Isabelle (SSBU)/Back aerial
Overview[edit]
Compared to Forward aerial, Back aerial is slightly slower but marginally more powerful. Overall, this results in the move being a more situational choice, as the reduced rate of fire is worse for Isabelle's play style than the additional knock back and damage. This is due to Isabelle's game plan often being focused around safety and setup, as her survivability and disadvantage state are rather poor. This results in Back aerial rarely being worth using over Forward aerial if given the opportunity.
However, this does not inherently make it a bad attack for Isabelle, as it allows her to utilize a variant of arguably her most essential attack when the opponent is towards her backside. Situationally, assuming the player is briefly provided additional time, this move can intentionally be opted for in place of Forward aerial for a mildly more rewarding, powerful hit with identical hitboxes and range.
As move staling greatly affects Isabelle’s Forward aerial in many matchups, this move could intentionally be opted for as a means to combat the issue. However, the added difficulty of proper execution, along with its drawbacks and risks, make doing so for this sole reason only a situationally reasonable option.
Update History[edit]
- Bug: Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.
- Fixed the Slingshot Crash glitch.
- Slingshot attacks (forward and back aerials) deal less shield damage.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 13-15 |
Mid hit | 16-21 |
Late hit | 22-26 |
Ending autocancel | 30- |
Interruptible | 36 |
Animation length | 54 |
Landing lag[edit]
Interruptible | 15 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Prop event |
Interruptible |
Pellet parameters[edit]
These parameters are shared with Isabelle's forward aerial.
Lifetime | 14 frames |
---|---|
Travel speed | 4.8 |
Initial travel angle | 5.73° |
Gravity | 0.1 |
Falling speed | 1 |
Can pierce opponents? | No |