitos Origins'', a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo.
An arrangement of the regular battle theme in ''Baten Kaitos Origins'', a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo, and is overall shorter than the original song. Despite the original song title being written as "The valedictory elegy" (and was reflected as such in ''for 3DS and Wii U''), the song title in ''Ultimate'' is now more conventionally capitalized by the first letter of all words.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
===Origin===
===Origin===
A high-tempo, drum-and-bass style arrangement of the Wii Shop Channel main theme that also includes an arrangement of the Mii Channel theme. The primary instrumentation consists of brass, vibraphone, and steel drums.
A high-tempo house style arrangement of the Wii Shop Channel main theme that incorporates the Mii Channel theme after one loop. The primary instrumentation consists of brass, vibraphone, and steel drums.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
Every [[Wii]] system comes preloaded with software called the ''{{s|wikipedia|Mii Channel}}'', which has one recognizable music track play on it, though slightly differently during the creation of a {{s|wikipedia|Mii}}. The ''Mii Channel'' track in ''Brawl'' is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu. This remix returns from ''Brawl'' after not being included in ''SSB4''.
Every [[Wii]] system comes preloaded with software called the ''{{s|wikipedia|Mii Channel}}'', which only consists of the "Mii Plaza" theme, though it features multiple variations. This arrangement is a remix of said music, more specifically, the "Making a Mii" variation that would play during the creation of a Mii. The song starts with the "Launch Screen" jingle, which plays when the Mii Channel is selected on the Wii Menu. This remix returns from ''Brawl'' after not being included in ''SSB4''.


===Composition & Arrangements===
===Composition & Arrangements===
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Source: Wii Play
Source: Wii Play


Composition and arrangements Copyright Nintendo
Composition and arrangement Copyright Nintendo


Japanese title: {{ja|牛ダッシュ|Ushi Dasshu}}, ''Cow Dash''
Japanese title: {{ja|牛ダッシュ|Ushi Dasshu}}, ''Cow Dash''
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}}
}}
===Origin===
===Origin===
This song is taken directly from ''{{s|nwiki|Wii Sports Resort}}'' and it is played during the title screen.
This song is taken directly from ''{{s|nwiki|Wii Sports Resort}}'' and it is played during the title screen and the main menu screen. ''Wii Sports Resort'' features 3 different variations of the theme: when the game is played for the first time, the subsequent playthroughs of the game and after returning to the main menu, with all of them featuring a sub-track when accessing settings. The version featured in ''Smash Bros.'' is the second variation, possibly due to being the version more likely to hear on the title screen.
 
===Composition & Arrangements===
===Composition & Arrangements===
Source: Wii Sports Resort
Source: Wii Sports Resort
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}}
}}
===Origin===
===Origin===
A Feudal Japan-themed remix of two tracks from the DS game ''Glory of Heracles''. It starts with "Battle Theme 4", then transitions to "Field 2" before looping back to the beginning. The overall remix is performed with shakuhachi and shamisen.
A Feudal Japan-themed remix of two tracks from the DS game ''Glory of Heracles''. The arrangement consists of a normal battle theme and a world map theme, both songs tied to the region of Troy. While no official titles exist, based on the order of appearance in the game's story, the conjectural titles given are "Battle 3" and "Field 2". The overall remix is performed with shakuhachi and shamisen.


===Composition & Arrangements===
===Composition & Arrangements===
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===Trivia===
===Trivia===
*Neither of the two ''Glory of Heracles'' spirits feature this song in their spirit battles despite this song returning.
Neither of the two ''Glory of Heracles'' spirits feature this song in their spirit battles despite this song returning.
{{clr}}
{{clr}}


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}}
}}
===Origin===
===Origin===
This song plays during Trial Mode in ''Jam with the Band'', the European localization of ''Daigasso! Band Brothers DX''.
This song plays during Trial Mode in ''Jam with the Band'', the European localization of ''Daigasso! Band Brothers DX''. This song was initially featured on the original ''Daigasso! Band Brothers'' release before being arranged for ''DX''.
 
===Composition & Arrangements===
===Composition & Arrangements===
Source: Jam with the Band
Source: Jam with the Band
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}}
}}
===Origin===
===Origin===
An arrangement of the daytime theme from ''{{s|wikipedia|Tomodachi Life}}'' and the daytime theme from ''{{s|wikipedia|Tomodachi Collection}}''. In ''SSB4'', this track was titled '''"Tomodachi Life"'''. The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation.
An arrangement of the daytime theme from ''{{s|wikipedia|Tomodachi Life}}'' and the daytime theme from ''{{s|wikipedia|Tomodachi Collection}}''. In ''SSB4'', this track was titled '''"Tomodachi Life"'''; The song title "Afternoon on the Island" is taken from the ''Tomodachi Collection Platinum Soundtrack'', which later became the official English title on ''Nintendo Music''. The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation.


===Composition & Arrangements===
===Composition & Arrangements===
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Japanese title: {{ja|すれちがい伝説 / すれちがい伝説II メドレー|Surechigai Densetsu / Surechigai Densetsu II Medorē}}, ''Passing Legend / Passing Legend II Medley''
Japanese title: {{ja|すれちがい伝説 / すれちがい伝説II メドレー|Surechigai Densetsu / Surechigai Densetsu II Medorē}}, ''Passing Legend / Passing Legend II Medley''
===Other uses===
This track was used in the {{SSBU|Mii Fighter}}s' character trailer on the official website.


===Trivia===
===Trivia===
In the PAL versions of ''Ultimate'', this track is called ''StreetPass Quest / StreetPass Quest II Medley'', referring to the two games' titles in those regions.
In the PAL versions of ''Ultimate'', this track is called ''StreetPass Quest / StreetPass Quest II Medley'', referring to the two games' titles in those regions.
===Other uses===
This track was used in the {{SSBU|Mii Fighter}}s' character trailer on the official website.
{{clr}}
{{clr}}


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}}
===Origin===
===Origin===
This bombastic, orchestrated piece is the first stage theme of the Wii U action game ''{{s|wikipedia|The Wonderful 101}}'', originally playing in the Blossom City Outskirts area of the game and all of its associated missions.
This bombastic, orchestrated piece is the first stage theme of the Wii U action game ''{{s|wikipedia|The Wonderful 101}}'', originally playing in the Blossom City Outskirts area of the game and all of its associated missions. The song is an arrangement of the game's main theme, "The Won-Stoppable Wonderful 100", and its reprise "The Won-Stoppable Wonderful 101". Unlike the main theme featuring vocals both in Japanese and English, this song is fully instrumental. The song's official English title is "ST01 Roll Out, Wonderful 100! Battle In The Blossom City Burbs".


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
A track taken directly from ''{{s|nwiki|Wii Party U}}''. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation".
A track taken directly from ''{{s|nwiki|Wii Party U}}''. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation". While only the main version of the theme is featured in ''Smash Bros.'', ''Wii Party U'' features a piano arrangement that plays while waiting for the player to present the photo or drawing that the game asks for in its respective game.


===Composition & Arrangements===
===Composition & Arrangements===
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}}
}}
===Origin===
===Origin===
This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game ''Code Name: S.T.E.A.M.''; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by the game's original composer, Yoshito Sekigawa.
This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game ''Code Name: S.T.E.A.M.''; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by Yoshito Sekigawa, the audio director and lead composer of ''Code Name: S.T.E.A.M.''


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
This track plays in ''Undertale'', during the battle against [[Sans]] at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans {{SSBU|Mii Gunner}} costume. The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel. It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’s friend and possible love interest Toriel and Sans's brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer, {{s|wikipedia|Toby Fox}}.
This track plays in ''Undertale'', during the battle against [[Sans]] at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans {{SSBU|Mii Gunner}} costume.  
 
The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel.  
 
It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’s friend and possible love interest Toriel and Sans's brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer, {{s|wikipedia|Toby Fox}}.


===Composition & Arrangements===
===Composition & Arrangements===
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===Trivia===
===Trivia===
*''MEGALOVANIA'' is the first music track in the ''Smash'' series to originate in fanmade content. The song first appeared in Toby Fox's fan hack of ''{{b|EarthBound|game}}'', titled ''[[wikibound:EarthBound hacks and fangames#EarthBound: The Halloween Hack|The Halloween Hack]]''; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania".
*''MEGALOVANIA'' is the first music track in the ''Smash'' series to originate in fanmade content. The song first appeared in Toby Fox's fan hack of ''{{b|EarthBound|game}}'', titled ''[[wikibound:EarthBound hacks and fangames#EarthBound: The Halloween Hack|The Halloween Hack]]''; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania", as he initially intended to use the similarly-titled "Megalomania" from [[Square Enix]]'s 1994 RPG ''{{iw|wikipedia|Live A Live}}''.  
*''MEGALOVANIA'' is the first music track in the ''Smash'' series composed by a competitive ''Super Smash Bros.'' player. Toby Fox [https://www.youtube.com/watch?v=Nzh3NUO4szE competed] in ''[[Super Smash Bros. Melee]]'' under the tag Radiation.
*''MEGALOVANIA'' is the first music track in the ''Smash'' series composed by a competitive ''Super Smash Bros.'' player. Toby Fox [https://www.youtube.com/watch?v=Nzh3NUO4szE competed] in ''[[Super Smash Bros. Melee]]'' under the tag Radiation.
*''MEGALOVANIA'' is the second remix in the ''Smash'' series to be handled by a Western composer, the first being ''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}'' from {{uv|Banjo-Kazooie}}, rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers.
*''MEGALOVANIA'' is the second remix in the ''Smash'' series to be handled by a Western composer, the first being ''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}'' from {{uv|Banjo-Kazooie}}, rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers.
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==Trivia==
==Trivia==
*The original versions of ''{{SSBMMusicLink|Balloon Fight}}'' and ''{{SSB4MusicLink|Nintendo|Opening Theme / Select (Wii Sports)}}'', as well as ''Brawl''{{'}}s ''{{SSBBMusicLink|Nintendo|Famicom Medley}}'' are the only miscellaneous tracks not included in ''Ultimate''.
*Three music tracks that appeared in previous entries do not return in ''Ultimate'':
**''{{MeleeMusic|Balloon Fight}}'' - Original version
**''{{SSBBMusicLink|Nintendo|Famicom Medley}}'' - ''Brawl'' remix
**''{{SSB4MusicLink|Nintendo|Opening Theme / Select (Wii Sports)}}'' - Original version
*The music from the ''Culdcept'' series, ''Soma Bringer'', and ''Style Savvy: Styling Star'' are owned by organizations other than the owner of the IPs. This trait is shared with the music from ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'', ''Xenoblade Chronicles 2'' and the ''Dragon Quest'' series.
*The music from the ''Culdcept'' series, ''Soma Bringer'', and ''Style Savvy: Styling Star'' are owned by organizations other than the owner of the IPs. This trait is shared with the music from ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'', ''Xenoblade Chronicles 2'' and the ''Dragon Quest'' series.
**Counting songs cut from ''Ultimate'', this trait is also shared with "{{SSBBMusicLink|Kirby|Checker Knights}}", "{{SSBBMusicLink|Pikmin|Ai no Uta}}", "{{SSBBMusicLink|Pikmin|Ai no Uta (French Version)}}, and "{{SSBBMusicLink|Pikmin|Tane no Uta}}".
**Counting songs cut from ''Ultimate'', this trait is also shared with "{{SSBBMusicLink|Kirby|Checker Knights}}", "{{SSBBMusicLink|Pikmin|Ai no Uta}}", "{{SSBBMusicLink|Pikmin|Ai no Uta (French Version)}}, and "{{SSBBMusicLink|Pikmin|Tane no Uta}}".
*There are many music tracks that appear in Mii Fighter showcase videos, but don't appear in-game.
*Eleven tracks appear in Mii Fighter showcase videos, but don't appear in-game.
**"[https://youtu.be/k2g5xFo0JNU/ Town Stages]" from ''{{s|wikipedia|Ganbare Goemon! Karakuri Dōchū}}'' plays in the [[Goemon]] reveal.
**"[https://youtu.be/k2g5xFo0JNU/ Town Stages]" from ''{{s|wikipedia|Ganbare Goemon! Karakuri Dōchū}}'' plays in the [[Goemon]] reveal.
**"[https://www.youtube.com/watch?v=kJCzhN2d8sQ Beginning (VF2)]" from ''{{s|wikipedia|Virtua Fighter 2}}'' plays in the [[Akira]] and [[Jacky]] reveal.
**"[https://www.youtube.com/watch?v=kJCzhN2d8sQ Beginning (VF2)]" from ''{{s|wikipedia|Virtua Fighter 2}}'' plays in the [[Akira]] and [[Jacky]] reveal.
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**The placement of the ''Wii Sports Club'' tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014.
**The placement of the ''Wii Sports Club'' tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014.
**''Floral Fury'' was placed after ''Frontier Battle'', despite ''Cuphead'' being released in 2017 and ''Dillon's Dead-Heat Breakers'' in 2018. This may have been be due to the Japanese version of ''Cuphead'' being released in 2019, as the game was only available in English at launch; however, ''Undertale'' is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update.
**''Floral Fury'' was placed after ''Frontier Battle'', despite ''Cuphead'' being released in 2017 and ''Dillon's Dead-Heat Breakers'' in 2018. This may have been be due to the Japanese version of ''Cuphead'' being released in 2019, as the game was only available in English at launch; however, ''Undertale'' is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update.
*The ''Monster Hunter'' music tracks are internally prefixed with their own prefix (MH), rather than Q or R like the other "[[List of SSBU Music (Other series)|Other]]" tracks. The reason for this is unknown.
*The ''Monster Hunter'' music tracks internally use a unique prefix (MH), rather than Q or R like the other "[[List of SSBU Music (Other series)|Other]]" tracks. The reason for this is unknown.


{{Music}}
{{Music}}

Latest revision as of 17:43, November 24, 2024

This is a list of music tracks originating from non-character universes and universes with only one game in Super Smash Bros. Ultimate. All tracks listed here are available to play on Summit, Hanenbow, Balloon Fight, Living Room, Find Mii, Tomodachi Life, PictoChat 2, Duck Hunt, Wrecking Crew, Pilotwings, and Wuhu Island, all of which are stages from universes that either have no playable characters or only have a single game. As of the 8.1.0 update, these tracks are also available to play on Battlefield, Small Battlefield, Big Battlefield, and Final Destination.

Duck Hunt Medley[edit]

Duck Hunt Medley
Track title Duck Hunt Medley
Universe Duck Hunt
Debut game Duck Hunt
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [1]

Origin[edit]

This track is a fast-paced rock medley of several songs and jingles heard in Duck Hunt. The medley includes the title theme, Duck Hunt intro jingle, "duck hit" jingle, perfect jingle, score count sound effect, miss jingle, Clay Shooting intro theme, and game over jingle.

Composition & Arrangements[edit]

Source: Duck Hunt

Arrangement: Maki Kirioka

Composition: Nintendo

Composition and arrangement Copyright Nintendo.

Japanese title: ダックハント メドレー, Duck Hunt Medley

Other uses[edit]

This track was used in Duck Hunt's character trailer on the official website.

Duck Hunt Medley (for 3DS / Wii U)[edit]

Duck Hunt Medley (for 3DS / Wii U)
Track title Duck Hunt Medley (for 3DS / Wii U)
Universe Duck Hunt
Debut game Duck Hunt
Arrangement debut Super Smash Bros. 4
Availability Default
Link [2]

Origin[edit]

This track is a synth-based medley of several songs and jingles heard in Duck Hunt, returning from SSB4. The medley includes the title theme, Duck Hunt intro, "duck hit" jingle, and "round clear" jingle, with sound effects from Duck Hunt used throughout.

Composition & Arrangements[edit]

Source: Duck Hunt

Arrangement Supervisor: Manabu Namiki

Composition: Nintendo

Arrangement: M2 Co., Ltd.

Composition and arrangement Copyright Nintendo.

Japanese title: ダックハント メドレー [for], Duck Hunt Medley [for]

Other uses[edit]

This track is used in Duck Hunt's Classic Mode credits.

Balloon Fight Medley[edit]

Balloon Fight Medley
Track title Balloon Fight Medley
Universe Balloon Fight
Debut game Balloon Fight
Arrangement debut Super Smash Bros. 4
Availability Default
Link [3]

Origin[edit]

A medley of various themes from Balloon Fight, taking a jazzy approach with chiptune elements. The main melody consists of the opening jingle that plays when beginning a new game and the tune that plays when popping an enemy's balloons. The ambient beeps that play during the main game can be heard in the background at several parts of the song. The song also includes brief parts of the "Balloon Trip" theme, the jingle that plays when the fish snatches somebody, the respawning jingle, the stage clear jingle, and the game over jingle, as well as the sound effects that play when popping a bubble and falling off-screen. The medley ends with the jingle that plays when finishing a perfect round of the bonus game, then loops back to the beginning.

Composition & Arrangements[edit]

Source: Balloon Fight

Arrangement Supervisor: Yoshihito Yano

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: バルーンファイト メドレー, Balloon Fight Medley

Balloon Trip (Brawl)[edit]

Balloon Trip (Brawl)
Track title Balloon Trip (Brawl)
Universe Balloon Fight
Debut game Balloon Fight
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [4]

Origin[edit]

This track is a light arrangement of the music that would play in Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. This remix returns from Super Smash Bros. Brawl after not being included in Super Smash Bros. 4.

Composition & Arrangements[edit]

Source: Balloon Fight

Arrangement: Koji Hayama

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: バルーントリップ [X], Balloon Trip [X]

Balloon Trip (for 3DS / Wii U)[edit]

Balloon Trip (for 3DS / Wii U)
Track title Balloon Trip (for 3DS / Wii U)
Universe Balloon Fight
Debut game Balloon Fight
Arrangement debut Super Smash Bros. 4
Availability Default
Link [5]

Origin[edit]

A remix of the Balloon Trip theme from Balloon Fight; although similarly named to the remix from Brawl, this is a new arrangement with a more chiptune-esque sound, rearranged by the original composer, Hirokazu Tanaka.

Composition & Arrangements[edit]

Source: Balloon Fight

Arrangement: Hirokazu Tanaka. ex

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: バルーントリップ [for], Balloon Trip [for]

Clu Clu Land[edit]

Clu Clu Land
Track title Clu Clu Land
Universe Clu Clu Land
Debut game Clu Clu Land
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [6]

Origin[edit]

This remix, returning from Super Smash Bros. Brawl, is a medley of music pieces from the NES game Clu Clu Land. The song includes the Level Start theme, the main level theme, the "hurry up" theme, the stage clear theme, and the bonus round theme. The track overall takes a jazzy approach with segments incorporating synths and electric guitars, and also includes instruments and sound effects from the original game.

Composition & Arrangements[edit]

Source: Clu Clu Land

Arrangement Supervisor: Keigo Ozaki

Composition: Nintendo

Arrangement: GAME ARTS Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title: クルクルランド, Clu Clu Land

Ice Climber (Melee)[edit]

Ice Climber (Melee)
Track title Ice Climber (Melee)
Universe Ice Climber
Debut game Ice Climber
Arrangement debut Super Smash Bros. Melee
Availability Default
Link [7]

Origin[edit]

This track is a synthesized arrangement of two music tracks from Ice Climber: the Bonus Stage Theme and the Stage Theme. Prior to Ultimate, this track was known as "Icicle Mountain", as it was originally composed for the Icicle Mountain stage in Super Smash Bros. Melee. It uses a jazzy style focused on keyboard instruments, such as piano, organ, rhodes, and synth.

Composition & Arrangements[edit]

Source: Ice Climber

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: アイスクライマー [DX], Ice Climber [DX]

Ice Climber (Brawl)[edit]

Ice Climber (Brawl)
Track title Ice Climber (Brawl)
Universe Ice Climber
Debut game Ice Climber
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [8]

Origin[edit]

This track is a remixed medley of music pieces from Ice Climber. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the Summit stage; however, later loops will desynchronize the track, as will altering the gameplay speed and pausing the game.

Composition & Arrangements[edit]

Source: Ice Climber

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: アイスクライマー [X], Ice Climber [X]

Other uses[edit]

This track was used in the Ice Climbers' character trailer on the official website and their Classic Mode credits.

Wrecking Crew Medley[edit]

Wrecking Crew Medley
Track title Wrecking Crew Medley
Universe Wrecking Crew
Debut game Wrecking Crew
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [9]

Origin[edit]

A medley of the "BGM A" and "Power-Up" themes from the NES game Wrecking Crew. It has a jazzy, brass-based style with heavy percussion, a piano, and an upright bass.

Composition & Arrangements[edit]

Source: Wrecking Crew

Arrangement Supervisor: Tetsuya Shibata

Composition: Nintendo

Arrangement: Unique Note Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title: レッキングクルー メドレー, Wrecking Crew Medley

Wrecking Crew Medley (for 3DS / Wii U)[edit]

Wrecking Crew Medley (for 3DS / Wii U)
Track title Wrecking Crew Medley (for 3DS / Wii U)
Universe Wrecking Crew
Debut game Wrecking Crew
Arrangement debut Super Smash Bros. 4
Availability Default
Link [10]

Origin[edit]

A medley of the "Game Start", "BGM A", "Bonus Round", and "Power-Up" themes from Wrecking Crew. Compared to the Ultimate medley, this track starts with a similar jazz style, but incorporates more electronic elements, including synth leads and a wobble bass.

Composition & Arrangements[edit]

Source: Wrecking Crew

Arrangement Supervisor: Manabu Namiki

Composition: Nintendo

Arrangement: M2 Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title: レッキングクルー メドレー [for], Wrecking Crew Medley [for]

Wrecking Crew Retro Medley[edit]

Wrecking Crew Retro Medley
Track title Wrecking Crew Retro Medley
Universe Wrecking Crew
Debut game Wrecking Crew
Availability Default
Link [11]

Origin[edit]

A medley of the "Game Start", "BGM A", "Round Clear", "Bonus Round", "Power-Up", and "Game Over" themes taken directly from Wrecking Crew.

Composition & Arrangements[edit]

Source: Wrecking Crew

Composition and arrangement Copyright Nintendo

Japanese title: レッキングクルー 原曲メドレー, Wrecking Crew Original Music Medley

Power-Up Music - Wrecking Crew[edit]

Power-Up Music - Wrecking Crew
Track title Power-Up Music - Wrecking Crew
Universe Wrecking Crew
Debut game Wrecking Crew
Availability Default
Link [12]

Origin[edit]

This track is a direct chiptune port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.

Composition & Arrangements[edit]

Source: Wrecking Crew

Composition and arrangement Copyright Nintendo

Japanese title: BGM B : パワーアップ (レッキングクルー), BGM B: Power-Up (Wrecking Crew)

Other uses[edit]

When a character acquires the Golden Hammer item, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.

Stack-Up/Gyromite[edit]

Stack-Up/Gyromite
Track title Stack-Up/Gyromite
Universe R.O.B.
Debut game Stack-Up
Gyromite
Arrangement debut Super Smash Bros. Brawl
Availability Unlockable
Link [13]

Origin[edit]

This track is a synthesized, upbeat medley of various songs from the NES games Stack-Up and Gyromite, which are both associated with R.O.B.; most of the songs in the medley come from Stack-Up. The main focus of the medley is the title theme of Stack-Up, but also includes the game's Test Mode theme (which is shared with Gyromite), the Memory Mode jingle, the Direct Mode jingle, and the Bingo Mode music.

Composition & Arrangements[edit]

Source: Stack-Up / Gyromite

Arrangement: Kenichi Okuma

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ブロック&ジャイロ, Block & Gyro

Unlock methods[edit]

Other uses[edit]

This track was used in R.O.B.'s character trailer on the official website, and also serves as his Credits theme.

Mach Rider[edit]

Mach Rider
Track title Mach Rider
Universe Mach Rider
Debut game Mach Rider
Arrangement debut Super Smash Bros. Melee
Availability Default
Link [14]

Origin[edit]

This track is a synthesized, bass-focused medley of songs from the NES game Mach Rider. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This remix debuted in Melee.

Composition & Arrangements[edit]

Source: Mach Rider

Arrangement Supervisor: Hirokazu Ando

Composition: HAL Laboratory, Inc.

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: マッハライダー, Mach Rider

Famicom Medley[edit]

Famicom Medley
Track title Famicom Medley
Universe The Legend of Zelda
Mario
Metroid
Duck Hunt
Punch-Out!!
Kid Icarus
Debut game The Legend of Zelda
Zelda II: The Adventure of Link
Dr. Mario
Metroid
Duck Hunt
Punch-Out!! (NES)
Kid Icarus
Availability Unlockable
Link [15]

Origin[edit]

Returning from Super Smash Bros. 4, this track is an original medley of music from various Famicom/NES games which have playable fighters in Smash.

Interestingly, each tune in this medley has a remix in Super Smash Bros. Ultimate.

Composition & Arrangements[edit]

Source: Nintendo Entertainment System

Composition and arrangement Copyright Nintendo

Japanese title: ファミコン・メドレー, Famicom Medley

Unlock methods[edit]

The Mysterious Murasame Castle Medley[edit]

The Mysterious Murasame Castle Medley
Track title The Mysterious Murasame Castle Medley
Universe The Mysterious Murasame Castle
Debut game The Mysterious Murasame Castle
Arrangement debut Super Smash Bros. 4
Availability Default
Link [16]

Origin[edit]

A medley of several themes from The Mysterious Murasame Castle, Takamaru's game of origin. It starts with "Game Start" and proceeds to the "Castle Town" (called "Douchuumen - The Mysterious Murasame Castle" in this game). It then transitions to the "Mysterious Castle" theme, followed by the "Bonus Stage" theme, the "Inside the Castle" music, and finally the "Game Over" jingle before looping. The overall song has an upbeat style that combines acoustic instruments with a prominent bass and drumkit.

Composition & Arrangements[edit]

Source: The Mysterious Murasame Castle

Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)

Composition: Nintendo

Arrangement: TAITO CORPORATION

Composition and arrangement Copyright Nintendo

Japanese title: 謎の村雨城 メドレー, The Mysterious Murasame Castle Medley

Douchuumen - The Mysterious Murasame Castle[edit]

Douchuumen - The Mysterious Murasame Castle
Track title Douchuumen - The Mysterious Murasame Castle
Universe The Mysterious Murasame Castle
Debut game The Mysterious Murasame Castle
Availability Default
Link [17]

Origin[edit]

This track is a direct chiptune port of the main theme from The Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard.

Composition & Arrangements[edit]

Source: The Mysterious Murasame Castle

Composition and arrangement Copyright Nintendo

Japanese title: 道中面 (謎の村雨城), Road-side (The Mysterious Murasame Castle)

Shin Onigashima Medley[edit]

Shin Onigashima Medley
Track title Shin Onigashima Medley
Universe Shin Onigashima
Debut game Shin Onigashima
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [18]

Origin[edit]

This track is a medley of various songs from Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima; the game's soundtrack is based heavily on Japanese folk music. The music within the medley includes the game's title screen theme, the "At Home" theme played in Chapter 1, and the "Neighboring Village" theme played in Chapter 4. The arrangement style is based on speed-metal music with a much higher tempo than the original songs. It focuses primarily on guitars, drums, and bass, while a piano accompaniment is introduced during the "Neighboring Village" segment.

Origin Video[edit]

[19]

Composition & Arrangements[edit]

Source: Shin Onigashima

Arrangement: Masafumi Takada

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: 新・鬼ヶ島 メドレー, New Demon Island Medley

Title Theme - 3D Hot Rally[edit]

Title Theme - 3D Hot Rally
Track title Title Theme - 3D Hot Rally
Universe Famicom Grand Prix
Debut game Famicom Grand Prix II: 3D Hot Rally
Arrangement debut Super Smash Bros. Brawl
Availability Unlockable
Link [20]

Origin[edit]

This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally, reinterpreting it as a synth rock song. This remix debuted in Brawl.

Composition & Arrangements[edit]

Source: Famicom Grand Prix II: 3D Hot Rally

Arrangement Supervisor: Kentaro Ishizaka

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: 3Dホットラリー : タイトル, 3D Hot Rally: Title

Unlock methods[edit]

Tetris: Type A[edit]

Tetris: Type A
Track title Tetris: Type A
Universe Tetris
Debut game Tetris
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [21]

Origin[edit]

Nikolay Nekrasov was a Russian poet who wrote a poem called "Korobeiniki" in the nineteenth century. The poem gained popularity and was turned into a Russian folk song with many orchestral arrangements. The song was later arranged in the Game Boy game Tetris, where it was offered as one of the three available music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This arrangement of "Korobeiniki" is an orchestral piece more similar to the original folk song than the Tetris arrangement.

Origin Video[edit]

[22]

Composition & Arrangements[edit]

Source: Tetris

Arrangement Supervisor: Yoko Shimomura

Composition: Russian Folk Song

Arrangement: Midiplex Co., Ltd.

Arrangement Copyright Nintendo

Courtesy of The Tetris Company.

Japanese title: テトリス TypeA, Tetris TypeA

Tetris: Type B[edit]

Tetris: Type B
Track title Tetris: Type B
Universe Tetris
Debut game Tetris
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [23]

Origin[edit]

This track is a Russian folk-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called Type B. It features a balalaika, a style of Russian acoustic guitar, as well as vocal chanting and portions taken from the original Game Boy song.

Composition & Arrangements[edit]

Source: Tetris

Arrangement: Masafumi Takada

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Courtesy of The Tetris Company.

Japanese title: テトリス TypeB, Tetris TypeB

Yūyūki Medley[edit]

Yūyūki Medley
Track title Yūyūki Medley
Universe Yūyūki
Debut game Yūyūki
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [24]

Origin[edit]

This track is a medley of themes from Yūyūki, a 1989 adventure game for the Famicom, and the spiritual successor to Shin Onigashima. The remix, while featuring an electric guitar and synthetic accompaniment, is primarily led by an erhu, a traditional Chinese string instrument. In order, the song contains "Opening Title", "Name Entry", "Battle Theme", "Meteor Shower", "GO WEST!", "Dancing People", the second part of "Main BGM", "Demo BGM", "Women Village", "Parting Ways", and "Bull Demon King Clear".

Composition & Arrangements[edit]

Source: Yūyūki

Arrangement: Yuka Tsujiyoko

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: 遊遊記 メドレー, Yūyūki Medley

Light Plane (Remix)[edit]

Light Plane
Track title Light Plane
Universe Pilotwings
Debut game Pilotwings
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [25]

Origin[edit]

This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in Pilotwings, primarily featuring saxophone and brass sections backed by synths. The arrangement features the sound of a plane's engine start-up and, later on, the sound of a plane flying by.

Composition & Arrangements[edit]

Source: Pilotwings

Arrangement: Noriyuki Iwadare

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ライトプレーン, Light Plane

Light Plane (Original)[edit]

Light Plane
Track title Light Plane
Universe Pilotwings
Debut game Pilotwings
Availability Unlockable
Link [26]

Origin[edit]

The original, SNES-era music that plays when the player partakes in the Light Plane event in Pilotwings.

Composition & Arrangements[edit]

Source: Pilotwings

Composition and arrangement Copyright Nintendo

Japanese title: ライトプレーン, Light Plane

Unlock method[edit]

Light Plane (for 3DS / Wii U)[edit]

Light Plane (for 3DS / Wii U)
Track title Light Plane (for 3DS / Wii U)
Universe Pilotwings
Debut game Pilotwings
Arrangement debut Super Smash Bros. 4
Availability Default
Link [27]

Origin[edit]

A jazz fusion-style remix of the music that plays when the player partakes in the Light Plane event in Pilotwings. It features rhodes, synths, and clean electric guitars with a saxophone as its lead instrument; there are also faint vocals in the background.

Composition & Arrangements[edit]

Source: Pilotwings

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title: ライトプレーン [for], Light Plane [for]

Light Plane (Vocal Mix) (for 3DS / Wii U)[edit]

Light Plane (Vocal Mix) (for 3DS / Wii U)
Track title Light Plane (Vocal Mix) (for 3DS / Wii U)
Universe Pilotwings
Debut game Pilotwings
Arrangement debut Super Smash Bros. 4
Availability Default
Link [28]

Origin[edit]

This track is identical to the SSB4 Light Plane remix, except the vocals are more pronounced than those in the alternate remix.

Composition & Arrangements[edit]

Source: Pilotwings

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title: ライトプレーン (ボーカルMIX) [for], Light Plane (Vocal MIX) [for]

Turbo Jet[edit]

Turbo Jet
Track title Turbo Jet
Universe Pilotwings
Debut game Pilotwings Resort
Arrangement debut Super Smash Bros. 4
Availability Default
Link [29]

Origin[edit]

A remix of the music that plays in the game Pilotwings Resort, with a light jazz style that includes piano, brass, and clean electric guitar. The song starts with the the "Opening" theme, which itself a remix of the opening theme from Pilotwings 64. The "Light Plane" theme from Pilotwings was incorporated into the "Turbo Jet" arrangement, as well as a highlight before looping. This song was rearranged by its original composer, Asuka Ito.

Composition & Arrangements[edit]

Source: Pilotwings Resort

Arrangement Supervisor: Asuka Ito

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ジェット機, Jet Plane

Pedal Glider[edit]

Pedal Glider
Track title Pedal Glider
Universe Pilotwings
Debut game Pilotwings Resort
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [30]

Origin[edit]

A remix of the music that plays when the player partakes in the Hang Glider event in Pilotwings Resort. The song's overall style is gentle with light percussion and a focus on guitars. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme. This song was rearranged by its original composer, Asuka Ito.

Composition & Arrangements[edit]

Source: Pilotwings Resort

Arrangement Supervisor: Asuka Ito

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ペダルグライダー, Pedal Glider

Unlock methods[edit]

Tunnel Scene - X[edit]

Tunnel Scene - X
Track title Tunnel Scene - X
Universe X
Debut game X
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [31]

Origin[edit]

This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel with a techno-inspired spin. This remix debuted in Brawl and was originally a Lylat Cruise track.

Composition & Arrangements[edit]

Source: X

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Japanese title: トンネルシーン (X (エックス)), Tunnel Scene (X)

Tunnel Theme - X-Scape[edit]

Tunnel Theme - X-Scape
Track title Tunnel Theme - X-Scape
Universe X
Debut game X-Scape
Availability Default
Link [32]

Origin[edit]

Another remix of the Tunnel Scene theme from the DSiWare sequel to X, known as X-Scape in the Americas. This was originally a Orbital Gate Assault track.

Composition & Arrangements[edit]

Source: X-Scape

Composition and arrangement Copyright Nintendo

Japanese title: トンネルシーン (X-RETURNS), Tunnel Scene (X-RETURNS)

Trivia[edit]

In PAL versions of Ultimate, this track is called Tunnel Theme - 3D Space Tank, as this is the title of the PAL version of the game.

Lip's Theme - Panel de Pon[edit]

Lip's Theme - Panel de Pon
Track title Lip's Theme - Panel de Pon
Universe Panel de Pon
Debut game Panel de Pon
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [33]

Origin[edit]

This track is a synthpop and acoustic remix of Lip the Flower Fairy's theme music from Panel De Pon. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial. This remix debuted in Brawl.

Composition & Arrangements[edit]

Source: Panel de Pon

Arrangement: Masafumi Takada

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: リップのテーマ, Lip's Theme

Culdcept[edit]

Culdcept
Track title Culdcept
Universe Culdcept
Debut game Culdcept (2012)
Arrangement debut Super Smash Bros. 4
Availability Default
Link [34]

Origin[edit]

An arrangement of the title theme of Culdcept (2012), taking an orchestral rock approach. This song was rearranged by its original composer, Kenji Ito.

Composition & Arrangements[edit]

Source: Culdcept

Arrangement: Kenji Ito

Composition: Kenji Ito

Composition Copyright Kenji Ito

Arrangement Copyright Nintendo

Japanese title: カルドセプト, Culdcept

Revolt -Striving for Hope-[edit]

Revolt -Striving for Hope-
Track title Revolt -Striving for Hope-
Universe Culdcept
Debut game Culdcept Revolt
Availability Unlockable
Link [35]

Origin[edit]

This track is the title theme taken directly from Culdcept Revolt, the sequel to Culdcept 3DS.

Composition & Arrangements[edit]

Source: Culdcept Revolt

Composition and arrangement Copyright Kenji Ito

Japanese title: リボルト -希望への決起-, Revolt -Race for Hope-

Unlock method[edit]

Worthy Rival Battle[edit]

Worthy Rival Battle
Track title Worthy Rival Battle
Universe Culdcept
Debut game Culdcept Revolt
Availability Default
Link [36]

Origin[edit]

This track is one of the battle themes taken directly from Culdcept Revolt, the sequel to Culdcept 3DS.

Composition & Arrangements[edit]

Source: Culdcept Revolt

Composition and arrangement Copyright Kenji Ito

Japanese title: 好敵手 バトル, Worthy Rival Battle

Golden Forest[edit]

Golden Forest
Track title Golden Forest
Universe 1080°
Debut game 1080° Snowboarding
Availability Default
Link [37]

Origin[edit]

This track originates from the Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.

Composition & Arrangements[edit]

Source: 1080° Snowboarding

Composition and arrangement Copyright Nintendo

Battle Scene / Final Boss - Golden Sun[edit]

Battle Scene / Final Boss - Golden Sun
Track title Battle Scene / Final Boss - Golden Sun
Universe Golden Sun
Debut game Golden Sun: The Lost Age
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [38]

Origin[edit]

This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun: the standard battle theme and the final boss theme. This song debuted in Brawl and was rearranged by its original composer, Motoi Sakuraba.

Composition & Arrangements[edit]

Source: Golden Sun: The Lost Age

Arrangement: Motoi Sakuraba

Composition: Motoi Sakuraba

Composition and arrangement Copyright Nintendo

Other Use[edit]

This track was used in the November 2018 Ultimate Direct when showcasing the Isaac and Black Knight Assist Trophies.

Japanese title: 戦闘シーン / 最終ボス (黄金の太陽), Battle Scene / Final Boss (Golden Sun)

Weyard[edit]

Weyard
Track title Weyard
Universe Golden Sun
Debut game Golden Sun: Dark Dawn
Availability Default
Link [39]

Origin[edit]

An original track from Golden Sun: Dark Dawn, which is the theme for whenever Matthew is on the Overworld Map. The name of the track refers to the flat world in which Golden Sun is based in.

Composition & Arrangements[edit]

Source: Golden Sun: Dark Dawn

Composition and arrangement Copyright Nintendo

Japanese title: The Weyard

Proof of a Hero ~ 4Version[edit]

Proof of a Hero ~ 4Version
Track title Proof of a Hero ~ 4Version
Universe Monster Hunter
Debut game Monster Hunter
Monster Hunter 4 Ultimate
Availability Default
Link [40]

Origin[edit]

This is the version of a track taken directly from Monster Hunter 4, which released internationally as Monster Hunter 4 Ultimate, where it plays during the ending sequence. It originally appeared in the original Monster Hunter. The title is a literal translation as it was given the official English title of "Proof of a Hero - Monster Hunter 4 Version" in the official soundtrack.

Composition & Arrangements[edit]

Source: MONSTER HUNTER

From Monster Hunter 4 Ultimate

Composition Copyright CAPCOM CO., LTD.

Japanese title: 英雄の証〜4Version, Proof of a Hero ~ 4Version

Other uses[edit]

This track is used in the World of Light sub-world Forest Hill. It was also used in the reveal trailer for the Monster Hunter and Felyne Mii costumes.

Roar/Rathalos[edit]

Roar/Rathalos
Track title Roar/Rathalos
Universe Monster Hunter
Debut game Monster Hunter
Availability Default
Link [41]

Origin[edit]

This track plays in the original Monster Hunter when facing a monster in the Verdant Hills.

Composition & Arrangements[edit]

Source: MONSTER HUNTER

Composition Copyright CAPCOM CO., LTD.

Japanese title: 咆哮/リオレウス, Roar/Lioleus

Other Uses[edit]

This track was used during the reveal of the Rathalos as both a boss and an Assist Trophy.

PictoChat[edit]

PictoChat
Track title PictoChat
Universe Nintendo DS
Debut game PictoChat
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [42]

Origin[edit]

This track is an original, piano-based piece based around sound effects from the original Nintendo DS menu, the Wii menu, and most prominently, PictoChat. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving PictoChat, loading the Wii Menu, and typing noises from both systems.

Composition & Arrangements[edit]

Source: PictoChat

Composition Supervisor: Shogo Sakai

Composition: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: ピクトチャット, PictoChat

Electroplankton (Remix)[edit]

Electroplankton
Track title Electroplankton
Universe Electroplankton
Debut game Electroplankton
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [43]

Origin[edit]

This track is an original percussion-based piece that recreates several of the sounds produced by the various plankton in Electroplankton. The track starts with ambience and slowly adds, in order, vibraphone chimes produced by Hanenbow, piano and glockenspiel arpeggios produced by Luminaria, strings produced by Lumiloop, and chiptunes produced by Beatnes, which incorporates the Famicom Disk System startup jingle, the Super Star theme, and other sound effects from Super Mario Bros.

Composition & Arrangements[edit]

Source: Electroplankton

Arrangement: Noriyuki Iwadare

Composition Copyright Toshio Iwai / Nintendo

Arrangement Copyright Nintendo

Japanese title: エレクトロプランクトン, Electroplankton

Electroplankton (Original)[edit]

Electroplankton
Track title Electroplankton
Universe Electroplankton
Debut game Electroplankton
Availability Default
Link [44]

Origin[edit]

This track consists of the various ambiance sounds from the Nintendo DS game Electroplankton. It debuted in Brawl alongside the Hanenbow stage, but in that game the track was not available in the Sound Test.

Composition & Arrangements[edit]

Source: Electroplankton

Composition and arrangement Copyright Toshio Iwai / Nintendo

Japanese title: エレクトロプランクトン, Electroplankton

Bathtime Theme[edit]

Bathtime Theme
Track title Bathtime Theme
Universe Nintendogs
Debut game Nintendogs
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [45]

Origin[edit]

A new rock-based arrangement of the Bath theme from Nintendogs. The overall structure is based on the SSB4 remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments. Its official English name was later given as "Bathing" on Nintendo Music.

Composition & Arrangements[edit]

Source: nintendogs

Arrangement: Maki Kirioka

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: シャワーBGM, Shower BGM

Bathtime Theme (for 3DS / Wii U)[edit]

Bathtime Theme (for 3DS / Wii U)
Track title Bathtime Theme (for 3DS / Wii U)
Universe Nintendogs
Debut game Nintendogs
Arrangement debut Super Smash Bros. 4
Availability Default
Link [46]

Origin[edit]

An arrangement of the Bath theme from Nintendogs. The song starts similarly to the start of the "Walking" themes from nintendogs + cats. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original.

Composition & Arrangements[edit]

Source: nintendogs

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title: シャワーBGM [for], Shower BGM [for]

Bathtime Theme (Vocal Mix) (for 3DS / Wii U)[edit]

Bathtime Theme (Vocal Mix) (for 3DS / Wii U)
Track title Bathtime Theme (Vocal Mix) (for 3DS / Wii U)
Universe Nintendogs
Debut game Nintendogs
Arrangement debut Super Smash Bros. 4
Availability Default
Link [47]

Origin[edit]

Identical to the SSB4 Bathtime Theme arrangement, except with non-lexical vocals added.

Composition & Arrangements[edit]

Source: nintendogs

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title: シャワーBGM (ボーカルMIX) [for], Shower BGM (Vocal MIX) [for]

Brain Age: Train Your Brain in Minutes a Day![edit]

Brain Age: Train Your Brain in Minutes a Day!
Track title Brain Age: Train Your Brain in Minutes a Day!
Universe Brain Age
Debut game Brain Age: Train Your Brain in Minutes a Day!
Availability Default
Link [48]

Origin[edit]

This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training. This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards.

Composition & Arrangements[edit]

Source: Brain Age: Train Your Brain in Minutes a Day!

Composition and arrangement Copyright Nintendo

Japanese title: 脳を鍛える大人のDSトレーニング, DS Training for Adult Brains

Trivia[edit]

In PAL versions of Ultimate, this track is called Dr. Kawashima's Brain Training: How Old Is Your Brain?, as this is the title of the PAL version of the game.

Menu - Brain Age 2: More Training in Minutes a Day![edit]

Menu - Brain Age 2: More Training in Minutes a Day!
Track title Menu - Brain Age 2: More Training in Minutes a Day!
Universe Brain Age
Debut game Brain Age 2: More Training in Minutes a Day!
Availability Unlockable
Link [49]

Origin[edit]

This song played in the menus of the second Brain Age game. It is similar to the menu theme from the first game, albeit with some additional instrumentation.

Composition & Arrangements[edit]

Source: Brain Age 2: More Training in Minutes a Day!

Composition and arrangement Copyright Nintendo

Japanese title: もっと脳を鍛える大人のDSトレーニング : メニュー, More DS Training for Adult Brains: Menu

Unlock methods[edit]

Trivia[edit]

In the PAL versions of Ultimate, this track is called Menu - More Brain Training from Dr. Kawashima: How Old Is Your Brain?, as it refers to the title of the European version of the game.

Title Theme - Big Brain Academy[edit]

Title Theme - Big Brain Academy
Track title Title Theme - Big Brain Academy
Universe Big Brain Academy
Debut game Big Brain Academy
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [50]

Origin[edit]

This track is a remix of the music that would play on the title screen of the Nintendo DS game Big Brain Academy, as well as Wii sequel Big Brain Academy: Wii Degree. It is based closely on the original, including its non-lexical vocal lead, but has a faster tempo and more of a techno styling. The remix is taken directly from Brawl.

Composition & Arrangements[edit]

Source: Big Brain Academy

Arrangement Supervisor: Toru Minegishi

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: やわらかあたま塾 : タイトル, Soft Head Academy: Title

The Valedictory Elegy[edit]

The Valedictory Elegy
Track title The Valedictory Elegy
Universe Baten Kaitos
Debut game Baten Kaitos Origins
Arrangement debut Super Smash Bros. 4
Availability Default
Link [51]

Origin[edit]

An arrangement of the regular battle theme in Baten Kaitos Origins, a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo, and is overall shorter than the original song. Despite the original song title being written as "The valedictory elegy" (and was reflected as such in for 3DS and Wii U), the song title in Ultimate is now more conventionally capitalized by the first letter of all words.

Composition & Arrangements[edit]

Source: Baten Kaitos Origins

Arrangement: Motoi Sakuraba

Composition: Motoi Sakuraba

Composition Copyright BANDAI NAMCO Entertainment Inc.

Arrangement Copyright Nintendo

Personal Trainer: Cooking[edit]

Personal Trainer: Cooking
Track title Personal Trainer: Cooking
Universe Shaberu! DS Oryōri Navi
Debut game Shaberu! DS Oryōri Navi
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [52]

Origin[edit]

In Japan, a Nintendo DS game called Shaberu! DS Oryōri Navi was released to serve as a food recommendation and cookbook service. In NTSC regions, the game's sequel is known as Personal Trainer: Cooking, while in PAL versions, it is called Cooking Guide: Can't Decide What to Eat?. The main melody of the song is the title theme named Welcome to "Bistro Pierre" accordingly to the Touch! Generations Soundtrack. The song begins with the jingle that plays before starting to cook while the Chef's voice says "Let's have a Brawl!" in Japanese in a similar fashion to the original game; later on, the title theme is interrupted by the western recipe theme while the Chef reads out loud the steps of a recipe alongside chopping, frying, and other cooking related sound effects before the title theme resumes playing and loops. This remix returns from Brawl after not being included in SSB4. This song was rearranged by its original composer, Toshiyuki Sudo.

Composition & Arrangements[edit]

Source: Personal Trainer: Cooking

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: しゃべる!DSお料理ナビ, Chatter! DS Cooking Navi

Trivia[edit]

In the PAL versions of Ultimate, this track is called Cooking Guide: Can't Decide What to Eat?, as this is the title of the PAL release of the game.

Marionation Gear[edit]

Marionation Gear
Track title Marionation Gear
Universe Chōsōjū Mecha MG
Debut game Chōsōjū Mecha MG
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [53]

Origin[edit]

In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl. The song was rearranged by Masafumi Takada, one of the composers of Chōsōjū Mecha MG.

Composition & Arrangements[edit]

Source: Chōsōjū Mecha MG

Arrangement: Masafumi Takada

Composition: Grasshopper Manufacture Inc.

Composition Copyright Nintendo / SANDLOT

Arrangement Copyright Nintendo

Japanese title: マリオネーションギア, Marionation Gear

Wii Shop Channel (Remix)[edit]

Wii Shop Channel
Track title Wii Shop Channel
Universe Nintendo hardware
Debut game Wii Shop Channel
Arrangement debut Super Smash Bros. 4
Availability Default
Link [54]

Origin[edit]

A high-tempo house style arrangement of the Wii Shop Channel main theme that incorporates the Mii Channel theme after one loop. The primary instrumentation consists of brass, vibraphone, and steel drums.

Composition & Arrangements[edit]

Source: Wii Shop Channel

Arrangement Supervisor: Hirokazu Koshio (ZUNTATA)

Composition: Nintendo

Arrangement: TAITO CORPORATION

Composition and arrangement Copyright Nintendo

Japanese title: Wiiショッピングチャンネル, Wii Shopping Channel

Wii Shop Channel (Original)[edit]

Wii Shop Channel
Track title Wii Shop Channel
Universe Nintendo hardware
Debut game Wii Shop Channel
Availability Default
Link [55]

Origin[edit]

This is the original version of the Wii Shop Channel main theme.

Composition & Arrangements[edit]

Source: Wii Shop Channel

Composition and arrangement Copyright Nintendo

Japanese title: Wiiショッピングチャンネル, Wii Shopping Channel

Mii Plaza[edit]

Mii Plaza
Track title Mii Plaza
Universe Nintendo hardware
Debut game Mii Channel
Arrangement debut Super Smash Bros. 4
Availability Default
Link [56]

Origin[edit]

A brassy, salsa-styled arrangement of the Mii Channel main theme.

Composition & Arrangements[edit]

Source: Mii Channel

Arrangement Supervisor: Yasunori Mitsuda

Composition: Nintendo

Arrangement: PROCYON STUDIO

Composition and arrangement Copyright Nintendo

Japanese title: 似顔絵広場, Caricature Square

Mii Channel[edit]

Mii Channel
Track title Mii Channel
Universe Nintendo hardware
Debut game Mii Channel
Arrangement debut Super Smash Bros. Brawl
Availability Default
Link [57]

Origin[edit]

Every Wii system comes preloaded with software called the Mii Channel, which only consists of the "Mii Plaza" theme, though it features multiple variations. This arrangement is a remix of said music, more specifically, the "Making a Mii" variation that would play during the creation of a Mii. The song starts with the "Launch Screen" jingle, which plays when the Mii Channel is selected on the Wii Menu. This remix returns from Brawl after not being included in SSB4.

Composition & Arrangements[edit]

Source: Mii Channel

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: 似顔絵チャンネル, Caricature Channel

Charge! - Wii Play[edit]

Charge! - Wii Play
Track title Charge! - Wii Play
Universe Wii Play
Debut game Wii Play
Availability Default
Link [58]

Origin[edit]

This track originates from Wii Play, a Wii game with 9 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece plays during the gameplay of Charge!

Composition & Arrangements[edit]

Source: Wii Play

Composition and arrangement Copyright Nintendo

Japanese title: 牛ダッシュ, Cow Dash

Title Theme - Wii Sports[edit]

Title Theme - Wii Sports
Track title Title Theme - Wii Sports
Universe Wii Sports
Debut game Wii Sports
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [59]

Origin[edit]

This is a new arrangement of the title screen music from Wii Sports. It uses a synth rock style and features a drum-focused portion not found in the original.

Composition & Arrangements[edit]

Source: Wii Sports

Arrangement Supervisor: Keiki Kobayashi

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: Wii Sports : タイトル, Wii Sports: Title

Wii Sports Series Medley[edit]

Wii Sports Series Medley
Track title Wii Sports Series Medley
Universe Wii Sports
Debut game Wii Sports
Wii Sports Resort
Arrangement debut Super Smash Bros. 4
Availability Default
Link [60]

Origin[edit]

A medley of the title theme of Wii Sports and the title theme of Wii Sports Resort, including also portions of the player select theme of the latter. The arrangement is faithful to the original style of both songs, with the synth and electric bass of the former merged with the clean electric guitar and brass of the latter.

Composition & Arrangements[edit]

Source: Wii Sports / Wii Sports Resort

Arrangement Supervisor: Junichi Nakatsuru

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: Wii Sports シリーズメドレー, Wii Sports Series Medley

Title Theme - Wii Sports Resort[edit]

Title Theme - Wii Sports Resort
Track title Title Theme - Wii Sports Resort
Universe Wii Sports
Debut game Wii Sports Resort
Availability Unlockable
Link [61]

Origin[edit]

This song is taken directly from Wii Sports Resort and it is played during the title screen and the main menu screen. Wii Sports Resort features 3 different variations of the theme: when the game is played for the first time, the subsequent playthroughs of the game and after returning to the main menu, with all of them featuring a sub-track when accessing settings. The version featured in Smash Bros. is the second variation, possibly due to being the version more likely to hear on the title screen.

Composition & Arrangements[edit]

Source: Wii Sports Resort

Composition and arrangement Copyright Nintendo

Japanese title: Wii Sports Resort : タイトル, Wii Sports Resort: Title

Unlock method[edit]

Wii Sports Resort[edit]

Wii Sports Resort
Track title Wii Sports Resort
Universe Wii Sports
Debut game Wii Sports Resort
Arrangement debut Super Smash Bros. 4
Availability Default
Link [62]

Origin[edit]

A funky, bass-focused remix of the title theme of Wii Sports Resort, featuring a lead electric guitar and with accompanying synths. The arrangement also includes portions of the results theme for the power cruising mode. Additionally, the "Start Grid Fanfare" jingle that plays before starting a race in Grand Prix and VS modes in Mario Kart 7 plays at the beginning, a nod to the fact that this theme plays in the two Wuhu Island inspired race tracks, Wuhu Loop and Maka Wuhu (In PAL regions, the race tracks are called Wuhu Island Loop and Wuhu Mountain Loop respectively).

Composition & Arrangements[edit]

Source: Wii Sports Resort

Arrangement Supervisor: Kazumi Totaka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Wii Sports Resort Ver. 2[edit]

Wii Sports Resort Ver. 2
Track title Wii Sports Resort Ver. 2
Universe Wii Sports
Debut game Wii Sports Resort
Arrangement debut Super Smash Bros. 4
Availability Default
Link [63]

Origin[edit]

A techno-based remix of the title theme from Wii Sports Resort, featuring synth leads and an accompanying wah-wah guitar.

Composition & Arrangements[edit]

Source: Wii Sports Resort

Arrangement Supervisor: Kazumi Totaka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: Wii Sports Resort Ver.2

Title Theme - Wii Sports Club[edit]

Title Theme - Wii Sports Club
Track title Title Theme - Wii Sports Club
Universe Wii Sports
Debut game Wii Sports Club
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [64]

Origin[edit]

A percussion-driven remix of the title theme from Wii Sports Club, covered in a style similar to that of a marching band.

Composition & Arrangements[edit]

Source: Wii Sports Club

Arrangement Supervisor: Nobuko Toda

Composition: TRI-CRESCENDO Inc. / Nintendo

Arrangement: FILM SCORE LLC

Composition and arrangement Copyright Nintendo

Japanese title: Wii Sports Club : タイトル, Wii Sports Club: Title

Tennis (Training)[edit]

Tennis (Training)
Track title Tennis (Training)
Universe Wii Sports
Debut game Wii Sports Club
Availability Unlockable
Link [65]

Origin[edit]

This track plays during tennis training sessions in Wii Sports Club.

Composition & Arrangements[edit]

Source: Wii Sports Club

Composition and arrangement Copyright Nintendo

Japanese title: テニス・トレーニング, Tennis - Training

Unlock method[edit]

Baseball (Training)[edit]

Baseball (Training)
Track title Baseball (Training)
Universe Wii Sports
Debut game Wii Sports Club
Availability Default
Link [66]

Origin[edit]

This track plays during baseball training sessions in Wii Sports Club.

Composition & Arrangements[edit]

Source: Wii Sports Club

Composition and arrangement Copyright Nintendo

Japanese title: ベースボール・トレーニング, Baseball - Training

Excite Truck[edit]

Excite Truck
Track title Excite Truck
Universe Excite
Debut game Excite Truck
Availability Default
Link [67]

Origin[edit]

This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck.

Composition & Arrangements[edit]

Source: Excite Truck

Composition and arrangement Copyright Nintendo

Japanese title: エキサイト トラック, Excite Truck

Attack - Soma Bringer[edit]

Attack - Soma Bringer
Track title Attack - Soma Bringer
Universe Soma Bringer
Debut game Soma Bringer
Availability Default
Link [68]

Origin[edit]

A battle theme from Soma Bringer, a game developed by Monolith Soft. This version is taken from the game's Premium Soundtrack.

Composition & Arrangements[edit]

Source: Soma Bringer

Composition and arrangement Copyright PROCYON STUDIO

Japanese title: 襲撃 (ソーマブリンガー), Charge (Soma Bringer)

Glory of Heracles[edit]

Glory of Heracles
Track title Glory of Heracles
Universe Glory of Heracles
Debut game Glory of Heracles
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [69]

Origin[edit]

A Feudal Japan-themed remix of two tracks from the DS game Glory of Heracles. The arrangement consists of a normal battle theme and a world map theme, both songs tied to the region of Troy. While no official titles exist, based on the order of appearance in the game's story, the conjectural titles given are "Battle 3" and "Field 2". The overall remix is performed with shakuhachi and shamisen.

Composition & Arrangements[edit]

Source: Glory of Heracles

Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE)

Composition: PAON DP Inc.

Composition Copyright Nintendo / PAON DP Inc.

Arrangement Copyright Nintendo

Japanese title: ヘラクレスの栄光 〜魂の証明〜, Glory of Heracles ~Proof of the Soul~

Unlock methods[edit]

Trivia[edit]

Neither of the two Glory of Heracles spirits feature this song in their spirit battles despite this song returning.

PERFORMANCE[edit]

PERFORMANCE
Track title PERFORMANCE
Universe Jam with the Band
Debut game Jam with the Band
Availability Default
Link [70]

Origin[edit]

This song plays during Trial Mode in Jam with the Band, the European localization of Daigasso! Band Brothers DX. This song was initially featured on the original Daigasso! Band Brothers release before being arranged for DX.

Composition & Arrangements[edit]

Source: Jam with the Band

Composition and arrangement Copyright Nintendo

Blue Birds[edit]

Blue Birds
Track title Blue Birds
Universe Rhythm Heaven
Debut game Rhythm Heaven
Availability Default
Link [71]

Origin[edit]

The music from the Blue Birds rhythm game in Rhythm Heaven for the DS.

Composition & Arrangements[edit]

Source: Rhythm Heaven

Composition and arrangement Copyright Nintendo

Japanese title: ブルーバーズ, Blue Birds

Monkey Watch[edit]

Monkey Watch
Track title Monkey Watch
Universe Rhythm Heaven
Debut game Rhythm Heaven Fever
Availability Default
Link [72]

Origin[edit]

This song is played in the Monkey Watch stage in Rhythm Heaven Fever. It is technically an unique arrangement to Super Smash Bros., as the song features clapping throughout and seamlessly loops back to the start.

Composition & Arrangements[edit]

Source: Rhythm Heaven Fever

Composition and arrangement Copyright Nintendo

Japanese title: さる時計, Monkey Watch

Fruit Basket[edit]

Fruit Basket
Track title Fruit Basket
Universe Rhythm Heaven
Debut game Rhythm Heaven Megamix
Availability Unlockable
Link [73]

Origin[edit]

This song is played in the Fruit Basket 2 stage in Rhythm Heaven Megamix.

Composition & Arrangements[edit]

Source: Rhythm Heaven Megamix

Composition and arrangement Copyright Nintendo

Japanese title: フルーツバスケット, Fruits Basket

Unlock method[edit]

Tomorrow's Passion[edit]

Tomorrow's Passion
Track title Tomorrow's Passion
Universe Captain Rainbow
Debut game Captain Rainbow
Availability Unlockable
Link [74]

Origin[edit]

Taken directly from Captain Rainbow (albeit shortened, like in Smash Wii U), this song is played while the player is sparring with Little Mac.

Composition & Arrangements[edit]

Source: Captain Rainbow

Composition and arrangement Copyright Nintendo

Japanese title: あさっての情, Tomorrow's Passion

Unlock methods[edit]

Afternoon on the Island[edit]

Afternoon on the Island
Track title Afternoon on the Island
Universe Tomodachi
Debut game Tomodachi Life
Tomodachi Collection
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [75]

Origin[edit]

An arrangement of the daytime theme from Tomodachi Life and the daytime theme from Tomodachi Collection. This remix is much faster-paced than the SSB4 remix, and features violin, keyboard, and electric guitars.

Composition & Arrangements[edit]

Source: Tomodachi Life

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Arrangement: Sound Prestige LLC.

Composition and arrangement Copyright Nintendo

Japanese title: 島の昼, Daytime on the Island

Afternoon on the Island (for 3DS / Wii U)[edit]

Afternoon on the Island (for 3DS / Wii U)
Track title Afternoon on the Island (for 3DS / Wii U)
Universe Tomodachi
Debut game Tomodachi Life
Tomodachi Collection
Arrangement debut Super Smash Bros. 4
Availability Default
Link [76]

Origin[edit]

An arrangement of the daytime theme from Tomodachi Life and the daytime theme from Tomodachi Collection. In SSB4, this track was titled "Tomodachi Life"; The song title "Afternoon on the Island" is taken from the Tomodachi Collection Platinum Soundtrack, which later became the official English title on Nintendo Music. The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation.

Composition & Arrangements[edit]

Source: Tomodachi Life

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Arrangement: Sound Prestige LLC.

Composition and arrangement Copyright Nintendo

Japanese title: 島の昼 [for], Daytime on the Island [for]

Swan Lesson[edit]

Swan Lesson
Track title Swan Lesson
Universe Art Academy
Debut game Art Academy
Availability Default
Link [77]

Origin[edit]

This song plays during Vince's explanations in Lesson 9 of the original Art Academy for the DS. The subject of the lesson is a swan, hence the name.

Composition & Arrangements[edit]

Source: Art Academy

Composition and arrangement Copyright Nintendo

Japanese title: スワンレッスンBGM, Swan Lesson BGM

Dragon Battle[edit]

Dragon Battle
Track title Dragon Battle
Universe AR Games
Debut game AR Games
Availability Default
Link [78]

Origin[edit]

This is the song that plays during fights with the Dragon enemy in several of the AR Games. This track is taken directly from that game.

Composition & Arrangements[edit]

Source: AR Games

Composition and arrangement Copyright Nintendo

Japanese title: ドラゴンの戦い, Dragon Battle

Find Mii / Find Mii II Medley[edit]

Find Mii / Find Mii II Medley
Track title Find Mii / Find Mii II Medley
Universe StreetPass Mii Plaza
Debut game Find Mii
Find Mii II
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [79]

Origin[edit]

A medley of various themes from Find Mii and Find Mii II. In order, it goes through the title theme from Find Mii (albeit at a speed similar to Find Mii's ending theme), the title theme from Find Mii II, "Fight On, Heroes!" (the second battle theme from Find Mii), and "Save the World, Heroes!" (the second battle theme from Find Mii II). The first two songs will only ever play once, as the track itself always loops back to "Fight On, Heroes!". Like the original songs, the track has an orchestral style, with this remix introducing heavy percussion.

Composition & Arrangements[edit]

Source: Find Mii / Find Mii II

Arrangement Supervisor: Ryo Nagamatsu

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: すれちがい伝説 / すれちがい伝説II メドレー, Passing Legend / Passing Legend II Medley

Other uses[edit]

This track was used in the Mii Fighters' character trailer on the official website.

Trivia[edit]

In the PAL versions of Ultimate, this track is called StreetPass Quest / StreetPass Quest II Medley, referring to the two games' titles in those regions.

Save the World, Heroes![edit]

Save the World, Heroes!
Track title Save the World, Heroes!
Universe StreetPass Mii Plaza
Debut game Find Mii II
Arrangement debut Super Smash Bros. 4
Availability Default
Link [80]

Origin[edit]

An arrangement of the theme of the same name and "Keep Fighting, Heroes!" from Find Mii II, associated with the Mii heroes. Like the original, the track has an orchestral style; it was rearranged by its original composer, Daisuke Matsuoka.

Composition & Arrangements[edit]

Source: Find Mii II

Arrangement Supervisor: Daisuke Matsuoka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: 世界を救え!勇者よ!, Save the World! Heroes!

Dark Lord[edit]

Dark Lord
Track title Dark Lord
Universe StreetPass Mii Plaza
Debut game Find Mii II
Arrangement debut Super Smash Bros. 4
Availability Default
Link [81]

Origin[edit]

An arrangement of the theme of the same name from Find Mii II, associated with the Dark Lord, the final boss of the quest (and by extension, the Dark Emperor, the Dark Lord's upgraded form and final boss of Find Mii II's secret quest). The song has an orchestral rock style with backing synths and was rearranged by its original composer, Daisuke Matsuoka.

Composition & Arrangements[edit]

Source: Find Mii II

Arrangement Supervisor: Daisuke Matsuoka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: やみの王, King of Darkness

Filled with Hope[edit]

Filled with Hope
Track title Filled with Hope
Universe Steel Diver
Debut game Steel Diver: Sub Wars
Availability Default
Link [82]

Origin[edit]

This track comes from Steel Diver: Sub Wars, a free-to-play 3DS game.

Composition & Arrangements[edit]

Source: Steel Diver: Sub Wars

Composition and arrangement Copyright Nintendo

Japanese title: 希望を胸に, Hope in my Heart

Freakyforms: Your Creations, Alive! Medley[edit]

Freakyforms: Your Creations, Alive! Medley
Track title Freakyforms: Your Creations, Alive! Medley
Universe Freakyforms
Debut game Freakyforms: Your Creations, Alive!
Arrangement debut Super Smash Bros. 4
Availability Default
Link [83]

Origin[edit]

A remix of various music from Freakyforms: Your Creations, Alive! and its Deluxe re-release for the 3DS. The medley begins with an arrangement of the title theme and transitions to the dungeon battle theme. Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. The remix has a quirky acoustic style like that of the original games, but also incorporates elements of heavy metal; throughout the song, various formee voices can also be heard.

Composition & Arrangements[edit]

Source: Freakyforms: Your Creations, Alive!

Arrangement: Maki Kirioka

Composition: Asobism,co.ltd

Composition and arrangement Copyright Nintendo

Japanese title: いきものづくり クリエイトーイ メドレー, Making Creatures: Crea-toy Medley

Boss 1 - Sakura Samurai: Art of the Sword[edit]

Boss 1 - Sakura Samurai: Art of the Sword
Track title Boss 1 - Sakura Samurai: Art of the Sword
Universe Sakura Samurai
Debut game Sakura Samurai: Art of the Sword
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [84]

Origin[edit]

A remix of the theme that plays during the first two boss fights in Sakura Samurai: Art of the Sword. The first half plays like a remastered version of the original theme, with traditional Japanese instrumentation, while the second half adds dubstep effects followed by a short remix of the town theme. At the beginning of the remix, the chord that plays at the start of a stage in Sakura Samurai can be heard. This song was rearranged by Toshiyuki Sudo, one of the composers for Sakura Samurai: Art of the Sword.

Composition & Arrangements[edit]

Source: Sakura Samurai: Art of the Sword

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ボス1 (ひらり 桜侍), Boss 1 (Fluttering Cherry Blossom Samurai)

Unlock methods[edit]

Trivia[edit]

In the PAL versions of Ultimate, this track is called Boss 1 - Hana Samurai: Art of the Sword, referring to the game's title in those regions.

Dillon's Rolling Western: The Last Ranger[edit]

Dillon's Rolling Western: The Last Ranger
Track title Dillon's Rolling Western: The Last Ranger
Universe Dillon's Rolling Western
Debut game Dillon's Rolling Western
Availability Default
Link [85]

Origin[edit]

This is the daytime theme from Dillon's Rolling Western: The Last Ranger, which itself is a slight variation of the daytime theme from the first Dillon's Rolling Western.

Composition & Arrangements[edit]

Source: Dillon's Rolling Western: The Last Ranger

Composition and arrangement Copyright Nintendo

Japanese title: ザ・ローリング・ウエスタン 最後の用心棒, The Rolling Western: Last Guardian

Frontier Battle[edit]

Frontier Battle
Track title Frontier Battle
Universe Dillon's Rolling Western
Debut game Dillon's Dead-Heat Breakers
Availability Default
Link [86]

Origin[edit]

This theme from Dillon's Dead-Heat Breakers plays when in the overworld of a stage during a Grock invasion.

Composition & Arrangements[edit]

Source: Dillon's Dead-Heat Breakers

Composition and arrangement Copyright Nintendo

Japanese title: 開拓地の戦い, Settlement Battle

Style Savvy: Trendsetters[edit]

Style Savvy: Trendsetters
Track title Style Savvy: Trendsetters
Universe Style Savvy
Debut game Style Savvy: Trendsetters
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [87]

Origin[edit]

A remixed medley of the opening theme, the register theme and the title screen theme from the eponymous game, Style Savvy: Trendsetters. The takes on an electronic pop style similar to that of the original game.

Composition & Arrangements[edit]

Source: Style Savvy: Trendsetters

Arrangement Supervisor: Ryo Watanabe

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: わがままファッション GIRLS MODE よくばり宣言!, Self-Indulgent Fashion: GIRLS MODE Avaricious Declaration!

Unlock method[edit]

Trivia[edit]

In the PAL versions of Ultimate, this track is called Nintendo presents: New Style Boutique, referring to the game's title in those regions.

Pop Fashion Show[edit]

Pop Fashion Show
Track title Pop Fashion Show
Universe Style Savvy
Debut game Style Savvy: Trendsetters
Availability Default
Link [88]

Origin[edit]

This is the song that plays during Pop-themed fashion contests in Style Savvy: Trendsetters for the 3DS. This song is taken directly from that game.

Composition & Arrangements[edit]

Source: Style Savvy: Trendsetters

Composition and arrangement Copyright Nintendo

Japanese title: ファッションショー ポップ, Fashion Show: Pop

Trivia[edit]

In the PAL versions of Ultimate, this track is called Fashion Contest: Lively Style.

Ring a Ding[edit]

Ring a Ding
Track title Ring a Ding
Universe Style Savvy
Debut game Style Savvy: Styling Star
Availability Unlockable
Link [89]

Origin[edit]

This J-pop song is taken from Style Savvy: Styling Star, also known as Nintendo Presents: New Style Boutique 3 - Styling Star in PAL regions. It starts out with the Japanese version, "Ring! Dong! Dang!", then switches to English vocals in the second half.

Composition & Arrangements[edit]

Source: Style Savvy: Styling Star

Composition and arrangement Copyright avex music publishing Inc.

Japanese title: Ring! Dong! Dang!

Unlock methods[edit]

Lyrics[edit]

EVERYBODY RING DONG DANG

Mayowazu JUMP JUMP UP

Mune no hokori kazashite Hey

RING RING RING THE BELL

RING RING DONG DANG (oh oh oh)

RING RING RING THE BELL

RING RING DONG DANG (oh oh oh)

Urayamashii nante tsubuyaite iru

Kokoro kumori no hi mo

Asu wa mou chikazuite kiteru

Mirai hirogatte iru

BEGIN namida mo kirari

Mirai ame sae mikata egao misete mite

EVERYBODY RING DONG DANG

Mayowazu JUMP JUMP UP

Narasou yume no kakera wo

Everybody CLAP YOUR HANDS

Sunao ni LOOK LOOK UP

Kimi no oto ni kasanete

Hibike kagayaku FUTURE FUTURE Hey


You mutter under your breath that you're feeling envious (don't feel so down)

But even on such cloudy days

A brand new day is coming your way. Come on!

The future, it spreads out so wide

It's ringing! So just keep looking

To the future, even when it's raining

Cause sunny days are on the way

Everybody ring-a-ding!

Don't you wait, just jump, jump up!

With every chime a new dream will come true

Everybody clap your hands!

Come on now, look, look up!

You've gotta connect it with your own sound

Hear it ringing into the future, future, hey!


(Instrumental)


Everybody ring-a-ding!

Don't you wait, just jump, jump up!

With every chime a new dream will come true

Everybody clap your hands!

Come on now, look, look up!

You've gotta connect it with your own sound

Hear it ringing into the future, future, hey!

Ring, ring, ring the bell! Ring, ring-a-ding!

Oh, oh, oh

Ring, ring, ring the bell! Ring, ring-a-ding!

Oh, oh, oh

Title Theme - Nintendo Land[edit]

Title Theme - Nintendo Land
Track title Title Theme - Nintendo Land
Universe Nintendo Land
Debut game Nintendo Land
Availability Default
Link [90]

Origin[edit]

This is taken directly from Nintendo Land when the player travels across the park during the day. The song is slightly abridged and uses a different loop than the original version. Despite the track's name, it doesn't play on Nintendo Land's title screen, as a different theme is used instead.

Composition & Arrangements[edit]

Source: Nintendo Land

Composition and arrangement Copyright Nintendo

Japanese title: Nintendo Land : タイトルBGM, Nintendo Land: Title BGM

Nintendo Land Medley[edit]

Nintendo Land Medley
Track title Nintendo Land Medley
Universe Nintendo Land
Debut game Nintendo Land
Arrangement debut Super Smash Bros. 4
Availability Unlockable
Link [91]

Origin[edit]

This remix incorporates the "Main Theme/Hub", "Monita's Theme", and "Tower Minigame" themes from Nintendo Land. The song has a big band jazz style with electric guitars and synths as accompaniment.

Composition & Arrangements[edit]

Source: Nintendo Land

Arrangement Supervisor: Tsukasa Masuko

Composition: Nintendo

Arrangement: M’s Factory Inc.

Composition and arrangement Copyright Nintendo

Japanese title: Nintendo Land メドレー, Nintendo Land Medley

Unlock method[edit]

ST01: Roll Out, Wonderful 100![edit]

ST01: Roll Out, Wonderful 100!
Track title ST01: Roll Out, Wonderful 100!
Universe The Wonderful 101
Debut game The Wonderful 101
Availability Default
Link [92]

Origin[edit]

This bombastic, orchestrated piece is the first stage theme of the Wii U action game The Wonderful 101, originally playing in the Blossom City Outskirts area of the game and all of its associated missions. The song is an arrangement of the game's main theme, "The Won-Stoppable Wonderful 100", and its reprise "The Won-Stoppable Wonderful 101". Unlike the main theme featuring vocals both in Japanese and English, this song is fully instrumental. The song's official English title is "ST01 Roll Out, Wonderful 100! Battle In The Blossom City Burbs".

Composition & Arrangements[edit]

Source: The Wonderful 101

Composition and arrangement Copyright Nintendo / PlatinumGames Inc.

Japanese title: ST01 出動!The Wonderful 100!, ST01 Move Out! The Wonderful 100!

Jergingha - Planet Destruction Form[edit]

Jergingha - Planet Destruction Form
Track title Jergingha - Planet Destruction Form
Universe The Wonderful 101
Debut game The Wonderful 101
Availability Default
Link [93]

Origin[edit]

The theme played while fighting Jergingha, the final boss of The Wonderful 101. This is taken directly from that game.

Composition & Arrangements[edit]

Source: The Wonderful 101

Composition and arrangement Copyright Nintendo / PlatinumGames Inc.

Japanese title: ジャギンガ 天体殲滅機動形態, Jergingha - Celestial Annihilation Mobility Form

Final Results - Wii Party U[edit]

Final Results - Wii Party U
Track title Final Results - Wii Party U
Universe Wii Party
Debut game Wii Party U
Availability Unlockable
Link [94]

Origin[edit]

A track taken directly from Wii Party U. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation". While only the main version of the theme is featured in Smash Bros., Wii Party U features a piano arrangement that plays while waiting for the player to present the photo or drawing that the game asks for in its respective game.

Composition & Arrangements[edit]

Source: Wii Party U

Composition and arrangement Copyright Nintendo

Japanese title: 結果発表 (Wii Party U), Results Announcement (Wii Party U)

Unlock method[edit]

Title Theme - NES Remix 2[edit]

Title Theme - NES Remix 2
Track title Title Theme - NES Remix 2
Universe NES Remix
Debut game NES Remix 2
Availability Default
Link [95]

Origin[edit]

Taken directly from NES Remix 2, this is the song that plays in the title screen. Similarly to the title theme music from the original NES Remix, it features several sound effects taken from the many NES games featured on the title.

Composition & Arrangements[edit]

Source: NES Remix 2

Composition and arrangement Copyright Nintendo

Japanese title: ファミコンリミックス2 : タイトル, Famicom Remix 2: Title

Battle Start - Fossil Fighters: Frontier[edit]

Battle Start - Fossil Fighters: Frontier
Track title Battle Start - Fossil Fighters: Frontier
Universe Fossil Fighters
Debut game Fossil Fighters: Frontier
Availability Default
Link [96]

Origin[edit]

This track is the main battle theme from Fossil Fighters: Frontier.

Composition & Arrangements[edit]

Source: Fossil Fighters: Frontier

Composition and arrangement Copyright Nintendo / Red Entertainment Corporation

Japanese title: バトル開始 (カセキホリダー ムゲンギア), Battle Start (Fossil Diggers Infinite Gear)

Title Theme - Nintendo Badge Arcade[edit]

Title Theme - Nintendo Badge Arcade
Track title Title Theme - Nintendo Badge Arcade
Universe Nintendo Badge Arcade
Debut game Nintendo Badge Arcade
Availability Default
Link [97]

Origin[edit]

This is the main theme of Nintendo Badge Arcade, taken directly from the game.

Composition & Arrangements[edit]

Source: Nintendo Badge Arcade

Composition and arrangement Copyright Nintendo

Japanese title: バッジとれ~るセンター : タイトル, Collectible Badge Center: Title

Arcade Bunny's Theme[edit]

Arcade Bunny's Theme
Track title Arcade Bunny's Theme
Universe Nintendo Badge Arcade
Debut game Nintendo Badge Arcade
Availability Default
Link [98]

Origin[edit]

This is the theme of Arcade Bunny in Nintendo Badge Arcade, taken directly from the game.

Composition & Arrangements[edit]

Source: Nintendo Badge Arcade

Composition and arrangement Copyright Nintendo

Japanese title: バイトウサギのテーマ, Part-Time Rabbit's Theme

Welcome Center[edit]

Welcome Center
Track title Welcome Center
Universe Pushmo
Debut game Stretchmo
Availability Default
Link [99]

Origin[edit]

This track plays in the tutorial level of the 3DS game Stretchmo, also known as Fullblox in PAL regions.

Composition & Arrangements[edit]

Source: Stretchmo

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: はじめてコーナー, First Time Corner

Trouble Brewing II[edit]

Trouble Brewing II
Track title Trouble Brewing II
Universe Code Name: S.T.E.A.M.
Debut game Code Name: S.T.E.A.M.
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [100]

Origin[edit]

This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game Code Name: S.T.E.A.M.; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by Yoshito Sekigawa, the audio director and lead composer of Code Name: S.T.E.A.M.

Composition & Arrangements[edit]

Source: Code Name: S.T.E.A.M.

Arrangement Supervisor: Yoshito Sekigawa

Composition: INTELLIGENT SYSTEMS

Arrangement: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: HOT SPOT_2

Boss Battle[edit]

Boss Battle
Track title Boss Battle
Universe Miitopia
Debut game Miitopia
Availability Default
Link [101]

Origin[edit]

This is the main boss battle theme from Miitopia and is taken directly from the game.

Composition & Arrangements[edit]

Source: Miitopia

Composition and arrangement Copyright Nintendo

Japanese title: 決戦!ボス, Decisive Battle! Boss

Trivia[edit]

  • In PAL regions, this song is known as Boss Battle Time.
  • In Miitopia's Switch port, it uses the NTSC name, rather than the original name, Boss Battle Time I. However, the original name is retained in PAL regions.

Boss: The Darkest Lord[edit]

Boss: The Darkest Lord
Track title Boss: The Darkest Lord
Universe Miitopia
Debut game Miitopia
Availability Unlockable
Link [102]

Origin[edit]

This theme plays when battling the Darkest Lord and Dark Sun in Miitopia. It begins with a slower, dramatic version of the Great Sage/Darker Lord's theme with an organ-inspired synth and choir before it builds up into a fast-paced metal piece led by synths and backed by a guitar. It also includes a reprise of the Dark Lord's theme played by strings as well as a guitar solo near the end before it loops.

Composition & Arrangements[edit]

Source: Miitopia

Composition and arrangement Copyright Nintendo

Japanese title: 決戦!真超魔王, Decisive Battle! Truly-Super-Demon King

Unlock method[edit]

Trivia[edit]

  • The name from Smash is kept in Miitopia's Switch port, though only in NTSC regions.

Garage[edit]

Garage
Track title Garage
Universe Tank Troopers
Debut game Tank Troopers
Availability Unlockable
Link [103]

Origin[edit]

This track is taken directly from the 3DS game Tank Troopers. It plays in the Garage, where the player can customize their tanks.

Composition & Arrangements[edit]

Source: Tank Troopers

Composition and arrangement Copyright Nintendo

Japanese title: ガレージ, Garage

Unlock method[edit]

Noisy Notebook[edit]

Noisy Notebook
Track title Noisy Notebook
Universe Snipperclips
Debut game Snipperclips
Arrangement debut Super Smash Bros. Ultimate
Availability Default
Link [104]

Origin[edit]

This is a medley of two of the themes from Noisy Notebook, the first level of Snipperclips. Compared to the originals, the remix features heavier percussion, electric guitars, and a pan flute as the main instrument, later incorporating xylophone and accordion. It was originally composed by Calum Bowen.

Composition & Arrangements[edit]

Source: Snipperclips - Cut it out, together!

Arrangement: Maki Kirioka

Composition: Calum Bowen

Composition and arrangement Copyright Nintendo

Japanese title: はちゃめちゃデスク, Messy Desk

Dawn in the Desert[edit]

Dawn in the Desert
Track title Dawn in the Desert
Universe Ever Oasis
Debut game Ever Oasis
Availability Default
Link [105]

Origin[edit]

This track plays in Qarr Dunes, Kidung Trail and Bahar Hill during the day in Ever Oasis.

Composition & Arrangements[edit]

Source: Ever Oasis

Composition and arrangement Copyright Nintendo

Japanese title: 夜明けの砂漠, Desert at Dawn

Struggle Against Chaos[edit]

Struggle Against Chaos
Track title Struggle Against Chaos
Universe Ever Oasis
Debut game Ever Oasis
Availability Default
Link [106]

Origin[edit]

This track is the second battle theme from Ever Oasis when battling Chaos monsters.

Composition & Arrangements[edit]

Source: Ever Oasis

Composition and arrangement Copyright Nintendo

Japanese title: カオスとの戰闘, Fighting with Chaos

MEGALOVANIA[edit]

MEGALOVANIA
Track title MEGALOVANIA
Universe Undertale
Debut game Undertale
EarthBound: The Halloween Hack
Arrangement debut Super Smash Bros. Ultimate
Availability Downloadable
Link [107]

Origin[edit]

This track plays in Undertale, during the battle against Sans at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans Mii Gunner costume.

The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel.

It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’s friend and possible love interest Toriel and Sans's brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer, Toby Fox.

Composition & Arrangements[edit]

Source: UNDERTALE

Arrangement: Toby Fox

Composition: Toby Fox

Arrangement: Toby Fox

Composition and arrangement Copyright Toby Fox

Other Uses[edit]

This track was used in the Sans Mii Gunner costume reveal.

Trivia[edit]

  • MEGALOVANIA is the first music track in the Smash series to originate in fanmade content. The song first appeared in Toby Fox's fan hack of EarthBound, titled The Halloween Hack; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania", as he initially intended to use the similarly-titled "Megalomania" from Square Enix's 1994 RPG Live A Live.
  • MEGALOVANIA is the first music track in the Smash series composed by a competitive Super Smash Bros. player. Toby Fox competed in Super Smash Bros. Melee under the tag Radiation.
  • MEGALOVANIA is the second remix in the Smash series to be handled by a Western composer, the first being Spiral Mountain from Banjo-Kazooie, rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers.

Floral Fury[edit]

Floral Fury
Track title Floral Fury
Universe Cuphead
Debut game Cuphead
Availability Downloadable
Link [108]

Origin[edit]

This track is the battle music when fighting Cagney Carnation in Cuphead. It is taken directly from the Cuphead soundtrack, and the track ends and restarts rather than properly looping. It is only available upon purchasing the Cuphead Mii Gunner costume. It was originally composed by Kristofer Maddigan.

Composition & Arrangements[edit]

Source: Cuphead

Composition and arrangement Copyright StudioMDHR

Japanese title: 烈花の如く, Like a Furious Flower

Other Uses[edit]

This track was used in the Cuphead Mii Gunner costume reveal.

Burning Town[edit]

Burning Town
Track title Burning Town
Universe Shantae
Debut game Shantae: Half-Genie Hero
Availability Downloadable
Link [109]

Origin[edit]

This is a recurring music track in the Shantae series, first appearing in the original Game Boy Color game. It is usually used during the opening sequences of games in the series where, as its name implies, the titular character's place of residence, Scuttle Town, gets attacked and burnt. The version used in Ultimate comes from the fourth installment, Half-Genie Hero, where it went under the name "Neo Burning Town". This version is a dubstep-style remix, and includes a brief segment from the game's main theme, "Dance Through the Danger". It is only available upon purchasing the Shantae Mii Brawler costume. It was originally composed by both the franchise's veteran composer and chiptune composer, Jake Kaufman.

Composition & Arrangements[edit]

Source: Shantae: Half-Genie Hero

Composition and arrangement Copyright BOZON

Other Uses[edit]

This track was used in the Shantae Mii Brawler costume reveal.

Trivia[edit]

  • Three music tracks that appeared in previous entries do not return in Ultimate:
  • The music from the Culdcept series, Soma Bringer, and Style Savvy: Styling Star are owned by organizations other than the owner of the IPs. This trait is shared with the music from Sonic the Hedgehog, Sonic the Hedgehog 2, Xenoblade Chronicles 2 and the Dragon Quest series.
  • Eleven tracks appear in Mii Fighter showcase videos, but don't appear in-game.
  • When sorting songs in the Other series by year in My Music, a few music tracks are ordered differently than their source game's release year:
    • The placement of Culdcept is based on the release of the first Culdcept installment, released in 1997, despite the track actually coming from Culdcept for the Nintendo 3DS, which released in 2012.
    • The placement of Filled with Hope is based on the release of the original Steel Diver, released in 2011, despite the source game being listed as Steel Diver: Sub Wars, which released in 2014.
    • The placement of Dillon's Rolling Western: The Last Ranger is based on the original Dillon's Rolling Western, released in 2012, despite the source game being listed as Dillon's Rolling Western: The Last Ranger, released in 2013.
    • The placement of the Wii Sports Club tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014.
    • Floral Fury was placed after Frontier Battle, despite Cuphead being released in 2017 and Dillon's Dead-Heat Breakers in 2018. This may have been be due to the Japanese version of Cuphead being released in 2019, as the game was only available in English at launch; however, Undertale is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update.
  • The Monster Hunter music tracks internally use a unique prefix (MH), rather than Q or R like the other "Other" tracks. The reason for this is unknown.