Super Smash Bros. Melee

Music (SSBM): Difference between revisions

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:''See also '''[[Music (SSB)]]''' and '''[[Music (SSBB)]]'''.''
{{ArticleIcons|ssbm=y}}
The '''music''' in ''[[Super Smash Bros. Melee]]'' was composed and arranged by Hirokazu Ando, Shogo Sakai, Tadashi Ikegami, and Takuto Kitsuta. Among other sources, most of the orchestral music was sequenced using two sound libraries called Peter Siedlaczek's Advanced Orchestra and Quantum Leap Brass, while other songs were sequenced using the Roland Sound Canvas.<ref>[https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit#gid=854550438 NEWER VGM Sound Sources - Google Sheets]</ref> A select few tracks are also recorded with a live orchestra referred to as "Orchestra Melee", who later performed the ''[[Smashing...Live!]]'' soundtrack suite. The tracks as they are presented in the game's [[Sound Test]] are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.


The '''music of ''Super Smash Bros. Melee''''' was done by a group credited as "Orchestra Melee". The tracks as they are presented in the game's [[Sound Test]] are listed and described here.  
==Opening==
{{Infobox Music
|name=Opening
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|link={{YouTube|6Mg2CApQ6Mw}}
}}
===Origin===
''Opening'' is an original music track for ''Melee''; many other music tracks in ''Melee'' are remixes of ''Opening''.
===Usage===
This track plays when ''Melee''{{'}}s [[Opening movie|Opening Sequence]] plays, prior to the [[title screen]]. At the end of the track, the [[announcer]] shouts the game's title.


==Music tracks==
===Composition & Arrangements===
Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.
Original Composer: Shogo Sakai


=== 0 to 25 ===
Japanese title: {{ja|オープニング|Ōpuningu}}, ''Opening''
*'''0: Opening''': The music heard during Melee's opening FMV, this is the official theme song of the game, orchestrated with slight bits of chorus.
{{clr}}
*'''1: Princess Peach's Castle''': An orchestrated remix of the famous stage music from the original ''[[Super Mario Bros.]]'', with elements of the same game's "underground" stage theme overlapping with it. It is heard on the [[Mushroom Kingdom: Princess Peach's Castle]] stage in Vs. Mode, and also as the primary music of [[Mushroom Kingdom Adventure]].
*'''2: Rainbow Cruise''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of the Rainbow Ride tune heard in ''[[Super Mario 64]]'' ( which is also known as the "Slider" theme from the same game), while the second half is a remix of the underwater stage tune heard in ''Super Mario Bros.''.
*'''3: Kongo Jungle''': A cover band performance of the "[[DK Rap]]" made infamous in the opening sequence to ''[[Donkey Kong 64]]'', with a much different assortment of instruments and rhythms from its original appearance. It is heard only in the [[DK Island: Kongo Jungle]] stage.
*'''4: Jungle Japes''': A calm and atmospheric remix of the "DK Island Swing" in various stages of ''[[Donkey Kong Country]]'' for SNES. It is heard in [[DK Island: Jungle Japes]].
*'''5: Great Bay''': An orchestration of the "official" Legend of Zelda theme, heard throughout the ''Zelda'' series and introduced in the original ''[[The Legend of Zelda]]'' for NES. It is heard in [[Termina: Great Bay]].
*'''6: Temple''': A techno remix of dungeon music heard in ''[[Zelda II: Link's Adventure]]'' for NES. It is heard as the primary track of [[Hyrule: Temple]], and also in the [[Underground Maze]] area of the Adventure mode.
*'''7: Brinstar''': A medley of three classic ''[[Metroid (game)|Metroid]]'' tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original ''Metroid'' for NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a ''Metroid'' game, and then the low-key general Metroid theme that was first heard on the original ''Metroid'' title screen. This is heard in [[Planet Zebes: Brinstar]].
*'''8: Brinstar Depths''': A "horror" remix of area music heard later on in the original ''Metroid'', where Samus is particularly close to her encounter with [[Kraid]]. This is heard in [[Planet Zebes: Brinstar Depths]].
*'''9: Yoshi's Story''': A track straight from the N64 game ''[[Yoshi's Story]]'', appearing on [[Yoshi's Island: Yoshi's Story]].
*'''10: Yoshi's Island''': A repeating banjo track heard in several levels in ''[[Super Mario World]]'' for SNES. It appears on [[Yoshi's Island: Yoshi's Island]].
*'''11: Fountain of Dreams''': An orchestrated, atmospheric version of the ''Kirby'' music heard in ''[[Past Stages: Dream Land]]''. This music was later reused in the boss fight at Fountain of Dreams in ''[[Kirby's Adventure]]''. It is heard in [[Dream Land: Fountain of Dreams]].
*'''12: Green Greens''': An orchestration of the Green Greens stage music from ''[[Kirby's Dream Land]]'', heard in [[Dream Land: Green Greens]].
*'''13: Corneria''': An orchestration of, ironically, the music heard in the Venom stage, with pieces from ''Space Armada'' of the original ''[[Star Fox]]''. It is heard on [[Lylat System: Corneria]].
*'''14: Venom''': Whereas this is an orchestration of "main music" heard in ''[[Star Fox 64]]'' games, based on the music heard in the original [[Sector Z]] stage from ''[[Super Smash Bros.|SSB64]]''. This is heard on [[Lylat System: Venom]].
*'''15: Pokémon Stadium''': An orchestration of the main title screen music in most [[Pokémon (universe)|''Pokémon'' RPGs]], complete with a chorus. It is heard in [[Kanto: Pokémon Stadium]]. Intrestingly, aside from the chorus, it is almost directly taken from the [[Pokemon Anime]].
*'''16: Poké Floats''': A synthesized medley of three battle-related tunes heard in the first generation of ''Pokémon'' RPGs, beginning with the standard [[Pokémon Trainer|Trainer]] Battle theme, then the Gym Leader Battle theme, and finally the wild Pokemon encounter theme. This is heard on [[Kanto Skies: Poke Floats]] and is often heard accompanying [[Mewtwo]] in Single-player mode.
*'''17: Mute City''': A remix of the rock music heard on the first track in ''[[F-Zero X]]'' for [[N64]], Mute City. It is heard in [[F-Zero Grand Prix: Mute City]].
*'''18: Big Blue''': A similar remix of the rock music heard on tracks in ''F-Zero X'' that take place on the planet Big Blue. It is heard in [[F-Zero Grand Prix: Big Blue]] as the primary song.
*'''19: Mother''': Music not heard in ''[[EarthBound]]'' for SNES, but rather from the original ''[[Mother]]'' for the Famicom system. It is a remix of the "Bein' Friend's" theme, and the Sound Stone theme from the said game. It is heard in [[Eagleland: Onett]].
*'''20: EarthBound''': Synthesized music heard prominently in ''EarthBound'', this is the official theme for the city of Fourside in both the game and in ''Melee''<nowiki>'</nowiki>s [[Eagleland: Fourside]] stage, with the first half of the Sound Stone song inserted at a point (the second half, incidentally, comprises [[Ness]]' victory fanfare).
*'''21: Mushroom Kingdom''': A perfect preservation of the original beep-boop normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom: Kingdom]] as the primary song.
*'''22: Mushroom Kingdom (Finale)''': A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom: Kingdom]] as the primary song when the match's timer is running low.
*'''23: Mushroom Kingdom II''': A perfect preservation of the original beep-boop normal stage music heard in the original ''[[Super Mario Bros. 2]]'', appearing in [[Mushroom: Kingdom II]] as the primary song.
*'''24: Mushroom Kingdom II (Finale)''': A perfect preservation of the original beep-boop "Boss" version of the boss battle music heard in the original ''Super Mario Bros. 2'' for NES, appearing in [[Mushroom: Kingdom II]] as the primary song when the match's timer is running low.
*'''25: Icicle Mountain''': A synthesized medley of the two primary tunes in the NES game ''[[Ice Climber]]'', with the first part being the "Bonus stage music" and the second part being the "Normal stage music". It appears in [[Infinite Glacier: Icicle Mountain]] as a primary track.


=== 26 to 50 ===
==Princess Peach's Castle==
*'''26: Flat Zone''': An original composition comprised of atmospheric techno-sounds mixed with the beep-boop nature of the oldest ''[[Game & Watch]]'' games. It appears in [[Superflat World: Flat Zone]].
{{Infobox Music
*'''27: Kongo Jungle N64''': SSB64's version of "Jungle Japes", which itself is a calm and atmospheric remix of the standard "Jungle music" in various stages of ''Donkey Kong Country'' for SNES. It appears in the Past stage attached to it, [[Past Stages: Kongo Jungle]].
|name=Princess Peach's Castle
*'''28: Yoshi's Island N64''': The music for SSB64's Yoshi's Island stage, which comes from ''Yoshi's Story'' for N64, is brought back unaltered along with the stage itself as [[Past Stages: Yoshi's Island]].
|universe={{uv|Mario}}
*'''29: Dream Land N64''': The music for SSB64's Dream Land stage, which is music first heard in the Gourmet Race game in Kirby Super Star, which has since been used in several other Kirby games, is brought back unaltered along with the stage itself as [[Past Stages: Dream Land]].
|debut=''{{s|mariowiki|Super Mario Bros.}}''
*'''30: Super Mario Bros. 3''': A synthesized rock-based medley of the first stage music and the first overworld music in ''[[Super Mario Bros. 3]]'' for NES. It is heard as a secondary track in [[Yoshi's Island: Yoshi's Island|Yoshi's Island]] and also in the single-player Mushroom Kingdom.
|arrangement=''Super Smash Bros. Melee''
*'''31: Saria's Theme''': A simple flute-based remix of Saria's Song from ''[[The Legend of Zelda: Ocarina of Time]]'' for N64. It is heard as a secondary track in [[Termina: Great Bay]] and often accompanies [[Young Link]] in his single-player appearances.
|stage=[[Princess Peach's Castle]]
*'''32: Battle Theme''': A synthesized medley of three battle-related tunes heard in the second generation of Pokemon RPGs, beginning with the wild Pokemon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. This is heard as a secondary track on [[Kanto: Pokemon Stadium]] and is often heard accompanying [[Pichu]] in Single-player mode.
|link={{YouTube|jPMbRh0jhcw}}
*'''33: Fire Emblem''': A medley of two ''[[Fire Emblem (universe)|Fire Emblem]]'' tracks, the first of which is the "character recruitment" music in [[Fire Emblem: Fūin no Tsurugi|''Fire Emblems 6]]'' and ''[[Fire Emblem (Game Boy Advance)|7]]'', and after some piano-based music, the second tune is the official ''Fire Emblem'' series theme. This is heard as a secondary track on [[Hyrule: Temple]] and is often heard accompanying [[Marth]] and [[Roy]] in Single-player mode.
}}
*'''34: Mach Rider''': A synthesized remix of the music heard typically in ''[[Mach Rider]]'' for NES. This is heard as a secondary track in [[F-Zero Grand Prix: Big Blue]].
===Origin===
*'''35: Mother 2''': Quaint soft rock which is a heavily extended version of a track heard in various parts of ''EarthBound'' (known as "Mother 2" in Japan) whenever [[Ness]] returns to his house during his quest, though it originated in the original ''Mother'', like the other track. It is heard as a secondary track on [[Eagleland: Onett]].
This track is an overlapping arrangement of two music tracks from ''{{s|mariowiki|Super Mario Bros.}}'': the ''Ground Theme'' and the ''Underground Theme''.
*'''36: Dr. Mario''': A synthesized remix of the first of two primary musics heard in ''[[Dr. Mario (game)|Dr. Mario]]'' for NES. This is heard as a secondary track of both [[Mushroom: Kingdom]] and [[Mushroom: Kingdom II]] and is often heard accompanying [[Dr. Mario]] in Single-player mode.
===Usage===
*'''37: Balloon Fighter''': A perfect preservation of the original beep-boop normal stage music heard in ''[[Balloon Fight]]'' for NES, appearing in [[Icicle Mountain]] as the secondary track.
This track plays on the [[Princess Peach's Castle]] stage and the first part of the [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] stage in [[Adventure Mode]]. It also plays when fighting against a team of {{SSBM|Mario}} and {{SSBM|Bowser}} on {{SSBM|Battlefield}} in {{SSBM|Classic Mode}}. The track is {{SSBM|Bowser}}'s [[Credits]] theme.
*'''38: Mario's Victory''': The victory fanfare of [[Mario]], [[Luigi]], [[Peach]], [[Bowser]], and [[Dr. Mario]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.''
*'''39: DK's Victory''': The victory fanfare of [[Donkey Kong]] is an orchestration of the "Boss Defeated" music heard in ''Donkey Kong Country'' for SNES.
*'''40: Zelda Team Victory''': The victory fanfare of [[Link]], [[Zelda]], [[Sheik]], [[Young Link]], and [[Ganondorf]] is an orchestration borrowing elements from the traditional "adventuring music" heard in ''The Legend of Zelda'' games.
*'''41: Samus's Victory''': The victory fanfare of [[Samus]] is an orchestration of the music heard when Samus finds a new item or power-up in general ''Metroid'' games.
*'''42: Yoshi's Victory''': The victory fanfare of [[Yoshi]] is a lighthearted orchestration heard in ''Yoshi's Story.''
*'''43: Kirby's Victory''': The victory fanfare of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games.
*'''44: Fox's Victory''': The victory fanfare of [[Fox]] and [[Falco]] is an orchestration of the standard "Mission Complete" theme heard in general ''Star Fox'' games.
*'''45: Pokemon Victory''': The victory fanfare of [[Pikachu]], [[Jigglypuff]], [[Pichu]], and [[Mewtwo]] is an orchestration borrowing elements from track 15, "Pokemon Stadium".
*'''46: Capt. Falcon's Victory''': The victory fanfare of [[Captain Falcon]] is a rock remix of the end-of-race track heard in ''F-Zero X''.
*'''47: Ness's Victory''': The victory fanfare of [[Ness]] is a shortened orchestrated version of the second half of the "Sound Stone song" that Ness collects throughout his journey.
*'''48: Fire Emblem Team Victory''': The victory fanfare of [[Marth]] and [[Roy]] is a portion of the Fire Emblem main theme.
*'''49: Mr. Game & Watch's Victory''': The victory fanfare of [[Mr. Game & Watch]] is an original composition with the same influence as track 26, "Flat Zone".
*'''50: Ice Climbers' Victory''': The victory fanfare of [[Ice Climbers]] is an orchestration of the victory music that occurs in the original ''Ice Climber'' when an Ice Climber reaches the top of a stage and manages to jump up and grab onto the talons of the [[Condor]].


=== 51 to 79 ===
===Composition & Arrangements===
*'''51: Metal Battle''': Fast and heavy music that plays whenever your character in Single Player is set up against a metal opponent.
Original Arranger: Shogo Sakai
*'''52: Battlefield''': A techno remix of the Menu 1 music, this is heard as the primary track on the [[Battlefield (SSBM)|Battlefield]] stage outside the [[Multi-Man Melee]] mode, and in the [[Race to the Finish]] mode.
 
*'''53: Final Destination''': This is a climactic orchestration of the ending credits music of the original SSB, used as primary "final match" music only on the [[Final Destination]] stage.
Original Composer: Koji Kondo
*'''54: Menu 1''': The epically orchestrated music heard as the primary track in ''Melee''<nowiki>'</nowiki>s menu screens. This has been remixed as stage music for [[Battlefield (SSBB)|Battlefield]] in ''[[Super Smash Bros. Brawl]]''.
 
*'''55: Menu 2''': A more laid back track heard as the secondary track in the menu screens of ''Melee''. It is a medley of the official ''Super Smash Bros. Melee'' opening theme and Menu 1.
Japanese title: {{ja|ピーチ城|Pīchi-jō}}, ''Peach Castle''
*'''56: How to Play''': Music heard during the How to Play video within Melee's Archives section.
{{clr}}
*'''57: Targets!''': The techno music heard in almost all characters' [[Target Test]] stages, as well as the [[Home-Run Contest]].
 
*'''58: Multi-Man Melee 1''': Synthesized rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of [[Battlefield (SSBM)|Battlefield]] in Vs. mode.
==Rainbow Cruise==
*'''59: Multi-Man Melee 2''': A more fast-paced rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of [[Final Destination]] in Vs. mode.
{{Infobox Music
*'''60: All-Star Intro''': Remix of quiet music heard in ''[[Kirby Super Star]]'' for SNES, heard at the [[All-Star Teleporter]].
|name=Rainbow Cruise
*'''61: Tournament 1''': Heavy music heard half the time outside of battle during a Tournament Melee.
|universe={{uv|Mario}}
*'''62: Tournament 2''': Heavy music heard half the time outside of battle during a Tournament Melee.
|debut=''{{s|mariowiki|Super Mario 64}}'', ''Super Mario Bros.''
*'''63: Trophy''': Soft synthesized menu music heard at the [[Trophy Lottery]] and the [[Trophy Collector]].
|arrangement=''Super Smash Bros. Melee''
*'''64: Classic Intro''': A quick piece heard right before a battle starts in Classic mode.
|stage=[[Rainbow Cruise]]
*'''65: Adventure Intro''': A short orchestration heard right before a stage starts in Adventure mode.
|link={{YouTube|lsGa8DO6gjs}}
*'''66: Stage Clear 1''': One of two victory musics heard at the end of a match in a Regular Match.
}}
*'''67: Stage Clear 2''': One of two victory musics heard at the end of a match in a Regular Match.
===Origin===
*'''68: Continue''': A light sound at the game's single-player Continue Screen when it first appears.
This track is a medley of two music pieces from the ''Mario'' series. The first track is the ''Slider'' theme from ''Super Mario 64'', which plays on {{s|mariowiki|Rainbow Ride}} (the level that [[Rainbow Cruise]] is based upon). The second track is the ''Underwater Theme'' from ''Super Mario Bros.''
*'''69: Game Over''': A short piece at the game's single-player Continue Screen when the player decides to quit.
===Usage===
*'''70: New Trophy!''': A sound that occurs when the player gets a new trophy in the lottery, or pick up a trophy in a single-player environment.
This track plays on the [[Rainbow Cruise]] stage and the battle with Mario/Luigi and Peach on [[Princess Peach's Castle]] in [[Adventure Mode]]. It is also {{SSBM|Peach}}'s [[Credits]] theme.
*'''71: Rare Trophy''': A more victorious sound that occurs when the player gets a rare trophy in the lottery (read: Andross).
 
*'''72: Challenger!''': A "danger siren" noise that occurs when the "A new challenger approaches!" screen is brought up.
===Composition & Arrangements===
*'''73: New Feature 1''': A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
Original Arranger: Shogo Sakai
*'''74: New Feature 2''': A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
 
*'''75: New Feature 3''': A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
Original Composer: Koji Kondo
*'''76: Hammer''': Sped-up beep-boop music that occurs when the [[Hammer]] is picked up, in homage to the music that would occur when Mario would pick up a hammer in the original ''[[Donkey Kong (game)|Donkey Kong]]''.
 
*'''77: Starman''': A remix of the "invincible" music that would occur when Mario picks up a [[Starman (item)|Starman]] in ''Super Mario Bros.'' and other platforming games, and it occurs when the player picks up the Starman during a match.
Japanese title: {{ja|レインボークルーズ|Reinbō Kurūzu}}, ''Rainbow Cruise''
*'''78: Warning Siren''': Troubling music heard during the part of the Adventure mode that occurs in the [[Brinstar Escape Shaft]].
{{clr}}
*'''79: Ending''': An orchestrated piece that occurs whenever the player completes a Regular Match, and after the Ending Credits.
 
==Kongo Jungle==
{{Infobox Music
|name=Kongo Jungle
|universe={{uv|Donkey Kong}}
|debut=''{{s|mariowiki|Donkey Kong 64}}''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Kongo Jungle}}
|link={{YouTube|iM6lB-1GO7o}}
}}
===Origin===
This track is a reprise of the {{s|mariowiki|DK Rap}} from ''{{s|mariowiki|Donkey Kong 64}}'' with a more varied backing track, as well as a new vocalist, James W. Norwood Jr..
===Usage===
This track plays on the {{SSBM|Kongo Jungle}} stage. It also plays on [[Fourside]] during [[Event 25: Gargantuans]]. It also plays on [[Jungle Japes]] when fighting Team Donkey Kong in [[Classic Mode]]. It is one of {{SSBM|Donkey Kong}}'s [[Credits]] themes.
 
===Composition & Arrangements===
Vocals: James W. Norwood Jr.
 
Original Arranger: Hirokazu Ando
 
Original Composer: Grant Kirkhope
 
Japanese title: {{ja|コンゴジャングル|Kongo Janguru}}, ''Kongo Jungle''
===Trivia===
*While the lyrics to this track are mostly the same as its original version, this re-performance of the DK Rap alters three lines:
**The first line of the fourth verse (which refers to [[Diddy Kong]]) has "it's" added to it.
**The second line of the fifth verse (which refers to {{s|mariowiki|Chunky Kong}}) starts with "He's" instead of "It's".
**The line "But this Kong's one ''hell'' of a guy" (the last line of Chunky's verse) is changed to "But this Kong's one ''heck'' of a guy".
*As an additional change from the original, before looping back to Donkey Kong's verse, a spoken version of the intro can be heard.
*This is the first track with vocals in the ''Super Smash Bros.'' series, and the only one to appear in ''Melee''.
{|class="wikitable" style="margin:1em auto 1em auto; text-align:left"
!Lyrics
|-
|He-he-here we go
 
So they're finally here, performing for you
 
If you know the words, you can join in too
 
Put your hands together, if you want to clap
 
As we take you through this monkey rap
 
Huh
 
DK
 
Donkey Kong
 
He's the leader of the bunch, you know him well
 
He's finally back to kick some tail
 
His coconut gun can fire in spurts
 
If he shoots ya, it's gonna hurt
 
He's bigger, faster, and stronger too
 
He's the first member of the DK crew
 
DK
 
Donkey Kong
 
DK
 
Donkey Kong is here
 
This Kong's got style, so listen up dudes
 
She can shrink in size, to suit her mood
 
She's quick and nimble when she needs to be
 
She can float through the air and climb up trees
 
If you choose her, you'll not choose wrong
 
With a skip and a hop, she's one cool Kong
 
DK
 
Donkey Kong
 
He has no style, he has no grace
 
Th-this Kong has a funny face
 
He can handstand when he needs to
 
And stretch his arms out, just for you
 
Inflate himself just like a balloon
 
This crazy Kong just digs this tune
 
DK DK
 
Donkey Kong
 
DK DK
 
Donkey Kong is here
 
He's back again and it's about time too
 
And this time he's in the mood
 
He can fly real high with his jetpack on
 
With his pistols out, he's one tough Kong
 
He'll make you smile when he plays his tune
 
But Kremlings beware 'cause he's after you
 
DK
 
Donkey Kong
 
DK
 
Haha, Donkey Kong
 
DK
 
Donkey Kong
 
DK
 
Donkey Kong
 
Finally, he's here for you
 
He's the last member of the DK crew
 
This Kong's so strong, it isn't funny
 
Can make a Kremling cry out for mummy
 
Can pick up a boulder with relative ease
 
Makes crushing rocks seem such a breeze
 
He may move slow, he can't jump high
 
But this Kong's one heck of a guy
 
C'mon Cranky, take it to the fridge
 
Walnuts, peanuts, pineapple smells
 
Grapes, melons, oranges and coconut shells
 
Walnuts, peanuts, pineapple smells
 
Grapes, melons, oranges and coconut shells
 
Aww yeah
|}
{{clr}}
 
==Jungle Japes==
{{Infobox Music
|name=Jungle Japes
|universe={{uv|Donkey Kong}}
|debut=''{{s|mariowiki|Donkey Kong Country}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Jungle Japes]]
|link={{YouTube|e9TzkRzhpGI}}
}}
===Origin===
This track is a jazz-based remix of ''DK Island Swing'' from ''{{s|mariowiki|Donkey Kong Country}}'', which was also used as the theme of the {{s|mariowiki|Jungle Japes}} stage in ''Donkey Kong 64''.
===Usage===
This track plays on the [[Jungle Japes]] stage. It is one of {{SSBM|Donkey Kong}}'s [[Credits]] themes.
 
===Composition & Arrangements===
Original Arranger: Shogo Sakai
 
Original Composer: David Wise
 
Japanese title: {{ja|ジャングルガーデン|Janguru Gāden}}, ''Jungle Garden''
{{clr}}
===Trivia===
*This arrangement of the song would later be used as a playable song in the Japanese version of ''{{s|mariowiki|Donkey Konga 2}}'' under the name "Super Donkey Kong Theme".
 
==Great Bay==
{{Infobox Music
|name=Great Bay
|universe={{uv|The Legend of Zelda}}
|debut=''{{iw|zeldawiki|The Legend of Zelda|game}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Great Bay]]
|link={{YouTube|V8bxwD5BEmc}}
}}
===Origin===
This track is an orchestrated remix of the ''Overworld Theme'' from ''[[The Legend of Zelda]]'', a recurring theme in the ''Zelda'' franchise.
===Usage===
This track plays on the [[Great Bay]] stage. It also plays on the [[Temple]] stage in [[Adventure Mode]], [[Event 29: Triforce Gathering]] and the {{SSBM|Final Destination}} stage while fighting {{SSBM|Ganondorf}} in [[Event 49: All-Star Match Deluxe]] and when [[Unlockable character|unlocking]] him. It is one of {{SSBM|Link}}'s, {{SSBM|Zelda}}'s, and {{SSBM|Sheik}}'s [[Credits]] themes, and Ganondorf's only Credits theme.
 
===Composition & Arrangements===
Original Arranger: Takuto Kitsuta
 
Original Composer: Koji Kondo
 
Japanese title: {{ja|グレートベイ|Gurēto Bei}}, ''Great Bay''
{{clr}}
 
==Temple==
{{Infobox Music
|name=Temple
|universe={{uv|The Legend of Zelda}}
|debut=''{{s|zeldawiki|Zelda II: The Adventure of Link}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Temple]]
|link={{YouTube|9IEv5LKN6xM}}
}}
===Origin===
This track is an atmospheric remix of the ''Dungeon Theme'' from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''.
===Usage===
This track plays on the [[Temple]] stage and in the [[Underground Maze]]. It is one of {{SSBM|Link}}'s [[Credits]] themes.
===Composition & Arrangements===
Original Arranger: Shogo Sakai
 
Original Composer: Akito Nakatsuka
 
Japanese title: {{ja|神殿|Shinden}}, ''Temple''
===Trivia===
*In [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/kokaon.html an interview] on the original ''Super Smash Bros. Melee'' website, Shogo Sakai stated that the arrangement was [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/shrin_botsu.wav originally going to sound more eerie and ominous], a choice that was inspired by the tone of the ''Dungeon Theme'' from the first ''Legend of Zelda'' game and ''Yotsuya Kaidan'', a famous Japanese ghost story. Realizing that few would understand the reference, the arrangement was revised.
{{clr}}
 
==Brinstar==
{{Infobox Music
|name=Brinstar
|universe={{uv|Metroid}}
|debut=''{{iw|metroidwiki|Metroid|game}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Brinstar]]
|link={{YouTube|y_qD9yoWHro}}
}}
===Origin===
This track is a rock-based remix of the ''Brinstar'' theme from ''{{iw|metroidwiki|Metroid|game}}''; it also includes segments of the ''Game Start'' and ''Title Screen'' themes.
 
===Usage===
This track plays on the [[Brinstar]] stage. It is one of {{SSBM|Samus}}'s [[Credits]] themes.
===Composition & Arrangements===
Original Arranger: Shogo Sakai
 
Original Composer: Hirokazu Tanaka
 
Japanese title: {{ja|ブリンスタ|Burinsuta}}, ''Brinstar''
{{clr}}
 
==Brinstar Depths==
{{Infobox Music
|name=Brinstar Depths
|universe={{uv|Metroid}}
|debut=''Metroid''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Brinstar Depths]]
|link={{YouTube|nS7mpCuqaSw}}
}}
===Origin===
This track is a techno remix of ''Kraid's Lair'' from ''Metroid'', as well as the ''Secret Room'' music from the same game.
 
===Usage===
This track plays on the [[Brinstar Depths]] stage. It is one of {{SSBM|Samus}}'s [[Credits]] themes.
===Composition & Arrangements===
Original Arranger: Shogo Sakai
 
Original Composer: Hirokazu Tanaka
 
Japanese title: {{ja|ブリンスタ深部|Burinsuta-shinbu}}, ''Brinstar Depths''
{{clr}}
 
==Yoshi's Story==
{{Infobox Music
|name=Yoshi's Story
|universe={{uv|Yoshi}}
|debut=''{{s|mariowiki|Yoshi's Story}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Yoshi's Story]]
|link={{YouTube|ukzW110va4o}}
}}
===Origin===
This track is an uptempo, samba-based remix of ''Yoshi's Song'', the main motif of ''{{s|mariowiki|Yoshi's Story}}''.
===Usage===
This track plays on the [[Yoshi's Story]] stage. It is one of {{SSBM|Yoshi}}'s [[Credits]] themes.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Kazumi Totaka
 
Japanese title: {{ja|ヨッシーストーリー|Yosshī Sutōrī}}, ''Yoshi Story''
{{clr}}
 
==Yoshi's Island==
{{Infobox Music
|name=Yoshi's Island
|universe={{uv|Mario}}/{{uv|Yoshi}}
|debut=''{{s|mariowiki|Super Mario World}}''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Yoshi's Island}}
|link={{YouTube|GnzFY7cMkK4}}
}}
===Origin===
This track is a banjo-based remix of the ''Athletic Theme'' from ''{{s|mariowiki|Super Mario World}}''. Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when riding [[Yoshi]] in ''Super Mario World''.
 
===Usage===
This track plays on the {{SSBM|Yoshi's Island}} stage. It is one of {{SSBM|Yoshi}}'s [[Credits]] themes.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Koji Kondo
 
Japanese title: {{ja|ヨースター島|Yōsutā-to}}, ''Yoster Island''
{{clr}}
 
==Fountain of Dreams==
{{Infobox Music
|name=Fountain of Dreams
|universe={{uv|Kirby}}
|debut=''{{s|wikirby|Kirby Super Star}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Fountain of Dreams]]
|link={{YouTube|__A0uPlv8aE}}
}}
===Origin===
This track is a dramatic, orchestrated remix of the ''Gourmet Race'' music from ''{{s|wikirby|Kirby Super Star}}'', which is a recurring melody in the ''Kirby'' series. Arrangements based on this one would later go on to be used in several future ''Kirby'' games, like ''{{s|wikirby|Kirby: Nightmare in Dream Land}}'' (which also redesigned the Fountain of Dreams to resemble its appearance in ''Melee'') and ''{{s|wikirby|Kirby Air Ride}}''.
 
===Usage===
This track plays on the [[Fountain of Dreams]] stage. It can also play on the [[Green Greens]] stage during [[Adventure Mode]]. It is one of {{SSBM|Kirby}}'s [[Credits]] themes.
===Composition & Arrangements===
Original Arranger: Tadashi Ikegami
 
Original Composer: Jun Ishikawa
 
Japanese title: {{ja|夢の泉|Yume no Izumi}}, ''Fountain of Dreams''
{{clr}}
 
==Green Greens==
{{Infobox Music
|name=Green Greens
|universe={{uv|Kirby}}
|debut=''{{s|wikirby|Kirby's Dream Land}}'', ''Kirby Super Star''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Green Greens]]
|link={{YouTube|zowMO7zy5Y4}}
}}
===Origin===
The track is an orchestral remix of the ''Green Greens'' theme from ''{{s|wikirby|Kirby's Dream Land}}'', as well as the ending theme, ''Kirby's Triumphant Return'', from ''Kirby Super Star''.
===Usage===
This track plays on the [[Green Greens]] stage. It is one of {{SSBM|Kirby}}'s [[Credits]] themes. It also plays on [[Corneria]] during [[Event 16: Kirby's Air-raid]].
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Jun Ishikawa
 
Japanese title: {{ja|グリーングリーンズ|Gurīn Gurīnzu}}, ''Green Greens''
{{clr}}
 
==Corneria==
{{Infobox Music
|name=Corneria
|universe={{uv|Star Fox}}
|debut=''{{iw|lylatwiki|Star Fox|game}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Corneria]]
|link={{YouTube|NcwCZk28NrI}}
}}
===Origin===
This track is an orchestral remix of ''{{s|lylatwiki|Venom}}'' from ''{{iw|lylatwiki|Star Fox|game}}'', with small excerpts of the ''Map Screen'' music and the ''Space Armada'' stage theme inserted.
===Usage===
This track plays on the [[Corneria]] stage. It also plays when unlocking Falco on {{SSBM|Battlefield}}. It is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Hajime Hirasawa
 
Japanese title: {{ja|惑星コーネリア|Wakusei Kōneria}}, ''Planet Corneria''
 
===Trivia===
*The fact that a remix of the ''Venom'' music track from ''Star Fox'' would play on the [[Corneria]] stage is ironic, as ''Melee'' features its own [[Venom]] stage which does not feature this music piece as an option.
*This music also plays on the unused stage, [[TEST]].
{{clr}}
 
==Venom==
{{Infobox Music
|name=Venom
|universe={{uv|Star Fox}}
|debut=''{{s|lylatwiki|Star Fox 64}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Venom]]
|link={{YouTube|5314vSeH2Z4}}
}}
===Origin===
This track is an orchestral remix of the ''Main Theme'' from ''Star Fox 64''.
 
===Usage===
This track plays on the [[Venom]] stage. It also plays during the first battle on the [[Corneria]] stage during [[Adventure Mode]]. It is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes.
 
===Composition & Arrangements===
Original Arranger: Tadashi Ikegami
 
Original Composer: Koji Kondo
 
Japanese title: {{ja|惑星ベノム|Wakusei Benomu}}, ''Planet Venom''
{{clr}}
 
==Pokémon Stadium==
{{Infobox Music
|name=Pokémon Stadium
|universe={{uv|Pokémon}}
|debut=''{{s|bulbapedia|Pokémon Red and Blue Versions}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]]
|link={{YouTube|bgtSEUeAtmQ}}
}}
===Origin===
This track is an orchestral remix of the ''Main Theme'' from ''Pokémon'', a track that typically plays on the title screen of most {{uv|Pokémon}} games. This arrangement is reminiscent of [https://youtu.be/CHASXCJpECg the version of the song] that often plays in early seasons of the ''Pokémon'' anime series.
 
===Usage===
This track plays on the [[Pokémon Stadium]] stage. It is one of {{SSBM|Pikachu}}'s and {{SSBM|Jigglypuff}}'s [[Credits]] themes.
===Composition & Arrangements===
Original Arranger: Shogo Sakai
 
Original Composer: Junichi Masuda
 
Japanese title: {{ja|ポケモンスタジアム|Pokemon Sutajiamu}}, ''Pokémon Stadium''
{{clr}}
 
==Poké Floats==
{{Infobox Music
|name=Poké Floats
|universe={{uv|Pokémon}}
|debut=''Pokémon Red, Green and Blue Versions''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Poké Floats]]
|link={{YouTube|pNgX-Uim27w}}
}}
===Origin===
This track is a synthesized medley of three battle themes from the first generation of ''Pokémon'': ''Battle! Trainer'', ''Battle! Gym Leader'', and ''Battle! Wild Pokémon''.
===Usage===
This track plays on the [[Poké Floats]] stage. It also plays on the {{SSBM|Battlefield}} stage when fighting {{SSBM|Mewtwo}} in [[All-Star Mode]], on the {{SSBM|Final Destination}} stage when fighting it in [[Event 40: All-Star Match 4]] and while [[Unlockable character|unlocking]] it, and on the [[Pokémon Stadium]] and {{SSBM|Final Destination}} stages when fighting it in {{SSBM|Classic Mode}}. It is one of {{SSBM|Pikachu}}'s [[Credits]] themes, and {{SSBM|Mewtwo}}'s only [[Credits]] theme.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Junichi Masuda
 
Japanese title: {{ja|ポケモン亜空間|Pokemon Akūkan}}, ''Pokémon Subspace''
{{clr}}
 
==Mute City==
{{Infobox Music
|name=Mute City
|universe={{uv|F-Zero}}
|debut=''{{iw|fzerowiki|F-Zero|game}}''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Mute City}}
|link={{YouTube|cQV-QsmsDLA}}
}}
===Origin===
This track is a rock-based remix of the ''Mute City'' theme from ''{{b|F-Zero|game}}'' and ''F-Zero X''; this remix is based on the ''F-Zero X'' version. The guitars were performed by Hiroaki Yoshida (also known as MARO),<ref>'''Tadashi Ikegami:''' [...]The same thing happened during the recording for Mute City's guitar parts.<br>
'''Masahiro Sakurai:''' Oh, is that so? How did that go?<br>
'''Shogo Sakai:''' It was done by a guitarist named "MARO," from Data East, also of Gamadelic.<br>—[https://sourcegaming.info/2016/05/29/melee-music-developer-roundtable-monkey-rap/ Melee Music Developer Roundtable: Monkey Rap (translated by Source Gaming)]</ref> and the drums were performed by Takuto Kitsuta, the arranger of the piece.<ref>Only Kitsuta is credited in the [[List of staff (SSBM)|staff credits]].</ref>
 
===Usage===
This track plays on the {{SSBM|Mute City}} stage. It also plays on [[Jungle Japes]] during [[Event 17: Bounty Hunters]]. It is also one of {{SSBM|Captain Falcon}}'s [[Credits]] themes.
 
===Composition & Arrangements===
Original Arranger: Takuto Kitsuta
 
Original Composer: Yumiko Kanki
 
Japanese title: {{ja|ミュートシティ|Myūto Shiti}}, ''Mute City''
{{clr}}
 
==Big Blue==
{{Infobox Music
|name=Big Blue
|universe={{uv|F-Zero}}
|debut=''F-Zero''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Big Blue]]
|link={{YouTube|MCk0EdYmy44}}
}}
===Origin===
This track is a rock-based remix of the ''Big Blue'' theme from ''F-Zero'' and ''F-Zero X''; this remix is based on the ''F-Zero X'' version.
 
===Usage===
This track plays on the [[Big Blue]] stage. It is also one of the tracks that can play in the [[F-Zero Grand Prix]] level in [[Adventure Mode]]. It is one of {{SSBM|Captain Falcon}}'s [[Credits]] themes.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Naoto Ishida
 
Japanese title: {{ja|ビッグブルー|Bigguburū}}, ''Big Blue''
{{clr}}
 
==Mother==
{{Infobox Music
|name=Mother
|universe={{uv|EarthBound/Mother}}
|debut=''{{s|wikibound|EarthBound Beginnings}}/Mother''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Onett]]
|link={{YouTube|qWWm-jsJsew}}
}}
===Origin===
This track is a medley of music tracks from ''EarthBound Beginnings'', otherwise known as ''Mother''. The main track is ''{{s|wikibound|Bein' Friends}}'', the theme that plays when {{s|wikibound|Ninten}} has one partner accompanying him. The second track is the ''[[wikibound:Eight Melodies#In Mother|Eight Melodies]]'', the main theme of ''EarthBound Beginnings'' as a whole. The final portion of the work is the game's title screen theme, ''Mother Earth'', as well as a brief sample of the standard ''Enemy Encounter Theme''.
 
===Usage===
This track plays on the [[Onett]] stage. It is one of {{SSBM|Ness}}'s [[Credits]] themes.
===Composition & Arrangements===
Original Arranger: Shogo Sakai
 
Original Composer: Keiichi Suzuki, Hirokazu Tanaka
 
Japanese title: {{ja|マザー|Mazā}}, ''Mother''
 
===Trivia===
In [https://www.youtube.com/watch?v=vAqq019dOpg the beta version of ''Super Smash Bros. Melee'' shown at Spaceworld 2001], an early version of this track can be heard playing; this version resembles the vocal version of the song as performed by Catherine Warwick for the Mother Vocal Album (similar to the arrangement of "Pollyanna" in the final version of the game).
{{clr}}
 
==EarthBound==
{{Infobox Music
|name=EarthBound
|universe={{uv|EarthBound}}
|debut=''{{s|wikibound|EarthBound}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Fourside]]
|link={{YouTube|w_gH2QxWeCk}}
}}
===Origin===
This track is a techno-based remix of the theme for {{s|wikibound|Fourside}} and ''Because I Love You'' in ''{{b|EarthBound|game}}''. There are also portions of the ''[[wikibound:Eight Melodies#In EarthBound|Eight Melodies]]'' and sound effects taken from ''EarthBound''.
 
===Usage===
This track plays on the [[Fourside]] stage. It also plays on [[Battlefield]] when fighting {{SSBM|Falco}} and {{SSBM|Captain Falcon}} during [[Event 36: Space Travelers]]. It is one of {{SSBM|Ness}}'s [[Credits]] themes.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Keiichi Suzuki, Hirokazu Tanaka
 
Japanese title: {{ja|マザー2|Mazā 2}}, ''Mother 2''
{{clr}}
 
==Mushroom Kingdom==
{{Infobox Music
|name=Mushroom Kingdom
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|stage={{SSBM|Mushroom Kingdom}}
|link={{YouTube|uFdlVV057H0}}
}}
===Origin===
This track is an emulation of the original chiptune ''Overworld Theme'' from ''Super Mario Bros.''
===Usage===
This track plays on the [[Mushroom Kingdom]] stage.
===Composition & Arrangements===
Original Composer: Koji Kondo
 
Japanese title: {{ja|いにしえの王国|Inishie no Ōkoku}}, ''Ancient Kingdom''
{{clr}}
 
==Mushroom Kingdom (Finale)==
{{Infobox Music
|name=Mushroom Kingdom (Finale)
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|stage={{SSBM|Mushroom Kingdom}}
|link={{YouTube|hLfisWn6Mmk}}
}}
===Origin===
In ''Super Mario Bros.'', when the time limit on a level came close to running out, a ''Hurry Up!'' jingle would play and the background music would speed up. This track is an emulation of said ''Hurry Up!'' theme.
===Usage===
In a timed [[Vs. Mode]] match on the {{SSBM|Mushroom Kingdom}} stage, this track will take over from the ''Mushroom Kingdom'' music track when the [[match timer]] reaches 20 seconds. This track will also play when a match goes to [[Sudden Death]].
 
===Composition & Arrangements===
Original Composer: Koji Kondo
 
Japanese title: {{ja|いにしえの王国 (ラスト)|Inishie no Ōkoku (Rasuto)}}, ''Ancient Kingdom (Last)''
{{clr}}
 
==Mushroom Kingdom II==
{{Infobox Music
|name=Mushroom Kingdom II
|universe={{uv|Mario}}
|debut=''Super Mario Bros. 2''
|stage=[[Mushroom Kingdom II]]
|link={{YouTube|Y7S83TlYrnU}}
}}
===Origin===
This track is a recording of the original chiptune ''Overworld Theme'' from ''[[Super Mario Bros. 2]]''.
===Usage===
This track plays on the [[Mushroom Kingdom II]] stage. It is {{SSBM|Luigi}}'s [[Credits]] theme.
===Composition & Arrangements===
Original Composer: Koji Kondo
 
Japanese title: {{ja|いにしえの王国II|Inishie no Ōkoku II}}, ''Ancient Kingdom II''
{{clr}}
 
==Mushroom Kingdom II (Finale)==
{{Infobox Music
|name=Mushroom Kingdom II (Finale)
|universe={{uv|Mario}}
|debut=''Super Mario Bros. 2''
|stage=[[Mushroom Kingdom II]]
|link={{YouTube|4_qhgBj4Gds}}
}}
===Origin===
This track is a recording of the original chiptune ''Boss Theme'' from ''Super Mario Bros. 2''.
===Usage===
In a timed [[Vs. Mode]] match on the [[Mushroom Kingdom II]] stage, this track will take over from the ''Mushroom Kingdom II'' music track when the match timer reaches 20 seconds. This track will also play when a match goes to [[Sudden Death]].
 
===Composition & Arrangements===
Original Composer: Koji Kondo
 
Japanese title: {{ja|いにしえの王国II (ラスト)|Inishie no Ōkoku II (Rasuto)}}, ''Ancient Kingdom II (Last)''
{{clr}}
 
==Icicle Mountain==
{{Infobox Music
|name=Icicle Mountain
|universe={{uv|Ice Climber}}
|debut=''Ice Climber''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Icicle Mountain]]
|link={{YouTube|h9w2HLrZASg}}
}}
===Origin===
This track is a synthesized, jazz-inspired arrangement of two music tracks from ''{{b|Ice Climber|game}}'': the ''Bonus Stage Theme'' and the ''Stage Theme''.
===Usage===
This track plays on the [[Icicle Mountain]] stage, and the Icicle Mountain level in [[Adventure Mode]]. It is one of {{SSBM|Ice Climbers}}' [[Credits]] themes.
===Composition & Arrangements===
Original Arranger: Shogo Sakai
 
Original Composer: Akito Nakatsuka
 
Japanese title: {{ja|アイシクルマウンテン|Aishikuru Maunten}}, ''Icicle Mountain''
{{clr}}
 
==Flat Zone==
{{Infobox Music
|name=Flat Zone
|universe={{uv|Game & Watch}}
|debut=''Super Smash Bros. Melee''
|stage=[[Flat Zone]]
|link={{YouTube|5aC4rhIKE0U}}
}}
===Origin===
This track, an original composition for ''[[Super Smash Bros. Melee]]'', is a techno-based theme that includes various Game & Watch sound effects.
===Usage===
This track plays on the [[Flat Zone]] stage. It is {{SSBM|Mr. Game & Watch}}'s [[Credits]] theme.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
 
Japanese title: {{ja|フラットゾーン|Furattozōn}}, ''Flat Zone''
{{clr}}
 
==Kongo Jungle N64==
{{Infobox Music
|name=Kongo Jungle N64
|universe={{uv|Donkey Kong}}
|debut=''Donkey Kong Country''
|arrangement=''Super Smash Bros.''
|stage=[[Kongo Jungle (SSB)|Kongo Jungle 64]]
|link={{YouTube|o6hIcqqS81Q}}
}}
===Origin===
Like ''Jungle Japes'', this track is a remix of ''DK Island Swing'' from ''Donkey Kong Country''. This music is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it likewise plays on the [[Congo Jungle]] stage.
===Usage===
This track plays on the [[Kongo Jungle N64]] stage.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: David Wise
 
Japanese title: {{ja|コンゴジャングル (旧)|Kongo Janguru (Kyū)}}, ''Kongo Jungle (Old)''
{{clr}}
 
==Yoshi's Island N64==
{{Infobox Music
|name=Yoshi's Island N64
|universe={{uv|Yoshi}}
|debut=''{{s|mariowiki|Yoshi's Story}}''
|arrangement=''Super Smash Bros.''
|stage=[[Yoshi's Island 64]]
|link={{YouTube|pUMmLzJV4MI}}
}}
===Origin===
This track is another remix of ''Yoshi's Song'' from ''Yoshi's Story''. This music is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it likewise plays on the {{SSB|Yoshi's Island}} stage.
===Usage===
This track plays on the [[Yoshi's Island N64]] stage. This can also play as [[alternate music]] in {{SSBM|Classic Mode}} on the [[Yoshi's Story]] while fighting {{SSBM|Yoshi}}.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Kazumi Totaka
 
Japanese title: {{ja|ヨッシーアイランド (旧)|Yosshī Airando (Kyū)}}, ''Yoshi Island (Old)''
{{clr}}
 
==Dream Land N64==
{{Infobox Music
|name=Dream Land N64
|universe={{uv|Kirby}}
|debut=''Kirby Super Star''
|arrangement=''Super Smash Bros.''
|stage={{SSB|Dream Land}}
|link={{YouTube|U6HiLMrMM2o}}
}}
===Origin===
Like ''Fountain of Dreams'', this track is also a remix of the ''Gourmet Race'' theme, though significantly more faithful to the original. This music is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it likewise plays on the {{SSB|Dream Land}} stage.
===Usage===
This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]].
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Jun Ishikawa
 
Japanese title: {{ja|プププランド (旧)|Pupupurando (Kyū)}}, ''Pupupu Land (Old)''
{{clr}}
 
==Super Mario Bros. 3==
{{Infobox Music
|name=Super Mario Bros. 3
|universe={{uv|Mario}}
|debut=''{{s|mariowiki|Super Mario Bros. 3}}''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Yoshi's Island}}
|link={{YouTube|AX-ylKEbmY0}}
}}
===Origin===
This track is a reggae-based arrangement of two music tracks from ''{{s|mariowiki|Super Mario Bros. 3}}'': the ''Overworld Theme'' and the ''{{s|mariowiki|Grass Land}}'' map theme.
 
===Usage===
This track can play on the {{SSBM|Yoshi's Island}} stage. It also plays when fighting {{SSBM|Bowser}} in [[All-Star Mode]], and can play in the [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] stage in [[Adventure Mode]]. It is {{SSBM|Mario}}'s [[Credits]] theme.
===Composition & Arrangements===
Original Arranger: Shogo Sakai
 
Original Composer: Koji Kondo
 
Japanese title: {{ja|スーパーマリオ3|Sūpā Mario 3}}, ''Super Mario 3''
{{clr}}
 
==Saria's Theme==
{{Infobox Music
|name=Saria's Theme
|universe={{uv|The Legend of Zelda}}
|debut=''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Great Bay]]
|link={{YouTube|34qdyiuTrK0}}
}}
===Origin===
This track is an airy remix of ''{{s|zeldawiki|Saria's Song}}'', the theme of the {{s|zeldawiki|Lost Woods}} from ''[[The Legend of Zelda: Ocarina of Time]]''.
 
===Usage===
This track can play on the [[Great Bay]] stage. It plays when fighting {{SSBM|Young Link}} on [[Jungle Japes]] in [[All-Star Mode]], and in [[Event 49: All-Star Match Deluxe]]. It also plays when fighting Young Link on the [[Temple]] stage in {{SSBM|Classic Mode}}. It is one of {{SSBM|Zelda}}'s and {{SSBM|Sheik}}'s [[Credits]] themes, and {{SSBM|Young Link}}'s only [[Credits]] theme. It can also play on Young Link's [[Break the Targets]] stage.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Koji Kondo
 
Japanese title: {{ja|サリアの歌|Saria no Uta}}, ''Saria's Song''
===Trivia===
In [[PAL]] versions of ''Super Smash Bros. Melee'', the track is named after its title in ''The Legend of Zelda: Ocarina of Time'', that being ''Saria's Song''.
{{clr}}
 
==Battle Theme==
{{Infobox Music
|name=Battle Theme
|universe={{uv|Pokémon}}
|debut=''{{s|bulbapedia|Pokémon Gold and Silver Versions}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]]
|link={{YouTube|mvBBy1rxcUw}}
}}
===Origin===
This track is a synthesized medley of three battle themes from the second generation of {{uv|Pokémon}}: ''Battle! Johto Wild Pokémon'', ''Battle! Johto Gym Leader'', and ''Battle! Champion''.
===Usage===
This track can play on the [[Pokémon Stadium]] stage. It also plays when fighting {{SSBM|Pichu}} on [[Fourside]] in [[All-Star Mode]] and [[Event 49: All-Star Match Deluxe]], and when fighting {{SSBM|Jigglypuff}} on [[Poké Floats]] in [[Event 40: All-Star Match 4]]. It is one of {{SSBM|Jigglypuff}}'s [[Credits]] themes, and {{SSBM|Pichu}}'s only [[Credits]] theme.
 
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Junichi Masuda
 
Japanese title: {{ja|ポケモンスタジアム金銀|Pokemon Sutajiamu Kingin}}, ''Pokémon Stadium Gold and Silver''
{{clr}}
 
==Fire Emblem==
{{Infobox Music
|name=Fire Emblem
|universe={{uv|Fire Emblem}}
|debut=''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Temple]]
|link={{YouTube|7mqDZvvX_XE}}
}}
===Origin===
This track is an arrangement of two recurring ''Fire Emblem'' music tracks that debuted in ''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}'': the ''Meeting Theme'' (variously known as "Come, Join Us" or "Together, We Ride!") and the ''Main Theme''. Both songs, particularly the former, are more based on their arrangements from ''{{s|fireemblemwiki|Fire Emblem: Mystery of the Emblem}}'' than the original Famicom versions.
 
===Usage===
This track can play on the [[Temple]] stage. It can also play in the [[Underground Maze]]. It also plays when fighting {{SSBM|Marth}} on the [[Great Bay]] in {{SSBM|Classic Mode}}, and when fighting him on [[Fountain of Dreams]] and {{SSBM|Roy}} on {{SSBM|Final Destination}} in [[All-Star Mode]]. Lastly, it plays on [[Fountain of Dreams]] when unlocking {{SSBM|Marth}}, and on [[Temple]] when unlocking {{SSBM|Roy}}. It is {{SSBM|Marth}} and {{SSBM|Roy}}'s [[Credits]] theme.
 
===Composition & Arrangements===
Original Arranger: Shogo Sakai
 
Original Composer: Yuka Tsujiyoko
 
Japanese title: {{ja|ファイアーエムブレム|Faiā Emuburemu}}, ''Fire Emblem''
{{clr}}
 
==Mach Rider==
{{Infobox Music
|name=Mach Rider
|universe={{uvm|Mach Rider}}
|debut=''[[wikipedia:Mach Rider|Mach Rider]]''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Big Blue]]
|link={{YouTube|pUkFnEsmH2A}}
}}
===Origin===
This track is a medley of pieces from the NES game ''Mach Rider''. The track begins with the ''Title Screen'' theme, before transitioning to the ''Course Theme''. The next two tracks are the ''Course Select'' theme, followed by the jingle that plays when a course is selected. The medley finishes with the ''Game Over'' jingle.
===Usage===
This track can play on the [[Big Blue]] stage, and the [[F-Zero Grand Prix]] level in [[Adventure Mode]].
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Hideki Kanazashi
 
Japanese title: {{ja|マッハライダー|Mahha Raidā}}, ''Mach Rider''
{{clr}}
 
==Mother 2==
{{Infobox Music
|name=Mother 2
|universe={{uv|EarthBound}}
|debut=''EarthBound Beginnings''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Onett]]
|link={{YouTube|tiSOn8fuutk}}
}}
===Origin===
This track is a soft rock remix of [[wikibound:Pollyanna|''Pollyanna (I Believe in You)'']] from ''EarthBound Beginnings'', where it plays as the overworld theme when no one is accompanying Ninten. The music reappears in ''EarthBound'' and ''Mother 3''. The layout is mainly based on the vocal version by Catherine Warwick from the CD.
 
===Usage===
This track can play on the [[Onett]] stage.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Keiichi Suzuki
 
Japanese title: {{ja|マザー裏|Mazā Ura}}, ''Mother Alternate''
{{clr}}
 
==Dr. Mario==
{{Infobox Music
|name=Dr. Mario
|universe={{uv|Mario}}
|debut=''{{iw|mariowiki|Dr. Mario|game}}''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Mushroom Kingdom}}<br>[[Mushroom Kingdom II]]
|link={{YouTube|z3c7Of580gk}}
}}
===Origin===
In the ''{{iw|mariowiki|Dr. Mario|series}}'' series, the player can select which track to play during the game. This track is a remix of the default music, ''Fever''. It is specifically based on the version heard in the Game Boy and SNES ports, which has an extra bridge segment at the end that is missing from the original NES theme.
 
===Stage===
This track can play on the [[Mushroom Kingdom]] and [[Mushroom Kingdom II]] stages. It also plays on [[Princess Peach's Castle]] when unlocking {{SSBM|Dr. Mario}}. It is {{SSBM|Dr. Mario}}'s [[Credits]] theme.
===Composition & Arrangements===
Original Arranger: Shogo Sakai
 
Original Composer: Hirokazu Tanaka
 
Japanese title: {{ja|ドクターマリオ|Dokutā Mario}}, ''Dr. Mario''
 
===Trivia===
This is the only music track in ''Melee'' to play on more than one stage in regular matches.
{{clr}}
 
==Balloon Fight==
{{Infobox Music
|name=Balloon Fight
|universe={{uv|Balloon Fight}}
|debut=''Balloon Fight''
|stage=[[Icicle Mountain]]
|link={{YouTube|ZRQZOKeOgUg}}
}}
===Origin===
This track is a recording of the ''Balloon Trip'' music from ''Balloon Fight''.
 
===Usage===
This track can play on the [[Icicle Mountain]] stage, as well as the Icicle Mountain level in [[Adventure Mode]]. It is one of {{SSBM|Ice Climbers}}' [[Credits]] themes.
===Composition & Arrangements===
Original Composer: Hirokazu Tanaka
 
Japanese title: {{ja|バルーンファイト|Barūn Faito}}, ''Balloon Fight''
{{clr}}
 
==Victory themes==
{{Main|Victory theme}}
===Usage===
Like the previous installment, each character (aside from those in a multi-character series, e.g. {{uv|Mario|Super Mario Bros.}}, {{uv|The Legend of Zelda}}, {{uv|Pokémon}}, or {{uv|Fire Emblem}}) gets a unique flourish for when they win a match. Characters in the above mentioned series share their victory theme with the other characters in said series. These themes are named by the Sound Test as '''[Character]'s Victory''' (i.e. '''Samus's Victory'''). However, there are a few quirks in this naming convention:
*Series with multiple characters are instead titled '''[Series] Team Victory''' (i.e. '''Fire Emblem Team Victory''')
**Despite there being four characters from the ''[[Mario (universe)|Super Mario Bros.]]'' series, their victory theme is nonetheless entitled '''Mario's Victory'''.
*Some victory themes have their series or character's name shortened:
**Donkey Kong is abbreviated as "DK."
**The ''The Legend of Zelda'' series is shortened to simply "Zelda."
**Captain Falcon is abbreviated to "Capt. Falcon."
*The ''Pokémon'' characters' victory theme is not titled in either conventional manner, instead being called '''Pokémon Victory''', similar to the previous game's "Pokémon Wins." This implies this song as a generic theme for any Pokémon, rather than being tied to the concept of a series.
 
==Metal Battle==
{{Infobox Music
|name=Metal Battle
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Battlefield}} <small>(Adventure and Classic Mode only)</small>
|link={{YouTube|i8_VHmdwGTc}}
}}
===Usage===
This track will play when the player battles a [[Metal Box|metal character]] in {{SSBM|Classic Mode}}, or [[Metal Bros.|Metal Mario (and Metal Luigi)]] in [[Adventure Mode]] on the {{SSBM|Battlefield}} stage.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|メタルバトル|Metaru Batoru}}, ''Metal Battle''
{{clr}}
 
==Battlefield==
{{Infobox Music
|name=Battlefield
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Battlefield}}<br/>{{SSBM|Race to the Finish}}
|link={{YouTube|-qo_Z8XKwU8}}
}}
===Usage===
This track plays on {{SSBM|Battlefield}} in standard matches and [[Classic Mode]], and while battling the [[Fighting Wire Frames]] during [[Adventure Mode]]. ''Battlefield'' also plays during {{SSBM|Race to the Finish}}.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|戦場|Senjō}}, ''Battlefield''
{{clr}}
 
==Final Destination==
{{Infobox Music
|name=Final Destination
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Final Destination}}
|link={{YouTube|49XFfATxLlE}}
}}
===Origin===
This track is a climactic, orchestral remix of [[Music (SSB)#Staff Roll|the Credits theme of ''Super Smash Bros.'']]. In the middle of the track, it switches to an ambient tune, with the main menu theme from the aforementioned game playing in a small piece.
===Usage===
This track plays on {{SSBM|Final Destination}} outside of battles involving [[Giga Bowser]].
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|終点|Shūten}}, ''Endpoint''
{{clr}}
 
==Menu 1==
{{Infobox Music
|name=Menu 1
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None (Can be played on the menu)
|link={{YouTube|Fr_owx685hg}}
}}
===Usage===
''Menu 1'' plays on the game's [[Modes|main menu]] by default.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
 
Japanese title: {{ja|メニュー|Menyū}}, ''Menu''
{{clr}}
 
==Menu 2==
{{Infobox Music
|name=Menu 2
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None (Can be played on the menu)
|link={{YouTube|g9De_5MlLTQ}}
}}
===Usage===
''Menu 2'' is a remix of the opening theme that is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game's [[Modes|main menu]].
===Composition & Arrangements===
Original Composer: Shogo Sakai
 
Japanese title: {{ja|新メニュー|Shin Menyū}}, ''New Menu''
{{clr}}
 
==How to Play==
{{Infobox Music
|name=How to Play
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]] <small>(How to Play movie only)</small>
|link={{YouTube|SL173-3GW-c}}
}}
===Usage===
''How to Play'' is used when the player is viewing the tutorial movie that can be seen by waiting on the [[title screen]] for a short length of time, or by accessing it through [[Movies|Archives]].
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
{{clr}}
 
==Targets!==
{{Infobox Music
|name=Targets!
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=[[Break the Targets!]]<br>[[Home-Run Stadium]]
|link={{YouTube|5OK6Qh0Jk6g}}
}}
===Usage===
''Targets!'' plays when the player participates in the [[Target Smash!!|Break The Targets!]] or the [[Home-Run Contest]] mode.
 
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|ターゲットをこわせ!|Tāgetto o kowase!}}, ''Break the Targets!''
{{clr}}
 
==Multi-Man Melee 1==
{{Infobox Music
|name=Multi-Man Melee 1
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Battlefield}}
|link={{YouTube|K-dw4o-uwXw}}
}}
===Origin===
This track is original to ''Super Smash Bros. Melee'', being a synthesized rock remix of ''Opening''.
===Usage===
This track can play whenever the player participates in [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 2''. It is also the alternate music track that may play on {{SSBM|Battlefield}}.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|百人組み手1|Hyaku-ri Kumi-te 1}}, ''Hundred-Man Group Combat 1''
{{clr}}
 
==Multi-Man Melee 2==
{{Infobox Music
|name=Multi-Man Melee 2
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Battlefield}} <small>(Multi-Man Melee only)</small><br />{{SSBM|Final Destination}}
|link={{YouTube|p1-B9UQemFk}}
}}
===Usage===
This track can play whenever the player participates in a [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 1''. Just like ''Multi-Man Melee 1'', this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on {{SSBM|Final Destination}}. Additionally, it plays during [[Event 1: Trouble King]] and [[Event 51: The Showdown]].
 
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|百人組み手2|Hyaku-ri Kumi-te 2}}, ''Hundred-Man Group Combat 2''
{{clr}}
 
==All-Star Intro==
{{Infobox Music
|name=All-Star Intro
|universe={{uv|Super Smash Bros.}} <br> {{uv|Kirby}}
|debut=''Kirby Super Star''
|arrangement=''Super Smash Bros. Melee''
|stage=[[All-Star Rest Area]]
|link={{YouTube|zF1OpcuTZWA}}
}}
===Origin===
This track is a remix of the ''Save Area'' music from ''{{s|wikirby|Kirby Super Star}}'', itself an excerpt of ''{{s|wikirby|Float Islands}}''{{'}}s music from ''{{s|wikirby|Kirby's Dream Land}}''.
 
===Usage===
''All-Star Intro'' plays whenever the player's character is in the [[All-Star Rest Area]], which is only accessible in [[All-Star Mode]], in between battles.
===Composition & Arrangements===
Original Composer: Jun Ishikawa
 
Japanese title: {{ja|オールスター休憩所|Ōrusutā Kyūkeisho}}, ''All-Star Rest Area''
{{clr}}
 
==Tournament==
{{Infobox Music
|name=Tournament 1, 2
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None
|link={{YouTube|aI62c7JxD88}}, {{YouTube|XahnxsplHt0}}
}}
===Origin===
Between {{SSBM|Tournament Mode}} matches, two songs have an equal chance of playing.
 
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|トーナメント|Tōnamento}}, ''Tournament''
{{clr}}
 
==Trophy==
{{Infobox Music
|name=Trophy
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=[[Trophy]]
|link={{YouTube|u9zBWsuC2iw}}
}}
===Usage===
''Trophy'' plays in events related to trophies, such as the [[Lottery]], [[Snag the Trophies]], and the [[Trophy Tussle]] stages.
 
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|フィギュア|Figyua}}, ''Figure''
{{clr}}
 
==Classic Intro==
{{Infobox Music
|name=Classic Intro
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None
|link={{YouTube|SiTcRHifyvk}}
}}
===Usage===
''Classic Intro'' will play during {{SSBM|Classic Mode}} when the player's next opponent is being revealed, just before the battle begins.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|シンプルイントロ|Shinpuru Intoro}}, ''Simple Intro''
{{clr}}
 
==Adventure Intro==
{{Infobox Music
|name=Adventure Intro
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None
|link={{YouTube|Jp2DTr8bbSU}}
}}
===Usage===
''Adventure Intro'' will play during [[Adventure Mode]] when the player's next level is being revealed, just before the stage begins.
 
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|アドベンチャーイントロ|Adobenchā Intoro}}, ''Adventure Intro''
{{clr}}
 
==Stage Clear==
{{Infobox Music
|name=Stage Clear 1, 2
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None
|link={{YouTube|jnLUhE0iFhI}}, {{YouTube|T9wEJxIh090}}
}}
===Usage===
Upon clearing a stage in {{SSBM|Classic Mode}} or [[Adventure Mode]], one of two songs can play, with both having an equal chance.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|ステージクリア|Sutējikuria}}, ''Stage Clear''
{{clr}}
 
==Continue==
{{Infobox Music
|name=Continue
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None
|link={{YouTube|dAS3skTbskw}}
}}
===Usage===
''Continue'' will play when the player's character loses all of their [[stock]] during {{SSBM|Classic Mode}} or [[Adventure Mode]], and is given the option to [[continue]] the mode at the expense of [[Coins (collectable)|coins]]. This fanfare is also rearranged in ''[[Brawl]]'' for the same purpose, and is also reused in ''[[Smash 4]]'' and ''[[Ultimate]]''.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|コンティニュー|Kontinyū}}, ''Continue''
{{clr}}
 
==Game Over==
{{Infobox Music
|name=Game Over
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None
|link={{YouTube|jzKcTdHNVG0}}
}}
===Usage===
''Game Over'' plays when the player loses all of their [[stock]] in {{SSBM|Classic Mode}} or [[Adventure Mode]] and either does not have enough coins to [[continue]] the mode, or chooses "No" on the continue screen if they decide to exit. This fanfare is also rearranged in ''[[Brawl]]'' for the same purpose.
 
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|ゲームオーバー|Gēmuōbā}}, ''Game Over''
{{clr}}
 
==New Trophy==
{{Infobox Music
|name=New Trophy
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None
|link={{YouTube|rBWe3choL7o}}
}}
===Usage===
''New Trophy'' plays whenever the player collects a randomly obtainable trophy via methods such as [[Lottery]] and [[Snag the Trophies]]. The fanfare is also used in ''[[Brawl]]'' and ''[[Smash 4]]''.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|フィギュアゲット|Figyua Getto}}, ''Figure Get''
{{clr}}
 
==Rare Trophy==
{{Infobox Music
|name=Rare Trophy
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None
|link={{YouTube|rTm-JIx6-9Y}}
}}
===Usage===
''Rare Trophy'' plays when the player uses the [[Lottery]] to get their 250th trophy.
 
===In later games===
*This fanfare is also used in ''[[Super Smash Bros. Brawl]]'' for {{SSBB|Luigi}}, {{SSBB|Ness}} and {{SSBB|Captain Falcon}}'s unlock [[notice]].
*In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', whenever a character is unlocked, downloaded, or when the game is booted after a character's release date in case of being purchased DLC characters via Fighters Pass in the latter game, a "[Character] Joins the battle!" screen is displayed while playing this fanfare, before archiving their corresponding milestones.
 
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|レアフィギュアゲット |Rea Figyua Getto}}, ''Rare Figure Get''
{{clr}}
 
==Challenger!==
{{Infobox Music
|name=Challenger!
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None
|link={{YouTube|lOXDLjCUNPM}}
}}
===Usage===
''Challenger!'' plays on the Challenger Approaching screen prior to a character unlock battle.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|チャレンジャー登場|Charenjā tōjō}}, ''Challenger Appearance''
{{clr}}
 
==New Feature==
{{Infobox Music
|name=New Feature 1, 2, 3
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None
|link={{YouTube|FMjGgebEY34}}, {{YouTube|1BOl9K7z27M}}, {{YouTube|hmWXcWMurbo}}
}}
===Usage===
When unlocking a significant new feature, such as a playable [[character]] or [[stage]], one of three tracks can play at random.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|新要素お知らせ|Shin Yōso Oshirase}}, ''New Feature Notice''
{{clr}}
 
==Hammer==
{{Infobox Music
|name=Hammer
|universe={{uv|Donkey Kong}}
|debut=''{{iw|mariowiki|Donkey Kong|game}}''
|stage=None
|link={{YouTube|Bm4jvOGXTls}}
}}
===Origin===
In ''[[Donkey Kong (game)|Donkey Kong]]'', whenever [[Mario]] grabbed the {{b|Hammer|item}}, the music track ''Hammer'' would play as Mario swung it repeatedly.
 
===Usage===
In homage to the usage of the hammer item in ''Donkey Kong'', this track will play when a character uses the hammer item in ''Melee''.
===Composition & Arrangements===
Original Composer: Yukio Kaneoka
 
Japanese title: {{ja|ハンマー状態|Hanmā jōtai}}, ''Hammer Condition''
{{clr}}
 
==Starman==
{{Infobox Music
|name=Starman
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|arrangement=''Super Smash Bros.''
|stage=None
|link={{YouTube|aNXh3E3s6mE}}
}}
===Origin===
In the ''Mario'' series, this track plays when using the [[Super Star]] power-up. This particular arrangement is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]''
===Usage===
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
 
Original Composer: Koji Kondo
 
Japanese title: {{ja|無敵状態|Muteki jōtai}}, ''Invincible Condition''
{{clr}}
==Warning Siren==
{{Infobox Music
|name=Warning Siren
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=[[Brinstar Escape Shaft]]
|link={{YouTube|Bu7JvDRowok}}
}}
===Usage===
''Warning Siren'' plays exclusively in [[Adventure Mode]], specifically during [[Adventure Mode#Part 2: Escape Zebes|Escape Zebes]] on the [[Brinstar Escape Shaft]] stage.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|サイレン|Sairen}}, ''Siren''
{{clr}}
 
==Ending==
{{Infobox Music
|name=Ending
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None
|link={{YouTube|hbpF_pB1a8M}}
}}
===Usage===
This short piece serves as a victory theme when the player completes {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]].
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|エンディング|Endingu}}, ''Ending''
{{clr}}
 
==Giga Bowser==
{{Infobox Music
|name=Giga Bowser
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Final Destination}}
|link={{YouTube|3gD18dd_OH4}}
}}
===Origin===
This track is a distorted, techno remix of ''Final Destination''.
 
===Usage===
This track exclusively plays when fighting [[Giga Bowser]] in [[Adventure Mode]]. It is the only major track not available in the [[Sound Test]].
 
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
Japanese title: {{ja|ギガクッパ|Giga Kuppa}}, ''Giga Koopa''
{{clr}}


==Other music tracks==
==Other music tracks==
The sound room features 80 entries in its Music list (00-79), but this is not the full selection of music in the actual game. Many would identify the "Giga Bowser" battle music, a distorted techno remix of Final Destination, as track #80, the 81st track. In the Debug menu, one can find several unused short pieces as well.
The [[Sound Test]] features 80 entries<!--00-79--> in its music list (if counting short pieces including victory themes), but this is not the full selection of music in the game. However, many might identify the ''Giga Bowser'' battle music as the 81st track (for a total of 81 songs). In addition to the ''Giga Bowser'' battle music being not available in the Sound Test, several short unused pieces can be found in the [[debug sound test menu]].<ref>[https://tcrf.net/Super_Smash_Bros._Melee/Unused_Audio Super Smash Bros. Melee/Unused Audio - The Cutting Room Floor]</ref>


==Unlocking Method==
==Unlocking Method==
[[Alternate music|Alternate songs]] can only be unlocked when the player has unlocked certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked while tracks #31, and #33 are unlocked after Marth, and Young Link are unlocked).
[[Alternate music|Alternate tracks]] can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after {{SSBM|Marth}} and {{SSBM|Young Link}} are unlocked). Track #55 only plays when the [[Sound Test]] is unlocked.


==Trivia==
==Trivia==
* A part of the opening for [[Super Smash Bros. Melee]] has been derived from the song "Butter Building" from the Kirby game "Kirby's Adventure".
*{{SSBM|Luigi}}'s introduction in [[Adventure Mode]] features the music from [[Peach's Castle]] in the original ''[[Super Smash Bros.]]'' This track, along with [[Giga Bowser]]'s theme, cannot be played in the Sound Test.
 
==References==
{{reflist}}
 
{{Music}}


== See also ==
* [[Smashing...Live!]]
[[Category:Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Melee]]
[[Category:Music]]
[[Category:Music (SSBM)| ]]
[[es:Música (SSBM)]]

Latest revision as of 19:32, September 6, 2024

The music in Super Smash Bros. Melee was composed and arranged by Hirokazu Ando, Shogo Sakai, Tadashi Ikegami, and Takuto Kitsuta. Among other sources, most of the orchestral music was sequenced using two sound libraries called Peter Siedlaczek's Advanced Orchestra and Quantum Leap Brass, while other songs were sequenced using the Roland Sound Canvas.[1] A select few tracks are also recorded with a live orchestra referred to as "Orchestra Melee", who later performed the Smashing...Live! soundtrack suite. The tracks as they are presented in the game's Sound Test are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.

Opening[edit]

Opening
Track title Opening
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Link [1]

Origin[edit]

Opening is an original music track for Melee; many other music tracks in Melee are remixes of Opening.

Usage[edit]

This track plays when Melee's Opening Sequence plays, prior to the title screen. At the end of the track, the announcer shouts the game's title.

Composition & Arrangements[edit]

Original Composer: Shogo Sakai

Japanese title: オープニング, Opening

Princess Peach's Castle[edit]

Princess Peach's Castle
Track title Princess Peach's Castle
Universe Mario
Debut game Super Mario Bros.
Arrangement debut Super Smash Bros. Melee
Stage of usage Princess Peach's Castle
Link [2]

Origin[edit]

This track is an overlapping arrangement of two music tracks from Super Mario Bros.: the Ground Theme and the Underground Theme.

Usage[edit]

This track plays on the Princess Peach's Castle stage and the first part of the Mushroom Kingdom stage in Adventure Mode. It also plays when fighting against a team of Mario and Bowser on Battlefield in Classic Mode. The track is Bowser's Credits theme.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title: ピーチ城, Peach Castle

Rainbow Cruise[edit]

Rainbow Cruise
Track title Rainbow Cruise
Universe Mario
Debut game Super Mario 64, Super Mario Bros.
Arrangement debut Super Smash Bros. Melee
Stage of usage Rainbow Cruise
Link [3]

Origin[edit]

This track is a medley of two music pieces from the Mario series. The first track is the Slider theme from Super Mario 64, which plays on Rainbow Ride (the level that Rainbow Cruise is based upon). The second track is the Underwater Theme from Super Mario Bros.

Usage[edit]

This track plays on the Rainbow Cruise stage and the battle with Mario/Luigi and Peach on Princess Peach's Castle in Adventure Mode. It is also Peach's Credits theme.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title: レインボークルーズ, Rainbow Cruise

Kongo Jungle[edit]

Kongo Jungle
Track title Kongo Jungle
Universe Donkey Kong
Debut game Donkey Kong 64
Arrangement debut Super Smash Bros. Melee
Stage of usage Kongo Jungle
Link [4]

Origin[edit]

This track is a reprise of the DK Rap from Donkey Kong 64 with a more varied backing track, as well as a new vocalist, James W. Norwood Jr..

Usage[edit]

This track plays on the Kongo Jungle stage. It also plays on Fourside during Event 25: Gargantuans. It also plays on Jungle Japes when fighting Team Donkey Kong in Classic Mode. It is one of Donkey Kong's Credits themes.

Composition & Arrangements[edit]

Vocals: James W. Norwood Jr.

Original Arranger: Hirokazu Ando

Original Composer: Grant Kirkhope

Japanese title: コンゴジャングル, Kongo Jungle

Trivia[edit]

  • While the lyrics to this track are mostly the same as its original version, this re-performance of the DK Rap alters three lines:
    • The first line of the fourth verse (which refers to Diddy Kong) has "it's" added to it.
    • The second line of the fifth verse (which refers to Chunky Kong) starts with "He's" instead of "It's".
    • The line "But this Kong's one hell of a guy" (the last line of Chunky's verse) is changed to "But this Kong's one heck of a guy".
  • As an additional change from the original, before looping back to Donkey Kong's verse, a spoken version of the intro can be heard.
  • This is the first track with vocals in the Super Smash Bros. series, and the only one to appear in Melee.
Lyrics
He-he-here we go

So they're finally here, performing for you

If you know the words, you can join in too

Put your hands together, if you want to clap

As we take you through this monkey rap

Huh

DK

Donkey Kong

He's the leader of the bunch, you know him well

He's finally back to kick some tail

His coconut gun can fire in spurts

If he shoots ya, it's gonna hurt

He's bigger, faster, and stronger too

He's the first member of the DK crew

DK

Donkey Kong

DK

Donkey Kong is here

This Kong's got style, so listen up dudes

She can shrink in size, to suit her mood

She's quick and nimble when she needs to be

She can float through the air and climb up trees

If you choose her, you'll not choose wrong

With a skip and a hop, she's one cool Kong

DK

Donkey Kong

He has no style, he has no grace

Th-this Kong has a funny face

He can handstand when he needs to

And stretch his arms out, just for you

Inflate himself just like a balloon

This crazy Kong just digs this tune

DK DK

Donkey Kong

DK DK

Donkey Kong is here

He's back again and it's about time too

And this time he's in the mood

He can fly real high with his jetpack on

With his pistols out, he's one tough Kong

He'll make you smile when he plays his tune

But Kremlings beware 'cause he's after you

DK

Donkey Kong

DK

Haha, Donkey Kong

DK

Donkey Kong

DK

Donkey Kong

Finally, he's here for you

He's the last member of the DK crew

This Kong's so strong, it isn't funny

Can make a Kremling cry out for mummy

Can pick up a boulder with relative ease

Makes crushing rocks seem such a breeze

He may move slow, he can't jump high

But this Kong's one heck of a guy

C'mon Cranky, take it to the fridge

Walnuts, peanuts, pineapple smells

Grapes, melons, oranges and coconut shells

Walnuts, peanuts, pineapple smells

Grapes, melons, oranges and coconut shells

Aww yeah

Jungle Japes[edit]

Jungle Japes
Track title Jungle Japes
Universe Donkey Kong
Debut game Donkey Kong Country
Arrangement debut Super Smash Bros. Melee
Stage of usage Jungle Japes
Link [5]

Origin[edit]

This track is a jazz-based remix of DK Island Swing from Donkey Kong Country, which was also used as the theme of the Jungle Japes stage in Donkey Kong 64.

Usage[edit]

This track plays on the Jungle Japes stage. It is one of Donkey Kong's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: David Wise

Japanese title: ジャングルガーデン, Jungle Garden

Trivia[edit]

  • This arrangement of the song would later be used as a playable song in the Japanese version of Donkey Konga 2 under the name "Super Donkey Kong Theme".

Great Bay[edit]

Great Bay
Track title Great Bay
Universe The Legend of Zelda
Debut game The Legend of Zelda
Arrangement debut Super Smash Bros. Melee
Stage of usage Great Bay
Link [6]

Origin[edit]

This track is an orchestrated remix of the Overworld Theme from The Legend of Zelda, a recurring theme in the Zelda franchise.

Usage[edit]

This track plays on the Great Bay stage. It also plays on the Temple stage in Adventure Mode, Event 29: Triforce Gathering and the Final Destination stage while fighting Ganondorf in Event 49: All-Star Match Deluxe and when unlocking him. It is one of Link's, Zelda's, and Sheik's Credits themes, and Ganondorf's only Credits theme.

Composition & Arrangements[edit]

Original Arranger: Takuto Kitsuta

Original Composer: Koji Kondo

Japanese title: グレートベイ, Great Bay

Temple[edit]

Temple
Track title Temple
Universe The Legend of Zelda
Debut game Zelda II: The Adventure of Link
Arrangement debut Super Smash Bros. Melee
Stage of usage Temple
Link [7]

Origin[edit]

This track is an atmospheric remix of the Dungeon Theme from Zelda II: The Adventure of Link.

Usage[edit]

This track plays on the Temple stage and in the Underground Maze. It is one of Link's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Japanese title: 神殿, Temple

Trivia[edit]

  • In an interview on the original Super Smash Bros. Melee website, Shogo Sakai stated that the arrangement was originally going to sound more eerie and ominous, a choice that was inspired by the tone of the Dungeon Theme from the first Legend of Zelda game and Yotsuya Kaidan, a famous Japanese ghost story. Realizing that few would understand the reference, the arrangement was revised.

Brinstar[edit]

Brinstar
Track title Brinstar
Universe Metroid
Debut game Metroid
Arrangement debut Super Smash Bros. Melee
Stage of usage Brinstar
Link [8]

Origin[edit]

This track is a rock-based remix of the Brinstar theme from Metroid; it also includes segments of the Game Start and Title Screen themes.

Usage[edit]

This track plays on the Brinstar stage. It is one of Samus's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title: ブリンスタ, Brinstar

Brinstar Depths[edit]

Brinstar Depths
Track title Brinstar Depths
Universe Metroid
Debut game Metroid
Arrangement debut Super Smash Bros. Melee
Stage of usage Brinstar Depths
Link [9]

Origin[edit]

This track is a techno remix of Kraid's Lair from Metroid, as well as the Secret Room music from the same game.

Usage[edit]

This track plays on the Brinstar Depths stage. It is one of Samus's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title: ブリンスタ深部, Brinstar Depths

Yoshi's Story[edit]

Yoshi's Story
Track title Yoshi's Story
Universe Yoshi
Debut game Yoshi's Story
Arrangement debut Super Smash Bros. Melee
Stage of usage Yoshi's Story
Link [10]

Origin[edit]

This track is an uptempo, samba-based remix of Yoshi's Song, the main motif of Yoshi's Story.

Usage[edit]

This track plays on the Yoshi's Story stage. It is one of Yoshi's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Japanese title: ヨッシーストーリー, Yoshi Story

Yoshi's Island[edit]

Yoshi's Island
Track title Yoshi's Island
Universe Mario/Yoshi
Debut game Super Mario World
Arrangement debut Super Smash Bros. Melee
Stage of usage Yoshi's Island
Link [11]

Origin[edit]

This track is a banjo-based remix of the Athletic Theme from Super Mario World. Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when riding Yoshi in Super Mario World.

Usage[edit]

This track plays on the Yoshi's Island stage. It is one of Yoshi's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title: ヨースター島, Yoster Island

Fountain of Dreams[edit]

Fountain of Dreams
Track title Fountain of Dreams
Universe Kirby
Debut game Kirby Super Star
Arrangement debut Super Smash Bros. Melee
Stage of usage Fountain of Dreams
Link [12]

Origin[edit]

This track is a dramatic, orchestrated remix of the Gourmet Race music from Kirby Super Star, which is a recurring melody in the Kirby series. Arrangements based on this one would later go on to be used in several future Kirby games, like Kirby: Nightmare in Dream Land (which also redesigned the Fountain of Dreams to resemble its appearance in Melee) and Kirby Air Ride.

Usage[edit]

This track plays on the Fountain of Dreams stage. It can also play on the Green Greens stage during Adventure Mode. It is one of Kirby's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Tadashi Ikegami

Original Composer: Jun Ishikawa

Japanese title: 夢の泉, Fountain of Dreams

Green Greens[edit]

Green Greens
Track title Green Greens
Universe Kirby
Debut game Kirby's Dream Land, Kirby Super Star
Arrangement debut Super Smash Bros. Melee
Stage of usage Green Greens
Link [13]

Origin[edit]

The track is an orchestral remix of the Green Greens theme from Kirby's Dream Land, as well as the ending theme, Kirby's Triumphant Return, from Kirby Super Star.

Usage[edit]

This track plays on the Green Greens stage. It is one of Kirby's Credits themes. It also plays on Corneria during Event 16: Kirby's Air-raid.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Japanese title: グリーングリーンズ, Green Greens

Corneria[edit]

Corneria
Track title Corneria
Universe Star Fox
Debut game Star Fox
Arrangement debut Super Smash Bros. Melee
Stage of usage Corneria
Link [14]

Origin[edit]

This track is an orchestral remix of Venom from Star Fox, with small excerpts of the Map Screen music and the Space Armada stage theme inserted.

Usage[edit]

This track plays on the Corneria stage. It also plays when unlocking Falco on Battlefield. It is one of Fox's and Falco's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Hajime Hirasawa

Japanese title: 惑星コーネリア, Planet Corneria

Trivia[edit]

  • The fact that a remix of the Venom music track from Star Fox would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.
  • This music also plays on the unused stage, TEST.

Venom[edit]

Venom
Track title Venom
Universe Star Fox
Debut game Star Fox 64
Arrangement debut Super Smash Bros. Melee
Stage of usage Venom
Link [15]

Origin[edit]

This track is an orchestral remix of the Main Theme from Star Fox 64.

Usage[edit]

This track plays on the Venom stage. It also plays during the first battle on the Corneria stage during Adventure Mode. It is one of Fox's and Falco's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Tadashi Ikegami

Original Composer: Koji Kondo

Japanese title: 惑星ベノム, Planet Venom

Pokémon Stadium[edit]

Pokémon Stadium
Track title Pokémon Stadium
Universe Pokémon
Debut game Pokémon Red and Blue Versions
Arrangement debut Super Smash Bros. Melee
Stage of usage Pokémon Stadium
Link [16]

Origin[edit]

This track is an orchestral remix of the Main Theme from Pokémon, a track that typically plays on the title screen of most Pokémon games. This arrangement is reminiscent of the version of the song that often plays in early seasons of the Pokémon anime series.

Usage[edit]

This track plays on the Pokémon Stadium stage. It is one of Pikachu's and Jigglypuff's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Junichi Masuda

Japanese title: ポケモンスタジアム, Pokémon Stadium

Poké Floats[edit]

Poké Floats
Track title Poké Floats
Universe Pokémon
Debut game Pokémon Red, Green and Blue Versions
Arrangement debut Super Smash Bros. Melee
Stage of usage Poké Floats
Link [17]

Origin[edit]

This track is a synthesized medley of three battle themes from the first generation of Pokémon: Battle! Trainer, Battle! Gym Leader, and Battle! Wild Pokémon.

Usage[edit]

This track plays on the Poké Floats stage. It also plays on the Battlefield stage when fighting Mewtwo in All-Star Mode, on the Final Destination stage when fighting it in Event 40: All-Star Match 4 and while unlocking it, and on the Pokémon Stadium and Final Destination stages when fighting it in Classic Mode. It is one of Pikachu's Credits themes, and Mewtwo's only Credits theme.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Japanese title: ポケモン亜空間, Pokémon Subspace

Mute City[edit]

Mute City
Track title Mute City
Universe F-Zero
Debut game F-Zero
Arrangement debut Super Smash Bros. Melee
Stage of usage Mute City
Link [18]

Origin[edit]

This track is a rock-based remix of the Mute City theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version. The guitars were performed by Hiroaki Yoshida (also known as MARO),[2] and the drums were performed by Takuto Kitsuta, the arranger of the piece.[3]

Usage[edit]

This track plays on the Mute City stage. It also plays on Jungle Japes during Event 17: Bounty Hunters. It is also one of Captain Falcon's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Takuto Kitsuta

Original Composer: Yumiko Kanki

Japanese title: ミュートシティ, Mute City

Big Blue[edit]

Big Blue
Track title Big Blue
Universe F-Zero
Debut game F-Zero
Arrangement debut Super Smash Bros. Melee
Stage of usage Big Blue
Link [19]

Origin[edit]

This track is a rock-based remix of the Big Blue theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version.

Usage[edit]

This track plays on the Big Blue stage. It is also one of the tracks that can play in the F-Zero Grand Prix level in Adventure Mode. It is one of Captain Falcon's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Naoto Ishida

Japanese title: ビッグブルー, Big Blue

Mother[edit]

Mother
Track title Mother
Universe EarthBound/Mother
Debut game EarthBound Beginnings/Mother
Arrangement debut Super Smash Bros. Melee
Stage of usage Onett
Link [20]

Origin[edit]

This track is a medley of music tracks from EarthBound Beginnings, otherwise known as Mother. The main track is Bein' Friends, the theme that plays when Ninten has one partner accompanying him. The second track is the Eight Melodies, the main theme of EarthBound Beginnings as a whole. The final portion of the work is the game's title screen theme, Mother Earth, as well as a brief sample of the standard Enemy Encounter Theme.

Usage[edit]

This track plays on the Onett stage. It is one of Ness's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Keiichi Suzuki, Hirokazu Tanaka

Japanese title: マザー, Mother

Trivia[edit]

In the beta version of Super Smash Bros. Melee shown at Spaceworld 2001, an early version of this track can be heard playing; this version resembles the vocal version of the song as performed by Catherine Warwick for the Mother Vocal Album (similar to the arrangement of "Pollyanna" in the final version of the game).

EarthBound[edit]

EarthBound
Track title EarthBound
Universe EarthBound
Debut game EarthBound
Arrangement debut Super Smash Bros. Melee
Stage of usage Fourside
Link [21]

Origin[edit]

This track is a techno-based remix of the theme for Fourside and Because I Love You in EarthBound. There are also portions of the Eight Melodies and sound effects taken from EarthBound.

Usage[edit]

This track plays on the Fourside stage. It also plays on Battlefield when fighting Falco and Captain Falcon during Event 36: Space Travelers. It is one of Ness's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Keiichi Suzuki, Hirokazu Tanaka

Japanese title: マザー2, Mother 2

Mushroom Kingdom[edit]

Mushroom Kingdom
Track title Mushroom Kingdom
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [22]

Origin[edit]

This track is an emulation of the original chiptune Overworld Theme from Super Mario Bros.

Usage[edit]

This track plays on the Mushroom Kingdom stage.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

Japanese title: いにしえの王国, Ancient Kingdom

Mushroom Kingdom (Finale)[edit]

Mushroom Kingdom (Finale)
Track title Mushroom Kingdom (Finale)
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [23]

Origin[edit]

In Super Mario Bros., when the time limit on a level came close to running out, a Hurry Up! jingle would play and the background music would speed up. This track is an emulation of said Hurry Up! theme.

Usage[edit]

In a timed Vs. Mode match on the Mushroom Kingdom stage, this track will take over from the Mushroom Kingdom music track when the match timer reaches 20 seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

Japanese title: いにしえの王国 (ラスト), Ancient Kingdom (Last)

Mushroom Kingdom II[edit]

Mushroom Kingdom II
Track title Mushroom Kingdom II
Universe Mario
Debut game Super Mario Bros. 2
Stage of usage Mushroom Kingdom II
Link [24]

Origin[edit]

This track is a recording of the original chiptune Overworld Theme from Super Mario Bros. 2.

Usage[edit]

This track plays on the Mushroom Kingdom II stage. It is Luigi's Credits theme.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

Japanese title: いにしえの王国II, Ancient Kingdom II

Mushroom Kingdom II (Finale)[edit]

Mushroom Kingdom II (Finale)
Track title Mushroom Kingdom II (Finale)
Universe Mario
Debut game Super Mario Bros. 2
Stage of usage Mushroom Kingdom II
Link [25]

Origin[edit]

This track is a recording of the original chiptune Boss Theme from Super Mario Bros. 2.

Usage[edit]

In a timed Vs. Mode match on the Mushroom Kingdom II stage, this track will take over from the Mushroom Kingdom II music track when the match timer reaches 20 seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

Japanese title: いにしえの王国II (ラスト), Ancient Kingdom II (Last)

Icicle Mountain[edit]

Icicle Mountain
Track title Icicle Mountain
Universe Ice Climber
Debut game Ice Climber
Arrangement debut Super Smash Bros. Melee
Stage of usage Icicle Mountain
Link [26]

Origin[edit]

This track is a synthesized, jazz-inspired arrangement of two music tracks from Ice Climber: the Bonus Stage Theme and the Stage Theme.

Usage[edit]

This track plays on the Icicle Mountain stage, and the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Japanese title: アイシクルマウンテン, Icicle Mountain

Flat Zone[edit]

Flat Zone
Track title Flat Zone
Universe Game & Watch
Debut game Super Smash Bros. Melee
Stage of usage Flat Zone
Link [27]

Origin[edit]

This track, an original composition for Super Smash Bros. Melee, is a techno-based theme that includes various Game & Watch sound effects.

Usage[edit]

This track plays on the Flat Zone stage. It is Mr. Game & Watch's Credits theme.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Japanese title: フラットゾーン, Flat Zone

Kongo Jungle N64[edit]

Kongo Jungle N64
Track title Kongo Jungle N64
Universe Donkey Kong
Debut game Donkey Kong Country
Arrangement debut Super Smash Bros.
Stage of usage Kongo Jungle 64
Link [28]

Origin[edit]

Like Jungle Japes, this track is a remix of DK Island Swing from Donkey Kong Country. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Congo Jungle stage.

Usage[edit]

This track plays on the Kongo Jungle N64 stage.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: David Wise

Japanese title: コンゴジャングル (旧), Kongo Jungle (Old)

Yoshi's Island N64[edit]

Yoshi's Island N64
Track title Yoshi's Island N64
Universe Yoshi
Debut game Yoshi's Story
Arrangement debut Super Smash Bros.
Stage of usage Yoshi's Island 64
Link [29]

Origin[edit]

This track is another remix of Yoshi's Song from Yoshi's Story. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Yoshi's Island stage.

Usage[edit]

This track plays on the Yoshi's Island N64 stage. This can also play as alternate music in Classic Mode on the Yoshi's Story while fighting Yoshi.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Japanese title: ヨッシーアイランド (旧), Yoshi Island (Old)

Dream Land N64[edit]

Dream Land N64
Track title Dream Land N64
Universe Kirby
Debut game Kirby Super Star
Arrangement debut Super Smash Bros.
Stage of usage Dream Land
Link [30]

Origin[edit]

Like Fountain of Dreams, this track is also a remix of the Gourmet Race theme, though significantly more faithful to the original. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Dream Land stage.

Usage[edit]

This track plays on the Dream Land stage. It also plays during the Giant Kirby fight in Adventure Mode.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Japanese title: プププランド (旧), Pupupu Land (Old)

Super Mario Bros. 3[edit]

Super Mario Bros. 3
Track title Super Mario Bros. 3
Universe Mario
Debut game Super Mario Bros. 3
Arrangement debut Super Smash Bros. Melee
Stage of usage Yoshi's Island
Link [31]

Origin[edit]

This track is a reggae-based arrangement of two music tracks from Super Mario Bros. 3: the Overworld Theme and the Grass Land map theme.

Usage[edit]

This track can play on the Yoshi's Island stage. It also plays when fighting Bowser in All-Star Mode, and can play in the Mushroom Kingdom stage in Adventure Mode. It is Mario's Credits theme.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title: スーパーマリオ3, Super Mario 3

Saria's Theme[edit]

Saria's Theme
Track title Saria's Theme
Universe The Legend of Zelda
Debut game The Legend of Zelda: Ocarina of Time
Arrangement debut Super Smash Bros. Melee
Stage of usage Great Bay
Link [32]

Origin[edit]

This track is an airy remix of Saria's Song, the theme of the Lost Woods from The Legend of Zelda: Ocarina of Time.

Usage[edit]

This track can play on the Great Bay stage. It plays when fighting Young Link on Jungle Japes in All-Star Mode, and in Event 49: All-Star Match Deluxe. It also plays when fighting Young Link on the Temple stage in Classic Mode. It is one of Zelda's and Sheik's Credits themes, and Young Link's only Credits theme. It can also play on Young Link's Break the Targets stage.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title: サリアの歌, Saria's Song

Trivia[edit]

In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.

Battle Theme[edit]

Battle Theme
Track title Battle Theme
Universe Pokémon
Debut game Pokémon Gold and Silver Versions
Arrangement debut Super Smash Bros. Melee
Stage of usage Pokémon Stadium
Link [33]

Origin[edit]

This track is a synthesized medley of three battle themes from the second generation of Pokémon: Battle! Johto Wild Pokémon, Battle! Johto Gym Leader, and Battle! Champion.

Usage[edit]

This track can play on the Pokémon Stadium stage. It also plays when fighting Pichu on Fourside in All-Star Mode and Event 49: All-Star Match Deluxe, and when fighting Jigglypuff on Poké Floats in Event 40: All-Star Match 4. It is one of Jigglypuff's Credits themes, and Pichu's only Credits theme.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Japanese title: ポケモンスタジアム金銀, Pokémon Stadium Gold and Silver

Fire Emblem[edit]

Fire Emblem
Track title Fire Emblem
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement debut Super Smash Bros. Melee
Stage of usage Temple
Link [34]

Origin[edit]

This track is an arrangement of two recurring Fire Emblem music tracks that debuted in Fire Emblem: Shadow Dragon and the Blade of Light: the Meeting Theme (variously known as "Come, Join Us" or "Together, We Ride!") and the Main Theme. Both songs, particularly the former, are more based on their arrangements from Fire Emblem: Mystery of the Emblem than the original Famicom versions.

Usage[edit]

This track can play on the Temple stage. It can also play in the Underground Maze. It also plays when fighting Marth on the Great Bay in Classic Mode, and when fighting him on Fountain of Dreams and Roy on Final Destination in All-Star Mode. Lastly, it plays on Fountain of Dreams when unlocking Marth, and on Temple when unlocking Roy. It is Marth and Roy's Credits theme.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Yuka Tsujiyoko

Japanese title: ファイアーエムブレム, Fire Emblem

Mach Rider[edit]

Mach Rider
Track title Mach Rider
Universe Mach Rider
Debut game Mach Rider
Arrangement debut Super Smash Bros. Melee
Stage of usage Big Blue
Link [35]

Origin[edit]

This track is a medley of pieces from the NES game Mach Rider. The track begins with the Title Screen theme, before transitioning to the Course Theme. The next two tracks are the Course Select theme, followed by the jingle that plays when a course is selected. The medley finishes with the Game Over jingle.

Usage[edit]

This track can play on the Big Blue stage, and the F-Zero Grand Prix level in Adventure Mode.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Hideki Kanazashi

Japanese title: マッハライダー, Mach Rider

Mother 2[edit]

Mother 2
Track title Mother 2
Universe EarthBound
Debut game EarthBound Beginnings
Arrangement debut Super Smash Bros. Melee
Stage of usage Onett
Link [36]

Origin[edit]

This track is a soft rock remix of Pollyanna (I Believe in You) from EarthBound Beginnings, where it plays as the overworld theme when no one is accompanying Ninten. The music reappears in EarthBound and Mother 3. The layout is mainly based on the vocal version by Catherine Warwick from the CD.

Usage[edit]

This track can play on the Onett stage.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Keiichi Suzuki

Japanese title: マザー裏, Mother Alternate

Dr. Mario[edit]

Dr. Mario
Track title Dr. Mario
Universe Mario
Debut game Dr. Mario
Arrangement debut Super Smash Bros. Melee
Stage of usage Mushroom Kingdom
Mushroom Kingdom II
Link [37]

Origin[edit]

In the Dr. Mario series, the player can select which track to play during the game. This track is a remix of the default music, Fever. It is specifically based on the version heard in the Game Boy and SNES ports, which has an extra bridge segment at the end that is missing from the original NES theme.

Stage[edit]

This track can play on the Mushroom Kingdom and Mushroom Kingdom II stages. It also plays on Princess Peach's Castle when unlocking Dr. Mario. It is Dr. Mario's Credits theme.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title: ドクターマリオ, Dr. Mario

Trivia[edit]

This is the only music track in Melee to play on more than one stage in regular matches.

Balloon Fight[edit]

Balloon Fight
Track title Balloon Fight
Universe Balloon Fight
Debut game Balloon Fight
Stage of usage Icicle Mountain
Link [38]

Origin[edit]

This track is a recording of the Balloon Trip music from Balloon Fight.

Usage[edit]

This track can play on the Icicle Mountain stage, as well as the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.

Composition & Arrangements[edit]

Original Composer: Hirokazu Tanaka

Japanese title: バルーンファイト, Balloon Fight

Victory themes[edit]

Main article: Victory theme

Usage[edit]

Like the previous installment, each character (aside from those in a multi-character series, e.g. Super Mario Bros., The Legend of Zelda, Pokémon, or Fire Emblem) gets a unique flourish for when they win a match. Characters in the above mentioned series share their victory theme with the other characters in said series. These themes are named by the Sound Test as [Character]'s Victory (i.e. Samus's Victory). However, there are a few quirks in this naming convention:

  • Series with multiple characters are instead titled [Series] Team Victory (i.e. Fire Emblem Team Victory)
    • Despite there being four characters from the Super Mario Bros. series, their victory theme is nonetheless entitled Mario's Victory.
  • Some victory themes have their series or character's name shortened:
    • Donkey Kong is abbreviated as "DK."
    • The The Legend of Zelda series is shortened to simply "Zelda."
    • Captain Falcon is abbreviated to "Capt. Falcon."
  • The Pokémon characters' victory theme is not titled in either conventional manner, instead being called Pokémon Victory, similar to the previous game's "Pokémon Wins." This implies this song as a generic theme for any Pokémon, rather than being tied to the concept of a series.

Metal Battle[edit]

Metal Battle
Track title Metal Battle
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Adventure and Classic Mode only)
Link [39]

Usage[edit]

This track will play when the player battles a metal character in Classic Mode, or Metal Mario (and Metal Luigi) in Adventure Mode on the Battlefield stage.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: メタルバトル, Metal Battle

Battlefield[edit]

Battlefield
Track title Battlefield
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Race to the Finish
Link [40]

Usage[edit]

This track plays on Battlefield in standard matches and Classic Mode, and while battling the Fighting Wire Frames during Adventure Mode. Battlefield also plays during Race to the Finish.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: 戦場, Battlefield

Final Destination[edit]

Final Destination
Track title Final Destination
Universe Super Smash Bros.
Debut game Super Smash Bros.
Arrangement debut Super Smash Bros. Melee
Stage of usage Final Destination
Link [41]

Origin[edit]

This track is a climactic, orchestral remix of the Credits theme of Super Smash Bros.. In the middle of the track, it switches to an ambient tune, with the main menu theme from the aforementioned game playing in a small piece.

Usage[edit]

This track plays on Final Destination outside of battles involving Giga Bowser.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: 終点, Endpoint

Menu 1[edit]

Menu 1
Track title Menu 1
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None (Can be played on the menu)
Link [42]

Usage[edit]

Menu 1 plays on the game's main menu by default.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Japanese title: メニュー, Menu

Menu 2[edit]

Menu 2
Track title Menu 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None (Can be played on the menu)
Link [43]

Usage[edit]

Menu 2 is a remix of the opening theme that is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game's main menu.

Composition & Arrangements[edit]

Original Composer: Shogo Sakai

Japanese title: 新メニュー, New Menu

How to Play[edit]

How to Play
Track title How to Play
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Pokémon Stadium (How to Play movie only)
Link [44]

Usage[edit]

How to Play is used when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Targets![edit]

Targets!
Track title Targets!
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Break the Targets!
Home-Run Stadium
Link [45]

Usage[edit]

Targets! plays when the player participates in the Break The Targets! or the Home-Run Contest mode.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: ターゲットをこわせ!, Break the Targets!

Multi-Man Melee 1[edit]

Multi-Man Melee 1
Track title Multi-Man Melee 1
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Link [46]

Origin[edit]

This track is original to Super Smash Bros. Melee, being a synthesized rock remix of Opening.

Usage[edit]

This track can play whenever the player participates in Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on Battlefield.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: 百人組み手1, Hundred-Man Group Combat 1

Multi-Man Melee 2[edit]

Multi-Man Melee 2
Track title Multi-Man Melee 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Multi-Man Melee only)
Final Destination
Link [47]

Usage[edit]

This track can play whenever the player participates in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. Just like Multi-Man Melee 1, this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on Final Destination. Additionally, it plays during Event 1: Trouble King and Event 51: The Showdown.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: 百人組み手2, Hundred-Man Group Combat 2

All-Star Intro[edit]

All-Star Intro
Track title All-Star Intro
Universe Super Smash Bros.
Kirby
Debut game Kirby Super Star
Arrangement debut Super Smash Bros. Melee
Stage of usage All-Star Rest Area
Link [48]

Origin[edit]

This track is a remix of the Save Area music from Kirby Super Star, itself an excerpt of Float Islands's music from Kirby's Dream Land.

Usage[edit]

All-Star Intro plays whenever the player's character is in the All-Star Rest Area, which is only accessible in All-Star Mode, in between battles.

Composition & Arrangements[edit]

Original Composer: Jun Ishikawa

Japanese title: オールスター休憩所, All-Star Rest Area

Tournament[edit]

Tournament 1, 2
Track title Tournament 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [49], [50]

Origin[edit]

Between Tournament Mode matches, two songs have an equal chance of playing.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: トーナメント, Tournament

Trophy[edit]

Trophy
Track title Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Trophy
Link [51]

Usage[edit]

Trophy plays in events related to trophies, such as the Lottery, Snag the Trophies, and the Trophy Tussle stages.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: フィギュア, Figure

Classic Intro[edit]

Classic Intro
Track title Classic Intro
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [52]

Usage[edit]

Classic Intro will play during Classic Mode when the player's next opponent is being revealed, just before the battle begins.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: シンプルイントロ, Simple Intro

Adventure Intro[edit]

Adventure Intro
Track title Adventure Intro
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [53]

Usage[edit]

Adventure Intro will play during Adventure Mode when the player's next level is being revealed, just before the stage begins.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: アドベンチャーイントロ, Adventure Intro

Stage Clear[edit]

Stage Clear 1, 2
Track title Stage Clear 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [54], [55]

Usage[edit]

Upon clearing a stage in Classic Mode or Adventure Mode, one of two songs can play, with both having an equal chance.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: ステージクリア, Stage Clear

Continue[edit]

Continue
Track title Continue
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [56]

Usage[edit]

Continue will play when the player's character loses all of their stock during Classic Mode or Adventure Mode, and is given the option to continue the mode at the expense of coins. This fanfare is also rearranged in Brawl for the same purpose, and is also reused in Smash 4 and Ultimate.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: コンティニュー, Continue

Game Over[edit]

Game Over
Track title Game Over
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [57]

Usage[edit]

Game Over plays when the player loses all of their stock in Classic Mode or Adventure Mode and either does not have enough coins to continue the mode, or chooses "No" on the continue screen if they decide to exit. This fanfare is also rearranged in Brawl for the same purpose.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: ゲームオーバー, Game Over

New Trophy[edit]

New Trophy
Track title New Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [58]

Usage[edit]

New Trophy plays whenever the player collects a randomly obtainable trophy via methods such as Lottery and Snag the Trophies. The fanfare is also used in Brawl and Smash 4.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: フィギュアゲット, Figure Get

Rare Trophy[edit]

Rare Trophy
Track title Rare Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [59]

Usage[edit]

Rare Trophy plays when the player uses the Lottery to get their 250th trophy.

In later games[edit]

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: レアフィギュアゲット , Rare Figure Get

Challenger![edit]

Challenger!
Track title Challenger!
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [60]

Usage[edit]

Challenger! plays on the Challenger Approaching screen prior to a character unlock battle.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: チャレンジャー登場, Challenger Appearance

New Feature[edit]

New Feature 1, 2, 3
Track title New Feature 1, 2, 3
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [61], [62], [63]

Usage[edit]

When unlocking a significant new feature, such as a playable character or stage, one of three tracks can play at random.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: 新要素お知らせ, New Feature Notice

Hammer[edit]

Hammer
Track title Hammer
Universe Donkey Kong
Debut game Donkey Kong
Stage of usage None
Link [64]

Origin[edit]

In Donkey Kong, whenever Mario grabbed the Hammer, the music track Hammer would play as Mario swung it repeatedly.

Usage[edit]

In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.

Composition & Arrangements[edit]

Original Composer: Yukio Kaneoka

Japanese title: ハンマー状態, Hammer Condition

Starman[edit]

Starman
Track title Starman
Universe Mario
Debut game Super Mario Bros.
Arrangement debut Super Smash Bros.
Stage of usage None
Link [65]

Origin[edit]

In the Mario series, this track plays when using the Super Star power-up. This particular arrangement is recorded from the Nintendo 64 game Super Smash Bros.

Usage[edit]

Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title: 無敵状態, Invincible Condition

Warning Siren[edit]

Warning Siren
Track title Warning Siren
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Brinstar Escape Shaft
Link [66]

Usage[edit]

Warning Siren plays exclusively in Adventure Mode, specifically during Escape Zebes on the Brinstar Escape Shaft stage.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: サイレン, Siren

Ending[edit]

Ending
Track title Ending
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [67]

Usage[edit]

This short piece serves as a victory theme when the player completes Classic Mode, Adventure Mode or All-Star Mode.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: エンディング, Ending

Giga Bowser[edit]

Giga Bowser
Track title Giga Bowser
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Link [68]

Origin[edit]

This track is a distorted, techno remix of Final Destination.

Usage[edit]

This track exclusively plays when fighting Giga Bowser in Adventure Mode. It is the only major track not available in the Sound Test.

Composition & Arrangements[edit]

Copyright HAL Laboratory, Inc.

Japanese title: ギガクッパ, Giga Koopa

Other music tracks[edit]

The Sound Test features 80 entries in its music list (if counting short pieces including victory themes), but this is not the full selection of music in the game. However, many might identify the Giga Bowser battle music as the 81st track (for a total of 81 songs). In addition to the Giga Bowser battle music being not available in the Sound Test, several short unused pieces can be found in the debug sound test menu.[4]

Unlocking Method[edit]

Alternate tracks can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after Marth and Young Link are unlocked). Track #55 only plays when the Sound Test is unlocked.

Trivia[edit]

References[edit]

  1. ^ NEWER VGM Sound Sources - Google Sheets
  2. ^ Tadashi Ikegami: [...]The same thing happened during the recording for Mute City's guitar parts.
    Masahiro Sakurai: Oh, is that so? How did that go?
    Shogo Sakai: It was done by a guitarist named "MARO," from Data East, also of Gamadelic.
    Melee Music Developer Roundtable: Monkey Rap (translated by Source Gaming)
  3. ^ Only Kitsuta is credited in the staff credits.
  4. ^ Super Smash Bros. Melee/Unused Audio - The Cutting Room Floor