Super Smash Bros.

Music (SSB): Difference between revisions

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(Created long overdue page. Now the site is music to my ears... Well, that WAS uninspired cliche.)
 
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The '''music of ''Super Smash Bros.''''' is accessible in the game's sound test and is listed here.
{{ArticleIcons|ssb=y}}
[[File:SSB64SoundTest.png|thumb|The Sound Test in SSB selecting what type of music]]
The '''music''' of ''[[Super Smash Bros.]]'' comprises one remixed track for each [[VS Mode]] [[stage]] as well as several original compositions. [[List of composers|Hirokazu Ando]] arranged all the remixes in ''SSB'' and composed the game's original music. All of the music except the Character Select theme can be played in the [[Sound Test]]. Song titles are not listed in-game; these are derived from ''[[Nintendo All-Star! Dairantō Smash Brothers OST]]'' where available.


==Music tracks==
==Opening==
{{Infobox Music
|name=Opening


*'''1''': The music heard during SSB 64's opening cinema movie, this is fast-paced music interspersed with parts of track 45.
|universe={{uv|Super Smash Bros.}}
*'''2''': Low-key music heard during the How to play segment.
|debut=''Super Smash Bros.''
*'''3''': Very discrete music heard in the Characters and VS Records sub-menus.
|link={{YouTube|TseLHTtUySU}}
*'''4''': Extremely discrete "music" heard on the game's main menu screen.
}}
*'''5''': A remix of the original stage music from the original ''Super Mario Bros''. It is heard in [[Peach's Castle]].
 
*'''6''': A remix of the first stage music heard in ''Donkey Kong Country''. It is heard in [[Congo Jungle]], and both the music and the stage were reused in ''Super Smash Bros. Melee''.
===Usage===
*'''7''': A remix of the classic Zelda theme heard since the original ''The Legend of Zelda''. It is heard on [[Hyrule Castle]].
The music is played during the [[opening movie]] for ''Super Smash Bros.'' It opens with a soft piece, similar to the games secondary main theme, getting significantly more lively as the characters are brought to life by Master Hand. 8 differently pitched stings play as the starter cast is presented, and it soon transitions into the main theme of the game, also heard in the credits. This half of the track would later be remixed and placed into other tracks composed in future games, such as {{SSBM|Final Destination}}'s music in ''[[Super Smash Bros. Melee]]''.
*'''8''': A remix of the Brinstar music from the original ''Metroid'' for NES. It is heard on [[Planet Zebes]].
 
*'''9''': A remix of music heard in ''Yoshi's Story'' for N64, heard on [[Yoshi's Island]]. Both the music and the stage were reused in ''Melee''.
===Composition & Arrangements===
*'''10''': A fast-paced remix of ''Kirby'' stage music, heard on [[Dream Land]]. Both the music and the stage were reused in ''Melee''.
Original Composer: Hirokazu Ando
*'''11''': A remix of trademark ''Star Fox'' music, heard on [[Sector Z]].
{{clr}}
*'''12''': An orchestration of the traditional Pokemon title theme, heard on [[Saffron City]].
 
*'''13''': A perfect preservation of the original beep-boop first stage music for the original ''Super Mario Bros'', heard in [[Mushroom Kingdom]].
==How to Play==
*'''14''': A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom Kingdom]] to replace the previous track when the match's timer is running low.
{{Infobox Music
*'''15''': The victory fanfare of [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.''
|name=How to Play
*'''16''': The victory fanfare of [[Donkey Kong]] is an orchestration of the "Boss Defeated" music heard in ''Donkey Kong Country'' for SNES.
 
*'''17''': The victory fanfare of [[Link]] is an orchestration borrowing elements from the traditional "adventuring music" heard in ''Zelda'' games.
|universe={{uv|Super Smash Bros.}}
*'''18''': The victory fanfare of [[Samus]] is an orchestration of the music heard when Samus finds a new item or power-up in general ''Metroid'' games.
|debut=''Super Smash Bros.''
*'''19''': The victory fanfare of [[Yoshi]] is a lighthearted orchestration heard in ''Yoshi's Story.''
|link={{YouTube|6xX-tKixaxQ}}
*'''20''': The victory fanfare of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games.
}}
*'''21''': The victory fanfare of [[Fox]] is an orchestration of the standard "Mission Complete" theme heard in general ''Star Fox'' games.
 
*'''22''': The victory fanfare of [[Pikachu]] and [[Jigglypuff]] is an orchestration borrowing elements from track 15, "Pokemon Stadium".
===Usage===
*'''23''': The victory fanfare of [[Captain Falcon]] is a techno rock remix of the end-of-race track heard in ''F-Zero X''.
Plays during the {{SSB|How to Play video}} which begins if the player waits long enough on the [[title screen]]. It contains pieces of the secondary main theme/ menu theme, which plays when the characters for the upcoming demo are being presented.
*'''24''': The victory fanfare of [[Ness]] is a shortened orchestrated version of the second half of the "Sound Stone song" that Ness collects throughout his journey.
 
*'''25''': This music plays on the match complete screen after one of the above 10 victory fanfare tracks plays for the winning character.
===Composition & Arrangements===
*'''26''': Sped-up beep-boop music that occurs when you pick up the [[Hammer]], in homage to the music that would occur when Mario would pick up a hammer in the original ''Donkey Kong''.
Original Composer: Hirokazu Ando
*'''27''': A remix of the "invincible" music that would occur when Mario picks up a [[Starman]] in ''Super Mario Bros.'' and other platforming games, and it occurs when you pick up the Starman during a match.
{{clr}}
*'''28''': Low-key music heard while playing the Training mode.
 
*'''29''': A short piece that plays at the "Character vs. Character" screen right before a battle in the single-player mode.
==Character Introduction Stage==
*'''30''': A short piece that plays at the "Character vs. Character" screen right before the Master Hand battle in the single-player mode.
{{Infobox Music
*'''31''': Foreboding atmospheric music heard at the start of the final battle in Single-player mode, heard while Master Hand makes his cinematic entrance.
|name=Character Introduction Stage
*'''32''': Climactic battle music heard in the final battle against Master Hand.
 
*'''33''': Music heard on any of the Break the Targets and the Board the Platforms stages.
|universe={{uv|Super Smash Bros.}}
*'''34''': A short piece that plays at the successful completion of a single-player battle (the score display screen).
|debut=''Super Smash Bros.''
*'''35''': Discrete, low key music played at the score display screen following the Master Hand battle.
|link={{YouTube|kxkr4MMUnDs}}
*'''36''': A short piece that plays at the successful completion of a single-player mini-game round (the score display screen).
}}
*'''37''': A short piece that plays at the failure of a single-player mini-game round (the score display screen).
===Usage===
*'''38''': Synthesized battle music heard on the battle against the [[Fighting Polygon]]s.
Plays in the Character Data and VS Records sub-menus. It shares vague similarities to future Trophy menu themes.
*'''39''': Heavy techno music that plays when battling [[Metal Mario]] in Single-player mode.
 
*'''40''': This track appears to be identical to track 29, with a fractional change in tone.
===Composition & Arrangements===
*'''41''': A short piece consisting of a bell rung. <!--Where in the game is this heard?-->
Original Composer: Hirokazu Ando
*'''42''': The atmospheric audio heard at the ending cimenatic of the single-player mode, when the victorious character flops down onto a table like a plush doll.
{{clr}}
*'''43''': The atmospheric audio heard at the Continue? screen, when the defeated character flops down like a plush doll.
==Menu Screen==
*'''44''': Very discrete audio. <!--Where in the game is this heard?-->
{{Infobox Music
*'''45''': An original composition that is one of the main themes of both the game and the overall ''Smash Bros.'' series. It is heard throughout the ending credits.
|name=Menu Screen
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|FXmgJNxUQiQ}}
}}
===Usage===
Plays on the main menu screen. It's a very abstract piece with clattering sounds, as if the game is being prepared. The subtle melody is often treated as the secondary main theme, and is referenced in the Final Destination theme of ''Melee''.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Character Select==
{{Infobox Music
|name=Character Select
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|hPLtQwa09mY}}
}}
===Usage===
Plays on the [[character selection screen]]. It would later be remixed as the Subspace map screen theme in ''[[Super Smash Bros. Brawl]]'', as well as the results screen starting in ''[[Super Smash Bros. 4]]''. It is also included in a remix of this games credits theme.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
 
==Peach's Castle Stage==
{{Infobox Music
|name=Peach's Castle Stage
 
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|arrangement=''Super Smash Bros.''
|stage=[[Peach's Castle]]
|link={{YouTube|ej8tBHZRscs}}
}}
===Origin===
The track is a remix of the Overworld theme from the original ''[[Super Mario Bros.]]'' on the NES. It has a slight jazzy feel compared to later remixes.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Koji Kondo
{{clr}}
 
==Congo Jungle Stage==
{{Infobox Music
|name=Congo Jungle Stage
 
|universe={{uv|Donkey Kong}}
|debut=''Donkey Kong Country''
|arrangement=''Super Smash Bros.''
|stage=[[Congo Jungle]]
|link={{YouTube|U-DCNNpO3kM}}
}}
===Origin===
The track is a remix of Jungle Groove (also known as DK Island Swing) from ''{{s|mariowiki|Donkey Kong Country}}'' on the SNES.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: David Wise
{{clr}}
 
==Hyrule Castle Stage==
{{Infobox Music
|name=Hyrule Castle Stage
 
|universe={{uv|Zelda}}
|debut=''The Legend of Zelda''
|arrangement=''Super Smash Bros.''
|stage=[[Hyrule Castle]]
|link={{YouTube|YqNyEpYdiw4}}
}}
===Origin===
A remix of the overworld theme from ''{{b|The Legend of Zelda|game}}'' for the NES. This track sounds very similar to the version played in ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}''.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Koji Kondo
 
===Trivia===
*Hirokazu Ando based this composition on both the Famicom Disk version and the SNES version of the original song. He had considered using the version from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', but admitted playing the game to do so made him nauseous.<ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostCD.html Nintendo All-Star! Dairantō Smash Brothers OST interview]</ref>
{{clr}}
==Planet Zebes Stage==
{{Infobox Music
|name=Planet Zebes Stage
 
|universe={{uv|Metroid}}
|debut=''Metroid''
|arrangement=''Super Smash Bros.''
|stage=[[Planet Zebes]]
|link={{YouTube|huIlKE2hNlM}}
}}
===Origin===
A remix of the theme used in Brinstar from ''{{b|Metroid|game}}'' for the NES.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Hirokazu Tanaka
{{clr}}
==Yoshi's Island Stage==
{{Infobox Music
|name=Yoshi's Island Stage
 
|universe={{uv|Yoshi}}
|debut=''Yoshi's Story.''
|arrangement=''Super Smash Bros.''
|stage={{SSB|Yoshi's Island}}
|link={{YouTube|Ye8MXm0lFIw}}
}}
===Origin===
A mix of two music tracks from ''{{s|mariowiki|Yoshi's Story}}''. The first part of the track is the theme that plays on the first level of ''Yoshi's Story'' and the second part comes from ''Yoshi's Story'' title screen.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Kazumi Totaka
 
===Trivia===
*Masahiro Sakurai admitted that this is the track he most wanted to people to hear.<ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostCD.html]</ref>
{{clr}}
 
==Dream Land Stage==
{{Infobox Music
|name=Dream Land Stage
 
|universe={{uv|Kirby}}
|debut=''Kirby Super Star''
|arrangement=''Super Smash Bros.''
|stage={{SSB|Dream Land}}
|link={{YouTube|6CUDMJXi6PQ}}
}}
===Origin===
A fast-paced remix of the "Gourmet Race" Theme from ''[[Kirby Super Star]]''.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Jun Ishikawa
{{clr}}
 
==Sector Z Stage==
{{Infobox Music
|name=Sector Z Stage
 
|universe={{uv|Star Fox}}
|debut=''Star Fox 64''
|arrangement=''Super Smash Bros.''
|stage=[[Sector Z]]
|link={{YouTube|4ZKy6H5_nIE}}
}}
===Origin===
The track is a remix of ''[[Star Fox 64]]'''s main theme. It has a marching style beat compared to later remixes in the series.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Koji Kondo
{{clr}}
==Saffron City Stage==
{{Infobox Music
|name=Saffron City Stage
 
|universe={{uv|Pokémon}}
|debut=''Pokémon Red & Green''
|arrangement=''Super Smash Bros.''
|stage=[[Saffron City]]
|link={{YouTube|CZF7RMbUGdo}}
}}
===Origin===
An orchestration of the traditional ''Pokémon'' title theme. The instrumentation compliments the big city of Saffron on the stage it plays.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Junichi Masuda
{{clr}}
==Mushroom Kingdom Stage==
{{Infobox Music
|name=Mushroom Kingdom Stage
 
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|stage={{SSB|Mushroom Kingdom}}
|link={{YouTube|npXEJ_KOyiw}}
}}
===Origin===
A near-perfect preservation of the original chiptune Overworld theme from ''Super Mario Bros.''
 
===Composition & Arrangements===
Original Composer: Koji Kondo
{{clr}}
==Mushroom Kingdom Stage (Finale)==
{{Infobox Music
|name=Mushroom Kingdom Stage (Finale)
 
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|stage={{SSB|Mushroom Kingdom}}
|link={{YouTube|f7iIrqeW5rg}}
}}
===Origin===
A near-perfect preservation of the original chiptune "Hurry Up" version of the above-ground music heard in ''Super Mario Bros.''
===Usage===
Plays on Mushroom Kingdom when only 30 seconds remain on the [[Match timer|timer]] and during [[Sudden Death]]. On the OST, this is included on the same track as [[Music (SSB)#Mushroom Kingdom Stage|Mushroom Kingdom Stage]].
 
===Composition & Arrangements===
Original Composer: Koji Kondo
{{clr}}
 
==Wins==
===Origin===
{{main|Victory theme}}
 
===Usage===
Each character (aside from [[Luigi (SSB)|Luigi]] and [[Jigglypuff (SSB)|Jigglypuff]], who share theirs with [[Mario (SSB)|Mario]] and [[Pikachu (SSB)|Pikachu]], respectively) has a unique jingle that plays whenever they win a match. Unlike most future installments, these tracks have a given name based on the official soundtrack, being "[Character Name] Wins" (e.g. "C. Falcon Wins" or "Ness Wins," the two included on said OST).
 
==Battle Results==
{{Infobox Music
|name=Battle Results
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|GqiVaKCoJAQ}}
}}
===Origin===
Remix of "[[Music (SSB)#Bonus Game|Bonus Game]]."
===Usage===
Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Hammer==
{{Infobox Music
|name=Hammer
 
|universe={{uv|Donkey Kong}}
|debut=''Donkey Kong''
|link={{YouTube|GSAPgINsHrc}}
}}
===Origin===
The original chiptune theme that played in ''{{b|Donkey Kong|game}}'' when the player picked up a hammer.
 
===Usage===
Plays when a player picks up a {{b|Hammer|item}}. This track is not included on the OST.
 
===Composition & Arrangements===
Original Composer: Yukio Kaneoka
{{clr}}
==Starman==
{{Infobox Music
|name=Starman
 
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|arrangement=''Super Smash Bros.''
|link={{YouTube|SO5kU56FQvs}}
}}
===Origin===
A remix of the invincibility tune that played when under the effects of a Starman in ''[[Super Mario Bros.]]''
 
===Usage===
Plays when a player picks up the {{b|Starman|item}} during a match. This track is not included on the OST.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Koji Kondo
{{clr}}
==Training Mode==
{{Infobox Music
|name=Training Mode
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|BYwf-djA3xY}}
}}
===Usage===
Plays during the game's [[Training Mode]]. Possibly due to how long a player may spend in this mode, this song goes five minutes before looping, consistently introducing new pieces to the track.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
 
==Stage Introduction==
{{Infobox Music
|name=Stage Introduction
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|zR7SRz49uy4}}
}}
===Usage===
Plays before the player enters a battle in [[1P Game]]. On the OST, this is included on the same track as [[Music (SSB)#Meta Crystal|Meta Crystal]]. It ends with a gong, as if to signify the start of the battle. ''Melee'' uses a softer version of this jingle.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Final Stage Introduction==
{{Infobox Music
|name=Final Stage Introduction
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|3jxwWSkvwC8}}
}}
===Usage===
Plays right before the player enters the battle with {{SSB|Master Hand}}. On the OST, this is included on the same track as [[Music (SSB)#Final Destination|Final Destination]]. Follows a similar pitch structure to the normal intro, but otherwise is completely unique, made to build tension.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Master Hand==
{{Infobox Music
|name=Master Hand
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|stage={{SSB|Final Destination}}
|link={{YouTube|cb1D23CFYzc}}
}}
===Usage===
Plays while Master Hand makes his [[on-screen appearance]]. On the OST, this is included on the same track as [[Music (SSB)#Final Destination|Final Destination]]. It seems to be continuation of the previous track.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Final Destination==
{{Infobox Music
|name=Final Destination
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|stage={{SSB|Final Destination}}
|link={{YouTube|z0cENsZLDGs}}
}}
===Usage===
Climactic battle music heard in the final battle against Master Hand. The instrumentation is whimsical and mystic, at some portions giving an aura of a magic show, a theme fitting the white glove.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
 
==Bonus Game==
{{Infobox Music
|name=Bonus Game
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|92oqmMubR34}}
}}
===Usage===
Plays on any [[Break the Targets]] or [[Board the Platforms]] stages, and in {{SSB|Race to the Finish}}.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Stage Clear==
{{Infobox Music
|name=Stage Clear
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|R3hWqBwfUH0}}
}}
===Usage===
Plays upon completion of a [[1P Game]] battle. On the OST, this is included on the same track as [[Music (SSB)#Duel Zone|Duel Zone]].
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==All Clear==
{{Infobox Music
|name=All Clear
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|w69-JCscF3s}}
}}
===Usage===
Plays on the score display screen following the Master Hand battle.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Bonus Game Clear==
{{Infobox Music
|name=Bonus Game Clear
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|0NuDyHcU-u8}}
}}
===Usage===
Plays after the player succeeds to complete a [[Bonus Stage]] round and during the score display screen that follows. On the OST, this is included on the same track as [[Music (SSB)#Bonus Game|Bonus Game]].
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Lose Bonus Game==
{{Infobox Music
|name=Lose Bonus Game
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|KBD8CMK3oYU}}
}}
===Usage===
Plays during the score display screen after the player fails to complete a [[Bonus Stage]] round.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Duel Zone==
{{Infobox Music
|name=Duel Zone
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|stage=[[Duel Zone]]
|link={{YouTube|lCaNNki7aNM}}
}}
===Usage===
Plays during the match against the [[Fighting Polygon Team]] on [[Duel Zone]].
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Meta Crystal==
{{Infobox Music
|name=Meta Crystal
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|stage=[[Meta Crystal]]
|link={{YouTube|_dgsis1O0_o}}
}}
===Usage===
Plays during the battle against [[Metal Mario]] on [[Meta Crystal]] in [[1P Game]]. It seems to be a mix of folk and hard rock style music, made up of metallic and clattering sounds.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==A Character Appears==
{{Infobox Music
|name=A Character Appears
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|56gH139a4zU}}
}}
===Usage===
Plays on the "Challenger Approaching" screen. This track is nearly identical to [[Music (SSB)#Stage Introduction|Stage Introduction]], with a minor change in pitch.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==The Prize==
{{Infobox Music
|name=The Prize
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|z-W3wFJZmyY}}
}}
===Usage===
Plays on the screen that appears when [[unlockable character|unlocking a character]], {{SSB|Mushroom Kingdom}}, the [[Item Switch]], or the [[Sound Test]].
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Ending==
{{Infobox Music
|name=Ending
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|8iaRJTg6nV0}}
}}
===Usage===
Plays after a player completes [[1P Game]] and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track as [[Music (SSB)#Staff Roll|Staff Roll]].
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Continue==
{{Infobox Music
|name=Continue
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|BdsqbtGHf2o}}
}}
===Usage===
Plays on the [[Continue]] screen when the defeated character flops down like a plush doll.
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Game Over==
{{Infobox Music
|name=Game Over
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|WyuOh_LlceQ}}
}}
===Usage===
Plays if the player decides to exit and select "No" on the Continue screen, resulting in a [[Continue|Game Over]].
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
==Staff Roll==
{{Infobox Music
|name=Staff Roll
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|link={{YouTube|UGxjd05PIN0}}
}}
===Usage===
Plays throughout the ending [[credits]]. It has been remixed in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Smash 4]]''. On the OST, this is included on the same track as [[Music (SSB)#Ending|Ending]].
 
===Composition & Arrangements===
Original Composer: Hirokazu Ando
{{clr}}
 
==Trivia==
*There is an additional [https://tcrf.net/index.php?title=File%3ASSBFanfare.ogg unused fanfare] which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.
*The composers were careful to include music from across Nintendo history so every player regardless of age can hear something familiar.
 
==References==
{{reflist}}
 
{{Music}}
[[Category:Super Smash Bros.]]
[[Category:Music (SSB)| ]]
[[es:Música (SSB)]]

Latest revision as of 20:10, July 29, 2024

The Sound Test in SSB selecting what type of music

The music of Super Smash Bros. comprises one remixed track for each VS Mode stage as well as several original compositions. Hirokazu Ando arranged all the remixes in SSB and composed the game's original music. All of the music except the Character Select theme can be played in the Sound Test. Song titles are not listed in-game; these are derived from Nintendo All-Star! Dairantō Smash Brothers OST where available.

Opening[edit]

Opening
Track title Opening
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [2]

Usage[edit]

The music is played during the opening movie for Super Smash Bros. It opens with a soft piece, similar to the games secondary main theme, getting significantly more lively as the characters are brought to life by Master Hand. 8 differently pitched stings play as the starter cast is presented, and it soon transitions into the main theme of the game, also heard in the credits. This half of the track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in Super Smash Bros. Melee.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

How to Play[edit]

How to Play
Track title How to Play
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [3]

Usage[edit]

Plays during the How to Play video which begins if the player waits long enough on the title screen. It contains pieces of the secondary main theme/ menu theme, which plays when the characters for the upcoming demo are being presented.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Character Introduction Stage[edit]

Character Introduction Stage
Track title Character Introduction Stage
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [4]

Usage[edit]

Plays in the Character Data and VS Records sub-menus. It shares vague similarities to future Trophy menu themes.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Menu Screen[edit]

Menu Screen
Track title Menu Screen
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [5]

Usage[edit]

Plays on the main menu screen. It's a very abstract piece with clattering sounds, as if the game is being prepared. The subtle melody is often treated as the secondary main theme, and is referenced in the Final Destination theme of Melee.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Character Select[edit]

Character Select
Track title Character Select
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [6]

Usage[edit]

Plays on the character selection screen. It would later be remixed as the Subspace map screen theme in Super Smash Bros. Brawl, as well as the results screen starting in Super Smash Bros. 4. It is also included in a remix of this games credits theme.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Peach's Castle Stage[edit]

Peach's Castle Stage
Track title Peach's Castle Stage
Universe Mario
Debut game Super Mario Bros.
Arrangement debut Super Smash Bros.
Stage of usage Peach's Castle
Link [7]

Origin[edit]

The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES. It has a slight jazzy feel compared to later remixes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Congo Jungle Stage[edit]

Congo Jungle Stage
Track title Congo Jungle Stage
Universe Donkey Kong
Debut game Donkey Kong Country
Arrangement debut Super Smash Bros.
Stage of usage Congo Jungle
Link [8]

Origin[edit]

The track is a remix of Jungle Groove (also known as DK Island Swing) from Donkey Kong Country on the SNES.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: David Wise

Hyrule Castle Stage[edit]

Hyrule Castle Stage
Track title Hyrule Castle Stage
Universe Zelda
Debut game The Legend of Zelda
Arrangement debut Super Smash Bros.
Stage of usage Hyrule Castle
Link [9]

Origin[edit]

A remix of the overworld theme from The Legend of Zelda for the NES. This track sounds very similar to the version played in The Legend of Zelda: A Link to the Past.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Trivia[edit]

  • Hirokazu Ando based this composition on both the Famicom Disk version and the SNES version of the original song. He had considered using the version from The Legend of Zelda: Ocarina of Time, but admitted playing the game to do so made him nauseous.[1]

Planet Zebes Stage[edit]

Planet Zebes Stage
Track title Planet Zebes Stage
Universe Metroid
Debut game Metroid
Arrangement debut Super Smash Bros.
Stage of usage Planet Zebes
Link [10]

Origin[edit]

A remix of the theme used in Brinstar from Metroid for the NES.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Hirokazu Tanaka

Yoshi's Island Stage[edit]

Yoshi's Island Stage
Track title Yoshi's Island Stage
Universe Yoshi
Debut game Yoshi's Story.
Arrangement debut Super Smash Bros.
Stage of usage Yoshi's Island
Link [11]

Origin[edit]

A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Trivia[edit]

  • Masahiro Sakurai admitted that this is the track he most wanted to people to hear.[2]

Dream Land Stage[edit]

Dream Land Stage
Track title Dream Land Stage
Universe Kirby
Debut game Kirby Super Star
Arrangement debut Super Smash Bros.
Stage of usage Dream Land
Link [12]

Origin[edit]

A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Sector Z Stage[edit]

Sector Z Stage
Track title Sector Z Stage
Universe Star Fox
Debut game Star Fox 64
Arrangement debut Super Smash Bros.
Stage of usage Sector Z
Link [13]

Origin[edit]

The track is a remix of Star Fox 64's main theme. It has a marching style beat compared to later remixes in the series.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Saffron City Stage[edit]

Saffron City Stage
Track title Saffron City Stage
Universe Pokémon
Debut game Pokémon Red & Green
Arrangement debut Super Smash Bros.
Stage of usage Saffron City
Link [14]

Origin[edit]

An orchestration of the traditional Pokémon title theme. The instrumentation compliments the big city of Saffron on the stage it plays.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Mushroom Kingdom Stage[edit]

Mushroom Kingdom Stage
Track title Mushroom Kingdom Stage
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [15]

Origin[edit]

A near-perfect preservation of the original chiptune Overworld theme from Super Mario Bros.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

Mushroom Kingdom Stage (Finale)[edit]

Mushroom Kingdom Stage (Finale)
Track title Mushroom Kingdom Stage (Finale)
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [16]

Origin[edit]

A near-perfect preservation of the original chiptune "Hurry Up" version of the above-ground music heard in Super Mario Bros.

Usage[edit]

Plays on Mushroom Kingdom when only 30 seconds remain on the timer and during Sudden Death. On the OST, this is included on the same track as Mushroom Kingdom Stage.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

Wins[edit]

Origin[edit]

Main article: Victory theme

Usage[edit]

Each character (aside from Luigi and Jigglypuff, who share theirs with Mario and Pikachu, respectively) has a unique jingle that plays whenever they win a match. Unlike most future installments, these tracks have a given name based on the official soundtrack, being "[Character Name] Wins" (e.g. "C. Falcon Wins" or "Ness Wins," the two included on said OST).

Battle Results[edit]

Battle Results
Track title Battle Results
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [17]

Origin[edit]

Remix of "Bonus Game."

Usage[edit]

Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Hammer[edit]

Hammer
Track title Hammer
Universe Donkey Kong
Debut game Donkey Kong
Link [18]

Origin[edit]

The original chiptune theme that played in Donkey Kong when the player picked up a hammer.

Usage[edit]

Plays when a player picks up a Hammer. This track is not included on the OST.

Composition & Arrangements[edit]

Original Composer: Yukio Kaneoka

Starman[edit]

Starman
Track title Starman
Universe Mario
Debut game Super Mario Bros.
Arrangement debut Super Smash Bros.
Link [19]

Origin[edit]

A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.

Usage[edit]

Plays when a player picks up the Starman during a match. This track is not included on the OST.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Training Mode[edit]

Training Mode
Track title Training Mode
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [20]

Usage[edit]

Plays during the game's Training Mode. Possibly due to how long a player may spend in this mode, this song goes five minutes before looping, consistently introducing new pieces to the track.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Stage Introduction[edit]

Stage Introduction
Track title Stage Introduction
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [21]

Usage[edit]

Plays before the player enters a battle in 1P Game. On the OST, this is included on the same track as Meta Crystal. It ends with a gong, as if to signify the start of the battle. Melee uses a softer version of this jingle.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Final Stage Introduction[edit]

Final Stage Introduction
Track title Final Stage Introduction
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [22]

Usage[edit]

Plays right before the player enters the battle with Master Hand. On the OST, this is included on the same track as Final Destination. Follows a similar pitch structure to the normal intro, but otherwise is completely unique, made to build tension.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Master Hand[edit]

Master Hand
Track title Master Hand
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Link [23]

Usage[edit]

Plays while Master Hand makes his on-screen appearance. On the OST, this is included on the same track as Final Destination. It seems to be continuation of the previous track.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Final Destination[edit]

Final Destination
Track title Final Destination
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Link [24]

Usage[edit]

Climactic battle music heard in the final battle against Master Hand. The instrumentation is whimsical and mystic, at some portions giving an aura of a magic show, a theme fitting the white glove.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Bonus Game[edit]

Bonus Game
Track title Bonus Game
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [25]

Usage[edit]

Plays on any Break the Targets or Board the Platforms stages, and in Race to the Finish.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Stage Clear[edit]

Stage Clear
Track title Stage Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [26]

Usage[edit]

Plays upon completion of a 1P Game battle. On the OST, this is included on the same track as Duel Zone.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

All Clear[edit]

All Clear
Track title All Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [27]

Usage[edit]

Plays on the score display screen following the Master Hand battle.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Bonus Game Clear[edit]

Bonus Game Clear
Track title Bonus Game Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [28]

Usage[edit]

Plays after the player succeeds to complete a Bonus Stage round and during the score display screen that follows. On the OST, this is included on the same track as Bonus Game.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Lose Bonus Game[edit]

Lose Bonus Game
Track title Lose Bonus Game
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [29]

Usage[edit]

Plays during the score display screen after the player fails to complete a Bonus Stage round.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Duel Zone[edit]

Duel Zone
Track title Duel Zone
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Duel Zone
Link [30]

Usage[edit]

Plays during the match against the Fighting Polygon Team on Duel Zone.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Meta Crystal[edit]

Meta Crystal
Track title Meta Crystal
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Meta Crystal
Link [31]

Usage[edit]

Plays during the battle against Metal Mario on Meta Crystal in 1P Game. It seems to be a mix of folk and hard rock style music, made up of metallic and clattering sounds.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

A Character Appears[edit]

A Character Appears
Track title A Character Appears
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [32]

Usage[edit]

Plays on the "Challenger Approaching" screen. This track is nearly identical to Stage Introduction, with a minor change in pitch.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

The Prize[edit]

The Prize
Track title The Prize
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [33]

Usage[edit]

Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Ending[edit]

Ending
Track title Ending
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [34]

Usage[edit]

Plays after a player completes 1P Game and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track as Staff Roll.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Continue[edit]

Continue
Track title Continue
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [35]

Usage[edit]

Plays on the Continue screen when the defeated character flops down like a plush doll.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Game Over[edit]

Game Over
Track title Game Over
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [36]

Usage[edit]

Plays if the player decides to exit and select "No" on the Continue screen, resulting in a Game Over.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Staff Roll[edit]

Staff Roll
Track title Staff Roll
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [37]

Usage[edit]

Plays throughout the ending credits. It has been remixed in Super Smash Bros. Melee, Super Smash Bros. Brawl and Smash 4. On the OST, this is included on the same track as Ending.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Trivia[edit]

  • There is an additional unused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.
  • The composers were careful to include music from across Nintendo history so every player regardless of age can hear something familiar.

References[edit]