Super Smash Bros. Ultimate

Isabelle (SSBU): Difference between revisions

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{{Infobox Character
{{Infobox Character
|name = Isabelle
|name = Isabelle
|image =  {{tabber|title1=Summer|tab1=[[File:Isabelle SSBU.png|240px]]|title2=Winter|tab2=[[File:Isabelle-Alt1 SSBU.png|240px]]}}
|image =  {{tabber|title1=Summer|content1=[[File:Isabelle SSBU.png|240px]]|title2=Winter|content2=[[File:Isabelle-Alt1 SSBU.png|240px]]}}
|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D+
|tier = D+
|ranking = 73
|ranking = 69
}}
}}
:{{Cquote|Isabelle Turns Over A New Leaf!|cite=Introduction tagline}}
:{{Cquote|''Isabelle Turns Over A New Leaf!''|cite=Introduction tagline}}
'''Isabelle''' ({{ja|しずえ|Shizue}}, ''Shizue'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was announced as a newcomer at the end of the September 13, 2018 [[Nintendo Direct]] in tandem with the then-untitled ''{{iw|nookipedia|Animal Crossing: New Horizons}}''. Despite sharing many moves with {{SSBU|Villager}}, Isabelle is not classified as an [[Echo Fighter]] and instead functions as a semi-clone. As a result, Isabelle is classified as [[Fighter number|Fighter #68]].
'''Isabelle''' ({{ja|しずえ|Shizue}}, ''Shizue'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was announced as a newcomer at the end of the September 13, 2018 [[Nintendo Direct]] in tandem with the then-untitled ''{{iw|nookipedia|Animal Crossing: New Horizons}}''. Despite sharing many moves with {{SSBU|Villager}}, Isabelle is not classified as an [[Echo Fighter]] and instead functions as a semi-clone. As a result, Isabelle is classified as [[Fighter number|Fighter #68]].


Although Isabelle speaks {{iw|nookipedia|Animalese}} within her home series and reveal trailer, she is completely mute in ''Ultimate''.
Although Isabelle speaks {{iw|nookipedia|Animalese}} within her home series and reveal trailer, she is completely mute in ''Ultimate''.


Isabelle is ranked 73rd out of 82 on the current tier list, placing her in the D+ tier. Isabelle possesses good defensive play, and excellent ledge trapping- owing to her slingshot, special moves, and fast close-range moves. Isabelle also has a good juggle, making it difficult for the opponent’s to safely land via her up-aerial, up-tilt, and aforementioned traits.
Isabelle is ranked 69th out of 82 on the current [[tier list]], placing her at the end of the D+ tier. Isabelle possesses good defensive play, and excellent [[Ledgetrapping|ledge trapping]]; owing to her slingshot, [[Special move|special moves]], and fast close-range moves. Isabelle also has a good [[juggle]], making it difficult for the opponent’s to safely land via her [[up aerial]], [[up tilt]], and aforementioned traits. Isabelle is considered to have better close-range moves than Villager, such as Jab, Forward Tilt, and Up Tilt, the latter of which is an excellent combo starter. Somewhat akin to [[Sonic]]'s perception in ''Ultimate'', Isabelle is often considered to be frustrating to play against, particularly for her tendency to avoid unsafe interactions in some matchups. This can cause opponent's to make risky approaches, providing opportunities for Isabelle to [[punish]]. Notably, Isabelle's unique [[jab]] gives her the ability to perform the "Wobbelle" technique, which can trap opponents at the ledge up to KO percentages.


However, Isabelle has numerous drawbacks. Some include poor offense, low damage output, slow movement, low weight, a slow grab, and a difficulty in closing stocks. In addition, both Lloid Trap and Fishing Rod have significant flaws that hinder their support and reliability. Isabelle’s Lloid Trap can be easily destroyed by many characters, causing a explosion that uniquely hurts the user. Furthermore, if the trap hasn’t been set off or destroyed within ten seconds, it will disappear entirely. Fishing Rod will sometimes disconnect if a platform obstructs Isabelle’s ability to reel in her line. In addition, what happens when this occurs is rather unpredictable- ranging from breaking off immediately, to bringing her catch in, without performing a throw. While the latter can be desirable, the affect is neither common nor controllable. Losing her catch often results in no punish, and can leave her vulnerable to a counter attack.
However, Isabelle has numerous drawbacks. Some include poor offense, low [[damage]] output, sluggish movement, low [[weight]], a slow [[grab]], and a difficulty in closing [[stock|stocks]]. In addition, both [[Lloid Trap]] and [[Fishing Rod]] have significant flaws that hinder their reliability. Isabelle’s Lloid Trap can be easily destroyed by many characters, causing a explosion that uniquely hurts the user. Furthermore, if the trap hasn’t been set off or destroyed within ten seconds, it will disappear entirely. Fishing Rod will sometimes disconnect if a [[platform]] obstructs Isabelle’s ability to reel in her line. In addition, what happens when this occurs is rather unpredictable; ranging from breaking off immediately, to bringing her catch in, without performing a [[throw]]. While the latter can be desirable, the effect is neither common nor controllable. Losing her catch often results in no [[Punishment|punish]], and can leave her vulnerable to a counter attack.
 
Overall, Isabelle's weaknesses hold her back in [[Competitive play|competitive play]] and she is considered unviable in the current metagame. However, her standing and results have nevertheless improved since the launch of the game, due to buffs in balance patches and efforts from players such as {{sm|Jaka}}, {{Sm|Nery}}, and {{Sm|Rokki}}.


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
Isabelle is a moderately short and floaty [[Weight|lightweight]] with slow overall mobility. As a semi-[[clone]] of her fellow {{Uv|Animal Crossing}} fighter {{SSBU|Villager}}, she is similar to him in many aspects. However, Isabelle is lighter and floatier, has faster grounded and aerial mobility, and also cannot [[wall jump]]. Moreover, Isabelle also has multiple attacks that are unique to her (such as all of her smash attacks), and even the moves she shares with Villager have different animations and mechanics.
Isabelle is a relatively short and floaty [[weight|lightweight]] with slow overall mobility. As a semi-[[clone]] of her fellow {{Uv|Animal Crossing}} fighter {{SSBU|Villager}}, both characters have several similarities to each other. However, Isabelle is characterized by a lighter weight, floatier physics and lacks the ability to [[wall jump]]. Aside from her slower [[falling speed]], she demonstrates marginally quicker mobility, both on the ground and in the air. In turn, Isabelle sports the 12th slowest [[dash]]ing speed (although she has a decent [[initial dash]]ing speed), slightly above-average [[walk]]ing speed, average [[air speed]], below-average [[air acceleration]], the 6th lowest [[gravity]] (tied with {{SSBU|Peach}}, {{SSBU|Daisy}} and {{SSBU|Steve}}), is tied with {{SSBU|Wii Fit Trainer}} and {{SSBU|Ice Climbers}} for the 10th slowest falling speed, an average [[jump]]ing height, and the 5th highest [[traction]] (tied with {{SSBU|Ness}}, Villager and {{SSBU|Mr. Game & Watch}}). Moreover, Isabelle also has multiple attacks that are unique to her (such as all of her smash attacks), and even the moves she shares with Villager have different animations and mechanics.


Isabelle's grounded moves have their utility mainly due to their range and low startup, as all of her standard grounded moves have less than 10 frames of startup. [[Neutral attack]] is Isabelle's fastest grounded move, and while it is a weak single-hit move, it can be used to combo into her [[smash attack]]s at high percentages and is a reliable [[jab lock]]. [[Forward tilt]] is useful when spaced thanks to its decent knockback and range, while also serving as a situational KO option at higher percentages. [[Up tilt]]'s disjointed hitbox makes it an effective anti-air attack and juggling option, while its low knockback and relatively fast speed also make it a useful combo move. [[Down tilt]] possesses decent range as well, while the sweetspot close to her is strong enough to KO at high percentages.
Isabelle's grounded moves have their utility mainly due to their disjoints and low startup, as all of her standard grounded moves have less than 10 frames of startup. [[Neutral attack]] is Isabelle's fastest grounded move, and while it is a weak single-hit move, it can be used to combo into her [[smash attack]]s at high percentages and is a reliable [[jab lock]]. [[Forward tilt]] is useful when spaced thanks to its decent knockback and significant disjoint, while also serving as a situational KO option at higher percentages. [[Up tilt]]'s disjointed hitbox makes it an effective anti-air attack and juggling option, while its low knockback and relatively fast speed also make it a useful combo move. [[Down tilt]] possesses a noteworthy disjoint as well, with the sweetspot close to her being strong enough to KO at high percentages.


[[Dash attack]] is a [[projectile]] that can be used on platforms against opponents on the ground or on lower platforms, and it can also be used near the ledge for [[edgeguarding]] or potentially as a [[2 frame punish]]. Her smash attacks also have some utility as well: [[forward smash]] is her strongest KO option if sweetspotted; [[up smash]] hits twice and is her best vertical KO move while also comboing into up aerial at low percentages; and [[down smash]] is a [[semi-spike]] that can be used for KOing near the ledge, edgeguarding, and 2 frame punishes.
[[Dash attack]] is a [[projectile]] that can be used on platforms against opponents on the ground or on lower platforms, and it can also be used near the ledge for [[edgeguarding]] or potentially as a [[2 frame punish]]. Her smash attacks also have some utility as well: [[forward smash]] is her strongest KO option if sweetspotted; [[up smash]] hits twice and is her best vertical KO move while also comboing into up aerial at low percentages; and [[down smash]] is a [[semi-spike]] that can be used for KOing near the ledge, edgeguarding, and 2 frame punishes.


Isabelle's aerials [[autocancel]] in a short hop and each one has a distinct perk. [[Neutral aerial]] is Isabelle's fastest aerial and her best out of shield option, and has [[sex kick]] properties that enable it to combo into Isabelle's other moves or break out of combos. [[Forward aerial|Forward]] and [[back aerial]]s involve her firing slingshot pellets that are useful for approaching, spacing and edgeguarding; back aerial has slower startup but less ending lag than forward aerial, and is stronger as well. Finally, [[Up aerial|up]] and [[down aerial]]s have her always swing two turnips as opposed to also one or three like Villager, making them more consistent overall.
Isabelle's aerials [[autocancel]] in a short hop. [[Neutral aerial]] is Isabelle's fastest aerial and typically her best out of shield option, and has [[sex kick]] properties that enable it to combo into Isabelle's other moves or break out of combos. [[Forward aerial|Forward]] and [[back aerial]]s involve her firing slingshot pellets that are useful for approaching, spacing and edgeguarding; back aerial has slower startup but less ending lag than forward aerial, and is stronger as well. Finally, [[Up aerial|up]] and [[down aerial]]s have her always swing two turnips as opposed to also one or three like Villager, making them more consistent overall. With her ability to maintain offstage presence, due to her floaty nature, Isabelle's mix of fast and long-ranged aerials make edgeguarding one of the focal points of her strengths.


On an extended note, up aerial is a good follow-up from up tilt, is useful for juggling, and the clean hit can even act as a situational KOing move near the upper blast line, whereas down aerial's clean hit is capable of [[meteor smash]]ing when sweetspotted while otherwise launching opponents on the [[Sakurai angle]], which makes it quite effective for edgeguarding. The inability to tech grounded meteor smashes also gives sweetspotted clean down aerial combo potential at higher percentages. Combined with her ability to maintain offstage presence due to her floaty nature, Isabelle's mix of fast and long-ranged aerials make edgeguarding one of the focal points of her strengths.
Isabelle's [[grab]] game also has some utility. Isabelle uses a net as part of her tether grab, which has a longer range than normal grabs, but more startup and ending lag as a result. Isabelle can notably use her grab to pocket items. [[Down throw]] can be used to initiate aerial combos, [[forward throw]] can setup edgeguards rather effectively, and [[back throw]] is a potent KO throw, being among the strongest back throws in the game. [[Up throw]] deals decent damage, but its lack of utility other than setting up a juggling scenario otherwise makes it Isabelle's least useful throw.
 
Isabelle's [[grab]] game also has some utility. Isabelle uses a net as part of her tether grab, which has a longer range than normal grabs, but more startup and ending lag as a result; however, Isabelle does not have a grab aerial in spite of said long-ranged grab. Isabelle can notably use her grab to pocket items. [[Down throw]] can be used to initiate aerial combos, [[forward throw]] can setup edgeguards rather effectively, and [[back throw]] is a potent KO throw, being among the strongest back throws in the game. [[Up throw]] deals decent damage, but its lack of utility otherwise makes it Isabelle's least useful throw.


Isabelle sports versatile special moves. Her neutral special, [[Pocket]], allows her to steal an opponent's projectile and send it back at them, helping to discourage [[projectile camping]] against her. Her down special, [[Lloid Trap]], has her planting Lloid into the ground. Lloid Trap will active whenever an opponent walks over Lloid or can be activated manually, making it useful for surprising opponents, though it also takes notable time to plant and leaves her vulnerable, not being active until frame 51. However, despite this flaw, Lloid establishes another notable strength Isabelle possesses, ledge trapping; when planted in the correct position, Lloid alone can cover rolling and jumping get up's while Isabelle herself can attempt to cover other get-up options, allowing her to have an easier time maintaining advantage.
Isabelle sports versatile special moves. Her neutral special, [[Pocket]], allows her to steal an opponent's projectile and send it back at them, helping to discourage [[projectile camping]] against her. Her down special, [[Lloid Trap]], has her planting Lloid into the ground. Lloid Trap will active whenever an opponent walks over Lloid or can be activated manually, making it useful for surprising opponents, though it also takes notable time to plant and leaves her vulnerable, not being active until frame 51. However, despite this flaw, Lloid establishes another notable strength Isabelle possesses, ledge trapping; when planted in the correct position, Lloid alone can cover rolling and jumping get up's while Isabelle herself can attempt to cover other get-up options, allowing her to have an easier time maintaining advantage.


In addition, Lloid has other forms of utility; it can combo into up aerial if Isabelle is close enough, making it a KO confirm at higher percentages. Lloid also has the niche application known as "Glyroid"; when manually detonating Lloid during her initial dash, Isabelle will quickly slide a short distance, allowing it to be used as a movement mix-up for approaching. Her side special, [[Fishing Rod]], allows her to grab and throw opponents from distances farther than her grab can, while it also functions as a [[tether recovery]] and an edgeguarding tool, as the fact that it can hang offstage allows her to catch opponents with slower recoveries. Her up special, [[Balloon Trip]], provides vast vertical and horizontal distance, though it travels a slightly shorter distance than Villager's version. This, in addition to her Fishing Rod's great horizontal distance, makes Isabelle notoriously difficult to [[gimp]].
In addition, Lloid has other forms of utility; it can combo into up aerial if Isabelle is close enough, making it a KO confirm at higher percentages. Lloid also has a niche technique known as "Glyroid"; when manually detonating Lloid during her initial dash, Isabelle will quickly slide a short distance, allowing it to be used as a movement mix-up for approaching. Her side special, [[Fishing Rod]], allows her to grab and throw opponents from distances farther than her grab can, while it also functions as a [[tether recovery]] and an edgeguarding tool, as the fact that it can hang offstage allows her to catch opponents with slower recoveries. Her up special, [[Balloon Trip]], provides vast vertical and horizontal distance, though it travels a slightly shorter distance than Villager's version. This, in addition to her Fishing Rod's great horizontal distance, makes Isabelle notoriously difficult to [[gimp]].


However, Isabelle is not without her flaws, the most notable of which being her disadvantage state; due to her floatiness and light weight, Isabelle struggles at getting back to the ground quickly and is therefore quite vulnerable to juggling and early KO's, all while the fact that her aerials provide little coverage below her and that she has no way to mix up her already floaty movement outside of B-reversing Pocket further accentuate this problem.
However, Isabelle does have her flaws, one of the most notable being her disadvantage state. Due to her floatiness and low weight, she struggles to return to the ground safely, which makes her more vulnerable to juggling and early knockouts. Additionally, Isabelle’s aerials offer limited coverage beneath her. Her options for mixing up movement are limited, with B-reversing Pocket and committal directional air dodges being among the few options available. Her below average survivability, and having to rely on a rather slow and vulnerable recovery when far from the stage ([[Balloon Trip]]), only compounds these issues. At higher levels of play, these flaws can be greatly taken advantage of by some characters - possibly forcing her into continual evasion and defensive tactics, just to escape disadvantage state.


Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with a very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also very flawed; planting Lloid leaves her vulnerable and takes 51 frames to be active, it disappears after only 10 seconds and can easily be destroyed due to it only having 8% of HP, and in some cases the resulting explosion will damage Isabelle herself and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is among the most easily edgeguarded in practice. Finally, Isabelle notably lacks some of Villager's most important tools for zoning in the neutral game, namely [[Lloid Rocket]] and [[Timber]], making her noticeably worse at zoning than her counterpart.
Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with a very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also very flawed; planting Lloid leaves her vulnerable and takes 51 frames to be active, it disappears after only 10 seconds and can easily be destroyed due to it only having 8% of HP, and in some cases the resulting explosion will damage Isabelle herself and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is among the most easily edgeguarded in practice. Finally, Isabelle notably lacks some of Villager's most important tools for zoning in the neutral game, namely [[Lloid Rocket]] and [[Timber]], making her vastly worse at zoning than her counterpart.


Overall, Isabelle is a more well-rounded character than Villager, having inferior zoning and camping ability, but better mobility and a more reliable set of standard attacks in comparison. However, her special attacks have notable flaws and she has inferior endurance due to her lighter weight and slower falling speed. Because of this, she is often seen as an inferior counterpart to Villager. This has resulted in a negative competitive reception, as many top professional players view her not only as an inferior counterpart to Villager (who by himself has rather mixed competitive reception and poor tournament representation), but also potentially as one of the worst characters in the game.
Overall, Isabelle is a more risk adverse character than Villager, having much weaker zoning, but greater punish options and more reliable stage control. This is partially due to her special attacks having notable flaws, as well as possessing inferior endurance due to her lighter weight and slower falling speed. Some of her benefits are directly tied to being in an advantageous game state, despite having a worse neutral than Villager, making her strengths less accessible. This largely contributes to her competitive inviability: many of Isabelle's strengths are situational, dependent on maintaining an advantageous game state or exploiting specific weaknesses in her opponent's toolkit. Combined with her relatively slow movement, weaker offensive options compared to top-tier characters, and below-average damage output, Isabelle sometimes has to rely on opponents' unfamiliarity with the matchup to succeed.
 
Isabelle's tournament representation reflects this, as it is very poor in all regions, and her most significant results are either from the very early days of ''Ultimate''{{'}}s meta or her being used as a secondary or pocket to other characters. However, due to her low popularity in tournaments, it is debatable whether Isabelle is actually a poor character, or her representation is poor simply because of dedicated mains. As such, her true standing in the meta remains to be seen.


==Update history==
==Update history==
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Update 13.0.0 granted Isabelle her final buffs, with the most notable of these being to her down smash: its KO potential was improved via increased knockback, whereas the enlargement and repositioning of its hitboxes improved its reliability both as a "Wobbelle" KO confirm and as a [[2 frame punish]]. Down tilt's ending lag was decreased; in addition to making the move safer overall, this enables its close hitbox to set up at low percentages, similarly to dash attack's close hitbox as of update 8.0.0. Forward smash's clean hitbox became slightly easier to land, thanks to it gaining 1 more active frame. Lastly, forward throw's knockback was increased, which improved its utility as a stage control option.
Update 13.0.0 granted Isabelle her final buffs, with the most notable of these being to her down smash: its KO potential was improved via increased knockback, whereas the enlargement and repositioning of its hitboxes improved its reliability both as a "Wobbelle" KO confirm and as a [[2 frame punish]]. Down tilt's ending lag was decreased; in addition to making the move safer overall, this enables its close hitbox to set up at low percentages, similarly to dash attack's close hitbox as of update 8.0.0. Forward smash's clean hitbox became slightly easier to land, thanks to it gaining 1 more active frame. Lastly, forward throw's knockback was increased, which improved its utility as a stage control option.


Overall, Isabelle fares better than she did at the launch of ''Ultimate'', thanks to her buffs improving her neutral game and the consistency of her KO options.
Despite overall buffs, Isabelle fares worse now than she did at the launch of ''Ultimate''. While her buffs are beneficial, they fail to address her fundamental issues, and the introduction of DLC characters has brought about several unfavorable matchups. Furthermore, the universal nerf to projectile shield damage has weakened Isabelle's defensive play and neutral game, especially due to her heavy reliance on her slingshot.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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|dtiltname=Weed Pluck ({{ja|草ぬき|Kusa Nuki}})
|dtiltname=Weed Pluck ({{ja|草ぬき|Kusa Nuki}})
|dtiltdmg=13% (close), 8% (far)
|dtiltdmg=13% (close), 8% (far)
|dtiltdesc=Uproots some {{iw|nookipedia|weed}}s. It has noticeably less ending lag than Villager's version, but a shorter hitbox duration compared to his. The move's damage output is also more polarized sweetspot deals slightly more damage, whereas the sourspot deals much less damage.  
|dtiltdesc=Uproots some {{iw|nookipedia|weed}}s. It has noticeably less ending lag than Villager's version, but a shorter hitbox duration compared to his. The move's damage output is also more polarized as the sweetspot deals slightly more damage, whereas the sourspot deals much less damage.  
|dashname=Jar ({{ja|つぼ|Tsubo}})
|dashname=Jar ({{ja|つぼ|Tsubo}})
|dashdmg=10% (beginning), 6% (pot)
|dashdmg=10% (beginning), 6% (pot)
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|fsmashname=Cracker ({{ja|クラッカー|Kurakkā}})
|fsmashname=Cracker ({{ja|クラッカー|Kurakkā}})
|fsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|8}} (late)
|fsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|8}} (late)
|fsmashdesc=Fires a {{iw|nookipedia|party popper}} forward. Somewhat fast startup (frame 14) for a smash attack, but has noticeable ending lag (27 frames). It also has two hitboxes: a small hitbox close to Isabelle and a bigger one farther away from her. However, it has poor range despite being disjointed. When clean, it is her most reliable KO option, although the clean hit only lasts for 2 frames. In comparison, its late hit fails to KO at reasonable percentages.
|fsmashdesc=Fires a {{iw|nookipedia|party popper}} forward. Somewhat fast startup (frame 14) for a smash attack, but has noticeable ending lag (27 frames). It also has two hitboxes: a small hitbox close to Isabelle and a bigger one farther away from her. However, it has poor range despite being disjointed. When clean, it is her most reliable KO option, although the clean hit only lasts for 3 frames. In comparison, its late hit fails to KO at reasonable percentages.
|usmashname=Sign ({{ja|ひょうしき|Hyōshiki}})
|usmashname=Sign ({{ja|ひょうしき|Hyōshiki}})
|usmashdmg={{ChargedSmashDmgSSBU|2}} (hit 1), {{ChargedSmashDmgSSBU|12}} (clean hit 2), {{ChargedSmashDmgSSBU|10}} (late hit 2)
|usmashdmg={{ChargedSmashDmgSSBU|2}} (hit 1), {{ChargedSmashDmgSSBU|12}} (clean hit 2), {{ChargedSmashDmgSSBU|10}} (late hit 2)
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|nairdmg=10% (clean), 6% (late)
|nairdmg=10% (clean), 6% (late)
|nairdesc=Twirls around twice to perform discus punches and backfists while holding pom-poms. Its hitboxes are located on the pom-poms. Its fairly quick startup (frame 5) and decently damaging clean hit collectively make it decent for both edgeguarding and as an out of shield option. The late hit can lock at low percentages; when coupled with the move's minimal landing lag and useful autocancel window, it can be a useful setup into the Wobbelle.
|nairdesc=Twirls around twice to perform discus punches and backfists while holding pom-poms. Its hitboxes are located on the pom-poms. Its fairly quick startup (frame 5) and decently damaging clean hit collectively make it decent for both edgeguarding and as an out of shield option. The late hit can lock at low percentages; when coupled with the move's minimal landing lag and useful autocancel window, it can be a useful setup into the Wobbelle.
|fairname=Front Slingshot ({{ja|前パチンコ|Zen Pachinko}}
|fairname=Front Slingshot ({{ja|前パチンコ|Zen Pachinko}})
|fairdmg=7% (clean), 4% (mid), 2.5% (late)
|fairdmg=7% (clean), 4% (mid), 2.5% (late)
|fairdesc=Fires a pellet from a {{iw|nookipedia|slingshot}}. Functions identically to Villager's forward aerial.
|fairdesc=Fires a pellet from a {{iw|nookipedia|slingshot}}. Functions identically to Villager's forward aerial.
|bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}}
|bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}})
|bairdmg=9% (clean), 5% (mid), 3% (late)
|bairdmg=9% (clean), 5% (mid), 3% (late)
|bairdesc=Fires a pellet from a slingshot. Functions identically to Villager's back aerial.
|bairdesc=Fires a pellet from a slingshot. Functions identically to Villager's back aerial.
|uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}}
|uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}})
|uairdmg=10% (clean), 5% (late)
|uairdmg=10% (clean), 5% (late)
|uairdesc=Swings a pair of {{iw|nookipedia|turnip}}s upward. Due to swinging 2 turnips, Isabelle's up aerial is overall more consistent than Villager's up aerial. It also has less landing lag compared to Villager's version, which makes it safer to use when landing on the stage.  
|uairdesc=Swings a pair of {{iw|nookipedia|turnip}}s upward. Due to swinging 2 turnips, Isabelle's up aerial is overall more consistent than Villager's up aerial. It also has less landing lag compared to Villager's version, which makes it safer to use when landing on the stage.  
|dairname=Downward Turnips ({{ja|下カブ|Shita Kabu}}
|dairname=Downward Turnips ({{ja|下カブ|Shita Kabu}})
|dairdmg=10% (clean), 5% (late)
|dairdmg=10% (clean), 5% (late)
|dairdesc=Swings a pair of turnips downward. Like her up aerial, Isabelle always swings 2 turnips, making it more consistent than Villager's down aerial. Isabelle's version is also safer to use upon landing on the stage, thanks to its lower landing lag. The clean hit will meteor smash opponents if sweetspotted, whereas any other part of the turnips will launch opponents horizontally.
|dairdesc=Swings a pair of turnips downward. Like her up aerial, Isabelle always swings 2 turnips, making it more consistent than Villager's down aerial. Isabelle's version is also safer to use upon landing on the stage, thanks to its lower landing lag. The clean hit will meteor smash opponents if sweetspotted, whereas any other part of the turnips will launch opponents horizontally.
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|grabdesc=Swings a {{iw|nookipedia|net}} downward. Using it on an [[item]] will cause her to {{s|nookipedia|pocket}} it, just like Villager's net. Although Isabelle's standing and pivot grabs have the same overall lag as Villager's, her dash grab is 1 frame faster overall. Interestingly, Villager's throws were altered to varying degrees in his transition to ''Ultimate'', yet Isabelle's back, up and down throws retain the properties of his respective throws from ''SSB4''.
|grabdesc=Swings a {{iw|nookipedia|net}} downward. Using it on an [[item]] will cause her to {{s|nookipedia|pocket}} it, just like Villager's net. Although Isabelle's standing and pivot grabs have the same overall lag as Villager's, her dash grab is 1 frame faster overall. Interestingly, Villager's throws were altered to varying degrees in his transition to ''Ultimate'', yet Isabelle's back, up and down throws retain the properties of his respective throws from ''SSB4''.
|pummelname=Net Tightening ({{ja|あみ締め|Ami Shime}})
|pummelname=Net Tightening ({{ja|あみ締め|Ami Shime}})
|pummeldmg=1%
|pummeldmg=1.3%
|pummeldesc=Yanks the net backward.
|pummeldesc=Yanks the net backward to damage the opponent inside. Average power and speed. Unlike Villager's pummel, it possesses the same startup and ending lag as other similar pummels.
|fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}})  
|fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}})  
|fthrowdmg=9%
|fthrowdmg=9%
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|bthrowname=Back Net Throw ({{ja|後あみ投げ|Go Ami Nage}})  
|bthrowname=Back Net Throw ({{ja|後あみ投げ|Go Ami Nage}})  
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around to throw the opponent with a horizontal swing. Isabelle's most damaging throw, and the only one that can KO at reasonable percentages.
|bthrowdesc=Turns around to throw the opponent with a horizontal swing. Isabelle's most damaging throw, and one of the strongest back throws in the game, KOing even the heaviest characters reliably at around 150% without rage and with optimal DI from the opponent.
|uthrowname=Up Net Throw ({{ja|上あみ投げ|Jō Ami Nage}})  
|uthrowname=Up Net Throw ({{ja|上あみ投げ|Jō Ami Nage}})  
|uthrowdmg=10%
|uthrowdmg=10%
Line 185: Line 183:
|fsdmg=10% (collateral loop), 15% (collateral explosion), 50.5% (entirety)
|fsdmg=10% (collateral loop), 15% (collateral explosion), 50.5% (entirety)
|fsdesc=When activated, {{iw|nookipedia|Tom Nook}}, {{iw|nookipedia|Timmy and Tommy}} appear and [[nookipedia:Public works project|construct]] a {{iw|nookipedia|town hall}}, trapping opponents that get caught in their construction zone. Once the town hall's construction is completed, Isabelle, Tom, Timmy and Tommy celebrate briefly before it explodes, which inflicts high damage and knockback. Although it is almost identical to [[Dream Home]], it deals more damage and has both higher knockback and a faster final hit.
|fsdesc=When activated, {{iw|nookipedia|Tom Nook}}, {{iw|nookipedia|Timmy and Tommy}} appear and [[nookipedia:Public works project|construct]] a {{iw|nookipedia|town hall}}, trapping opponents that get caught in their construction zone. Once the town hall's construction is completed, Isabelle, Tom, Timmy and Tommy celebrate briefly before it explodes, which inflicts high damage and knockback. Although it is almost identical to [[Dream Home]], it deals more damage and has both higher knockback and a faster final hit.
}}
===Stats===
{{Attributes
| cast=89
| weight=88 | rweight=66-68
| dash=1.815 | rdash=63-69
| run=1.48 | rrun=79
| walk=1.14 | rwalk=39
| trac=0.131 | rtrac=5-8
| airfric=0.01 | rairfric=40-51
| air=1.02 | rair=52
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.05 | raddaccel=53-64
| gravity=0.07 | rgravity=81-84
| fall=1.3 | rfall=80-82
| ff=2.08 | rff=80-82
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=32.5 | rjumpheight=45-48
| shorthop=15.69 | rshorthop=50-51
| djump=32.5 | rdjump=54-56
| ellag=4 | rellag=2-75
}}
}}


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<gallery>
<gallery>
Isabelle English Announcer SSBU.wav|English
Isabelle English Announcer SSBU.wav|English
Isabelle French Announcer SSBU.wav|French
Isabelle Japanese Announcer SSBU.wav|Japanese/Chinese
Isabelle Japanese Announcer SSBU.wav|Japanese/Chinese
Isabelle Korean Announcer SSBU.wav|Korean
Isabelle Korean Announcer SSBU.wav|Korean
Line 216: Line 237:
*Turns around twice and inspects her outfit while wagging her tail.
*Turns around twice and inspects her outfit while wagging her tail.
<gallery>
<gallery>
SSBUIsabelleIdle1.gif|Isabelle's first idle pose
SSBUIsabelleIdle1.gif|Isabelle's first idle pose.
SSBUIsabelleIdle2.gif|Isabelle's second idle pose
SSBUIsabelleIdle2.gif|Isabelle's second idle pose.
</gallery>
</gallery>


Line 252: Line 273:
|-
|-
! scope="row"|Description
! scope="row"|Description
| || ¡Canela! ¡Canela! ¡Ra-ra-ra! || Isa - belle!
|Me - lin - da! *bark* || ¡Canela! ¡Canela! ¡Ra-ra-ra! || Isa - belle! || Yeo - ul!
|}
|}
</div>
</div>
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==In [[competitive play]]==
==In [[competitive play]]==
When Isabelle was first revealed, there was a glimmer of hope for the character due to her similar neutral and campy patient playstyle with {{SSBU|Villager}}. On release, she was considered to be generally effective, as she shared some abilities from Villager: her slingshot was considered a good option for zoning and/or approaching and edgeguarding, and her Pocket prevented camping from other zoners. Isabelle's unique tools were also considered: [[Lloid Trap]] functioned as an effective tool for stage control, forcing reactions from her opponent and setting up an aerial combo, while [[Fishing Rod]] became rather notorious for hindering with recoveries and being rather challenging to contend with, especially at lower skill levels.
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


However, Isabelle's representation quickly dropped after the first few months, with players considering her not as good of a character as  initially imagined. In addition to sharing the same weaknesses as Villager, Isabelle has additional flaws that hinder her (such as her infamously short smash attacks), while her camping game does not benefit as much to ''Ultimate''{{'}}s engine.
''See also: [[:Category:Isabelle players (SSBU)]]''


As a result of these factors, Isabelle has not made a significant impact in tournaments and has little representation throughout ''Ultimate''{{'}}s current metagame. This is also exacerbated by the fact that she is outshined by her original counterpart, Villager, who is also struggling in the meta with limited representation, despite being considered a better character than her. Due to Villager's stronger presence and Isabelle's weaknesses, numerous professionals view her as one of the worst characters in the game. On the other hand, a few other players believes the character is underrated and has potential due to her strong camping game and effective edge tools. Furthermore, dedicated players such as {{Sm|Nery}}, {{Sm|kept}}, and {{Sm|Lv.1}} use her as either a solo main or a secondary and have placed well at both the regional and national levels. Finally, updates 4.0.0, 8.0.0 and 13.0.0 gave Isabelle several buffs that improved her neutral game; 4.0.0 in particular introduced her neutral attack's "Wobbelle" technique, which can trap the opponent at an edge reliably with her neutral attack until KO percentages. As of now, she is considered a low-tier, ranked 77th out of 86 on the current tier list.
*{{Sm|Axel~|USA}} - One of the best Isabelle players in North America, with most of their activity being in the post-online metagame. They have some of the best Isabelle placement at American events, including 25th at the supermajor {{Trn|Double Down 2022}} and 33rd at the major {{Trn|The Big House 10}}.
 
*{{Sm|Jaka|Switzerland}} - The best solo-Isabelle player in the world and the first solo-Isabelle ranked globally, ranking 100th on the [[OrionRank Ultimate: Eclipse]] due to strong superregional results such as 4th at {{Trn|Smash Contest: DoKomi 2021}} and 7th at {{Trn|VCA 2021}}. He continues to be a top 50 player in Europe and places highly at many European events, including 17th at the supermajor {{Trn|Tera}}.
===Most historically significant players===
*{{Sm|kept|Japan}} - Plays Isabelle alongside {{SSBU|Villager}} and {{SSBU|Diddy Kong}} and was the best Isabelle player in Japan until 2023, having defeated players such as {{Sm|KEN}} and {{Sm|Tsubotsubo}} with Isabelle. Placement-wise, he notably placed 13th at both {{Trn|VCA 2022}}, using Isabelle to defeat {{Sm|Tarik}}, and {{Trn|DELTA 9}}, using primarily Isabelle. The latter event is the highest placement from an Isabelle player at a major/supermajor.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Nery|Mexico}} - One of the best Isabelle players in North America ever since the early metagame, regularly placing highly at Mexican events including 9th at {{Trn|Smash Fest to the Sky}}, 13th at {{Trn|BIT MASTER MTY 6}}, and 33rd at {{Trn|Delfino Maza 2023}}. He has been ranked top 20 in Mexico a few times, with his highest being 14th.
*{{Sm|Rokki|Japan}} - Known for having a large character pool and has used Isabelle at several notable events, including winning the superregional {{Trn|KOWLOON 8}}, using Isabelle for all of top 8 and defeating {{Sm|Hero|p=Japan}} along the way. Rokki has also used Isabelle to place 2nd at {{Trn|Midobura SP 3}} and 7th at {{Trn|KOWLOON 11}}.


''See also: [[:Category:Isabelle professionals (SSBU)]]''
===Tier placement and history===
In the early metagame, Isabelle was seen as an inferior version of her semi-clone {{SSBU|Villager}} due to her special moves having notable flaws, her camping and zoning game being weaker, and her lighter weight and slower falling speed giving her worse endurance. With Villager himself being considered a weak character, opinions on Isabelle have therefore been worse, and she was widely considered a low tier, with many also calling her one of the worst in the game.


*{{Sm|B-Rice|USA}} - One of the best Isabelle players in the United States. Placed 7th at {{Trn|Ascension 2020: Back to Basics}}, 9th at both {{Trn|Ascension VIII}} and {{Trn|Super Ascension}}, and 13th at {{Trn|Ascension IX}}. Has wins over {{Sm|Lucky}}, {{Sm|KiraFlax}}, and {{Sm|SilentRain}}. Ranked 2nd on the [[Arizona Power Rankings]].
A few positive developments have since helped Isabelle's perception in the community. For one, update 4.0.0. introduced her neutral attack's "Wobbelle" technique, which can trap the opponent at an edge reliably with her neutral attack until KO percentages. In addition, although Isabelle's overall representation remains rather low, she still has several dedicated players who have performed well with her, either as a solo-main (notably {{Sm|Jaka}} and {{Sm|Nery}}) or as a secondary/co-main (notably {{Sm|kept}} and {{Sm|Rokki}}). In fact, Isabelle's representation has been consistently better than Villager's since January 2022, due to her posessing a higher and more skilled playerbase than Villager. As such, although she remained a low tier, she is no longer considered one of the worst characters in the game, and was ranked 73rd on the first tier list at the top of the low tier and 4 spots behind Villager. Following that list, Isabelle's results continued to improve, especially with Jaka's consistency in Europe as well as Rokki's victory at {{Trn|KOWLOON 8}}, which has led many players, especially in Japan, to believe she was better than Villager. As such, Isabelle rose to 69th on the second and current tier list, ranking at the top of D-tier and 3 spots ahead of Villager.
*{{Sm|Jaka|Switzerland}} - The best Isabelle player in Europe. Placed 1st at {{Trn|Smash in Tuilière}}, 3rd at {{Trn|DATEV Ultimate Series - Prelude 5}}, 4th at {{Trn|Smash Contest: DoKomi 2021}}, and 7th at both {{Trn|VCA 2021}} and {{Trn|BOSS BATTLES: For Glory}} with wins over players such as {{Sm|AndresFn}}, {{Sm|NaetorU}}, and {{Sm|Ogey}}. Ranked 30th on the [[PGRU v3 EU]].
*{{Sm|Lv.1|Japan}} - Has an Isabelle secondary that he regularly uses in bracket. Placed 2nd at {{Trn|Karisuma SP 7}}, 7th at {{Trn|Sumabato SP 5}}, 9th at both {{Trn|Sumabato SP 10}} and {{Trn|Mēsuma}}, and 49th at {{Trn|Umebura Japan Major 2019}}. Ranked 31st on the [[Japan Player Rankings]].
*{{Sm|Nery|Mexico}} - The best Isabelle player in Mexico. Placed 2nd at {{Trn|BIT MASTER MTY Round 4}}, 5th at {{Trn|Abierto Guadalajara Ultimo Reto}}, 7th at both {{Trn|WeTecThose 9}} and {{Trn|BIT MASTER MTY 5}}, and 9th at {{Trn|Smash Fest to the Sky}} with wins over {{Sm|Chag}}, {{Sm|Rox}}, and {{Sm|Wonf}}. Ranked as high as 18th, and is currently ranked 24th, on the [[Mexican Power Rankings]].


=={{SSBU|Classic Mode}}: Best in Show==
=={{SSBU|Classic Mode}}: Best in Show==
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==[[Spirit]]==
==[[Spirit]]==
Isabelle's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Isabelle has been unlocked. Unlocking Isabelle in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in ''Ultimate''.
Isabelle's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Isabelle. It is also available periodically for purchase in the shop for 300 Gold, but only after Isabelle has been unlocked. Unlocking Isabelle in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in ''Ultimate''.


<center>
<center>
Line 784: Line 805:
SSBUWebsiteIsabelle7.jpg|Using [[Lloid Trap]] on [[Gerudo Valley]].
SSBUWebsiteIsabelle7.jpg|Using [[Lloid Trap]] on [[Gerudo Valley]].
SSBUWebsiteIsabelle8.jpg|Using [[Pocket]] on Mario's [[Fireball]] on [[Skyworld]].
SSBUWebsiteIsabelle8.jpg|Using [[Pocket]] on Mario's [[Fireball]] on [[Skyworld]].
SSBUWebsiteIsabelle9.jpg|Using Fishing Rid to grab {{SSBU|Snake}} on [[Great Bay]].
SSBUWebsiteIsabelle9.jpg|Using Fishing Rod to grab {{SSBU|Snake}} on [[Great Bay]].
SSBUWebsiteIsabelle10.jpg|Using Balloon Trip on [[Fourside]].
SSBUWebsiteIsabelle10.jpg|Using Balloon Trip on [[Fourside]].
SSBUWebsiteJoker6.jpg|Alongside {{SSBU|Inkling}} and {{SSBU|Joker}} on Delfino Plaza.
SSBUWebsiteJoker6.jpg|Alongside {{SSBU|Inkling}} and {{SSBU|Joker}} on Delfino Plaza.

Latest revision as of 20:50, December 21, 2024

This article is about Isabelle's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Isabelle.
Isabelle
in Super Smash Bros. Ultimate
Isabelle SSBU.png
Isabelle-Alt1 SSBU.png

AnimalCrossingSymbol.svg
Universe Animal Crossing
Availability Unlockable
Final Smash Dream Town Hall
Tier D+ (69)
Isabelle (SSBU)
Isabelle Turns Over A New Leaf!
—Introduction tagline

Isabelle (しずえ, Shizue) is a playable character in Super Smash Bros. Ultimate. She was announced as a newcomer at the end of the September 13, 2018 Nintendo Direct in tandem with the then-untitled Animal Crossing: New Horizons. Despite sharing many moves with Villager, Isabelle is not classified as an Echo Fighter and instead functions as a semi-clone. As a result, Isabelle is classified as Fighter #68.

Although Isabelle speaks Animalese within her home series and reveal trailer, she is completely mute in Ultimate.

Isabelle is ranked 69th out of 82 on the current tier list, placing her at the end of the D+ tier. Isabelle possesses good defensive play, and excellent ledge trapping; owing to her slingshot, special moves, and fast close-range moves. Isabelle also has a good juggle, making it difficult for the opponent’s to safely land via her up aerial, up tilt, and aforementioned traits. Isabelle is considered to have better close-range moves than Villager, such as Jab, Forward Tilt, and Up Tilt, the latter of which is an excellent combo starter. Somewhat akin to Sonic's perception in Ultimate, Isabelle is often considered to be frustrating to play against, particularly for her tendency to avoid unsafe interactions in some matchups. This can cause opponent's to make risky approaches, providing opportunities for Isabelle to punish. Notably, Isabelle's unique jab gives her the ability to perform the "Wobbelle" technique, which can trap opponents at the ledge up to KO percentages.

However, Isabelle has numerous drawbacks. Some include poor offense, low damage output, sluggish movement, low weight, a slow grab, and a difficulty in closing stocks. In addition, both Lloid Trap and Fishing Rod have significant flaws that hinder their reliability. Isabelle’s Lloid Trap can be easily destroyed by many characters, causing a explosion that uniquely hurts the user. Furthermore, if the trap hasn’t been set off or destroyed within ten seconds, it will disappear entirely. Fishing Rod will sometimes disconnect if a platform obstructs Isabelle’s ability to reel in her line. In addition, what happens when this occurs is rather unpredictable; ranging from breaking off immediately, to bringing her catch in, without performing a throw. While the latter can be desirable, the effect is neither common nor controllable. Losing her catch often results in no punish, and can leave her vulnerable to a counter attack.

Overall, Isabelle's weaknesses hold her back in competitive play and she is considered unviable in the current metagame. However, her standing and results have nevertheless improved since the launch of the game, due to buffs in balance patches and efforts from players such as Jaka, Nery, and Rokki.

How to unlock[edit]

Complete one of the following:

Isabelle must then be defeated on Town and City (the Ω form is used in World of Light).

Attributes[edit]

Isabelle is a relatively short and floaty lightweight with slow overall mobility. As a semi-clone of her fellow Animal Crossing fighter Villager, both characters have several similarities to each other. However, Isabelle is characterized by a lighter weight, floatier physics and lacks the ability to wall jump. Aside from her slower falling speed, she demonstrates marginally quicker mobility, both on the ground and in the air. In turn, Isabelle sports the 12th slowest dashing speed (although she has a decent initial dashing speed), slightly above-average walking speed, average air speed, below-average air acceleration, the 6th lowest gravity (tied with Peach, Daisy and Steve), is tied with Wii Fit Trainer and Ice Climbers for the 10th slowest falling speed, an average jumping height, and the 5th highest traction (tied with Ness, Villager and Mr. Game & Watch). Moreover, Isabelle also has multiple attacks that are unique to her (such as all of her smash attacks), and even the moves she shares with Villager have different animations and mechanics.

Isabelle's grounded moves have their utility mainly due to their disjoints and low startup, as all of her standard grounded moves have less than 10 frames of startup. Neutral attack is Isabelle's fastest grounded move, and while it is a weak single-hit move, it can be used to combo into her smash attacks at high percentages and is a reliable jab lock. Forward tilt is useful when spaced thanks to its decent knockback and significant disjoint, while also serving as a situational KO option at higher percentages. Up tilt's disjointed hitbox makes it an effective anti-air attack and juggling option, while its low knockback and relatively fast speed also make it a useful combo move. Down tilt possesses a noteworthy disjoint as well, with the sweetspot close to her being strong enough to KO at high percentages.

Dash attack is a projectile that can be used on platforms against opponents on the ground or on lower platforms, and it can also be used near the ledge for edgeguarding or potentially as a 2 frame punish. Her smash attacks also have some utility as well: forward smash is her strongest KO option if sweetspotted; up smash hits twice and is her best vertical KO move while also comboing into up aerial at low percentages; and down smash is a semi-spike that can be used for KOing near the ledge, edgeguarding, and 2 frame punishes.

Isabelle's aerials autocancel in a short hop. Neutral aerial is Isabelle's fastest aerial and typically her best out of shield option, and has sex kick properties that enable it to combo into Isabelle's other moves or break out of combos. Forward and back aerials involve her firing slingshot pellets that are useful for approaching, spacing and edgeguarding; back aerial has slower startup but less ending lag than forward aerial, and is stronger as well. Finally, up and down aerials have her always swing two turnips as opposed to also one or three like Villager, making them more consistent overall. With her ability to maintain offstage presence, due to her floaty nature, Isabelle's mix of fast and long-ranged aerials make edgeguarding one of the focal points of her strengths.

Isabelle's grab game also has some utility. Isabelle uses a net as part of her tether grab, which has a longer range than normal grabs, but more startup and ending lag as a result. Isabelle can notably use her grab to pocket items. Down throw can be used to initiate aerial combos, forward throw can setup edgeguards rather effectively, and back throw is a potent KO throw, being among the strongest back throws in the game. Up throw deals decent damage, but its lack of utility other than setting up a juggling scenario otherwise makes it Isabelle's least useful throw.

Isabelle sports versatile special moves. Her neutral special, Pocket, allows her to steal an opponent's projectile and send it back at them, helping to discourage projectile camping against her. Her down special, Lloid Trap, has her planting Lloid into the ground. Lloid Trap will active whenever an opponent walks over Lloid or can be activated manually, making it useful for surprising opponents, though it also takes notable time to plant and leaves her vulnerable, not being active until frame 51. However, despite this flaw, Lloid establishes another notable strength Isabelle possesses, ledge trapping; when planted in the correct position, Lloid alone can cover rolling and jumping get up's while Isabelle herself can attempt to cover other get-up options, allowing her to have an easier time maintaining advantage.

In addition, Lloid has other forms of utility; it can combo into up aerial if Isabelle is close enough, making it a KO confirm at higher percentages. Lloid also has a niche technique known as "Glyroid"; when manually detonating Lloid during her initial dash, Isabelle will quickly slide a short distance, allowing it to be used as a movement mix-up for approaching. Her side special, Fishing Rod, allows her to grab and throw opponents from distances farther than her grab can, while it also functions as a tether recovery and an edgeguarding tool, as the fact that it can hang offstage allows her to catch opponents with slower recoveries. Her up special, Balloon Trip, provides vast vertical and horizontal distance, though it travels a slightly shorter distance than Villager's version. This, in addition to her Fishing Rod's great horizontal distance, makes Isabelle notoriously difficult to gimp.

However, Isabelle does have her flaws, one of the most notable being her disadvantage state. Due to her floatiness and low weight, she struggles to return to the ground safely, which makes her more vulnerable to juggling and early knockouts. Additionally, Isabelle’s aerials offer limited coverage beneath her. Her options for mixing up movement are limited, with B-reversing Pocket and committal directional air dodges being among the few options available. Her below average survivability, and having to rely on a rather slow and vulnerable recovery when far from the stage (Balloon Trip), only compounds these issues. At higher levels of play, these flaws can be greatly taken advantage of by some characters - possibly forcing her into continual evasion and defensive tactics, just to escape disadvantage state.

Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with a very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also very flawed; planting Lloid leaves her vulnerable and takes 51 frames to be active, it disappears after only 10 seconds and can easily be destroyed due to it only having 8% of HP, and in some cases the resulting explosion will damage Isabelle herself and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is among the most easily edgeguarded in practice. Finally, Isabelle notably lacks some of Villager's most important tools for zoning in the neutral game, namely Lloid Rocket and Timber, making her vastly worse at zoning than her counterpart.

Overall, Isabelle is a more risk adverse character than Villager, having much weaker zoning, but greater punish options and more reliable stage control. This is partially due to her special attacks having notable flaws, as well as possessing inferior endurance due to her lighter weight and slower falling speed. Some of her benefits are directly tied to being in an advantageous game state, despite having a worse neutral than Villager, making her strengths less accessible. This largely contributes to her competitive inviability: many of Isabelle's strengths are situational, dependent on maintaining an advantageous game state or exploiting specific weaknesses in her opponent's toolkit. Combined with her relatively slow movement, weaker offensive options compared to top-tier characters, and below-average damage output, Isabelle sometimes has to rely on opponents' unfamiliarity with the matchup to succeed.

Update history[edit]

Isabelle received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update 1.0.0 decreased the landing lag of her up and down aerials, which made them safer to use for set-ups and in general. Lloid Trap's detection range was also increased noticeably. Fishing Rod's line length was also increased when cast via a smash input, although the move itself received a few nerfs: its tilt inputted line's length was decreased, the smash input's frame window was shortened, and the rod's hook travels slower.

Update 2.0.0 fixed some infamous glitches, such as the infinite Assist Trophy glitch and Slingshot Crash, as well as enabled Isabelle's neutral aerial to auto-cancel earlier. Update 3.0.0 nerfed her forward and back aerials' shield damage as part of a near-universal nerf to projectiles. More notably, this same update modified Fishing Rod in two ways: its hook gained the ability to catch an opponent while it is idle, thus granting it a guaranteed set-up for a 2 frame punish, but at the cost of its active frames being decreased significantly. However, update 3.1.0 undid these changes to Fishing Rod.

In update 4.0.0, Isabelle received a number of worthwhile buffs. She travels farther when rolling, which compliments her defensive playstyle. Isabelle's neutral attack, which was near-universally viewed by players as one the worst moves of any kind in the game, received a number of changes that noticeably improve its utility, most notably granting her a unique edge trap technique dubbed the "Wobbelle". Her up smash and Fishing Rod's up throw became stronger KOing options, thanks to their increased knockback scaling. Lastly, Fishing Rod and Lloid Trap had their lag decreased; in particular, Lloid Trap's decreased start-up lag enables it to function much better against most opponents that dash over it.

Following update 7.0.0's buff to Fishing Rod's tether range, update 8.0.0 granted Isabelle a number of worthwhile buffs, similarly to update 4.0.0. Her up tilt, dash attack, up smash, and down aerial each had their lag decreased by varying amounts, with up tilt in particular becoming much more effective for combos as a result. In addition, Isabelle's up aerial received more base knockback, and her pummel's hitbox was enlarged in order to improve its consistency.

Update 13.0.0 granted Isabelle her final buffs, with the most notable of these being to her down smash: its KO potential was improved via increased knockback, whereas the enlargement and repositioning of its hitboxes improved its reliability both as a "Wobbelle" KO confirm and as a 2 frame punish. Down tilt's ending lag was decreased; in addition to making the move safer overall, this enables its close hitbox to set up at low percentages, similarly to dash attack's close hitbox as of update 8.0.0. Forward smash's clean hitbox became slightly easier to land, thanks to it gaining 1 more active frame. Lastly, forward throw's knockback was increased, which improved its utility as a stage control option.

Despite overall buffs, Isabelle fares worse now than she did at the launch of Ultimate. While her buffs are beneficial, they fail to address her fundamental issues, and the introduction of DLC characters has brought about several unfavorable matchups. Furthermore, the universal nerf to projectile shield damage has weakened Isabelle's defensive play and neutral game, especially due to her heavy reliance on her slingshot.

Super Smash Bros. Ultimate 1.1.0

  • Buff Up and down aerials have less landing lag (12 frames → 9).
  • Buff Lloid Trap's detection range is longer (6.8u → 8.5u).

Fishing Rod:

  • Buff Maximum rod length with smash input increased (52 → 58).
  • Nerf Maximum rod length with tilt input decreased (42 → 38).
  • Nerf Decreased the travel speed of the hook (tilt: 2.2 → 2; smash: 3.8 → 3.6).
  • Nerf Decreased the window for smash inputs (6 frames → 4).

Super Smash Bros. Ultimate 1.2.0

  • Buff Dream Town Hall grants Isabelle invulnerability after the last hit.
  • Bug introduced Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.

Super Smash Bros. Ultimate 2.0.0

Super Smash Bros. Ultimate 3.0.0

  • Nerf Forward aerial deals less shield damage (0 → -3.5/-2/-1 (early/mid/late)).
  • Nerf Back aerial deals less shield damage (0 → -4.5/-2.5/-1.5 (early/mid/late)).
  • Nerf Fishing Rod's reel has fewer active frames (frames 2-11 → 10-11).
  • Buff Fishing Rod's reel can catch opponents in the air while it is not moving, giving it a guaranteed setup for 2 frame punishes.

Super Smash Bros. Ultimate 3.1.0

  • Change Fishing Rod was reverted to its pre-3.0.0 behavior.
    • Buff The move has more active frames when reeling back (frames 9-11 → 2-11).
    • Nerf Fishing Rod no longer catches opponents while it is not moving.

Super Smash Bros. Ultimate 4.0.0

  • Buff Isabelle's rolls travel a longer distance (2.25u → 2.85u).
  • Buff Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
  • Buff Up smash's second hit has more knockback scaling (111 → 116).
  • Buff Fishing Rod has less startup lag (frame 25 → 21) and can be reeled in faster (frame 50 → 46).
  • Buff Fishing Rod's up throw has more knockback scaling (62 → 66).
  • Buff Lloid Trap has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.
    • Nerf The rehit interval was increased to compensate (8 frames → 9), which can result in fewer hits occurring when catching opponents partway through the attack.

Super Smash Bros. Ultimate 7.0.0

  • Buff Adjusted variables related to Fishing Rod's ledge tether range (14, 10, -3, -10 → 20, 25, -3, -10), in order to improve its reliability as a tether recovery.

Super Smash Bros. Ultimate 8.0.0

  • Buff Up tilt has less ending lag (FAF 33 → 30), improving its combo potential.
  • Buff Dash attack has less startup (frame 9 → 7), with its total duration reduced as well (FAF 42 → 40).
  • Up smash:
    • Buff The move has less startup (frame 11 → 9), with its total duration reduced as well (FAF 48 → 46).
    • Change It starts charging sooner (frame 8 → 7).
  • Buff Up aerial has more base knockback (30 → 40).
  • Buff Down aerial has less startup lag (frame 14 → 11) with its total duration reduced as well (FAF 46 → 43).
  • Buff Pummel has a larger hitbox (5u → 6.3u), allowing it to connect more consistently.

Super Smash Bros. Ultimate 11.0.0

  • Change Changed the length of vulnerability when crumpling to be consistent with other fighters.

Super Smash Bros. Ultimate 13.0.0

  • Buff Down tilt has less ending lag (FAF 35 → 32)
  • Buff Forward smash's clean hit has a longer duration (frames 14-15 → 14-16).
  • Down smash:
    • Buff Down smash has higher knockback scaling (100 → 104 (front hit)/105 (back hit)).
    • Buff The far hitbox on both hits is larger (4u → 5u). This gives the move more vertical range, although these hitboxes were moved closer to Isabelle (z offset: 12.5/-12.5 → 11.5/11-5) to compensate for their horizontal range.
  • Buff Forward throw deals more knockback (102 base/10 scaling → 107/20).

Moveset[edit]

  • Isabelle possess a tether grab, which is her side special.

For a gallery of Isabelle's hitboxes, see here.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack Toy Hammer (ピコピコハンマー) 2% Swings a toy hammer downward. It is very quick overall, but consists of only a single hit that inflicts very minimal damage and knockback both very low. These traits make it a useful locking option, and at low percentages, it can combo into itself multiple times. As of update 4.0.0, it has a wobbling-inspired technique known as the "Wobbelle", which enables it to reliably trap an opponent at an edge as long as Isabelle walks forward very slightly and immediately following each hit.[1] As a result, the Wobbelle allows neutral attack to rack up damage even past 200%. It also allows neutral attack to combo reliably into Isabelle's tilt attacks, down smash and Pocket; its forward tilt, clean down tilt and especially down smash combos, in particular, are potent KO confirms. Although the Wobbelle is a useful technique, maintaining it requires precise timing between hits, and it is susceptible to SDI.
Forward tilt Umbrella (かさ) 9% Swings a candy umbrella horizontally. Compared to Villager's, it launches at a slightly lower angle and has higher knockback growth, which make it capable of KOing at reasonable percentages while near the edge. However, it has more ending lag compared to Villager's version.
Up tilt Broom (ほうき) 8% Swings a broom in an overhead arcing motion. It has minimal startup (frame 6) and, as of update 8.0.0, it can combo reliably into itself at low percentages, and into neutral, up and forward aerials at low to medium percentages. It can even combo into up smash's second hit at 0%, although this is only effective during its final frames and if the opponent fails to DI properly.
Down tilt Weed Pluck (草ぬき) 13% (close), 8% (far) Uproots some weeds. It has noticeably less ending lag than Villager's version, but a shorter hitbox duration compared to his. The move's damage output is also more polarized as the sweetspot deals slightly more damage, whereas the sourspot deals much less damage.
Dash attack Jar (つぼ) 10% (beginning), 6% (pot) Trips while holding a ceramic pot. Like Villager's, the pot itself is a projectile that will either break or bounce off the ground after hitting it. The hitbox on the pot disappears after bouncing off the ground. When used near an edge, it will fall off and continue to have a hitbox. Compared to Villager's, it has less overall lag.
Forward smash Cracker (クラッカー) 17% (clean), 8% (late) Fires a party popper forward. Somewhat fast startup (frame 14) for a smash attack, but has noticeable ending lag (27 frames). It also has two hitboxes: a small hitbox close to Isabelle and a bigger one farther away from her. However, it has poor range despite being disjointed. When clean, it is her most reliable KO option, although the clean hit only lasts for 3 frames. In comparison, its late hit fails to KO at reasonable percentages.
Up smash Sign (ひょうしき) 2% (hit 1), 12% (clean hit 2), 10% (late hit 2) Blows her whistle, causing a do-not-enter sign to spring up from the ground in front of her. It has 2 hits that connect into each other; the second hit can combo into up aerial at low percentages and, when clean, KO outright at reasonable percentages.
Down smash Bucket (バケツ) 10% (front), 8% (back) Empties a metal bucket of water in front of herself and then behind herself, similarly to Inkling's down smash. It is Isabelle's fastest, yet least damaging smash attack. Despite its below-average damage output, it is a decent KO option regardless, thanks to it being a fairly strong semi-spike with respectable startup (frame 8) for a smash attack.
Neutral aerial Pom-Poms (ポンポン) 10% (clean), 6% (late) Twirls around twice to perform discus punches and backfists while holding pom-poms. Its hitboxes are located on the pom-poms. Its fairly quick startup (frame 5) and decently damaging clean hit collectively make it decent for both edgeguarding and as an out of shield option. The late hit can lock at low percentages; when coupled with the move's minimal landing lag and useful autocancel window, it can be a useful setup into the Wobbelle.
Forward aerial Front Slingshot (前パチンコ) 7% (clean), 4% (mid), 2.5% (late) Fires a pellet from a slingshot. Functions identically to Villager's forward aerial.
Back aerial Back Slingshot (後パチンコ) 9% (clean), 5% (mid), 3% (late) Fires a pellet from a slingshot. Functions identically to Villager's back aerial.
Up aerial Upward Turnips (上カブ) 10% (clean), 5% (late) Swings a pair of turnips upward. Due to swinging 2 turnips, Isabelle's up aerial is overall more consistent than Villager's up aerial. It also has less landing lag compared to Villager's version, which makes it safer to use when landing on the stage.
Down aerial Downward Turnips (下カブ) 10% (clean), 5% (late) Swings a pair of turnips downward. Like her up aerial, Isabelle always swings 2 turnips, making it more consistent than Villager's down aerial. Isabelle's version is also safer to use upon landing on the stage, thanks to its lower landing lag. The clean hit will meteor smash opponents if sweetspotted, whereas any other part of the turnips will launch opponents horizontally.
Grab Net (あみ) Swings a net downward. Using it on an item will cause her to pocket it, just like Villager's net. Although Isabelle's standing and pivot grabs have the same overall lag as Villager's, her dash grab is 1 frame faster overall. Interestingly, Villager's throws were altered to varying degrees in his transition to Ultimate, yet Isabelle's back, up and down throws retain the properties of his respective throws from SSB4.
Pummel Net Tightening (あみ締め) 1.3% Yanks the net backward to damage the opponent inside. Average power and speed. Unlike Villager's pummel, it possesses the same startup and ending lag as other similar pummels.
Forward throw Forward Net Throw (前あみ投げ) 9% Throws the opponent with an overhead swing. As of update 13.0.0, its overall knockback is higher than Villager's version instead of being identical to his. As a result, it is more useful than his version for stage control, creating space, and setting up edgeguards. Like Villager's version, however, its extremely low knockback growth makes it unable to KO at realistic percentages.
Back throw Back Net Throw (後あみ投げ) 11% Turns around to throw the opponent with a horizontal swing. Isabelle's most damaging throw, and one of the strongest back throws in the game, KOing even the heaviest characters reliably at around 150% without rage and with optimal DI from the opponent.
Up throw Up Net Throw (上あみ投げ) 10% Flips the net over and tosses the opponent upward. Like forward throw, it has very high base knockback and very low knockback growth. As a result, it is best suited for setting up aerial pressure and cannot KO at reasonable percentages.
Down throw Down Net Throw (下あみ投げ) 6% Turns her net horizontally and slams it on the ground. It can combo into aerials at low to medium percentages depending on the opponent's DI, with forward aerial being the most reliable followup.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Swings a broom in front of herself and then behind herself.
Floor attack (back)
Floor getups (back)
  7% Swings a broom behind herself and then in front of herself.
Floor attack (trip)
Floor getups (trip)
  5% Swings a broom in front of herself and then behind herself while getting up.
Edge attack
Edge getups
  9% Throws a lunging punch while holding her pom-poms and climbing up the edge.
Neutral special Pocket 1.9× (multiplier) Pockets projectiles and items. After pocketing a projectile, using the neutral special input will produce and use the projectile. Using neutral special with a pocketed item will put the item in Isabelle's hand. This move functions identically to Villager's version.
Side special Fishing Rod ≈9.5%-18.7% Casts a fishing rod. The distance the rod's line is cast depends on whether or not it was inputted while flicking the control stick. It can be left out for ≈5 seconds before Isabelle will automatically begin to slowly reel it in. Pressing the special or attack button will automatically reel it in completely at any time. It will also reel in automatically if an item is grabbed. When an opponent is captured by the rod's hook, she reels them in and can throw the opponent in one of 4 directions. The forward and back throws are useful for setting up edgeguards, and the former can also KO at very high percentages while near the edge. Conversely, the up throw KOs at high percentages, and the down throw can start combos at 0% to medium percentages. Much like a thrown item, the damage output for the throws is directly proportional to how fast the bobber is moving at the time it captures the opponent. Fishing Rod can also be used as a tether recovery and can grab items. Unlike normal grabs, it cannot bypass shields, even when reeled in. Another unique quirk is that it is unable to bypass reflectors or counterattacks, and is even blocked by passive shields.
Up special Balloon Trip Sits on a swinging bench attached to a pair of rabbit head-shaped balloons. It covers a lot of distance, although its overall travel distance is slightly shorter than Villager's version. Pressing or holding the special button will cause Isabelle to rise. Pressing the attack button will cancel the move while propelling her slightly upward. If canceled with the attack button, the next use will only have 1 balloon until Isabelle lands on the stage.
Down special Lloid Trap 1.6% (hits 1 and 2), 0.9% (hits 3-5), 12% (hit 6) Plants Lloid the Gyroid into the ground. When someone steps over him, or when the down special is inputted again, Lloid propels himself vertically and hits the opponent repeatedly before exploding. If nothing happens for 10 seconds, Lloid will disappear. After receiving 8% (not counting the 1v1 multiplier), he will explode, which will also damage Isabelle if she is near the explosion.
Final Smash Dream Town Hall 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety) When activated, Tom Nook, Timmy and Tommy appear and construct a town hall, trapping opponents that get caught in their construction zone. Once the town hall's construction is completed, Isabelle, Tom, Timmy and Tommy celebrate briefly before it explodes, which inflicts high damage and knockback. Although it is almost identical to Dream Home, it deals more damage and has both higher knockback and a faster final hit.

Stats[edit]

Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump height Double jump height Empty landing Lag
Value 88 1.815 – Initial dash
1.48 – Run
1.14 0.131 0.01 1.02 0.01 – Base
0.05 – Additional
0.07 1.3 – Base
2.08Fast-fall
3 32.5 - Base
15.69 - Short hop
32.5 4

Announcer call[edit]

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The editor who added this tag suggests: Needs announcer calls from other languages.
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On-screen appearance[edit]

  • Isabelle exits the town hall while cheering before it shrinks and then disappears into a puff of smoke.
Isabelle's on-screen appearance.

Taunts[edit]

  • Up taunt: Waves her hand while looking toward the screen. It is based on the "Greetings" reaction.
  • Side taunt: Claps her hands while facing the screen. It is based on the "Delight" reaction.
  • Down taunt: Dances, waving her arms in an inward circular motion while stepping in place. She then jumps up, and lands facing the screen with her arms spread out. It is based on the "Complete" reaction in Animal Crossing: Happy Home Designer.

Idle poses[edit]

  • Closes her eyes and stretches her arms.
  • Turns around twice and inspects her outfit while wagging her tail.

Crowd cheer[edit]

Cheer (English) Cheer (Japanese/Chinese) Cheer (Italian) Cheer (Dutch) Cheer (French)
Cheer
Description I - sa - belle! Shi - zue-san! Forza Fuffi ale ale! Forza Fuffi ale ale! Is - a -belle! *claps 3 times* Ma - rie!
Cheer (German) Cheer (Spanish) Cheer (Russian) Cheer (Korean)
Cheer
Description Me - lin - da! *bark* ¡Canela! ¡Canela! ¡Ra-ra-ra! Isa - belle! Yeo - ul!

Victory poses[edit]

  • Left: Waves twice and spreads her arms.
  • Up: Waves goodbye to Lloid as he flies upward in the background, then turns toward the camera and strikes a pose similar to the one in her Ultimate render.
  • Right: Dusts herself off, jumps twice, and poses triumphantly with her hands on her hips. Her final pose is based on the "Pride" reaction.
A slightly sped up remix of the original Animal Crossing theme song's first phase.

In competitive play[edit]

Most historically significant players[edit]

See also: Category:Isabelle players (SSBU)

  • USA Axel~ - One of the best Isabelle players in North America, with most of their activity being in the post-online metagame. They have some of the best Isabelle placement at American events, including 25th at the supermajor Double Down 2022 and 33rd at the major The Big House 10.
  • Switzerland Jaka - The best solo-Isabelle player in the world and the first solo-Isabelle ranked globally, ranking 100th on the OrionRank Ultimate: Eclipse due to strong superregional results such as 4th at Smash Contest: DoKomi 2021 and 7th at VCA 2021. He continues to be a top 50 player in Europe and places highly at many European events, including 17th at the supermajor Tera.
  • Japan kept - Plays Isabelle alongside Villager and Diddy Kong and was the best Isabelle player in Japan until 2023, having defeated players such as KEN and Tsubotsubo with Isabelle. Placement-wise, he notably placed 13th at both VCA 2022, using Isabelle to defeat Tarik, and DELTA 9, using primarily Isabelle. The latter event is the highest placement from an Isabelle player at a major/supermajor.
  • Mexico Nery - One of the best Isabelle players in North America ever since the early metagame, regularly placing highly at Mexican events including 9th at Smash Fest to the Sky, 13th at BIT MASTER MTY 6, and 33rd at Delfino Maza 2023. He has been ranked top 20 in Mexico a few times, with his highest being 14th.
  • Japan Rokki - Known for having a large character pool and has used Isabelle at several notable events, including winning the superregional KOWLOON 8, using Isabelle for all of top 8 and defeating Hero along the way. Rokki has also used Isabelle to place 2nd at Midobura SP 3 and 7th at KOWLOON 11.

Tier placement and history[edit]

In the early metagame, Isabelle was seen as an inferior version of her semi-clone Villager due to her special moves having notable flaws, her camping and zoning game being weaker, and her lighter weight and slower falling speed giving her worse endurance. With Villager himself being considered a weak character, opinions on Isabelle have therefore been worse, and she was widely considered a low tier, with many also calling her one of the worst in the game.

A few positive developments have since helped Isabelle's perception in the community. For one, update 4.0.0. introduced her neutral attack's "Wobbelle" technique, which can trap the opponent at an edge reliably with her neutral attack until KO percentages. In addition, although Isabelle's overall representation remains rather low, she still has several dedicated players who have performed well with her, either as a solo-main (notably Jaka and Nery) or as a secondary/co-main (notably kept and Rokki). In fact, Isabelle's representation has been consistently better than Villager's since January 2022, due to her posessing a higher and more skilled playerbase than Villager. As such, although she remained a low tier, she is no longer considered one of the worst characters in the game, and was ranked 73rd on the first tier list at the top of the low tier and 4 spots behind Villager. Following that list, Isabelle's results continued to improve, especially with Jaka's consistency in Europe as well as Rokki's victory at KOWLOON 8, which has led many players, especially in Japan, to believe she was better than Villager. As such, Isabelle rose to 69th on the second and current tier list, ranking at the top of D-tier and 3 spots ahead of Villager.

Classic Mode: Best in Show[edit]

Isabelle's congratulations screen.

Isabelle's opponents consist of nearly every female fighter that appears in the base roster of Ultimate. The only exemptions are Dark Samus and Spiky-eared Pichu. Popo of the Ice Climbers is the only male fighter fought in this route, although this is because neither Popo nor Nana can spawn alone, regardless of which of them is the leading Ice Climber. Additionally, the music tracks alternate depending on the Round: odd numbered Rounds play title themes from the Animal Crossing series, whereas even numbered Rounds play songs from that stage's home universe.

Round Opponent Stage Music Notes
1 Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU) Villager (×4) Smashville Title Theme - Animal Crossing: Wild World (Brawl)
2 Wii Fit Trainer (SSBU) Wii Fit Trainer, Pokémon Trainer (SSBU) Pokémon Trainer, and Pikachu (SSBU) Pikachu Wii Fit Studio Super Hoop
3 Palutena (SSBU) Palutena, Lucina (SSBU) Lucina, Zelda (SSBU) Zelda, Corrin (SSBU) Corrin, and Robin (SSBU) Robin Temple (Battlefield form) Title Theme - Animal Crossing: Happy Home Designer This battle is a free-for-all.
4 Zero Suit Samus (SSBU) Zero Suit Samus, Bayonetta (SSBU) Bayonetta, and Samus (SSBU) Samus Moray Towers Split & Splat Inkling (SSBU) Inkling and Ice Climbers (SSBU) Ice Climbers (with Nana leading, and with their red costume equipped) are CPU allies.
5 Peach (SSBU) Peach, Daisy (SSBU) Daisy, Rosalina & Luma (SSBU) Rosalina & Luma, and Bowser Jr. (SSBU) Wendy Princess Peach's Castle Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
6 Sheik (SSBU) Sheik Gerudo Valley Ocarina of Time Medley
Bonus Stage
Final Master Hand Final Destination Master Hand (Less than 7.0 intensity)
Master Hand / Crazy Hand (Intensity 7.0 or higher)
On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand.

Credits roll after completing Classic Mode. Completing it as Isabelle has Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World accompany the credits.

Role in World of Light[edit]

Finding Isabelle in World of Light

Although Isabelle does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Isabelle can be found near a small town on a secluded road that requires the spirit of Kapp'n (Wild World) to be driven through a tunnel to reach. Freeing her unlocks a path to the town. From the Northwestern Town, the player must defeat the spirit of Ashnard, then take the bus to reach her fighter battle.

Fighter Battle[edit]

No. Image Name Type Power Stage Music
68
Isabelle SSBU.png
Isabelle
Grab
Grab
3,900 Town and City (Ω form) Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World

Spirit[edit]

Isabelle's fighter spirit can be obtained by completing Classic Mode as Isabelle. It is also available periodically for purchase in the shop for 300 Gold, but only after Isabelle has been unlocked. Unlocking Isabelle in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate.

In Spirit Battles[edit]

Conditions in italic aren't listed on the Spirit Battle preview screen.

As the main opponent[edit]

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
27
SSBU spirit Baby Peach.png
Baby Peach Super Mario Series •Tiny Isabelle Isabelle (SSBU)
Mario Mario (SSBU)
Attack
3,600 Princess Peach's Castle N/A •Defeat the main fighter to win
•The enemy favors dash attacks
•The enemy has increased move speed
Ground Theme - Super Mario Bros. (Melee)
145
SSBU spirit Dixie Kong.png
Dixie Kong Donkey Kong Series Isabelle Isabelle (SSBU)
Diddy Kong Diddy Kong (SSBU)
Grab
9,100 Jungle Japes •Item: Banana Peel •The enemy is easily distracted by items Swinger Flinger
192
SSBU spirit Saria.png
Saria The Legend of Zelda Series Isabelle Isabelle (SSBU)
Young Link Young Link (SSBU)
Shield
9,900 Garden of Hope •Hazard: Fog •The stage is covered in fog
•The enemy will charge up a powerful Final Smash
Saria's Theme
251
SSBU spirit Medli.png
Medli The Legend of Zelda Series Isabelle Isabelle (SSBU)
Charizard Charizard (SSBU)
Shield
9,300 Pirate Ship N/A •The enemy has increased jump power Dragon Roost Island
304
from the game's files
Crazee Dayzee Yoshi Series Isabelle Isabelle (SSBU)
Neutral
1,700 Yoshi's Island •Flowery •You constantly take minor damage
•Only certain Pokémon will emerge from Poké Balls (Meloetta)
Flower Field
336
SSBU spirit Nago.png
Nago Kirby Series Isabelle Isabelle (SSBU)
Grab
1,900 Green Greens (Battlefield form) •Item: Soccer Ball •The enemy has an extra midair jump Forest/Nature Area
358
SSBU spirit Susie.png
Susie Kirby Series Isabelle Isabelle (SSBU)
•Metal Meta Knight Meta Knight (SSBU)
Shield
3,400 Halberd (hazards off) N/A •The enemy is metal Pink Ball Activate!
433
SSBU spirit Meowth.png
Meowth Pokémon Series •Gold Isabelle Isabelle (SSBU)×2
Shield
3,300 Golden Plains N/A •Take your strongest team into this no-frills battle
Only certain Pokémon will emerge from Poké Balls (Meowth)
Road to Viridian City - Pokémon Red / Pokémon Blue
667
SSBU spirit Lissa.png
Lissa Fire Emblem Series Isabelle Isabelle (SSBU)
Robin Robin (SSBU)
Chrom Chrom (SSBU)
Neutral
3,300 Arena Ferox N/A •Take your strongest team into this no-frills battle Duty (Ablaze)
681
SSBU spirit Sakura (Fire Emblem).png
Sakura (Fire Emblem) Fire Emblem Series Isabelle Isabelle (SSBU)
Corrin Corrin (SSBU)
Shield
9,100 Reset Bomb Forest (hazards off) N/A •Defeat the main fighter to win
•The enemy heals over time
Lost in Thoughts All Alone (Remix)
685
SSBU spirit Elise.png
Elise Fire Emblem Series Isabelle Isabelle (SSBU)
Shield
9,600 Coliseum •Item: Recovery Types •Timed battle (1:30)
•The enemy heals over time
•The enemy is easily distracted by items
Lost in Thoughts All Alone (for 3DS / Wii U)
741
SSBU spirit 5-Volt.png
5-Volt WarioWare Series Isabelle Isabelle (SSBU)
Neutral
3,500 Gamer •Earthquake
•Sudden Damage
•All fighters take serious damage after a little while
•Periodic earthquakes will shake the stage
Gamer
791
SSBU spirit Cream & Cheese.png
Cream & Cheese Sonic The Hedgehog Series Isabelle Isabelle (SSBU)
•Tiny Squirtle Squirtle (SSBU)
Grab
3,500 Green Hill Zone •Hazard: Low Gravity •Gravity is reduced
•The enemy takes less damage while in the air
Rooftop Run Cream
851
harriett
Harriet Animal Crossing Series Isabelle Isabelle (SSBU)
Attack
3,700 Town and City •Strengthen Weapon
•Item: Swords
•All fighters' melee weapons have increased power after a little while Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
854
Keitlin &amp; Katie spirit
Kaitlin & Katie Animal Crossing Series Isabelle Isabelle (SSBU)
•Tiny Isabelle Isabelle (SSBU)
Grab
4,100 Smashville •Hazard: Fog •The stage is covered in fog Tour - Animal Crossing: New Leaf Kaitlin (normal Isabelle)
Katie (tiny Isabelle)
858
zipper
Zipper T. Bunny Animal Crossing Series •Bunny Isabelle Isabelle (SSBU)
Grab
1,800 Smashville N/A •Take your strongest team into this no-frills battle Title Theme - Animal Crossing: Wild World
862
digby
Digby Animal Crossing Series Isabelle Isabelle (SSBU)
Neutral
3,900 Smashville N/A •The enemy has increased power for the first part of the battle House Preview
912
SSBU spirit Roll Caskett.png
Roll Caskett Mega Man Legends Series Isabelle Isabelle (SSBU)
Diddy Kong Diddy Kong (SSBU)
Shield
3,700 Pilotwings •Item: Hocotate Bomb •Take your strongest team into this no-frills battle Light Plane (for 3DS / Wii U)
1,015
SSBU spirit Cereza.png
Cereza Bayonetta Series •Tiny Isabelle Isabelle (SSBU)
Bayonetta Bayonetta (SSBU)
Shield
1,900 Luigi's Mansion N/A •Defeat the main fighter to win Let's Dance, Boys!
1,084
SSBU spirit Coraline.png
Coraline StreetPass Mii Plaza Series Isabelle Isabelle (SSBU)
Mii Gunner Mii Gunner (SSBU) (Moveset 1111, Pirate Hat, Splatoon 2 Outfit, No Voice)
Grab
1,800 Wuhu Island (Speedboat) N/A •The enemy favors side specials Mii Plaza
1,179
Demille
DeMille Tomato Adventure •Bunny Isabelle Isabelle (SSBU)
Neutral
1,800 Yoshi's Island (Melee) •Item: Maxim Tomato •The enemy becomes more powerful after eating
•The enemy is easily distracted by items
Attack and Run!
1,212
SSBU spirit Ashley Robbins.png
Ashley Robbins North America
Ashley Mizuki Robins PAL
Trace Memory Series North America
Another Code Series PAL
Isabelle Isabelle (SSBU)
•Clear Villager Villager (SSBU)
Attack
3,700 Luigi's Mansion N/A •The enemy is invisible Main Theme - Luigi's Mansion (Brawl)
1,218
from the game's files
Ouendan Cheerleaders Osu! Tatakae! Ouendan Series Isabelle Isabelle (SSBU)×3
Grab
4,000 Pokémon Stadium •Attack Power ↑ •The enemy has increased attack power after a little while
•The enemy favors neutral air attacks
Ring a Ding
1,238
from the game's files
Looksley Looksley's Line Up North America
Tales in a Box: Hidden shapes in perspective! PAL
Isabelle Isabelle (SSBU)
Villager Villager (SSBU)
Shield
1,500 Paper Mario •Invisibility
•Item: Smoke Ball
•All fighters are invisible Freakyforms: Your Creations, Alive! Medley
1,277
from the game's files
Arcade Bunny Nintendo Badge Arcade •Bunny Isabelle Isabelle (SSBU)
Attack
3,700 PictoChat 2 (Battlefield form) •Assist Trophy Enemies (Arcade Bunny)
•Item: Franklin Badge
•Hostile assist trophies will appear Arcade Bunny's Theme
1,379
SSBU spirit Lappy.png
Lappy ASTRAL CHAIN •Giant Isabelle Isabelle (SSBU)
Shield
2,400 Fourside (hazards off) •Invisibility
•Item: Throwing Types
•The enemy is invisible
•The enemy is giant
Balloon Trip (for 3DS / Wii U)
1,408
SSBU spirit C.J..png
C.J. Animal Crossing Series Isabelle Isabelle (SSBU)
Inkling Inkling (SSBU)Inkling (SSBU)
Shield
4,400 Wuhu Island (The boat) •Assist Trophy Enemies (Starfy)
•Item: Unira
•Defeat the main fighter to win
•Hostile assist trophies will appear when the enemy's at high damage
•The enemy favors side specials
Only certain Pokémon will emerge from Poké Balls (Goldeen)
Kapp'n's Song

As a minion[edit]

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
844
lloid
Lloid Animal Crossing Series Villager Villager (SSBU)Villager (SSBU)
Isabelle Isabelle (SSBU)Isabelle (SSBU)
Shield
1,600 Mushroomy Kingdom N/A •The enemy favors side specials Title Theme - Animal Crossing Lloid
852
from https://twitter.com/NintendoVS/status/1073366994911719426
Brewster Animal Crossing Series Falco Falco (SSBU)
Villager Villager (SSBU)Villager (SSBU)
Isabelle Isabelle (SSBU)
Shield
8,800 Luigi's Mansion •Item Tidal Wave (Food) •Defeat the main fighter to win
•Reinforcements will appear during the battle
•Certain items will appear in large numbers after a little while
The Roost - Animal Crossing: Wild World Isabelle
856
Frillard Spirit
Frillard Animal Crossing Series Wario Wario (SSBU)
Isabelle Isabelle (SSBU)
Villager Villager (SSBU)
Shield
2,400 Town and City N/A •The enemy loves to taunt Town Hall and Tom Nook's Store - Animal Crossing: Wild World Isabelle

Alternate costumes[edit]

Alternate costume (SSBU)
Isabelle (SSBU) Isabelle (SSBU) Isabelle (SSBU) Isabelle (SSBU) Isabelle (SSBU) Isabelle (SSBU) Isabelle (SSBU) Isabelle (SSBU)

Reveal trailer[edit]

Gallery[edit]

Fighter Showcase Video[edit]

Trivia[edit]

  • Isabelle is the fourth character to be announced in Super Smash Bros. Ultimate that was previously featured as a Mii costume in Super Smash Bros. 4. The others are Inkling, Chrom, and King K. Rool.
    • She uses a party popper for her forward smash, which is used by the Mii Gunner outfit based on her instead of an arm cannon.
    • Isabelle is also the fourth summonable character to become a fighter in a later installment, following Charizard, Little Mac, and Dark Samus. Like Little Mac and Dark Samus, she was an Assist Trophy prior to gaining this distinction.
  • The Nintendo Direct that revealed Isabelle as a fighter was supposed to air on September 6th, 2018. However, an earthquake struck Hokkaidō, Japan that day. Its aftermath prompted Nintendo to postpone the Direct—and by extension, news of Isabelle's inclusion in Ultimate—by one week, out of respect for those affected by the tremor. This makes Isabelle the only playable character in the series' history whose reveal was explicitly delayed for any given reason.
  • Isabelle's reveal trailer initially appeared to be a reveal trailer for a new Nintendo Switch installment of the Animal Crossing series and was followed by an actual teaser trailer confirming the then-unnamed Animal Crossing: New Horizons for 2019.
    • Tom Nook is even seen watching Isabelle's own trailer on his computer before telling the audience he has to get back to work in order to prepare for the upcoming game. This segment can be considered its own mini teaser for New Horizons since Tom Nook is the primary helper at the beginning of that game instead of Isabelle as in Animal Crossing: New Leaf.
    • At one point, Isabelle wishes that the mayor "wasn't so busy with the campsite and Smash." 'The campsite' refers to Animal Crossing: Pocket Camp, which was released in October 2017.
    • This is the second time that an upcoming Nintendo game has been teased through a character reveal trailer. The first was Luigi's Mansion 3, which was teased by Luigi wielding the then-unnamed Poltergust G-00 in Simon and Richter's reveal trailer.
  • In her reveal trailer, Isabelle opens an envelope inviting her to join Super Smash Bros. that is enclosed with a wax seal in the shape of the Super Smash Bros. logo. This is a callback to Villager's reveal in the first trailer for SSB4, and it is the second time (following Villager's reveal) that a Smash invitation was received via physical post.
  • There was an error on Isabelle's page on Ultimate's official website where her Animal Crossing symbol is the same shade of green as Villager's instead of chartreuse, her background color.
  • Strangely, Isabelle's reveal trailer shows that Ultimate was still Rating Pending, even though the rating had already been revealed to be rated E10+ at the time. Whether this was an error on Nintendo's or ESRB's part is unknown, though European trailers kept the PEGI 12 rating.
  • In a Famitsu column, Masahiro Sakurai noted that because Isabelle and Villager have significantly different proportions and personalities, it was not possible for Isabelle to be Villager's Echo Fighter. Therefore she was developed as a unique character,[2] although she still shares many moves with Villager. This makes Isabelle the only type of clone so far whose reasoning for not being labeled as an Echo Fighter has been explicitly confirmed.
  • Isabelle is the only character in the base roster whose official confirmation was not part of a Super Smash Bros.-centered Nintendo Direct. Instead, she was revealed as part of a general Nintendo Direct.
  • Isabelle is one of five characters with a "hit-grab" (a grab that can be blocked). The others are Joker, Terry, Byleth and Ridley.
    • She is also the only character to have this property in the base game, since Skewer didn't gain this property until update 8.0.0, and the others were introduced as DLC.
    • Notably, all of these fighters debuted in Ultimate.
  • Similar to Chomp, fighters trapped in Isabelle's grab appear to have the upper half of their models removed, presumably so that even large characters can fit inside the net. This also happens with Villager.
  • With a weight value of 88, Isabelle is the lightest newcomer in the base version of Ultimate.
    • She is, however, the third lightest newcomer overall, behind Sora (85 units) and Sephiroth (79 units), respectively.
  • In the initial design document for Ultimate, Isabelle was described as "A variation on Villager. She fights using office supplies and public property."[3].

References[edit]