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Dr. Kawashima

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Dr. Kawashima
Dr. Kawashima 3DS.jpg
SpecialStagesSymbol.svg
Official artwork of Dr. Kawashima from Brain Age: Concentration Training.
Universe Brain Age
Debut Brain Age: Train Your Brain in Minutes a Day! (2005)
Smash Bros. appearances SSB4
Ultimate
Most recent non-Smash appearance Dr Kawashima's Brain Training for Nintendo Switch (2019)
Console/platform of origin Nintendo DS
Species Human
Gender Male
Article on Wikipedia Ryuta Kawashima

Dr. Kawashima (川島教授, Professor Kawashima) is the host of the Brain Age series. He appears in Super Smash Bros. 4 as an Assist Trophy.

Origin[edit]

Dr. Kawashima explaining the math exercise in Brain Age: Train Your Brain in Minutes a Day!

Ryuta Kawashima (川島 隆太, Kawashima Ryuta) is a real-world neuroscientist from Chiba City, Japan, who is known for his studies on the mapping of the various regions of the human brain and the effects of age on one's ability to learn. His most well-known work is a book entitled Train Your Brain: 60 Days to a Better Brain, which claimed that continued activities that stimulate the brain, such as basic mathematics and reading aloud, could be used to stave off the mental effects of aging. The book became a success, particularly in Japan, and his work was later adapted as a video game series by Nintendo, entitled Brain Age. In the games, Dr. Kawashima appears as a polygonal head, acting as a trainer for the player.

In Super Smash Bros. Brawl[edit]

Dr. Kawashima is mentioned by name in the PAL version of Brawl in the title of the music track "Dr Kawashima's Brain Training: How Old Is Your Brain?", referred to as "Brain Age: Train Your Brain in Minutes a Day" in the NTSC version. This is to maintain consistency with the PAL region title of the Brain Age series, in which Dr. Kawashima is named.

In Super Smash Bros. 4[edit]

As an Assist Trophy[edit]

Dr. Kawashima's initial reveal picture.

Dr. Kawashima appears as an Assist Trophy. When released, he floats away off the top of the screen. Once gone, large numbers from 1 to 9 will fly vertically and horizontally across the screen at random. The numbers do not naturally hurt fighters, but they can be attacked to launch them faster or to redirect them which can cause them to hit with fighters. If two numbers collide, they will be added together into a single number: if the result is 10 or more, the new number will then explode after a short delay; if exactly 10, it will create a significantly larger explosion similar to the Smart Bomb; if less than 10, the number will continue moving.

Dr. Kawashima and his number are active for 750 frames (12.5 seconds) starting from when he first appears. He rises from his spawn position at a speed of 1.4 units per frame (u/f). Numbers will appear within the middle 60% width and 70% height of the stage's camera bounds—Temple for example has a width of 580 units so numbers will appear in the middle 348 units, which falls between the entry platform on the left and the double platforms on the right. A maximum of four numbers can be on screen at a time and they spawn 25 frames (0.41667 seconds) apart from each other. When spawning a vertically moving number there is a 95% chance it will come from the top of the screen and 5% chance from the bottom. Each number moves at a proportion of 3.5 u/f horizontally and 2.5 u/f vertically, with 1 moving at 20%, 2 at 25%, 3 at 30% and so on until 8 at 60% and 9 at 70%.

Numbers will merge if they are within 14 units of each other. If the resulting number is less than 10, it will pause for 60 frames (1 second) before moving again. If the resulting number is greater than or equal to 10, it will pause for 70 frames (1.1667 seconds) before exploding. A 10 explosion alternates between 1% and 2% damage before finishing with 13% and reaches a max radius of 52 units. A >10 explosion always deals 13% and has a radius of , where is the number's value. When hit a number's speed will be set to u/f (where is damage it took) and will have an active hitbox that deals damage (where is its speed).

Dr. Kawashima has a spawn chance of 38/1254. He can be summoned on all stages in a standard versus match.

Trophy[edit]

In the Wii U version, Dr. Kawashima's trophy is a Challenge reward, unlocked by clearing Classic Mode without losing any lives.

Dr. Kawashima's trophy in Super Smash Bros. for Nintendo 3DS
Dr. Kawashima's trophy in Super Smash Bros. for Wii U
Dr. Kawashima
NTSC Dr. Ryuta Kawashima is the neuroscientist behind the Brain Age series. In this game, he sends numbers from 1 to 9 flying onto the screen to crash into one another. If two colliding numbers add up to 10 or more, they'll explode. If the two numbers total 10 exactly, the explosion will be even more impressive!
Nintendo DS: Brain Age: Train Your Brain in Minutes a Day! (04/2006)
Nintendo DS: Brain Age 2: More Training in Minutes a Day! (08/2007)
PAL Dr Ryuta Kawashima is the neuroscientist behind the Brain Training series. In this game, he sends numbers from 1 to 9 flying onto the screen to crash into one another. If two colliding numbers add up to 10 or more, they'll explode. If the two numbers total 10 exactly, the explosion will be even more impressive!
Nintendo DS: Dr Kawashima's Brain Training (06/2006)
Nintendo DS: More Brain Training from Dr Kawashima (06/2007)

In Super Smash Bros. Ultimate[edit]

As an Assist Trophy[edit]

Dr. Kawashima reprises his Assist Trophy role from Smash 4, functioning about the same. One notable change is that his appearance changes the background of the stage to a white, graphed background.

Dr. Kawashima has a spawn chance of 38/2086. He cannot be summoned on the following stages in a standard versus match (applies to only the base form unless noted otherwise):

Dr. Kawashima cannot be summoned if the following items are active and vice versa:

Spirits[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
1,214
from the game's files
Dr. Kawashima
Neutral
★★ 2 1784 7163 874 3510 910 3653 Can Be Enhanced at Lv. 99 Brain Age: Train Your Brain in Minutes a Day! Series North America
Dr. Kawashima's Brain Training: How Old Is Your Brain? Series PAL
1,215
from the game's files
Dr. Kawashima (Concentration Training) North America
Dr. Kawashima (Devilish Brain Training) PAL
Neutral
★★★★ 2 4633 11582 2050 5125 2050 5125 Unflinching Charged Smashes Brain Age: Train Your Brain in Minutes a Day! Series North America
Dr. Kawashima's Brain Training: How Old Is Your Brain? Series PAL

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese 川島教授, Professor Kawashima
UK English Dr. Kawashima
France French (PAL) Dr. Kawashima
Quebec French (NTSC) Professeur Kawashima
Germany German Dr. Kawashima
Spain Spanish Dr. Kawashima
Italy Italian Dr. Kawashima
China Chinese (Simplified) 川岛博士, Dr. Kawashima
Taiwan Chinese (Traditional) 川島博士, Dr. Kawashima
South Korea Korean 카와시마 박사, Doctor Kawashima
Netherlands Dutch Dr. Kawashima
Russia Russian Дoктop Кавасима

Trivia[edit]

  • When using spirits, the number's base damage of 6% is increased based on the summoner's stats and the player's own increased damage will cause numbers to fly faster when hit, compounding to do more damage than when only factoring in how much damage it received.
  • In the Dr. Kawashima Spirit Battle, after a few seconds of his Assist Trophy effects, the background produced by the Assist Trophy will disappear, as though the effect was ending, however the numbers will continue flying indefinitely.