Assist Trophy: Difference between revisions
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{{Infobox Item | {{Infobox Item | ||
|title = Assist Trophy | |title = Assist Trophy | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU_Assist_Figure.png|220px|Assist Trophy]]|title2=SSB4|content2=[[File:AssistTrophyWiiU.png|120px]]|title3=Brawl|content3=[[File:Assist Trophy.jpg|110px]]}} | ||
|caption = {{symbol|ssb}}<br>Official artwork of an Assist Trophy. | |caption = {{symbol|ssb}}<br>Official artwork of an Assist Trophy. | ||
|series = {{uv|Super Smash Bros.}} | |series = {{uv|Super Smash Bros.}} | ||
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Assist Trophies function very similarly to [[Poké Ball]]s. However, no [[Pokémon]] come out of them and, once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground and not in a [[jump]], [[attack]], or [[hitstun]]. In ''Brawl'', some Assist Trophies must be unlocked in order to be used, such as [[Gray Fox]] from ''Metal Gear''. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's [[Inhale]], and [[Munchlax]]. In ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', all of the Assist Trophies in the base game are available from the start. | Assist Trophies function very similarly to [[Poké Ball]]s. However, no [[Pokémon]] come out of them and, once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground and not in a [[jump]], [[attack]], or [[hitstun]]. In ''Brawl'', some Assist Trophies must be unlocked in order to be used, such as [[Gray Fox]] from ''Metal Gear''. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's [[Inhale]], and [[Munchlax]]. In ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', all of the Assist Trophies in the base game are available from the start. | ||
Assist Trophies fall into three basic categories. The most common type are characters that attack opponents directly. Once an opponent is targeted, the character chases them down and attacks them with a limited moveset. While these characters are often very powerful and capable of overwhelming the | Assist Trophies fall into three basic categories. The most common type are characters that attack opponents directly. Once an opponent is targeted, the character chases them down and attacks them with a limited moveset. While these characters are often very powerful and capable of overwhelming the opponent, they are also very predictable, meaning they can easily be avoided and tricked. A majority of damageable characters are this type of Assist Trophy. The second type are characters that act on a set script and do not directly engage in the battle. They indirectly cause collateral damage from their actions, such as flying objects or explosions. The third type are characters that act in a support role to the summoner. They either grant status effects to the summoner or the opponent or both, or affect the appearance of the game itself. This is the rarest type of Assist Trophy. | ||
The majority of Assist Trophies in ''Brawl'' are undamageable, with only [[Starfy]] and [[Lakitu]] being able to be interrupted or otherwise hit or even [[KO'd]]. In ''Smash 4'', however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In ''Ultimate'', | The majority of Assist Trophies in ''Brawl'' are undamageable, with only [[Starfy]] and [[Lakitu]] being able to be interrupted or otherwise hit or even [[KO'd]]. In ''Smash 4'', however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In ''Ultimate'', the number of damageable Assist Trophies was expanded to include nearly all that attack fighters directly. They now emit a yellowish aura when they are low on health, and grant the player who KO'd them one point as if they took an opponent's [[stock]]. When the Assist Trophy is close to becoming KO'd, the summoner can KO it to prevent other players from gaining a point. More than one Assist Trophy can now be on the stage at once, which introduced the concept of Assist Trophies fighting each other, as they are programmed as CPU characters and go after CPU characters as well. In addition, certain Assist Trophies now have the ability to teleport on command, such as teleporting closer to an opponent when too far away or when crossing a [[blast line]]. | ||
Either due to complications with the stage or the character's appearance in the background (e.g. because he's a vampire, which does not have a reflection, Alucard cannot appear in Wii Fit Studio, which features a giant mirror in the background, and because darkness would completely block out the drawings, Nikki cannot be summoned on stages that have a dark scenery (e.g. [[Gamer]])), many Assist Trophies cannot appear on certain stages | Either due to complications with the stage or the character's appearance in the background (e.g. because he's a vampire, which does not have a reflection, Alucard cannot appear in Wii Fit Studio, which features a giant mirror in the background, and because darkness would completely block out the drawings, Nikki cannot be summoned on stages that have a dark scenery (e.g. [[Gamer]])), many Assist Trophies cannot appear on certain stages in ''Ultimate''. The only stages where all Assist Trophies can appear are {{b|Training|stage}}, {{SSBU|Battlefield}}, [[Small Battlefield]], {{SSBU|Big Battlefield}}, {{SSB|Mushroom Kingdom}}, {{SSBB|Yoshi's Island}}, [[Skyworld]], [[Smashville]], [[Windy Hill Zone]], [[Yggdrasil's Altar]] and [[Northern Cave]]. | ||
==List of Assist Trophies== | ==List of Assist Trophies== | ||
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|[[Alucard]] | |[[Alucard]] | ||
|Wields his blade, Crissaegrim, alongside various other moves he used in his playable appearance in ''Castlevania: Symphony of the Night''. | |Wields his blade, Crissaegrim, alongside various other moves he used in his playable appearance in ''Castlevania: Symphony of the Night''. | ||
|{{symbol| | |{{symbol|cv|20px}}{{uv|Castlevania}} | ||
|{{n}} | |{{n}} | ||
|{{n}} | |{{n}} | ||
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|[[Ghirahim]] | |[[Ghirahim]] | ||
|Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage. | |Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage. | ||
|{{symbol| | |{{symbol|loz|20px}}{{uv|The Legend of Zelda}} | ||
|{{n}} | |{{n}} | ||
|{{y}} | |{{y}} | ||
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|[[Knuckles]] | |[[Knuckles]] | ||
|Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's. | |Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's. | ||
|{{symbol| | |{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}} | ||
|{{n}} | |{{n}} | ||
|{{n}} | |{{n}} | ||
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|[[Midna]] | |[[Midna]] | ||
|Grabs opponents and throws them, while dealing [[darkness]] damage. She can be KO'd if she takes enough damage. | |Grabs opponents and throws them, while dealing [[darkness]] damage. She can be KO'd if she takes enough damage. | ||
|{{symbol| | |{{symbol|loz|20px}}{{uv|The Legend of Zelda}} | ||
|{{n}} | |{{n}} | ||
|{{y}} | |{{y}} | ||
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|[[Moon]] | |[[Moon]] | ||
|Crashes into the stage, dealing massive damage with a very large area of impact. | |Crashes into the stage, dealing massive damage with a very large area of impact. | ||
|{{symbol| | |{{symbol|loz|20px}}{{uv|The Legend of Zelda}} | ||
|{{n}} | |{{n}} | ||
|{{n}} | |{{n}} | ||
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|[[Rodin]] | |[[Rodin]] | ||
|Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well as attacks resembling After Burner Kick and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner. | |Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well as attacks resembling After Burner Kick and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner. | ||
|{{symbol| | |{{symbol|bayo|20px}}{{uv|Bayonetta}} | ||
|{{n}} | |{{n}} | ||
|{{n}} | |{{n}} | ||
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|[[Shadow]] | |[[Shadow]] | ||
|Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. In Ultimate, after the 7 seconds of slowdown pass, all opponents are then entirely frozen for 2-3 seconds. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring. | |Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. In Ultimate, after the 7 seconds of slowdown pass, all opponents are then entirely frozen for 2-3 seconds. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring. | ||
|{{symbol| | |{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}} | ||
|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
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|[[Skull Kid]] | |[[Skull Kid]] | ||
|Uses one of three disruptions: flipping the screen upside-down (similarly to [[Palkia]]), reversing the directional inputs of players, or making all fighters invisible. | |Uses one of three disruptions: flipping the screen upside-down (similarly to [[Palkia]]), reversing the directional inputs of players, or making all fighters invisible. | ||
|{{symbol| | |{{symbol|loz|20px}}{{uv|The Legend of Zelda}} | ||
|{{n}} | |{{n}} | ||
|{{y}} | |{{y}} | ||
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|[[Squid Sisters]] | |[[Squid Sisters]] | ||
|They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed. | |They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed. | ||
|{{symbol| | |{{symbol|st|20px}}{{uv|Splatoon}} | ||
|{{n}} | |{{n}} | ||
|{{n}} | |{{n}} | ||
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* He can burst into flames, which gives everybody a [[Superspicy Curry]] effect. | * He can burst into flames, which gives everybody a [[Superspicy Curry]] effect. | ||
* He can produce a flower graphic, and zoom the camera in on the summoner until he leaves. | * He can produce a flower graphic, and zoom the camera in on the summoner until he leaves. | ||
|{{symbol| | |{{symbol|loz|20px}}{{uv|The Legend of Zelda}} | ||
|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
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===In ''Super Smash Bros. Brawl''=== | ===In ''Super Smash Bros. Brawl''=== | ||
There are 27 Assist Trophies in ''Super Smash Bros Brawl''. | There are 27 Assist Trophies in ''Super Smash Bros Brawl'', 6 of which are unlockable. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
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|[[File:Goro.jpg|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents.||{{symbol|fz|20px}}{{uv|F-Zero}}|| | |[[File:Goro.jpg|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents.||{{symbol|fz|20px}}{{uv|F-Zero}}|| | ||
|- | |- | ||
|[[File:ShadowAT.jpg|100px]]||[[Shadow]]||30||Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. Functions similarly to the [[Timer]] Item though with shorter duration, and without the risk of it backfiring.||{{symbol| | |[[File:ShadowAT.jpg|100px]]||[[Shadow]]||30||Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. Functions similarly to the [[Timer]] Item though with shorter duration, and without the risk of it backfiring.||{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}}||Unlocked with {{SSBB|Sonic}} | ||
|- | |- | ||
|[[file:StarfyDojo.jpg|100px]]||[[Starfy]]||40||Starfy spins, hurting players. Can be knocked off stage.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}|| | |[[file:StarfyDojo.jpg|100px]]||[[Starfy]]||40||Starfy spins, hurting players. Can be knocked off stage.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}|| | ||
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* He can burst into flames, which gives everybody a [[Superspicy Curry]] effect. | * He can burst into flames, which gives everybody a [[Superspicy Curry]] effect. | ||
* He can produce a flower graphic, and zoom the camera in on the summoner until he leaves. | * He can produce a flower graphic, and zoom the camera in on the summoner until he leaves. | ||
|{{symbol| | |{{symbol|loz|20px}}{{uv|The Legend of Zelda}}|| | ||
|- | |- | ||
|[[File:Waluigi Assist Trophy.jpg|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet.||{{symbol|smb|20px}}{{uv|Mario}}|| | |[[File:Waluigi Assist Trophy.jpg|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet.||{{symbol|smb|20px}}{{uv|Mario}}|| | ||
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===In ''Super Smash Bros. 4''=== | ===In ''Super Smash Bros. 4''=== | ||
Assist Trophies return in ''[[Super Smash Bros. 4]]'' with a more iridescent design and a softer "popping" sound upon use, instead of the glass-shattering sound effect it had in ''Brawl''. Unlike in ''Brawl'', where no Assist Trophies apart from Starfy and Lakitu could even be damaged, let alone defeated, several Assist Trophies, including several returning ones who could not be attacked in ''Brawl'', can now be KO'd. There are 39 Assist Trophies in total, with 21 new ones and 18 returning from ''Brawl'', while nine were cut (with [[Little Mac|one]] of them becoming a fighter instead). Both the 3DS and Wii U versions include exactly the same Assist Trophies, and unlike in ''Brawl'', | Assist Trophies return in ''[[Super Smash Bros. 4]]''. They now sport their modern design, with a shorter, more iridescent design and a softer "popping" sound upon use, instead of the glass-shattering sound effect it had in ''Brawl''. Unlike in ''Brawl'', where no Assist Trophies apart from Starfy and Lakitu could even be damaged, let alone defeated, several Assist Trophies, including several returning ones who could not be attacked in ''Brawl'', can now be KO'd. There are 39 Assist Trophies in total, with 21 new ones and 18 returning from ''Brawl'', while nine were cut (with [[Little Mac|one]] of them becoming a fighter instead). Both the 3DS and Wii U versions include exactly the same Assist Trophies, and unlike in ''Brawl'', there are no unlockable Assist Trophies. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
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|[[File:ElecManTrophyWiiU.png|100px]]||[[Elec Man]]||38||Moves around freely and attacks characters with electric projectiles; he can be KO'd if he takes enough damage.||{{symbol|mm|20px}}{{uv|Mega Man}}||{{y}} | |[[File:ElecManTrophyWiiU.png|100px]]||[[Elec Man]]||38||Moves around freely and attacks characters with electric projectiles; he can be KO'd if he takes enough damage.||{{symbol|mm|20px}}{{uv|Mega Man}}||{{y}} | ||
|- | |- | ||
|[[File:GhirahimTrophyWiiU.png|100px]]||[[Ghirahim]]||38||Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage.||{{symbol| | |[[File:GhirahimTrophyWiiU.png|100px]]||[[Ghirahim]]||38||Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{y}} | ||
|- | |- | ||
|[[File:PacGhostsTrophyWiiU.png|100px]]||[[Ghosts]]||38||Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.||{{symbol|pm|20px}}{{uv|Pac-Man}}||{{n}} | |[[File:PacGhostsTrophyWiiU.png|100px]]||[[Ghosts]]||38||Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.||{{symbol|pm|20px}}{{uv|Pac-Man}}||{{n}} | ||
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|[[File:MetroidTrophyWiiU.png|100px]]||{{b|Metroid|creature}}||30||Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. It can be KO'd if it takes enough damage.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}} | |[[File:MetroidTrophyWiiU.png|100px]]||{{b|Metroid|creature}}||30||Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. It can be KO'd if it takes enough damage.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}} | ||
|- | |- | ||
|[[File:MidnaTrophyWiiU.png|100px]]||[[Midna]]||38||Grabs opponents and throws them, while dealing [[darkness]] damage. She can be KO'd if she takes enough damage.||{{symbol| | |[[File:MidnaTrophyWiiU.png|100px]]||[[Midna]]||38||Grabs opponents and throws them, while dealing [[darkness]] damage. She can be KO'd if she takes enough damage.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{y}} | ||
|- | |- | ||
|[[File:MotherBrainTrophyWiiU.png|100px]]||[[Mother Brain]]||38||She uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}} | |[[File:MotherBrainTrophyWiiU.png|100px]]||[[Mother Brain]]||38||She uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}} | ||
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|[[File:SamuraiGorohTrophyWiiU.png|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents. He can be KO'd if he takes enough damage.||{{symbol|fz|20px}}{{uv|F-Zero}}||{{y}} | |[[File:SamuraiGorohTrophyWiiU.png|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents. He can be KO'd if he takes enough damage.||{{symbol|fz|20px}}{{uv|F-Zero}}||{{y}} | ||
|- | |- | ||
|[[File:ShadowTheHedgehogTrophyWiiU.png|100px]]||[[Shadow]]||30||Uses his "Chaos Control" ability to slow down the flow of time, affecting everyone except the summoner. Functions similarly to the Timer item, though with shorter duration (lasting around 7 seconds), and without the risk of it backfiring.||{{symbol| | |[[File:ShadowTheHedgehogTrophyWiiU.png|100px]]||[[Shadow]]||30||Uses his "Chaos Control" ability to slow down the flow of time, affecting everyone except the summoner. Functions similarly to the Timer item, though with shorter duration (lasting around 7 seconds), and without the risk of it backfiring.||{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}}||{{n}} | ||
|- | |- | ||
|[[File:SheriffTrophyWiiU.png|100px]]||[[Sheriff]]||32||Sheriff walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage.||{{symbol|other|20px}}{{uv|Sheriff}}||{{y}} | |[[File:SheriffTrophyWiiU.png|100px]]||[[Sheriff]]||32||Sheriff walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage.||{{symbol|other|20px}}{{uv|Sheriff}}||{{y}} | ||
|- | |- | ||
|[[File:SkullKidTrophyWiiU.png|100px]]||[[Skull Kid]]||32||Uses one of three disruptions: flipping the screen upside-down (similarly to [[Palkia]]), reversing the directional inputs of players, or making all fighters invisible.||{{symbol| | |[[File:SkullKidTrophyWiiU.png|100px]]||[[Skull Kid]]||32||Uses one of three disruptions: flipping the screen upside-down (similarly to [[Palkia]]), reversing the directional inputs of players, or making all fighters invisible.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{n}} | ||
|- | |- | ||
|[[File:StarfyTrophyWiiU.png|100px]]||[[Starfy]]||24||Wanders around and spin attacks opponents. He can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||{{y}} | |[[File:StarfyTrophyWiiU.png|100px]]||[[Starfy]]||24||Wanders around and spin attacks opponents. He can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||{{y}} | ||
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|[[File:TakamaruTrophyWiiU.png|100px]]||[[Takamaru]]||38||Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|The Mysterious Murasame Castle}}||{{y}} | |[[File:TakamaruTrophyWiiU.png|100px]]||[[Takamaru]]||38||Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|The Mysterious Murasame Castle}}||{{y}} | ||
|- | |- | ||
|[[File:TingleTrophyWiiU.png|100px]]||[[Tingle]]||24||Functions the same as ''Brawl'', in which he enacts one of a variety of strange effects.||{{symbol| | |[[File:TingleTrophyWiiU.png|100px]]||[[Tingle]]||24||Functions the same as ''Brawl'', in which he enacts one of a variety of strange effects.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{n}} | ||
|- | |- | ||
|[[File:WaluigiTrophyWiiU.png|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. He can be KO'd if he takes enough damage.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}} | |[[File:WaluigiTrophyWiiU.png|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. He can be KO'd if he takes enough damage.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}} | ||
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===In ''[[Super Smash Bros. Ultimate]]''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
For the first time in the series, multiple Assist Trophies can appear at once. Up to two Assist Trophies may appear on screen at a time but no two Assist Trophy items can summon the same character. Some Assist Trophies cannot appear at the same time as others. Players get points in [[Time]] battles when KOing a defeatable Assist Trophy. Occasionally, opposing Assist Trophies may fight each other. Assist Trophies also respawn if they fall off the stage accidentally. The item itself reuses the rainbow dome from ''SSB4'', though the rainbow effect is more subtle, and it no longer has a bluish tint. There are 59 total Assist Trophies, with 27 new ones, 30 returning from ''SSB4'', and [[Gray Fox|two]] [[Isaac|returning]] from ''Brawl'' after being cut from ''SSB4''. Nine Assist Trophies from ''SSB4'' were also cut (with [[Dark Samus|two]] [[Isabelle|of]] them becoming fighters instead). | |||
For various reasons (such as gimmicks affecting the Assist Trophy's visibility or abilities, already appearing as a background character, or even [[Alucard]] not appearing in front of mirrors), certain Assist Trophies are unable to spawn on certain stages. | For various reasons (such as gimmicks affecting the Assist Trophy's visibility or abilities, already appearing as a background character, or even [[Alucard]] not appearing in front of mirrors), certain Assist Trophies are unable to spawn on certain stages. | ||
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|[[File:Akira Assist Trophy (SSBU).png|100px]]||[[Akira]]||38||Runs around and attacks with various martial arts moves.||{{symbol|other|20px}}{{uv|Virtua Fighter}}||{{y}} | |[[File:Akira Assist Trophy (SSBU).png|100px]]||[[Akira]]||38||Runs around and attacks with various martial arts moves.||{{symbol|other|20px}}{{uv|Virtua Fighter}}||{{y}} | ||
|- | |- | ||
|[[File:Alucard Assist Trophy (SSBU).png|100px]]||[[Alucard]]||38||Wields his blade, Crissaegrim. He can also transform into a bat and fly to another portion of the stage.||{{symbol| | |[[File:Alucard Assist Trophy (SSBU).png|100px]]||[[Alucard]]||38||Wields his blade, Crissaegrim. He can also transform into a bat and fly to another portion of the stage.||{{symbol|cv|20px}}{{uv|Castlevania}}||{{y}} | ||
|- | |- | ||
|[[File:Andross Assist Trophy (SSBU).png|100px]]||[[Andross]]||30||Spits out projectiles at players.||{{symbol|fox|20px}}{{uv|Star Fox}}||{{n}} | |[[File:Andross Assist Trophy (SSBU).png|100px]]||[[Andross]]||30||Spits out projectiles at players.||{{symbol|fox|20px}}{{uv|Star Fox}}||{{n}} | ||
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|[[File:Flies & Hand Assist Trophy (SSBU).png|100px]]|||[[Flies & Hand]]||38||A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}} | |[[File:Flies & Hand Assist Trophy (SSBU).png|100px]]|||[[Flies & Hand]]||38||A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}} | ||
|- | |- | ||
|[[File:Ghirahim Assist Trophy (SSBU).png|100px]]||[[Ghirahim]]||38||Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge.||{{symbol| | |[[File:Ghirahim Assist Trophy (SSBU).png|100px]]||[[Ghirahim]]||38||Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{y}} | ||
|- | |- | ||
|[[File:Ghosts Assist Trophy (SSBU).png|100px]]||[[Ghosts]]||38||Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.||{{symbol|pm|20px}}{{uv|Pac-Man}}||{{y}} | |[[File:Ghosts Assist Trophy (SSBU).png|100px]]||[[Ghosts]]||38||Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.||{{symbol|pm|20px}}{{uv|Pac-Man}}||{{y}} | ||
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|[[File:Knuckle Joe Assist Trophy (SSBU).png|100px]]||[[Knuckle Joe]]||30||Like in Brawl and ''SSB4'', delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break.||{{symbol|kirby|20px}}{{uv|Kirby}}||{{y}} | |[[File:Knuckle Joe Assist Trophy (SSBU).png|100px]]||[[Knuckle Joe]]||30||Like in Brawl and ''SSB4'', delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break.||{{symbol|kirby|20px}}{{uv|Kirby}}||{{y}} | ||
|- | |- | ||
|[[File:Knuckles the Echidna Assist Trophy (SSBU).png|100px]]||[[Knuckles]]||38||Burrows underground before emerging with a rising uppercut. Can attack with a combination of punches, or strike using a homing attack similar to Sonic's.||{{symbol| | |[[File:Knuckles the Echidna Assist Trophy (SSBU).png|100px]]||[[Knuckles]]||38||Burrows underground before emerging with a rising uppercut. Can attack with a combination of punches, or strike using a homing attack similar to Sonic's.||{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}}||{{y}} | ||
|- | |- | ||
|[[File:Krystal Assist Trophy (SSBU).png|100px]]||[[Krystal]]||38||Wanders around the stage and attacks opponents with her staff. Can deal freezing damage.||{{symbol|fox|20px}}{{uv|Star Fox}}||{{y}} | |[[File:Krystal Assist Trophy (SSBU).png|100px]]||[[Krystal]]||38||Wanders around the stage and attacks opponents with her staff. Can deal freezing damage.||{{symbol|fox|20px}}{{uv|Star Fox}}||{{y}} | ||
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|[[File:Metroid Assist Trophy (SSBU).png|100px]]||{{b|Metroid|creature}}||30||Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. Can only be KO'd if frozen.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}} | |[[File:Metroid Assist Trophy (SSBU).png|100px]]||{{b|Metroid|creature}}||30||Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. Can only be KO'd if frozen.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}} | ||
|- | |- | ||
|[[File:Midna Assist Trophy (SSBU).png|100px]]||[[Midna]]||38||Grabs opponents and throws them, while dealing darkness damage.||{{symbol| | |[[File:Midna Assist Trophy (SSBU).png|100px]]||[[Midna]]||38||Grabs opponents and throws them, while dealing darkness damage.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{y}} | ||
|- | |- | ||
|[[File:Moon Assist Trophy (SSBU).png|100px]]||[[Moon]]||38||Crashes into the stage, dealing massive damage with a very large area of impact.||{{symbol| | |[[File:Moon Assist Trophy (SSBU).png|100px]]||[[Moon]]||38||Crashes into the stage, dealing massive damage with a very large area of impact.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{n}} | ||
|- | |- | ||
|[[File:Mother Brain Assist Trophy (SSBU).png|100px]]||[[Mother Brain]]||38||She uses her signature laser attack when summoned, and is guarded by Rinka enemies.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}} | |[[File:Mother Brain Assist Trophy (SSBU).png|100px]]||[[Mother Brain]]||38||She uses her signature laser attack when summoned, and is guarded by Rinka enemies.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}} | ||
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|[[File:Riki Assist Trophy (SSBU).png|100px]]||[[Riki]]||38||He uses several different arts from ''Xenoblade Chronicles'', including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink.||{{symbol|xb|20px}}{{uv|Xenoblade Chronicles}}||{{n}} | |[[File:Riki Assist Trophy (SSBU).png|100px]]||[[Riki]]||38||He uses several different arts from ''Xenoblade Chronicles'', including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink.||{{symbol|xb|20px}}{{uv|Xenoblade Chronicles}}||{{n}} | ||
|- | |- | ||
|[[File:Rodin Assist Trophy (SSBU).png|100px]]||[[Rodin]]||38||Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well with attacks resembling aerial Heel Slide and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner.||{{symbol| | |[[File:Rodin Assist Trophy (SSBU).png|100px]]||[[Rodin]]||38||Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well with attacks resembling aerial Heel Slide and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner.||{{symbol|bayo|20px}}{{uv|Bayonetta}}||{{y}} | ||
|- | |- | ||
|[[File:Sablé Prince Assist Trophy (SSBU).png|100px]]||[[Sablé Prince]]||32||Turns into either a frog or a snake. Can only be KO'd in his human form.||{{symbol|other|20px}}{{uv|Kaeru no Tame ni Kane wa Naru}}||{{y}} | |[[File:Sablé Prince Assist Trophy (SSBU).png|100px]]||[[Sablé Prince]]||32||Turns into either a frog or a snake. Can only be KO'd in his human form.||{{symbol|other|20px}}{{uv|Kaeru no Tame ni Kane wa Naru}}||{{y}} | ||
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|[[File:Samurai Goroh Assist Trophy (SSBU).png|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents.||{{symbol|fz|20px}}{{uv|F-Zero}}||{{y}} | |[[File:Samurai Goroh Assist Trophy (SSBU).png|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents.||{{symbol|fz|20px}}{{uv|F-Zero}}||{{y}} | ||
|- | |- | ||
|[[File:Shadow Assist Trophy (SSBU).png|100px]]||[[Shadow]]||38||Takes out a green Chaos Emerald and uses Chaos Control to slow down time. After a while, he freezes time entirely before leaving.||{{symbol| | |[[File:Shadow Assist Trophy (SSBU).png|100px]]||[[Shadow]]||38||Takes out a green Chaos Emerald and uses Chaos Control to slow down time. After a while, he freezes time entirely before leaving.||{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}}||{{n}} | ||
|- | |- | ||
|[[File:Sheriff Assist Trophy (SSBU).png|100px]]||[[Sheriff]]||32||Sheriff walks around in the air, shooting at opponents with his pistol. The pistol's shots can travel in 8 different directions.||{{symbol|other|20px}}{{uv|Sheriff}}||{{y}} | |[[File:Sheriff Assist Trophy (SSBU).png|100px]]||[[Sheriff]]||32||Sheriff walks around in the air, shooting at opponents with his pistol. The pistol's shots can travel in 8 different directions.||{{symbol|other|20px}}{{uv|Sheriff}}||{{y}} | ||
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|[[File:Shovel Knight Assist Trophy (SSBU).png|100px]]||[[Shovel Knight]]||38||Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items.||{{symbol|other|20px}}{{uv|Shovel Knight}}||{{y}} | |[[File:Shovel Knight Assist Trophy (SSBU).png|100px]]||[[Shovel Knight]]||38||Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items.||{{symbol|other|20px}}{{uv|Shovel Knight}}||{{y}} | ||
|- | |- | ||
|[[File:Skull Kid Assist Trophy (SSBU).png|100px]]||[[Skull Kid]]||32||Uses one of three disruptions: flipping the stage upside down, reversing all players' controls, or making all fighters invisible.||{{symbol| | |[[File:Skull Kid Assist Trophy (SSBU).png|100px]]||[[Skull Kid]]||32||Uses one of three disruptions: flipping the stage upside down, reversing all players' controls, or making all fighters invisible.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{n}} | ||
|- | |- | ||
|[[File:Spring Man Assist Trophy (SSBU).png|100px]]|||[[Spring Man]]||38||Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut.||{{symbol|arms|20px}}{{uv|ARMS}}||{{y}} | |[[File:Spring Man Assist Trophy (SSBU).png|100px]]|||[[Spring Man]]||38||Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut.||{{symbol|arms|20px}}{{uv|ARMS}}||{{y}} | ||
|- | |- | ||
|[[File:SSBUWebsiteSquidSistersArtwork.png|100px]]||[[Squid Sisters]]||38||They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed.||{{symbol| | |[[File:SSBUWebsiteSquidSistersArtwork.png|100px]]||[[Squid Sisters]]||38||They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed.||{{symbol|st|20px}}{{uv|Splatoon}}||{{n}} | ||
|- | |- | ||
|[[File:Starfy Assist Trophy (SSBU).png|100px]]||[[Starfy]]||24||Wanders around and spin attacks opponents.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||{{y}} | |[[File:Starfy Assist Trophy (SSBU).png|100px]]||[[Starfy]]||24||Wanders around and spin attacks opponents.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||{{y}} | ||
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==Trivia== | ==Trivia== | ||
*[[Little Mac]], [[Dark Samus]], and [[Isabelle]] | *[[Little Mac]], [[Dark Samus]], and [[Isabelle]] all debuted in the ''Smash'' series as Assist Trophies, then became playable characters in later installments. | ||
*[[Isaac]] and [[Gray Fox]] are the only Assist Trophies to skip an installment in the franchise and return in a later game. Interestingly, both were referred to as "newcomer" Assist Trophies on the ''Ultimate'' website. | *[[Isaac]] and [[Gray Fox]] are the only Assist Trophies to skip an installment in the franchise and return in a later game. Interestingly, both were referred to as "newcomer" Assist Trophies on the ''Ultimate'' website. | ||
*[[Andross]], [[Devil]], [[Dr. Wright]], [[Hammer Bro]], [[Jeff]], [[Knuckle Joe]], [[Lyn]], {{b|Metroid|creature}}, [[Nintendog]], [[Samurai Goroh]], [[Shadow the Hedgehog|Shadow]], [[Starfy]], and [[Waluigi]] are the only Assist Trophies to appear in all three games since their introduction in ''Brawl''. | *[[Andross]], [[Devil]], [[Dr. Wright]], [[Hammer Bro]], [[Jeff]], [[Knuckle Joe]], [[Lyn]], {{b|Metroid|creature}}, [[Nintendog]], [[Samurai Goroh]], [[Shadow the Hedgehog|Shadow]], [[Starfy]], and [[Waluigi]] are the only Assist Trophies to appear in all three games since their introduction in ''Brawl''. |
Latest revision as of 17:56, November 24, 2024
Assist Trophy | |
---|---|
Official artwork of an Assist Trophy. | |
Universe | Super Smash Bros. |
Appears in | Brawl SSB4 Ultimate |
Item class | Summoning |
“ | Spawns a character to help you. | ” |
—Brawl manual description |
The Assist Trophy (アシストフィギュア, Assist Figure) is an item introduced in Super Smash Bros. Brawl that, when picked up, breaks open and summons a random character to aid the user.
Overview[edit]
Assist Trophies function very similarly to Poké Balls. However, no Pokémon come out of them and, once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground and not in a jump, attack, or hitstun. In Brawl, some Assist Trophies must be unlocked in order to be used, such as Gray Fox from Metal Gear. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's Inhale, and Munchlax. In Super Smash Bros. 4 and Super Smash Bros. Ultimate, all of the Assist Trophies in the base game are available from the start.
Assist Trophies fall into three basic categories. The most common type are characters that attack opponents directly. Once an opponent is targeted, the character chases them down and attacks them with a limited moveset. While these characters are often very powerful and capable of overwhelming the opponent, they are also very predictable, meaning they can easily be avoided and tricked. A majority of damageable characters are this type of Assist Trophy. The second type are characters that act on a set script and do not directly engage in the battle. They indirectly cause collateral damage from their actions, such as flying objects or explosions. The third type are characters that act in a support role to the summoner. They either grant status effects to the summoner or the opponent or both, or affect the appearance of the game itself. This is the rarest type of Assist Trophy.
The majority of Assist Trophies in Brawl are undamageable, with only Starfy and Lakitu being able to be interrupted or otherwise hit or even KO'd. In Smash 4, however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In Ultimate, the number of damageable Assist Trophies was expanded to include nearly all that attack fighters directly. They now emit a yellowish aura when they are low on health, and grant the player who KO'd them one point as if they took an opponent's stock. When the Assist Trophy is close to becoming KO'd, the summoner can KO it to prevent other players from gaining a point. More than one Assist Trophy can now be on the stage at once, which introduced the concept of Assist Trophies fighting each other, as they are programmed as CPU characters and go after CPU characters as well. In addition, certain Assist Trophies now have the ability to teleport on command, such as teleporting closer to an opponent when too far away or when crossing a blast line.
Either due to complications with the stage or the character's appearance in the background (e.g. because he's a vampire, which does not have a reflection, Alucard cannot appear in Wii Fit Studio, which features a giant mirror in the background, and because darkness would completely block out the drawings, Nikki cannot be summoned on stages that have a dark scenery (e.g. Gamer)), many Assist Trophies cannot appear on certain stages in Ultimate. The only stages where all Assist Trophies can appear are Training, Battlefield, Small Battlefield, Big Battlefield, Mushroom Kingdom, Yoshi's Island, Skyworld, Smashville, Windy Hill Zone, Yggdrasil's Altar and Northern Cave.
List of Assist Trophies[edit]
Assist Trophy | Description | Universe | |||
---|---|---|---|---|---|
Akira | Runs around and attacks with various martial arts moves. | Virtua Fighter | |||
Alucard | Wields his blade, Crissaegrim, alongside various other moves he used in his playable appearance in Castlevania: Symphony of the Night. | Castlevania | |||
Andross | Appears in the background and shoots tiles at the players. | Star Fox | |||
Arcade Bunny | Operates a giant claw machine in order to grab opponents. | Nintendo Badge Arcade | |||
Ashley | Conjures a cloud which causes various adverse effects. | Wario | |||
Barbara | Strums on her guitar, creating damaging soundwaves, similar to Konga Beat, but with less range and duration. | Jam with the Band | |||
Black Knight | Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks. | Fire Emblem | |||
Bomberman | Drop bombs which create an cross shaped explosion similar to an X Bomb. | Bomberman | |||
Burrowing Snagret | Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location. | Pikmin | |||
Chain Chomp | Jumps at and bites players while chained to a stake. | Mario | |||
Chef Kawasaki | Captures players using his ladle and cooks them in a boiling pot, which produces food, similar to Cook Kirby. If he doesn't catch anyone in his ladle, he may throw plates or try again. | Kirby | |||
Color TV-Game 15 | Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. | Color TV-Game | |||
Dark Samus | Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage. | Metroid | [1] | ||
Devil | Moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. | Devil World | |||
Dillon | Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage. | Dillon's Rolling Western | |||
Dr. Kawashima | Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. | Brain Age | |||
Dr. Wright | Summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper that deals even more knockback and damage. | SimCity | |||
Elec Man | Moves around freely and attacks characters with his Thunder Beam; he can be KO'd if he takes enough damage. | Mega Man | |||
Excitebikes | Excitebike racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out. | Excite | |||
Flies & Hand | A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting. | Mario | |||
Ghirahim | Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage. | The Legend of Zelda | |||
Ghosts | Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. | Pac-Man | |||
Gray Fox | Runs around slashing opponents. Also reflects stray projectiles. | Metal Gear | |||
Guile | Crouches in place, throwing Sonic Booms and blocking any physical attacks that hit him. Intercepts nearby enemies with his signature Flash Kick move. | Street Fighter | |||
Hammer Bro | Throws hammers at opponents. | Mario | |||
Helirin | Floats around the stage while rotating, acting as a wall. | Kururin | |||
Infantry and Tanks | Nintendo Wars infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner. | Nintendo Wars | |||
Isaac | Pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in. | Golden Sun | |||
Isabelle | Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground. | Animal Crossing | [1] | ||
Jeff | Shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents. | EarthBound | |||
Jill | Attacks opponents with her drill. | Drill Dozer | |||
Kapp'n | Appears with his bus, which he drives across the screen. Any fighter he contacts will be trapped, dragging them off-screen. | Animal Crossing | |||
Kat & Ana | Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot. | Wario | |||
Klaptrap | Lunges across the screen and latches onto foes before launching them. | Donkey Kong | |||
Knuckle Joe | Delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. | Kirby | |||
Knuckles | Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's. | Sonic the Hedgehog | |||
Krystal | Wanders around the stage and attacks opponents with her staff. Can deal freezing damage. | Star Fox | |||
Lakitu and Spinies | Lakitu drops Spinies onto the field. The Spinies will meteor smash when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen or killed. | Mario | |||
Little Mac | Runs and jumps around, attacking with powerful jabs and uppercuts. | Punch-Out!! | [1] | [1] | |
Lyn | The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent, similar to Galaxia Darkness in animation and knockback. | Fire Emblem | |||
Magnus | Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage. | Kid Icarus | |||
Metroid | Latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears. | Metroid | |||
Midna | Grabs opponents and throws them, while dealing darkness damage. She can be KO'd if she takes enough damage. | The Legend of Zelda | |||
Mr. Resetti | Gives speeches about different topics. If attacked, he causes an explosion. | Animal Crossing | |||
Moon | Crashes into the stage, dealing massive damage with a very large area of impact. | The Legend of Zelda | |||
Mother Brain | Uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage. | Metroid | |||
Nightmare | Causes the screen to become dark temporarily. | Kirby | |||
Nikki | Doodles various objects on the stage, some of which can attack players. | Swapnote | |||
Nintendog | A "Nintendog" blocks the screen. Its breed varies by game.
|
Nintendogs | |||
Phosphora | Flies around quickly and shoots lightning bolts. She can be attacked, which will cause her to flinch, and she can be KO'd if she takes enough damage. | Kid Icarus | |||
Rathalos | Unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents. It also serves as a boss character. | Monster Hunter | [2] | ||
Ray Mk III | Flies around the stage shooting missiles and green energy bullets. | Custom Robo | |||
Riki | Uses several different arts from Xenoblade Chronicles, including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink. | Xenoblade Chronicles | |||
Rodin | Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well as attacks resembling After Burner Kick and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner. | Bayonetta | |||
Sablé Prince | Releases a cloud of dust, trapping an opponent, before he attacks as a frog or snake. He can be KO'd if he takes enough damage. | Kaeru no Tame ni Kane wa Naru | |||
Saki Amamiya | Slashes and fires with his Dolphin Gun. | Sin and Punishment | |||
Samurai Goroh | Slashes his swords while chasing opponents. | F-Zero | |||
Shadow | Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. In Ultimate, after the 7 seconds of slowdown pass, all opponents are then entirely frozen for 2-3 seconds. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring. | Sonic the Hedgehog | |||
Sheriff | Walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage. | Sheriff | |||
Shovel Knight | Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items. | Shovel Knight | |||
Skull Kid | Uses one of three disruptions: flipping the screen upside-down (similarly to Palkia), reversing the directional inputs of players, or making all fighters invisible. | The Legend of Zelda | |||
Spring Man | Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut. | ARMS | |||
Squid Sisters | They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed. | Splatoon | |||
Starfy | Spins, hurting players. Can be knocked off stage. | The Legendary Starfy | |||
Starman | Teleports about the stage, shooting lightning bolts out of its head at opponents. It can be KO'd (complete with the "SMAAASH!" effect from Earthbound) if it takes enough damage. | EarthBound | |||
Sukapon | Moves around with his arms raised, launching heads at opponents or grabbing and tossing them. | Joy Mech Fight | |||
Takamaru | Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage. | The Mysterious Murasame Castle | |||
Thwomp | Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position. | Mario | |||
Tiki | Transforms into a dragon, attacking with large flame breaths from the air. | Fire Emblem | |||
Tingle | Randomly enacts one of a variety of strange effects. It also takes longer for more Assist Trophies to spawn after his appearance than any other character.
|
The Legend of Zelda | |||
Vince | Draws large drawings of various objects, one following each opponent in the foreground, hiding them and slowly damaging them. | Art Academy | |||
Waluigi | Repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet. | Mario | |||
Wily Capsule | Piloting his Wily Capsule from Mega Man 7, Dr. Wily warps around the stage and fires fire, ice, and lightning projectiles at opponents. Unlike most Assist Trophies that can be defeated, he does not disappear immediately, instead falling to the ground and begging for forgiveness. | Mega Man | |||
Yuri Kozukata | Yuri gets out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks. | Fatal Frame | |||
Zero | Fights using his Z-Saber, and uses special techniques acquired from Mavericks and from his boss appearances. | Mega Man | |||
Total | 27 | 39 | 59 |
In Super Smash Bros. Brawl[edit]
There are 27 Assist Trophies in Super Smash Bros Brawl, 6 of which are unlockable.
Image | Assist Trophy | Relative frequency | Description | Universe | Unlock criteria |
---|---|---|---|---|---|
Andross | 30 | Andross (as he appears in the original Star Fox) appears in the background and shoots tiles at the players. | Star Fox | ||
Barbara | 30 | Barbara strums on her guitar, creating damaging soundwaves, similar to Konga Beat, but with less range and duration. | Jam with the Band | Obtain 25 songs | |
Devil | 30 | Devil moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. | Devil World | ||
Dr. Wright | 30 | Doctor Wright summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper. | SimCity | ||
Excitebikes | 30 | Excitebike racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out. | Excite | ||
Gray Fox | 30 | Frank Jaeger, the Gray Fox, runs around slashing opponents. Also reflects stray projectiles. | Metal Gear | Unlocked with Snake | |
Hammer Bro | 30 | Hammer Bro throws hammers at opponents. | Mario | ||
Helirin | 12 | Helirin floats around the stage while rotating, acting as a wall. | Kururin | ||
Infantry and Tanks | 30 | The Nintendo Wars infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner. | Nintendo Wars | Play 300 Brawls | |
Isaac | 24 | Isaac pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in. | Golden Sun | Play 200 Brawls | |
Jeff | 24 | Jeff Andonuts shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents. | EarthBound | ||
Jill | 24 | Jill attacks opponents with her drill. | Drill Dozer | ||
Kat & Ana | 30 | Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot. | Wario | ||
Knuckle Joe | 30 | Knuckle Joe delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. He can one-hit KO if he combos Vulcan Jab into Rising Break. | Kirby | ||
Lakitu and Spinies | 30 | Lakitu drops Spinies onto the field. The Spinies will meteor smash when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen. | Mario | ||
Little Mac | 30 | Little Mac runs and jumps around, attacking with powerful jabs and uppercuts. | Punch-Out!! | ||
Lyn | 30 | The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent. Similar to Galaxia Darkness in animation and knockback, except more horizontal. | Fire Emblem | ||
Metroid | 30 | A Metroid latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears. | Metroid | ||
Mr. Resetti | 18 | Mr. Resetti gives speeches about different topics. If attacked, he causes an explosion. | Animal Crossing | ||
Nintendog | 18 | A "Nintendog" (Labrador Retriever) blocks the screen. | Nintendogs | ||
Ray Mk III | 30 | Ray Mk III flies around the stage shooting missiles and green energy bullets. | Custom Robo | Play 100 Brawls | |
Saki Amamiya | 30 | Saki Amamiya slashes and fires with his Dolphin Gun. | Sin and Punishment | ||
Samurai Goroh | 30 | Samurai Goroh slashes his swords while chasing opponents. | F-Zero | ||
Shadow | 30 | Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring. | Sonic the Hedgehog | Unlocked with Sonic | |
Starfy | 40 | Starfy spins, hurting players. Can be knocked off stage. | The Legendary Starfy | ||
Tingle | 30 | Tingle randomly enacts one of a variety of strange effects. It also takes longer for more Assist Trophies to spawn after his appearance than any other character.
|
The Legend of Zelda | ||
Waluigi | 30 | Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet. | Mario |
In addition to the above characters, scrapped Assist Trophy data for Ridley was found when hacking Super Smash Bros. Brawl. In the final game, he was a boss in The Subspace Emissary.
In Super Smash Bros. 4[edit]
Assist Trophies return in Super Smash Bros. 4. They now sport their modern design, with a shorter, more iridescent design and a softer "popping" sound upon use, instead of the glass-shattering sound effect it had in Brawl. Unlike in Brawl, where no Assist Trophies apart from Starfy and Lakitu could even be damaged, let alone defeated, several Assist Trophies, including several returning ones who could not be attacked in Brawl, can now be KO'd. There are 39 Assist Trophies in total, with 21 new ones and 18 returning from Brawl, while nine were cut (with one of them becoming a fighter instead). Both the 3DS and Wii U versions include exactly the same Assist Trophies, and unlike in Brawl, there are no unlockable Assist Trophies.
Image | Assist Trophy | Relative frequency | Description | Universe | Defeatable |
---|---|---|---|---|---|
Andross | 30 | Spits out projectiles at players. | Star Fox | ||
Ashley | 32 | Conjures a cloud which causes various adverse effects. | Wario | ||
Chain Chomp | 32 | Jumps at and bites players while chained to a stake. | Mario | ||
Color TV-Game 15 | 38 | Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. | Color TV-Game | ||
Dark Samus | 38 | Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage. | Metroid | ||
Devil | 30 | Devil moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. | Devil World | ||
Dillon | 32 | Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage. | Dillon's Rolling Western | ||
Dr. Kawashima | 38 | Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. | Brain Age | ||
Dr. Wright | 30 | Dr. Wright summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage. | SimCity | ||
Elec Man | 38 | Moves around freely and attacks characters with electric projectiles; he can be KO'd if he takes enough damage. | Mega Man | ||
Ghirahim | 38 | Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage. | The Legend of Zelda | ||
Ghosts | 38 | Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. | Pac-Man | ||
Hammer Bro | 24 | Throws hammers at opponents. It can be KO'd if it takes enough damage (with the same animation as when enemies die in Super Mario Bros.) | Mario | ||
Infantry and Tanks | 24 | Infantrymen and tank sprites roam across the stage, shooting at players. When spawning, they follow the direction of the summoner. | Nintendo Wars | ||
Isabelle | 38 | Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground. While Isabelle cannot be defeated, she can be stunned if attacked. | Animal Crossing | ||
Jeff | 30 | Shoots rockets from his Multi Bottle Rocket 5 at his opponents. | EarthBound | ||
Kat & Ana | 30 | Kat and Ana fly in different directions, slashing at anybody in front of them, while crossing in the same spot. | Wario | ||
Knuckle Joe | 30 | Like in Brawl, delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. He can be KO'd if he takes enough damage. | Kirby | ||
Lakitu and Spinies | 24 | A Lakitu appears on a cloud and hurls Spinies from above. The Spinies are capable of meteor smashing. Lakitu and Spinies are faster than they were in Brawl. Lakitu can be KO'd if it takes enough damage. | Mario | ||
Lyn | 30 | After a moment, appears next to an opponent and attacks with a single, strong sword swipe. She can be KO'd if she takes enough damage. | Fire Emblem | ||
Magnus | 32 | Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage. | Kid Icarus | ||
Metroid | 30 | Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. It can be KO'd if it takes enough damage. | Metroid | ||
Midna | 38 | Grabs opponents and throws them, while dealing darkness damage. She can be KO'd if she takes enough damage. | The Legend of Zelda | ||
Mother Brain | 38 | She uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage. | Metroid | ||
Nightmare | 32 | Causes the screen to become dark temporarily. | Kirby | ||
Nintendog | 30 | A French bulldog blocks the screen. | Nintendogs | ||
Phosphora | 38 | Flies around quickly and shoots lightning bolts. She can be attacked, which will cause her to flinch, and she can be KO'd if she takes enough damage. | Kid Icarus | ||
Riki | 38 | He uses several different arts from Xenoblade Chronicles, including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink. | Xenoblade Chronicles | ||
Sablé Prince | 32 | Sablé Prince releases a cloud of dust, trapping an opponent, before he attacks as a frog or snake. He can be KO'd if he takes enough damage. | Kaeru no Tame ni Kane wa Naru | ||
Saki Amamiya | 30 | Moves around on his own accord and slashes players, and can also shoot a stream of gunfire. He can be KO'd if he takes enough damage. | Sin and Punishment | ||
Samurai Goroh | 30 | Samurai Goroh slashes his swords while chasing opponents. He can be KO'd if he takes enough damage. | F-Zero | ||
Shadow | 30 | Uses his "Chaos Control" ability to slow down the flow of time, affecting everyone except the summoner. Functions similarly to the Timer item, though with shorter duration (lasting around 7 seconds), and without the risk of it backfiring. | Sonic the Hedgehog | ||
Sheriff | 32 | Sheriff walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage. | Sheriff | ||
Skull Kid | 32 | Uses one of three disruptions: flipping the screen upside-down (similarly to Palkia), reversing the directional inputs of players, or making all fighters invisible. | The Legend of Zelda | ||
Starfy | 24 | Wanders around and spin attacks opponents. He can be KO'd if he takes enough damage. | The Legendary Starfy | ||
Starman | 32 | Starman teleports about the stage, shooting lightning bolts out of its head at opponents. It can be KO'd (complete with the "SMAAASH!" effect from Earthbound) if it takes enough damage. | EarthBound | ||
Takamaru | 38 | Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage. | The Mysterious Murasame Castle | ||
Tingle | 24 | Functions the same as Brawl, in which he enacts one of a variety of strange effects. | The Legend of Zelda | ||
Waluigi | 30 | Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. He can be KO'd if he takes enough damage. | Mario |
In Super Smash Bros. Ultimate[edit]
For the first time in the series, multiple Assist Trophies can appear at once. Up to two Assist Trophies may appear on screen at a time but no two Assist Trophy items can summon the same character. Some Assist Trophies cannot appear at the same time as others. Players get points in Time battles when KOing a defeatable Assist Trophy. Occasionally, opposing Assist Trophies may fight each other. Assist Trophies also respawn if they fall off the stage accidentally. The item itself reuses the rainbow dome from SSB4, though the rainbow effect is more subtle, and it no longer has a bluish tint. There are 59 total Assist Trophies, with 27 new ones, 30 returning from SSB4, and two returning from Brawl after being cut from SSB4. Nine Assist Trophies from SSB4 were also cut (with two of them becoming fighters instead).
For various reasons (such as gimmicks affecting the Assist Trophy's visibility or abilities, already appearing as a background character, or even Alucard not appearing in front of mirrors), certain Assist Trophies are unable to spawn on certain stages.
Image | Assist Trophy | Relative frequency | Description | Universe | Defeatable |
---|---|---|---|---|---|
Akira | 38 | Runs around and attacks with various martial arts moves. | Virtua Fighter | ||
Alucard | 38 | Wields his blade, Crissaegrim. He can also transform into a bat and fly to another portion of the stage. | Castlevania | ||
Andross | 30 | Spits out projectiles at players. | Star Fox | ||
Arcade Bunny | 38 | Operates a giant claw machine in order to grab opponents. | Nintendo Badge Arcade | ||
Ashley | 32 | Conjures a cloud which causes various adverse effects. | Wario | ||
Black Knight | 38 | Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks. | Fire Emblem | ||
Bomberman | 38 | Drop bombs which create an cross shaped explosion similar to an X Bomb. It is possible for him to be affected by his own bombs. | Bomberman | ||
Burrowing Snagret | 38 | Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location. | Pikmin | ||
Chain Chomp | 32 | Bounces around before targeting an opponent and attacking them by lunging and biting them. Head can also damage opponents while bouncing. | Mario | ||
Chef Kawasaki | 38 | Captures players using his telescopic ladle and cooks them in a boiling pot, which produces food similar to Kirby's Final Smash in Brawl. If he fails to catch anyone in his ladle, he may throw plates or attempt to use his ladle again. | Kirby | ||
Color TV-Game 15 | 38 | Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. | Color TV-Game | ||
Devil | 30 | Points in various directions while moving the camera and stage boundaries. | Devil World | ||
Dillon | 32 | Attacks opponents by rolling at them. After a couple times, he charges up a very powerful rolling attack that does large knockback. | Dillon's Rolling Western | ||
Dr. Kawashima | 38 | Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. | Brain Age | ||
Dr. Wright | 30 | Dr. Wright summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage. | SimCity | ||
Flies & Hand | 38 | A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting. | Mario | ||
Ghirahim | 38 | Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge. | The Legend of Zelda | ||
Ghosts | 38 | Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. | Pac-Man | ||
Gray Fox | 38 | Runs around slashing opponents. Also reflects stray projectiles. | Metal Gear | ||
Guile | 38 | Crouches in place, throwing Sonic Booms and blocking any physical attacks that hit him. Intercepts nearby enemies with his signature Flash Kick move. | Street Fighter | ||
Hammer Bro | 24 | Throws hammers at opponents. | Mario | ||
Isaac | 38 | Utilizes various abilities known as Psynergy. In addition to his original ability, Move, from Brawl, Isaac now can perform Pound as well as an original ability based off of Lift. | Golden Sun | ||
Jeff | 30 | Shoots rockets from his Multi Bottle Rocket 5 at his opponents. | EarthBound | ||
Kapp'n | 38 | Drives a bus across the screen. Any fighter he contacts will be trapped, dragging them off-screen. | Animal Crossing | ||
Klaptrap | 38 | Lunges across the screen and latches onto foes before launching them. | Donkey Kong | ||
Knuckle Joe | 30 | Like in Brawl and SSB4, delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. | Kirby | ||
Knuckles | 38 | Burrows underground before emerging with a rising uppercut. Can attack with a combination of punches, or strike using a homing attack similar to Sonic's. | Sonic the Hedgehog | ||
Krystal | 38 | Wanders around the stage and attacks opponents with her staff. Can deal freezing damage. | Star Fox | ||
Lyn | 30 | After a moment, appears next to an opponent and attacks with a single, strong sword swipe that has high launching power. | Fire Emblem | ||
Metroid | 30 | Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. Can only be KO'd if frozen. | Metroid | ||
Midna | 38 | Grabs opponents and throws them, while dealing darkness damage. | The Legend of Zelda | ||
Moon | 38 | Crashes into the stage, dealing massive damage with a very large area of impact. | The Legend of Zelda | ||
Mother Brain | 38 | She uses her signature laser attack when summoned, and is guarded by Rinka enemies. | Metroid | ||
Nightmare | 32 | Obscures the stage and fighters in darkness. | Kirby | ||
Nikki | 38 | Doodles various obstacles on the stage. | Swapnote | ||
Nintendog | 30 | A toy poodle blocks the screen. | Nintendogs | ||
Phosphora | 38 | Teleports around while shooting lightning bolts and various other electric attacks. | Kid Icarus | ||
Rathalos | 38 | Rathalos unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents. | Monster Hunter | ||
Riki | 38 | He uses several different arts from Xenoblade Chronicles, including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink. | Xenoblade Chronicles | ||
Rodin | 38 | Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well with attacks resembling aerial Heel Slide and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner. | Bayonetta | ||
Sablé Prince | 32 | Turns into either a frog or a snake. Can only be KO'd in his human form. | Kaeru no Tame ni Kane wa Naru | ||
Samurai Goroh | 30 | Samurai Goroh slashes his swords while chasing opponents. | F-Zero | ||
Shadow | 38 | Takes out a green Chaos Emerald and uses Chaos Control to slow down time. After a while, he freezes time entirely before leaving. | Sonic the Hedgehog | ||
Sheriff | 32 | Sheriff walks around in the air, shooting at opponents with his pistol. The pistol's shots can travel in 8 different directions. | Sheriff | ||
Shovel Knight | 38 | Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items. | Shovel Knight | ||
Skull Kid | 32 | Uses one of three disruptions: flipping the stage upside down, reversing all players' controls, or making all fighters invisible. | The Legend of Zelda | ||
Spring Man | 38 | Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut. | ARMS | ||
Squid Sisters | 38 | They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed. | Splatoon | ||
Starfy | 24 | Wanders around and spin attacks opponents. | The Legendary Starfy | ||
Starman | 32 | Teleports about the stage, shooting PK Beam out of its head at opponents. If defeated, the "SMAAASH!" effect from Earthbound is seen. | EarthBound | ||
Sukapon | 38 | Moves around with his arms raised, launching heads at opponents (Tondeker), grabbing and tossing them (Sukapon Toss), or rolling forwards quickly to attack (Sukapon Roll). | Joy Mech Fight | ||
Takamaru | 38 | Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. | The Mysterious Murasame Castle | ||
Thwomp | 38 | Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position. | Mario | ||
Tiki | 38 | Transforms into a dragon, attacking with large flame breaths from the air. | Fire Emblem | ||
Vince | 38 | Draws large drawings of various objects, one following each opponent in the foreground, hiding them and slowly damaging them. The damage will be tripled if an opponent attacks. | Art Academy | ||
Waluigi | 30 | Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. | Mario | ||
Wily Capsule | 38 | Piloting his Wily Capsule from Mega Man 7, Dr. Wily warps around the stage and fires fire, ice, and lightning projectiles at opponents. Unlike most Assist Trophies that can be defeated, he does not disappear immediately, instead falling to the ground and begging for forgiveness. | Mega Man | ||
Yuri Kozukata | 38 | Yuri gets out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks. | Fatal Frame | ||
Zero | 38 | Zero attacks by using his Z-Saber, and uses special techniques acquired from Mavericks and from his boss appearances. | Mega Man |
Trophies[edit]
In Super Smash Bros. Brawl[edit]
- Assist Trophy
- A capsule that contains characters who will help you out in battle. You won't know who's in the capsule until you open it. It may be someone everyone knows or someone who's a bit of a mystery. The majority of these characters are invulnerable, so attacking them is not an option. You know what that means, right? RUN!
- : Super Smash Bros. Brawl
In Super Smash Bros. 4[edit]
- Assist Trophy
- This strange capsule contains a guest character who will aid you in your battle. Who will emerge? Grab it to find out! Maybe it'll be a famous character from a popular game, or perhaps a goofy sidekick here to prove his or her worth. Too bad you can't choose who shows up or control them...
- : Super Smash Bros. Brawl (03/2008)
- : Super Smash Bros. for Wii U
- A mystery capsule containing a guest character who'll stand by you in battle. You won't know who's in it till you open it! It could be almost anyone from all sorts of games – a famed warrior or a slightly loopy sidekick! Whoever it is, you can't control them, so you'll just have to trust them.
- : Super Smash Bros. Brawl (06/2008)
- : Super Smash Bros. for Wii U
Gallery[edit]
Mario next to an Assist Trophy in SSB4
Names in other languages[edit]
Trivia[edit]
- Little Mac, Dark Samus, and Isabelle all debuted in the Smash series as Assist Trophies, then became playable characters in later installments.
- Isaac and Gray Fox are the only Assist Trophies to skip an installment in the franchise and return in a later game. Interestingly, both were referred to as "newcomer" Assist Trophies on the Ultimate website.
- Andross, Devil, Dr. Wright, Hammer Bro, Jeff, Knuckle Joe, Lyn, Metroid, Nintendog, Samurai Goroh, Shadow, Starfy, and Waluigi are the only Assist Trophies to appear in all three games since their introduction in Brawl.
- The Yoshi and Pokémon series are the only "Original 10" universes that have never had any Assist Trophies.
- However, the Pokémon series uses Poké Balls, making the Yoshi series the only one in the "Original 10" that has never had any item-based assist characters whatsoever.
- The other universes that have never had any Assist Trophies are Ice Climber, Game & Watch, R.O.B., Wii Fit, Mii, Duck Hunt, Final Fantasy, and the DLC universes in Ultimate, except for ARMS.
- The Mega Man franchise has the most Assist Trophies out of any third-party franchise at 3, with Elec Man appearing in Smash 4 and Zero and Wily Capsule appearing in Ultimate.
- In the GameCube preview issue of Electronic Gaming Monthly, the Super Smash Bros. Melee article comments that Nintendo originally tried to implement Assist Trophies in Melee. The only trophy concept they gave details on was one that would release the ducks from Duck Hunt to fly around the stage and interfere with the fighters.[1]
- In the English version of the Super Smash Bros. Direct, Masahiro Sakurai was mistranslated as saying that Assist Trophies would "figure into All-Star Mode" in some fashion in Super Smash Bros. 4. However, Assist Trophies ended up playing no role in the mode, and they do not even spawn as regular items within battles. In Japanese, Sakurai was instead referring to the "all-star" cast as opposed to the mode itself.
- Prior to the Ultimate 2.0.0 update, if two Isabelles used Fishing Rod to grab onto an Assist Trophy, one would grab on, and the other would not; however, the result would be the former infinitely spawning the same Assist Trophy until she got hit.
- Not counting Rathalos, who is fought as a boss, Rodin, Samurai Goroh, Phosphora, and Spring Man are the only Assist Trophy characters never to appear in any Spirit Battle.
- Out of all of these, Spring Man is the only one whose Spirit has a spirit battle, as Rodin, Samurai Goroh, and Phosphora are all summon-exclusive.
References[edit]
Items in Super Smash Bros. Brawl | |
---|---|
Normal | Assist Trophy · Banana Peel · Beam Sword · Blast Box · Bob-omb · Bumper · Bunny Hood · Cracker Launcher · Deku Nut · Dragoon · Fan · Fire Flower · Food · Franklin Badge · Freezie · Golden Hammer · Gooey Bomb · Green Shell · Hammer · Heart Container · Home-Run Bat · Hothead · Lightning Bolt · Lip's Stick · Maxim Tomato · Metal Box · Motion-Sensor Bomb · Mr. Saturn · Pitfall · Poison Mushroom · Poké Ball · Ray Gun · Screw Attack · Smart Bomb · Smash Ball · Smoke Ball · Soccer Ball · Spring · Star Rod · Starman · Super Mushroom · Super Scope · Superspicy Curry · Team Healer · Timer · Unira · Warp Star |
Containers | Barrel · Capsule · Crate · Party Ball · Sandbag · Rolling Crates |
The Subspace Emissary |
Key · Stock Ball · Trophy Stand |
Collectibles | CD · Coins · Sticker · Trophy |
Other | Smash Coins and Bills |